Crimson Scales Introduction Sheet - Print 2
Crimson Scales Introduction Sheet - Print 2
In this box you will find three punch boards full of tokens,
overlay tiles and monster standees. When punching out Enhancement Stickers
You’ll also see three booklets, the large tuck boxes for
all characters as well as a sheet of stickers. Set aside the Rule Book and
booklets and the sheet of stickers for now. The large tuck Scenario Guide Section Book Sticker Sheet
boxes come assembled with the character mat, notepad,
and standees in the box, begin placing any tokens and
tiles from the punch boards into the tuck box of the
corresponding character. The following cards in this deck are
class attack modifier cards. In order to
avoid potential spoilers, do not reveal
the cards in this deck until you have
unlocked the relevant class. When a
class in this deck is unlocked, locate
look at what’s left in the box — a party notepad, a bag of Consistent Firing
1
it’s important you don’t unpack and reveal the cards hidden Gain Advantage on your next attack.
Spoiler Protected
Lost
10
If you prefer to pack each character tuck box with all the
longer considered to be mounted on the Mount summon.
Example Turn 1 Turn 2 Turn 3
content ahead of time, sort all cards for the character from
Move 2 Summon Move +0 Chieftain’s Move 2 Mount’s Chieftain’s
mounted Attack +0 turn turn turn
Dismounted
Name:
9 Perks
Conditions
Starting Group:
Location:
Human Brightspark
Replace one -1 card with
1 2 3 4 5 6 7 8 9
each deck and place them in the tuck box with the rest of
one +0 “ to add
Notes / Achievements: Name: 8 +2 Attack ” card
8 9 11 12 14 15 17 18 20 Level : 1 2 3 4 5 6 7 8 9
Replace one -2 card with
XP : O 45 95 15O 21O 275 345 42O 5OO one -2 “Recover one random
7
card from your discard pile” card
Character Mats
6 one +1 “Heal 1, Affect one
ally within Range 2” card
Goals: Replace two +0 cards with
5 one +1 “Shield 1, Affect one
Gold 5Notes:
All party members complete Battle ally within Range 2” card
Goals each
All party members gain Replace one +1 card with
100 experience each
4 one +2 card
All party members spend 60 gold at Add one +1 “ , Affect one
the Item Shop each Notes: 3 ally within Range 2” card
All party members loot 1 Treasure Tile Add one “PUSH 1 or
in a Scenario each PULL 1, ” card and
Party completes one Side Scenario 2 one “ , ” card
(#51-55) Add one “Heal 1,
When four out of five Range 3, ” card and
Standees
: : :
: : :
and sort the cards into separate piles based on the type “Come one, come all, and After having misread your map,
you find yourself lost deep in the Dagger
applies before 2 3 applies before
welcome to the county fair!” a its turn its turn
Quatryl with red-and-white facepaint
and a clownish blue wig smiles as he waves
Forest and are startled when you come across
an Orchid riding atop a massive sabretooth tiger.
3 3
you in through the entrance. You’ve decided The Orchid approaches you as you draw your blade, - -
of card. The monster stat cards included in the game box
to take the day off and visit the county fair, but she peacefully dismounts the tiger and warns
which you’ve enjoyed frequenting as a youth. you to turn around.
“Step right up and try your luck!” an Inox She claims that a mysterious force has taken ahold
strongman wielding a giant hammer beckons of some of the animals in this part of the forest, and
you forward. “Do you have what it takes to hit her tribe is on a mission to be rid of the beasts that
game, slot these into the monster stat envelopes as usual. its turn
3 3 its turn
Option A: Try your strength with the Inox
Strongman’s game.
Option A: Heed her warning and ask for
directions to your destination.
applies before 3 3 applies before
Shield only Shield only
9 5
Place any monster standee with the corresponding monster
Option B: Test your aim by the Aesther’s booth. Option B: Help the orchid on her mission to kill
2 Shield 1 Shield
the terrorizing beasts. 1
Water Spirit
1 352 1 412
stat card and monster ability cards based on the monster Personal City and Road Monster Stat
name listed on the cards. Quests Events Cards
With the game components sorted, you are ready to start WOUND - Suffer 1 damage at start of each
turn. Remove when healed.
POISON - All attackers gain +1 attack.
begin, you will want to read the Rule Book and Scenario
Remove at end of next turn.
DISARM - Cannot attack.
Remove at end of next turn.
STUN - Cannot perform actions. 01
which will guide you in learning the new rules, introducing CURSE - Shuffle CURSE card into attack
modifier deck.
Very Important !
If your game arrived damaged or is missing Class Pack Add-on
pieces, please email nhclogisticsnj@gmail.com
within 60 days of receiving the game, and be sure
to include your name and Order ID. Please check If you wish to play the Crimson Scales digitally, a Tabletop
the contents of the box thoroughly upon receipt to Simulator mod on the Steam workshop is available —
ensure the game has all the included components. including all the content in the box, providing the full
campaign experience. A copy of Tabletop Simulator is
You can view a full list of components by visiting
required to play. For more information about the mod and
www.thecrimsonscales.com/included.
how to play, visit www.thecrimsonscales.com/tts.