Torneo Warcry

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Pack de Misiones

Kill, loot and conquer!

TESOROS

1 - Treasure Hunters
This place is replete with
treasures from ancient times.
Claim them before your rivals
do the same.

Victory Condition
Before the battle, 5 treasure
tokens are placed on the
battlefield floor as shown on
the deployment map.
The battle ends after 4 battle
rounds. When the battle ends,
the player who has the most
fighters carrying treasure wins.

2 - The Cursed Relic


This rune-etched treasure
is as perilous as it is
valuable. Do not let it fall
into enemy hands.

Victory Condition
Before the battle, 1
treasure token is placed on
the battlefield floor as
shown on the deployment
map.
During the battle, if a
fighter is carrying the
treasure at the end of their
activation, allocate D6
damage points to them.
The battle ends after 4 battle rounds. When the battle ends, the player whose fighter is
carrying the treasure wins. If no fighter is carrying the treasure, the player who has the most
fighters within 3" of the treasure wins.
3 - Cursed Prize
Two warbands are fighting over a relic too
powerful to hold, yet too dangerous to be in
the hands of a rival. Their hardiest fighters
must commit to a test of endurance to claim
the prize.

Victory Condition
Place a treasure token on a platform or the
battlefield floor, as close as possible to the
centre of the battlefield.
The treasure token or the fighter carrying
the treasure may deal curse damage. When
the treasure token or the fighter carrying the
treasure deals curse damage to a fighter,
allocate a number of damage points to that
fighter equal to half their 'remaining
wounds', rounding down. A fighter's
'remaining wounds' are found by subtracting
the damage points allocated to that fighter
from that fighter's Wounds characteristic.

A fighter carrying the treasure can use the Lifeleech Curse ability.
[Triple] Lifeleech Curse: Pick a visible enemy fighter within 8" of this fighter. This fighter deals curse
damage to that fighter. Then, remove a number of damage points allocated to this fighter equal to half
the number allocated to that enemy fighter by this ability, rounding down.
When a fighter drops the treasure token, the treasure token deals curse damage to that fighter.
At the beginning of each battle round, the treasure token deals curse damage to each fighter within
3". If the treasure token is being carried, instead the fighter carrying the treasure token deal curse
damage to themselves. They then allocate the same amount of damage to each other fighter within
3".

The battle ends after 4 battle rounds. When the battle ends, the player whose fighter is
carrying the treasure wins. Any other result is a draw.

4 - Loot And Pillage


A cache of useful supplies sits
abandoned by its absent
owners, piled high and yours for
the taking.

Victory Condition
Before the battle, 3 objectives
are placed on the battlefield
floor as shown on the
deployment map. A fighter
within 1" of an objective can loot
that objective as an action. If
they do, that fighter is now
carrying treasure and cannot use an action to drop that treasure. If a fighter that cannot carry
treasure loots an objective, that fighter immediately drops that treasure as a bonus action.
After a second loot action is made within 1" of an objective, remove that objective from the
battlefield.
The battle ends after 4 battle rounds. When the battle ends, each player scores 2 victory
points for each friendly fighter that is carrying treasure. The player with the most victory
points wins the battle. Any other result is a draw.

5 - Glimmers in the Dark


Hints of treasure can be spied here.
Defeat your rivals and uncover it!

Victory Condition
Before the battle, 1 treasure token is
placed on the battlefield by the defender. It
must be placed on the battlefield floor or a
platform and within 1" horizontally of the
centre of the battlefield. At the start of
each combat phase, the player who does
not have the initiative rolls a dice. If the
score is equal to or less than the current
battle round, they place 1 treasure token
on the battlefield, or D3 treasure tokens if
the score is 6. On any other result, nothing
happens.
Each treasure token must be placed on the battlefield floor or a platform, more than 3"
horizontally from all other treasure tokens and the battlefield edge, and more than 3"
horizontally from all fighters. If there is no space to place a treasure token, it is not placed.

