Comp Networking

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COMPUTER NETWORKING

Q1)

The TCP/IP protocol suite, also known simply as the Internet Protocol Suite, is a set of communication
protocols used for the Internet and other similar networks. Named after two of its primary protocols,
Transmission Control Protocol (TCP) and Internet Protocol (IP), it provides end-to-end data
communication specifying how data should be packetized, addressed, transmitted, routed, and
received.

Layers of the TCP/IP Model

1. Network Interface Layer:

This laye is also known as the Link Layer, handles the physical hardware connections and the logical
link control mechanisms that allow data to be transmitted over physical networks. It encompasses all
the protocols used to interact with the physical media (e.g., Ethernet, Wi-Fi). It manages hardware
addressing, error detection and correction, and the actual transmission of data frames over a network.

2. Internet Layer- Responsible for logical addressing and routing. It ensures that data packets are
transmitted across interconnected networks (internetworks) from the source to the destination. Utilizes
the Internet Protocol (IP) for addressing and routing. This layer includes protocols like IP, ICMP (Internet
Control Message Protocol), and ARP (Address Resolution Protocol).

3. Transport Layer:

Provides end-to-end communication services for applications. It establishes, maintains, and


terminates connections, ensuring data integrity and reliable delivery. Includes protocols like TCP
(Transmission Control Protocol) and UDP (User Datagram Protocol). TCP provides connection-oriented,
reliable communication with error checking and flow control, while UDP offers connectionless, faster
communication with minimal overhead.

4. Application Layer:
Closest to the end-user, this layer facilitates network services and applications, allowing software to
interact with the network. Includes a wide range of protocols such as HTTP (HyperText Transfer
Protocol), FTP (File Transfer Protocol), SMTP (Simple Mail Transfer Protocol), and DNS (Domain Name
System), which support specific network applications and services.

Comparison with the OSI Model

The OSI (Open Systems Interconnection) model has 7 layers which are:-

1. Physical Layer

2. Data Link Layer

3. Network Layer

4. Transport Layer

5. Session Layer

6. Presentation Layer

7. Application Layer

Similarities: Both models provide frameworks to standardize networking protocols and facilitate
interoperability. The OSI model's Network Layer and Transport Layer closely correspond to the TCP/IP
Internet and Transport Layers. Both models emphasize a layered approach, which allows modularity and
easier troubleshooting.

Differences: The OSI model has seven layers, while the TCP/IP model has four layers. The OSI model
divides functionalities into more layers, providing a more granular separation (e.g., splitting the OSI
Application Layer into Application, Presentation, and Session layers).

Q2)

Sliding window protocols are used in computer networking to manage the flow control of data packets
between two devices, ensuring efficient and reliable data transmission. These protocols allow multiple
packets to be sent before requiring an acknowledgment for the first one, which helps to optimize the
use of network resources and improve throughput.

Sliding Window Protocols


Sliding window protocols work by maintaining a "window" of frames (packets) that can be sent or
received before needing an acknowledgment. The window size determines how many frames can be
sent without waiting for an acknowledgment. This window slides forward as frames are acknowledged,
allowing new frames to be sent.

Stop and Wait Protocol

In the Stop and Wait protocol, the sender transmits one frame and waits for an acknowledgment (ACK)
before sending the next frame. If the ACK is not received within a certain time frame (timeout), the
sender retransmits the frame. It is easy to implement and requires minimal buffer space. Some of the
disadvantages that we face are that Stop and Wait Protocol is Inefficient for high-latency or high-
bandwidth networks due to idle time waiting for ACKs. It also boasts low utilization of the network link.

