53 - Hama y La Guardia Real Luchan para Salvar Rohan
53 - Hama y La Guardia Real Luchan para Salvar Rohan
53 - Hama y La Guardia Real Luchan para Salvar Rohan
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AU materials pertaining 10 the Ne...' Line theatrical productions:
The Fellowship ollhe Ring; The Two Towers; and The Return 01 The King,
C MMIV New Une Productions, Inc. All Rights Reserved. The lord of The
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ISBN 0 7489 7890 9 N53 05 02 02 Prinled in lIaly.
Editorial and design:
Gomes Worl<shop, Wlliow Road, Lenton, Nottingham, NG7 2WS.
Design Manager. Rowland COx
Editor: Graham Davoy
Layout: Darius Hinks, Peler Barlace, Glenn More
Content: Oarron Bowley, Marl< Latham, Richard Morgan,
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GUIDE TO MIDDLE-EARTH""
With King Theoden in thrall to Saruman, the ability of Rohan to resist the increasingly
destructive incursions of the White Wizard's forces grows weaker by the day. However,
there are some who will continue to fight to defend their lands.
hrough the poisonous
counsel of his agent Grima
'!ormtongue, Saruman has all
ur assumed control over the
'I cannlJt alllJw lJejlJreYIJU
liind of Theoden, and therefore
:he land of Rohan. A small group TkelJden King flJ armed,
!) [he people of Rohan, however,
,ok .
wlJulJ
lUI, jlJU
In this Pack's Playing the Game, we
examine the different troop types and
tactics available to a player using an army
of Rohan. In the Battle Game, we conclude
last Pack's Battle Report, as the forces of
yart an dld
lUll Isengard besiege the city of Edoras.
Painting Workshop looks at how to
,man jrlJm kis paint the Hama miniarure included with
this Pack, while in the Modelling
walking ftick?} Workshop, we show you how to build
a gatehouse and towers to accompany
GANDALP" the pa,(isade walls from last Pack.
Tke Army d
The Horse-lords of Rohan are masters of mounted warfare and are rightly feared for
their skills in the saddle. In this Pack, we examine the tactics of Rohan and present
the profiles of Captain Hama and Theodred, son of King Theoden.
.... EORLINGAS
The Riders of Rohan charge into their foes, scything them
down and crushing them beneath their horses' hooves.
2
THE ARMY OF ROHAN™
Expert Riders
All mounted Rohan models have the Expert
Rider special rule, reflecting a lifetime spent in
the saddle and granting them a bonus on their
mounted Jump tests. This means that a Rider
of Rohal \ ill always succeed in making a jump
on is h r52 and also has a one-in-three chance
- ,r 12 will be able to continue his move
af:e ','ards. The result is that Riders of Rohan
~SS :: € a great deal of freedom of movement
" the battlefield and can take advantage of
-errain that would seriously impede other
mounted warriors. As such, it is always worth
bearing the battlefield terrain in mind when
deploying and moving your Riders.
11 rchery
arriors of Rohan are the easiest and
( "apest way to include missile troops in
our force and have a respectable range and
-h-nce to hit. Rohan archer?,lIike most
owmen, are most effectiveln groups
at least 6 models, allowing them to
oncentrate their fire as well as take
advantage of the volley fire rules. The other
archers in a Rohan force are the Riders.
As every Rider of Rohan is armed with
:: bow, this adds to the versatility of these
.' arriors. The other advantage Riders have
- 'Er models on foot is the extra distance .. HORSE ARCHERS
:' ey can move and shoot, due to the swift The Riders of Rohan close in on the Orcs, keeping
~"JeEd of their horses. pace with the foot soldiers and firing their bows.
3
PLAYING THE GAME
...... THROWI G
Weapons and Armour SPEARS
The Warriors of Rohan have a more limited The Warrior of Re
selection of weapons than their Gondorian kills the Orc wit' :
counterparts or even the are hordes of aimed spear as he :
Mordor and Isengard. Warriors of Rohan have allowing him to rEe.. -~
a choice of shields and bows like most troops into a fresh enemy
but lack spears and two-handed weapons.
However, this is offset by their option of
taking thrown weapons, something unique
to the Rohirrim warriors.
Royal Guard are the best warriors available to the Rohirrim. With their
higher Fight value and 'heavy armour, they form the shock troops of
the Rohan army. On foot or mounted they also provide excellent
.. CAPTAIN OF ROHAN support for your Heroes. Their special Bodyguard rule, allowing them
Heroes form a vital part of the army of to pass Courage tests automatically, makes them the perfect choice to
Rohan, whether they are leading Warriors aid a Hero against Terrifying foes, where you can be sure they will be
on foot or Riders on horseback. able to charge into combat.
