Oluwadimu Samuel 210677 SIWES report

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A

TECHNICAL REPORT
ON
STUDENTS INDUSTRIAL WORK EXPERIENCE SCHEME (SIWES)
AT CBC GEDU TECHNOLOGIES, LEKKI PHASE I, LAGOS
STATE.
TH TH
(5 JULY – 20 SEPTEMBER, 2024)

PREPARED BY
ODUOLA FAWAZ O.
21/SCI01/042

SUBMITTED TO
THE DEPARTMENT OF COMPUTING, COLLEGE OF SCIENCES, AFE BABALOLA
UNIVERSITY ADO-EKITI, EKITI STATE.

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ABSTRACT

This report details my industrial training experience at CBC Gedu Technologies, which took
place from July to September 2024 as part of the Students Industrial Work Experience Scheme
(SIWES). My role primarily involved UX design, where I collaborated with the software
development team on projects such as the Gedu Health EMR. My key responsibilities included
conducting user research, creating wireframes and prototypes using Figma, and designing
intuitive user interfaces. Additionally, I undertook Complete AI and Machine Learning
Bootcamp, which broadened my knowlenge and helped me gain experience for my final year
poject.

Throughout the internship, I developed a wide range of technical and soft skills, including
problem-solving, communication, and teamwork, all of which were crucial in navigating the
challenges I encountered. The report also provides recommendations for improving the SIWES
program, such as enhanced placement assistance, better documentation practices, and financial
support for students. This experience significantly enhanced my technical proficiency and
prepared me for future roles in the tech industry, bridging the gap between classroom knowledge
and real-world application.

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TABLE OF CONTENT
ABSTRACT.................................................................................................................................2
CHAPTER ONE..........................................................................................................................5
1.1 BRIEF HISTORY AND STRUCTURE OF THE COMPANY.............................................5
1.2 INTRODUCTION TO CBC GEDU TECHNOLOGIES.......................................................6
BRANCHES IN THE DEPARTMENT / SUBSIDIARY............................................................7
CBC BUSINESS LINE AND CLIENT.......................................................................................6
CHAPTER TWO.........................................................................................................................8
2.1INTRODUCTION TO UX DESIGN......................................................................................8
2.2 JOB RESPONSIBILITIES AND TASK PERFORMED.......................................................9
2.2.1 GEDU HEALTH EMR.......................................................................................................9
2.2.2 GOOGLE UX DESIGN....................................................................................................11
2.2.3 TEACHERS DEVELOPMENT APP(TDA)....................................................................11
2.3 UX DESIGN TOOLS AND TECHNOLOGY USED.........................................................12
2.4 CHALLENGES FACED.....................................................................................................12
2.5 PROBLEM SOLVING TECHNIQUES AND INNOVATION APPLIED..........................13
CHAPTER THREE...................................................................................................................14
3.1 TECHNICAL SKILLS ACQUIRED...................................................................................14
3.2 SOFT SKILLS AND INTERPERSONAL EXPERIENCES................................................15
3.3 RELEVANCE OF TRAINING TO MY COURSE OF STUDY.........................................16
CHAPTER FOUR......................................................................................................................17
4.1 SUMMARY OF SIWES EXPERIENCE.............................................................................17
4.2 RECOMMENDATIONS.....................................................................................................18
REFERNCES.............................................................................................................................20
APPENDIX................................................................................................................................21

TABLE OF FIGURE
Figure 1: CBC Group Subsidiaries ...............................................................................................5
Figure 2: CBC Gedu Structure ...................................................................................................... 6
Figure 3:Work flow for an inpatient ............................................................................................. 10
Figure 4: User Flow for TDA ....................................................................................................... 12
Figure 5: Gedu Health EMR Admin Dashboard ..........................................................................21
Figure 6: Gedu Health EMR Receptionist Dashboard ..................................................................22
Figure 7: Json file for a splash screen done with Lottie Files .......................................................22

