Gunir
Gunir
Human (Variant)
BACKGROUND PLAYER NAME
6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
18 +1
STRENGTH
30 ft.
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
13 ● +6
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+1 +0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
16
TEMPORARY HIT POINTS BONDS
5d10
● +4 Acrobatics (Dex) Total SUCCESSES
+3 +0 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)
8 +1
-1
Deception (Cha)
History (Int)
NAME
Warhammer
ATK BONUS DAMAGE/TYPE
12
-1
+1 Sleight of Hand (Dex) You are proficient with the following items,
+1 Stealth (Dex) in addition to any proficiencies provided by
+1 your race or background.
+0 Survival (Wis)
• Skills:
Armor:Choose
Weapons:
Tools: none
light,
simple,
medium,
2 from
martial
Acrobatics,
heavy, shields
Animal
SKILLS ATTACKS & SPELLCASTING
Handling, Athletics, History, Insight,
Intimidation, Perception, Survival
10 PASSIVE WISDOM (PERCEPTION)
CP
Shield, Chain Mail, Warhammer,
You begin play with the following
Light Crossbow
equipment, in addition to any equipment
Backpack. Crowbar, Hammer,
provided by your background.
SP 10 Piton, 10 Torch, Waterskin,
Languages.
Tools.
Armor.none
Weapons.light,
simple,
You
medium,
can
martial
speak,
heavy,
read,
shields
and write
Tinderbox, Hempen Rope (50
Common and one extra language of your • (a) chain mail or (b) leather armor,
feet)
choice. Humans typically learn the EP
longbow, and arrows (20)
languages of other peoples they deal with, • (a) a martial weapon and a shield or (b)
including obscure dialects. They are fond of two martial weapons
sprinkling their speech with words borrowed GP • (a) a light crossbow and crossbow bolts
from other tongues: Orc curses, Elvish (20) or (b) two handaxe
musical expressions, Dwarvish military • (a) a dungeoneer's pack or (b) an
phrases, and so on. PP
explorer's pack
Alternatively, you may start with 5d4 x 10
gp and choose your own equipment.
Source: Player's
Fighting Style. You
Handbook
adopt ap.
particular
70 style
of fighting as your specialty. Choose one of
the following options. You can't take the
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT same Fighting StyleFEATURES
option more than once,
even if you get to choose again.
Gunir AGE HEIGHT WEIGHT
NAME
SYMBOL
Description.
Skills. You gain
Source:
proficiency
Player'sinHandbook
one skill of
p. 31
your choice.
Feat.Humans
Age. You gainreach
one feat
adulthood
of yourinchoice.
their late
teens and live less than a century.
Alignment. Humans tend toward no
particular alignment. The best and the
worst are found among them.
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN