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Physics for Final

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Physics for Final

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cachoharlene0
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LESSON I: Waves

1. Introduction to Waves

A wave is a disturbance that propagates through a medium (or in the case of electromagnetic waves, through a
vacuum) carrying energy from one location to another. Waves are fundamental to understanding many natural
phenomena and technologies, from sound and light to radio and ocean tides.

Waves can be classified into two broad categories:

 Mechanical waves, which require a medium to propagate (e.g., sound, water waves).
 Electromagnetic waves, which do not require a medium and can travel through the vacuum of space
(e.g., light, radio waves).

2. Characteristics of Waves

Waves have several key characteristics that define their nature and behavior.

2.1. Amplitude

Amplitude is the maximum displacement of points on a wave from its rest position (equilibrium). It also
determines the energy carried by the wave. For mechanical waves, a higher amplitude means more
energy.

 Example: In sound waves, a larger amplitude corresponds to a louder sound.

2.2. Wavelength

 Definition: Wavelength (denoted as λ\lambdaλ) is the distance between two consecutive crests or
troughs in a wave. The wavelength is inversely proportional to the frequency of the wave. Shorter
wavelengths correspond to higher frequencies, and longer wavelengths correspond to lower frequencies.
 Example: In ocean waves, the distance between the peaks of the waves represents the wavelength.

2.3. Frequency

Frequency (denoted as f) is the number of complete wave cycles that pass a given point in one second. It
is measured in hertz (Hz). The frequency determines the pitch of a sound in mechanical waves (like
sound) or the color of light in electromagnetic waves.

 Example: A high-pitched sound has a high frequency, and a red light has a longer wavelength and lower
frequency than blue light.

2.4. Speed of a Wave

The speed (denoted as v) is how fast the wave propagates through the medium. For any wave, the speed
is given by the equation: v=f×λ . The speed of a wave depends on the properties of the medium through
which it travels (e.g., density, elasticity).

 Example: Sound travels faster in water than in air due to water’s higher density.
2.5. Wave Period

The period (denoted as T) is the time it takes for one complete cycle of the wave to pass a given point.
Period is the reciprocal of frequency (T=1/f )

3. Types of Waves
3.1. Mechanical Waves

Mechanical waves require a medium (solid, liquid, or gas) to propagate. They transfer energy through
the medium by causing particles in the medium to vibrate.

 Types:
o Transverse waves: The displacement of particles is perpendicular to the direction of wave
propagation (e.g., water waves).
o Longitudinal waves: The displacement of particles is parallel to the direction of wave
propagation (e.g., sound waves in air).
 Example: A rope moving up and down creates a transverse wave, while sound waves in air are
longitudinal.

3.2. Electromagnetic Waves

Electromagnetic waves do not require a medium and can travel through a vacuum. They consist of
oscillating electric and magnetic fields perpendicular to each other.

 Examples: Light, radio waves, X-rays, and microwaves.


 Properties: Electromagnetic waves travel at the speed of light (299,792,458 metres per second).

3.3. Matter Waves

Matter waves are associated with particles of matter (as per quantum theory). Every particle exhibits
wave-like properties, a concept known as wave-particle duality.

Example: Electrons can exhibit properties of waves, such as diffraction, under certain conditions.

4. Wave Behavior

4.1. Reflection

Reflection occurs when a wave strikes a boundary or surface and bounces back into the same medium.
Example: Sound waves reflect off walls, creating echoes. Light waves reflect off mirrors.

4.2. Refraction
Refraction is the bending of a wave as it passes from one medium to another with a different wave
speed.
Example: When light passes from air into water, it bends and changes speed, which is why a straw in a
glass of water appears bent at the surface.

4.3. Diffraction

Diffraction is the bending and spreading of waves around obstacles or through openings.
Example: The way light or sound bends around corners or spreads out when passing through a slit.

4.4. Interference

Interference occurs when two or more waves meet and combine, either constructively (increasing
amplitude) or destructively (decreasing amplitude).
Example: When two sound waves meet, they can amplify or cancel each other out, producing
constructive or destructive interference.

