TdomAnimatedSpells Cantrips PNPV0.2

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REFERENCE

CARDS

CANTRIPS
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Acid Splash LEVEL
CONJURATION
0
chill touch LEVEL
NECROMANCY
0

1 ACTION 60' V, S INSTANT 1 ACTION 120' V, S 1 ROUND


ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019 ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019

Dancing Lights LEVEL


EVOCATION
0
Druidcraft LEVEL
TRANSMUTATION
0

1 ACTION 120' V, S, M C. 1 MIN 1 ACTION 30' V, S INSTANT


ART: JORDAN
JASON ENGLE
RICHER THE DECK OF MANY © HIT POINT PRESS INC. 2019 ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019
Chill Touch Acid Splash
NECROMANCY CANTRIP CONJURATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE

1 Action 120 Feet 1 Action 60 Feet


COMPONENTS DURATION COMPONENTS DURATION

V, S 1 Round V, S Instantaneous

You create a ghostly, skeletal hand in the space of a You hurl a bubble of acid. Choose one creature
creature within range. Make a ranged spell attack against within range, or choose two creatures within
the creature to assail it with the chill of the grave. On
a hit, the target takes 1d8 necrotic damage, and it can’t range that are within 5 feet of each other. A
regain hit points until the start of your next turn. Until target must succeed on a Dexterity saving
then, the hand clings to the target. throw or take 1d6 acid damage.
If you hit an undead target, it also has disadvantage on This spell’s damage increases by 1d6 when you
attack rolls against you until the end of your next turn.
reach 5th level (2d6), 11th level (3d6), and 17th
This spell’s damage increases by 1d8 when you reach 5th
level (2d8), 11th level (3d8), and 17th level (4d8).
level (4d6).

SORCERER | WARLOCK | WIZARD SORCERER | WIZARD

Druidcraft DANCING LIGHTS


TRANSMUTATION CANTRIP EVOCATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 30 Feet 1 Action 120 Feet
COMPONENTS DURATION COMPONENTS DURATION
Concentration,
V, S Instantaneous V, S, M up to 1 minute

Whispering to the spirits of nature, you create one You create up to four torch-sized lights within range,
of the following effects within range: making them appear as torches, lanterns, or glowing
orbs that hover in the air for the duration. You can
• You create a tiny, harmless sensory effect that also combine the four lights into one glowing vaguely
predicts what the weather will be at your humanoid form of Medium size. Whichever form you
location for the next 24 hours. The effect might choose, each light sheds dim light in a 10-foot radius.
manifest as a golden orb for clear skies, a cloud As a bonus action on your turn, you can move the lights
for rain, falling snowflakes for snow, and so on. up to 60 feet to a new spot within range. A light must be
This effect persists for 1 round. within 20 feet of another light created by this spell, and a
light winks out if it exceeds the spell’s range.
• You instantly make a flower blossom, a seed pod
open, or a leaf bud bloom. MATERIAL COMPONENTS

• You create an instantaneous, harmless sensory A bit of phosphorus or wychwood, or a glowworm.


effect, such as falling leaves, a puff of wind, the
sound of a small animal, or the faint odor of
skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch,
or a small campfire.

DRUID BARD | SORCERER | WIZARD


Eldritch Blast LEVEL
EVOCATION
0
Fire bolt LEVEL
EVOCATION
0

1 ACTION 120' V, S INSTANT 1 ACTION 120' V, S INSTANT


ANIMATION: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019 ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © CARDAMAJIGS.COM 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018

Guidance LEVEL
DIVINATION
0
Light LEVEL
EVOCATION
0

1 ACTION TOUCH V, S C. 1 MIN 1 ACTION TOUCH V, M 1 HR


ANIMATION: STEFAN
JASON ENGLE
GRAMBART THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018
Fire Bolt Eldritch Blast
EVOCATION CANTRIP EVOCATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 120 Feet 1 Action 120 Feet
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S Instantaneous

You hurl a mote of fire at a creature or object A beam of crackling energy streaks toward a
within range. Make a ranged spell attack against creature within range. Make a ranged spell
the target. On a hit, the target takes 1d10 fire attack against the target. On a hit, the target
damage. A flammable object hit by this spell takes 1d10 force damage.
ignites if it isn’t being worn or carried. The spell creates more than one beam when
This spell’s damage increases by 1d10 when you you reach higher levels: two beams at 5th level,
reach 5th level (2d10), 11th level (3d10), and three beams at 11th level, and four beams
17th level (4d10). at 17th level. You can direct the beams at
the same target or at different ones. Make a
separate attack roll for each beam.