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Figure 8: meeting with a prospect client for the EMR ..................................................................23
Figure 9:Patient Information Dashboard ...................................................................................... 24
Figure 10: TDA Splash Screen ..................................................................................................... 25
Figure 11: TDA Lecture Material Screen ..................................................................................... 26

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CHAPTER ONE

1.1 BRIEF HISTORY AND STRUCTURE OF THE COMPANY

CBC EMEA is a leading Technology and Information technology player in Africa established on
April 9, 1984, as City Business Computers Limited to deliver cutting-edge information
technology (IT) services and solutions to partner-clients.
For over 35 years, we have satisfactorily carried out numerous strategic IT projects for financial,
oil & gas, telecoms and manufacturing sectors for our numerous partner-clients in Nigeria as
well as in other countries in Africa.
As it stands today, we pride ourselves with a proven record of accomplishment of delivering
quality IT services and solutions in hardware, systems integration, networking solutions,
managed services through experienced and accomplished IT experts and professionals in our bid
to ensuring excellent customer service satisfaction. Founded in 1984, CBC EMEA is Nigeria’s
largest indigenous technology conglomerate. With a diverse range of products and services,
including server technologies, software solutions, internet services, energy solutions, surveillance
technologies, and property management solutions, we have the expertise and experience to meet
the needs of institutions and organizations across a variety of industries.

CBC GROUP:

Figure 1: CBC Group Subsidiaries

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VISION: “To be the preferred technology solutions provider in the EMEA region”.
MISSION: “To deliver quality services that meet clients’ expectations”
GOALS:
• To provide our clients with timely, high quality services through competent and certified
professionals
• To promote, market and support proven products and services and equipment through
partnerships, distributorships and reseller agreements with industry leader

1.2 INTRODUCTION TO CBC GEDU TECHNOLOGIES

CBC Gedu Technologies, a subsidiary of CBC EMEA Group Focuses on applications, system
integration, and software solutions including educational mobile application, systems analysis,
software design, development, and implementation.

• Banking & Financial Services Solutions - Portfolio Plus


• Identity Management Solution – Entrust;
• IT Infrastructure Management Solution – IBM Tivoli; Network Management
• Systems & Application Monitoring; IT Asset Management
• Enterprise Service Desk
• Document Management Solution – Documentum, ADA, Oracle UCM OUR
STRUCTURE:

Figure 2: CBC Gedu Structure

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BRANCHES IN THE DEPARTMENT / SUBSIDIARY

• SOFTWARE ENGINEERING
• CYBERSECURITY
• ENTREPRISE APPLICATIONS
• EDUTECH
• CONSULTANCY AND AUDIT

CBC BUSINESS LINE AND CLIENT

OUR CLIENTS
At CBC, we strongly believe the success of our clients is our success. That’s why we see our
clients as partners working together to achieve true greatness.
With CBC as a partner, you have the assurance of dealing with a company that provides cutting
edge technology, and most importantly the guarantee to deliver solutions that assist you in
attaining your set goals and objectives.
These are some of our clients:
Financial Institutions

Central Bank of Nigeria Union Zenith Int. Bank Plc.


Bank Plc. First Bank of Nigeria Plc.
Mainstreet Bank. Wema First Registrar
Bank Plc. Nigeria Deposit Insurance
Ecobank Int. Plc. Corporation Crusader Pensions
Guaranty Trust Bank Limited Access Bank Plc. NDIC
Nigeria Stock Exchange

Telecoms

L.M. Ericsson Multilink


Airtel Nigeria Starcomms Limited
MTN Sudatel
Globacom ZOOM.
NCC MTN

Oil & Gas

ExxonMobil Total Nigeria Plc.


SNEPCO BATELtwin Global Serv
SHELL Statoil
LandMark Graphic Paradigm
DeltaAfrik ChevronTexaco
AMEC West Africa Agip

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CHAPTER TWO

INDUSTRIAL EXPERIENCE
2.1 INTRODUCTION TO UX DESIGN

UX design, or User Experience design, is the process of creating products that are useful, usable,
and delightful for users and solves problems. It's about understanding the needs, behaviors, and
emotions of your target audience (User) and designing products that meet and exceed their
expectations.

