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unit 4

This is AI unit 4 mca

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6 views

unit 4

This is AI unit 4 mca

Uploaded by

Abhishek Pathak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT - 4
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Machine learning

 The term machine learning was first coined by Arthur Lee Samuel, a pioneer in the AI field, in 1959 .
 Machine learning is the field of study that gives computers the ability to learn without being explicitly
programmed.
 A formal definition by Tom Mitchell, Machine Learning Professor at Carnegie Mellon University said: A
computer program is said to learn from experience E with respect to some class of tasks T and performance
measure P, if its performance at tasks in T, as measured by P, improves with experience E.
 To illustrate this quote with an example, consider the problem of recognizing handwritten digits:
o Task T: classifying handwritten digits from images
o Performance measure P : percentage of digits classified correctly
o Training experience E: dataset of digits given classifications, e.g., MNIST
 The basic techniques of machine learning are:
(a) Supervised Learning (b) Unsupervised Learning (c) Reinforcement Learning.

Machine learning is the sub field of AI in which we try to improve decision making power of intelligent agents.
Agent has a performance element that decides what actions to take and a learning element that modifies the
performance element so that it makes better decisions. Design of learning element is affected by following three
major factors :
1) Which components of performance element are to be learned.

2) What feedback is available to learn these components.

3) What is representation method used for components.

Following are some ways of learning mostly used in machines:

(A) Logical learning (B) Inductive learning (C) Deductive learning.

 Logical Learning: In this process a new concept or solution through the use of similar known concepts.
We use this type of learning when solving problems on an exam , where previously learned examples
serve as a guide or when we learn to drive a truck using our knowledge of car driving.

 Inductive Learning: This technique requires the use of inductive inference, a form of invalid but useful
inference. We use inductive learning when we formulate a general concept after seeing a number of
instances or examples of the concept. E.g : When we learn the concept of color or sweet taste after
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experiencing sensation associated with several objects.

 Deductive Learning: This is performed through a sequence of deductive inference steps using known
facts. From the known facts , new facts or relationships are logically delivered. E.g : If we have an
information that weather is Hot and Humid then we can infer that it may Rain also. Another example may
be , let
P → Q & Q → R , 𝑡ℎ𝑒𝑛 𝑤𝑒 𝑐𝑎𝑛 𝑖𝑛𝑓𝑒𝑟 𝑡ℎ𝑎𝑡 𝑃 → 𝑅

General Learning Model

Learning requires that new knowledge structures be created from some form of input stimulus. This new
knowledge must then be assimilated into a knowledge base and be tested in some way for its utility. Testing
means that the knowledge should be used in performance of some task from which meaningful feedback can be
obtained, where the feedback provides some measure of the accuracy and usefulness of the newly acquired
knowledge.

 Environment has been included as a part of the overall learning system. It produces random stimuli,
which work as a organized training source such as a teacher which provides carefully selected training
examples for learner component. A user working on a keyboard can also be an environment for some
specific systems.
 Inputs to the learning system may be physical stimuli, some sound , signal ,description of text ,
symbolic notations . Information is used to create and modify knowledge structures in the KB. Same
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knowledge is used by the performance component to carry out some tasks, such as solving a problem,
playing a computer game .
 Performance component produces response/actions when a task is provided.
 The Critic module then evaluates this response relative to an optimal response.
 A feedback indicating whether or not the performance is acceptable. It is then forwarded by critic
module to learner component for its subsequent use in modifying the structure in knowledge base. If
proper learning was accomplished, the system’s performance will have improved with the changes made
to the knowledge base.
 The cycle described above may be repeated a number of times until the performance of the system has
reached some acceptable level, until a known learning goal has been reached, or until changes ceases to
occur in the knowledge base after some chosen number of training examples have been observed.
Factors affecting the Machine Learning Process:

1) Types of training provided. E.g: Supervised technique, Unsupervised technique etc.

2) Form and extent of any initial background knowledge or past history.

3) The types of feedbacks provided.

4) Learning algorithms applied.