Go-Back-N Protocol

In the Go-Back-N protocol, the sender can send multiple frames (up to a specified window size) before
needing an ACK for the first frame. The sender keeps a copy of all transmitted frames and uses a sliding
window to manage the frames that are yet to be acknowledged. If an error is detected (e.g., a missing or
corrupted frame), the receiver discards all subsequent frames and the sender retransmits the erroneous
frame and all subsequent frames in the window. Better utilization of network resources compared to
Stop and Wait. Higher throughput, especially in high-latency networks. Some of the disadvantages faced
in this are that it is more complex to implement due to the need for maintaining a window and
managing retransmissions. Requires more buffer space to store the frames awaiting acknowledgment. It
is Inefficient if errors are frequent, as multiple frames might need to be retransmitted.

In terms of comparisons, Stop and Wait is less or low efficiency due to waiting for ACK after every frame.
In Go-Back-N there is higher efficiency as multiple frames can be sent before needing ACKs. The
implementation of Stop and Wait is simple and requires minimal state management, meanwhile in Go-
Back-N it is more complex to implement and requires managing a window and handling retransmissions.
Stop and Wait is limited by the round-trip time (RTT) and frame transmission time. Go-Back-N improved
throughput as the sender can continuously send frames up to the window size. Stop and Wait
retransmits only the erroneous frame. But in Go-Back-N retransmits the erroneous frame and all
subsequent frames in the window, which can be inefficient if errors are frequent.

Q3)

An IPv4 address is a 32-bit numerical label assigned to each device connected to a computer network
that uses the Internet Protocol for communication. These addresses are essential for the identification
and location of devices on a network, facilitating the routing of data packets between them. The
structure of IPv4 Address is typically represented in dot-decimal notation, which divides the 32-bit
address into four 8-bit (1 byte) octets, each expressed as a decimal number separated by dots. For
example, the IPv4 address 192.168.1.1 consists of four octets: 192, 168, 1, and 1. Each octet can
represent a value from 0 to 255 (2^8 - 1). The binary representation of 192.168.1.1 would be
11000000.10101000.00000001.00000001. IPv4 addresses are typically managed by the Internet
Assigned Numbers Authority (IANA) and are distributed to regional Internet registries. These registries
then allocate IP addresses to organizations and service providers, ensuring a systematic and hierarchical
distribution of addresses.Address Classes:

1) Class A: Range is 0.0.0.0 to 127.255.255.255. Leading Bits: 0. Network and Host Bits: 8 bits for
network, 24 bits for hosts. Total Networks: 128 (2^7). Total Hosts per Network: 16,777,214 (2^24 - 1)

2) Class B: Range is 128.0.0.0 to 191.255.255.255. Leading Bits: 10. Network and Host Bits: 16 bits for
network, 16 bits for hosts. Total Networks: 16,384 (2^14). Total Hosts per Network: 65,534 (2^16 - 2)

3) Class C: Range is 192.0.0.0 to 223.255.255.255. Leading Bits: 110. Network and Host Bits: 24 bits for
network, 8 bits for hosts. Total Networks: 2,097,152 (2^21). Total Hosts per Network: 254 (2^8 - 2)

4) Class D: Range is 224.0.0.0 to 239.255.255.255. Leading Bits: 1110. Multicasting (not used for regular
host addresses).

5) Class E: Range is 240.0.0.0 to 255.255.255.255. Leading Bits: 1111. Experimental purposes (not used
for regular host addresses).

The Significance and Objective of Internet Address Classes: Effective Distribution

IP addresses can be allocated effectively thanks to the class-based approach. To avoid wasting IP
addresses, large networks can utilize Class A addresses, medium-sized networks can use Class B
addresses, and tiny networks can use Class C addresses. Routers can handle packets according to their
class thanks to address classes, which make routing simpler. Network borders are defined by class A, B,
and C addresses, which aid in route aggregation and minimize the size of routing tables. Network Design
Flexibility is made possible by several address classes. Based on the size and requirements of their
network, organizations can plan their infrastructure for networking, selecting the best address class to
suit their requirements. Addresses in Classes D and E are set aside for specific uses. Multicasting, which
allows for the effective delivery of data to numerous recipients, uses class D. Class E allows for testing
and innovation without interfering with regular address space because it is set aside for experimental
and future uses.