Why is UX Design Important?

• Increased User Satisfaction: Well-designed products lead to happier and more loyal
customers.
• Improved Conversion Rates: A positive user experience can drive more sales and
conversions.
• Reduced Development Costs: Identifying usability issues early in the design process
can save time and money.
• Enhanced Brand Reputation: A strong UX can contribute to a positive brand image.

Key Principles of UX Design:

• Empathy: Understanding your users' needs, goals, and pain points.


• Usability: Designing products that are easy to learn and use.
• Accessibility: Ensuring that your products can be used by people with disabilities.
• Desirability/Usefulness: Creating products that are visually appealing and emotionally
satisfying.

UX Design Process:

1. Research: Understanding your users and their context.


2. Ideation: Generating ideas for potential solutions.
3. Prototyping: Creating low-fidelity and high-fidelity prototypes.
4. Testing: Evaluating prototypes with users to gather feedback.
5. Iteration: Refining your design based on feedback.

2.2 JOB RESPONSIBILITIES AND TASK PERFORMED

During my time at CBC Gedu Technologies, I worked majorly as the UX designer alongside the
software development team. and used tools like Figma for designing product interfaces and
prototype, Lottie Files for creating animations and took part in design presentation and decisions
for the products. I also helped in the formatting of documents like contract renewal, designing of
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presentation decks and designing digital poster designs. My responsibilities as a UX designer
include:

• User Research: Conducting interviews, surveys, and usability testing to understand user
needs, behaviors, and pain points.
• Defining User Flows and Interactions
• User Journey Mapping: Visualizing the steps a user takes to achieve a goal.
• Wireframing: Creating low-fidelity representations of the user interface to outline the
layout and structure.
• Prototyping: Developing interactive prototypes to test user flows and gather feedback.
• Visual Design: Creating visually appealing and consistent interfaces that align with
brand guidelines.
• Interaction Design: Designing intuitive and efficient interactions that guide users
through the product.
• Communicating Design Decisions: Clearly articulating design choices and rationale to
developers.
• Providing Design Specifications: Creating detailed specifications for developers to
follow.
• Collaborating on Testing: Participating in testing and providing feedback to ensure the
final product meets design requirements.
• Iterating and Improving: Collecting and analyzing user feedback to identify areas for
improvement, making necessary changes to the design based on feedback and testing
results and staying on the best UX practices.

2.2.1 GEDU HEALTH EMR

During my time in CBC Gedu Technologies, one of the products I worked on was an Electronic
Medical Record (EMR)called Gedu Health, a comprehensive software solution designed to
streamline healthcare processes and improve patient care. Being a web-based product, it is being
built using React a JavaScript library for the interfaces and also utilizing Chart.js a JavaScript
charting library used for generating charts for patient demographics. Several distinct user roles
are defined within the system, each with specific permissions and functionalities:

• Admin: The highest-level user with unrestricted access to all system features. Admins
can manage user accounts, configure system settings, and oversee the overall operation of
the EMR dashboard.
• Receptionist: Primarily responsible for scheduling appointments, managing patient
registrations, and handling administrative tasks. Receptionists have access to patient
demographics, appointment information, and billing records.
• Laboratory Technician: Focuses on entering and managing laboratory results.
Laboratory technicians have access to patient medical records, lab test orders, and results.

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• Doctor: The primary user role for healthcare providers, allowing them to access patient
medical histories, review test results, diagnose conditions, prescribe treatments, and
document patient encounters. Doctors have the highest level of access to patient
information.
• Nurse: Assists doctors in patient care and has access to patient medical records, vital
signs, medication administration records, and nursing notes.