Supervised Learning and Unsupervised Learning

S.N Supervised Learning Unsupervised Learning


o
1. Learning of a function can be done from Learning can be used to draw inference from some
data
its inputs and outputs,
set containing input data
Classifies the data on the basis of training Clusters the data on the basis of similarities according
set available and uses that data for to the characteristics found in the data and grouping
2.
classifying new data. similar objects into clusters.
3. Also known as Classification Also known as Clustering
The class labels on the training data is Class labels on the training data is not known in
known in advance which further helps in advance i.e. no predefined class.
4.
data classification.
Classification Methods: Clustering Methods :
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Decision Trees, Bayesian Classification. Hierarchical, Partitioning, Density Based. Grid Based,
Rule Based Classification Model Based.
5.
Classification by back propagation,
Associative Classification.

Issues in supervised learning


 Data Cleaning: In data cleaning, noise and missing values are handled.
 Feature Selection: Abundant an irrelevant attributes are removed while feature selection is done.
 Data Transformation: Data normalization and data generalization is included in data transformation.

 Statistical Learning Technique:

In this technique main idea is data and hypothesis. Here data is evidence i.e. instantiations of some or all random
variables describing the domain. Bayesian learning calculates probabilities of each hypothesis given the data and
makes prediction.
Let D: data set, with observed value d as an output. Then the probability of each hypothesis is obtained by

Baye’s Rule as: P ( hi | d) = 𝑎 𝑷 (𝒅 |𝒉𝒊)𝑷 ( 𝒉𝒊 ).

For prediction of an unknown quantity x , expression is given as below :

P ( x | d ) = ∑𝒊 𝑷 ( 𝒙 |𝒅 , 𝒉𝒊) 𝑷 (𝒉𝒊 | 𝒅 ) = ∑𝒊 𝑷 ( 𝒙 | 𝒉𝒊 ) 𝑷 (𝒉𝒊 | 𝒅 ).

Prediction above is weighted averages over predictions of individual hypothesis. Hypothesis are intermediate
values between raw data and predictions. A very common approximation which is generally used is to make
predictions based on a single most probable hypothesis i.e. an hi that maximizes P ( hi | d ) is called Maximum
a Posteriori.

 Naïve Baye’s Model:

This is the most common Bayesian network model used in machine learning. In this model the class variable C
( to be predicted) is the root and attribute Xi are leaves. Model is called Naïve because it assumes that attributes
are conditionally independent of each other, given the class. Once the model has been trained using maximum
likelihood technique, it can be used to classify new examples for which the class variable C is unobserved. For

the observed attributes x1 , x2 ,……xn, the Probability of each class is given as:
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P ( C | x1 , x2 …., Xn ) = 𝑎 𝑷(𝑪) ∏𝒊 𝑷 (𝑿𝒊 |𝑪) .

Learning with complete data


Statistical learning methods are based on simple task parameter learning with complete data.

Parameter learning involves finding the numerical parameters for a probability model with a fix structure. E.g: In
Bayesian network conditional probabilities are obtained for a given scenario. Data are complete when each point
contains values for every variable in a specific learning model.

Maximum Likelihood Parameter Learning :


Suppose we buy a bag of lime and cherry candy from a new manufacturer whose lime–cherry proportions are
completely unknown—that is, the fraction could be anywhere between 0 and 1. Parameter 𝜃 is proportion of
cherry candies.
Hypothesis is : h , proportion of limes = 1 - 𝜃

If we assume that all proportions are equally likely a priori, then a maximum-likelihood approach is reasonable.
If we model the situation with a Bayesian network, we need just one random variable, Flavor (the flavor of a
randomly chosen candy from the bag). It has values cherry and lime, where the probability of cherry is .

Now suppose we unwrap N candies, of which c are cherries and l = N - c are limes

Likelihood of above data set is as given below: 11

So maximum likelihood is value of 𝜃 that maximizes above equation .Computing log likelihood:

By taking logarithms, we reduce the product to a sum over the data, which is usually easier to
maximize.) To find the maximum-likelihood value of θ, we differentiate L with respect to
θ and set the resulting expression to zero:

The maximum likelihood hypothesis hML asserts that the actual proportion of cherries in the bag is equal to the
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observed proportions in the candies unwrapped.


