Kupdf.net Dan Heisman the Improving Chess Thinker
Kupdf.net Dan Heisman the Improving Chess Thinker
CHESS THINKER
DAN HElSMAN
BOSTON
© 2009 Dan Heisman
All rights reserved. No part of this book may be reproduced
or transmitted in any form by any means, electronic or
mechanical, including photocopying, recording, or by an
information storage and retrieval system, without written
permission from the Publisher.
First edition
Printed in China
Dedication
4
Foreword
"'{ A Then a club player decides he wants to raise his rating to the next
V V class level, he typically looks to improve his chess knowledge in
some way. Perhaps he will learn a new opening or try to improve his
middlegame or endgame understanding. Often enough, however, the
true secret to improvement lies not in studying additional chess mate
rial but in learning a more powerful method of thinking.
What is meant by a "more powerful" method of thought? We are
talking about an efficient, rigorous, and pragmatic search for the best
possible move in a given position. It is clear that those players who can
best apply their knowledge and intuition in over-the-board situations
rise to the top. Those whose thought processes contain flaws often reach
rating "plateaus" no matter how hard they study in their spare time.
What this book provides is an in-depth look into the minds of players of
all levels. Using the numerous "protocols" - recorded thought process
es of real players - that NM Dan Heisman has compiled throughout
his extensive teaching career, The Improving Chess Thinker provides
examples of all types of thought processes, from very weak to powerful,
game-winning ones.
In each chapter, Heisman breaks down the thought processes of
each rating class and explains their mistakes - with an eye toward im
provement. One of the reasons that those who can afford the luxury of
a trainer often experience significant rating growth is that a trainer is
able to teach his students better methods of thinking. However, within
this book lie all the materials necessary to begin discovering higher
level chess thought processes immediately. Heisman has already done
all the work for the student: all that a student needs to do is to study
the written "protocols" of his peer group and to compare them with the
ones found in more advanced chapters. Learning to think in a more
logical, informed, and practical manner is necessary for a student to
unlock his full potential. If a student does not have a coach available to
"show him the way," this book provides the perfect solution.
Does reading a book dealing with the subject of "chess thought" and
the decision-making process really allow one to improve? Given that
every move in chess is a unique decision, it is actually possible to im
prove one's entire game at once by improving one's thought process. In
5
fact, it is easy to argue that how well a player knows how to choose his
move is far more important in raising his level of play than his general
chess knowledge! Often, the difference between a Master and an Expert
comes down to something as simple as time management habits. Inde
cisiveness, inability to discard a poor candidate move, and over-think
ing in non-critical positions are all examples of game-losing habits this
book can help turn around.
Finally, this book is not only a guide to better thinking. It is also
a significant contribution to the realm of "scientific" chess literature.
Heisman's experimental methods replicate those of Dutch psychologist
Dr. Adriaan de Groot using everyday club players as test subjects. These
"protocol" records contained within the work will prove valuable for
anyone hoping to gain insight into "the chess mind." But by now, I am
sure you are eager to get started diagnosing what setbacks you might be
facing in your own chess thought process. Enjoy!
Lev A/burl
6
Acknowledgements
! would like to thank my publisher, Mongoose Press, for giving me
the incentive to get this material into public hands. I would also
like to thank Howard Goldowsky for putting me in touch with Mon
goose and for Howard's help with the manuscript. I would like to
thank my editor, Dr. Alexey Root, and the proofreader, NM Jonathan
Hilton. I thank all the players who, over a period of more than forty
years, participated in the exercises contained in this work. Thanks to
Hanon Russell for allowing me to express my thoughts on chess instruc
tion at the leading online magazine, Chess Cafe, via my Novice Nook
column. Finally, I would like to thank IM Jeremy Silman, who gave me
permission to include material from my Thinking Cap column, which I
had written for his web site.
7
Preface
he Improving Chess Thinker owes its origins to two previous
Tbooks:
• Thought and Choice in Chess by Dr. Adriaan de Groot
• Silman's Complete Endgame Course by IM Jeremy Silman
De Groot's work because I duplicated his experiment requiring sub
jects to "think out loud" to find the best move in chess positions, and
Silman's because the layout of this book is similar to his, with each of
the middle chapters devoted to protocols (the transcripts of think-out
loud exercises) provided by players one class higher than the previous
chapter. The strong acceptance and approval of this format encouraged
me to seek out a publisher and make this book a reality.
A third book, Inside the Chess Mind by Grandmaster Jacob Aagaard,
contains almost entirely protocols. However, Inside the Chess Mind dif
fers from The Improving Chess Thinker in several ways - the former
primarily covers Grandmaster and International Master level players
with little additional comment.
The Improving Chess Thinker attempts to fill in the gaps by inclu
ding primarily non-master players of all levels. It also contains instruc
tional comments and additional chapters on thought process.
Finally, a tip of the hat to one of my earlier books, The Improving
Annotator, whose title helped me decide upon The Improving Chess
Thinker.
8
Introduction
enjoy performing chess research in the following two areas:
I 1) How do players learn and improve?
2) How do players think during a game?
It may seem that these two are only remotely related, but they have
many common areas.
When someone is taught to play baseball, they don't primarily
learn about innings, outs, and bases. Instead they are taught how to
bat, throw, catch, and run the bases. But when players learn chess, the
only things they are usually taught - even by competent beginner books
- are the basic rules such as checkmate and draws, and how to move the
pieces. Then they are taught more and more about what the pieces can
do. A few principles like "Get all your pieces into the game," "At the start
of the game try to control the center," "For your first move, push a pawn
two squares in the center," "Castle your king early," or "Knight on the
rim your future is dim" are thrown in for good measure.
But chess is a thinking game, and few beginners are taught how
to think to find their move. No wonder everyone learns their "chess
thought process" in a non-systematic way that quickly leads to bad
thinking habits. A thought process represents all the generic "steps"
or sequences of logi c that go through a player's mind both during his
move and his opponent's move. A thought process does not include the
content of what is being thought.
For example, systematically searching for threats after an opponent's
move is part of a process, but deciding where to put a bishop in a par
ticular position is content.
Beginners are first taught basics such as how to differentiate the
queen and king, how each piece moves, and that the players alternate
moves. It is not effective to immediately thereafter attempt to teach
thought process via suggestions such as "The first thing you do is exam
ine your opponent's move to see its effect on the position . . . " Beginners
need time to assimilate basic concepts before attempting to implement
higher level ideas.
However, it is also true that to never teach someone the ba
sics of thought process can lead to bad habits and, consequently, an
9
The Improving Chess Thinker
10
Introduction
often play more quickly than they should. For strong players
the opposite problem is often the case. Since proving the best
move on each move throughout the game often takes more time
than the clock allows, subjects should use time management
and practical alterations of their maximal thought process to
find a move in a reasonable amount of time.
11
The Improving Chess Thinker
Chapter Overview
The first chapter describes the de Groot exercise and the second the
basics of thought process. The middle chapters each contain several
representative protocols made by players in a particular rating class,
starting with Class F (below 1000) and working up to Expert (above
2000) and Master (above 2200).
Each protocol includes the identification of the protocol position,
12
Introduction
the subject's rating, his age ("adult" if 18 or over), and the estimated
total time taken. Subjects with Internet Chess Club (ICC) standard
ratings are rated approximately 150 rating points above their U.S. Chess
Federation (USCF) equivalents. So a subject with a rating of "ICC 1500"
is about 1350 USCF. All ratings are USCF unless otherwise noted.
To make the information more interesting and instructive, com
ments are added after each protocol, such as what was done correctly or
incorrectly, or what could be learned from studying the player's thought
process.
At the end of each "class" chapter will be a summary of thought
process aspects characteristic of that level. Also highlighted are sug
gestions that would help a player progress to the next class level. For
example, the section on "C" players (1400-1599 USCF) contrasts the
thought processes of C players with those of players in the1600-1799
(Class B) range.
The final chapters contain additional instructive material on thought
process including a separate chapter on time management and lessons I
have learned from administering the de Groot exercise.
Appendix A contains Dr. Max Euwe's protocol (recorded transcript)
of the "de Groot A" position, plus some observations. Appendix B con
tains computer-aided analysis of each test position.
13
The Improving Chess Thinker
14
Chapter 1
The Exercise
he d e Groot experiment allows a researcher t o determine how chess
Tplayers find their moves during competitive play. This is clearly
different than how a player solves a puzzle. In a puzzle the solution is
guaranteed. Thus a player can adopt the attitude, "If this attempt does
not solve the puzzle then I will try something else. The solution has to
be the re."
In the de Groot exercise the players (or subjects of the experiment)
are asked to find moves just as they would in a tournament game. Dur
ing a game there is no guarantee that there is anything good to find,
such as a mate or win of material. The position may contain no clear
ideas or candidate moves that lead to winning or even drawn positions.
In many practical positions there is no "best" move. There may be sev
eral almost equally good alternatives.
Thus a researcher performing the de Groot exercise is interested in
how players find their moves when the goals are open and a clearly best
move may or may not exist. For the chess player, performing the exercise
and learning from its results can have enormous practical benefits.
Since chess is a mental sport - a thinking game - the process used
to find a move is of importance not only in examining the source of the
player's current strength, but also in determining his future possibili
ties for improvement. If a player has a poor process for move selection
then his ability to increase his playing strength is impaired, even if his
other chess skills and knowledge improve. An exercise that can diag
nose a player's process and expose him to a superior player's process is
a beneficial tool for both instruction and psychological study.
In Thought and Choice in Chess de Groot relied on one position for
much of his conclusions. He also included two other "primary" posi
tions and a few supplemental ones as well. In giving this exercise to
hundreds of my students, friends, and acquaintances, I also utilized
mostly de Groot's first position, which he labeled "de Groot A". But I
also occasionally used the other two primary de Groot exercises ("de
Groot B" and "de Groot C") as well as a few of my own.
The following six diagrams are the ones discussed in this book. The
first three are from de Groot's book; de Groot "Shafritz" is from one of
my games; and the final two were from my students' games.
15
The Improving Chess Thinker
16
The Exercise
17
The Improving Chess Thinker
Instructions
Before participating in the exercise, each subject was given the follow
ing instructions:
• Pretend you are playing at the World Open, with the time limit
40 moves in two hours,
• Your game is important but not necessarily the final round
when you are playing for big money,
• You have plenty of time left on your clock - more than an hour,
but certainly not an unlimited time,
• Don't do more or less analysis than you would in the above situ
ation; i.e. don't "show off' for the exercise,
• This is not a "play-and-win" problem. This is supposed to be
an interesting position from a real game, and so to look for a
18
The Exercise
Further, live subjects were given a clock to time their move and in
structed to make their move and hit the clock when finished. For Inter
net or over-the-phone students I recorded the starting and end times
so I could calculate their total thinking times. These subjects were in
structed to conclude by stating their move choice and then saying "Push
Clock!" to indicate that they were finished.
During a student's verbalization, I tried to restrict my comments
and interruptions to the following:
• "Please speak up - I can't hear you," and
• ''You are not saying anything. I cannot use the exercise to help
you improve if you don't articulate what you are thinking."
As happened with Dr. de Groot, I occasionally had to remind a sub
ject that the clock was running and they had used significant time. I
usually did not do this until 30 minutes or more had elapsed.
Although the purpose of the exercise was to see how players found
a move under "real" conditions, I let each subject know that there were
two reasons why their verbalization would take much longer than it
would to make an identical move at the World Open :
• No one can think out loud as quickly or as efficiently as they can
quietly, and
• Unlike a real game, players were given the position "cold" and
needed time to acclimate: figure out the material count, the
threats, etc.
19
The Improving Chess Thinker
"I can play Nxd5 to win a center pawn; Let's see - I am threatening
to win a knight and go ahead a piece."
... or something similar.
The exception was a student on the Internet Chess Club who was
hard of hearing and, by necessity, typed his thoughts. That made his
protocols, A-1 and A-2 in Chapter 8, different and interesting, so they
were included in this book.
Just as the subject can't talk as fast as he can think, I can't write as
fast as they talk! There was no budget to hire a professional stenogra
pher. I strongly believe that for the hundreds of protocols transcribed I
retained the essence of what the subject intended. But if a researcher is
trying to find how many times a player stuttered or used passive tense,
these protocols will be quite useless since they are certainly not verba
tim. However, I do believe that the "shortened" protocols presented in
the book in no way detract from its chess use.
Chapters 3-9 present samples of actual protocols by ascending rat
ing class. Each chapter represents a rating class and contains protocols
of players who were in that class at the time of the exercise. Analysis
diagrams will be provided for instructional purposes.
Occasionally multiple protocols will be presented for one subject,
each utilizing a different position. For ease of reading, multiple exer
cises by a single subject are placed consecutively in the chapter repre
senting his lowest (initial) rating.
There are two types of comments interspersed in the middle of the
protocol:
• Parentheses indicate outside actions or comments that reflect
the action of the player, such as "(silent)" if he paused for a
long time.
• Brackets represent my thoughts at the time. Since I did
not interrupt my students (with the two exceptions noted
above) these comments were not verbalized but were often
used during the post-exercise review. My use of [sic] usu
ally means the subject is making a clear mistake in analysis or
visualization. The use of [ ! ] indicates the subject has made a
comment very insightful for their level of ability or a surprising
error considering the player's previous comments or his level
of play. A frequent note is " [No eval]" meaning the subject did
not try to evaluate which side stood better, by how much, and
why.
20
The Exercise
21
Thought Process Basics
27
The Improving Chess Thinker
good ! 34.�xe6 !:ie8 Black might have also tried 34.l"lxf2, hoping for
the unecessarily complicated 35.l!lxf2 li:ld3+, though 35.l"lxdl instead
wins cleanly. 35.!:ixdl !:ixe6 36.!:ibl Removal of the guard is probably
the most underrated tactical motif; here White removes the guard to the
square d5. Black resigns, as the perfect geometry continues: 36 . . . l"le4
is not safe, and a knight move is met by 37.�d5 winning the exchange
and a pawn.
28
Thought Process Basics
Black to move # 1
Black to move # 2
In the first diagram Black can eventually draw with the subtle
1 ... lt>g7!
However, in the second diagram Black has no reasonable defense
to the threat of 2.l:ih8 followed by either promotion on a8 or a skewer
on h7, e.g. L.lt>d7 2.l'!h8 l'!xa7 3.l'!h7+ wins the rook or l . . . lt>f6 2.l'!f8+
promotes. If instead l...l'!al+ 2 .lt>g2, eventually Black will be faced with
the same unstoppable threat.
It is not often easy to spot subtle details, but sometimes it is criti
cal. A little difference can sometimes make all the difference between
a winning and losing position. Subtle but critical distinctions happen
quite frequently in the endgame. To get it right requires skill, patience,
and a good eye.
29
The Improving Chess Thinker
30
Thought Process Basics
31
The Improving Chess Thinker
33
The Improving Chess Thinker
34
Thought Process Basics
oppo nent's threats. Yet many of the players omitted one or more of the
above (especially evaluating the position). Even intermediate players
ofte n waited until halfway through their protocol to ask themselves if
anything was en prise.
Most of these thought process errors will be addressed in the com
ments after the protocols, but it is worth discussing some of the most
generic errors.
There are three types of chess "vision" and it is easy to make errors
on all three types:
Board Vision : The ability to quickly and accurately recognize where
all the pieces are and assess what they are doing in the present chess
position. Examples of board vision errors: miscounting the material,
not seeing that a king is in check, or not noticing a bishop attack from
across the board.
Tactical Vision: The ability to quickly and accurately recognize
known tactical patterns and their likely consequences. Tactics includes
not only winning material and checkmate, but also tactics for defense,
such as preventing material loss or checkmate. Examples of tactical vi
sion errors: missing that the opponent is threatening a back-rank mate
or overlooking an easy removal-of-the-guard to win material.
Visualization: The ability to keep track of where all the pieces are
(and "see" them as a position) as you move the pieces in your head
while analyzing future possibilities. One common visualization error,
as termed by GM Nicolai Krogius in Chess Psychology, is a "retained
image" error where one visualizes a piece as remaining on a certain
square even though that piece "moved" earlier in the envisioned ana
lytical sequence.
Here are some examples:
White to move and mate in 2
35
The Improving Chess Thinker
You may at first spot that 1.Qh6 does not work since the knight
guards g7 and Black can always play 1.. .f6. However, the additional
mating pattern with the queen going to h8 is "on" and so 1.ti'f6 does
the trick. This is an example of using tactical vision.
Now let's look at the same problem in a harder setting, harder be
cause the tactical part is the same but the board vision is more difficult:
White to move and mate
White has the exact same solution, 1.ti'f6, with the minor exception
that this time the problem is not "mate in two" because the black knight
can sacrifice itself on d4 and the queen on g2 before succumbing to the
mate.
If these two problems are presented to intermediate players (but
separated in time so they don't know it's the same pattern), most will
take longer on the second problem because there are extra, non-essen
tial pieces on the board and because the bishop and queen are further
away from the vicinity of checkmate. These are board vision issues - the
tactical vision remains almost exactly the same.
Here is a position from one of my student's games:
Black to move
36
Thought Process Basics
L. J�el+ 2.lt>g2 but he did not "see" 2 . . . �fl+ . If he were truly not able to
visualize the bishop coming in from d3, this would be categorized as a
visualization error. However, if he saw the bishop on d3 but did not rec
ognize the checkmate pattern as meaningful and thus did not consider
2 ... �fl+, then that would be a different error, a lack of tactical vision.
The most common thought process mistake of weaker players is to
play "Hope Chess," where one makes a move without looking to see if
any forcing move - check, capture, or threat - in reply by the oppo
nent can be successfully met. Even when intermediate players (in this
case USCF -1300-1700) play very slowly, it is likely that they never ask
themselves "if I make move X, can my opponent then reply with a check,
capture, or threat which I cannot meet?" Further, many players spend
10+ minutes on a move and never spend one second to consider what
the opponent might do after that move! That's an important finding
for anyone wondering why these players do not have a higher playing
strength despite, in some cases, impressive chess knowledge. To avoid
the possibility of a quick loss, a player has to expend some effort each
move making sure that he can meet each check, capture, or threat after
the move he plans to play.
Players are often inefficient in their thought processes or confused
as to when, during that process, they should examine forcing moves:
checks, captures, and threats. One very effective way of improving a
player's thought process is to advise them that there are three distinct
times during the thought process that you should use the forcing move
selection :
1. During the "What are all the things m y opponent's previous
move does" step (Step 1 in 2.2). By using the null move process
(assume you skip your move), ask "If I do nothing, what could
he do to me next move?" and examine his checks, captures, and
threats,
2. During your candidate step (Step 3 in 2.2), it makes sense to at
least consider all your checks, captures, and threats, and
3. During your "Is my candidate move safe?" step (Step 4 in 2.2),
check to see if any forcing move defeats that candidate. This is
the Real Chess step.
37
The Improving Chess Thinker
38
Thought Process Basics
Suppose you say to yourself, "My queen and bishop are both attacked,
so I need to move my queen and guard my bishop." So you examine
l.%Ve4. To stop there and think the move is safe just because the queen
is no longer attacked and the bishop is guarded would be a quiescent
error because there are further forcing moves for Black which must be
considered. Moreover, this thought process is also Hope Chess, since
1. %Ve4 is a candidate and you did not even consider what Black might do
to you after this move. After l.%Ve4? Black can play l.. .dS ! hitting both
the queen and the bishop at once, winning a piece.
Not all quiescent errors are also Hope Chess, although these two
thought process errors are clearly related, especially at low ply (the first
move and the possible reply).
The above is a "defensive" quiescent error since it misses that l.%Ve4
is not an adequate defense. Here is an example of an offensive quiescent
error:
White to move
39
The Improving Chess Thinker
Black to move
As it turns out, the best Black has is 3 ... Yfal+ 4.mh2 and either
4.Vfe5+ 5.�e5 .ixh6 or 4 ...Vfg7 5..ixgl mxg7. In either case White has
a winning endgame as the rook can gobble up a queenside pawn or two.
Another very common thought process error occurs when a player
see an opponent's move and asks, "What does that move do?" instead
of, "What are all the things that move does?" For example:
White to move
40
Thought Process Basics
White to move
It would be easy for White to think, "I know why he made this move
- Black had to defend fl," and then stop. If he did this, then he would
miss the second, even more important reason for this move, which is
that Black also threatens 2 . Wlhl # !
..
T o White's credit, h e did see the threat and decided t o play 2.�£J.
Unfortunately, a few moves later after 2 ... c3 3.Y!?e5? c2,
White to move
41
The Improving Chess Thinker
42
Chapter 3
which involved trying to remove the guard. In his PV, he forgot about
the bishop on c6:
43
The Improving Chess Thinker
de Groot A
Black to move after PV 1 ..ixf6 .ixf6 2.hd5 exd5 3.�xd5?
44
Class F and Below
45
The Improving Chess Thinker
fork [?]. Running out of things to think. I haven't come up with a good
move. I am contemplating 1 . £iJ e4. l . £iJ e4 EiJxe4 2. Wfxe4 EiJxc3 [sic] with
discovered attack. I can 'tfind the helpful move. I will play 1. £iJe4.
The subject first looks at safety - good. Of course, counting the ma
terial would help, too ! Then he considers checks and captures, again
good. Unfortunately, he does not consider all captures, and see how
good each re-capture is. This subject only had a few random thoughts
in the first seven minutes and was, by far, the least verbal subject (per
unit time) in the book!
de Groot A
Black to move after l.EiJe4 .!Cixe4 2.Y:be4
Retained image; Both F-4 and F-5 wish to play 2 .. EiJxc3 but don't "see"
.
lf4 to support the bishop and knight. 1... £iJxf4 2. 'ilxf4 that's not bad.
So lf4 EiJxf4 2. 'il,xf4 if he ...If not l... EiJxf4 then I have the break move
f4-f5. I think that is my best move so far [good!]. l. iJ.. h 6 pressures the
rook so lf4 hit clock.
When Subject F-5 considered 2 ... EiJxc3 right before the diagram, he
was making the same retained image error made by Subject F-4. Both
"see" the discovered attack on the queen and want to capture the knight
on c3 which is no longer there, and neither notices the bishop hanging
on g5.
