B. Tech - 7th CG Question Bank
B. Tech - 7th CG Question Bank
UNIT – I
(Multiple Choice Questions)
[CO#] [PO#]
1 Computer Graphics are classified as CO1 PO1
(i) raster and pixels (ii) vector and raster
(iii) vector and paths (iv) none of these
2 Pixel is defined as CO1 PO1
(i) medium sized screen element (ii) all of the above
(iii) largest addressable screen element (iv)smallest addressable screen element
3 The most simplest output primitive is … CO1 PO1
(i) point (ii) Circle
(iii)line (iii) ellipse
4 The term of having a uninterrupted glow of a beam on the screen even after
CO1 PO1
it is finished is known as?
(i) Phosphorescence (ii) Fluorescence
(iii) Persistence (iv) Incandescence
5 What is the initial decision parameter d for line drawing algorithm for slope<=1 CO1 PO1
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
6 What is the initial decision parameter d for line drawing algorithm for slope>1 CO1 PO1
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
7 For a circle having centre (100, 80) and radius10, which of the following point lies on
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the circle
(i)(100, 90) (ii)(90, 100)
(iii) (100, 80) (iv)(80, 100)
8 For the point (x, y) which of one point represent 4-way symmetric point. CO1 PO1
(i)(-y, x) (ii)(-y, -x)
(iii)(x, -y) (iv) all of these.
9 Select the input devices that Interactive computer graphics CO1 PO1
(i)Graphic tablet (ii) Joystick
(iii) Mouse (iv) All of these
1 Select the type of contects that display controller serves to pass
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0
(i) Monitor to frame buffer (ii) Frame buffer to monitor
(iii) Both (iv) None of these
[CO [PO#]
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a What is the advantage of DDA over primitive line drawing algorithm?
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b If we use direct coding of RGB value with 2 bits per primary colour, how many
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. possible colours do we have for each pixel
c Define rasterization.
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d What is the difference between Bitmap and pixmap?
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e What is the advantage of midpoint line drawing over DDA algorithm?
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f. For a point (4, 5) represent 8-way symmetric point. CO1 PO2
g Define persistence in CRT.
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h How expect ration is different from resolution.
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i. What is the function of control electrode in a CRT? CO1 PO1
j. Why lookup table is required in frame buffer. CO1 PO1
2. Mention the point to be display when drawing a line between A= (5, 5) and B= 5
CO1 PO2
a. (12, 11) by DDA line drawing algorithm.
b. Explain Bresenham’s Circle drawing algorithm. 5 CO1 PO1
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UNIT – II
(Multiple Choice Questions)
[CO# [PO#]
]
1 Which transformation is required for slanting the shape of an object is … CO2 PO1
(i)Shear (ii)Rotation
(iii)Scaling (iv)all of these
2 The transformation in which an object can be shifted to any coordinate position in three-
CO2 PO1
dimensional plane are called
(i)Translation (ii)scaling
(iii)Rotation (v) shear
3 What is Reflection point of (4, 5) about y axis CO2 PO1
(i)(-4, 5) (ii)(4, -5)
(iii)(-4, -5) (iv)(5, 4)
4 What is the point when rotation 90 degree clock wise to the point (0,5) CO2 PO1
(i)(0, -5) (ii)(5, 0)
(iii)(-5, 0) (iv)None of these
5 In which transformation, the shape of an object can be modified in any of direction
CO2 PO1
depending upon the value assigned to them
(i)Shear (ii)scaling
(iii)Rotation (iv)Translation
In
6 Which transformation, the mirror image of an object can be seen with respect to x-axis, CO2 PO1
y-axis ,z-axis as well as with respect to an arbitrary line
(i)Shear (ii)scaling
(iii)Reflection (iv)Translation
7 Reflection of a point (2, 3, 4) about xy plane is ---- CO2 PO1
(i)(2, 3, -4) (ii) (-2, 3, 4)
(iii)(2, -3, 4) (iv) (-2, -3,- 4)
8 Bitwise OR operation for region code of two end point of the line is 0000, which one is
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true
(i)line entirely lies inside of clipping (i)line partially lies inside of clipping
window window
(i)line entirely lies outside of clipping (iv)None of these
window
9 In parallel projection COP is _____ CO2 PO1
(i)finite distance from projected plane (ii)on the projected plane
(iii) infinite distance from projected (iv)none of these
plane
1 How many types of parallel projection are
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0
(i)1 (ii)2
(iii)3 (iv)4
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PART – B: (Short Answer Questions)
[CO# [PO#]
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a Find the reflection of a point A= (5,6) about the line x=4.
CO1 PO2
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b Write the rotation matrix in 2-D, when you are rotating clock wise.
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c How you can know that a point is inside the clipping window?
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d Define homogeneous coordinate and why it required?