6 - Treasure Thieves
Victory Condition
After deployment of the first battle round, the two
players roll off. The highest roll picks two fighters
on the battlefield in their opponent's warband to
be thieves. Then the other player does the same.
Thieves start the battle carrying treasure. If a
fighter with the Beast runemark is picked it
immediately drops the treasure. Thieves remain
thieves until they die. Fighter cannot use action
to drop treasure. If a fighter carrying treasure
ends the battle round within 4” of a battlefield
border, they take a D6 damage. At the end of
each battle round, players score 1 victory point
(VP) for each treasure carried by their warband.
Whenever a thief is taken down the opposing
player scores 1 VP. The player with more VP at
the end of round 4 wins, any other result is a
draw.
MATANZA

1- Reaper
Long have you waited to deliver vengeance upon this foe. Strike fast, and leave none
standing.

Victory Condition
At the end of each battle
round, each player totals the
points values of enemy
fighters taken down in that
battle round. The result is
their blood tally. If one player
has a higher blood tally, that
player scores 1 victory point .
The battle ends after 4 battle
rounds. When the battle
ends, the player with the
most victory points wins the
battle.

2 - Brutal Conquest
Legends are forged on the battlefield, and a
fighter with a legend great enough can set
their enemies to flight by simply taking to the
field. In this battle, two great champions
seek to win such a reputation for
themselves.

Victory Condition
When a player's fighter makes an attack
action that takes the target down, if that
player does not have a great champion on
the battlefield, that player can nominate that
fighter as their great champion. Each player
should keep a tally of the damage allocated
to enemy fighters by their great champion (include the damage allocated to the fighter taken
down by the attack action that made that fighter a great champion).
A great champion can use the Forge a Legend ability.

[Triple] Forge a Legend: Until the end of the activation, each time this fighter's attack action takes
down an enemy fighter, this fighter can make a bonus move action and then a bonus attack action.
At the end of the battle round, starting with the player with the initiatve, if a player's great champion is
on the battlefield, each enemy fighter within 4" of the battlefield edge is taken down, and their Wounds
characteristic is added to the great champion's tally. This does not affect other great champions.

The battle ends after 4 battle rounds. When the battle ends, the player whose great
champion on the battlefield has the highest tally wins. Any other result is a draw.
3 - Bloodmarked
The gods mark those whose doom draws nigh.

Victory Condition
At the start of the combat
phase of the first battle round,
starting with the player who
has the initiative, each player
picks one fighter in their
warband to be bloodmarked.
The fighter must be on the
battlefield.
A player wins the battle as
soon as the enemy
bloodmarked fighter is taken
down.
At the end of the fourth and
each subsequent battle
round, bloodmarked fighters
within 4" horizontally of the
baltlefield edge are taken
down.

4 - Blood, Sweat and Blood


Sometimes the only way to get
what you want is to wrench it
from the dying hands of the
enemy. The humidity, heat,
insects and worse have
enraged each warband, and
now they tear at one another in
a frenzy.

Victory Condition
At the end of each battle
round, the player with the
fewest fighters that have
damage points allocated to
them or that have been taken
down scores 1 victory point.
The battle ends after 4 battle
rounds. When the battle ends,
the player with the most victory
points wins. Any other result is
a draw.
5 - The Most Dangerous Game
Find the most dangerous prey around, and run them to ground.

Victory Condition
At the start of each battle round, each
player, starting with the attacker, picks
1 enemy fighter to be a hunted fighter.
At the end of each battle round,
players score 1 victory point for each
enemy hunted fighter that was taken
down in that battle round. If a hunted
fighter was an enemy leader, players
score 2 victory points instead. If a
hunted fighter had the greatest, or
was tied for the greatest, Wounds
characteristic of all the enemy fighters
and was not the leader, players score
3 victory points instead. Hunted
fighters within 4" of a battlefield edge
at the end of the battle round are
taken down.
The battle ends after 4 battle rounds.
When the battle ends, the player with
the most victory points is the winner.
Any other result is a draw.

6 - No Mercy
Your enemies make a final
desperate stand against you.
Leave none alive.

Victory Condition
The attacker wins the battle
as soon as half or more of the
defender's fighters have been
taken down. Otherwise, the
battle ends after 4 battle
rounds and the defender is
the winner.
During the battle, at the end
of each battle round, if any of
the defender's fighters are
within 4" horizontally of the
battlefield edge, they are
taken down.
CONTROL DE OBJETIVOS

1 - Ley Lines​
Ley lines of power criss-cross this region. Siphon their energies before your rivals can.