46
Class F and Below
47
The Improving Chess Thinker
not there, reject the forcing move. But in a real game there may be no
winning move and the best move can easily be a forcing move, such as a
capture, which does not win material. So to reject a capture just because
it does not win material can be a big mistake.
de Groot A:
Black to move after 1.hd5 hd5? 2 ..ixf6 .ixf6 3 .!i:ld7 •
That's if he took - he would have to not see this. He can also take
back with the pawn on e6 [good!]: J. Si..xdS exdS - he can see this. The
knight on e5 can go to c4. J . tu c4 hits the queen. Then 1 ... '/fibs pins the
knight to the queen. Then the queen on d3 is not protected. So the
knight is stuck on c4 but the queen is unprotected [sic tLlxbS]. Well, let's
see ... There is something. The rook on ft is not developed. All pieces
are not developed. The queen on d3 is halfway protected - it can't be
moved out of the way. If Black were to drop... No; move the knight on
48
Class F and Below
f6 so mewhere but that exposes the bishop on e7. The rook on.fl is unde
veloped. The e-file is partially open. So 1. 'iJ.lel OK, now what else can I
do? The bishop on a2 is in a hole, protected by the knight on c3. Things
are not solidly protected. l ... t:Lixc3 then the bishop on a2 is loose. What
to do. Like J. t:Lic3-a4 thenfreebie! 1...ha4 [finally!]. Didn't see that at
first. Feel like leading candidate is 1. 'iJ.fel - oh, yes - there is - slick
willie - a pawn out b2 hanging out [finally!]. 1. 'iJ.fel '?!ixb2 OK. So
what do we do now? 1. '?!ic2 or 1. '?!id2 or 1. '?!ie2 or 1.b4 - gotta protect
the pawn. Lock knight onto '?!id3 - have to get into a defensive thing.
Need to protect the pawn - '?fi move or 1.b4. Anybody else in trouble?
Interesting. Just noticed 1. t:Lixc6 - lines me up 1. t:Lixc6 '?!ixc6 or l ... 'iJ.xc6
- need to protect the pawn. Don't see alternatives to giving that pawn
up. Gotta protect the pawn. Also 1. 'iJ.bl or 1. 'iJ.c2. 1. 'iJ.c2 allows me to
double rooks on the c-file. I need to be careful - then 1...1i.a4 but 2. t:Lia4.
1. 'iJ.c2 protected by the queen. 1...1i.a4 then I can exchange: 1.'iJ.c2 Ba4
2. t:Lixa4 'iJ.xc2 3. '?fixc2 then ... 'iJ.fB is not guarded. He would not want
to do that. 1. 'iJ.c2: pressure on the c-file - protects b2. No immediate
threat. Looking at his knight on d5. 1. 'iJ.c2 not threatened by the bishop
on c6 or the knight on dS. It helps develop the rook on.fl. The knight on
f6 is still pinned. OK. 1. 'iJ.c2 push clock.
Protocol F-8 (de Groot A; age 13; USCF 800/ICC 1260; 1112 mi
nutes)
49
The Improving Chess Thinker
There is a knight on eS. The bishop pins the knight onf6. [no evalu
ation]. Umm. 1. '/f!fxg6+ No. Can 'tfork li:JeS-d7. J. li:ixdS no. 1 . fi.xf6 push
clock.
This seems to be choosing a move by random process of elimina
tion. The player finds a couple of moves he does not like and figures he
will play the first one he sees which does not seem to lose. I would be
curious to know why he thought 1.li:Jxd5 was a "no" - perhaps because
it did not win material? If so, that would be the same error we have
already seen several times: rejecting a capture just because it does not
win material.
de Groot A
After 1.hd5 exd5
Good guess! Subject just assumes the move, correct in this case
l.'iJ.c2 and then 'iJ.lcl to pressure fB. l. il.h6 attacks the rook on fB.
Then there is, after I get rid of the bishop, li:id7. I have to get rid of the
knight onf6, so l . fi.xdS push clock.
Talk about making the right move for the wrong reasons! But this
player was trying to be analytical and, although his analysis was all over
the place, showed great promise for someone young and so low rated.
In fact, two years later, his USCF rating was up to 1019. Most young
sters show great rating gain as their deductive logic capabilities im
prove around the age of puberty. Notice how he came to his conclusion :
50
Class F and Below
he scanned the board for various ideas and then, without really analyz
ing the move actually played, just played it. That's better than playing
the first move you see, but still a good recipe for disaster. It's always a
good idea to check to see if the move you are going to play is at least
safe. In this case - a capture of a piece - it's likely safe because Black is
forced to recapture to maintain material equality.
51
The Improving Chess Thinker
or "If I make this capture, what are ALL the ways my opponent
can recapture and how good are each of them?" Instead, af
ter a capture they just assume a recapture (or a reply) almost
randomly and try to make conclusions from that, even though
that is illogical. In defense of weak players, they just don't have
the tactical vision to see what is threatened and therefore what
is forced, so their move choices are much more random and
less critical to what actually is going on. The solutions are not
only developing better thought processes, but also solving basic
tactics problems to better identify safety issues and playing lots
of slow chess to improve board vision and visualization.
• Players at this level should think primarily about safety and
much less about strategy but, in practice, it often is the other
way around. They make moves without really trying to see the
consequences and sometimes they don't even care. This lean
ing toward strategy over safety is true of many lower classes,
not just the lowest class. If a move is not safe then it does not
matter if the move is positionally or strategically desirable. An
unsafe move almost always has to be rejected as "not tactically
justifiable." The trait of choosing unsafe moves often comes
from reading too many advanced chess books, where subtle dif
ferences are stressed but not the foundations of basic safety.
Improvements to the thought process that would help in getting to
the next level:
• Start the thought process by examining the opponent's threats
from previous move, asking "What are ALL the things my op-
52
Class F and Below
53
Chapter 4
Class E
his chapter includes players rated 1000-1200 USCF, or roughly
T1150-1350 ICC standard.
For weaker players I primarily gave them de Groot A. Giving a more
complex line such as de Groot C or de Groot Ernie would be less in
dicative of their overall abilities. Giving them a more strategic position
like de Groot Shafritz would not reveal their ability to analyze "simple"
capturing sequences, which is an early skill to try to master.
For each protocol, I list the de Groot position (for example de Groot
A, de Groot B, de Groot C, etc. ; see Chapter 1 for those positions); the
age of the subject; the subject's rating; and the time the subject spent to
choose his move.
Comments in parentheses indicate outside actions or comments that
reflect the action of the player, such as (silent) if he paused for a long
time. Comments in brackets are my thoughts. My frequent use of [sic]
means the subject is making a clear mistake in analysis or visualization.
In contrast, [ ! ] indicates the player has made a comment very insightful
for their level of ability or a surprising error. A frequent note is [No
eval] meaning the subject did not try to evaluate which side stood bet
ter, by how much, and why.
54
Class E
Suppose I play J. tuxdS with the idea of getting in tud7. Then after
1. tuxdS exdS I am not getting anywhere. Suppose I develop the king 's
rook. Then I can wait and see what Black wants to do. My move is
J. 'Sfel."
There is some good promise in this protocol, but one can see why
this player is currently weak. He does take the time to count the mate
rial (most weak players do not) but he quickly spots the removal-of
the-guard idea with tud7. Moreover, he is one of the few players at this
level to clearly point out the opportunity to just procure the bishop pair
with 1.tLlxc6. It isn't the best move, but it's better than what he played.
A major mistake was to skip looking for Black's threats, so that 1.. .1&xb2
was not spotted. This also had the effect of making his move "Hope
Chess" since he did not bother to see what Black could do in reply to
his proposed candidate 1.'Sfel. As noted many times, you should spend
a fair amount of time seeing if the opponent can defeat your candidate
move. If you don't, he surely will spend some time trying to defeat it
and might succeed! Subject E-1 did not systematically consider all his
captures - failing even to consider the best move 1.hd5, and reject
ing 1.tuxd5 apparently just because 1...exd5 does not lose material. He
made his move fairly quickly and pretty much "blind" - no analysis of
1.'Sfel at all, much less a principal variation.
The following is another example of weak players not always being
too fast:
55
The Improving Chess Thinker
'?ffxg6 + @hB [waste of time to give White three moves in a row]. Then
il.h6 threatens mate. Look to see if Black can defend this combination.
For example after h5, ... h6 threatens the knightfor thefinal attack. But
makes it easier for the queen. Looking at the bishop on a2 attacking
gB. Too much blockage. One way is j2-f4-j5. Can be taken by f?Jd5.
'ilxf4 might be vulnerable.
The knight onf6 is guarded by two pieces and is OK. I am lulled into
thinking without verbalizing. Candidates lj4 or 1.h4 with the idea of
advancing to thefifth rank. l.1l.xj6 does not merit much; after 1...hf6
and there is no clear continuation. 1. f?ixd5 - there is only one way
to recapture as l . . . f?Jxd5 leaves il.e7 en prise [sic! A common error in
analysis of de Groot A] so he has to retake with 1...hd5 [sic]. J. f?ixd5
threatens the queen and bishop.
What type of attack can I get? Tactical shot. Looking at J. l?ixd5,
also attacked by bishop on a2, guarded by a pawn and two pieces
(quiet). Attack d5; can all recapture back? Win a bishop on e7? 1. f?ixd5
exd5 doesn't look too prosperous - just exchange bishop for a pawn.
Can force him to take with the knight or bishop.
OK, just noticed I have a possiblefork at the end: get knightfrom e5
to d7 to fork queen and rook. That might generate something. J . fixf6
removes a defender; l.. .. l?Jxf6 another defender. One knight can re
place the other knight. So take d5 first - can capture with knight or
bishop. If he recaptures with the knight then 2.he7 wins [sic]. So
1 ... hd5 2. hd5 and then 3. f?id7. Is that accurate? On J. f?Jxd5 he can
just play l ...exd5. J. f?ixd5 exd5. I don't want to play 2. hd5; he can
take with knight or bishop. Back at J. f?Jxd5 exd5 then before 2. hd5
play 2.hf6 1l.xj6 3. hd5 fixd5 4. l?Jd7. That's the sequence. I make
1. l?ixd5 push clock.
56
Class E
de Groot A
White to move after 1.�xd5 exd5 2 ..ixf6 .ixf6
de Groot A
Black to move after 3.hd5? hd5 4.�d7
But if Black just guards the bishop, say with 4 ... tfd6, then after the
desired 5.�Jd8 Black can just recapture with 5 ...tfid8 or 5 . . . !ht'B and
have two bishops for a rook and a pawn, a fairly sizable advantage.
Beginners are taught that knights and bishops are, on the average,
Worth three pawns, but that is only a rough integer value. Actually
knights and bishops are each worth - again on the average - more than
three pawns and a bonus for possessing the bishop pair is approximate
ly an additional lf2 (reference IM Larry Kaufman's scientific method
57
The Improving Chess Thinker
de Groot A
Black to move after 1.c!OxdS
59
The Improving Chess Thinker
There is no check for safety or even a reason why the subject likes
the move chosen. Perhaps he wanted the queen to head toward the
weak square h6? ! Of course, at this speed he did not consider any re
plies, much less such potentially dangerous ones as 1 ... li:lxc3, 1 . . .Vffxd4,
or 1 ... Vffxb2. At least he considered more than one move and did give a
reason for his first candidate.
Lest you start to believe that haste is primarily an attribute of youth,
not all short protocols are youngsters:
60
Class E
61
The Improving Chess Thinker
This is a key line that most players under 1800 never consider,
even though it is critical for determining whether 1.lll xdS is better than
1.b'.dS. See Euwe's analysis in Appendix A.
de Groot A
Black to move after 1.b4
Settling for moving the attacked piece
Instead, the subject could have taken Dr. Euwe's superior ap
proach:"OK, b2 is threatened, but let's see if I can do something myself
first." Hopefully players of all levels would play a checkmate instead of
guarding a pawn, but that same logic applies to lesser initiatives as well.
62
Class E
Once again we have a case where the subject assumes the opponent
will make moves that help the subject (rather than moves that will help
the subject's opponent), even if they are not forced. For example, in his
pV Black could easily vary by replying to l.�6 with l ... ltlxf6 or, in the
given sequen ce 2 . exd5 allowing the bishop on c6 to remain guarding
. .
d7. Note that the subject was only winning the exchange (a knight for a
rook) in the PV, yet said he was winning a piece, which usually means
obtaining a knight or a bishop for a pawn or less.
This subject could have done several things better. As happened with
E-2, he thought he saw a winning move but then failed to re-analyze to
see if th is good fortune was correct. He should think, "Gee! I seem to be
winning a piece by force - is that really true?" and re-check his analysis.
Any time you see a line which seems to win, you should always be very
careful because there are only two possibilities: 1) You are correct, in
which case the game is virtually over and the extra time you take will
not cause future time trouble difficulties, or 2) You are incorrect, in
which case the move you are plan ning might not only not win, might
not even be the best move or, in the worst case, could be a monumen
tal blunder. An example of the latter occurs when you see a move that
seems to checkmate with a queen, missing that a piece on the other side
of the board could just capture it for free. This happened in an Internet
game with a position similar to:
White to move
Not re-checking what appears to be a win
Desp ite having about an hour on his clock, White played 1.Yl?xg7+??
alm ost immediately, thinking it was mate, and then resigned after 1 ...
�g7. If White had not been in such a rush, he might have seen the
bishop o n al and would have avoided such a rash mistake.
63
The Improving Chess Thinker
64
Class E
move? �c6 m oves - opens c-file. Given that, I can 't see anything too
Jan ey - captu re d5. Take with bishop, pawn, or knight, . . . hd5 opens
c-.file. (silen ce). . . W!xb2 so that's possible. Don't want to take the knight
_ g ives up the two bishops [apparently 1. hdS]. Isolated queen's pawn
_ suppose to stay active and support the knight on dS. Protect b2 pawn.
J. !iJb5 shaky. J. 'il,c2; J. l'iJ b5 interesting. 1 . l'iJ b5 shaky. I'd be afraid to do
tha t. Is J.b4 safe? 1.b4 a5 2.bxa5 . . . OK. 1.b4 a5 2.b5 is interesting. 1.b4
is .. .J ... W!xb2 is my main concern. I. Wfc2 W!xd4 bad so I'm thinking J.b4
push clock.
Subject E-9 did a much better job than some Class E players, but
still was mostly passive. He did consider the capture on d5, but rejected
it just because it did not win material. Weaker players often treat nor
mal positions as if they were problems with possible solutions. When
a capture fails to win, they reject it even if it turns out to yield a better
position that the moves they actually choose! And a capture is more
likely to be safe, as passive moves like 1. b4 require the player to analyze
replies such as 1 . . . l'iJxc3. A capture of a piece is much less likely to lose
material. We have seen this mistake in almost half the protocols in the
Chapters 3 and 4.
To his credit Subject E-10 did not completely play Hope Chess. Al
though he did not consider the critical capture 1 . . . l'iJxc3 after his planned
1.b4, he did consider some replies such as 1.. .a5.
65
The Improving Chess Thinker
l ... h6 when White can just play 2.hh6? Again we are seeing a player
assume an opponent reply that is at best not forced and at worst just
good for the thinking player instead of trying to find the move best for
the opponent. Maybe E-10 did not "see" 1.h4 h6 2.hh6 but that would
be a good reason for going slow and asking himself if each move were
forced, or at least reasonable, before continuing analysis. Many weaker
players make the mistake of analyzing moves at some depth in their
analysis tree that likely never would be reached for a variety of reasons,
such as this one. Since Subject E-10 bases his final move on this se
quence, it would be good to re-check to see if it was plausible.
de Groot A
U�fel - Just developing, with no analysis
66
Class E
sum ma ry of Class E
Characteristics of this thought process level:
• The analysis is more concrete than Class F, but the subjects still
do a lot of hand-waving (using principles when only analysis
will do).
• The subjects make many assumptions about opponent replies,
but are either lacking a basis for these assumptions or are just
making plain old bad guesses. At least they are considering
these replies.
• The subjects are trying to see what moves are reasonable in
the position. However, not only are many of their attempts in
correct, but are sometimes also unnecessary as forcing moves
should take precedence.
• The thought processes are all "Hope Chess" in that moves
are made without seeing if all replies of checks, captures, and
threats can be met. For example, in de Groot A, often a move
was chosen that allowed an advantageous 1 . . . ltlxc3. The conse
quences of 1...ltlxc3 were not even considered, much less seen
as safe.
Improvements to the thought process that would help in getting to
the next level:
• More systematic selection of candidate moves (this is true of
most lower classes! )
• More checking to see if candidates are safe.
• Consideration of forcing moves first (for both sides)
• Taking more time to identify and evaluate the main candidates
and, even if satisfied, looking for a better move.
67
Chapter 5
Class D
his chapter includes players rated 1200-1400 USCF, or rough ly
T1350-1550 ICC standard.
For each protocol, I list the de Groot position (for example de Groot
A, de Groot B, de Groot C, etc.; see Chapter 1 for those positions); the
age of the subject; the subject's rating; and the time the subject spent to
choose his move.
Comments in parentheses indicate outside actions or comments that
reflect the action of the player, such as (silent) if he paused for a long
time. Comments in brackets are my thoughts. My frequent use of [sic]
means the subject is making a clear mistake in analysis or visualization.
In contrast, [ ! ] indicates the player has made a comment very insightful
for their level of ability or a surprising error. A frequent note is [No
eval] meaning the subject did not try to evaluate which side stood bet
ter, by how much, and why.
68
Class D
de Groot A
Black to move after 1.b4
70
Class D
71
The Improving Chess Thinker
by the opponent's previous move. Subject D-3 gets very high marks
for trying to make forcing moves work. But his approach is unsystem
atic and he does not list all possible recaptures with the goal of finding
which recapture is best. This scattershot approach is not likely to find
anything except by accident. Credit also goes to this subject for using
the King of the Hill method, in which he identifies the best move found
thus far. However, it is not clear how he compares candidate moves
and their resulting positions to replace his King of the Hill. The process
almost seems to happen by magic.
Subject D-4 played 1.VBxa8 even though he saw the best reply
1.. .VBxc3+ . Just the line 1.VBxa8 VBxc3+ 2 .©dl VBxal+ should have been
enough to scare him away even though he (and many others drawn to
the hanging rook on al) missed the crushing . . .
72
Class D
de Groot Zyme
Black to move after t.Y:Jxa8 �xc3+ 2.lt>dt
2 ... �xf'2#
Notice also how quickly Subject D-4 glossed over the best move,
1.ie7+ , which after the forced 1.. .i&xe7 now allows his actual move
safely 2.i&xa8. He listed the checks, incorrectly noting that 1.�c7+ lt>xc7
stops castling, failing to notice that the Black king is already on d8 and
therefore could not castle anyway. The better check 1.�e7+ is "seen"
as so bad (or not seen at all) that the answer to "Any other checks?"
is "No." This is probably an excellent example of a quiescence error:
the player "saw" 1.�e7+ without mentioning it, saw the move appeared
unsafe, but did not realize that the deflection of the queen plus the loose
rook on a8 added up to quite a reasonable move.
Subject D-S's brevity makes his protocol seem more like some of
those in Class E. The subject correctly decides to consider a capture
- after neither evaluating the position nor looking for the opponent's
threats - but then just assumes one of the three recaptures. Worse, he
an alyzes his only line incorrectly, as he needed to spot 2 . . . hg5:
73
The Improving Chess Thinker
The subject does not consider any other recaptures on move one, nor
did he consider 2 ... exd5, leaving the bishop on c6 to guard d7. I guess,
like many other weaker players, he either expects his opponent to play
the moves which are good for him (White) or his unforced removal of
the guard of d7 is wishful thinking. Later, if Black plays a better move,
White's explanation will likely be, "I did not see it," rather than, "I did
not even consider it."
74
Class D
were so, then a good player would know to look for aggressive moves
first (not a bad idea at any time) and not settle on passive moves which
just defend the b-pawn. As many low-rated players did, he dismissed
the capture 1.ti:lxd5 primarily because it is defended adequately, as if
this were a "play and win" problem. In most cases it is ironic that the
players who reject captures often choose a move (in this case Uk2)
which also does not "win" material. Apparently they more highly value
non-captures that don't win material over captures that don't win
material. Captures and non-captures should be weighed at least equally
to see which produces the better position.
de Groot A:
White to move after 1.�xd5 �xd5
The recapturing knight on d5 now guards e7. Yet many weaker play
ers either visualize this incorrectly or assume that, with the piece on f6
gone and the knight on d5 taken, the bishop on e7 must hang.
75
The Improving Chess Thinker
After J... (/JxdS 2. il.xdS exd5. Is that good? Isolating the d-pawn.
Other weaknesses? 1.b4 loosens c3. 1. (/Jxc6 wins the bishop pair; is the
knight stronger than the bishop? The bishop on c6 hits g2, so it is a
good idea to win the bishop pair. He can take back with the rook - no
problem. 1. (/Jxc6. Looking for better. 1. (/Jxc6.
Before giving the de Groot exercise to my students I almost always
make sure they understand the value of the bishop pair. According to
GM Larry Kaufman, who did scientific analysis to assess the values of
the pieces, the bishop pair is worth, on the average, about a lf2 pawn
bonus. In de Groot A one can win the bishop pair with l.(/Jxc6. Yet most
weaker players don't even mention this candidate, much less play it. So
a lot of credit to subject D-8, who, although he did not look for a better
move, at least chose one resulting in something positive. It would have
been much better to thoroughly analyze all the forcing moves to see if
one was better than L(/Jxc6. Like many other subjects, D-8 did not do
an evaluation at the start (Who stands better, by how much, and why?)
nor did he look for his opponent's threats. So l.(/Jxc6 may have been
"lucky" in that he did not notice that 1...VBxb2 - or anything else - was
threatened.
The following subject was a youngster who was just starting lessons
and USCF play. By age 16 he was a USCF expert and co-PA State High
School Champion.
76
Class D
winning in all variations, not just the ones that you would like.
• They play very quickly as if to see what happens, rather than
trying to figure out what could happen if the opponent played
well. When you ask players who have this problem why they
played so quickly, you often get an answer like, "I thought the
line won," which, of course it did not. But even if it did, they
should have all the more reason to check it and make sure.
If you want to play quickly and superficially for fun, by all means go
ah ead. But if you purchased this book with the idea that it could make
You a better player, then avoiding the thought process displayed in pro
tocols like this one is definitely a step in the right direction!
