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Druid - Circle of Autumn - NoArt

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Circle of Autumn In addition, when a creature you can see within 30 feet of

you dies, you can use your reaction to restore hit points up to
Druids of the Circle of Autumn revel in the changes of the twice your druid level divided as you choose among any
world. They see the same beauty in natural death as they do in number of creatures within 30 feet of you, as you harness
new life. Serving to aide the transition of life from one form to energy from the transfer of life to death. Once you use this
another, as faded leaves die and pass into dirt. ability, you can't use it again until you finish a long rest.
These druids rarely meet with each other. When they do, it
is to celebrate times of change between the seasons or great Hazy Movement
change within the world. At 10th level, you gain resistance to necrotic damage.
In addition, your movement doesn't provoke opportunity
Circle Spells attacks from creatures within the fog created by your
At 2nd level, and again at 3rd, 5th, 7th, and 9th level you gain Looming Fog feature.
access to the spells listed for that level in the Circle of Autumn
Spells table. Pass
Once you gain a circle spell, it is always prepared, it doesn't Starting at 14th level, after you deal damage to a creature that
count against the number of spells you can prepare, and if it is within the fog created by your Looming Fog feature, it is
doesn't appear on the druid spell list, it is nonetheless a druid instantly killed if it has hit points less than or equal to your
spell for you. druid level.
Circle of Autumn Spells
Druid Level Circle Spells
2nd inflict wounds, ray of sickness
Credits
3rd misty step, ray of enfeeblement
Created by lnxsinon using GM Binder
5th fear, feign death Special thanks to the Discord of Many Things
7th blight, shadow of moil Circle of Autumn is unofficial Fan Content permitted
under the Fan Content Policy. Not approved/endorsed
9th contagion, enervation
by Wizards. Portions of the materials used are property
of Wizards of the Coast. ©Wizards of the Coast LLC.
Transition
Starting at 2nd level, your magic pushes those close to death.
When you cast a druid spell of 1st-level or higher that deals
damage, you can change one damage type it deals to necrotic
damage. If the spell already deals necrotic damage, it ignores
resistance and treats immunity as resistance instead.
Looming Fog
Also at 2nd level, as an action, you can expend a use of your
Wild Shape feature to invoke autumn's presence, creating a
haunting cloud of fog, rather than transforming into a beast
form. Choose a point you can see within 60 feet of you, fog
coalesces and lightly obscures the area within 15 feet of the
point. Each creature of your choice within the fog when it
appears must succeed on a Wisdom saving throw against your
spell save DC, or be unable to willingly leave the fog until the
end of your next turn. As a bonus action, you can move the fog
up to 30 feet to a point you can see.
Once per turn, when you deal damage to a creature that is
within this fog, you can deal additional necrotic damage to
that creature equal to your Wisdom modifier. While you are
within this fog, you only need to expend one foot of movement
for every two feet you move.
The fog remains for 10 minutes, or until you use this ability
again. You can choose to end it early at any time (no action
required).
Sap
Beginning at 6th level, when you use your Looming Fog
feature, you can have the fog spread 30 feet out from the point
instead.

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