Making of Asteroids
Making of Asteroids
sp on d ed
rs , A tari re Asteroids’
ce In v ade To m ark ard
s Sp a b a t. H o w
m Taito’ ella r com E d L o gg,
ack fro n te rst ok e to e ation
a tt n i s p c r
Under ts own take o , Paul Drury t the game’s
with i nniversary Rains abou
30th a an and Lyle
IN THE KNOW
» PUBLISHER: ATARI
Delm
» DEVELOPER: IN-HOUSE
» PLATFORM: COIN-OP
» RELEASED: 1979
» GENRE: SHOOT-’EM-UP
» EXPECT TO PAY: £500+ FOR AN
ORIGINAL CABINET
24 | RETRO GAMER
RETRO GAMER | 25
BLASTEROIDS (1987)
Ed Rotberg added power-ups, ship
morphing, branching levels, bosses
and the ability to dock your ships » [XXXXXX] Swooping and diving, gliding through » [XXXXXXXXXXXX] XXXXXXXXXXXXXXXXXXXXXXXXXX
in multiplayer for added firepower. Starblade
superstructures floating in space: the simple joys of Starblade. XXXXXXXXXXXXXXXXXXXXXXXXXX
Best played on an original cab with
spinner controllers. » A Retro Gamer exclusive, the
modified Lunar Lander board
created by Howard, which Ed
used to develop Asteroids. The
smaller board at the bottom
contains those 13 sounds.
26 | RETRO GAMER
RETRO GAMER | 27
» Ed in 1983, after Asteroids and Centipede but before Gauntlet… » The devilishly difficult Asteroids Deluxe. » Scott Safran, whose Asteroids record still stands after 27 years.
28 | RETRO GAMER
Asteroids memor
ies
Owen Rubin
(CREATOR OF SPACE DUE
L AND MA JOR HAVOC)
“Asteroids was being dev
eloped in a lab near mine.
to go in and play late at nigh I used
t, sometimes until I filled
high score table with my up the
initials. Ed Logg would com
» [Arcade] Ed took the idea for a high-score table from Exidy’s Star Fire. morning, reset it, work on e in nex t
the game and come in the
to find ‘ORR’ was in every nex t day
spot on the table again. So
in a check for ‘ORR’ and he put
all other combinations of
so they ’d be replaced with my initials
his. I sent a note telling him
was a bug till he told me there
what he’d done…”
Irene
(WIFE OF ED LOGG)
videogames. I did
“Asteroids was my first experience of
friend s and they happened to have
house sitting for some
and thought it was
a machine. I’d play it when I was there
gave it to me as a gift.
kinda fun and when they moved they
uced to Ed at a party by Ed Rotberg
Years later, I was introd
the best. No, I was not a
who said he’d like to introduce me to
ie! I think Ed was suppo sed to sign my control panel. He
group
still hasn’t got round to it.”
Tim Skelly
(VECTOR GAME PIONEER AT CINEM
ATRONICS)
“When I saw Asteroids at an AMOA show
in Chicago, I thought,
‘why didn’t I think of that? ’ Its strength
was that it allowed you to
work out your own ways to win the game
. Every player was free
to break rocks and shoot saucers any
way they pleased. It was
an inspiration to me and to decades of
game designers. When
I was briefly working for Gremlin/Sega,
the team there created
a variation on it called Space Meatball
or F*** Your Buddy,
depending on the prototype. My point
» An arcade flyer for the fancy cocktail cabinet. is, flexibility is fun, and
Asteroids introduced wonderfully flexible
gameplay.”
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