The next two protocols, done back-to-back, were by a normally very
slow player. The first one was uncharacteristically very fast. His haste
shows that not only do some players "show off' by moving uncharac
teristically slowly for the exercise
(understandable, but not helpful in
77
The Improving Chess Thinker
The subject not only did not count the pieces or do an evaluation,
but he did not look for all the threats, such as 1.. .�xc3 2.l!ldl lll xf2 # ,
but h e did not even see h e could possibly play 1.�xa8. Purely defen
sive, and not much of a defense at that. Subject D-11 did exclaim, "Oh!
I lose a pawn," immediately after he moved when he belatedly spot
ted 1.. .�xc3+ . Many players play like this. To get to the next level, they
have to consistently play more slowly and become more systematic in
searching for both sides' forcing moves. A wise move is to realize, "I am
a fairly weak player, so I should take my time, because when I move fast
I often make big tactical mistakes. "
78
Class D
save my bishop and queen at the same time? Umm. Let's consider the
queen .first: where can she move? Anywhere on the fifth rank? Looks
like the a, b, and e files. Umm. Or she could retreat to d4, d.2, or dl
(silen t). Can 't put. . . If I keep the queen on the a or b-fi.les I can protect
th e bishop, but the problem is that the pawns on a7 and b7 can chase
me - so tha t won 't do any good. I can move 1. 'ff e4 to protect the bishop
th at way - the attacked knight is covered by the black queen. Do I have
any th reats right now? Black's king is protected by the pawns at h6
and g7, which are both dark squares - I have a light-squared bishop
_ J can 't move the rooks or check, else I lose my queen. So ... (silent)
Umm. Need to move the queen to e4 to protect the bishop and get the
queen out of the attack with the knight. I think that's the best I can do
right now. No checks - can 't capture anything. l. hd7 is not good - he
just takes. My knight is too far away to do any good right now. So I
will play 1. 'f!e4 (hesitates; silent). 1. 'f!e4.
This is an excellent example of Hope Chess, as Subject D-12 never
considered what Black could do to defeat his intended move. Indeed,
after 1.'ffe4 the reply l. . .dS!
de Groot Ernie
White to move after 1.lre4? d5!
. . . hits the queen and attacks the bishop a second time, winning a
.
piece. An im portant tip: In analytical positions your opponent will
spend almost 100 % of his time trying to defeat your move, so to make
a mo ve a nd not spend ill!!l of your time trying to see if he would be
s� ccessful (and, if so, discarding your candidate move) is often quite
disastrous.
79
The Improving Chess Thinker
Summary of Class D
Characteristics of this thought process level:
• Good : A lot more analysis and less hand-waving than at the
Class E level. In accordance with those better actions, more
time is taken to make a move.
• Bad : The analysis is often slipshod, illogical, and/or unsys
tematic.
• Hope Chess still reigns; hardly anyone spends any time seeing if
the opponent can defeat his selected candidate move. This leads
to the #l lesson I learned as a beginning tournament player:
It's not enough to be smart and be able to solve "problems"
better than your opponent. Some problems are insoluble and
some threats are unstoppable. So to allow such problems/
threatsjust loses instantly - they hav e to beforeseen and pre
vented because to waitfor, "I didn't see that!" is too late.
Improvements to the thought process that would help in getting to
the next level:
• Less assumption of what the likely reply is by the opponent and
more consideration (or listing) of all the reasonable replies. For
example, in de Groot A after 1.liJxd5, it would be good to list
the three recaptures and figure out which one is best for Black.
1.liJxd5 is only as good as the best recapture allows it to be.
• Don't eliminate captures just because they don't win material.
They often keep the initiative. Chess is not always a "play and
win" puzzle.
• Take time to evaluate (who's winning, by how much, and why)
at the start of exercises. That provides a strong basis for decid
ing what needs to be done.
• Take some time to see if the chosen move can be defeated by a
tactic. If so, discard the move.
• Search for all the opponent's threats before beginning the se
lection of candidates. Don't take an inordinate amount of time,
but don't stop after you see the first threat either.
80
Chapter 6
Class C
his chapter includes players rated 1400-1600 USCF, or roughly
T1550-1750protocol,
ICC standard.
I list the de Groot position (for example de Groot
For each
A, de Groot B, de Groot C, etc.; see Chapter 1 for those positions) ; the
age of the subject; the subject's rating; and the time the subject spent to
choose his move.
Comments in parentheses indicate outside actions or comments that
reflect the action of the player, such as (silent) if he paused for a long
time. Comments in brackets are my thoughts. My frequent use of [sic]
means the subject is making a clear mistake in analysis or visualization.
In contrast, [!] indicates the player has made a comment very insightful
for their level of ability or a surprising error. A frequent note is [No
eval] meaning the subject did not try to evaluate which side stood bet
ter, by how much, and why.
The first two protocols are by the same student a couple months
apart, as he was pushing past the upper end of the class:
anything. 1... V!Jxj2+ seems only reasonable. 2. ltidl liJe3+ don't see any
thing good for Black after 2. ltid2 So what? Any others? 1. V!JxaB V!Jxj2+
2. ©dl everything else is guarded. No queen checks, Black can't castle.
1 li:Je3+ doesn't do anything. What am I missing? 1. V!JxaB V!Jxc3+ 2. ltidl
...
de Groot Zyme
Black to move after 1.Y!Vxa8 Y!Vxc3+ 2.�dl
81
The Improving Chess Thinker
2 ... Wfxal+ 3. lflc2 or lfld2. Then 3 . . . Ci:Jxj2 rook moves not so good
for White. 1. WfxaB Wfxc3+ 2. ltldl Wfxal+ lfld2 Black is up three pawn s.
No continuation for White. 1. WfxaB Wfxc3+ 2. ltldl Wfxal+ 3. lfld2 0ixj2
White is not threatening i.e7+. Bad for White. l. i.e7+ Wfxe7 2. Wfxe7+
ltlxe7 can't be goodfor White [sic]. J..i c7+ not decent. l.h3 hits knight
- bishop still hangs. 1. WfdS then still I . . . Wfxc3+ 1. Wfd4 stops the threats.
Black's king is in trouble.
1. Wfd4 Wfxd4 2.cxd4 not bad for Black. White is down a pawn . Not
particularly desirable. Three connected passed pawns and the knight
is not trapped. Can go tof6. Hmm. Don't like any of this. 1. WfxaB Wfxc3 +
2. ltldl Wfxal+ 3. lfld2 doesn't seem good. So I don't like 1. WfxaB. 1. Wf dS
then c3 is vulnerable. 1. Wfd4 holds but a bad endgame. Chasing knight
is no good - no other tactical threats. So choose between 1. WfxaB+ loses
pawn and bad position, interesting. But 1. Wfd4 is just sedately losing.
1. WfxaB is wild and wooly but bad 1. WfxaB Wfxc3+ 2. ltldl Wfxal+ 3. lfld2
Ci:Jxj2 push clock.
As we have seen with weaker players, they are so enamored with
the opponent's 1.Wfxa8 Wfxc3+ 2.lfldl Wfxal+ (which should be enough
to dissuade them from 1.Wfxa8) that they don't look for the better 2 . . .
Ci:Jxf2 # . What's interesting i s that since 2 ... Wfxal+ i s strong enough to
eliminate the entire line, the need to find 2 . . Ci:Jxf2 # is moot. The only
.
time it would not be moot would be the case illustrated by C-1, where
for some reason 2 ... Wfxal+ is not enough to dissuade the subject, and he
chooses that line anyway. In that case, finding 2 .. . Ci:Jxf2 # is important to
eliminate 1. Wfxa8.
Note that even at the Class C level the players don't always start by
evaluating the position. Subject C-1 had no idea that Black was ahead a
pawn at the start, and so just trading down was not necessarily good for
White. Even in a game, where players should have a better handle what
is going on, this same problem persists: weaker players trade down
even though it is bad for them because they don't stop to evaluate the
position. If your "best" move makes the resulting position easier fo r
your opponent to win, that is a great reason to question it.
Finally, kudos to C-1 for correctly evaluating that 1.Wfd4, whil e it
stops all Black's threats, is insufficient due to l.. .Wfxd4 2.cxd4 with a
good endgame for Black. It is not enough to stop all the threats - if th e
result is a likely loss then searching for something better is a good idea .
82
Class C
So don't have to worry about it yet, so . . . EleB is possible. Then 1 ... EleB
2.d5 Wid7 doesn't work - no it does - it doesn't. How to defend? l . . . EleB
2.d5 exdS is OK. So l . . . EleB 2.d5 exd5 is goodfor Black. So l ... EleB with
the idea of2 . . e5. l . . . Ele8 2. /Ug5 what is the move after l... EleB? l... EleB
.
l . EleB 2.any e5 3. hcB ElaxcB 4.dxeS dxeS 5. CiJxeS Wixhl 6. Elxhl ElxeS
..
7. 1/ffxe5 CiJd3 But what if he does not capture on eS? Not good. Oh bug
ger! Complex so analysis is meaningless. So 1... EleB hit clock.
I must have mentioned something about evaluating the position
between protocols C-1 and C-2 because this time the subject counted
the material first. The difficult de Groot C position causes everyone
problems and he handled it passively. After a couple of initial attempts
to lo ok at ideas like 1.. .e5 (reasonable) and 1.. .b6 (strange), he honed in
on the passive 1...Ele8 and never really tried to find a better move. He
was trying to prove that his move was reasonable rather than making
any attem pt to show it was best.
. In many situations (especially in quiet positions orfaster games) it
15 okay to
just to find a "good" - or at least reasonable - move. But to
do s o in sharp positions is often a crucial mistake. In sharp positions,
the expected
result of the game after the best move may differ greatly
from that
of the second best move. For example, the best move might
83
The Improving Chess Thinker
be the only winner, while the second best move draws. Or the best move
might ensure an easy win whereas the second best move requires gre at
technique. In these protocols most of the positions are more critic al
than the average position, so at least some attempt to find a very good
move is justified.
Note that Subject C-2 terminates his thought process not because he
feels he has found the best move or has taken enough time, but rather
because, "Complex so analysis is meaningless." However, the right idea
is to play relatively quickly in non-complex (non-critical) positions so
as to save your time for analyzing complex, critical positions. If you
find yourself giving up because the analysis is too complex, but have
lots of time remaining which can be applied to this move, perhaps a
short break to get water might be better than picking a random move !
Remember, you may never be as good as Kasparov at analysis, but
that does not mean you can 't get better with practice. Practice may not
make perfect, but it sure helps, so practice as much as you can.
84
Class C
subj ect C-3 did not count the material, but did survey the position
and found that b2 was attacked. He gets good marks for deciding not
to worry too much about b2 (yet) and noticing he can win the bishop
pair. However, he quickly fixates on trying to make a pawn break with
h4-h 5, which in many fianchetto positions is reasonable. In positions
like these with so many forcing moves, such slower considerations are
usually subservient to the immediate forcing moves: checks, captures,
and threats. Not considering any capturing sequence other than 1.liJxc6
is inefficient and lowers the probability of finding the best move.
Here are three in a row from another student. On the first he is al
most Class C, but by the third he is almost above it!
Protocol C-5 (de Groot Zyme; USCF 1500; age 1 2 ; <5 minutes)
The rook on aB hangs. Black threatens f2 with the queen and the
knight. lj3. Wait he also threatens 1 ... '?!fxc3+ winning the rook. l. fi.e7+
to win the queen ? No, need to stop l . . . Qxc3+ by 'fl.cl, 'fl.a3, or c.!i d2. lf
there was not a knight on g4, then fi.eS skewers queen and rook. 1. '?ff d4
stops 1 '?!1xc3+. Could play J. fi.c7+ c.!ixc7 don't know if that's good.
.. .
85
The Improving Chess Thinker
de Groot Zyme
Black to move after 1 . .fl.e7 + !
The two years meant a lot! The subject still did not count material
but he quickly spots all the key tactical issues. Although at one point
he finds the passive 1.\Wd4 to meet all the threats, unlike Subject D-2
he properly looks for a better and more aggressive answer and surveys
his checks. In doing so he does not commit the quiescence error that
weaker players make and instead deduces the right idea 1..ie7+. Bravo!
I suspect this player will be well above 1600 in a few years . . .
Protocol C-6 (de Groot Ernie; 1550; age 1 2 ; 7 minutes)
White's queen is threatened by knight on f4. If 1. WleS Wlxc4 2.'8e4
wins the knight - no, then 2 . . . t/Je2+ or 2 . . . Wlxc3 - doesn't work. I. Wff cS
Wlxc5 2.bxc5 '8xf5 tripled isolated pawns and down a bishop - hope
less. ]. Wld4 pressures g7 and allows '8e7. Wait! 1. Wld4 '8xf5 2. '8e8+ <j{h7
3. Wle4 pins the rook. Then .. .f6 [sic: ... g6] holds piece. 3 . . . g6 4. Wff e7+
wins. 1. Wld4 '8xf5 2. '8e8+ <j{h7
de Groot Ernie
White to move after 1.�d4! gxfl) 2.E!eS+ 'tt>h7
Subject wants to play 3.\We4 but 3.'8e7! is stronger.
86
Class C
3. Wff e4 g6 4. Wff e7+ rook moves 5. Takes - checkmate so he can 't take
the bishop. 1. Wff d4 "iJ,fl 2. "iJ,eB+ "iJ,fB 3. "iJ,xfB#. 1. Wff d4 then l.. .d6 or l...dS.
J d6 2. Wffxf4 "iJ,xf5 White is up a pawn. I am not even in material, Ijust
••.
noticed. Play l . "iJ, eB "iJ,xeB or 1... Ci:ixdS. 1. Wffg B+ "iJ,xgB no tactics. Back to
J . Wie5 V!ffxc4 never mind (silent). 1. Wff d4 push clock. PV=l. Wff d4 d6; if
1. V!ff d4 "iJ,xf5 2. "iJ,eB+ <tlh7 3. Wff e4 g6 wins.
Again the youngster hits a quick bulls-eye with the computer's top
move! This time, though, he was quite a bit lucky because he played it
without correctly analyzing several of the main lines. If you see a move
like that, you need to work out some of the lines. If there is one big
defensive idea, that may be enough to cause that line to be discarded,
much less considered best. While the idea is to find the best move you
can, in volatile positions one analytical mistake can make all the differ
ence between a great move and a terrible one. Still, an A+ for finding a
pretty difficult idea fairly quickly.
de Groot A
Black to move after 1.Ci:ixd5 Ci:ixd5 2.hd5
Missing that 2 ... b:d5?? 3.b:e7 is not forced; instead 2 . . . b:g5
l. li'i xdS hdS nothing that benefits [wrong]. J. "iJ,fel; l. Ci:ia4 ha4;
l . 'lff d2 g uards b2. I can double rooks with 1."iJ,c2. That's a candidate
- to double rooks. l. "iJ,c2 - push clock.
87
The Improving Chess Thinker
de Groot A
Black to move after l.ii:lxd5 exd5 2 ..txf6 .txf6 3.ii:ld7
C-8 makes a visualization error; because the bishop on c6 moved
in another line, thinks that it is no longer there.
88
Class C
Subject C-9 is more verbal than most - he was able to put his con
ce rns out loud more readily. That should not preclude one from doing
concrete analysis, and there he had several problems. He often had
89
The Improving Chess Thinker
trouble figuring out what was forced during the capturing sequences.
Subject C-9 had typical basic tactical vision problems seeing the dis
covered attacks and figuring out the removal of the guards. Like alm ost
all players under 1800, he did not see the key line after 1.lll x dS, e.g. 1. ..
lll xdS 2.h:dS (to remove the guard on e7) 2 ... h:gS with complications
not unfavorable to Black. He never considered the best move 1.hdS
even though it is a major capture. So, like many C players, his analysis
was neither systematic nor correct. His final move l.Wld2 is defeated
decisively by l . . lll xc3 (which, to his credit, he did consider, so it was
.
not completely Hope Chess! ) but then, after his intended 2.bxc3, Black
can play 2 ... lll e 4:
de Groot A
White to move after 1.'f!Jd2? �xc3 2.bxc3? �e4
...which double attacks the queen and bishop and also makes a dis
covered attack on the bishop on gS. White cannot meet all these threats,
and thus loses a piece.
So long as we are covering C-players who like 1.Wld2 :
90
Class C
a nd threats]. l. fi.e3 guards d4. Long range: Trade off Black's dark
squared bishop. Don 't like his knight on d5, so l. lLJxdS is possible.
Look at J.b4 or J. lLJxdS. Maybe exchange fi.a2 on d5 as well: isolate
his pa wns. Hanging pawn has to be dealt with. 1. lLJxdS attacks queen
bu t after the exchange the pawn is still attacked so that is not a good
idea[?!]. l . i!.c2: swing to e2 to attack the bishop on e7 eventually. I
remem ber that b2 is attacked. 1.h3 removes . . . lLJg4. Drop queen to d2:
g uards b2 and d4 and g5. if 1. Vfff d2 not a bad idea. Check 1. Vfffd2 a little
fu rthe r. Any tactical shots? So 1. Vfffd2 or 1.b4. Don't want to take the
rook off the c-file - converging a little on 1. Vfff d2 . Gives up the light
squares. 1 . . . fi.b5 skewers the rook but 2. lLJxbS. I like 1. Vfff d2 is what I'd
like to do, push clock.
Again a great example of Hope Chess, as Subject C-10 does not con
sider the winning sequence in response for Black given in C-9. It is also
interesting that Subject C-10 spent so little time on his forcing moves,
briefly considering l.liJxdS but not systematically examining Black's
three possible recaptures to see if something good could be forced. No
tice after first considering l.Vfffd 2 he properly asks "No tactical shots?"
but misses the glaring l.. .li:lxc3, removing the guard on e4. You can have
a good process but that does not mean your analysis will be good. On
the other hand, if you have a bad process then it is highly unlikely your
analysis will be consistently good.
The following protocol was by an accomplished Internet Chess Club
(ICC) player who was about to start playing over-the-board chess. His
first USCF ratings, around the time he did this protocol, were in the
"Class C" range. He later quickly rose into the "B" class, at one point
even getting his rating just above 1800.
91
The Improving Chess Thinker
Well, alright I am waiting for a move to jump at me. 1. 'Hfel push clock
[then 1 . . . V!!xb2?]
This protocol contains some very interested pros and cons. Subject
C-11 never considered all of Black's threats. My note about 1...V!ffxb2 at
the end expressed my surprise at his omission, although 1.'Hfel V!!xb2
can be met by 2.lll c4.
de Groot A
Black to move after U!fel '9'xb2 2.lll c4
Even Grandmasters never mentioned 1...V!ffxb2 2.lll c4
Class B
I can never fully condemn the "Let's grab the bishop pair" idea in de
Groot A Subject B-l's thought process is not very thorough for such a
complicated position and does not follow the maxim "When you see a
good move, look for a better one," so I can't fully endorse it, either. At
this level we see more frequently that the players see the pawn on b2 is
hanging, but understand that it does not necessarily need immediate
attention.
Subject B-1 makes an interesting use of the term "fake pin" I have
-
used a similar term, "phantom pin" so perhaps that's the same thing.
94
Class B
de Groot "Ernie"
Analysis: Black to move after 1.Y!Je4?
.. . and they will find 1...d5! in a minute or less. That means their
�n alysis, in a nutshell, is Hope Chess. Their moves can be defeated eas
ily by forcing moves (check, capture, or threat) which they don't even
attem pt to find. Instead they are surprised (unhappily) when their op-
95
The Improving Chess Thinker
ponents do. To see this in a Class B protocol tells you that even B players
sometimes play this way. This partially explains why they may know
so much about chess but aren't Experts. Subject B-2 makes the sa me
mistake as Subject D-12.
96
Class B
anything and then later just because "all those exchanges would be bad
for me ." When you have a typical isolated queen's pawn position, equal
trades of minor pieces generally favor the player attacking the isolated
pawn. Although White has the isolated pawn, the trades are not "equal."
Ironically such principles take a back seat to concrete forcing lines, and
it turns out the "bad" trade of minor pieces is actually the right idea!
Playing more by general principles than by solid analysis and evalua
tion can be very dangerous in analytical positions.
de Groot A
Black to move after 1.£iJxd5 £iJxd5 2.hd5
A most common problem: missing the forced capture on gS.
o n . . . get rid of the isolated pawn because his piece is hanging. J. CLJxdS
Ci:ixdS 2. hdS £iJxd7 3. he7 ELJxe7 4. CLJxc6 ELJxc6 5.dS EiJeS 6. V!ie4 and
the pa wn is hanging: ... V!ixb2. 1 . E!c2 is best for if exchanges then the
�a wn han gs. 2. E!fcl. 1. fi.h6 with the idea of CLJj3- £iJ g5. J . hf6 with the
idea of 2. £iJe4 fi.e7. J . £iJ e4 hangs the bishop. 1 . f4{6 hf6 2. £iJe4 with
97
The Improving Chess Thinker
the idea of going to cS or g5. 1 . hf6 t:/Jxf6 is not as good - it opens the
diagonal for the c6 bishop. l. 'i1.c2 push clock.
Subject B-4 was all over the place. (I don't know what he inte nd ed
for Black's second move in the line 1.0ixd5 0ixd5 2 .hd5 0ixd7 - oc
casionally I transcribe moves incorrectly and occasionally my subj ects
"misspeak.") After jumping around, suddenly he returned to his origi
nal idea and played it without even checking to see if it was safe ( Hope
Chess ! ) Jumping and guessing would seem indicative of a player closer
to 1600 than 1800. On the positive side, his 1600+ traits included know
ing that trades usually help the side attacking the isolated pawn (see the
comments to B-3). Also, to his credit, Subject B-4 tried to have an evalu
ation at the end of most analytical lines, which players at his level rarely
do, although sometimes his conclusions were not very clear.
The following subject was one of the country's top eight-year-old
players, and soon after hit "A" level. He is now an Expert and rising.
Here are his two protocols:
98
Class B
de Groot "C"
White to move after 1 ... ctle4
�
·� � �s -
r � :t
� 1 ()'r..&%
� n
• ()'..&%
..� i• ,�
��- ·j· �
0
ft � ft ��- �
� ,� ��
,ft �r.
�.���.r:i ��
� ��
2. 'Shel d5 3. 0i e5 Vff b 6 4.c5 Vff a 6 push clock.
Subject B-6 is quite a bit hasty and judgmental in such a complicated
position! But again youth will be served. Overall he exhibits a decent
tactical feel, and the final selection of l.. .0ie4 is commendable. Several
moves are reasonable and worthy of consideration in this difficult exer
cise. However, the logic that led to l.. .0ie4 is at best questionable, and some
of the moves in the lines not as forced as Subject B-6 seemed to think.