Q4)

Congestion in networking refers to a state where the demand for network resources exceeds the
available capacity, leading to deteriorated network performance. This can manifest as increased packet
loss, delays, and jitter, ultimately reducing the quality of service experienced by users. Congestion
occurs when network nodes (like routers and switches) and links (like fiber optic cables and wireless
channels) become overloaded with data packets, causing queues to build up and overflow. This problem
is prevalent in both wired and wireless networks, affecting various types of data traffic, including video
streaming, VoIP, and online gaming. There are various reasons for the congestion in the network such as
High Traffic Volume which is when a large number of devices or users simultaneously access the
network, the sheer volume of data can overwhelm the available bandwidth, leading to congestion.
Network topology which is is when the network has Inefficient network design, such as having too many
devices connected to a single node or having insufficient redundancy, can create bottlenecks that
contribute to congestion. Another reason for congestion is insufficient bandwidth: Limited bandwidth
capacity on certain links or segments of the network can cause congestion, especially during peak usage
times. Burst Traffic causes sudden spikes in data transmission, such as large file downloads or video
streaming, can temporarily exceed the network’s capacity, causing congestion in networks also.
Suboptimal routing protocols and algorithms can lead to uneven distribution of traffic across the
network, causing certain paths to become congested while others remain underutilized. Resource
Competition is when in shared network environments, multiple applications and services may compete
for the same resources, leading to congestion when their combined demand exceeds the network’s
capacity. Traffic shaping, also known as packet shaping, is a technique used to control the flow and
volume of data being transmitted over a network to ensure efficient utilization of bandwidth and to
prevent congestion. By regulating the rate at which data packets are sent, traffic shaping helps maintain
a consistent and manageable flow of traffic, improving overall network performance and user
experience.

The Leaky Bucket Algorithm

The leaky bucket algorithm is a widely used traffic shaping mechanism that manages network traffic by
controlling the rate at which data packets are transmitted. The algorithm conceptualizes a fixed-capacity
bucket that leaks at a constant rate, representing the rate at which packets are allowed to leave the
bucket and enter the network.The leaky bucket algorithm plays a crucial role in managing network
traffic by ensuring that data transmission rates remain within acceptable limits, thereby preventing
congestion. By smoothing out traffic bursts and maintaining a consistent flow, it helps achieve a more
predictable and stable network performance. This is particularly beneficial in environments where
maintaining quality of service is critical, such as in real-time applications like VoIP and video
conferencing. The Leaky Bucket's functionality is based upon a lot of factors such as incoming packets or
data packets arrive at the bucket and are queued if the bucket is not full. If the bucket is full, incoming
packets are discarded, preventing congestion from overwhelming the network. Packets leave the bucket
at a constant rate, which is pre-determined based on the desired data transmission rate.

Q5)

MIME (Multipurpose Internet Mail Extensions)

MIME is an internet standard that extends the format of email messages to support text in character
sets other than ASCII, as well as attachments of audio, video, images, and application programs. It allows
email clients to send and receive multimedia content and ensures that this content is properly encoded
and decoded during transmission. MIME defines a set of headers that describe the type and encoding of
the email content, enabling the support of various data formats beyond simple text. For example, a
MIME-compliant email might include headers specifying that the message body is in HTML format and
that there is an attached JPEG image. MIME types, like "text/plain" or "image/jpeg," indicate the nature
of the attached files, allowing the receiving email client to interpret and display them correctly.
Additionally, MIME is widely used in web browsing to specify the content type of web pages and
multimedia files.

POP (Post Office Protocol)

POP is a protocol used by local email clients to retrieve messages from a remote server over a TCP/IP
connection. POP, specifically POP3 (the third version), is widely used due to its simplicity and efficiency.
When a user accesses their email via POP3, the messages are typically downloaded from the server to
the user's local device and then deleted from the server, although many clients offer the option to leave
copies on the server. This protocol is suitable for users who prefer to manage their email offline and
keep their messages stored locally. However, it lacks advanced synchronization features, meaning that
changes made on one device (like moving or deleting messages) won't be reflected on other devices
accessing the same email account. POP3 operates on port 110 for non-encrypted communication or port
995 when secured with SSL/TLS. Despite its limitations, POP3 remains popular for its straightforward
approach and ease of implementation.