Lords of Rohan
The kingdom of Rohan is home to many brave
and mighty Heroes and you have a broad
selection to choose from when creating your
force. This abundance of Heroes is one of the
main strengths of the forces of Rohan. The other
advantage of Heroes, such as Eomer, Eowyn and
11leoden, is the option of being mounted, which
improves their abilities in combat. Gamling, in
addition to being an able fightert has the unique
option of carrying the potent royat standard.
Taking the royal standard is most beneficial
when used with other Heroes where its ability
to restore Might can prove invaluable.
.. ROYAL STANDARD
The Royal Standard allows Theoden and
tomer to restore their expended Might.
4
THE ARMY OF ROHAN™
0/ RtJkan'
Pack 18 s Playing the Game, we presented the forces of Rohan and many of
J
e characters of the Rohirrim. Here we add two additional Heroes to that force.
Hama (Points Value: 55) ~
Hilma is the Captain of the Royal Guard, challenging those who would gain an
audience with King Theoden. In battle he is charged with the safety of the king,
aiding him in combat against his foes.
"~I
4/4+ 4 6 2 2 4
Move ij \@ CD
14cm/6" 2 o
Wargear: Opnon:
Sword (hand weapon) Horse 10 points
and heavy armour.
5.p~ I Ru es
Protect the King! (see below), Expert Rider
Theodred, the son of King Theoden, is heir to the kingdom of Rohan. Skilled in
.,
battle, the young lord rides with the Rohirrim armies, keeping his people safe
from the marauding bands of Orcs.
Move
5/- 4 6 2 2 5 14cm/6" 3
Wargear: Option.
Sword (hand weapon) Horse 10 points
and heavy armour.
Special RUles
Expert Rider
5
BATTLE GAME
Rejoining the Battle Report from last Pack, the foul minions of Saruman are spilling
5-6
through the shattered gates of Edoras as the White Wizard seeks to gain total
dominion over the lands of Rohan.
Battle Report - Part 2
In the first part of this Battle Report, the forces of
Isengard, commanded by Richard, managed to destroy
the gates of the city with one of Saruman~s infernal
demolition charges. In an effort to hold back the
tide of Uruk-hai sweeping in through the breach,
Mark sent his Good Heroes racing across the
board to intercept the White Wizard's minions.
KEY
GOOD SIDE MOVES
~
EVIL SIDE MOVES
•
TACTICS
Mark - 'Up on the battlements, a lone Warrior of Rohall
found himself trapped between two Uruk-hai, both
supported by pike-armed Warriors. To avoid taking double strikes
due to being trapped, I chose that the unfortunate Warrior would
leap from the battlements, thinking that while his chances of
survival against six strikes at Strength 3 from the fall were low,
they were marginally better than facing
the flurry of blows landed by the
Uruks. All but one of the dice
failed to wound him, but
that one roJl was all it took
to result in the Warrior
being slain:
Tunts
Despite mounting a valiant defence, the Heroes defending Edoras are forced to fall b
the Golden Hall of Meduseld, as the forces of Saruman threaten to ovelWhelm the defi
"'---.. . . . . . ~~f - Heroic Sacrifice
Due to the sheer weight of numbers of the army of the White
O Hand and the debilitating presence of Grima, Mark decided that
his Heroes' position near the gates of Edoras was untenable, and made
the decision to fall back to the Golden Hall. However, Gimli, with his
comparatively low speed of movement, was not in a position to
disengage from the Uruk-hai swarming through the gates. Mark
therefore
positioned the
doughty Dwarf to
tie up as many of
the Isengard force
as possible, giving
the other Heroes
the opportunity to
retreat. His gambit
paid off but,
overwhelmed and
outnumbered,
Gimli was cut
down by the
advancing Uruks.
F -' - =
r-'e..-..,....r.t~~. ........- - - - - : l Charge of the ~oryirrim
----_. -_ .. _.
A As the Uruk-hai ladder teams fought
'III' their way over the walls, the Rohirrim
put up a valiant defence, but were slowly
and surely overwhelmed by the superior
fighting abilities of their attackers. Gamling,
having reached the foot of the walls,
confronted one of the Uruk-hai Captains,
accompanied by a number of other Warriors
and, despite holding them up for a turn, was
cut down by his foes. However, as they
advanced, Legolas - waiting outside
Meduseld - slew two of Gamling's killers
with well-placed arrows.
Defence # tke "Hall TuntJ 13-2
There is still everything to play for as Richard's forces advance towards Mark's HerOE
But tomer and his Riders have made it through the gate and are closing in fast.
'---:':'=====-,-=:::::':"===:=j
Rearguard Attack
L:.:.._--=;;..;;;;.;..,,:,'---;;;;:-= -=-------J
~~:
. .' . t'>~,(' t", ~l~.,~
.. ('1\~ ~l~: "l'".:'
. ' .\', t};.·..f-; .• •'r?r(::i!~~~·;~:. "
.. I'i f."