Protocol B-7 (de Groot A; 1600; adult; 7 minutes)
Middlegame. The knight on f6 is pinned [no evaluation]. If I can
remove the guard I can apply more pressure to that knight. So ifI cap
ture on dS there are two pieces covering dS and possibly I can fork on
d7. Looking at l. fi.. h 6 - no purpose in that. The rook on the c-file would
be nice to win. 1. tfJxdS if 1... tfJxdS then bishop attacks g5. 2. hdS hg5
3. hc6 and 3 . . . 'Sxc6. No, I think - I think I need to think quiet [?!}.
1. tfJxdS tfJxdS 2. hd5 hg5.
de Groot A
White to move after 1.ctlxd5 ctlxd5 2 . .ixd5 .ixg5
Avoiding a most common problem: catching 2 . . . fi..xg5.
99
The Improving Chess Thinker
Protocol B-8 (de Groot Zyme; 1640 ; age 10; 4.5 minutes)
I can take 1. '/!fxaB but then 1... '/!fxc3+ wins the rook on al. So do n 't
allow 1... Yfixc3+. Move such as l. ikl looks good - then the rook on aB is
trapped - can 't move. So far 1. 'il.cl looks best. Oh! He has l . . . Y!ixf2+. So
he has two threats! So I. Yfij3 stopping both threats is a candidate. But
if 1 . . . Yfixj3 I don 't have a pleasant choice. 2.exj3 and I have a wide open
queenside. Anything besides I. '/!fj3 ? Whew! I can distract with J. il.e7+
'/!fxe7 2. '/!fxaB - that looks best now. Is there anything better? He is
attacking the bishop now. Alright. Let's see. Alright, well. My bishop is
not really threatened. If 1... '/!fxd6 then 2. 'iJ.dl but then 2 . . . Yfixdl+ w i ns a
queen for a bishop and a rook - but then
de Groot Zyme
Checking a threat: White to move after 1 ...ti'xd6 2.!::!dl ti'xdl +
Finding out the bishop on d6 might be hanging after all.
100
Class B
101
The Improving Chess Thinker
2.hdS exdS isolates both pawns. I've got to protect b2, say 3.b4 but
the bishop is still hanging. The immediate 1.b4 gets to the same place
- it's a complicated position. 1. flh6 '8fd8 2. 0ixd5 The knight can't take
on dS because of the pin [same mistake as in the diagram] . 2 . . . hd5
or 2 . . . exd5. Is there any way to get another piece in? Yes, 3. 0id7 wins
material - or does it? [sic '8xd7] 1. flh6 '8fd8 2. f:LJxdS hdS: Black can
trade rooks or take with the pawn. Trading rooks doesn't help. 2. tuxd5
hd5 3.hdS exdS 4 . 0i d7 attacks the rook [sic] and pinned knight. Oh!
The rook has moved! That does not work. But J. flh6 '8fd8 2. 0ixd5
flxd5 3. hd5 exd5 4. '8xc8 '8xc8 5. iiJd7 Hmm. 5... Wff dB and I can 't play
6. 0ixb7 [sic?]. I should move the queen back to the.first rank. I get a
knight and bishop for a knight and bishop, pair of rooks. White h as
won a pawn on b7 - is this a drawish position? Ifelt the position was
equal, so I am not terribly excited. Don't see a winning combina tion
anywhere. The knight on c3 is unprotected. 1. iiJxdS hdS 2. flxdS exd5
3.b4 and. . . (silent) Having a rough time figuring out a better move.
This is all very messy. I think I like the idea of getting my bishop to h 6
even if it leads to an equal position. So I would play 1. flh6 '8fd8 2.b4. 1
have improved my position slightly. So J.fi.h6 push clock. (PV J . fih6
=
'8fd8 2.b4)
Subject B-9's protocol exhibits several interesting points:
• There are two primary ways to keep track of material duri ng
a series of exchanges: A) keep a running count (the metho d I
use the majority of the time) and B) visualize the final posi tio n
102
Class B
and count the material. This subject uses a third, slightly dif
ferent method: he recounts the material captured during the
sequence at the end. I rarely see this third method employed as
it seems slightly less efficient and possibly more prone to error.
If you go through a series of exchanges and are not sure of the
material count, it is important to double-check, either with the
same method or a different one.
• The key to this subject's entire plan was to safely establish
the bishop on h6. He never really asked himself if getting the
bishop to h6 at the expense of forcing the Black rook to the
center, where it attacks the key d5 and d4 squares, was worth it.
Instead he took significant time justifying 1.�h6 on the tactical
idea that the 1. . .1/!llxb2 counterattack did not work! So he was
assuming that if he could justify 1.�h6 and force the rook on f8
to move, he would have accomplished something positive. Yet
when his combinations with lt:ld7 failed to work because either
d7 was covered by a rook or the rook was not available on f8
to be forked, he never put one and one together and deduced,
"Hey! If I don't force that rook to d8 I can do lots of extra stuff
after lt:Jxd5. So instead of 1.�h6 !l:fd8 2.lt:Jxd5 I should be look
ing at just 1.lt:lxd5 first!"
• Subject B-9 did an extraordinarily good job of attempting to
evaluate the position before analyzing. In this book very few
players rated below 1800 (and even below 2000) try to come
to some "static" conclusion of who stands better, by how much,
and why before trying to figure out what to do. This evaluation
sets a "bar" for analysis. If you stand better, then you would
not want to force perpetual check, or even settle for a line that
is dead even. Although the subject was wrong to think the ini
tial position were even (see Appendices A and B), his logic in
comparing how good his best line is with how good he thinks
the position should be is excellent. This initial evaluation and
comparison with the outcome of lines is rarely found among
players at this level (or even a level above) !
103
The Improving Chess Thinker
attack with the bishop... fi.b5 0ixb5 or V!fxb5. Can attack with the q ueen.
My rooks can 't be attacked. What's undefended? Every piece but the
bishop on g5, which is undefended but is subject to discovered attacks
with the movement of the knight onf6. All Black's pieces defended. Is
my bishop on g5 in danger? If the knight on f6 retreats, then he7;
. . . liJg4 he7 - prefer not to swap bishops. Potential discovery on c3
with the bishop on c6. Keep dark-squared bishop so 1 . fi.h6 maybe with
h4-h5 with the idea of using the queen on the kingside. His initia tive
is on the queenside: . . . V!fxb2 is undefended {!}, threatens to swap off
on c3. Attention to b2 pawn. Two things: 1) Defend with a piece - not
good, or 2) b4 - I like this better. It leaves the bishop open on the a2-g8
diagonal but the c3 knight is not protected by a pawn so l.b4 is pos
sible. Quickly check: Can he do nasty knightforks? ... liJdS retreats is not
a bother; going tof4 and e3 loses; . . . liJg4 loses, and l... liJxc3 2. l"txc3 and
don 't think he ... 1 ... liJxc3 2. Elxc3 fi.b5 pins queen to rook and can't take
with knight - not so good. 2. fi.c4 or 2. liJc4 attacks queen. 1.liJc4 attacks
queen and guards b2. Not too attractive: 1.liJc4 clogs the c-jile. How
am I going to defend the b-pawn or sacrifice itfor a kingside attack? If
he takes with the queen, is the queen in trouble? a3 would be hanging
- don 't want to sacrifice that (a3) pawn. Honest, I would have a long
think - I'm not sure what to do. I like 1.b4 - worried about l . . . liJxc3
de Groot A
White to move after 1.b4 �xc3
Analyzing the reply: that's NOT Hope Chess !
105
The Improving Chess Thinker
106
Class B
Wow! This analysis shows the difference between being a great ana
lyzer and a decent one is not that big. Let's consider the three key lines
of Subje ct B-12's analysis and identify the mistake in each :
A) First, his PV of 1.ti'f7 ti'd8 2.�e5 d6 3.hc8:
de Groot Ernie
Black to move after 3.hc8
Here Subject B-12 only considered the move 3 . . . �xc8 and concluded
that after 4.ti:lg6+ the position was more or less equal. But suppose Black
makes the "other" capture 3 ... dxe5! Then White still has his queen and
bishop attacked and loses a piece. Probable cause of error: Not consid
eri ng all the forcing moves at a critical node of the analysis.
B) His rejection of the second best move 1.'9'e5 was based upon the
key removal of the guard idea 1 ... Y:Jxe5 2.!ll:e5 d6
de Groot Ernie
White to move after 2 ... d6
107
The Improving Chess Thinker
But here White has the forced 3.hc8 dxe5 4.hb7 when White
already has more than enough for the exchange (two pawns) plus both
the a7 and e5 pawns are vulnerable and the c-pawns are strong pas sers.
Probable cause of error: Quiescence error - assuming that after 2 d 6 . . .
that the case was closed and Black was doing well, when in fact the
exchange sacrifice was good for White.
C) Finally, in the best line he rejected White's play after 1.ti'd4! !:ixf5
2.ges+ �h7
de Groot Ernie
White to move after 2 •.• �h7
... noting correctly that White could pin the rook with 3.Wle4. But
even better is to threaten mate with 3.ge7. For a full analysis of this
see Appendix B. Probable cause of error: A combination of quiescence
and not considering all the forcing moves, as there was no further in
vestigation of how good 3. Wle4 was, nor realization that 3.l"1e7 had to be
investigated to properly evaluate the strength of 1.Wld4!
Subject B-12's analysis, in general, was very good. But that one little
missed move here or there, or misevaluation, was just enough to cause
another move to be played. Just these subtle errors caused Subject B-
12 to misevaluate each line: the move chosen (Line A) loses, whil e the
moves rejected (B and C) are both good for White. Contrast this near
miss analysis to that of much weaker players, who can't find the ma in
forcing moves and don't get anywhere near as close to the truth as di d
Subject B-12.
108
Class B
109
Chapter s
Class A
110
Class A
Bu t after l... Elxc6 Black still has his threat on b2 plus he ca n double
on c-.file. Ok, what happens on 1.b4 or even 1.b3? If 1.b4 hb4 2.axb4
tt:i xb4 forking queen and bishop, but queen d2 or e2 defends the bishop
on a2. [Perhaps the subject doesn't see the knight on c3 already lends
so me protection to the bishop on a2.]
So far J.b4 seems reasonable. I'll hold that and see if there are any
other moves ...
1. b3 no good as 1 ... ha3. 1. Rbl another possibility. Thinking of
1. xc6 now... 1 . . .Rxc6 in reply doesn't get me anywhere and Black
tt:i
looks better... Perhaps 1. CiJxdS? Sort offeeling some possibility of tac-
tics based on knight attacking c6, bishop g5 on e7, knight c3 on dS.
Thin king J. CiJxdS hdS 2.hdS CiJxdS 3. he7 CiJxe7. Hmm, then 4. CiJd7
forking queen and rook atfB.
de Groot A
White to move after 1.�xd5 .ixd5? 2 . .ixd5 �xd5 3 .ixe7 �xe7 .
Removing the guard for the 4.CiJd7 fork is the Holy Grail
of many subjects in de Groot A
b
Le t's try again, 1. CiJxdS. . . Getting complex for me. . . don't like b4
eca use of a5 in reply ...
111
The Improving Chess Thinker
de Groot A
White to move after 1.b4 a5
'!Wxb2?
Subject: Argh!
Dan: [My student continued playing White and I, with help fro m
Rybka, played Black: 3.'Hc2 '!WbS 4.'!WxbS hbS 5.'Hfcl 'Hxc2 6.'Hxc 2 E!d8
and my student admitted that Black was pretty much winning.]
Subject: I've lost one pawn already, so yes.
Dan: But I can't say you played "Hope chess" because you did tr)'
to find this. You did try to make sure 1.'Hc2 did not lose to any check,
capture, or threat.
112
Class A
su bject: Well, I couldn 't see anything better and my mind was
g etting fogged up with all the possibilities .. .
D an: Note that you saw Black's idea of ... �xb2 but planned to recap-
tu re with the rook on c3 anyway. This should raise a flag. Your earlier
" King-of-the-Hill" 1.li:lxc6 just wins the bishop pair, so it is much better
then Uk 2. Half a pawn is not bad.
Subject: True, but I lost the e5-outpost knight.
Dan: Well, although li:lxc6 was not the best move, all the grandmas
te rs who analyzed this position said it was a good move. Outpost knights
are great for things like winning the bishop-pair! Anyway, back to the
start. You did count material at the beginning - you counted the pieces
but stopped there. Much clearer would be to evaluate the position stati
cally before you analyze: Who stands better, by how much, and why?
Dan: For example, suppose 1.li:lxg6 led to perpetual check by 1.li:lxg6
hxg6 2.�xg6+ i> h8 3.�h6+ lt>g8 4.�g6+ i>h8 5.�h6+ . If so, would you
do it?
Subject: Depends on if l felt Black were better.
Dan: Exactly, but you never let me know! Most grandmasters at the
start try to get a feel which side is better (statically). That gives them a
"hoop" to jump through during analysis.
Subject: Yes, you're right I didn't do a static analysis. [evaluation]
Dan: For example, if they feel White is a lot better they are looking
for a move which leaves them a lot better. If they feel the position is
equal, then they are thrilled if they can force a line with a slight advan
tage, showing they were wrong. Theoretically, if your static evaluation
is perfect, then your PV's evaluation, if also perfect, should match it.
Does that make sense?
Subject: Yes. If you make no mistakes, your position can't get
worse.
Dan: Let's move on. You did pretty well when it came to picking
out a " King of the Hill". When you saw a good move, you looked for a
better on e. The main problems were: 1) Your analysis did not examine
all checks, captures, and threats before moves like Uk2, and 2) When
You did make a capture you didn't systematically attempt to find your
oppone nt's best recapture.
Subject: Yes, I found it hard work, so I probably held back.from
exa min ing every possibility.
=
Dan: For example, you would have to make sure Black's best reply
er l.li:l xc6, 1.li:lxd5, 1.ixd5, and 1.ixf6 led to a good position for Black
fo re settling for Uk2. And after 1.li:lxd5 instead of saying, "Now Black
has th ree r
ecaptures: 1...exd5, 1...li:lxd5, and 1...hd5; which would he
113
The Improving Chess Thinker
do?" you first assumed 1. Bxd5 and later 1...exd5, never mention ing
... lll x d5. Now that would make sense if 1.lll xd5 exd5 was so good for
Black that you needn't consider 1...lll xd5 but you did not make that
clear.
Subject: Yes, I need to be more systematic in looking along analysis
trees.
Dan: I would guess from reading in between the lines that you liked
Black's position better after 1.lll xd5 exd5 than you did after 1.E:c2 lll xc3 '
right?
Subject: Er, I can't quite recall.
Dan: Otherwise you would never play 1.E:c2 !
Subject: E:c2 felt safer to me . . .
Dan: But that's exactly what you need t o d o t o decide t o play U'lc2
- make sure your position after Black's best reply is better for you than
it would be after any other candidate and his best reply, right?
Subject: Yes, do the analysis tree.
Dan: So therefore 1.E:c2 lll xc3 is better for White than 1.lll xd5 exdS,
I would guess. The problem is that your process in showing this was
not clear - it did not look as though that was what you were deciding,
when that is exactly what you are supposed to be weighing: Do I want
the position after line A or line B? Does that make sense? Of course,
that only applies to an analytical position like this. In a non-analytical
position you play much faster and by general principles, usually. I am
going to email you World Champion Max Euwe analyzing this position.
As a math professor, Dr. Euwe is very systematic - compare what he did
with what you did and it should be very helpful in pointing out clearer
ways to approach the problem.
Subject: Okay, I will look forward to that!
Protocol A-2 (de Groot Ernie; adult; 1800 FIDE; -30 minutes )
OK, White has 6 pawns vs. vs. Black's 5 pawns, else mate rial is
same. The knight atf4 is attacking white's queen. White doesn 't ha ve
an immediate mate, also no safe checks. Can't ignore knight attack on
queen, as have nothing to seriously threaten Black with. See that the
rook atfB is loose but can't see easy way to take advantage of it. OK,
some possible initial candidate moves 1 . V9 d4, er ... 1 . V9 d2, 1 . V9 cS (don 't
like it), hmm, 1. lll e5 a possibility . . OK, take each in turn ...
.
1. V9d4, then ... 1 . . E:xj5! Forgot that the bishop at j5 was under a t-
.
114
Class A
ta ck by the rook, so have to hang onto it. New initial candidates 1. Vf! e4,
J . "lfff eS (loses c4 pawn?), 1 . Ci'i eS(??)
Look at Ci'ieS first. 1 . . . Ci'ixdS, 2. Ci'ig6+ @ gB and that's it. Can't do
li)e7+ so forget Ci'i eS possibility. Just remembered, ought to really get
a feel for who is better here. Looks like White has an advantage one
pa wn up, queen centralized, both minor pieces out, both rooks on open
files. Need to make the most of it. 1. VfleS Vflxc4, l . . . 'IJ.e4. 1. Vf!eS Vf!xeS
gxeS that looks goodfor White as can do 'iJ.ael...
-
Now look at 1. Vfle4. What about 1...dS in reply? Hits the queen and
uncovers an attack onj5 bishop by the bishop at cB ... Doesn't look good.
I see that dS or d6 is a possibility to consider for my VfleS initial move.
So .. 1. Vf!eS Vf!xeS 2. 'iJ.xeS and d6 . . . Not goodfor White ... Hmm, not only
.
I have to think about the knight atf4 attacking White's queen, but also
... d6 or ... dS. Might even have to think about l.VflcS... NO, that's no
good as after 1... VflxcS 2.bxcS 'IJ.xj5. So the position is proving a little
tricky ...
Looking at possibility of knight forks or bishop skewers or rook at
back rank but can't see at moment any way of luring Black's pieces
to their doom . . . At the moment, my best shot seems to be 1. Vfl e5 Vf!xeS
2. 'axeS d6 3.hcB dxeS 4. hb7... At the end of that I have two pawns
for the exchange .. but need to make sure position is quiescent.. . Hmm,
after 4.hb7 'iJ.bB, 5. 'iJ.xa7 getting another pawn? Can't see a better ini
tial try than 1. VfleS as 1. Vfle4 fails to dS, 1. VflcS to 1 . . . VflxcS and 2 . . . 'IJ.xj5...
think some more... Think about 1. Vfl eS d6... but that's OK after 2. Vflx;f4
'8xf5 queen moves away ... So my king of the hill is 1. VfleS (ugh) VflxeS
2. '8xe5 d6 3. hcB dxeS 4. hb7 'iJ.bB 5. 'iJ.xa7. At the moment no other
likely sounding first move comes to mind. . . recheck my best line .. .
Thinking 1.'iJ.eB, with 1... 'iJ.xeB in reply ... no, not getting anywhere .. .
OK, recheck.first line ... 1. VfleS VflxeS 'iJ.xeS d6 hcB dxeS hb7... Yes, I'll
go for 1. VfleS and press clock.
Dan If we can improve your analysis skills you become a better player,
and positions like this can force you to stretch yourself. Okay, let's
look at some key points:
l) You did
not explain why a simple move guarding the bishop like
l . Y>\1a5 was bad (or good).
115
The Improving Chess Thinker
3) After 1.%\ld4 Elxf5 you didn't look much to see if you could get away
with sacrificing the bishop - you seemed to assume that it was just
pretty bad.
On the other hand, you get and A for your analysis of 1.%\leS and,
indeed, the computer says that your PV is the 2nd best line for White
and does retain an advantage. Take a look at 1. %\lf7 and tell me what you
think.
Subject: Yes, I was looking at 1. %\!fl (and 1. %\laS)... That is, when
you mentioned these and not before! 1. %\!fl, clearly 1 . . . Elxfl loses to
2. EleB+ as the bishop at j5 covering escape square at h7. So 1. %\!fl, look
at 1... %\!dB but 2. %\lg6 looks good. Looks like 2. . . Elxf5 forced. So 1. V!ij7,
1 . . . %\ld6 coversfB and g6 . . . but 2. EleB puts the kibosh on it.. . Try l . . . CUe6
in response to %\lfl. . . 1 . . . Elxe6 looks strong . . . Yes, 1... %\!dB looks the best
defense for Black for 1. %\!fl... Thinking about 1. %\!fl %\ld6 2. EleB CUe6. . .
Black 's best reply 1.. .exd5, but after 1.hd5 li:Jxd5 2 .li:Jxd5 ixd5 3.ixe7
be said he wins the exchange when it is "twice" as good: he is winning
a piece. Full credit to A-3 for double-checking a line where he thinks
he is wi nning - but then he didn't find any corrections ! For if 1.ixd5
is indeed winning you would want to make extra sure - if so, the game
is basically over and if not, then the idea that you are missing might
mean th at the candidate is not even a good move! If for some reason he
thought 1.ixd5 exd5 were bad for Black (and I did not when I was his
level), then he certainly did not say so, or why. And if it were bad for
Black, the part of the "proof' where you show your leading candidate
is better than any other move, say 1.li:Jxd5, is missing as well. Compare
this protocol to how Euwe found 1.hd5 best in Appendix A. Euwe was
convincing; Subject A-3 less so.
Protocol A-4 (de Groot A; adult; 1840 ; 20 minutes)
Material: White is one pawn up [sic]. Weakness on dark squares
for Black's king. If the knight on dS is off, then the bishop is the only
one guarding d7, and lll d7 ca nfork rook and queen. The bishop on c6
and the knight onf6 which are guarding d7 can possibly be exchanged
on dS. I have a ha nging pawn on b2. Now consider moves. I have
no checks or attacks on the king. Consider J. li:JxdS, J . hdS, J . hf6.
Another is to get in lll d7 in some combinations. Another is J. li:Jxp.
Candidates: captures on d5, f6 with the idea of lll d7. So 1 . hdS then
l .. /:iJxdS or 1 ... hdS. 1 ... §J.xdS 2. hdS 3. lll xdS he7 with the idea of
.
12i d7. 2 . . . exdS 3. hf6 with the idea of 4. lll d7 so I am good. Two other
op tio ns: l ... li:JxdS 2.he7 lll xe7 and I cannot fork. I can consider the
sacrifice onp then ... 'fl,xp. If J . hdS hdS then I am happy - can get
in liJ d7. 1.hdS lll xdS no refutation so far.
de Groot A
White to move after 1.hd5 tll xd5
Missing 2.li:Jxd5 winning a piece.
