12d-Williams-REvolutionoTelevisionSuperhero
12d-Williams-REvolutionoTelevisionSuperhero
12d-Williams-REvolutionoTelevisionSuperhero
KEVIN D. WILLIAMS
T
HE ARCHETYPICAL CHARACTER OF THE SUPERHERO HAS TIME AND
again taught readers and viewers about the values and behav-
iors needed to become a positive force for society. Mike
Benton explains that a superhero appeals to people’s fantasies of
personal power and total freedom and “provides adolescents with a
larger-than-life heroic model as they outgrow their other childhood
heroes and fantasy figures” (The Comic Book 174).
As superhero narratives are passed down and developed over time,
much has been written on how these comics have changed, and have
reflected the political and social values of each era. In particular,
scholars have focused on critical periods in comics publishing such as
World War II and the tumultuous events of the late 1960s and
1970s (most notably Vietnam, Watergate, and youth’s disillusion-
ment with the government).1 Unfortunately, little has been written
on the portrayal of superheroes on television and what changes have
taken place since the early days of superhero cartoons. This is surpris-
ing as the superhero genre has the ability to reach a much larger
audience through television than the printed comic.
John Hartley, in Uses of Television, argues that television is a tea-
cher to its viewers, not in a formal way but rather that “TV can yield
important insights about how knowledge, beliefs, meanings and con-
sciousness are actually communicated and transferred in the gigantic
social systems of contemporary history” if we simply learn how to
read the medium (45). In this manner, television informs viewers
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any foreign threats, but not willing to dominate and subjugate ene-
mies in a manner similar to the Justice League.
Looking at the use of superpowers as a form of technology adds to
the argument that these two series reflect the times in which they are
situated. A popular embodiment of Cold War technology is a spy/
action hero such as James Bond. Bond had an endless arsenal of
gadgets and weapons to help him out of any situation, including a
projectile-firing cigarette, a briefcase which transforms into a gun,
and wristwatches that shoot lasers, grappling hooks, or photos.
Much like Bond, the superheroes of Superfriends have seemingly
limitless powers when compared to Justice League. For example, any
episode involving time travel or interdimensional (alternate universe)
travel in Justice League requires that the superheroes use a device to
accomplish this feat, such as a time machine or interdimensional
gateway machine (“Legends”). However, in Superfriends each superhero
can do something involving his or her own powers to accomplish this
(“Conquerors of the Future”). Flash can run so fast he time travels;
Superman can fly so fast he time travels; and Green Lantern can blast
himself into the past or future. There appears to be no limit to what
the Superfriends can accomplish with their powers.
This seemingly limitless power explains many differences in indi-
vidual powers between the two series. Superman uses a greater variety
of powers in Superfriends than in Justice League. In Superfriends he uses
his super-strength, heat vision, x-ray vision, freeze breath, and ability
to tunnel and dig by spinning quickly, while he uses primarily his
super-strength and heat vision in Justice League. Batman uses more
technology and gadgets in Superfriends than in Justice League. In
Superfriends, he constantly consults the Bat-computer, has every type
of Bat vehicle (Batmobile, Bat-jet, and Bat-rocket), and uses a variety
of bat weapons. The Justice League Batman mainly uses some form of
Bat-a-rang (boomerang), and relies more on stealth and cunning. The
technology in Justice League is more in line with helping the charac-
ters elevate an assault (such as today’s smart missile) as opposed to
investigating or countering a disruption from afar (such as the Cold
War’s Star Wars initiative).
An analysis of costume involves more than the simple description
of the garment itself. There are other important factors involved in
describing the appearance of the superhero. For instance, how the
costume is worn, the frame of the character that gives shape to the
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costume, and how the costume is drawn (since these are animated
shows) are valid features of analysis. Between the two series, the cos-
tumes of the characters change very little as far as their recognizable
features. Superman still wears red and blue with the “S” logo on his
chest. Batman still has the cape, the cowl, and the utility belt.
Wonder Woman still wears the magic bracelets, the knee-high red
boots, and carries a lasso. What has changed are the vibrancy of col-
ors, the hard lines in which the shapes are drawn, the durability of
the costume, and the build of the character that wears the costume.