Victory Condition​
Before the battle, 5 objectives
are placed on the battlefield
floor as shown on the
deployment map.
During the battle, objectives
are either dormant or
awakened. At the start of the
battle, only the central
objective is awakened; the
rest are dormant. At the start
of each combat phase, the
player who does not have the
initiative can pick 1 dormant
objective to become
awakened. At the end of each
battle round, each player scores 1 victory point for each awakened objective they control.
The battle ends after 4 battle rounds. When the battle ends, the player with the most victory
points wins the battle.

2 - The Hidden Vault


A long hidden vault lies somewhere in this region. Defeat your rivals and stake your claim.

Victory Condition
Before the battle, 3 objectives are placed on the battlefield floor as shown on the deployment
map.
At the end of the first
battle round, the players
roll off. The winner picks
1 objective and removes
it from play. At the end of
the second battle round,
the opposing player does
the same.
The battle ends after 4
battle rounds. When the
battle ends, the player
who controls the
remaining objective wins
the battle.
3 - Swamp Raid
Two hunting expeditions catch sight of each other in the early light of a new day, while mists
still cover the ground. Each races to secure vital supplies while stealing what they can from
enemy hands.

Victory Condition
Before the battle, 4 objectives are
placed on a platform or the
battlefield floor as shown on the
deployment map. At the end of
each battle round, the players
score 1 victory point for holding 1
or more objectives, 1 victory point
for holding more objectives than
the other player and 1 victory
point for holding 2 or more
objectives. The battle ends after 4
battle rounds. The player with the
most victory points wins the
battle. Any other result is a draw.
Sidequest: Raiding Supplies: At
the end of each battle round,
score 3 victory points if your
warband controls an objective
your opponent controlled at the
start of that battle round.

4 - Deadly Encounter
A vicious battle for resources erupts in the swamplands surrounding Talaxis as two hungry
warbands descend on some essential supplies.

Victory Condition
Before the battle, 4 objectives are
placed on a platform or the
battlefield floor as shown on the
deployment map. At the end of
each battle round, the players
score 1 victory point for holding 1
or more objectives, 1 victory point
for holding more objectives than
the other player and 1 victory
point for holding 2 or more
objectives. The battle ends after 4
battle rounds. The player with the
most victory points wins the
battle. Any other result is a draw.
Sidequest: Might Makes Right: When determining control of an objective, each player
must pick one friendly fighter within 3" of that objective (if any). Of those fighters, if one
fighter has a higher Wounds characteristic, that fighter counts as 1 additional fighter for the
purposes of determining control of that objective.

5 - Rush for Riches


Two sides barrel forwards, intent on gathering as much riches as possible before reprisals
can be brought to bear, or worse, the arcane energies of the Scales of Talaxis erupt into life.

Victory Condition
Before the battle, 3 objectives are
placed on a platform or the battlefield
floor as shown on the deployment map.
At the end of each battle round, the
players score 1 victory point for holding
1 or more objectives, 1 victory point for
holding more objectives than the other
player and 1 victory point for holding 2
or more objectives. The battle ends
alter 4 battle rounds. The player with
the most victory points wins the battle.
Any other result is a draw.
Sidequest: Gather What You Can,
Leave the Rest: After determining
control of an objective, each player
scores 1 additional victory point for
each subsequent turn they have
controlled the same objective.

6 - Hidden Treasures
Two warbands battle over treasures yet to
be revealed, hidden as they are in the
murky waters of the Scales of Talaxis.
When they do emerge from the gunk, the
fighting will grow ever more deadly.

Victory Condition
Before the battle, 2 objectives are placed
on a platform or the battlefield floor as
shown on the deployment map. At the
end of each battle round, the players
score 1 victory point for holding 1 or more
objectives, 1 victory point for holding more
objectives than the other player and 1
victory point for holding 2 or more
objectives. The battle ends after 4 battle
rounds. The player with the most victory points wins the battle, Any other result is a draw.
Sidequest: Treasures Revealed: At the end of the second and third battle rounds, after the
players have scored victory points, the player with the fewest victory points must pick one of
the two locations shown in red on the deployment map and place an objective there on a
platform or the battlefield floor. The same location cannot be picked more than once.

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