aemondelf
aemondelf
aemondelf
Aemond Elf
.. -- -· ------
Fighter Elf Male
1 Background
,___ __,
Party Bonds
________ Noble
Age
Level
101
- 3 0 10
SCORE MOD GS TF
15 1
13
18 23
16
13 1
CONSTITUTION 14
INTELLIGENCE 14 .
l -- -
--
10 DDM .
PERCEPTION
WILLPOWER 12 1 �
13 Ii
15
'·
11 I, I
Ii ,
SKILLS & ABILITIES EQUIPMENT INJURIES & N0TES
Advantage when making Dex checks and
defensive Luck (Dex) saves.
Chainmail
Elves do not sleep, instead entering a trance Shield
like contemplation for six hours. They count Lance
as being on Look Out duties (p.135) during Longsword
this time, but with a -3 penalty on Perc tests.
Leadership
Athletics
Animal Lore
General Lore
Stealth
PackGear D
Bedroll, rations (5 days), torch
Gather Info Insignia of Rank
Adaptable
You begin an adventure with one use of this ::-
-$_
ability per level. Unless noted otherwise, you may
expend a use of this ability as part of your normal
action, choosing one stance to apply. You may
regain expended uses by taking Short or Long .;:- Attr
�- GS TF Attr GS TF
Rests. Pouch 3 1 --
5 11 5 17 .:
Tinderbox 2 7 12 6 19
Two Hander When using a melee weapon
two handed, gain adv when rolling damage. 5 2 8 13 6 20
�� 6 3 10 14 7 20
Opportunist When you reduce a foe to zero Worn 3 11 15 7 20
hit points with a melee or thrown attack,
10 sp 4 13 16 8 20
immediately make another melee or thrown
attack. You may activate this style when you
4 14 17 8 20
reduce a target to zero hit points (no action, 5 16 18 9 20
but must be during your turn). You may not
use this ability more than once per round.