WORK FLOW FOR THE INPATIENT

Figure 3:Work flow for an inpatient

3.2.2 GOOGLE UX DESIGN

During my SIWES training at CBC Gedu Technologies, I had the privilege of enrolling in the
Google UX Course on Coursera. The course provided a deep dive into the world of user
experience design, equipping me with a solid foundation in essential principles and
methodologies.
One of the highlights of the course was the emphasis on user research. I learned how to conduct
effective interviews, surveys, and usability testing to gain valuable insights into user needs and

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preferences. By understanding my target audience, I was able to create designs that were not only
visually appealing but also intuitive and easy to navigate.
Wireframing and prototyping were also crucial components of the course. I mastered the art of
creating low-fidelity wireframes to quickly visualize and iterate on design ideas. Additionally, I
gained hands-on experience in building interactive prototypes using popular design tools,
allowing me to test my designs with real users and gather feedback early in the development
process. The course also covered usability testing, a vital step in ensuring that designs are user-
friendly and meet their intended goals. I learned how to conduct effective usability tests, identify
usability issues, and make necessary improvements to enhance the overall user experience.
Through the combination of theoretical knowledge and practical exercises, I developed an
understanding of UX design processes and receiving my certificate. I am now equipped with the
skills and confidence to create user-centered digital products that delight users and drive business
success.

2.2.3 TEACHERS DEVELOPMENT APP(TDA)

The Teacher's Training App, developed as part of my SIWES training in collaboration with the
World Bank and the Ministry of Education, is an application designed to enhance the educational
experience for teachers and students in northern Nigeria. Aligned with the AGILE (Adolescent
Girls Initiative for Learning and Empowerment) program, this innovative application aims to
empower teachers with the knowledge and skills necessary to deliver exceptional classroom
experiences, particularly for young women. It was designed using Figma and built by the
development team using React Native, a cross platform JavaScript based mobile app framework.

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USER FLOW FOR TDA

Figure 4: User Flow for TDA

2.3 UX DESIGN TOOLS AND TECHNOLOGY USED

• User Research: Interviews, surveys, usability testing.


• Design Tools: Figma, Lottiefiles.
• Prototyping Tools: Figma • User Flow diagram: Miro, FigJam

2.4 CHALLENGES FACED

During my SIWES internship, I encountered several challenges that impacted my overall


experience. One of the most significant hurdles was finding a suitable placement location.
Despite extensive efforts, I faced difficulties in securing a placement that aligned with my
academic interests and career goals. Many companies were either not accepting interns or had
limited placements available, making it challenging to find a suitable fit.
Financial constraints posed another challenge. The increase in transportation fares impacted my
budget, making it difficult to cover the costs of transportation to and from my internship site.
Additionally, I was tasked with working on multiple projects simultaneously, which often led
to a heavy workload and limited time for in-depth research. The lack of documentation for
projects made it challenging to find appropriate research materials, hindering my ability to
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complete tasks effectively and efficiently. This lack of documentation also made it difficult to
understand the project's objectives and requirements, leading to potential misunderstandings and
delays.

Overall, these challenges, while significant, did not deter me from making the most of my
internship experience. I learned valuable skills, gained industry insights, and developed a
stronger understanding of my chosen field.

2.5 PROBLEM SOLVING TECHNIQUES AND INNOVATION APPLIED

Good Interpersonal Relationships:


• Active Listening: I actively listened to my supervisors and colleagues, ensuring I fully
understood their instructions and expectations. This helped me avoid misunderstandings
and complete tasks efficiently.
• Effective Communication: I maintained open and honest communication with my
supervisors and team members. I was clear in expressing my needs, asking questions
when necessary, and providing regular updates on my progress.
• Building Trust: I worked to build trust with my colleagues by being reliable,
dependable, and respectful. This fostered a positive working environment and facilitated
collaboration.
• Conflict Resolution: When disagreements arose, I approached them with a calm and
constructive attitude. I actively listened to different perspectives and sought mutually
beneficial solutions.
Proper Research:
• Effective Research Methods: I utilized various research methods, including online
databases, library resources, and industry publications, to gather relevant information and
data.
• Critical Thinking: I analyzed information critically to identify key points, evaluate
sources, and draw informed conclusions.
• Time Management: I effectively managed my time to allocate sufficient hours for
research, ensuring I had the necessary information to complete my tasks.
Elaborate Communication:
• Clear and Concise Communication: I communicated my ideas and findings clearly and
concisely, using appropriate language and terminology.
• Visual Aids: When presenting my work, I utilized visual aids such as charts, graphs, and
diagrams to enhance understanding and engagement.
• Feedback Integration: I actively sought and incorporated feedback from my supervisors
and colleagues to improve the quality of my work and communication.
• Adaptability: I was able to adapt my communication style to different audiences and
situations, ensuring that my message was effectively conveyed.