As discussed earlier in the analysis of superpowers, the world of
the Justice League is much more violent than that of the Super-
friends. In Superfriends, the costume and the superhero wearing it are
equally impervious. The costume is an extension of the superpower or
an extension of technology; it enables the superhero. The viewer never
sees the costume soiled or torn even though the characters fight in
hostile environments such as swamps. Justice League shows various
examples, such as “Injustice For All” and “Fury,” where the costume
gets ripped, torn, or slashed exposing the skin of the superhero. In
Justice League, the costume is just that––a costume. As Bongco notes,
the costume offers insight into the superhero’s powers, identity, and
capabilities; thus, the vulnerability in the costume hints to the
vulnerability and humanity of the superhero (105).
The frame on which the costume rests also comments on the
superhero’s power. The male superheroes in Justice League have notice-
ably broader shoulders and smaller waists that make them look far
stronger than the characters in Superfriends. Wonder Woman’s chest is
much larger and waist much smaller when compared to her frame in
Superfriends. The colors used in Justice League are also richer and more
vibrant than in Superfiends, helping the characters stand out against
the backgrounds better than in Superfriends. The drawing of the cos-
tumes in Justice League emphasizes more hard lines and angular cuts
than in Superfriends. The animators drew the characters in Superfriends
with more curved lines and rounded angles. This change in drawing
styles makes the Superfriends seem more docile and less looming,
while the Justice League superheroes look more authoritative, more
stoic, and more menacing. Again, the focus is on power with the
Justice League portrayed as more aggressive.
There are two characters whose costumes change dramatically from
one series to another: Batman and Green Lantern.
(R)Evolution of the Television Superhero 1343
the real character and a secret identity is the false secondary identity.
Batman is the real person and Bruce Wayne is the façade.
The Green Lantern, who does not wear a mask, is again an inter-
esting outlier in Justice League. John Stewart’s face is the same
whether he is in or out of costume (the only difference being that his
eyes glow green in costume). During “In Blackest Night,” Stewart
uses his powers in front of others while out of costume, and he
changes into his costume in front of people who are familiar with
him. In “Metamorphosis”, Stewart reunites with an old Marine buddy
who tells Stewart that he heard he traded in his Marine uniform in
for another uniform (referring to Green Lantern’s costume). Interest-
ingly, this differs from the comic book conception of John Stewart
whose chief occupation was that of an architect. In the comic book
version, Stewart discards his mask stating that he is not ashamed and
does not need to hide. This attitude remains in Justice League and
combines with the new storyline of Stewart being a Marine who
shows a brazen “come and get me” attitude toward his enemies much
in line with George W. Bush’s statement in 2003, “…bring them
on” (Bring ‘Em On”). Apparently, it is widely known and easily
ascertainable that John Stewart is the Green Lantern.
The altruism of the superhero, or rather what motivates each to be
a part of a superhero team, is the last characteristic of analysis in this
study. Most classic superheroes fight for justice, truth, and the better-
ment of mankind; yet while this is true for both series, differences
suggest that something has changed over time in the personalities of
these characters. It is apparent that the later characters in Justice Lea-
gue have differing ideas about the rewards of being a superhero and
differing opinions regarding how they should protect mankind from
the evils of the world.
Superfriends explains that this association of superheroes came into
being because “the best way for us to combat crime and be prepared
for worldwide emergencies is to work together” (“History of Doom”).
Teamwork is an essential component of Superfriends. Throughout the
series, all members work together to accomplish tasks or fight in bat-
tles. In several episodes, the Superfriends have to combine their
superpowers in order to escape traps or overcome special circum-
stances (“Conquerors of the Future”). In “Wanted: The Superfriends”
Batman lauds at the end of a mission that their success over the
Legion of Doom is attributed to their “brilliant teamwork.”
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Much like the singularity of facing one enemy in the Cold War,
Superfriends exposed audiences to one clear enemy, the Legion of
Doom. One could argue that Superfriends did exactly what Brinkley
notes. In order to fight the “Legion of Doom,” the Superfriends
achieve unity by completely eliminating and avoiding any discussion
of differences within the group. The illusion was that America had to
unify and put aside its differences if it was to weather the oncoming
storm. For example, Superfriends treats Wonder Woman just like the
rest of the guys; there was no need to call attention to her femininity.
There were never any squabbles or arguments amongst the Super-
friends which could have led to disharmony (and perhaps a victory by
the Legion of Doom). Taking this analysis one step further, the Su-
perfriends can then be viewed as the patriotic American regime,
while the Legion of Doom represented the despotic communist
regime.