5. Wave Equations

5.1. Wave Equation for Mechanical Waves

The fundamental wave equation for mechanical waves is:

v=f×λv =

Where:

 v = wave speed
 f = frequency
 λ\lambda = wavelength

This equation describes how the wave's speed is related to its frequency and wavelength in mechanical media.

6. Examples and Real-World Applications

6.1. Sound Waves

 Nature: Longitudinal mechanical waves that propagate through air (or other mediums) by compressing
and expanding particles.
 Example: Sound in music, communication (e.g., phones), ultrasound imaging.
6.2. Water Waves

 Nature: A combination of transverse and longitudinal waves (surface waves), moving energy through
water.
 Example: Ocean tides, tsunami propagation, wave energy systems.

6.3. Light Waves

 Nature: Electromagnetic waves that do not require a medium and travel through the vacuum of space.
 Example: Communication (fiber optics), visible light, X-rays, and other forms of electromagnetic
radiation.

6.4. Seismic Waves

 Nature: Mechanical waves that travel through the Earth's layers, typically generated by earthquakes.
 Example: Earthquake analysis, studying the Earth's interior structure.

7. Similarities of Mechanical and Electromagnetic wave


Lesson II. Light and Sound
1. Introduction to Light and Sound

Light and sound are both forms of energy that travel in waves, but they have different properties and behave
differently in various environments. Understanding their nature helps us appreciate their roles in our everyday
lives.

 Light is an electromagnetic wave, which means it does not need a medium (like air or water) to travel. It
can move through a vacuum, such as space.
 Sound is a mechanical wave that requires a medium (solid, liquid, or gas) to travel. It moves through air,
water, and even solid materials like metal or wood.

2. Nature of Light

Light is a form of energy that is visible to the human eye. It travels in waves and exhibits properties such as
reflection, refraction, diffraction, and dispersion.

Key Concepts of Light:

1. Speed of Light:
o Light travels at an astonishing speed of approximately 300,000 kilometers per second (km/s) in
a vacuum. This is much faster than sound, which travels at around 343 meters per second (m/s)
in air.
2. Reflection:
o Reflection occurs when light bounces off a surface.
o Example: A mirror reflects light, allowing us to see ourselves. The angle at which light hits the
surface is equal to the angle at which it reflects.
o Law of Reflection: The angle of incidence (the angle at which the light hits the surface) is equal
to the angle of reflection.
3. Refraction:
o Refraction is the bending of light as it passes from one medium to another, like from air to water.
o Example: A straw in a glass of water appears broken or bent at the water's surface due to the
light refracting at the water's surface.
o Laws of Refraction: The amount of bending depends on the index of refraction of the materials
involved. Light bends towards the normal when it enters a denser medium and away from the
normal when it enters a less dense medium.
4. Dispersion:
o Dispersion occurs when light is separated into its different colors.
o Example: A prism can separate white light into a spectrum of colors (red, orange, yellow, green,
blue, indigo, violet), known as the rainbow.
5. Total Internal Reflection:
o This phenomenon occurs when light tries to pass from a denser medium to a less dense medium
at a steep angle, causing all of the light to be reflected back into the denser medium.
o Example: Fiber optics rely on total internal reflection to carry light signals over long distances
without loss of signal.
Examples of Light in Action:

 Rainbow: A rainbow forms when sunlight is refracted, dispersed, and reflected inside water droplets in
the atmosphere.
 Lenses: Lenses focus or disperse light. Concave lenses converge light, while convex lenses spread light
out.

3. Nature of Sound

Sound is a type of mechanical wave that needs a medium (solid, liquid, or gas) to propagate. It travels as
vibrations through the medium, causing the particles of the medium to oscillate.