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CHAPTER THREE

SKILLS ACQUIRED

3.1 TECHNICAL SKILLS ACQUIRED

Throughout my internship at CBC Gedu Technologies, I gained a variety of technical skills,


particularly in the field of User Experience (UX) design. These skills were essential for my role
as I collaborated with the software development team on multiple projects, including the
development of a Electronic Medical Record (EMR) software, and the Teachers
Development App (TDA).
Key technical skills acquired include:
1. User Research and Analysis:
• Conducted interviews, surveys, and usability testing to understand user needs and
behavior.
• Utilized findings to develop user personas and journey maps, identifying key pain
points and areas for improvement in product design.
2. Wireframing and Prototyping:
• Designed low-fidelity wireframes and high-fidelity interactive prototypes using
Figma.
• Developed user flows and wireframes to visualize and test design ideas, refining
designs based on user feedback and usability tests.
3. Interaction Design:
• Created intuitive user interfaces that guide users through applications in a
seamless and efficient manner.
• Worked with tools like Miro and FigJam to design user flow diagrams and refine
user interactions.
4. Visual Design and Branding: • Designed visually appealing and consistent interfaces
that aligned with the brand’s guidelines.
• Collaborated with teams to create presentation decks and digital posters,
enhancing my ability to communicate design ideas clearly.
5. UX Tools and Technologies:
• Gained proficiency in key design tools such as Figma for wireframing and
prototyping, Lottie Files for animations, and Miro for collaborative design.
• Enhanced my ability to communicate design decisions effectively, providing
detailed specifications for developers to follow during the development process.
6. Agile Methodology and Collaboration:
• Worked within an Agile framework, participating in iterative design and
development cycles, ensuring that project goals aligned with user needs and
business objectives.
• Collaborated with developers, project managers, and other stakeholders to ensure
the delivery of high-quality products.

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These skills, particularly in UX design, prototyping, and user research, were invaluable in
preparing me for future professional opportunities in the tech industry

3.2 SOFT SKILLS AND INTERPERSONAL EXPERIENCES

During my internship at CBC Gedu Technologies, I developed a wide range of soft skills that
were instrumental to my success. My ability to communicate effectively, solve problems through
critical thinking, and work independently earned me an excellent grade for interpersonal
relationships and communication.

Key soft skills and interpersonal experiences include:


1. Effective Communication:
• I mastered the art of clear, concise, and adaptive communication. Whether
presenting design ideas or collaborating with colleagues, I ensured all
communication was structured to facilitate understanding across both technical
and non-technical team members.
• This skill proved invaluable when providing updates, seeking feedback, and
articulating complex concepts during team meetings and project discussions.
2. Teamwork and Collaboration:
• Collaborating on projects such as the Teachers Development App and Gedu Health
EMR allowed me to work closely with developers, project managers, and other
designers. My open communication and ability to listen actively helped create an
inclusive team environment where ideas could flourish.
• I contributed to team discussions by offering insights and suggestions, always
considering the perspectives of my colleagues to ensure successful project
outcomes.
3. Problem Solving and Critical Thinking:
• Faced with challenges like incomplete project documentation and tight deadlines, I
leveraged my critical thinking and problem-solving skills to devise efficient
solutions. When resources were limited, I conducted thorough research and used
my creativity to overcome obstacles.
• For instance, when tackling user research gaps during design projects, I relied on
data-driven insights and additional research to make informed decisions, ensuring
project continuity without compromising quality.
4. Independence and Working with Little Supervision:
• A key aspect of my internship was the ability to work with minimal supervision.
Once assigned tasks, I took full ownership, managing responsibilities
independently while meeting deadlines. This level of self-direction enabled me to
deliver results without needing constant oversight.