The standard method for maximum likelihood parameter learning is :
 Write down an expression for the likelihood of the data as a function of the parameter(s).
 Write down the derivative of the log likelihood with respect to each parameter.
 Find the parameter values such that the derivatives are zero
When the data set is small enough that some events have not yet been observed—for instance, no cherry
candies—the maximum likelihood hypothesis assigns zero probability to those events. Various tricks are used
to avoid this problem, such as initializing the counts for each eventto 1 instead of zero.

Bayesian network model for the case of


candies with unknown proportion of cherries
and lime

Model for the case where the wrapper color


depends on the candy flavor

Let us look at another example: Suppose this new candy manufacturer wants to give a little
hint to the consumer and uses candy wrappers colored red and green. The Wrapper for seach
candy is selected probabilistically, according to some unknown conditional distribution, depending on the
flavor. The corresponding probability model has three parameters: θ, θ1, and θ2.
θ1 : wrapper color of cherry candy. θ2. : Wrapper color of lime candy.

Let us assume a case for Cherry Candy Wrapper, then using Joint probability distribution we can have following
equation:
P (Flavor = Cherry, Wrapper = Green | hθ , θ1, θ2 ).
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Now let N candies are to be unwrapped of which C : cherries , L = N – C : Lime


Let wrapper count is as given:
rc : Cherries with red wrappers , gc : Cherries with green wrappers
rl : Limes with red wrappers , gl : Limes with green wrappers.
So the likelihood of data is given as below:

Now for Maximum Likelihood Estimation , simplify it by taking Log , to come up with addition form :

Now compute I order partial derivatives w.r.t θ, θ1, θ2 , Equate it to zero , we will get values of parameters.

These results are can be extended to any Bayesian network whose conditional probabilities are represented as
tables. With complete data, the maximum-likelihood parameter learning problem for a Bayesian network
decomposes into separate learning problems, one for each parameter. And the parameter values for a variable,
given its parents, are just the observed frequencies of the variable values for each setting of the parent values.
Continuous model for Maximum likelihood Estimation :
Continuous variables are very common in real-world applications, it is important to know how to learn the
parameters of continuous models from data. The principles for maximum-likelihood learning are identical to
those of the discrete case.
In learning the parameters of a Gaussian density function on a single variable, that is, the data are generated as
follows:

The parameters of this model are the mean µ and the standard deviation σ. Let the observed values be x1, x2, … xN .

Then the log likelihood is

Now setting the I order partial derivative equal to zero we obtain:

This shows that the maximum-likelihood value of the mean is the sample average and the maximum
likelihood value of the standard deviation is the square root of the sample variance.

Learning with Hidden Variables :

Many real world problems have hidden variables (also called Latent Variables), which are not observable in
given data set samples.
Example :
i. A scenario of traffic congestion prediction at office hours ( Hidden variables can be an unobservable “
Rainy Day” causing very less traffic at peak hours.
ii. Similarly, In medical diagnosis, records mostly consist of symptoms , treatment used and outcome of the
treatment. But seldom have direct observation of disease itself.
Now question arises, “If the disease is not observed, why not construct a model without it?”
 The answer appears in Figure (a), which shows a small, fictitious diagnostic model for heart
disease.
 There are three observable predisposing factors and three observable symptoms (which are
too depressing to name).
 Assume that each variable has three possible values (e.g., none, moderate, and severe).
 Removing the hidden variable from the network in (a) yields the network in (b); the total
number of parameters increases from 78 to 708.

Example : Let Bayesian Network for heart disease ( a hidden variable ) is as given in below figure :

16

(a) A simple diagnostic network for heart disease, which is assumed to be a hidden variable. Each variable has three
possible values and is labeled with the number of independent parameters in its conditional distribution; the total number is
78.
(b) The equivalent network with HeartDisease removed. This network requires 708 parameters.

The symptom variables are no longer conditionally independent given their parents. Therefore Latent
Variables can dramatically reduce the number of parameters required to specify a Bayesian Network. This
can reduce the amount of data needed to learn the parameters.
EM Algorithm( Expectation Maximization Algorithm) :

This algorithm is used to solve the problems raised in Learning with hidden variables. Basic idea
is to pretend that we know the parameters of model and then infers the probability that each data
point belongs to each component is fitted to entire data set with each point weighted by the probability
that it belongs to that component.
 Expectation maximization the process that is used for clustering the data sample.