Key Concepts of Sound:

1. Speed of Sound:
o Sound travels at different speeds depending on the medium. In air, the speed is about 343 m/s,
but it is faster in water and even faster in solids.
o Example: In water, sound travels at 1,484 m/s, and in steel, it can travel at 5,000 m/s.
2. Frequency:
o The frequency of sound determines its pitch. High-frequency sounds have a high pitch (like a
whistle), and low-frequency sounds have a low pitch (like a drum).
o Example: A piano has keys with different frequencies; higher-pitched notes correspond to higher
frequencies, while lower-pitched notes correspond to lower frequencies.
3. Amplitude:
o Amplitude refers to the height of the sound wave and determines its loudness. Larger amplitudes
mean louder sounds.
o Example: A jet engine produces high-amplitude sound waves, making it much louder than a
person speaking.
4. Wavelength:
o Wavelength is the distance between two consecutive peaks of a sound wave. It is inversely
related to frequency. Shorter wavelengths correspond to higher frequencies.
o Example: A flute produces higher-pitched sounds with shorter wavelengths, while a tuba
produces lower-pitched sounds with longer wavelengths.
5. Reflection of Sound (Echoes):
o When sound waves bounce off a surface, they create an echo.
o Example: Cave echoes are created when sound waves bounce off the walls and return to the
listener.
6. Refraction of Sound:
o Just like light, sound can bend when it moves through different mediums or temperature layers.
o Example: On a hot day, sound travels faster through the warm air near the ground and bends
upward, which can make distant sounds seem louder.
Examples of Sound in Action:

 Echoes: If you shout in a canyon or an empty hall, the sound waves reflect off the walls and return,
creating an echo.
 Musical Instruments: Different instruments produce different sound waves based on their size, shape,
and how they produce vibration. String instruments (like a guitar) vibrate strings, while wind
instruments (like a trumpet) vibrate air columns inside them.

4. Comparing Light and Sound

Property Light Sound


Type of Wave Electromagnetic wave Mechanical wave
Speed Fast (300,000 km/s in vacuum) Slower (343 m/s in air)
Medium Does not need a medium Requires a medium
Nature Travels in straight lines Travels as vibrations
Perception Seen with eyes (vision) Heard with ears (auditory)
Energy Transfer Transferred via photons Transferred via particle vibrations

5. Applications of Light and Sound

Light:

1. Optical Fibers: Used for fast data transmission (internet, telephone lines) by reflecting light signals
through thin glass fibers.
2. Laser Technology: Lasers use light for various applications, including in surgery, printing, and barcode
scanning.
3. Photography: Light-sensitive materials (like film or sensors in digital cameras) capture images.

Sound:

1. Sonar Technology: Ships and submarines use sound waves to detect objects underwater.
2. Medical Ultrasound: High-frequency sound waves are used for imaging inside the body.
3. Music: Sound waves are used to produce and listen to music.
Lesson III. Mirrors
1. Introduction to Mirrors

A mirror is a smooth surface that reflects light, allowing us to see images of objects in front of it. Mirrors are
used in everyday life, from personal grooming (e.g., bathroom mirrors) to technological applications (e.g.,
telescopes and car side mirrors).

Mirrors follow specific physical principles of light reflection and have unique properties based on their shape.

2. Types of Mirrors

There are three main types of mirrors based on their shapes:

1. Plane Mirrors (Flat Mirrors)


2. Concave Mirrors (Converging Mirrors)
3. Convex Mirrors (Diverging Mirrors)

1. Plane Mirrors

 A plane mirror is a flat mirror, typically made of glass with a reflective coating.
 It produces a virtual image, meaning the image appears behind the mirror but cannot be projected onto
a screen.
 The image is upright, same size as the object, and laterally inverted (left-right reversed).

Example of Plane Mirror:

 Bathroom Mirror: When you look into a bathroom mirror, the image you see is your reflection,
appearing the same size as you and reversed (your left hand appears on the right side in the mirror).

Key Properties of Plane Mirrors:

 The image distance (the distance between the object and its image) is equal to the object distance.
 The image is always virtual and cannot be captured on a screen.
 The image is laterally inverted but has the same orientation and size as the object.

2. Concave Mirrors

 A concave mirror is curved inward, like the inside of a bowl. It is also known as a converging mirror
because it converges light rays that are parallel to its principal axis.
 Concave mirrors can produce real or virtual images, depending on the position of the object relative to
the mirror's focal point.

Example of Concave Mirror:

 Shaving or Makeup Mirror: When you use a concave mirror, it magnifies the reflection, making it
useful for activities requiring a close-up, detailed view.
 Headlights of a Car: The concave shape is used to focus light into a beam, which is directed toward the
road.
Key Properties of Concave Mirrors:

 If the object is beyond the focal point, the image is real, inverted, and reduced in size (smaller).
 If the object is inside the focal point, the image is virtual, upright, and magnified.
 Concave mirrors are commonly used in telescopes, magnifying mirrors, and flashlights.