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• By proactively seeking out learning opportunities, including completing the
Google UX Design course, I enhanced my skills and gained more autonomy,
earning the trust of my supervisors.
5. Leadership and Initiative:
• I took the initiative to lead specific aspects of design, such as user journey
mapping and interface visual design, which showcased my leadership abilities.
This allowed me to guide the development process and align the team’s work with
user-centered design principles.
• Through initiative, I contributed innovative ideas, particularly in projects like the
Google UX course, ensuring that best practices were integrated into our design
processes.
6. Adaptability and Time Management:
• Managing multiple projects at once taught me the importance of time
management. By prioritizing tasks effectively, I balanced various responsibilities,
including my coursework, and met all project deadlines.
• My ability to adapt quickly to shifting priorities and new project requirements
demonstrated my flexibility and commitment to achieving team objectives.
7. Emotional Intelligence and Conflict Resolution:
• Working in a collaborative environment required strong emotional intelligence. I
actively empathized with my colleagues, building positive interpersonal
relationships, and maintaining a constructive attitude during high-pressure
situations.
• When conflicts arose, I employed calm, open communication to resolve
misunderstandings, fostering a harmonious work environment.
8. Creativity and Innovation:
• Creativity was central to my role, particularly when developing user-friendly
designs. Through tools like Figma and Lottie Files, I contributed innovative ideas
that enhanced user engagement and experience.

3.3 RELEVANCE OF TRAINING TO MY COURSE OF STUDY

The skills I acquired during my industrial training at CBC Gedu Technologies are highly relevant
to my course of study in Computer Science. Each skill not only enhances my technical
capabilities but also aligns with essential competencies required in the field.

1. User Research and Analysis


Understanding user needs and behavior is fundamental in software development. By conducting
interviews, surveys, and usability testing, I learned how to gather and analyze data that informs
design decisions. This skill is particularly relevant in Computer Science, where creating
usercentric applications is crucial for ensuring usability and satisfaction. It helps bridge the gap
between technical functionality and user experience, a core aspect of software engineering.

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2. Wireframing and Prototyping
The ability to create wireframes and prototypes using tools like Figma is essential for visualizing
ideas before full-scale development. In Computer Science, this skill facilitates communication
between designers and developers, ensuring that the final product aligns with initial concepts.
Prototyping allows for iterative testing, which is crucial in agile development environments,
enabling teams to adapt based on user feedback.
3. Interaction Design
Interaction design is a key component of Human-Computer Interaction (HCI), and it plays a
critical role in software development. By focusing on creating intuitive user interfaces, I learned
how to apply interaction design principles that ensure applications are not only functional but
also engaging. This skill is particularly relevant to Computer Science, where developing
applications that support seamless interaction between users and the system is essential.
4. Visual Design and Branding
A strong understanding of visual design enhances my ability to create aesthetically pleasing
applications that adhere to branding guidelines. This is important in Computer Science, where
the visual aspect of software can significantly impact user engagement and satisfaction. Learning
to communicate design ideas effectively through visual elements prepares me for roles that
require collaboration with marketing and branding teams.
5. UX Tools and Technologies
Proficiency in UX design tools such as Figma and Miro enhances my technical toolkit. These
tools are commonly used in the industry, making my familiarity with them an asset for future
projects. In Computer Science, leveraging the right tools streamlines the development process
and fosters collaboration within teams, which is crucial for successful project delivery.
6. Agile Methodology and Collaboration
Experience with Agile methodologies has taught me the importance of flexibility and teamwork
in software development. This prepares me for the dynamic nature of projects in Computer
Science.
In summary, the skills I developed during my internship are directly applicable to my studies in
Computer Science. They not only enhance my technical expertise but also equip me with the
necessary competencies to excel in the industry. By integrating user experience principles with
software development practices, I am better prepared to create effective, user-centered
applications that meet the demands of today’s technology landscape.

