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CRZ_Errata_and_FAQ_v1.01

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0% found this document useful (0 votes)
7 views

CRZ_Errata_and_FAQ_v1.01

Uploaded by

bobafabe22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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COUNTY ROAD Z

ERRATA AND FAQ


Hunger Penalty
The penalties from hunger are to Stats, so any skill levels continue to work normally. No stat can be
lowered below zero. For example, Earl has 3 Strength and is level 3 in Heavy, for a total of 6 Heavy
Skill Score. If the Community is short on food by 4, Earl’s Strength will be reduced to 0, but his level
3 skill is not reduced, leaving him with a total of 3 Heavy skill Score.

Dealing With Windows


Decide for yourself if the windows on your table have glass or not. Windows with glass will be treated
as a barrier with a hardness level of 1. This requires the Break or Enter skill to either move through
them or turn them into doors, respectively. Windows without glass can be treated as though they are
obstacles that are less than 1 inch high. This allows survivors to move through them freely, and
zombies can move through at the cost of 2 inches of movement.

Attack Targets and Activation


All weapons activate their target, regardless of noise value. If you shoot a zed who is out of noise
range and fail, the target activates in addition to any that are in noise range. This applies to special
zombies that possess more than one Health Point as well, if the target remains on the table after the
attack, they will activate.
An extension of this applies to weapons with Noise (T). A successful attack with a bow or blade will
not activate other members of a horde. Noise T activates the target at the end of the action, after
damage is done. If the target is removed from the table as a result of the attack, there is no
remaining target to activate

New Bases and Materials


The first base of any campaign begins with it's storage full of Food, Fuel, and Hardware. This is true
no matter which base you start in. Bases that are claimed after the first automatically have the Food,
Fuel, and Hardware from the previous base transferred into their inventory. All vehicles, weapons,
and equipment is also transferred to the new base.
Table Edges and Zeds
A zombie will never move off the table as part of a random movement, they’ll simply finish their
movement along the table edge. Zombies can, however, be pushed off the table edge with a blunt
weapon, a shotgun, a Shove Attack, or any other effect that moves a zombie as a result of a
Survivor’s action. When this happens, simply remove the zombie as though it was killed.

Used Hardware and Storage Limits


Hardware is spent during the planning phase when a facility or upgrade is assigned, removing it from
the base storage before limits are checked.

Exhausted Tokens
When the last resource is removed from a supply token, remove the token from the table.

Wounded Survivors and Assignments


Wounded soldiers cannot be assigned to missions, but they can staff facilities or add labor to the
project team. Note that Survivors that aren’t assigned to healing will not regain health points.

Hunger and Population


Hunger is compared to total population, not total demand. This means that you can have a Hunger
Score without suffering negatives to Survivor Stats.

Mission Phase Scavenging


When opting out of a mission, a single Survivor can be sent out scavenging. This Survivor must have
no other assignments during this Campaign Turn.

Dual Wield
If you carry two revolvers you can attack twice in one round with no chance of jamming, but it takes 2
carry slots. This same technique does not work with Bows or any other weapon that can only attack
once per turn.
Siege Defense and Labor
When a Siege is triggered, the ability to choose a mission, and any materials set aside for a Rare
Items Trade are lost. Everything else (projects, staffed facilities) will continue to work as normal,
provided the Survivors assigned to those activities are still able to perform whatever task they were
assigned to. Any Survivors that are reduced to zero health during the siege will not contribute their
labor or their skills to any projects or facilities to which they were assigned. However, because a
normal mission was not undertaken, they members of the mission team that are not reduced to zero
health can be assigned to substitute for the missing workers, adding their labor to projects or their
skills to staff a facility.

Errata Page 26
In step 4 of the horde AI, the last sentence should read: "When this movement ends, activate
all Passive zombies within one inch of any member of the horde.

Errata Page 55
Rolls of 8 on the first chart should be included in the Quality Item Chart result. Number 8 on the Rare
Upgrade Chart should read - Portable Generator. Number 2 and number 6 on the Rare Weapon
Chart should read Pistol Suppressor and Historical Katana respectively.

Errata: Page 94
The Training Room entry at the top of the chart should contain another column that reads, from top
to bottom: Weight Room, Ropes Course, Classroom.

Errata: Page 99
The last sentence of the Veteran description should read: "...and as such they are NOT eligible for
further healing in this way."

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