3. Convex Mirrors

 A convex mirror is curved outward, like the back of a spoon. It is also known as a diverging mirror
because it spreads out light rays that are parallel to its principal axis.
 Convex mirrors always produce virtual images that are upright, reduced in size, and located behind
the mirror.

Example of Convex Mirror:

 Side Mirrors on Cars: Convex mirrors are used in vehicle side mirrors because they give a wide field
of view and produce smaller images of objects, allowing drivers to see more of the area behind them.
 Security Mirrors: Used in stores or buildings to provide a broader view of an area, convex mirrors help
in surveillance.

Key Properties of Convex Mirrors:

 The image produced is always virtual, upright, and smaller than the object.
 The image appears to be located behind the mirror, and the rays appear to diverge from a point.
 They are used to create wide-angle views.

3. Key Concepts Related to Mirrors

1. Reflection of Light
o Reflection occurs when light bounces off a surface. In the case of mirrors, the surface is highly
polished and smooth, allowing most of the light to reflect back in an organized manner.
o Law of Reflection: The angle of incidence is equal to the angle of reflection. This means that the
angle at which the light strikes the mirror is the same as the angle at which it bounces off.
o Normal Line: A line perpendicular to the surface of the mirror at the point of reflection.
2. Focus and Focal Point
o The focal point of a mirror is the point where light rays parallel to the principal axis converge (in
concave mirrors) or appear to diverge from (in convex mirrors).
o The focal length is the distance from the mirror’s surface to the focal point.
3. Real vs. Virtual Images
o A real image can be projected onto a screen. It is always inverted (upside down).
o A virtual image cannot be projected onto a screen and is always upright.
4. Magnification
o The magnification of an image refers to how much larger or smaller the image is compared to the
actual object. It is calculated as the ratio of the image's height to the object's height.
o In concave mirrors, magnification can be greater than 1 (magnified image) or less than 1
(reduced image), depending on the object's distance from the focal point.
o In convex mirrors, the image is always reduced (magnification less than 1).
5. Examples and Applications of Mirrors

1. Concave Mirrors:
o Makeup Mirrors: Concave mirrors are used in makeup mirrors because they can magnify the
image of the face, allowing for detailed viewing. When you place your face within the focal
point, the image produced is magnified and virtual.
o Telescopes: Concave mirrors are used in telescopes to collect and focus light from distant stars
and planets.
o Dentist’s Mirrors: Dentists use concave mirrors to magnify the view of teeth for better
inspection and precision.
2. Convex Mirrors:
o Vehicle Side Mirrors: Convex mirrors are used on the side of vehicles to provide a wider field
of view. The image appears smaller but allows the driver to see more of the area around and
behind the vehicle.
o Security Surveillance: Convex mirrors are used in shopping malls, stores, or buildings to
provide a wide view of areas where direct observation is difficult, acting as a tool for
surveillance.
3. Plane Mirrors:
o Personal Use: Plane mirrors are commonly used in bathrooms and bedrooms for personal
grooming. They provide a reflection that helps people see their appearance.
o Optical Instruments: Plane mirrors are also used in optical instruments like microscopes and
telescopes to direct light and magnify images.

6. Facts About Mirrors

 Mirrors in Ancient Times: Early mirrors were made of polished stones or metal. Egyptians, for
example, used highly polished copper to create mirrors as far back as 2900 BCE.
 Hall of Mirrors: One of the most famous uses of mirrors is the Hall of Mirrors in the Palace of
Versailles in France. The hall contains mirrors that create dramatic reflections of the surrounding
gardens.
 Infinity Mirror: A popular optical illusion using mirrors is the infinity mirror, where two mirrors are
placed facing each other, creating the illusion of a series of repeating reflections extending infinitely into
the distance.
Lesson IV. Lenses
1. Introduction to Lenses

A lens is a transparent optical device that bends (refracts) light to form an image. Lenses are typically made
from glass or plastic and are commonly used in devices such as eyeglasses, cameras, microscopes, and
telescopes. The shape and curvature of a lens determine how light is focused and the type of image formed.