While the Justice League superheroes also join forces in order to bet-
ter protect the planet, Batman is not as quick to hail the values of
working side by side. When the group decides to form in “Secret Ori-
gins,” they all put their hands together one on top of the other to
symbolize their union. Batman is the only hand not in the pile. When
the group looks to him he responds, “I’m not really a people person;
but when you need help, and you will, call me.” Also in that episode,
when Superman introduces the Martian Manhunter to Batman,
Batman refuses to shake his hand. Superman responds, “Don’t take it
personally J’onn. He doesn’t trust anyone.” A final example of
(R)Evolution of the Television Superhero 1347
and if he could have become as wealthy and happy as his old buddy,
there is a sense of regret in Green Lantern’s voice. Perhaps being a
superhero or being forced to become one is not the greatest job in the
world.
There is a sense that even with all the superpowers they possess,
the superheroes of Justice League are lonely isolated characters. It is
important to remember that Green Lantern does nothing to shield
his identity. Reynolds believes that a chief reason for the alter ego is
to protect the superheroes’ friends (14). Enemies could threaten his
friends or use them against him. Justice League hints that this may no
longer be a reason for concern. These characters are isolated from
everyday acquaintances. Viewers see little evidence of close friend-
ships outside of the association in which the characters work. Justice
League may be telling its audience that ultimately, power and the
struggle to control such power lead to isolation and alienation.
Justice League reflects that era as President Clinton is leaving and
Bush is entering the White House, yet it also represents an attitude
that had been building since the end of the Cold War. Justice League
is an analogy for the use of power once one has achieved the “number
one” status and now must struggle with the ultimate question: what’s
next? Instead of a focus on the one primary enemy, now all outside
eyes are focusing on the one superpower. With great power comes
great responsibility2 and Justice League displays how that responsibil-
ity can burden and isolate those who carry it.
During the Justice League era, America had no one absolute strategy
for handling its superior power. The result was a country that was
isolated from the Middle East, did not seem to have a firm backing
from its one-time allies (such as the French and the Germans), and
questioned how to use its power now that it was the only remaining
superpower. The Justice League grapples with similar situations. Each
member sees himself or herself as an isolated superpower unsure of
the appropriate action and attitude to take. The superheroes question
themselves, their obligations, duties, and each other. In doing so,
their differences are now exposed to the world. The vulnerabilities of
the superheroes become evident, even towering structures can come
crashing down. The Justice League quickly reverts to its own form of
the Powell Doctrine, striking quickly, coldly, and calculatingly. They
do not have the limitless power to go trouncing about the globe
striking in whatever manner they please. To do so would eventually
(R)Evolution of the Television Superhero 1349
isolate them even further. The Justice League does not only have to
fear a Legion of Doom; they have to fear attacks coming from anyone
and from anywhere. All eyes are on the Justice League, and the strain
may be too much.
Conclusion
Both of these series should be viewed as texts that teach their viewers
aspects of what it is like to have ultimate power in the world, how that
power should be responsibly wielded, and how we as Americans have
historically treated that power. Superhero comics and cartoons have
always been situated in terms of speaking about power and it would
seem that key moments in superhero narrative history tend to anchor
themselves around wartimes. One needs only to note the use of patri-
otic symbolism and storylines during World War II and Vietnam era
comics to agree to this fact (Benton, Superhero Comics of the Golden Age;
Superhero Comics of the Silver Age). The study of superhero narratives, as
hopefully this analysis has shown, is important in that it informs
America, as the top superpower, how to treat the rest of the world, and
how the rest of the world will respond to that treatment. Being a top
superpower is not an end goal, but rather creates a new position of
struggle, not with the outside world, but within one’s self.
Specifically, this analysis has shown that the Cold War and the
time around 9/11 have both impacted the narrative of the superhero.
It will be interesting to see what impact the current War on Terror
has on the concept of the superhero. Not incidentally, in a recent
comic book storyline, a key patriotic superhero born from World
War II, Captain America, was assassinated on the steps of a federal
courthouse. The assassin delivering the fatal shot was a member of S.
H.I.E.L.D., a group devoted to counterterrorism and international
espionage. It would seem the current war is already having its impact
on the superhero world.
Notes
1. An excellent example of the relationship between comics and the 1960s and 1970s can be
read in Bradford Wright.
2. The phrase, “With great power comes great responsibility,” is a phrase that is popular in the
Spiderman mythology. In the first Spiderman movie of the new millennium (Columbia
1350 Kevin D. Williams
Pictures Industries, 2002), these words are said by Peter Parker’s (Spiderman’s) Uncle Ben
whose death causes Peter to use his new powers for good and not profit.
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1352 Kevin D. Williams