~WAS1ED
HEROES
Unfocused TactICS <:1
'I think one of the reasons the battle was so clo~e ~:q6<l~t ~r:" ~~;":lr ;:; ",
Afthpugh highly
I allowed myself to be distracted by elements of the game -, ~~ ~. 5.'-;:.,~;;~:
effective on the
other than the objectives I needed to achieve. Although . ','
walls, the Uruk-hai
sending the ladder teams to attack the walls kept the
Captains spent too
Rohirrim manning the battlements occupied, once the
long away from
door was breached, they could have been more useful in
the main focus
adding weight of numbers to the Evil warriors fighting
of the battle.
Mark's Heroes. Also, it might have been a better idea to
commit myself wholeheartedly either to killing Theoden,
or to getting Saruman to the throne. I tried to keep both
options open, which resulted in a lack of focus and
momentum to my tactics:
Magical Duel
'One of the most exciting parts of the battle was the
magical conflict between Saruman and Gandalf at its
conclusion. After Grima was flung away from the
doorway of Meduseld by Gandalf, allowing Eomer
to charge in, I thought Saruman was really in trouble.
Fortunately, I then had a run of good luck, first
winning priority, meaning Saruman could immobilise
Eomer, then winning the combat against Theoden.
Ultimately, it was this succession of lucky dice rolls
that won me the game:
~ BATTLE OF
THE WIZARDS
Saruman and Gandal! struggle
for magical supremacy at the
climax of the battle.
Hdma~
In this Pack's Painting Workshop, we show you how to paint Hama, the Doorward of
King Theoden's hall and Captain of the Rohan Royal Guard. This noble warrior is thE
latest Hero of Rohan in your miniature collection. '
PAINTING ESSENTIALS
PAINTS REQUIRED
14
HÁMA'"
The gold details on the gauntlets and boots, as well as the .. A mix of inks
hilt of the sword, can be picked out in Shining Gold, and gives a more
given .a thinned-down wash of Brown ink. Before moving on, natural shading
re-lIndercoat any areas of the model where the metallic paint colour than iust
may have strayed. Black ink alone.
• Háma's Clothing
Paint the sash and visible parts of the tunic Scab Red. Add Dwarf Flesh
to Scab Red and apply it as a highlight. Give the red areas a wash of
Chestnut ink. Paint the green parts of Háma's cloak in exactly the same
way as Gamling's from Pack 51. The metal trim can be painted with
~ Carefully paint Dwarf Bronze with a little Bestial Brown added - a slight deviation
the sash and tunic from the colour scheme presented for Gamling. Highlight the trim
with dark red tones. with a mix of Dwarf Bronze and Mithril Silver.
• Details
The boots, straps, scabbard and gloves can all
be paimed with a mix of Scorched Brown and
Chaos Black. Add Fortress Grey to the mix as a
highlight. Háma's belt is of red leather, and can
be represented by painting it Terracotta, with a
highlight of Tanned Flesh. A wash of Chestnut
ink will enrich the colour of the belt and provide
shading. Extra realism can be added to the model
with weathering. Stipple Graveyard Earth anta
the bottom of the cloak and the boots. Next, add
Kommando Khaki to the Graveyard Earth and
stipple this mix more sparingly over the same
areas. To finish the model, make sure that all the j. The stippled wearhering
buckles and details are picked out with Shining rechnique was firsr used on Uglúk j. Háma, ready to lead his
Gold, before basing the model in the usual way. in Pack 16's Paiming Workshop. Royal Guard into action.
lS
MODELLING WORK$HOP
ro guard the towns and CÍties 01 Rohan, the Horse-Iords build great wooden towers and
gates to stand against their enemies. In this Pack, we continue our construction 01 the Rohan
delences, adding towers and gates to use with your walls.
16
ROHAN™ TOWERS AND GATES
o Tower Foundations
The tower and gatehouse have similar foundations
to those used on your palisade walls from last
Pack. To build the foundations for your tower, ..... MATCHING
cut two pieces of styrene, each 14cm 16" square. FOUNDATIONS
Glue these two squares of styrene together,one The loundations are
on top of the other, forming a single styrene block. created in the same
Mark the styrene block with a stonework partern way as the palisades
in the same way as the foundations on your so that they link
existing palisade walls. together and match.