Lenses are classified into two primary types:

 Convex Lenses (Converging Lenses)


 Concave Lenses (Diverging Lenses)

2. Types of Lenses

1. Convex Lenses (Converging Lenses)

A convex lens is thicker at the center than at the edges and converges (focuses) light rays that are parallel to the
optical axis (the central line running through the lens). Convex lenses can form real or virtual images,
depending on the position of the object.

 Real Image: Formed when the object is placed outside the focal point (the point where light converges).
 Virtual Image: Formed when the object is within the focal point. The image appears upright, magnified,
and located on the same side of the lens as the object.

Example of Convex Lens:

 Magnifying Glass: A magnifying glass is a simple convex lens used to magnify small objects. When
you hold it close to an object, the image formed is larger and upright, appearing virtual.
 Eyeglasses for Farsightedness (Hyperopia): Convex lenses are used in eyeglasses for farsightedness to
help focus light properly onto the retina.

Key Properties of Convex Lenses:

 Convex lenses converge light to a focal point.


 They can form real (inverted) or virtual (upright) images.
 Convex lenses are used in microscopes, cameras, and magnifying glasses.

2. Concave Lenses (Diverging Lenses)

A concave lens is thinner at the center than at the edges. It diverges light rays that pass through it. Concave
lenses always form virtual images, which are smaller and upright compared to the object.

Example of Concave Lens:

 Eyeglasses for Nearsightedness (Myopia): Concave lenses are used in glasses for nearsightedness to
spread light rays before they enter the eye, helping focus the light on the retina.
 Flashlights: Concave lenses can be used in flashlights to spread light into a beam, making the light
source more efficient.
Key Properties of Concave Lenses:

 Concave lenses diverge light away from the optical axis.


 They always produce virtual, upright, and smaller images.
 Concave lenses are commonly used in optical instruments and corrective lenses for nearsighted
people.

3. Important Terms Related to Lenses

 Focal Point: The point where parallel rays of light converge after passing through a convex lens. For a
concave lens, the focal point is virtual, and light rays appear to diverge from it.
 Focal Length (f): The distance between the lens's center and the focal point. It determines how strongly
the lens converges or diverges light.
 Optical Axis: The straight line that passes through the center of the lens, representing its symmetry.
 Image Distance (dᵢ): The distance between the lens and the image formed.
 Object Distance (dₒ): The distance between the object and the lens.
 Magnification (M): The ratio of the image size to the object size, indicating how much larger or smaller
the image is compared to the object.

6. Applications of Lenses

1. Convex Lenses:

 Magnifying Glass: A convex lens that allows for the magnification of small objects, making them
appear larger and clearer.
 Eyeglasses for Farsightedness (Hyperopia): People with farsightedness use convex lenses in their
glasses to help focus light properly on the retina.
 Cameras: Convex lenses focus light onto the film or digital sensor to capture images. The lens adjusts
to focus on objects at different distances.
 Telescopes: Convex lenses are used in telescopes to gather and focus light from distant celestial objects,
forming clear images of stars and planets.
 Microscopes: Convex lenses magnify tiny objects so they can be seen in greater detail.

2. Concave Lenses:

 Eyeglasses for Nearsightedness (Myopia): People with nearsightedness use concave lenses to spread
out light rays and focus them correctly onto the retina.
 Flashlights: Concave lenses are used to focus light into a beam.
 Laser Systems: Concave lenses help focus laser light in applications such as barcode scanning and
optical communication.
7. Key Differences Between Concave and Convex Lenses

Property Convex Lens Concave Lens


Shape Thicker at the center, thinner at the edges Thinner at the center, thicker at the edges
Light Rays Converge (focus) light Diverge light
Focal
Positive (real focal point) Negative (virtual focal point)
Length
Type of
Can form real or virtual images Always forms virtual images
Image
Varies based on object distance (can be magnified or
Image Size Always smaller than the object
reduced)
Common Eyeglasses (farsightedness), magnifying glasses, Eyeglasses (nearsightedness), flashlights,
Uses cameras, telescopes laser systems

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