117
The Improving Chess Thinker
He's not going to capture with the bishop. He can capture with the
pawn. On l . l°iJxdS he can capture with the bishop, knight, or pawn .
l. l"iJxdS I don't see anything good over there. Don't see any captures
on dS with the idea of l"iJd7 too appealing. So l. l"iJ e4 hangs a pa w n o n
b2 - don't see anything. I. l"iJ e4 l"iJxe4 is OKfor Black. 1 . hf6 If1 . . hf6 .
2. l"iJ e4 not really threatening anything. Maybe hdS. Not good. Over
all - I am a pawn up still - I can go for simplification [!]. Can I just
play l.b4? My position is better on the kingside. Maybe just simplify
- Oh! I am NOT a pawn up, so there is no reason to simplify (sile nt).
Kind of stuck but I have to play a move. So l.b4 to gain space a n d
potentially bring the knight to cS. Does Black have a threat? l . . . l°iJ xc3
helps me double rooks [?!]. He has a queen and rook aiming at that.
0K, so Ijust now don't like l.b4 because of 1 . . . l"iJxc3. Need to protect the
pawn. 1. l!,c2 maybe? Can double rooks on the c-file. That's an option.
Can't find tactics in exchanges over there. l. l°iJxc6 so knight on e5 is
good. No reason to exchange. Any tactics? l. l°iJxc6 can play l . 'fl.xc6 ..
or l...bxc6. 1... l!,xc6 2. l°iJxdS can play 2 ... exdS. OK. Idea : l. l°iJxc6 'fl.xc6
2. l°iJa4 If capture with queen can't play 2. l°iJa4 Yeah. 1 ... V9xc6 2. hdS
exdS 3. l°iJe4 and the queen on the sixth rank protects the knight. Have
to make a move. b2 is annoying. Want an improving move. Go back
to l.b4. l.b4 l"iJxc3 seems bad to me. Can move my queen to f3 on the
diagonal but the d4 pawn hangs. Let's see l. fi.. h 6 then l . . . l°iJxc3 or 1 ...
rook on f-file moves. Already .fifteen minutes. Back to l.b4 - protects
pawn and gains space - c5 an outpost 1 . hf6 but l... l"iJxf6. 1.hf6 ffi.x/6
2. l°iJ e4 don't want to let his bishop get to g7. What about 1. V9h3 with the
idea of fi.. h 6? But d4 hangs. OK. Hmm (silent). The line I'm thinking of
is 1. hd5. 1 . hdS hd5 is no good. 1.hdS l"iJxdS I'm OK: 2. he7 0ixe7
3. l"iJ e4 - can have a strong knight. I don't have a dark squared bishop
- my knights are OK. 1 . hdS l"iJxdS 2. 0ixe7 he7 then b2 hangs. I can
play 3.b4 and then play 0i e4 later. So 1. hd5 push clock.
At the end this protocol is remarkably similar to that of Subject A-3:
Subject A-4 did not consider 1.hd5 exd5 and he also played 1.� d 5
0ixd5? 2. he7 or 2.0ixe7 missing 2.0ixd5 ! winning a piece. Yet d esp ite
these lapses 1.hd5 emerged as clearly best. In chess it is not better to
be lucky than good, although on the way to being good one gets lucky
more and more often !
Notice that when Subject A-4 considered 1.l°iJxdS, he next stated: " . ..
he [Black] can recapture with the bishop, knight, or pawn." This is the
way to begin the kind of systematic analysis missing in almost all p r oto
cols in previous chapters. Unfortunately Subject A-4 then dismisses the
entire line without further analysis!
118
Class A
119
The Improving Chess Thinker
de Groot Ernie
White to move after 1.WleS WlxeS 2.!heS d6
Correctly finding the exchange sacrifice
120
Class A
2. El eB+ cJ;h7 3. Wle4 dS 4.cxdS li::i g 6 - don 't see anything else for Black.
4 , .. /1'J g6 5.d6 with the idea of 5... Wfxd6 6. Wic4 threatening cB+, WigB#.
What can Black do? Anything? 6 ... li::i e7 holds both. Also 6 ... '8f8 that
doesn 't work. 5.d6 ... Wlxd6 this variation does not seem enough for
Wh ite - check one last time [30 + minute warning]. Last variation
so mewhat good for White. 1 . WieS W!xeS 2. '8xe5 d6 3. hcB dxeS - Can
Black take on cB? - 4. hb7 '8ad8 5. li::i xeS. I really like 5 ... '8d2 6.j3 §1.fB
and my minor pieces are good. Can't get checkmated. Then push c
pawn with bishop on b7 controlling the c-pawn march c4-c5-c6. So
th at variation is good. 1. Wies hit clock.
This is a good example of "long analysis - wrong analysis." It is not
so much that Subject A-5 made many mistakes in his longer lines (al
though everyone make some!), it is that he overlooks that he is trying
to find the best move, not figure out everything that is going to hap
pen. The subject would be much more time efficient if he would hone
in on 1.Wie5 and 1.Wld4 and then simply ask himself "Based on the main
lines of each, which do I think is better for me?" and then just play
that move. (See the "progressive deepening" discussion in Section 2.3.)
For too long he tries to get into the intricacies of 1.Wld4 when much of
that information may not be needed. Although for 1.Wld4 quite a bit of
information is needed, there is always a practical point of diminishing
return, especially with the clock running. Either the main lines gener
ate sufficient pressure to make that candidate more promising than the
exchange sacrifice of 1.Wfe5 or they don't. That's really the main issue.
When World Champion Dr. Max Euwe finds Ui.:xd5 (see Appendix A)
he doesn't look more than two ( ! ) moves ahead in the principal varia
tion and decides he has enough pressure. Right before moving Euwe
states, "Much is still up in the air... " and then quickly moves. Instead of
deciding what is up in the air, he properly leaves this for future moves.
Euwe understood his goal is to find the best move possible, not to
fig u re out exactly how good it is. Once you determine the best move,
you are done. Any further analysis is just a waste of time. Of course,
sometimes you have to look very deeply to see if a move is good, but
that is not always the case. See Protocol A-7 for more discussion on this
concern.
121
The Improving Chess Thinker
2. 1'lxc3 !'lfdB 3. !'lfel fi.e4 No, that works: good for Black. 1 . l:iJxc6 Wfxc6 -
never mind - no goodfor Black. I /4(?] l:iJxc3 2. 1'lxc3. l /4 Wfxb2 2. hdS
l:iJxd5 3. he7 l:iJxe7 no good for White. 1. l:iJxd5 l:iJxdS 2.he7 lll xe7
kinda like itfor White. 1. l:iJxdS push clock [PV l. l:iJxdS hdS 2.hf6].
!'lxcl [sic]. I think l. hd5 i s winning b u t no, Black can play l...exd5.
122
Class A
de Groot A
White to move after 1 .b:d5 exd5
.
When you see a good move, lookfor a better one. Now 1. hd5 exd5 is
forced. Then/ canplay2. V!!j3 Then 2 . . . cJ;g7isforced[Can the bishop on c6
move?]. 3. hf6 hf6 4. /:LJxd5 hd5andlcan win the d-pawn . . . [The sub
ject spentadditional time examining the continuation of1. hd5 and then
played it; I am not sure ifI have the entire protocol.]
I will never forget the conversation after this protocol. I suggested
to the student that he could improve by keeping in mind that his goal
was to find the best move and it is not always necessary to spend a lot of
time figuring out exactly how good a candidate is. I read him the Euwe
protocol (see Appendix A) and emphasized the final paragraph, where
Euwe mentioned that "much was up in the air" but played the move
immediately thereafter anyway. There was a stark contrast between this
Subject A-7 and Euwe. Subject A-7 had correctly pinpointed 1.hdS as
the key move - and for the right reasons - but had continued exploring
it as no student has, before or since. After I explained how keeping in
mind the "finding the best move" would help him, my student protested
that without extensive analysis of 1.hdS he would not be able to find
out how good it was. Thus he could not determine whether it was the
best move without extensive analysis. I replied that extensive analysis
is sometimes necessary, but not in this case. Even if extensive analysis
were needed, that would require the player to periodically go back and
co m pare how good the positions were after the 1.hdS lines to other
li n es to see if indeed it were the best. Only ifyou have a choice between
two (or more) strong candidates would it make sense to analyze exten
sively before playing one.
123
The Improving Chess Thinker
For example, suppose you have examined all the reasonable ca n di
dates and know that the best you can possibly do with any of them , ex
cept one, is to get a slight advantage. But with that candidate you get at
least a bigger advantage; it might even be winning. You can confid en tly
make that move because it is the best possible, even though you do n't
know exactly how good it is.
I pointed out to my student that none of the Grandmasters in de
Groot's book felt it was necessary to look so deeply into what might
happen after 1.hd5. It wasn't necessary. But instead of helping him,
this made my student defensive (something I never want to happen).
He became indignant and refused to accept my advice. I felt bad about
his reaction, but to this day I also feel like I did try my best to help him.
The pain is all the more since this student obviously had impressive
talent for an 1800 player: to identify the key line so quickly and so well.
Yet something was retarding his progress ...
de Groot A
White to move after 1.�e4 �xe4 2 .b:e7 �xe7•
124
Class A
va riatio ns. So I can play 1.b4 - that strengthens the outpost on eS. If
I don't do anything what would he do? 1 ... 'i'J,fdB anyway. l.b4 'i'J,fdB
How does that do? I can do 2. l:LJj3 to protect my d4 if I have to. 1. l:LJc4
allo ws 1 . . . Wia6 so I think my move is l.b4 to threaten l.b5 or. . . l.b4
Push clock.
This is quite a bit of Hope Chess from a player rated so highly. Sub
ject A-8 does not consider whether Black has any forcing move (such as
1. .. l:LJ xc3) which might be difficult to meet after his chosen move l.b4.
subject A-B's overall feel for the position was not bad. After seeing that
i . l:LJ e4 probably wasn't safe (few players who considered 1.l:LJe4 were able
to see that Black's 2 ... l:LJxe7 recapture would allow the bishop on c6 to
guard e4), he deduced that 1.l:LJxc6 would make a later 2.l:LJe4 safer. This
type of good deductive analysis is not usually found in players rated
under 1700. The player had been close to FIDE 2000 but had semi
retired from chess during his middle age. Subsequent play on the ICC
will probably show this player's strength to be somewhat below 1800
FIDE.
Summary of Class A
Characteristics of this thought process level:
• While "B" is the class where the "Real Chess" thought process
first appears, at the "A" level it is more prevalent, although not
universal.
• It is clear that players at this level, on the average, put a lot
more thought into their moves. The reason is not just because
they know to take more time, but also because they understand
how to use that time to proper effect. It is one thing to play
slowly. It is another to be able to use that time wisely, analyz
ing lines that have a high percentage chance of affecting the
quality of the move. For example, unless one can move purely
by eliminating all the other moves by deductive logic (some
times possible in certain endgames or when facing a check or
other severe threat), then it is imperative to spend a certain
amount of your thinking time on the move you actually end
up playing. This key trait is seen more and more as the players
approach Expert and Master level.
•
As each higher level is reached, the players become better and
better at seeing what the opponent will do. This creates a side
125
The Improving Chess Thinker
126
Chapter 9
I exch ange the pieces and I am up a pawn - OK. J. Y!iP Wid6 2. :1'1.eB
ltle 6. Yea h,forced. 3. :1'1.xfB White is ahead in development with a much
bette r ga me. ... l1Je2+? 1. Y!ip Yf1 dB looks best - rule out 1 . . :1'1.dB 2. :1'1.eB+
.
'il,xeB 3 . V!fxe8# 1 . . . :1'1.gB again : 2. :1'1.eB my best - not as certain. 2 . . . l1J c6?
1:'0· Maybe 2 ... g6. 1. WiP :1'1.gB 2. :1'1.eB same problem. Same threat;
in most positions it(the defense) does not work. So 1. YffP V!JdB only.
127
The Improving Chess Thinker
Problem: both my queen and bishop are attacked. The queen has no
good squares (groan). This does not look very good now. 2. Vfie7 no. It
all looks bad. Starting to think I may be in trouble here. Any tricks ?
1. 'l'l,eB? Doesn't look very good. Re-evaluate. Anything tactical I missed
somehow? 1. V!ie4 d5. Maybe I should be looking at something else al
together. 1. V!ip V!idB 2. V!ie7 V!ixe7 3. 'l'l,xe7 'i'J,xf5. Down a piece. 4 . l'U d4 ?
Can ! take advantage of the bishop being undeveloped? If l. Vfie5 d6 no
good. 2. V!ixf4. 1 . . . V!ixe5 2. 'l'l,xe5 d6 3. hcB dxe5 4. hb7 doesn't lo ok so
bad - picking up the bishop on cB and the pawn on d7. Pretty sure J
have to play 1. V!ie5. Only used 12 minutes (equivalent to six at a two to
one ratio for thinking out loud). 1. V!ie5 V!ixc4 is annoying but I am not
in danger of losing a piece. 1. V!ip was so pretty, too! But not against
1 ... V!idB. 1. V!ia5 V!ixa5 2. 'l'l,xa5 b6 Oh! I have 3. 1'..e4.
de Groot Ernie
Black to move after l.Vfia5 V!ixa5 2.i::!xa5 b6 3 ..ie4
Subject E-1 spotted this key idea but I didn't!
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Expert and Above
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The Improving Chess Thinker
1 ... Viixb2? Suppose 1.g4 'il.fdB. Are there any other Black candida tes ?
Don't see [!]. Black threatens l ... Ci:Jxc3 followed by . . . Vfixb2 and is a
piece up [?}. l.g4 V!ixb2 2. 'il.f2 or 2f4 Ci:ixc3 3. 'il.xc3. So g4 is prema tu re
or not good at all, so I need to deal with b2 (silence). l. 'il.c2 - I h ave
more active pieces or l.b3 or J.b4 possible; fibl is possible ijb3 but n ot
likely. l.b4 or l. 'il.c2 possible. l.b4 weakens c3 badly - don't believe he
can take advantage of that: J.b4 Ci:ixc3 2. 'il.xc3 Ci:J e4 big problem. So
no l.b4. How about l. 'il.c2? It guards the b2 square - tidy and tigh ;
- no major threats that will kill me here. 1. 'il.c2 Ci:ixc3 with the idea
of ... 1;.a4. What other possibilities for Black? l. 'il.c2 'il.fdB 2. 'il.fcl iss ue:
2 ... Ci:ixc3 - never mind - it's OK. Would I lose the d-pawn ? No. J.'i'k 2
'il.fdB 2. 'il.fcl and my development is completed with a typical isolated
queen's pawn game. I rate the position dynamically equal [good]. How
do I move forward after that? l. 'il.c2 'il.fdB 2. 'il.lcl...? (silent). I don't see
any major threats for Black orfor White - I can move forward. White
moves l. 'il.c2. Blunder check and make l. 'il.c2, push clock. (PV=l. J;l,c2
'il.fdB 2.'il.lcl with approximate equality).
A very strange protocol for a 2000 player. Subject E-2 hardly con
sidered any of his forcing moves, not 1.Ci:ixdS or even 1.Ci:Jxc6 winning
the bishop pair. To spend so much time on the very strange 1.g4? ! with
out investigating the more forcing captures is original, but not indica
tive of what most players at this level would do. The best way to meet
1.'il.c2 is 1...Ci:Jxc3 when White needs to find 2.Ci:Jxc6! to stay in the game
(although Black is still slightly better). Instead, if 2 .bxc3 then 2 . . . �e4 is
a winning skewer. If 2.'il.xc3 then 2 ... Vfffxb2 is very good for Black and,
finally, if 2.Vfixc3 then 2 ... Ci:Je4 wins but not 2 . . ..b:g2?? 3.Vfffxc8, a line
missed by several players who assumed the discovery on the queen
would automatically win.
The next subject woke up early to provide a protocol.
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Expert and Above
So J ca n't
play 1. 'il.eB - I like spectacular moves. So I have to move
my qu een. What about 1. W!.fl using the 'il.eB idea? 1. W!.fl threatening
2. 'l,ffxjB +. He has no checks to discombobulate that. Defend the rook or
move it. 1 ... 'il.dB 2. 'il.eB+ finishes that. So he would have to play 1 ... W!d6
2. Y!. eB atta cking the rook twice - not a bloody thing he can do about
that - tha t's about it. It looks like 1 . . . 0i e6 'il.xe6 pretty much.finished off
the kn ight. Yeah, I am going to play 1. W!.fl. Push clock.
Unfo rtunately, it was probably too early for Subject E-3. As an Ex
pert you would not expect him to miss both 1.'il.e8?? 'il.xeB - which he
eventu ally did find, and also 1.�f7? �dB! which he did not, but Subject
E-1 did.
de Groot Ernie
Analysis: White to move after 1.�f7? �dB!
ning a piece as the queen and bishop are both attacked, and 2 .W!e7 W!xe7
2.l'!xe7 'il.xf5 3.'il.eB+ ©h7 is not nearly sufficient compensation for the
piece for White. I told Subject E-3 to keep in mind that if he thinks he
has found a winning move, slam on the brakes and take extra time to
make sure it is really winning: if so, then the extra time spent will not
hurt him ; if not, then the reason why (in this case l...V!id8 ! ) might turn
out to be so important that the seemingly winning move might not even
be good. Even though he thought 1.V!if7 won, Subject E-3 did not follow
that advice, or Lasker's Rule to look for a better move. If you have time
and don't do either, you had better be sure the win is there! After the
� ercise, Subject E-3 felt a little sheepish at not doing so well (partly
om not getting enough sleep), and asked to do it again:
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The Improving Chess Thinker
is not playable and so 1. ltJ b5 f4 2.gxf4 Vfig6 3. ltJ bc3 ltJef6 then instead
of 3 ... ltJ df6 to stop White.from exchanging on e5. He wants to keep e5
open. Now White can 't take on e5, so 4. <tlhl with the idea of5. '8.gl with
my own little counterattack. Pretty happy with that - don 't want to
see Black start to attack, so I don't think 1 . ltJ b5f4 is so hotfor Black.
After 1 . ltJ b5 if1. . . Vfih5 - very "Dutch-like" - trying to.figure out what to
do (short break) 1 . CiJ bS W!h5, so l look at the reason ltJ b5 is to get �c3 to
oppose the diagonal and stop pawn attacks: 2j4 e4 3. ic3 - he doesn 't
want to exchange. So 3 . . . ltJdf6 and I don't want to allow . . . ltJg4 so I
have to play h3: too many weaknesses for White: ... <tlhB and . . . '8.gB to
attack the g-pawn. So maybe we consider 1 . ltJ b5 or lf4. Pawn mo ves
create weaknesses. I can move the queen and he can move to the king
side - good spot. I can put the knight on e2 somewhere.
Maybe 1 . ltJ cl looks . . . Then if J . . j4 Umm. I have three defenders
. . . fJ. 1 . . f4 2.j3 V!ig6 then 3. ltJe2 right back where I started however
3 .. jxg3. Would almost rather be Black here; White is holding on here.
Then . . . ltJdf6 to open the bishop. Then . . . ltJ hS. So I have to come up w ith
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Expert and Above
so m eth ing. Might want to play the bishopfrom e3 tof2 and be OK. e.g.
!tl hS if2 . Then White is kinda OK. Don 't care for this position - I
�ould rather be Black here. Umm (silent) I don 't know.
It's kind of a closed position but I prefer the [l f4 e4 liJdl} 2 ... liJdf6
3.ltle3 have a n ice blockade.
de Groot Shafritz
Black to move after 1.f4 e4 2.liJdl liJdf6 3.liJe3
Then Vf!a4 or Vf!a3 and then b4 and do that. I don 't know. He has
to play ... lf4 e4 2.liJdl liJdf6 3. liJe3 hS. I can hold that position with
4. Vf!a3. If he plays 4 ... liJg4 then 5.b4 and Ifeel like I am doing some
thing - he can 't take me. He can play 5 ... id4. Having ... Umm - Trying
hard to imagine the position (silent). Well, I'm looking at the other
alternatives - they were too fluid and helped Black. Here I may have
a chance and block the attack: 4. Vf!a3 id4 - two pieces attacking e3,
two defending - can 't take the c-pawn because of the bishop on d4.
Then I've got to get rid of the bishop with 5. liJxd4 cxd4 then got to
move the knight somewhere like 6. liJ c2. Then he has those pawns - I
ca n blockade and try stuff like c5. He has to defend the d-pawn and
can 't do that. I think I am OK here.
Go back to lf4. I think I would play l f4 then l . . . liJ df6. No, he can 't
- then 2.fxe5 so maybe l . . . liJ ef6 (silent). The d-pawn is not doing
a nything so 2. liJ b5. If he goes something like 2 . . . Vf!e7 that is bad - the
�night can get to c7, so l. .. liJef6 2. liJ b5 liJ e8 to protect cl and d6 so liJ b5
18 good against liJ 8f6. lf4 liJef6 2. liJg5 liJeB 3.jxe5 liJxe5 then 4. liJf4
both sides have nice postsfor their knights. My knights are well-placed
- that 's good for White - the knights have good squares. Try to get
b4 i n - ne ither White nor Black can be successful [in this line] on the
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The Improving Chess Thinker
kingside. The plan is that after 4. liJf4 the idea is to tie up the king side
- since he [Black] is stronger than I am there. Then I have the idea of
Vfia3 and b4, exchanging pawns - I am making some queenside move
ment there. 1J4 - he can't move the knights. 1 J4 V!ihS 2.fxe5 Now I ca n
get squares for my knight if 2 . . dxe5: If he plays .. J4 then I ge t /:iJ e4
.
and if he gets ... e4 then liJf4. So those pawns are just hanging there o n
e5 andj5. lf4 f;.h6 - can 't take him [pin on bishop on d2]. Hm m. So
he has to go back to 2. Vfic2 [At this point I gave a 35 minute warning.]
Don 't know. What would he play here? So many moves. Comfortable
blocking thef-pawn - to be honest, I don 't see. l . liJ b5 seems good, but
I can always go liJ b5 so I would play lf4 push clock.
Well, perhaps feeling chastised by playing a little too superficially in
E-3, the Expert more than made up for it in E-4. I think protocol E-4 is
somewhat a case where a player was trying too hard to look deep in some
lines analyzing how good a move was, without keeping in mind that he
only has to find the best move (as was discussed in the comment for
Protocol A-5). True, sometimes you need to look deeply to know exactly
how good a move is. But other times you don't really have to know to
that degree, and the extra depth of search wastes time. This admonition
is especially true when the moves you are considering are not forced.
