Mage: The Ascension
Mage: The Ascension
Mage: The Ascension
The Ascension
Mage: The Ascension
Dice Rolls
Second Tries
Fighting
1) Poor
2) Average
3) Good
4) Exceptional
5) World Class
+1) Easy
+0) Routine
-1) Moderate
-2) Difficult
-3) Challenging
-4) Hard
-5) Exceptional
1) Marginal
2) Moderate
3) Good
4) Excellent
5) Phenomenal
Traits
Physical:
Dexterity - Athleticism
Stamina - Toughness
Social:
Charisma - Charm
Manipulation - Persuasion
Appearance - Attractiveness
Mental:
Intelligence - Pure IQ
Skills:
Backgrounds (7):
Combat
1) Bruised -0
2) Hurt -1
3) Injured -2
4) Wounded -3
5) Mauled -4
6) Crippled -5
7) Unconscious
Magic
1) Awareness
2) Sympathetic
3) Coincidental
4) Manipulative
5) Miraculous
1) Awareness
2) Sympathetic
3) Coincidental
4) Manipulative
5) Miraculous
Casting Magic
Avatar
Quintessence
Willpower
Bonuses
Successes
Botches
Spheres
2) Predicting Outcomes
5) Stopping Time
Feeling
Power: Empathy / Telepathy
1) Reading Mindstates
3) Mental Shield
4) Reading Thoughts
5) Mental Link
Production
Power: Attraction / Creation
1) Sensing Opportunity
2) Arranging situations
3) Attracting Wealth
1) Sensing Willpower
2) Social Influence
3) Hypnotic Suggestion
4) Mind Control
5) Altering Identities
Penetration
Power: Escape / Intangibility
1) Find Exits
2) Open Locks
5) Becoming Intangible
Control
Power: Energy / Telekinesis
1) Quick Reactions
4) Moving Objects
1) Sense illness
2) Relieve Pain
5) Resurrection
Vanishing
Power: Stealth / Invisibility
1) Detect Lies
3) Stealth
4) Disguise
5) Invisibility
Travel
Power: Direction / Teleportation
2) Find Directions
3) See at a Distance
4) Teleport Objects
5) Make a Portal
Transformation
Power: Developing / Shapeshifting
2) Bonus to Attributes
3) Developing Attributes
4) Shapeshifting
5) Transmutation
Destruction
Power: Curses / Annihilation
3) Curse Enemies
1) Sense Spirits
3) Banish Spirits
4) Summon Spirits
5) Spirit Travel
Paradox & Quiet
Hallucinations, Fixations, or
Depression
Control:
Energy / Telekinesis
Transformation:
Developing / Shapeshifting
Understanding:
Wisdom / ESP
Revelation:
Visions / Rapture
Feeling:
Empathy / Telepathy
Penetration:
Escape / Intangibility
Travel:
Direction / Teleportation
Production:
Attraction / Creation
Restoration:
Renewal / Healing
Vanishing:
Stealth / Invisibility
Destruction:
Curses / Annihilation
Traditions
Dreamspeakers - Shamans
Verbena - Wiccans
Criminal
Drifter
Entertainer
Intellectual
Investigator
Kid
Night-lifer
Outsider
Politician
Professional
Reporter
Socialite
Soldier
Worker
Nature and Demeanor
Competitor - Striving /
Competitiveness
Perfectionist - Exactitude /
Incompleteness
Traditionalist - Consistency /
Complacency
Essence
Dynamic - Change
Pattern - Improvement
Primordial - Stability
Questing - Purpose
Resonance
Foci
Art
Astrology
Blood
Books
Bones
Cauldrons
Chalices
Candles
Chanting
Circles
Computers
Crystals
Dancing
Devices
Martial Arts
Drugs
Elements
Feathers
Fire
Formulas
Herbs
Holy Symbols
Incense
Language
Music
Internet
Ordeals
Poetry
Pure Water
Purification
Ritual Sacrifice
Runes
Science
Sex
Songs
Tarot Cards
Ouija boards
Tattoos
Piercings
Toys
Wands
Weapons
Examples
Encumbrance - Strength
Interrogation - Manipulation +
Intimidation or Charisma +
Intimidation
Cryptography - Intelligence +
Linguistics or Intelligence + Computer
Investigation - Perception +
Investigation