• The Tower
The tower is a box made from foam card with one wall missing to
allow you to place models inside. To make the tower, first cut out
~ TOWER three pieces of foam card for the sides of this box. Each should be
WALLS about IOcm 14" wide at the bottom, 18cm 17" long and 8cm 13" wide
Dressmaking pins are at the top, creating a tapered, rectangular wedge shape. Glue these
an easy way to hold three pieces of foam card together. Next, make the f100rs for your
loam card in place figures to stand on. Place your tower on
while the glue is top of its foundations for a moment and
drying. Afterwards, mark where the first f100r should go so
the pins can simply that it is level with your palisade walls.
be removed. Mark the second f100r roughly halfway
between the first f100r and the top of your
tower. When you have marked out where
the floors will sit, measure the width of
~ TOWER FlOORS the tower at this point. Finally, use this
You might need to trirll the measurement to make a foam card square
edges 01 the f100rs to !it them for each f100r and glue them into place.
inside the tower comlortably.
17
MODELLING WORKSHOP
18
ROHAN™ TOWERS AND CATES
WtJtJden GatehtJUJe
o Making the Gatehouse
The gate,house Js constructed using similar
techniques to those used on the Rohan
,palisades. First, create a hardboard base the
sameléngth and width as those used for the
palisades..Next, make a styrene foundationin ...... CREATING
the same way as shown in last Pack, only this THE GAP
time leave a gap about tOcm 14" wide in the Glue the loundations
middle for the gateway. Create two smaHer in place with a gap
styrene blocks to place on' either side of the 01 about IOcm/4"
centre gap, forming pillars to frame your in the middle.
gateway. These pillars should each be about
~cm 12" square. Glue them onto the foundation
next to the gateway, creating a step effect.
Finally, add sloping earthworks to the front of
the foundations just as in Pack 52.
furvival 1 Rdhan...
PILLARS
Extra seetions 01 styrene
are glued onto che
the dejentef have td hdld.' loundation to create
the stepped elleet 01
GANDALF THE WHITE™ the gateway's piJ/ars.
~ FRAMING
'THf GATE 8 Making the Gate
Creating a frame First, create the wooden support frame for the
lor che gate gate. Cut two lengths of thick balsa wood rod
increases ¡es and glue them into place on either side of the
strength and gateway, as shown. Next, cut a piece of card that
provides a solid is the same size as the gap between the two
anchor lor your support posts. Divide this card into twoequal
gate hinges. halves to make your gates and then cover each
with balsa wood. Score the balsa to give the
impression of sturdy planks. Hinges can be
made for the gate by cutting out four small
tabs from a piece of cardo Glue two of these to
each gate, spacing them evenly at the top and .
bottom. Once they are firmly attached, place
each within the gateway and glue the other end
of the card tabs ro the support frame.
19
MODELLING WORKSHOP
.....c: WOODEN
TIMBERS
The same crenellation
pattern that featured
on your walls is used
again here.
.. GATEHOUSE
With the construction complete} all
that is left is to paint the model.
.....c: PAINTING
" Painting the Models THE TIMBER
]Ust Iike last Pack, the rocky earthworks at the Adding green to the wood
from of the gatehouse need a coat of textured colour gives these walls a
paim} while the road Ieading through the gate is distinct Rohan appearance.
co ered In s.a d. After undercoating with black
paint} the r un a . ns are dry-brushed, first with
Codex Grey a en with Fortress Grey. A final,
light dry-brus f Skull White completes the look
of the founda i s. Al! the wood is dry-brushed
wÍth Catac an Green and then again with a
Catachan GTffn and Codex Grey mix. A Iighter
dry-brush f F rtress Grey is applied to the edges.
The earthw rks and road are painted Scorched
Brown and then gi en a Iight dry-brush of Codex .. MASONRY
Grey. Finally} he thatch roof on the towers is Codex grey is a suitable
painted in the same way as shown in Pack 50. colour for these foundations.
20
ROHAN™ TOWERS AND GATES
Additional Details
Although your walls, towers and gatehouse
are ready for the battlefield, there are sorne
finishing touches you can add. When using
~ MARK long lengths of walls it is often worth
OFROHAN creating extra sets of ladders and stairs.
This gate is These simple constructions are made from
adorned with two either styrene or balsa wood and help to
galden hounds complete your fortifications, ensuring that
made from card you have c1ear ways for your models to
eut~outs. move onto and off the walls and towers.
Another simple detail involves using card
to create a unique design for your gate,
as shown. Finally, add patches of static grass
to match your existing palisade walls.
~ STAIRWAYS
Create as many of
these as you like
to provide access
for your miniatures
to all parts of
the fortíjícations.
~ GATEWAY TO EDORAS
Hígh wooden walls and watchtowers,
such as these, surround the city of
Edoras and protect it from its foes.
21
Digitally signed by Icoico
Icoico
DN: cn=Icoico, o, ou,
email=montoromendoza.
mariano@gmail.com, c=ES
Date: 2011.01.20 17:29:10
+01'00'