Many of the lines that Subject E-4 considered for Black were "tries"
rather than forcing sequences that were immediately dangerous. It may
be enough to see that they are not dangerous and save the time for later
in the game, when truly dangerous lines appear on the horizon.
Summary of Expert
Characteristics of this thought process level:
• I once read about an experiment where researchers performed
EEG's on players of different strengths to determine which
rating levels used which amounts of analysis vs. memory to
determine their moves. The researchers made the distinction
by the activity in various parts of the brain. Their conclusion?
The players that do the most analysis are Experts! Playe rs b e
low Expert tended to do less and less analysis. Players ab ove
Expert relied more and more on their memory. In other wo rds,
Experts know how to analyze and do it quite intensely. As th ey
get more expertise and rise in rating, they recognize sim ilar
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Expert and Above
2 0 08 World Championship
Kramnik-Anand
White to move
Kramnik had 23+ minutes remaining until the first time con
trol and had thought several minutes on this move (the unofficial
Internet Chess Club clock went down from 23:45 to 16:11 for this
move) before deciding on the critical line of sacrificing a piece with
29. � xd4? Anand thought for only about 2 112 minutes before see
ing the hole in Kramnik's play and, after Black's move 29 ...Y!?xd4!,
both players rattled o ff the remaining moves very quickly: 3 0 .l::!d l
�f6 31.fui:d4 �xg4 32.gd7+ Not best but already too late. 32 ...
lt>f6 33.gxb7 gel+ 34..ifl �e3! The fly in the ointment. 35.fxe3
fxe3 and Kramnik resigned:
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The Improving Chess Thinker
2 0 08 World Championship
Kramnik-Anand
White resigns
- which shows that although these type of "big" analysis errors occur
less and less as the level of play increases, they never entirely disappear.
• Experts are usually more thorough and accurate than "A" play
ers. They know where to extend their analysis and have a better
feel for which replies are critical. While this is true for any set
of levels, the lack of consistency and thoroughness for levels
below "A" makes the contrast more clear between Expert and
"A" since both know to take their time to look for the meaning
ful lines and do it fairly consistently.
Improvements to the thought process that would help in getting to
the next level:
• Expert is the level where aspects such as opening knowledge
and evaluation start to matter much more. By doing whatever
it takes to improve their evaluation function (such as analyzing
with strong players, comparing their evaluations of positions
to those of computer engines, reading appropriate books, etc ),
experts would be able to take some of that extensive an alysis
and provide more meaningful conclusions. Result: higher play
ing strength.
• Experts often get into time trouble due to their intense analysis,
so practicing good time management would help many at this
level.
• The observed difference in planning and judgment between
expert and master is high. Therefore, one of the best things an
136
Expert and Above
de Groot A
Black to move after l . .!Lixd5 .!Lixd5 2.hd5
The master easily deduces that 2 ... hgS is forced .
... then t/J d7 is possible. So then the knight is trapped and fJ.xfJ. is
possib le. So J . t/J xdS t/Jxd5 2.hdS hg5 3. E!xc6 gives the d7 square. I
sort oflike that idea. 1. t/JxdS exd5. I guess he would take back with the
pawn ifI took 1. t/JxdS. Ah! Then maybe 2. V!Jj3 and he has trouble hold
ing the knight onf6. So the only other trade is l.ixj6. I don't see how
tha t leads to a whole lot. So I would probably do 1. t/JxdS push clock.
[PV= J. t/Jxd5 and I didn't see a good continuation for Black].
Arou nd the same time he performed this protocol, Subject M-1 beat
GM Hikaru Nakamura in a tournament game - a huge upset! In this
protocol he easily finds 2 . . . hgS after 1.t/JxdS t/JxdS 2.hdS - in my
exp erience almost no player rated under 1800, in a total of hundreds
of subje cts, has ever calculated this critical move. However, after that
sharp find his analysis is a little vague. Somehow he reaches the conclu-
137
The Improving Chess Thinker
138
Expert and Above
Wait! l ... CiJ e4 2. l!lb2 CiJxj2 could make a huge difference. What does he
do? Oh wait! CiJ b5 defends c3 - embarrassing with CiJ c3. l... CiJ e4 just
looks silly. Hmm. Now I like the position less and less. I want to play
J eS - positively I almost have to do it. 1 ... eS 2. hcB 'iJ..fxcB 3.dxeS does
.•.
1 ... h6? Probably a decent waiting move. l.. .e5 2. hcB 'iJ..fxcB 3.dxeS
and I see no move for Black so I return to general principles so I play
J... fi.d7, push clock.
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The Improving Chess Thinker
Can we open the h-file? Give rook...So 1 ... h5 or 1... Wg7. Hard for
White to organize his position. 1.. .h5 most dynamic. Hardfor White to
ignore that. Can I recapture with the pawn and go to h3? l ... h5 2.gxh5
©g7 3.hxg6 '8h8+ 4. Wgl not too impressed by that for Black. Hmm.
Strange position. 4 ... !J.. h2 + 5. ©fl !J..f4 and it's hard for White to do
anything. 4 ... !J..h2 + 5. ©fl !J..f4 what does White do? He can just push
pawns in the absence of a follow-up. My guess is that White is faster:
1.. .h5 2.gxh5 gxh5. Incredibly hard to stop the bishops. Hmm. Hard
for White to find anything to do at all. 1.. .h5 2.gxh5 gxh5 3.c4 'fl.dB so
4. '8adl. Doesn't look that great: 4 ... '8d4 White can play ©gl and meet
h3 with g3. Another idea 1... '8b8 White guards and then lift rook to
kingside. l . . . '8 b8 2.b3 '8b5. Even there, doesn't seem I am going to ge t
anything concrete. l ... '8b8 2.b3 '8b5 complicated. 3.c4 '8g5 4.d4 '8xg4
5.d5 - quite awkward, actually. IfI can 't get a concession on the atta ck
on the g-file. If White gets in d5 things will be bad for Black. 1 . 'f!. bB
. .
2.b3 '8b5 3.c4 '8g5 4.d4 does not look goodfor Black. Not so easy for
White either. If pawns advance they can be blockaded more easily . I
do win a pawn after all. ... ©g7. White has to commit himself to a p la n.
Best case ... '8g5 ©hl '8h2. Then White has a problem. Then g3. No t so
easy: '8g2+ and ©fl so what? Oh, the idea is ... '8hl# . ... '8h2 .f3. Wha t
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Expert and Above
ha ve I gained from this venture? I can push the g-pawn down. This
takes 1-2-3-4. One free move for White without captures and two more
to push pawn to g4. Implies he will play c4, d4, and dS plan and bishop
is dead. With the h-file attack rather do 1... <bg7. Only other thing is
J f!,bB 2.b3 f!.bS. Doesn't matter - can 't stop l . . . f!.bS-gS. Threats to a7
•..
n ot relevant since I can play ... as. ... �d7? . . . hg4 f!.e4 wins bishop. I
get thefeeling White is slightly better overall.
1 ... f!.bB 2.b3 f!.bS 3.c4 f!.gS 4.d4 I can at least cause some trouble - dan
gerous for Black to abandon the back-rank away from the queenside.
Well, I think I prefer White here, but so far it looks like 1 . . . f!.bB. I
might start and wait for some en passant play. Another weird idea:
march the king to grab g4. l ... f!.bB makes things worse there, so
1 ... © g7. It's a nice idea; it's not so easy. White would love to sac the
exchange but he can 't afford to do it. 2.c4 f!.dB 3. f!.adl f!.d4 4. <bgl
un rav els the king. 4 ... �d6 S.j3 �cS. Hmm . ... hS still presses upon the
kingside. So l . . . <bg7 gives both ideas . . . hS or . . . f!.f6 . . . <bgS so more
flexible than l . . . f!.bB. Choosing between 1 ... <bg7 and l ... f!.bB. Well, ah
- this is basically a race. Eventually White will mobilize the pawns so
I would play 1... <bg7. Last check: 1... <bg7 no other hot ideas. Sharpest
is 1 ... hS 2.gxhS gxhS 3.c4 f!.adB 4. f!.adl f!.d4 maybe that's better than I
tho ug ht. l...hS 2.gxhS gives up d4. Maybe equally or more significant.
... h4 d4 f!.dB c4 h3 dS and I'm out of commission. Hmm. 1. .. <bg7 I guess
�.d4 is White's move. 2. . .hS 3.gxhS f!.hB 4.c4 f!.xhS+ S. <bgl with the
idea of d.S. Black is the tiniest bit too slow. So still 1 . . . <bg7 or 1... f!.bB so
l . .. © g7. Push clock.
141
The Improving Chess Thinker
One error I noticed in the FM's analysis was that he often bec ame
fascinated with his apparent main line and looked really wide an d deep
within it, at the expense of looking wider earlier. Interestingly, I am
reading GM Andrew Soltis's great book The Wisest Things Eve r Sa id
About Chess, and # 112 is "It is more important to look around th an to
look ahead."
Notice that Subject M-3 feels that he is worse in de Groot B and thus
knows to try to use his bishop pair for a kingside attack. This type of
general knowledge, when used properly, will create a "mini-plan" which
will drive the analysis. In other words, he is first figuring out what Black
needs to do and then trying to find moves to meet those needs.
142
Chapter 10
Th e Thinking Ca p
10 . 1 I ntroduction
This chapter addresses various aspects of the chess thought process:
1. What it is
2. What are the component parts
3. Why it is important
4. How it varies from individual to individual
5. How it is learned incorrectly by almost all
6. How it can be re-learned to improve your chess play
7. How it is measured
8. How it relates to other important issues, like Time Manage
ment
9. Exercises you can do to practice a good process, etc.
Let's start at the beginning. Chess is a thinking game, so obviously
your thought process is an extremely important part of your chess pro
ficiency. Yet almost no one is initially taught a good thought process, so
almost all beginners develop bad habits that must be overcome if they
want to become stronger players.
Normally, when someone learns chess, all they are taught is:
1. How to set up the pieces
2. How the pieces move
3. Basic rules such as checkmate and some draws (like stalemate
or insufficient mating material), and
4. Some tips, like "Keep all your pieces safe," "In the opening,
don't move your Queen out too early," and "If you see a good
move, look for a better one."
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The Improving Chess Thinker
This is all good and adequate to help a beginner start playing and
enjoying the game. However, it does postpone the important questio n :
"Once your opponent makes his move and it is your turn, what is the
process you should use to efficiently and effectively find and make your
move?"
Great players do not all use the same process. For example, GM Vic
tor Korchnoi is known as a meticulous calculator, while World Cham pi
on Mikhail Tai would play the same positions primarily on instinct and
judgment. But all good processes possess common basic elements, such
as not allowing one's opponent to make a one-move threat which could
not be parried. If they did not have this element, then you or I could oc
casionally beat a Korchnoi or Tai just by threatening a checkmate that
they could not defend against. However, they would never allow us to
make such an unstoppable threat unless in severe time pressure - and
probably not even then !
Moreover, a good thought process must be subconscious, because if
one has to think about how he is thinking, it interferes with the process!
For example, when you first learned how to walk, your brain spent a lot
of processing time trying to figure out how to prevent you from falling.
But once you got the hang of it, you no longer consciously thought about
keeping your balance. Now when you walk across the room you don't
think about which foot to move next or which muscles need to be used
in order to do so.
But when you develop bad habits in your chess thought process and
become aware of them, for a time you need to adjust your process. This
requires conscious effort. At first this intrusion into your chess thinking
is awkward, and possibly counterproductive. However, once you play
many slow games and have a more effective and efficient process down,
you think about the improved process less and less until you just do it,
with markedly improved results. More on this as we proceed.
Before we go any further, let's introduce some definitions, since
there are no standard ones and chess authors tend to use some of these
terms differently:
Analysis The part of the thinking process in which you say to
-
144
The Thinking Cap
White to move
145
The Improving Chess Thinker
White to move
White to move
For example, in the diagram White is considering his moves, but any
move that would allow Black to play 1. "e'h3 with a further unstoppable
••
killer move.
Time Management The process of managing one's clock ti me so
-
as to find the best moves possible in the given time limit. (For mo re on
time management, see Chapter 11.)
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The Thinking Cap
White to move:
so o n ran into some trouble (if 3.lll xb3 1/!Vb2) and was losing at one point,
al tho ugh he later pulled out the win.
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The Improving Chess Thinker
148
The Thinking Cap
e ach side) is called the Principal Variation (PV). The "11" on the left
in dicates how many half-moves deep the computer is currently search
in g, the "(1/42)" means that it is analyzing its best current move out of
the 42 legal possibilities, and the "+0.83" means the computer thinks
Wh ite is better by about 0.83 pawns in the PV.
But once the engine finds a move it considers better, the first move
of the sequence changes:
11 ply (7/42) + 0 .98 19.ll!adl d5 2 0 .cxd5 ll!xd5 21 .tt'2
•
... and that means the new King of the Hill is 19.l!adl. Note that the
new evaluation, in this case 0.98, must be higher than 0.83 or it would
not have changed its King of the Hill.
Humans don't think in this manner, but their intent should be simi
lar: Consider reasonable moves, assume the opponent's best replies,
evaluate what will happen, and then compare this evaluation with the
one you estimated with your current King of the Hill. Replace your King
of the Hill if the new move results in a superior position. Given the situ
ation and the time control restraints, continue for a reasonable amount
of time and then play your King of the Hill. (For more, see the discus
sion about ''Trigger Two" in Chapter 11.)
10 .3 Is It Safe?
While a good thought process is flexible, there are common elements. A
checklist you might use after your opponent makes a move is:
1. Is his move legal?
2. Am I in check?
3. Can I checkmate him by a series of forced moves? (If so, noth
ing else usually matters . . . ! )
4. I s his move safe (for him)?
5. What are all the things his move does? (In other words, how
does his move change the position, and what can he do now that
he could not do before? What are his threats for next move?)
6. What are my candidate moves?
.. . and so on.
. For now we are just going to consider the fourth item on this list: "Is
his m ove safe for
him?"
• While reviewing my students' games, after some moves I blurt out,
He ca n't do that - it's not safe ! "
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The Improving Chess Thinker
Black to move
The bishop is not safe because Black can perform a simplified "No
ah's Ark" pattern trapping the bishop with 4 ...b5 5 . .ib3 c4.
In many cases where a clearly unsafe move was made in my students'
games, neither my student nor his opponent realized that the piece was
not safe! They were too busy asking themselves other questions, like
"What does that move do?" or "What are his threats?" or "What are my
candidate moves?" When I show a position to a student and ask, "Black
has just moved X. What should you do as White?" the first thing they
usually do is look for candidate moves. This may work if it is a "Wbite
to play and win" problem but, in a game, looking for candidate moves
before you check for the safety and purpose of your opponent's move
can be disastrous. If a piece has just been made unsafe, I almost al ways
spot that first, but my student sometimes sees the problem only afte r
I bring the issue to his attention. The fact that sometimes they d o s ee
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After this error Black often becomes so fixated on the new "threat"
to fl that he fails to notice that the knight that moved to g5 was is no
longer guarding d4. Since fl is adequately guarded and 9.�g5 has
made the pawn on d4 unsafe, Black should just calmly capture it with
9 �xd4. But instead he often plays an unnecessarily passive move
•••
like 9 . . e6? From this example, you can see that you should not only ask
.
Yo urself if the moving piece is safe, but if the moving piece is leaving
so mething else unsafe.
Another mistake many players make is to break off analysis in the
mi ddle of a forcing sequence (captures, checks, threats) and to evaluate
the positi on before reaching the end of the sequence. This is called a
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quiescence error because they think the position where they stop and
evaluate is quiet when it is not. Consider the following example:
White to move
Black has just played U'!d8-e8. White might calculate the sequence
of captures on d5 and think that Black has removed his own guard as in
the previous example, but the d5 pawn is still safe because if 2.�xd5??
�xd5 3.llld5? l'!el#. For White to stop his analysis after 3.l'!xd5 and
conclude that he is up a pawn is a quiescence error because he is not
searching one move further to see the checkmate on el.
Sometimes players assume an opponent's piece is safe, but they don't
consider all the key lines and see that the entire capturing sequence is
good for them. An excellent example of this occurs in the Ruy Lopez af
ter 1.e4 e5 2.�:f3 �c6 3 . .ib5 a6 4 . .ia4 �f6 5.0-0 .ie7 6.l'!el 0-0?
7..ixc6 dxc6 8.�xe5 Y:Yd4 9.�:f3 .ig4??
White to move
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3. Not only deals with opponent's threats from the previous move
but, before making their move, also makes sure that the oppo
nent will not have any checks, captures, or threats that cann ot
be met after that move, and does this check on every move pos
sible/necessary.
Several years ago I published this thesis and dubbed these th ree
levels of thinking Flip-Coin Chess, Hope Chess, and Real Chess res pec
tively. Defining these levels in relation to threats was published in my
book Looking for Trouble.
Let's take the "killer move" example from 10.1 and apply it to the
thought process definitions.
White to move
Suppose White sees that Black is threatening his knight. That means
he is not playing Flip-Coin Chess since he did see Black's threat. But now
suppose he is playing Hope Chess and decides to save the knight with
1.<tlxe4? Then after 1 Y:rh3 White would be unable to stop the threat
•••
ened checkmate on g2. If White were playing Real Chess, he would see
that Black is not only threatening his knight, but also 1 Y:rh3, and would
•••
try to find all the moves which would stop both. As the reader may al
ready have seen, the best way to do that is 1.gds+ Y:rxdS 2.<tle6+ with
a good king and pawn endgame. To reject 1.gds+ because it is not safe
would be a quiescence error.
Perhaps Hope Chess was a bad choice for the middle level, because
many readers confused Hope Chess with the common "hope" problem
of making a threat and hoping that your opponent will not see that threat,
or, similarly, making a bad move and hoping the opponent makes a wo rse
one. I have dubbed these mistakes (they are not thought processes as
much as they are bad habits within a process) as just Bad Chess or p er-
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haps even Hopeful Chess, but not Hope Chess, as defined in #2 above.
Flip-Coin Chess describes the thought process used by most young
sters right after you teach them how to play. They haven't developed the
ab ility to anticipate their opponents' moves, and the winner is usually
the one who makes more, or larger, threats that are duly ignored. At this
level of play, threatening checkmate, no matter how bad the move is
otherwise, is often rewarded - which of course leads to bad habits.
Hope Chess is practiced by 99%+ of the adults who do not play in
tournaments, and by almost all tournament players rated under -1600
USCF. I have run into several players rated - 1300 who tell me that they
h ave read my material on Real Chess and are now happy to announce
they no longer play Hope Chess. Unfortunately, upon testing them, it
turns out they still play Hope Chess (else their rating would not remain
at 1300). When I find evidence of Hope Chess in their play and explain
the concept of Hope Chess to them, their most common answer is, "Oh!
So that is what Hope Chess is! I thought it was ... " and then they go on to
describe something else, often Hopeful Chess.
I have had a few strong players tell me that my theory is wrong be
cause they do not use what I describe as a Real Chess thought process.
But upon inspection it almost always turns out that they actually do,
or at least they incorporate the minimum criteria for Real Chess. For
example, if you don't play Real Chess, then you often allow unstoppable
threats by your opponent. Strong players rarely allow such threats
and, therefore, must use this aspect of Real Chess to reject candidate
moves that allow them. However, they may not realize they are using
this process because they have been doing it so automatically for a long
time and are not consciously looking for all upcoming checks, captures,
and threats. Otherwise, any 1300 player could occasionally beat a very
strong player (say an IM or NM) who allows such an unstoppable
threat. Unless the strong player is in severe time trouble, this happens
so rarely that we can easily conclude that strong players avoid unstop
pable threats, consciously or not.
It becomes natural for strong players to think, "Suppose I make
move X, then what will he do? Suppose he then plays Y, threatening Z,
what can I do?" If the answer is "I have no defense against Z, so I would
lose," then they discard X as a candidate. Of course it takes good board
vision and analysis skills to quickly recognize all of the forcing Y's that
the opponent can do to you, and, further, to figure out whether the re
sulting threat Z is stoppable or can be allowed. There is a great amount
of skill involved, which is one small reason why the range of Real Chess
Players is so very large (approximately 1600 to 2800).
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Bottom line: if you don't use a Real Chess thought process, you
probably will never be a strong player. However, even if you do practice
Real Chess, there is no guarantee that you will be a strong player either!
You still have to learn about all the other important concepts that mo st
players study: openings, endgames, pawn structures, planning, tactical
patterns, etc.
One key to graduating from Hope Chess to Real Chess is checking
for upcoming danger on every move, and notjust most of the time. For
example, suppose you "only" play Real Chess on 95% of your moves but
on the other 5% allow unstoppable threats. Assuming the average game
is 40 moves, twice each game (5% x 40) you open yourself up to an im
mediate loss. If you allow these two oversights each game, your rating
will be much lower than if you play Real Chess on every move. After all,
it only takes one bad move to lose a game! If you play 1700 strength for
38 moves but on two moves play at only a 500 level, what do you think
your average playing strength will be for the entire 40 moves?
It is not a mystery that players who read many books and accumulate
decent chess knowledge often lose to players with much less knowledge.
The "well-read losers" can attribute their losses to talent or luck (usu
ally the latter! ), but often they are simply not playing Real Chess. This
also explains why 1900 players with relatively little chess experience
(but who are "good game players") can easily beat 1500-1600 players
with far more experience - the two main reasons are tactical ability and
a better thought process.
What does it take graduate from Hope Chess to Real Chess?
1. The knowledge of what Real Chess requires.
2. The desire to do it (if it is fun, you will).
3. The opportunity to practice it (slow games at 90 minute or
more per side are helpful).
4. Practicing it until you don't have to think about it - this is actu
ally one of the easier parts, since at first you will think about
your process and it will be distracting, but if you play enough,
checking for danger becomes subconscious, like walking.
5. Practicing Real Chess consistently, persevering move after
move, game after game. There is a fine line between desire an d
being careful - no doubt, naturally careful players have an ad
vantage, just as players who are naturally good with any chess
skill also have an edge.
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For this reason, when you are searching for your best move or co n
sidering your opponent's best reply, you want to start with (or assume)
the most forcing moves, which are almost always checks, captures, and
threats. Although most checks are more forcing than most captures and
most captures are more forcing than most threats, this is not always the
correct order of how forcing your potential moves may be. For example,
a threat to mate-in-one on the next move is often more forcing th an any
capture, and even some checks. Therefore, when searching for forci ng
moves, always consider mate threats near the top.