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e What is the region code of a point P= (15, 20) about the clipping window A= (5,5), B=
CO2 PO2
. (10,5), C= (10,10), D= (5,10)?
f. Define window and viewport. CO2 PO1
g What is centre of projection.
CO2 PO1
.
h In line clipping how we can know the line lies entirely inside the clipping window.
CO2 PO1
.
i. In line clipping how we can know the line lies entirely outside the clipping window. CO2 PO1
j. In line clipping how we can know the line partially inside clipping window. CO2 PO1
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UNIT – III
(Multiple Choice Questions)
[CO# [PO#]
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1 Polygon consists of _______ types? CO3 PO1
(i)one (ii)Two
(iii)Three (vi) Four
2 A Bezier curve is a polynomial of degree ___________the no of control points used. CO3 PO1
(i)one more (ii)Two more
(iii)One less (iv) None of these
3 _______curve is one of the sp line approximation methods CO3 PO1
(i)Bezier Cure (ii)Hermite
(iii)B-spline (iv)All of these
4 ___________is a simple object space algorithm that removes about half of the total
polygon in an image as about half of the faces of objects are back faces CO3 PO1
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[CO [PO#]
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a Difference between interpolation and approximation.
CO3 PO2
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b Write the blending function for Bezier curve.
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c Write the blending function for B-spline curve.
CO3 PO1
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d For n=4 and k=3 represent the open uniform knot vector
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e Define Space–partitioning representations of object
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f. What is the difference between object space and image space to identify hidden surface CO3 PO1
g What is the general approach for back face detection
CO3 PO1
.
h What is the advantage of A-buffer algorithm over Z-buffer algorithms
CO3 PO1
.
i. Define fractal. What is self-similar fractal. CO3 PO1
j. Define coch curve in fractal geometry CO3 PO1
3. a. Describe the general approach the identify the Back face. 5 CO3 PO1
b. Mentioned the step to remove the hidden surface by Z-Buffer algorithms. 5 CO3 PO1
4. a. Write and explain scan line Algorithms to remove hidden surface. 5 CO3 PO1
b. Given point A=(1, 2, 0), B= (3, 6, 20) C=(2, 4, 6) and view point V=(0, 0, -10), 5
CO3 PO2
determine which point obscure others when viewed from V
5.a. Describe the priority algorithm to remove hidden surface. 5 CO3 PO1
b. Define Fractal. Describe different types of Fractal generation technique. 5 CO3 PO1
UNIT – IV
(Multiple Choice Questions)
[CO# [PO#]
]
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1 The Perfect diffuser surface is one that CO4 PO1
(i) Transmits all the incident light (ii) Absorbs all the incident light
(iii) Diffuses all the incident light (iv) All of the above
2 Non-directional source light, product of multiple reflection light from many surface CO4 PO1
present in the environment is called as
(i) Ambient Light (ii) Distributed light
(ii) Diffuse Reflection (iv) Specular Reflection
3 Gouraud Shading is ________________ type of shading. CO4 PO1
(i) Intensity Interpolation Shading (ii) Normal Interpolation Shading
(iii) Vector Interpolation Shading (iv) None of these
4 Phong Shading is ________________ type of shading. CO4 PO1
(i) Intensity Interpolation Shading (ii) Normal Interpolation Shading
(iii) Vector Interpolation Shading (iv) None of these
5 It is a mediated environment which creates the sensation in a user of being present in a
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(physical) surrounding.
(i) WWW (ii) VR
(iii) HMD (iv) GUI
6 .................... technology is able to take an existing environment and add a layer of
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virtual information on top of it.
(i) Augmented Reality (ii) Invested Reality
(iii) Virtual Reality (iv) Reality Augmentation
7 A field of technology that deals with a combination of real world and the data generated
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from computer.
(i) ML (ii) AR
(iii) AI (iv) IoT
8 AR is interactive in real-time. CO4 PO1
(i) True (ii) False
9 Wearable computing device in the form of computerized eyeglasses. CO4 PO1
(i) HMD (ii) Helmets
(iii) Smart Glasses (iv) VR Glasses
1 SLAM stands for?
CO4 PO1
0
(i)Simultaneous localization and mapping (ii) System localization and mapping
(iii)Simultaneous localization and (iv) System localization and maintenance
maintenance
[CO [PO#]
#]
a. What is the shading model? CO4 PO1
b. What are the two types of smooth shading? CO4 PO1
c. What is called Phong shading? CO4 PO1
d. Mention different antialiasing technique? CO4 PO1
e. What is morphing? CO4 PO1
f. How thresholding is different from dithering? CO4 PO2
g. How virtual reality is different from augmented reality? CO4 PO2
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h. What is constant shading CO4 PO1
i. Define Specular reflection? CO4 PO1
j. Define different source of light. CO4 PO1
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