SMTP (Simple Mail Transfer Protocol)

SMTP is a protocol used for sending email messages between servers. It's the standard for transmitting
electronic mail across the Internet. SMTP defines how the email content is communicated and routed
from the sender to the recipient's mail server. This protocol ensures that email is delivered efficiently by
transferring the message from the sender's server to the recipient's server and can relay messages
across multiple servers if needed. SMTP operates on port 25 for plain text transmission, port 465 for
SMTP over SSL, and port 587 for SMTP with STARTTLS, which provides encryption during the
communication process. SMTP uses a simple, text-based command set to define the sender, recipient,
and message content. It does not provide mechanisms for retrieving or storing email; it is strictly a
transport protocol. Combined with other protocols like POP3 or IMAP, SMTP completes the process of
email communication by handling the sending part of the transaction. SMTP servers also employ various
authentication mechanisms to prevent unauthorized use and support extensions for enhanced
functionality, such as SMTP-AUTH for authentication and ESMTP for extended capabilities.

Q6)

The Domain Name System (DNS) is a fundamental component of the Internet's infrastructure, serving as
the "phone book" of the web. It translates human-friendly domain names, like www.example.com, into
IP addresses, such as 192.0.2.1, which computers use to identify each other on the network. Without
DNS, users would need to remember numerical IP addresses to access websites, which is impractical
given the vast number of sites available.
The significance of DNS lies in its ability to simplify the process of locating resources on the Internet.
When a user types a domain name into their browser, the DNS resolves this name into an IP address,
allowing the browser to connect to the appropriate server. This process involves several steps: the DNS
resolver (often provided by the user's ISP) queries a series of DNS servers, starting with the root DNS
servers, then the top-level domain (TLD) servers (e.g., .com), and finally the authoritative DNS servers
for the specific domain. Each step involves looking up and caching DNS records to speed up future
queries.

DNS is crucial for the scalability and efficiency of the Internet. It enables the use of hierarchical and
distributed naming, which means that the DNS system can handle the large number of domain names
and associated IP addresses without a single point of failure. Moreover, DNS supports various record
types, such as A records for IPv4 addresses, AAAA records for IPv6 addresses, MX records for mail
exchange servers, and CNAME records for aliasing domain names. This flexibility allows DNS to support a
wide range of applications beyond simple web browsing.

Static Web Pages:

Static web pages are fixed and unchanging. They are created using standard HTML, CSS, and sometimes
JavaScript, and the content remains the same each time the page is loaded. When a user requests a
static page, the web server simply retrieves the file from storage and sends it to the user's browser
without any modification. This approach is straightforward and efficient for delivering content that does
not need to change frequently, such as informational pages, portfolios, or company contact details.
Static pages are generally faster to load because they do not require server-side processing, and they
are easier to cache, improving performance. However, they lack interactivity and personalization. Any
change to the content requires manually updating the HTML files, which can be time-consuming for
large sites.

Dynamic Web Pages:

Dynamic web pages are generated in real-time based on user interactions, server-side scripts, or
database queries. Unlike static pages, dynamic pages are created on-the-fly by server-side technologies
such as PHP, ASP.NET, or Node.js, which retrieve and process data from a database or other sources
before sending the final content to the user's browser. This allows for the creation of interactive and
personalized experiences, such as user accounts, search results, or real-time updates. Dynamic pages
are highly versatile and can adapt to user input or preferences, making them suitable for applications
like e-commerce sites, social media platforms, and content management systems. However, they
generally require more server resources and may have slower load times compared to static pages.
Dynamic content also involves more complex server-side logic and database management, which can
add to development and maintenance costs.

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