The Real Chess thinking process requires a player to see if his candi
date move is refutable before considering it further, much less playing
it. At a minimum, this usually means asking:
"Suppose I make this move. Then what are all my opponent's forcing
moves in response, and can I safely meet all of them?"
At this point you consider each of your opponent's checks, captures,
and threats, making sure you have an adequate answer to each. If you
do, then the move is plausible and it may remain a candidate move.
However, not all forcing moves are good moves, and some bad
looking moves are often actually good moves because of their forcing
nature. Let us consider two examples. The first is problem #225 in the
first edition of John Bain's excellent book on beginning tactical motifs,
Chess Tactics for Students:
The answer is 1.!3xe7 @xe7 2 . .ib4+ winning a piece. But let's ask
a different question: Excluding checks and captures (which sometimes
can also produce threats), how many White moves are threats? Th is
includes only immediate threats, not long-term threats such as to create
an outside passed pawn. Hint: not all threats are good moves; they ju st
have to be able to do something harmful next move. To find a th reat,
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The Thinking Cap
cons ide r a move, skip the opponent's reply, and then see if the next
m ove can gain something.
The answer is 5: 1.i.a6 and 1.i.c6 (they both threaten 2 .hb7),
1.ib4 (threatens to capture on e7), while 1.h5 and 1.i.e5 threaten
the removal of the guard tactic 2 .hc7+ lt>xc7 3.l'!xe7+. On the other
band, 1.g4 does not threaten 2 .g5 since after 2.g5 li:lh5 holds g7. Notice
i.ia6, 1.Sl.c6, and 1.Sl.b4 are terrible moves that allow a capture, but are
legitimate threats.
However, not all bad-looking threats are actually unplayable and a
good player needs to keep an open mind and investigate. The second
example is the famous position Bernstein-Capablanca 1914:
Black to move
ever, it not only contains two strong threats, 2 . . . 1/;\lxe2 and 2 ... 1/;\lxc3,
but the combination of both is unstoppable . White resigned. White
.
clearly cannot play 2.1/;\lxb2 due to 2 . . . l'!dl# If White had played the
tricky 2.l'!c8, Black would play 2 . . . 1/;\lal + 3.1/;\lfl 1/;\fxfl + 4.lt>xfl l'!xc8. Of
course not 2 ... 1/;\lxe2?? 3.l'!xc8# nor 2 . . . l'!xc8?? when 3.1/;\lxb2 guards cl
and stops the mate. White can try 2.l'!c2, but then 2 . . . 1/;\lbl + 3.1/;\lfl 1/;\lxc2
wins. Or if White tries 2 .1/;\lel then 2 . . . 1/;\lxc3 !
These examples show that it pays to consider all forcing moves, in
cluding all threats. These include any moves your opponent may be forc
ing you to consider by his previous move, your current forcing moves,
plus (importantly) his possible forcing replies to your candidate moves.
If you have the time, include the moves that may appear silly at first.
In su mmary, when analyzing, the candidates that should be of most
concern are the forcing moves: checks, captures, and threats. On of
fense, if you can successfully continue to make forcing moves, you have
the initiative. Defensively, if you can successfully identify and plan to
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meet forcing moves by your opponent (or avoid them altogether!), then
you will not be surprised, can usually stay in the game, and will oft en
have good chances to win - or at least draw - against formidable op
ponents. Therefore, learning to identify and deal with forcing moves is
an important part of becoming a proficient chess analyst!
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It is fairly safe to state that, by any measure, White has much more
space. Further, if we place the pieces as follows (admittedly an extreme
exam ple ! ) , White's pieces are dominant:
Now Black's pieces have managed to "get around" and penetrate the
"White space", resulting in an enormous reversal of fortune.
You may think this example is far-fetched, but such penetration oc
curs fairly frequently. For example, consider an Open Sicilian where
White castles kingside and correctly pushes his pawns for a kingside
attack. But suppose that attack is misplayed, fizzles, and Black breaks
thro ugh in the center. Then White's advanced pawns often leave him
With an exposed King in the middlegame, and this infiltration can be
the de ciding factor in Black's favor.
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Although the above diagrams are extreme examples, they help prove
an important point! Space in and of itself is not an inherent a dv a n
tage; it is a means toward an advantage. The real advantag e of hav
ing space is that, if utilized correctly, it allows your pieces to do m ore
than your opponent's pieces ("better a rmy activity"). No more, and no
less. If a spatial advantage does not incur an activity advantage , then it
can be - and likely is - meaningless.
Another common example is a king-and-pawn endgame with both
kings centralized and the pawns locked, with one side having much
more space (you can even use a similar pawn structure to the p revio us
examples). Then the side having more space is often at a disadvantage
since the enemy King has gotten "behind the lines" and can be used to
"elbow out" the King whose side enjoys the space advantage. Take the
following position with Black to play:
Black to move
Black, with the space advantage, loses because White has the oppo
sition, but also because Black's pawns are so advanced and vulnerable.
So, on the average, having more space lli an advantage, but the ad
vantage usually has to be in the form of more activity or the potential to
promote pawns. The real end goal is more active play, not space.
The same argument could be made about time/tempos as about
space. For example, in a given position one side can be granted free ex
tra tempos, but if those tempos are used unwisely to place pieces on less
effective squares, then the "extra" time would not be helpful. Therefore,
time, like space, takes a back seat to the real goal: having more - an d
better - things to do with your pieces.
In Elements of Positional Evaluation: How Chess Pieces Get Their
Power, I define the term mobility as the number of squares to which
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The Thinking Cap
a
piece can move. Mobility is extremely important since piece value is
highly correlated with mobility - a queen is more valuable than a rook
]Jecause it can also move like a bishop. But the value of mobility in a
real position can, like space, also vary in that a piece can have many
usel ess moves. Therefore the real goal is to have a "good" piece (or, in
total, army) - that is, activity. No matter how you define activity, when
pieces have many good things to do - they are mobile, flexible, attack
key points, and so on - that is the real advantage.
In the aforementioned book, I call space a pseudo-element. That
means space exists as an understandable and useful concept, but is
not really an elemental basis to evaluate a position. So what are good
measures of positional, static evaluation? Total piece activity covers
the useful byproducts of space and time. The four most important static
evaluation criteria, in order of importance:
1. Material
2. King Safety (you can make this #1 if the King is extremely un
safe ! )
3. Total Piece Activity
4. Pawn Structure
The fifth, "non-board" consideration is the clock time factor, which
can become the most important one during severe time pressure. Time
remaining is always a big factor in faster time control games.
It is not that pawn structure is unimportant - it is, or it would not
be on the list. For example, in common positions where the material
is even, both kings are safe, and both armies equally mobile, pawn
structure can easily be the deciding factor. Many weaker players greatly
overrate pawn structure and think they are winning when their pawn
structure is somewhat better, even in the face of clearly more active
enemy forces! Similarly, sometimes players strive for more space and
get it, only to find that active and flexible opponent pieces make their
space advantages rather moot! This happens in many openings; Open
Sicilians and the Modern Defense readily come to mind.
To arrive at the proper dynamic evaluation requires analysis to
re ach positions worthy of evaluation: quiescent and speculative. These
are covered in the next section.
In sum mary, next time you consider pushing pawns to make space,
evalu ate the likely result to make sure you are providing an advantage
fo r your army. If so - and there is nothing better to do - go for it!
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The Thinking Cap
foll ows:
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his opponent mistakenly does not exploit. Since his opponent's m ove
does not exploit the weakness but rather does something else, the n if the
player thinks, "What can he do now?" based solely upon the oppon ent 's
previous move, he will continue to overlook the leftover weakness an d
will again allow it to be exploited on his opponent's upcoming move.
When this oversight happens to both players, it often leads to a "co m
edy of errors" where both sides continue to miss important issues that
should have been addressed several moves ago.
This leftover problem does not occur nearly as much with stronger
players, and not just because of their superior board vision. Stronger
players also face stronger opponents, who do not often leave "unattend
ed business" lying about the board. In other words, if a strong player
overlooks something, then his opponent usually exploits this error, and
the overlooked problem is resolved in the opponent's favor. But with
weaker players, once both players have missed an idea, that leftover
problem may remain around several moves until either one player "ac
cidentally" notices it and either fixes it (if that player was the culprit) or
takes advantage of it (if the noticing player is the opponent), or one of
the players unknowingly makes a move which changes the position so
that the leftover problem disappears.
An example from a slow game played recently on the Internet:
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My students say they often consider opponent moves which are pos
sible but, with a little analysis, can clearly be eliminated. If that is so
then your opponent will likely come to the same conclusion and, whil �
he may also consider such lines, likely will not play them. You do need
to analyze any plausible reply at least lightly to see if it really might be
playable for the opponent. However, once you determine that a move is
not playable, further analysis is not necessary.
You can also waste time by analyzing lines that are possible but not
relevant. Suppose you determine the best move, but instead of maki ng
it, continue to analyze to determine future possibilities. For example,
suppose your opponent puts you in check and you have only one legal
response, but afterwards the game gets complicated. The reasonable
choices are to make the move immediately or to resign. Looking ahead
to see what will happen is not only unnecessary, but helpful to your
opponent, because in that circumstance he can think about his next
move with perfect efficiency on your time. While the "only one move
to get out of check" is the most extreme case, the same problem can
happen in less extreme cases: players often find the best move but don't
make it out of curiosity. Even if a player delays playing the best move to
triple-check whether it is really best, the time spent can get diminished
returns, especially if the move is non-critical.
Even if you wanted to be as efficient as Dr. Euwe (see Appendix
A), you would have to develop his superior board vision, analysis, and
evaluation skills. Improving your skills - especially your thinking pro
cess - will also improve your efficiency so that more of your analysis
will be relevant. Do too little analysis and you risk Hope Chess - your
opponent will continually surprise you with moves. Do too much and
you confuse yourself and get into time trouble. The goal is an efficient
and happy medium.
Go "wide" in your analysis before you go "deep". There is no sense
looking 10 ply (half-moves) down a line where the third or fourth reply
is improbable. Instead consider:
1) other candidate moves for yourself (first ply) or,
2) other reasonable replies for your opponent (second ply).
The deeper you analyze, the less likely the line you are analyzing will
occur. For example, suppose a line is not forcing and the chance that a
specific move will be played at each ply is 40%. Then when searching
three moves ahead (6 ply), the chances that this line will occur is only
0.4 to the sixth power, or about 1 in 250. It is more efficient to consider
other moves at the first or second ply.
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After that I could have won prosaically with 14 . . 1/NeB ! , but instead
.
spend your energies seeing which replies are more likely than Y and
what you can do about them.
Sometimes time trouble prevents using sufficient time to find a PV.
Then it is especially important to make optimum use of your opponent's
time to calculate concrete variations in case they are played. Sometimes
your opponent, if he has quite a bit more time, may move quickly to
stop you from doing so. Ironically, this is usually a big mistake on his
part, because he is negating his time advantage. During your opponent's
thinking time, you can't think as efficiently about what your opponent is
going to do as your actual opponent can, so it would be a better strategy
for him to play slowly - and for you to use that time as best as pos
sible.
The major exception to playing slowly when your opponent is in
time trouble is when a player is clearly winning but is very short on
time. Then it is correct for the losing player to play quickly, even if he
has adequate time.
I read that world-class GM Michael Adams had a habit of taking
a stroll after almost every move. However, he became an even better
player once he mastered the art of using his opponent's thinking time
efficiently. Therefore, next time you play a slow game, see if you can
implement some of these strategies to improve your results, too. Good
luck!
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Chapter 1 1
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The Basics of Time Management
The time control is a major factor. One could have the same deci
sion on the same move number, but the proper amount of time could
be vastly different based on the time control. For example, the same
position on move 28 at 40 moves in 2 hours (40/2) would suggest much
more time than it would on move 28 of a G/30 game.
A key point is that reaching Trigger 1 or Trigger 2 should be the
only two reasons you should halt your thought process and make a
move! Either you have found a move which cannot be bettered or you
have spent a reasonable amount of time to find a move. Once that rea
sonable amount of time is reached, further search will yield diminish
ing retu rns, and thus you should play the best move found up to that
ti me (The King of the Hill - see Section 10.2). There is no other proper
re aso n to ever stop your thought process and make a move. If Trigger
2 is hit and the King of the Hill is completely unacceptable, then likely
Trigger 2 was too short and it has to be extended.
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The Improving Chess Thinker
What is the best way to know that one has reached Trigger 1? I call
this the point where you are willing to argue with a room full of Gran d
masters that they can 't.find a better move. A couple of examples:
Here Black has plenty of time on his clock and thus Trigger 2 might
be 30 seconds or more, but to take that much time is wasteful. Black
should reach Trigger 1 quickly and play the trivial recapture S ©xd8•••
since the alternative doesn't make sense. Therefore, any time it is easy
for players of all levels to see that there is only one reasonable move ,
by definition that is a non-critical move. Taking more time than neces
sary to play such a move (e.g. to see what White will do after 5 lt>xd8)
••.
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The Basics of Time Management
White to move
Arguing with a roomful of Grandmasters (2)
So you have a strong argument that there can't be a better move than
l .�3+. A win is a win is a win. Is it possible some Grandmasters may
argue against you? Of course! But just as many might argue in your
favor - the point is that you are willing to argue with the room full of
Grandmasters because you have a good case.
With this arsenal in place, it is now easy to define what is meant by
playing too fast and too slow!
• One plays too fast if making a move in less time than Trigger 2
without reaching Trigger 1, and
• One plays too slow if taking more time than Trigger 2.
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The Basics of Time Management
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The Improving Chess Thinker
left, it is very likely you could have benefitted from some extra ti me
thinking on some of your moves. On the other hand, if you reach move
21 and have only 9 seconds left on your clock (as one of my stude nts
once did ! ) then, even with a five second time delay, you are in severe
time trouble. You likely have taken much too long on some non-criti
cal moves, when trusting your judgment sooner would have been much
more effective.
How important is macro time management? Here is one way to look
at this question: I estimate that if there is a typical middlegame posi
tion, and one side has only 5 minutes remaining and the other has 15
minutes (without a time delay or increment), that advantage is worth
about 200 rating points. For example, suppose both players have the
same rating and the position is even but the time is 15-5. Then the player
with 15 minutes left is roughly a 3-1 (75%) favorite.
It is possible to have excellent time management and have plenty of
time left on your clock at the end if one of the players makes a gigantic
mistake and resigns, thus greatly shortening the expected length of the
game.
Interestingly, if one practices good micro time management then
that usually results in good macro time management, but the reverse
is not necessarily true. It is possible to pace yourself to use almost all of
your time while misallocating more time to non-critical moves and less
time to critical moves.
I once had a student who practiced exactly that reversal. He was too
slow and thoughtful on close, but non-critical decisions: Where does
the bishop go? Which rook to move to the middle first? Then, when the
game finally got complicated and he had the extremely critical decision
whether to capture a bishop with a pawn or a rook with a knight, he took
the rook almost immediately, explaining, "That kind of calculation is
too difficult for me, so I just used the principle Take the highest valued
piece." This "principle" does not exist, and taking the rook lost material,
while taking the bishop would have won material. Thus, down material,
he returned to slowly, but surely, losing his lost game, eventually us
ing almost all his time. His macro time management was good, but his
micro time management was abysmal.
However, if you allocate time correctly to each move, then your mac
ro time management is likely good. It is also possible to practice g oo d
micro time management and run into reasonable time pressure: Sup
pose the game become critical early. Usually at some point the sm oke
clears and one side or the other emerges ahead, or the game beco me s
less complex. But sometimes, when two good players play, the gam e
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The Basics of Time Management
stays critical and complex all the way through, as attack and defense
both play equally well. Then it is entirely possible that the players will
take more than the average amount of time on many early moves, and
then have much less time than desirable to complete the game. In this
case one or both players will get into time trouble, and this occurs even
with strong, well-intentioned players.
Here are some tips to help your macro time management:
• Periodically check your time when your opponent is thinking.
Ask, "Am I playing too fast or am I playing too slow?" and ad
just accordingly.
• Write down your time remaining (in minutes) after each move
to make yourself more aware of your time situation.
• Before the game, write "milestones" on your scoresheet for how
much time you think you should have remaining at specific
points in the game. This works best for time control that aren't
"sudden death", such as 40 moves in two hours.
Botvinnik's Rule: World Champion Mikhail Botvinnik suggested
that for "normal" openings one should not take more than 2 0% of the
first time control to make the first 15 moves. At a 40/2 time control,
20% x 120 minutes 24 minutes, so one should have about 1 hour and
=
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The Improving Chess Thinker
you race through the non-critical moves. But taking 90 seconds instead
of 5 minutes for moves that require judgment and not analysis should
not have a strong detrimental affect on your play. Again, paraphrasi ng
GM Rowson, your judgment does not necessarily get better as you take
longer. So save the time for analytical moves, where the extra time is
much more helpful !
A few years ago I was visiting the National Chess Congress, and all
the sections were playing in one large room. The round started at u
AM and was 40/2, so first time control would be reached at 3 PM. At
one point I stopped to rest next to a pillar in the middle of the room.
To my left were all the high-rated sections; to my right were all the Iow
rated sections. I looked at my watch and it was 1 PM - exactly halfway
through the first time control. To my left almost every game was still in
progress - the only seats unoccupied seemed to be players who were
walking around and watching other games while their opponents were
thinking. To my right, games were still being played on only about 25%
of the tables! This was not coincidence: the weaker players, on the aver
age, had been playing much too fast.
The moral: following good macro time management is very impor
tant. You don't want to beat yourself; you want to make your opponent
beat you. Players who play much too fast or much too slow (these total
about 80% of my intermediate students ! ) at some point are making
unnecessarily quick decisions, and that has a very strong detrimental
affect on their play. Correcting your macro time management will have
a much better affect on your playing strength than learning more moves
in the Caro-Kann.
186
Chapter 12
next move. To put it another way, they often make a move without at
all considering the consequences of what might happen when they do.
They even make analytical moves without a Principal Variation (PV)
- not looking to see if their move allows an opponent a forcing (check,
capture, or threat) reply that might win the game immediately. This was
not a surprise; it is very difficult to have a rating that low if you have
reasonable chess knowledge and play "Real Chess."
One student e-mailed me:
I identified myself as a "Hope Chess" player when previously I had
fooled myself into thinking I was largely past that phase. However,
as with the weakest link, if I play hope chess on any move, the game
is hope chess. Loosely analogous to 12-step programs, thefirst step to
recovery is to admit that I am a hope chess player.
Yesterday's walk through my game where I had ignored many
relatively simple responses (and only won because my opponent was
equally lax) was a terrific eye-opener, as was the de Groot exercise.
2. For analytical positions I advise students to first consider their
most forcing moves as the first step in identifying candidate moves.
However, many fail to realize how important this advice is, and don't
systematically attempt to list these moves. Weaker players' analysis is
sporadic and non-systematic, rarely covering all the pertinent lines,
su ch as considering all their checks, captures, and threats, or possible
op ponent recaptures after a capture.
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The Improving Chess Thinker
The mistaken assumption that the opponent will play the only re
capture considered often leads to conclusions that prove very little. In
mathematics there is a theorem that states, Start with a false assump
tion and you can prove anything. A corollary would be, Start with a
false assumption and you are very likely to reach a false conclusion; if
you reach a true conclusion, you are just lucky! Making bad assump
tions in chess analysis leads to similar failures. Strong players don't
make this kind of mistake, especially in clear positions where, with a
little effort, they can work out all the lines. Implementing a more sys
tematic (but not rigid) approach would definitely benefit many weaker
players.
188
What the Researcher Learned
. . . because Black can play l. .. exd5 which, unlike the other recap
tures, does not immediately lose material. However to see that l. .. exd5
is very good for White is much more difficult. Almost all the grandmas
ters evaluated this correctly:
189
The Improving Chess Thinker
might look at the same position and say, "I am not winning any mate ri al
and I don't see anything special, so I will probably play another move."
Players rated 24 00+ are clearly better, but not extremely better
in analysis than the players in the 190 0-23 0 0 range. (Don't get m�
wrong; top players are more accurate i!!ld less error-prone! ) However
there is a relatively larger difference in evaluation abilities, especiall ;
evaluation of "even material" positions. Therefore Grandmasters and
International Masters are much more likely to be able to choose the
best continuation among several alternatives when the most differen
tiable evaluation criteria of king safety and material are not big fac
tors. Moreover, weak players almost always value pawn structure above
initiative and the entire army's activity, while strong players don't care
nearly as much about the pawn structure if they can maintain a clear
initiative.
Note: Although players in the 2200+ range evaluate much better,
there is still considerable difference - and thus much room for improve
ment - in the analysis skills of lower players, so even "Real Chess" play
ers in the 1600-2 200 range can greatly improve their playing strength
by improving their analysis skills as well. Some of the analysis mistakes
in this rating range were quite striking - and that was only on one move.
The cumulative effect of making this type of mistake on multiple critical
moves can add up to several hundred rating points.
190
What the Researcher Learned
forcing moves which win (as always happens in play and win problems).
Many can't "switch gears" and realize that in game situations a forcing
capture that does not win anything is possibly the best move, or at least
a ve ry good move worthy of their consideration.
5. Some players spend a ton of time looking at lines that are not
forced and almost never could happen. They don't deduce "Suppose I
do this - would he really do that? And if so, what would I likely do?"
Analyzing de Groot A, one of my college chess teammates looked an
astounding 40 ply ( ! ! ) or so ahead with perfect visualization, saying,
"Suppose I do this and then he does that, then I will probably do this
and suppose he does that and then I do this . . . " However, the ten minutes
he took to do so were a complete waste of time because not only was
the initial move he was contemplating not necessarily best, but none
of the subsequent moves were either. He made no attempt to show that
the moves under consideration were best or forced, or why he or his
opponent would play them. I would estimate the chances of that entire
line occurring as less than one in a trillion - completely worthless! It is
much better to spend time analyzing moves and evaluating lines that
occur early/shallow in the search and that might take place, rather
than spend time analyzing moves deep in the search that a lmost never
could happen - and even if such deep, non-forced lines did occur, you
could always analyze them during later moves.