SORCERER | WIZARD WARLOCK

Light Guidance
EVOCATION CANTRIP DIVINATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action Touch 1 Action Touch
COMPONENTS DURATION COMPONENTS DURATION
Concentration,
V, M 1 Hour V, S
up to 1 minute

You touch one object that is no larger than 10 feet You touch one willing creature. Once before
in any dimension. Until the spell ends, the object the spell ends, the target can roll a d4 and
sheds bright light in a 20-foot radius and dim light add the number rolled to one ability check
for an additional 20 feet. The light can be colored of its choice. It can roll the die before or after
as you like. Completely covering the object with
making the ability check. The spell then ends.
something opaque blocks the light. The spell ends
if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile
creature, that creature must succeed on a Dexterity
saving throw to avoid the spell.
MATERIAL COMPONENTS

A firefly or phosphorescent moss.

BARD | CLERIC | SORCERER | WIZARD CLERIC | DRUID


Mage Hand LEVEL
CONJURATION
0
Mending LEVEL
TRANSMUTATION
0

1 ACTION 30' V, S 1 MIN 1 MIN TOUCH V, S, M INSTANT


ANIMATION: GIOVANNI
JASON ENGLE
BARROTU THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: BEN
JASON
RAVID
ENGLE THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018

Message LEVEL
TRANSMUTATION
0
Minor Illusion LEVEL
ILLUSION
0

1 ACTION 120' V, S, M 1 ROUND 1 ACTION 30' S, M 1 MIN


ANIMATION: STEFAN
JASON ENGLE
GRAMBART THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: SHAWN
JASON ENGLE
PYKE THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018
Mending Mage Hand
TRANSMUTATION CANTRIP CONJURATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Minute Touch 1 Action 30 Feet
COMPONENTS DURATION COMPONENTS DURATION
V, S, M Instantaneous V, S 1 Minute

This spell repairs a single break or tear in an object A spectral, floating hand appears at a point you
you touch, such as a broken chain link, two halves choose within range. The hand lasts for the
of a broken key, a torn cloak, or a leaking wineskin. duration or until you dismiss it as an action. The
As long as the break or tear is no larger than 1 foot hand vanishes if it is ever more than 30 feet away
in any dimension, you mend it, leaving no trace of from you or if you cast this spell again.
the former damage. You can use your action to control the hand. You
This spell can physically repair a magic item or can use the hand to manipulate an object, open
construct, but the spell can’t restore magic to such an unlocked door or container, stow or retrieve an
an object. item from an open container, or pour the contents
MATERIAL COMPONENTS
out of a vial. You can move the hand up to 30 feet
each time you use it.
Two lodestones.
The hand can’t attack, activate magic items, or carry
more than 10 pounds.

BARD | CLERIC | DRUID | SORCERER | WIZARD BARD | SORCERER | WARLOCK | WIZARD

Minor Illusion Message


ILLUSION CANTRIP TRANSMUTATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 30 Feet 1 Action 120 Feet
COMPONENTS DURATION COMPONENTS DURATION
S, M 1 Minute V, S, M 1 Round

You create a sound or an image of an object within range that You point your finger toward a creature within
lasts for the duration. The illusion also ends if you dismiss it as an
action or cast this spell again. range and whisper a message. The target (and only
the target) hears the message and can reply in a
If you create a sound, its volume can range from a whisper to a
scream. It can be your voice, someone else’s voice, a lion’s roar, a whisper that only you can hear.
beating of drums, or any other sound you choose. The sound
continues unabated throughout the duration, or you can make
You can cast this spell through solid objects if you
discrete sounds at different times before the spell ends. are familiar with the target and know it is beyond
If you create an image of an object – such as a chair, muddy
the barrier. Magical silence, 1 foot of stone, 1 inch
footprints, or a small chest – it must be no larger than a 5-foot of common metal, a thin sheet of lead, or 3 feet
cube. The image can’t create sound, light, smell, or any other of wood blocks the spell. The spell doesn’t have to
sensory effect. Physical interaction with the image reveals it to be
follow a straight line and can travel freely around
an illusion, because things can pass through it.
corners or through openings.
If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful MATERIAL COMPONENTS
Intelligence (Investigation) check against your spell save DC. If a
creature discerns the illusion for what it is, the illusion becomes A short piece of copper wire.
faint to the creature.
MATERIAL COMPONENTS
A bit of fleece.