 EM for a given data, has the ability to predict feature values for each class on the basis of
classification of examples by learning the theory that specifies it.
 It works on the concept of, starting with the random theory and randomly classified data along
with the execution of below mentioned steps. Compute expected values of each hidden variables
for each examples and then re-computing the parameters using the expected values as if they
were observed values. Let x is the observed values in all examples. Z is the set of all hidden
variables. 𝜃 is all parameters for probability model. 𝜽 = { 𝝁, 𝜮 }

 E- Step: In this computation of sum (i.e. expectation of Log likelihood of completed data w.r.t.

P ( Z = z | x , 𝜃𝑖 ) , which is posteriori over hidden variables.

 M – Step: In this step we find new values of the parameters that maximize the Log Likelihood of
data given the expected values of hidden indicator variables.

 EM algorithm increases the Log Likelihood of data at every iteration. Under certain conditions
EM can be proven to reach a local maximum in likelihood. So EM is like Gradient Based Hill
Climbing Algorithm.

Re-inforcement learning :
This type of learning technique is used for agents learning when there is no teacher telling the agent what action
to take in each circumstances.
Example 1 : Let a chess playing agent by supervised learning given examples of game situations along with the
best moves for those situations. He can also try random moves, so agent can eventually build a predictive model
of its environment. Issue is that “Without some feedback about what is good and bad, agent will have no grounds
for deciding which move to select.” Agent needs to know that something good has happened when it wins and
that something bad has occurred. This kind of Feedback is called Reward or Re-inforcement .

Reward Function in Re-enforcement learning

Reward function is used to define a goal. It maps each perceived state action pair of environment to a single
number; i.e. a reward that indicates desirability of that state. A re-enforcement agent’s only objective is to
maximize total reward received in long run. Reward functions are stochastic/ random in nature.

A General Learning Model of Reinforcement Learning:

 Reinforcement learning was developed in context to optimal control strategy.

 This method is useful in making sequential decisions

 Critic converts a primary reinforcement signal received from the environment into a higher quality
signal (Heuristic Signal), both of which are scalar inputs.
 System is designed to learn delayed reinforcement ( Temporal sequence of stimuli).
Example 2 : A mobile robot decides whether it should enter a new room in search of more trash to collect or
start trying to find its way back to its battery recharging situation. It makes it decision based on how quickly and
easily it has been able to find the recharger in past.
 Agent’s actions are permitted to affect the future state of environment .E.g : Next chess position.

 This involves interaction between an active decision making agent and its environment, where goal
is to be searched.


Markov Decision Process: Rewards serve to define optimal policies in MDP’s. An optimal policies that
maximizes expected total reward. Task of re-inforcement learning is to ise observed rewards to learn an optimal
policy.

Elements of re-inforcement Learning:

a). A policy b). A reward function c). A value function d ). A model of environment

Architectures in Reinforcement Learning


Policy: This defines learning agent’s behavior at a particular time. It is a mapping from perceived states of
environment to actions to be taken when present in those states. Policy can be a simple function , a look up table
or a search process too.
Reward Function: This is used to define a goal. It maps each perceived state action pair of environment to a
single number; a reward point that indicates desirability of that state. Objective is to maximize total reward
function received in long run. Reward functions are stochastic/random.
Value function: Reward function indicates what is good in an immediate sense, a value function specifies what
is good in the long run. Value of a state is total amount of reward an agent can expect to accumulate over the
future.
Model: this represents behavior of the environment. Models are used for planning, i.e a way of deciding for a
course of actions by considering future situations.

Application areas of Reinforcement learning

 The most recent version of Deep Mind’s AI system for playing Go) means interest in reinforcement
learning (RL) is bound to increase.