191
The Improving Chess Thinker
- but don't conclude with who is better, by how much, and why. Play
ers rated below 1800 rarely include anything similar to the following:
"The material is even, the kings are about equally safe. White has a
better pawn structure, but Black seems to have more total piece activity.
Since it is Black's move, I think he can take advantage of that activity, so
I like Black much better."
When playing a real game, the knowledge of prior play removes the
necessity of making an evaluation before each move. However, when
starting a de Groot exercise, it is helpful to begin with an evaluation.
Instead, weaker players often start by either making a general assess
ment with no conclusion or, worse, immediately searching for candi
date moves. Many do not even count the material. That does not make
much sense because, without an evaluation, how do you know what you
might be looking for?
As a trivial example of how an evaluation is helpful, suppose you
find a forced draw - would you take it? If you think that otherwise you
are losing, you would probably be very happy with the forced draw.
But if you thought you were winning, why would you settle for a move
that forces a draw? So knowing which side you think is better provides
meaningful goals for your analysis.
8. Another thing weaker player should do, but don't always, is assess
the threats generated by the opponent's previous move. Since in a de
Groot exercise you are not given the previous move, then one needs to
look at all threats (in a real game you can often shortcut this process
by primarily considering the new threats identified by the move played
- see Section 10.8). The way to identify opponent threats is to ask, "Sup
pose it was not my turn, but again my opponent's, then what would he
do?" Asking this also helps you find all the opponent's "killer" moves,
which are very strong threats that cannot be ignored (see Section 10.4 ).
Killer moves can eliminate your candidate move from consideration if
that candidate move does not meet the strong threat.
9. Does a player who plays too quickly slow down because he:
A) Acquires additional chess knowledge and has more to think
about, or because he
B) Knows he can play a lot better if he plays slower?
The de Groot exercises revealed that, for many, "A" is not the pri
mary reason, although both usually apply. I rate the weight betwee n
these two as approximately 35%-65%, with reason "B" predominatin g.
192
What the Researcher Learned
For example, suppose I teach someone "X" things they should think
about every move, but they still play so fast that they could not possibly
be thinking very much about those X. Then surely adding "Y" additional
factors to consider so they now have "X +Y" will not slow them down - it
might intimidate or confuse them so they are even less likely to think
about the X! It is clear that for players who do "X" that Reason B is
correct - they need to "buy" into the correct thinking process in order
to slow down. Teaching players who cannot do the basics, like "When
you see a good move, look for a better one" additional things to consider
during their moves gets severely diminishing, if not negative, returns.
A player's motivation to slow down often depends on how much fun
the extra or correct thinking is, and how much he wants to improve and
is willing to do the work. Once you are aware of what is involved, it is
not magic to begin practicing a good thought process. Doing a minimal
amount every move religiously is required for high level slow play.
Peer pressure is a strong motivating factor for players who play too
quickly. Over-the-board players seem to learn to slow down better than
Internet-only players because they go to strong tournaments and see all
the good players taking their time! This sometimes works wonders, as
most players don't want to be the first one done each round, and thus
learn to "imitate" the time management of those around them.
193
The Improving Chess Thinker
11. AB one would expect, as one gets stronger, the average length
of time per move also increases, but this has to stop at the opti mu m
time limit. In other words, very weak players generally - but not always
- play much too fast, while almost all stronger players take roughly the
same amount of time, which is all the time allowed. However, how the
time spent is not always the same. Not all levels of players spend the
same percentage of their time doing analysis.
12. The words that players think to themselves often make a big dif
ference ! In protocol E-2 the subject sacrificed a piece to win "a rook"
when all he was winning was the exchange. Weaker players often make
bad, aggressive moves instead of "retreating" when the retreat is simply
moving back to the only safe square. Many weaker players don't want
to trade queens because they don't want to "lose" their queen ! Another
misconception is that trades lead to drawish or uncomplicated games
when, in many cases, trades might lead to much less drawish positions.
Some of the most complicated positions are simple-looking endgames
where the right sequence is buried amidst a minefield of danger.
13. The weaker the player, the less they understand how to end their
thought process. Rather than going through de Groot's fourth stage
of Proof, which is indicative of a strong player's process (see Section
2.3) or because of Trigger 2 (see Section 11.1), the weaker players often
ended their analysis in seemingly random ways. While I could usually
tell when a strong player was nearing the finish (by his/her "closing in"
on the prooO, weaker players often surprised me by making their move
"out of the blue" for no apparent rhyme or reason. On occasion very
weak players would choose moves they had not previously mentioned !
14. Over the years, I have found that many players who do determine
whether their candidate moves are safe, which is Step 4 in Section 2.2 ,
do so much too late. For example, suppose a player goes through an en
tire thought process and then, during a sanity check just before makin g
the move, first asks, "Is my move safe?" and then discovers it is not.
The good news is that he has caught himself in time and avoided a
blunder. The bad news is that he wasted quite a bit of time and is now
back to "square one" (actually Step 4).
Therefore, it is a major finding that one way to improve thou gh t
process is to teach players to first determine the safety of their m ove
before trying to compare safe (final) candidate moves to see which o ne
is best. Doing it in any other order is very inefficient. In other wo rd s,
194
What the Researcher Learned
don't combine Step 4 and Step 5 as best possible, perform Step 4 in its
-
195
The Improving Chess Thinker
196
What the Researcher Learned
197
The Improving Chess Thinker
1. After your opponent's move, ask yourself "What are all the things
that move does?" and "What are all the moves he can do now which h e
198
What the Researcher Learned
2. To begin looking for your move, consider moves that meet your
opponent's threats and also forcing moves: checks, captures, and
threats. If there are none of consequence, plan to make your army more
active, e.g. identifying your piece which is doing the least and finding a
move or plan which makes it do more or, conversely, moves that restrict
your opponent's activity. Another approach is to find moves that take
advantage of opponent weaknesses or your strengths. Don't waste time
on grandiose plans that are not, to paraphrase IM Jeremy Silman, both
feasible and effective. Discard potential threatening moves that are
easily met and leave your position worse than before. The reasonable
moves you generate are called candidates.
3. Find the checks, captures, and threats that your opponent could
reply after each candidate. If he can make even one reply that you can
not survive, then your candidate should likely be discarded and is not a
final candidate.
5. If you see a good move, look for a better one! After performing
#4 for each candidate, compare the evaluation of the resulting position
with the evaluation of the best position you have found so far, the "King
of the Hill". If the new move's position is even better, it becomes the
new King of the Hill.
199
The Improving Chess Thinker
6. Once you have finished evaluating all your candidates (or as many
as possible within reasonable time constraints), your move of choice
is the final King of the Hill! The sequence of moves you found for that
"best" move is called the Principal Variation (PV). A PV is the sequence
that ChessMaster, Fritz, Rybka, and other chess engines display as their
top analysis line. If you see that the PV wins by force, then your current
position must be winning!
Conclusion
Chess is a thinking game; however, although there are thousands of
books written about chess knowledge such as openings and endgames,
there are very few about the thinking process itself. The de Groot exer
cise provides an excellent insight into a chess player's thought process.
The results of the exercise not only provide a roadmap into that process,
but can help pinpoint areas of improvement for players of all levels.
Hopefully The Improving Chess Thinker has helped illuminate not only
the processes used by typical players, but also provides a representative
selection of my many recordings of these exercises.
200
Appen d ix A
"But wait a moment. No, . . .'lt!xb2 is rather unpleasant after all be
cause the Bishop at a2 is undefended. Can I do something myself?
I nvestigate that first: the pieces at f6 and d5 are both somewhat tied
down . Let us look at the consequences of some specific moves:
"1. ti:lxd5, possibly preceded by 1.ti:lxc6. Then (after 1.ti:lxc6) l...:1'1xc6
is probably impossible because of taking on d5. Black has a number of
201
The Improving Chess Thinker
"l. b4 in order to parry the threat. But then exchanging at c3 will give
some difficulties in connection with 2 ... .ibS - oh, no! that is not correct,
one can take back with the Queen.
"So far a somewhat disorderly preliminary investigation. Now, let's
look in some more detail at the possibilities for exchange: l.li:Jxc6 or
l.ii:JxdS or maybe 1.hdS or maybe first 1.M6.
"l. li:Jxc6 E:xc6 2.capture on dS; for instance 2.ii:JxdS exdS wins a
pawn, but there may be compensation for Black on b2. But better is
2 ... ii:JxdS, then 3.hdS E:xcl is nearly forced ... no, it is not, he can play
3 . . . hgS as well. I see no immediate advantage. l.. .bxc6 is not forced
therefore, and even if it were forced you couldn't be quite certain to win.
It's happened before that such a position proved less favorable than it
seemed to be. The point dS is reinforced by it; that is a disadvantage.
(Let's look at) taking on dS. l.li:Jxc6 at any rate gives the pair of bishops;
if l don't find anything better, I can always do this.
"l.ii:JxdS hdS, is that possible? d7 is free then. 2 .M6 M6 3.ii:Jd7
%Yd8 can then be done. l.ii:JxdS hdS 2.ixf6 ixf6 will probably yield
something. l...ii:JxdS is also possible, maybe better. Then 2 .hdS �gS
and now there are the possibilities to take on c6 or to play something
like f4; once again :
"l. li:JxdS li:JxdS 2.hdS hgS - no, nothing then, 3.E:xc6 is a cut e
move but at the end of it all everything remains hanging. Something
else: 2.he7 - he just takes back. l...exdS is very favorable (for me) ; he
won't do that; it needn't be investigated.
"l. li:JxdS li:JxdS remains. 2.hdS hgS 3.hc6 hcl is then possible.
No, (I) can find no way to make anything out of this. l...ii:JxdS 2.�h6
Elfd8 3. %Yf3 with some threats; if Black now has to play his Bishop back
to e8, then one gets a good position.
"1.hdS: this must be looked into. Does that make any difference?
1.hdS hdS is again impossible because of ii:Jd7. That is to say, we will
have to look out for . . . �c4, but that we can possibly cope with; the worst
that can happen to me is that he regains the exchange, but then I h ave
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Dr. Max Euwe's Protocol of de Groot A
in any case some gain of time. 1.hdS ti:lxdS . . . same difficulty as before.
No! That is now impossible. 2.ti:lxdS wins a piece!
"1.hdS hdS 2 ..bf6 .bf6 3.ti:ld7 �d8. Let's have a closer look at
that: 4.ti:lxdS exdS and I'm an exchange to the good - very strong. l..b:dS
exdS is therefore forced. But that's good for White. The Knight on f6 is
weak and the Bishop at e7 hangs - and the Bishop on c6 stands badly.
On positional grounds one could already decide on 1.hdS.
"Is there some immediate gain? 1.hdS exdS looks bad for Black.
Probably some more accidents will happen. Much is still up in the air.
One plays, for instance, 2.�f3. Defending the Knight on f6 is not so
easy; 2 . . . l!lg7 looks very unpleasant. . . . . . Yes, I play 1.hdS."
Comments
Dr. Max Euwe was the World Chess Champion from 1935 through 1937.
In Thought and Choice in Chess, thanks to the proximity of the famous
AVRO tournament in 1938, de Groot was able to obtain and study the
protocols of several leading grandmasters, including Alexander Alekh
ine, Reuben Fine, and Paul Keres, mostly on this position A. But Dr.
Euwe, the math professor, has the most logical and instructive protocol.
For that reason I have used his assessment as a shining example of how
to think in analytical positions. Some highlights:
• Dr. Euwe's order is classic: evaluate the position, evaluate the
opponent's threats, and then start figuring out if there are any
forcing lines in his favor.
• He clearly uses the "King of the Hill" device, as per his state
ment " ... if l don't find anything better I can always do this."
• His choice of the order to examine the forcing moves is sys
tematic and logical. l.ti:lxc6 wins the bishop pair, l.ti:lxdS is a
fair trade of knights, 1.hdS gives up the bishop pair, and lastly
l..bt"6 not only gives up the bishop pair, but also trades off
the bishop of the color on which his opponent is weak. So the
chances are that the first one he examines will be the best, and
that is usually the most efficient order to analyze.
• Not only does Dr. Euwe consider l.ti:lxc6 as his first recapture,
but he also makes a point to conclude that it is favorable to win
the bishop pair and that move is worthy of strong consideration.
203
The Improving Chess Thinker
2 04
Appen d ix B
2 05
The Improving Chess Thinker
attacked, and l.. .ixdS 2 ..hf6 .hf6 3.ll'id7 picks up the exchange. 2 .
!!fel Apparently equally effective is 2 .%Vf3 with play against the dark
squares f6 and e7, e.g. 2 . . . %Vd8 3.!!cel lt'ie4 4.fi.h6 removing the guard on
fl and White is pretty much winning. 2 Vd8 3.Ve2 !!e8 4.VfJ with
•••
a winning position, though not an easy win, for White, e.g. 4 . . . a6 5.h3
@g7 6.!!e3 gf8 7.gcel.
Against many of the passive defenses ofb2 preferred by weaker play
ers (1.b4, i.gc2, l.%Yd2) the capturing sequences started by l...lt'ixc3 are
at least even and at best better for Black. For example 1.b4 lt'ixc3 2.!!xc3
.Abs 3 . .Ac4 hc4 4.1Lixc4 %Ya6 with queenside play for Black. This again
shows that it is better to punch first than to wait until your opponent
punches you !
5.gxh5 !!xh5+ 6.'ttgl .Ae5 7.!!adl .Ad4+ 8.@fl !!hi+ 9.'tt e 2 !!h2 .
But White has a couple of important improvements retaining a winning
advantage. For example, White can play 4.d4 instead of guarding g4
with 4.fJ?! , with the idea that 4.d4 gxg4 5.d5 is worth a pawn to both
protect against the kingside attack, block the bishop out of the game,
and get the pawns rolling. Even after the less effective 4.fJ h5 5.gxh5
!!xh5+ 6.'ttg l .Ae5 White can sacrifice with 7.!!xe5 !!xe5 8.'ttf'2 , al
though this line is less clear.
206
Computer Analysis of Positions
gaxc8 with the two main lines of continuation 3.�a7 and 3.dxe5.
Rybka suggests that Black has at best a fight for equality with 1 �e4
•••
the long forcing line after 1 e5 2 . .txc8 gaxc8 3.dxe5 '9e4 4.ghel
.••
'9xe2 5.�e2 �g4 6.exd6 ht'3 7.d7 gds s.ges+ MS 9.�xc7 �xf2
Here de Groot bases his defense on White playing 10 .l:ixfS+ but the
computers greatly prefer 1 0 .gd4 with a nice White advantage, and so
1 e5 is not as good as he thought.
•••
207
The Improving Chess Thinker
13.e4 f5 14.a5 li:ld7 15.exf5 gxf5 16.l::!a el ti'f7 de Groot Shafritz occurs
here. 17.li:ldl 17.f4! e4 18.g4! and White is much better, e.g. 18 ... �d4+
19.lt>hl 1/!ig7 2 0.�cl 1/!ixg4 21..b:e4. 17 li:ldf6 18.lt>hl 18.f4! is still best
•••
but not as powerful as before. 18 ti'h5 19 .!.:f3 White is still a little bet
••• •
ter after 19.ti:le3 or 19.f3. 19 li:lg4 2 0 .hg4 fxg4 21.li:lgl? White can
•••
maintain equality with 2 1.ti:lec3 1/!if5. 21 li:lf6 22.ti'e3 .!.f5 23.li:lc3 l:o!f7
•••
24.ti'g5? Better is 24.ti:lge2 when Black is better but not winning. 24 •••
Here Black has strong threats, e.g. 1.1/!ixa8?? 1/!ixc3+ 2.lt>dl ti:lxf2 #
208
Computer Analysis of Positions
(a move often missed by weaker players who instead spot l.. .�xal+ first
and never look for a better move). Whenever the opponent has a threat
of a forced mate, one must either mate the other player first or stop the
mate, so that sharply narrows White's possibilities. Passive defenses to
both c3 and f2 are possible, e.g. l.�d4 or l.�f3. However, the proper
defense is the forcing deflection 1.i.e7+ ! Y:Yxe7 when White can now
safely capture the rook with 2.�xa8 or, even better, throw in the zwisch
enzug 2.!:Ml + 'it>eS 3. Y!YxaS with a much better game. In order to play
1.i.e7+ it is not necessary to figure out whether 2 .!'ldl+ or 2.�xa8 is bet
ter since either leads to a game far superior to White's alternatives on
move 1. Therefore the proper thought process strategy is to determine
that Lie?+ is the correct move and, at that point, play it, and then next
move decide the best way to take advantage of the situation.
According to a Rybka deep search, the best line for both sides is
1.Y:fd4! !1!xf5 2.!:o!eS+ 'it>h7 3.!1!e7! 3.�e4?! d5! with counterplay. 3 •••
!1!f7! 4.!:o!ael 4.!'lxf7?? ti:le2+ wins the queen. 4.!1!xe7 Also insufficient
is 4 . . . ti:lh3 + ! ? , a computer desperation move to clear f4 for the queen:
5.gxh3 �f4 6.!'lxf7 �xf7 7.ti:lh4 with a big initiative for White. 5.!1!xe7
�e6 6.Y:Je4+! 'it>gS 7.Y:Jxe6 fxe6 S.!1!xc7 leads to a clearly winning
endgame for White.
Other reasonable tries are 1.Y!Ye5 Y!Yxe5 2.!1!xe5 d6 3.hcS Forced.
3. dxe5 4.hb7 with a nice advantage for White, and 1.Y:fa5 Y!Yxa5
2. !1!xa5 b6 3.i.e4 (the move I missed when presented with this inter
esting position) and again White retains a nice advantage. One common
error among weaker players was l.�e4?? to save the queen and guard
the bishop, but then l.. .d5! and Black wins a piece.
209
G lossa ry
Activity The amount of beneficial things a piece (or pieces)
can do in a given position
Amateur In chess, a non-master. At the US Amateur, mas
ters cannot play. At the US Amateur Team tour
naments, the team has to average below master
rating. Note : in chess, amateurs can win money,
sometimes quite a bit at tournaments like the
World Open.
Analysis The part of the thought process where you gener
ate the move tree, e.g. "If I go there, what would
he do?"
Analytical Position A position where analysis is required to figure out
which move to be played. This would include all
positions with potential tactics, dangerous forc
ing moves, etc. See Non-analytical position.
Back Rank The rank where a player sets up his major pieces
(1'' for White; s•h for Black)
Bishop Pair (The Advantage of. . . ) This is when one player has
two Bishops and the other does not.
Book Besides the kind with a spine, a "book" move is
one that a player has learned to play in a par
ticular position in the opening (from a "book"
or other media) without the need to "calculate".
All the book moves in a certain opening before a
major deviation is a tabiya.
Blunder A bad move; primarily a move that turns a win
into a loss or draw, or a draw into a loss. Note
that ANY bad mistake is a blunder - not just a
counting mistake, or falling into another tactic.
Break move A pawn move attacking an opponent's fixed pawn
(thus forcing the possible "break up" of his pawn
structure)
210
Glossary
far.
• Initial Candidate - any move which does
something positive
• Final Candidate - a candidate which is safe
(cannot be easily defeated by a forcing move)
Closed File A file with pawns of both sides
Closed Position A position without any open or semi-open files.
CM Candidate Master - A FIDE title for those with
FIDE ratings between 2200-2299
Coordination The ability for various pieces to work together
harmoniously to achieve a goal.
Counting A basic tactical idea; the ability to calculate that
no sequence of captures would win material on
any square.
Critical move Where the best move(s) are enough better than
the second best to make a difference (win to draw
or loss; draw to loss; easy win to difficult win).
The exceptions are "only" recaptures where only
one piece can recapture which are, by definition,
non-critical. Critical moves often include compli
cated decisions, trading pieces, or inflexible plans
which cannot be changed. Critical moves should
be played carefully and slowly.
Criticality Assessment The ability to differentiate the criticality of a
move.
De Groot exercise A "think out loud" exercise where a player is
given a position and asked to find a move as if
he were playing a normal slow game, except ver
balizing his thoughts. De Groot positions are not
211
The Improving Chess Thinker
Doubled Pawns Two pawns of the same color on the same file as
a result of a capture.
212
Glossary
213
The Improving Chess Thinker
214
Glossary
Pawn structure How the pawns for one side are currently placed
on the board.
Pin An attack by a Rook, Bishop, or Queen, on a piece
that cannot/should not move because a piece be
hind the attacked piece along the line of attack is
worth even more (if the piece behind is a King,
this is an "absolute" pin) and the piece is not
allowed to move, or it would put the King into
check, which is illegal.
Ply A half-move, or the move of one player. When
both players move, that is two ply, or one full
move.
Promote What a pawn does that reaches the other side of
the board. The moving player replaces it with a
Queen, Rook, Bishop, or Knight on the promot
ing square. Therefore, one can have nine Queens,
maximum.
Rank The rows of a chessboard going sideways, num
bered 1''-Sth starting from White's side as 1''.
White's pieces are initially on the first rank;
black's on the s•h.
Rating A measure of skill. USCF Ratings range from
roughly O (basically impossible to get this low - no
one ever has) to 3000; most scholastic beginners
start around 400. Even if you lose all your games
2 15
The Improving Chess Thinker
216
Glossary
217
The Improving Chess Thinker
pawn.
Zugzwang When you have to move, but any move is
bad for you. Note: Some contend it is not true
zugzwang unless your opponent could not win
without this compulsion (in other words, if you
could pass but your opponent can still win, then
although any move is bad for you it is not a true
zugzwang).
218
Bi bliogra phy
Books
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2003.
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Township, 1995.
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Lasker, Emmanuel, Common Sense in Chess, Dover Publications, New
York, 1965.
Meyer, Cluas Dieter and Muller, Karsten, The Magic of Chess Tactics,
Russell Enterprises Inc. , Milford, 2002 .
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Ltd., London, 1999.
Rowson, Jonathan, The Seven Deadly Chess Sins. Gambit Publications
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Rowson, Jonathan, Chess For Zebras, Gambit Publications Ltd., Lon
don, 2005.
219
Silman, Jeremy, Silman's Complete Endgame Course, Siles Press, Los
Angeles, 2007.
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Soltis, Andrew, The Wisest Things Ever Said About Chess, B. T. Bats
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Articles/Columns
Heisman, Dan, "Novice Nook", www .chesscafe.com.
Heisman, Dan, "The Thinking Cap", www.jeremysilman.com
Kaufman, Larry, "The Evaluation of Material Imbalances", Chess Life,
March 1999.