BARD | SORCERER | WARLOCK | WIZARD BARD | SORCERER | WIZARD


Poison Spray LEVEL
CONJURATION
0
Prestidigitation LEVEL
TRANSMUTATION
0

1 ACTION 10' V, S INSTANT 1 ACTION 10' V, S 1 HR


ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: SHAWN
JASON ENGLE
PYKE THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018

Produce Flame LEVEL


CONJURATION
0
Ray of Frost LEVEL
EVOCATION
0

1 ACTION SELF V, S 10 MIN 1 ACTION 60' V, S INSTANT


ANIMATION: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019 ART: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018


Prestidigitation Poison Spray
TRANSMUTATION CANTRIP CONJURATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 10 Feet 1 Action 10 Feet
COMPONENTS DURATION COMPONENTS DURATION
V, S Up to 1 hour V, S Instantaneous

This spell is a minor magical trick that novice spellcasters use


You extend your hand toward a creature you
for practice. You create one of the following magical effects
within range: can see within range and project a puff of
• You create an instantaneous, harmless sensory effect, such noxious gas from your palm. The creature
as a shower of sparks, a puff of wind, faint musical notes, must succeed on a Constitution saving throw
or an odd odor.
or take 1d12 poison damage.
• You instantaneously light or snuff out a candle, a torch, or
a small campfire. This spell’s damage increases by 1d12 when
• You instantaneously clean or soil an object no larger than you reach 5th level (2d12), 11th level (3d12),
1 cubic foot. and 17th level (4d12).
• You chill, warm, or flavor up to 1 cubic foot of nonliving
material for 1 hour.
• You make a color, a small mark, or a symbol appear on an
object or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image that
can fit in your hand and that lasts until the end of your
next turn.
If you cast this spell multiple times, you can have up to three
of its non-instantaneous effects active at a time, and you can
dismiss such an effect as an action.

BARD | SORCERER | WARLOCK | WIZARD DRUID | SORCERER | WARLOCK | WIZARD

Ray of Frost Produce Flame


EVOCATION CANTRIP CONJURATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 60 Feet 1 Action Self
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S 10 Minutes

A frigid beam of blue-white light streaks A flickering flame appears in your hand. The flame
toward a creature within range. Make a ranged remains there for the duration and harms neither
spell attack against the target. On a hit, it takes you nor your equipment. The flame sheds bright
1d8 cold damage, and its speed is reduced by light in a 10-foot radius and dim light for an
additional 10 feet. The spell ends if you dismiss it
10 feet until the start of your next turn.
as an action or if you cast it again.
The spell’s damage increases by 1d8 when you You can also attack with the flame, although doing
reach 5th level (2d8), 11th level (3d8), and 17th so ends the spell. When you cast this spell, or as an
level (4d8). action on a later turn, you can hurl the flame at a
creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spell’s damage increases by 1d8 when you
reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

SORCERER | WIZARD DRUID


Resistance LEVEL
ABJURATION
0
Sacred Flame LEVEL
EVOCATION
0

1 ACTION TOUCH V, S, M C. 1 MIN 1 ACTION 60' V, S INSTANT


ANIMATION: SAM
JASON
ALLEN
ENGLE THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018

Shillelagh LEVEL
TRANSMUTATION
0
Shocking Grasp LEVEL
EVOCATION
0

1 BONUS TOUCH V, S, M 1 MIN 1 ACTION TOUCH V, S INSTANT


ANIMATION: JORDAN
JASON ENGLE
RICHER THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: DARREN
JASON ENGLE
BIRD THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018
Sacred Flame Resistance
EVOCATION CANTRIP ABJURATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 60 Feet 1 Action Touch
COMPONENTS DURATION COMPONENTS DURATION
Concentration,
V, S Instantaneous V, S, M up to 1 minute

Flame-like radiance descends on a creature You touch one willing creature. Once before
that you can see within range. The target the spell ends, the target can roll a d4 and
must succeed on a Dexterity saving throw or add the number rolled to one saving throw
take 1d8 radiant damage. The target gains no of its choice. It can roll the die before or after
benefit from cover for this saving throw. making the saving throw. The spell then ends.
The spell’s damage increases by 1d8 when you MATERIAL COMPONENTS
reach 5th level (2d8), 11th level (3d8), and 17th
A miniature cloak.
level (4d8).