 RL requires a lot of data, and as such, it has often been associated with domains where simulated data is
available (gameplay, robotics).
 Automation of well-defined tasks, that would benefit from sequential decision-making that RL can help
automate (or at least, where RL can augment a human expert).
 Industrial automation is another promising area. It appears that RL technologies from DeepMind
helped Google significantly reduce energy consumption (HVAC) in its own data centers.
 The use of RL can lead to training systems that provide custom instruction and materials tuned to the
needs of individual students. A group of researchers is developing RL algorithms and statistical methods
that require less data for use in future tutoring systems.
 Many RL applications in health care mostly pertain to finding optimal treatment policies.

 Companies collect a lot of text, and good tools that can help unlock unstructured text will find users.

 A technique for automatically generating summaries from text based on content “abstracted” from
some original text document).

 A Financial Times article described an RL-based system for optimal trade execution. The system (dubbed
“LOXM”) is being used to execute trading orders at maximum speed and at the best possible price.
 Many warehousing facilities used by E - Commerce sites and other supermarkets use these intelligent
robots for sorting their millions of products every day and helping to deliver the right products to the
right people. If you look at Tesla’s factory, it comprises of more than 160 robots that do major part of
work on its cars to reduce the risk of any defect.
 Reinforcement learning algorithms can be built to reduce transit time for stocking as well as retrieving
products in the warehouse for optimizing space utilization and warehouse operations.

 Reinforcement Learning and optimization techniques are utilized to assess the security of the electric
power systems and to enhance Microgrid performance. Adaptive learning methods are employed to
develop control and protection schemes.

Various Types of Reinforcement Learning Techniques.

Reinforcement learning are of following three types :

(a). Passive Reinforcement (b) Temporal Difference Learning (c) Active Reinforcement learning.

 Passive Reinforcement Learning: In this technique agent’s policy is fixed and the task to learn the
utilities of state action pairs. If policy is 𝜋 and state is S, then agent always executes the action (𝑆).
 Goal is to learn how good policy is i.e to learn the utility function 𝑈𝜋( S). Passive learning agent is
not aware of the transition model T ( S , a , S’) , which specifies probability of reaching state S’ from
state S after action a.
 Passive learning also not knows the Reward Function R (S).

 A utility is defined to be the expected sum of rewards obtained if policy 𝜋 is followed.

𝐔𝛑( S) = E [ ∑∞ 𝗒𝐭 𝐑𝐭=(𝐒𝐭) ∶ 𝛑 , 𝐒𝟎 = 𝐒 ] , where 𝗒 𝐢𝐬 𝐚 𝐝𝐢𝐬𝐜𝐨𝐮𝐧𝐭 𝐟𝐚𝐜𝐭𝐨𝐫.


𝟎
 Temporal difference Learning: When a transition occurs from state S to state S’, we update 𝑈𝜋( S) as

following: 𝐔𝛑( S) ← 𝐔𝛑( S) + 𝑎 ( 𝑹 (𝑺) + 𝜸 𝐔𝛑( S’) - 𝐔𝛑( S) ) .

α: Learning rate parameter. This update rule uses the difference in utilities between successive states, it is
often called TEMPORAL DIFFERENCE equation.

 Active Reinforcement Learning: The compression achieved by a function approximate or allows the
learning agent to generalize from states it has visited to states it has not visited.
E.g : An evaluation function for CHESS that is represented as a weighted linear function of a set of
features or a basis function f1 , f2 , ……. fn.

Where 𝜃𝑖∶ is the coefficient we want to learn and

𝑓𝑖∶ is feature extracted from state.

Decision Tree Learning

Ans : Decision tree method is one of the most simplest and yet most successful forms of learning algorithm. It
emphasis is towards the area of Inductive Learning. In inductive learning “ a collection of examples of f is given
, we return a function h that approximates f ”, where example f is “ A pair ( x , f(x) ) ”, where x is input and f (x)
is output of function applied to x.
 H is hypothesis. A good hypothesis will generalize well i.e will predict examples correctly.

 A decision tree takes input an object , with certain feature set and returns a decision of predicted
output value. Output may be Discrete or Continuous.
 Learning a discrete function is known as classification learning, wheras learning a continuous
function is termed as Regression in decision tree.
 Decision tree reaches its decision by performing a sequence of tests.
 Each internal node is a test value of one of the properties and branches from node are labeled with
possible values of the test.
 Each leaf node consists of return value.
 Application of Decision Tree learning is in designing an expert System based on Decision Tree
Architecture.
 Decision trees are completely expressive with the class of propositional logic.
 Various propositions are connected via logical OR operator ( V).