CHAPTER FOUR

CONCLUSION AND RECOMMENDATIONS

4.1 SUMMARY OF SIWES EXPERIENCE

During my industrial training at CBC Gedu Technologies from March to August 2024, I focused
on UX design, working closely with the software development team on projects like the Gedu
Health EMR and the Teachers Development App (TDA). My responsibilities included

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conducting user research, designing wireframes and prototypes using Figma, and creating
intuitive user interfaces. I also undertook the Google UX Design course, which provided me with
essential skills in usability testing, user journey mapping, and prototyping.

Throughout the internship, I developed both technical skills (such as interaction design,
prototyping, and visual design) and soft skills (including communication, teamwork, and
problemsolving). I worked with minimal supervision and excelled in building strong
interpersonal relationships, which earned me an excellent grade in communication. By
integrating UX design principles with practical software development, my experience has greatly
enhanced my proficiency and prepared me for future roles in the tech industry.

4.2 RECOMMENDATIONS

• Continuity Of the program: I recommend that the continuity of the SIWES


program be maintained in all tertiary institution because it has helped so many
students to conform to the practical aspect of academic performance as well as
work experience.
• Improved Placement Assistance: One of the challenges I encountered was finding
a suitable internship placement. To address this, I recommend that universities and
the government provide more structured support in helping students secure
placements. This could involve building a strong database of companies willing to
accept interns and offering direct assistance in matching students with
organizations that align with their field of study.
• Documentation and Resources: During my internship, I noticed a lack of
comprehensive project documentation, which sometimes made it difficult to fully
understand project objectives and tasks. Companies should provide clear and
detailed documentation for ongoing projects, as this would not only improve the
learning experience but also help interns contribute more effectively.
• Increased Financial Support: Financial constraints, particularly in terms of
transportation, were another challenge I faced. I recommend that the school or
relevant bodies explore the possibility of providing financial support or subsidies
to students, particularly those interning at locations far from their place of
residence like me.
• Focus on Skill Development: I also suggest that students prioritize developing
their skills over seeking financial gain during their SIWES program. By focusing
on opportunities that allow them to bridge the gap between theoretical knowledge
and practical application, students will gain valuable experience that will benefit
them in the long term.
These recommendations, if implemented, would improve the overall SIWES
experience, ensuring that students derive maximum value from the program while
contributing meaningfully to their respective organizations.
.

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REFERNCES

References
Blog. (2023, January). Retrieved from DDI development: https://ddi-dev.com/blog/case/how-
wehave-created-telemedicine-application-platform-for-medical-company/
Home. (n.d.). Retrieved from SIWES: https://www.siwes.itf.gov.ng/Identity/LandingPage/home
Kieloch, S. (2023, April 25). Blog. Retrieved from Selleo:
https://selleo.com/blog/buildtelemedicine-app
Pośliński, D. (2024, August 27). Blog. Retrieved from Selleo: https://selleo.com/blog/the-
futureof-ai-in-healthcare-treatment-diagnostics-ethics-challenges-in-software-
development
Pujara, P. (2023, March 9). Blog. Retrieved from CodedWebMaster:
https://www.codedwebmaster.com/the-best-way-to-create-hospital-managementsoftware-
in-2023/
Xiaolan , H., Cai, L., Huang, S., Ma, X., & Zhou, X. (2021). The design of electronic medical
records for patients of continuous care. Journal of Infection and Public Health, Pages
117122.

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APPENDIX

Figure 5: Gedu Health EMR Admin Dashboard

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Figure 6: Gedu Health EMR Receptionist Dashboard

Figure 7: Json file for a splash screen done with Lottie Files

22
Figure 8: meeting with a prospect client for the EMR

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Figure 9: patients information page

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Figure 10: TDA Splash Screen

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Figure 11: TDA Lecture Material Screen

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