1._Introduction_OOP[1]
1._Introduction_OOP[1]
High-level language has a higher level of abstraction from the computer, and focuses more on
the programming logic rather than the underlying hardware components such as memory
addressing and register utilization.
The first high-level programming languages were designed in the 1950s. Now there are dozens
of different languages, including Ada, Algol, BASIC, COBOL, C, C++, JAVA, FORTRAN, LISP,
Pascal, and Prolog. Such languages are considered high-level because they are closer to
human languages and farther from machine languages. In contrast, assembly languages are
considered low-level because they are very close to machine languages.
Procedure oriented programming basically consist of writing a list of instruction or actions for
the computer to follow and organizing these instruction into groups known as functions.
Main Program
There are mainly three categories (Procedure Oriented, Structure Oriented and Object Oriented):
a) Structure program consist several modules. Each module has set of related functions.
b) It focuses on algorithm rather than data.
c) Program divided into independent procedure & procedures have their own local data.
d) We can also pass parameters in procedure.
e) There is one entry and one exit point.
f) It uses sequence structure, decision structure and loop structure.
g) There may be user defined data type in structure programming.
h) Maintenance is complex & costly.
i) Ex. PASCAL, C etc.
1) Objects
2) Classes
3) Data abstraction and encapsulation
4) Inheritance
5) Polymorphism
6) Dynamic binding
7) Message passing
OBJECTS
Objects are the basic run-time entities in an object-oriented system. They may represent a
person, a place, a bank account, a table of data or any item that the program must handle. The
fundamental idea behind object oriented approach is to combine both data and function into a
single unit and these units are called objects.
The term objects means a combination of data and program that represent some real word
entity. For example: consider an example named Amit; Amit is 25 years old and his salary is
2500. The Amit may be represented in a computer program as an object. The data part of the
object would be (name: Amit, age: 25, salary: 2500)
The program part of the object may be collection of programs (retrive of data, change age, change
of salary). In general even any user –defined type-such as employee may be used. In the Amit
object the name, age and salary are called attributes of the object.
CLASS:
A group of objects that share common properties for data part and some program part are
collectively called as class.
In C ++ a class is a new data type that contains member variables and member functions that
operate on the variables.
DATA ABSTRACTION:
Abstraction refers to the act of representing essential features without including the background
details or explanations. Classes use the concept of abstraction and are defined as size, width
and cost and functions to operate on the attributes.
DATA ENCAPSALATION:
The wrapping up of data and function into a single unit (called class) is known as encapsulation.
The data is not accessible to the outside world and only those functions which are wrapped in
the class can access it. These functions provide the interface between the objects data and the
program.
INHERITENCE:
Inheritance is the process by which objects of one class acquire the properties of another class.
In the concept of inheritance provides the idea of reusablity. This mean that we can add
additional features to an existing class with out modifying it. This is possible by desining a new
class will have the combined features of both the classes.
POLYMORPHISIM:
Polymorphism means the ability to take more than one form. An operation may exhibit different
instance. The behaviour depends upon the type of data used in the operation.
A language feature that allows a function or operator to be given more than one definition. The
types of the arguments with which the function or operator is called determines which definition
will be used.
It is able to express the operation of addition by a single operater say ‘+’. When this is possible
you use the expression x + y to denote the sum of x and y, for many different types of x and y;
integers, float and complex no. You can even define the + operation for two strings to mean the
concatenation of the strings.
DYNAMIC BINDING:
Binding refers to the linking of a procedure call to the code to the executed in response to the
call. Dynamic binding means the code associated with a given procedure call is not known untill
the time of the call at run-time. It is associated with a polymorphic reference depends upon the
dynamic type of that reference.
MESSAGE PASSING:
An object-oriented program consists of a set of objects that communicate with each other.
A message for an object is a request for execution of a procedure and therefore will invoke a
function (procedure) in the receiving object that generates the desired result. Message passing
involves specifying the name of the object, the name of the function (message) and information
to be sent.
BENEFITS OF OOP:
OOP offers several benefits to both the program designer and the user. Object-oriented
contributes to the solution of many problems associated with the development and quality of
software products.
1) Through inheritance, we can eliminate redundant code and extend the use of existing
classes.
2) We can build programs from the standard working modules that communicate with one
another, rather than having to start writing the code from scratch. This leads to saving of
development time and higher productivity.
3) This principle of data hiding helps the programmer to build secure programs that can’t be
invaded by code in other parts of the program.
4) It is possible to have multiple instances of an object to co-exist without any interference.
5) It is easy to partition the work in a project based on objects.
6) Object-oriented systems can be easily upgraded from small to large systems.
7) Message passing techniques for communication between objects makes the interface
description with external systems much simpler.
8) Software complexity can be easily managed.
APPLICATION OF OOP:
The most popular application of oops up to now, has been in the area of user interface design
such as windows. There are hundreds of windowing systems developed using oop techniques.
Real business systems are often much more complex and contain many more objects with
complicated attributes and methods. Oop is useful in this type of applications because it can
simplify a complex problem. The promising areas for application of oop includes.