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Sample 3 Cambridge Primary Computing LB 3

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50% found this document useful (2 votes)
528 views11 pages

Sample 3 Cambridge Primary Computing LB 3

Uploaded by

VS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CAMBRIDGE

Primary Computing
Learner’s Book 3
Jon Chippindall,
Ben Davies & Isabella Lieghio
Endorsement statement
Endorsement indicates that a resource has passed Cambridge International’s rigorous
quality-assurance process and is suitable to support the delivery of a Cambridge
International curriculum framework. However, endorsed resources are not the only
suitable materials available to support teaching and learning, and are not essential
to be used to achieve the qualification. Resource lists found on the Cambridge
International website will include this resource and other endorsed resources.

Any example answers to questions taken from past question papers, practice questions,
accompanying marks and mark schemes included in this resource have been written
by the authors and are for guidance only. They do not replicate examination papers.
In examinations the way marks are awarded may be different. Any references to
assessment and/or assessment preparation are the publisher’s interpretation of the
curriculum framework requirements. Examiners will not use endorsed resources as a
source of material for any assessment set by Cambridge International.

While the publishers have made every attempt to ensure that advice on the qualification
and its assessment is accurate, the official curriculum framework, specimen assessment
materials and any associated assessment guidance materials produced by the awarding
body are the only authoritative source of information and should always be referred to
for definitive guidance. Cambridge International recommends that teachers consider
using a range of teaching and learning resources based on their own professional
judgement of their students’ needs.

Cambridge International has not paid for the production of this resource, nor does
Cambridge International receive any royalties from its sale. For more information about
the endorsement process, please visit www.cambridgeinternational.org/endorsed-resources

Cambridge International copyright material in this publication is reproduced under licence


and remains the intellectual property of Cambridge Assessment International Education.

Third party websites and resources referred to in this publication have not been endorsed
by Cambridge Assessment International Education.

3
Introduction

Introduction
Welcome to Stage 3 of Cambridge Primary Computing!
Technology is a big part of how we live our lives today.
This book will help you to find out more about the technology
we see and use all around us.
There are lots of fun and interesting activities in this book to
get you thinking about how technology works.
You will find out:
• why making mistakes helps us become better programmers
• how putting data into a spreadsheet can help to keep it organised
• what the World Wide Web is
• how robots can help us to complete tasks
• which everyday devices can be connected to the internet.
You will write messages using secret codes, learn how
to program a tiny computer called a BBC micro:bit, and design
your own bedroom of the future.
Doing the activities with a partner and talking
about what you find out will help you to learn
even more about computing.
We hope that you enjoy discovering
all about technology around us!

Jon Chippindall, Ben Davies and Isabella Lieghio

4
Contents

Contents
How to use this book 6

1 Computational thinking and programming


1.1 Everyday algorithms 9
1.2 Inputs and outputs 34
1.3 Introducing Scratch 46
1.4 Moving and changing sprites 65
1.5 Clear and concise programs 76
1.6 Introducing the micro:bit 85

2 Managing data
2.1 How data can help us 105
2.2 Super spreadsheets 117

3 Networks and digital communication


3.1 Networks everywhere! 142
3.2 Secret ciphers 157

4 Computer systems
4.1 Hardware and software working together 171
4.2 The role of robots 182
4.3 Inputs and outputs around us 195
Glossary 210
Acknowledgements 218
Note for teachers: Throughout the resource there is a symbol to indicate where additional digital only content is
provided. This content can be accessed through the Digital Learner’s Book on Cambridge GO. It can be launched
either from the Media tab or directly from the page. The symbol that denotes additional digital content is: .
The source files can also be downloaded from the Source files tab on Cambridge GO. In addition, this tab contains
a teacher guidance document which supports the delivery of digital activities and programming tasks in this
Learner’s Book.

5
How to use this book

How to use this book


In this book you will find lots of different features to help your learning.

What you will learn in


the topic.

Important words
to learn.

A reminder about what you


already know and an activity
to start you off.

Fun activities about computing.


Sometimes, you will use
a computer.

Some activities do not need


a computer. These are called
unplugged activities.
They help you to
understand important
ideas about computing.

Sometimes, you will see this


question. It will help you to
think about your work.

6
How to use this book

Tasks to help you to practise


what you have learnt.

Programming tasks are


in Unit 1.

Practical tasks are


in Unit 2.

Look out for this icon. You are


going to do an activity at the
computer using a source file or
website link. This content can be
found in the Digital Learner’s Book
on Cambridge GO. Your teacher
will help you to get started.

Questions that help you to


check that you understand
the topic. Are you ready to
move on?

Things to remember when


you are using a computer.

Interesting facts connected


to the topic.

7
How to use this book

Questions to help you think


about how you learn.

What you have learnt in


the topic.

At the end of each unit,


there is a project for you
to carry out, using what
you have learnt. You might
make something or solve
a problem.

Questions that cover what


you have learnt in the unit.
If you can answer these, you
are ready to move on to the
next unit.

8
1 Computational
thinking and
programming
1.1 Everyday algorithms
We are going to:
• follow and use simple algorithms
• make changes to algorithms
• find and fix mistakes in algorithms
• understand what logical thinking is and how it can help
us to write algorithms
• predict the outcome of an algorithm that has been changed
• learn why it is helpful to split tasks (jobs) into smaller parts
• identify repeated steps in tasks
algorithm precise
• understand the importance of
concise predictions
algorithms being clear and concise.
debug repeat
editing tasks
logical thinking

9
1 Computational thinking and programming

Getting started
What do you already know?
• An algorithm is a set of instructions in a sequence.
• Algorithms can help you to make something, do something
or get somewhere.
• Finding and fixing errors in algorithms is called debugging.
Now try this!
Look at these shapes. They make a pattern, which means that
they repeat in a certain way.

Arun has started writing


an algorithm so that
Look carefully
someone else can
at what shapes
draw the same pattern.
to draw.
Can you complete
the algorithm?

1 Draw a red triangle.


2 Draw a blue triangle to the right.
3 Draw a red square to the right.
4 Draw a blue square to the right.
5 Draw a red circle to the right.

10

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