CLERIC CLERIC | DRUID

Shocking Grasp Shillelagh


EVOCATION CANTRIP TRANSMUTATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action Touch 1 Bonus Action Touch
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S, M 1 Minute

Lightning springs from your hand to deliver a The wood of a club or quarterstaff you are
shock to a creature you try to touch. Make a holding is imbued with nature’s power. For
melee spell attack against the target. You have the duration, you can use your spellcasting
advantage on the attack roll if the target is ability instead of Strength for the attack
wearing armor made of metal. On a hit, the and damage rolls of melee attacks using
target takes 1d8 lightning damage, and it can’t that weapon, and the weapon’s damage die
take reactions until the start of its next turn. becomes a d8. The weapon also becomes
The spell’s damage increases by 1d8 when you magical, if it isn’t already. The spell ends if you
reach 5th level (2d8), 11th level (3d8), and 17th cast it again or if you let go of the weapon.
level (4d8). MATERIAL COMPONENTS

Mistletoe, a shamrock leaf, and a club or


quarterstaff.

SORCERER | WIZARD DRUID


Spare the Dying LEVEL
NECROMANCY
0
Thaumaturgy LEVEL
TRANSMUTATION
0

1 ACTION TOUCH V, S INSTANT 1 ACTION 30' V 1 MIN


ANIMATION: GABRIEL
JASON ENGLE
LAVOYER THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: STEFAN
JASON ENGLE
GRAMBART THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018

True StrikE LEVEL


DIVINATION
0
Vicious Mockery LEVEL
ENCHANTMENT
0

1 ACTION 30' S C. 1 RND 1 ACTION 60' V INSTANT


ANIMATION: SHAWN
JASON ENGLE
PYKE THE DECK OF MANY © HIT POINT PRESS INC. 2019 ANIMATION: SHAWN
JASON ENGLE
PYKE THE DECK OF MANY © HIT POINT PRESS INC. 2019

THE DECK OF MANY © CARDAMAJIGS.COM 2018 THE DECK OF MANY © CARDAMAJIGS.COM 2018
Thaumaturgy Spare the Dying
TRANSMUTATION CANTRIP NECROMANCY CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 30 Feet 1 Action Touch
COMPONENTS DURATION COMPONENTS DURATION
V Up to 1 minute V, S Instantaneous

You manifest a minor wonder, a sign of supernatural You touch a living creature that has
power, within range. You create one of the following
magical effects within range: 0 hit points. The creature becomes
• Your voice booms up to three times as loud as stable. This spell has no effect on
normal for 1 minute. undead or constructs.
• You cause flames to flicker, brighten, dim,
or change color for 1 minute.
• You cause harmless tremors in the ground for
1 minute.
• You create an instantaneous sound that originates
from a point of your choice within range, such
as a rumble of thunder, the cry of a raven, or
ominous whispers.
• You instantaneously cause an unlocked door or
window to fly open or slam shut.
• You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to
three of its 1-minute effects active at a time, and you can
dismiss such an effect as an action.

CLERIC CLERIC

Vicious Mockery True Strike


ENCHANTMENT CANTRIP DIVINATION CANTRIP

CASTING TIME RANGE CASTING TIME RANGE


1 Action 60 Feet 1 Action 30 Feet
COMPONENTS DURATION COMPONENTS DURATION
Concentration,
V Instantaneous S up to 1 hour

You unleash a string of insults laced with You extend your hand and point a finger at a
subtle enchantments at a creature you can target in range. Your magic grants you a brief
see within range. If the target can hear you insight into the target’s defenses. On your next
(though it need not understand you), it must turn, you gain advantage on your first attack
succeed on a Wisdom saving throw or take roll against the target, provided that this spell
1d4 psychic damage and have disadvantage on hasn’t ended.
the next attack roll it makes before the end of
its next turn.
This spell’s damage increases by 1d4 when you
reach 5th level (2d4), 11th level (3d4), and 17th
level (4d4).

BARD BARD | SORCERER | WARLOCK | WIZARD


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System Reference Document 5.1 Copyright 2016,


Wizards of the Coast, Inc.; Authors Mike Mearls, Jere-
OPEN GAMING CONTENT
my Crawford, Chris Perkins, Rodney Thompson, Peter
All content from the System Reference Document 5.1
Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
is Open Game Content as described in Section 1(d) of
Chris Sims, and Steve Townshend, based on original
the License. No portion of this work other than the
material by E. Gary Gygax and Dave Arneson.
material designated as Open Game Content may be
reproduced in any form without permission.
END OF LICENSE

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