Bcse416l Game-Programming TH 1.1 0 Bcse416l
Bcse416l Game-Programming TH 1.1 0 Bcse416l
Course Outcomes:
1. Design, develop, test, evaluate, debug, and modify code to meet design
specifications for games.
2. Design unique gaming environments, levels and characters by choosing appropriate
game strategies and patterns based on an analysis of past and present trends.
3. Create and document the games by applying programming concepts using various
tools to meet requirements of the current marketplace.
Text Book(s)
1. Game Engine Architecture, 3rd Edition, Jason Gregory, A K Peters, 2019
2. Palmer G. Physics for game programmers. Berkeley: Apress; 2005
3 Artificial Intelligence and Games, Georgios N. Yannakakis and Julian Togelius, January
26, 2018, Springer
References Books:
1 Sherrod A. Game Graphic Programming. Cengage Learning; 2008.
2 McShaffry M. Game coding complete. Nelson Education; 2014
3 Akenine-Mo, T., Haines, E. and Hoffman, N., 2018. Real-time rendering
4 Fundamentals of Game Design, 3rd Edition, Ernest Adams, New Riders; 2013
5 Game Design Foundations, Second Edition, Roger E. Pedersen, Jones & Bartlett
Learning; 2009