Nintendo Power Issue 011 (March-April 1990)

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Nintendo
I I CONTENTS
SUPER MARIOBROS.3
SiLENT SERVICE- in 1000 feet below sea level.

PINBOT n! This is the future pinball.


.,
22
720°
Calling all skateheads! Grab your be
A BOY AND HIS BLOB-28.1|
A wacky tale of a boy, a blob, and a whole lot of jellybeans.
WRATH OF THE BLACK MANTA 34.

CES REPORT-20.
Highlights of the 1990 Winter Consumer Electronics Show.
m BOY-51.
This time the spotlight is on Nemesis.
ON WARRIOR-55.
Test your Dragon Warrior skills on our Text Adventure.
NEW GAMES-59.
Tecmo World Wrestling,.
NINTENDO POWER AWARDS 89’ 96.
*.-or ballots by naming the best of the best games of 1989!

HOWARD AND NESTER -


COUNSELOR'S CORNER -
CLASSIFIED INFORMATION -
4 I NINTENDO POWER
1990 MARCH-APRIL

FINALFANTASY-44.
COPE*JjAiSr
A world of covert agencies, spies and private eyes.

SUPER C—48. S3
The seouei to Contra is finally here!

the Beach, Magicjohnson’s Fastbreak, and many more.


POWER PLAYER PROFILE: ANDY CUNNINGHAM
J ROLLING HILLS AND GOOMBA SPILLS

m
tacome'btgge* S^^thecoire
that are floatmg in the air, slide The Slrtch Block

reflated coin^nT^collection.
IIP]
THIS WORLD HOLDS A SECRET! 1
- ^ * aaik i£i LSiih * “
<s to be found. A block that will always be unseen '! first Red Koopa in i
hit is the Magic Note Block. If you make this block
iar and then jump on it while pressing Up, you'll be

A HIGH PRESSURE SITUATION!


miDUME-ISLWWm
SILENT SERVICE
BATTERY LEVEL
I SPEED METER
| DOORS & HATCHES LAMP
l l I DEPTH GAUGE
ping with.the fishes -
—AMMUNITION
BATTERY USE LAMP- -.COMPASS •>
DEPTH UNDER KEEL- -CLOCK ,
FUEL LEVEL-
WATER TEMPERATURE -
SONAR REPORTS DESTROYERS CLOS
„ ,0 your ship TORPEDO/GUN PRACTICE
: Up The Light Grid
,/e Vortex ^
1 hole for a big scori
ultiplies when you us

■■IterriWe cold gr0V,s closer and th

ing through 1
Sun, expect
challenging'
fl PRK FUU OF
jeuveefln;
EXPERIMENT EXPERIMENT EXPERIMENT
OC0U6CT TREfl/UREI
Treasures are hidden throughout the
caverns. Follow the numbers and hints to

©PUnCH DOUin UflDERI

OTflKE C0V6RI
1 ■ Protect yourself from the fall-
■ ing rocks by using the Vanilla

or DiRmonp in the/ky

OVECHI RHOTHER /ORKEI


EXPERIMENT EXPERIMENT EXPERIMENT
“KriDDraijIDDm©*.
The Manta's Mission
;te When
missing
the Mant hits the street
'yv”beenUidnaPPed^“ es and battles ai
'here he ^“"at'nothing
h“^i:cUMantahas«or Ml
Explore All Avenues

I Not so Tiny
JW4-1

SIIS '• S
How Many Of This Issue’s
Top 30 Rated Game Paks

We’ve heard that a lot of you enjoy reading our Top 30 listings every issue,
and to tell you the truth, we like seeing which games are your favorites. But
did you know the Top 30 can be a game, too. Once you’ve sent us your picks,
try guessing which games will make the top 10. Get a friend to pick ten
games, then check who guessed best in the next issue.
PREVEW5
THE SUMMER OF
FINAL FANTASY
IS ALMOST HERE!
A VAST WORLD MUST BE CHAL- |
LENGED AND CONQUERED BY THE TRANSFORM
LIGHT WARRIORS ON THEIR QUEST CHARACTERS AT
COLLECT POWER CAPSULES
of Garinham
! valuable Sil- your identity.
50 NINTENDO PO
ADvENTll

START
GAME BOY

Coming Up ^ Boy!
Bases Loaded GB Daedalian Opus In The Works
NewGames
NowAvajlable
mm hh**
HOW DO I GET THE FLUTE FROM
ATOP THE FOUNTAIN OF ACID?
VIDEO SHORTS V

y«flGIC OF SCHEHERAZADE •■"-cbitoiemmii

HEAVY BARREL' from DATA EAST


a*

^MpGICJOHNSOK V tfornTRADEWEST
One of the greatest players in the The control is basic. When you're the B Button 1
game endorses this basketball on offense, press the A Button to
game, which is the first to take pass and the B Button to shoot Dan, a m second ciock Keeps ini
advantage of the four player pos- On defense, press the A Button offensive game moving and i
sibilities of the NES Satellite. You to jump and. if you're controlling second violations keep the ball ir
ftytARGET: RENEGADE" -J55L™
sent out his goons to getyou too. Punch and kickyourway pastthe

SSI.wS?': from LIN


MARVEL’S X-MEN
fine, Cyclops, fighting againsl
from ACCLAIM
DESTINATION EARTH STAR

TOP PLAYER'S TENNIS l”mASMiK


.
Y'JrJyj^ Back Issues
™ Available Now!
Ten classics packed full of indepth game reviews, tips and tricks.
To get your back issues, fill out the order form on page 2.
NWTENDO POM

NINTENDO POWER
challenging both
i dexterity. Which
game is your choice ... not too
easy, not too hard., just right on!

j DUCK TALES FAXANADU


! GUARDIAN LEGEND MEGA MAN I
j MEGA MAN It NINJA GAIDEN
| NINJA GAIDEN 1 STEALTH ATF
j STRIDER ! TETRIS
Stir in a great story line, a dash
_mam
Great play control gives you a
of special effects and a whole lot feeling of being right in the thick
of fun and presto chango-a of things. Which pick draws your
| great game is born. Which game vote?
catches your imagination?

1 DRAGON WARRIOR DUCK TALES


j DUCK TALES GUARDIAN LEGEND
H MEGA MANH MEGA MANI
H NINJA GAIDEN 1 STEALTH ATF
TEENAGE MUTANT
3 NINJA TURTLES [TETRIS
NINTENDO POWER AWARDS $9
LEONARDO (T.M

LINK (ZELDA H-THE ADVENTURE OF LINK)

RYU HAYABUSA (NINJA GAIDEN)


UNCLE FESTER (l
UNCLE SCROOGE (DISNEY’S DUCK TALES)

DUCK TALES

M3M Right! The MEGA MAN I

Sp makt _
THE ADVENTURES
well spent OF LOLO
time and energy well ZELDA E-THE AD-
worth the effort. The
choice is yours.

Jdragonwarrior
DUCK TALES
FAXANADU
GUARDIAN LEGEND
MEGA MAN H
NINJA GAIDEN
STEALTH ATF
TETRIS
TEENAGE MUTANT NINJA TURTLES
ZELDA n-THE ADVENTURE OF LINK
* etroAIa1 s, 6/*^

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