Example : ∀ s F1 (s) → (P1 (s) ˅ P2 (s) ˅ ……˅ Pn (s))

∀ x P1 (x) → (F1 (x) ˅ F2 (x) )

∀ y P2 (y) → (Q1 (y) ˅ Q2(y))

………so on for Pn (s).

∀ z Pn (z) → (R1 (z) ˅ R2(z))

A general decision tree for above propositional formula can be as given below:

Boolean Decision Trees : This technique consists of a vector of input attributes , X and a single Boolean output
Y.
E.g : Set of examples ( X1 , Y1….., (X6 , Y6) ).

 Positive examples are those in which goal is true.

 Negative examples are those in which goal is false.

 Complete set is known as a TRAINING SET.

a) In case of numeric attributes, decision trees can be geometrically interpreted as


a collection of hyper planes , each orthogonal to one of the axes.
b) The tree complexity has a crucial effect on its accuracy. It
is explicitly controlled by the stopping criteria used and the pruning method employed.
c) Usually the tree complexity is measured by one of the following metrics:
the total number of nodes, total number of leaves, tree depth and number of
attributes used.
d) Decision tree induction is closely related to rule induction. Each path from the root of a
decision tree to one of its leaves can be transformed into a rule simply by conjoining
the tests along the path to form the antecedent part, and taking the leaf’s class
prediction as the class value.

Example:

 Given this classifier, the analyst can predict the response of a potential customer (by sorting
it down the tree), and understand the behavioral characteristics of the entire potential
customers population regarding direct mailing.
 Each node is labeled with the attribute it tests, and its branches are labeled with its
corresponding values.
 For example, one of the paths in below figure can be converted into the rule :“If customer
age is is less than or equal to or equal to 30, and the customer is “Male” – then the
customer will respond to the mail”.
Application Areas of Decision Tree Learning

1) Variable selection: The number of variables that are routinely monitored in clinical settings has
increased dramatically with the introduction of electronic data storage. Many of these variables are of
marginal relevance and, thus, should probably not be included in data mining exercises.
2) Handling of missing values: A common - but incorrect - method of handling missing data is to exclude
cases with missing values; this is both inefficient and runs the risk of introducing bias in the analysis.
Decision tree analysis can deal with missing data in two ways: it can either classify missing values as a
separate category that can be analyzed with the other categories or use a built decision tree model which
set the variable with lots of missing value as a target variable to make prediction and replace these
missing ones with the predicted value.
3) Prediction: This is one of the most important usages of decision tree models. Using the tree model

derived from historical data, it’s easy to predict the result for future records.

4) Data manipulation: Too many categories of one categorical variable or heavily skewed continuous data
are common in medical research.

Regression Trees : Regression trees are commonly used to solve the problems where target variable is
numerical / continuous instead of discrete. Regression trees posses following properties :
a) Leaf nodes predict the average value of all instances.

b) Splitting criteria : Minimize the variance of the values in each subset 𝐒𝐢


| 𝑺𝒊 |
c) Standard Deviation Reduction : SDR ( A, S) = SD (S) - ∑|i 𝑺 | SD (𝑺i)

d) Termination Criteria: Lower bound on SD in a node and Lower bound on number of examples
in a node.
e) Pruning criteria is Mean Squared Error.

Bayesian Parameter Learning: This learning technique works on parametric variables which are random
having some prior distribution. An optimal learning classifier can be designed using “Class conditional
densities”, p ( x | 𝑤𝑖). In a typical case we merely have some unclear knowledge about situations with given
number of samples and training. Observation of samples converts this to a posteriori density, and true values of
parameters are revised. In Bayesian learning sharpening of Posteriori Density Function is done, causing it to
peak near the true values.

We assume priors are known: P (i | D) = P(i).

Also, assume functional independence :


Any information we have about  prior to collecting samples is contained in p(D|).

Observation of samples converts this to a posterior, p(|D), which we hope is peaked around the true
value of .

Our goal is to estimate a parameter vector:

We can write the joint distribution as a product:

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