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Gunir

The document outlines the character Gunir, a human fighter with a background as an athlete, detailing his attributes, skills, and equipment. Gunir has a maximum hit point of 46 and various proficiencies in combat and skills. Additionally, it includes information about his alignment, character traits, and a brief character backstory emphasizing his competitive nature.

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0% found this document useful (0 votes)
2 views

Gunir

The document outlines the character Gunir, a human fighter with a background as an athlete, detailing his attributes, skills, and equipment. Gunir has a maximum hit point of 46 and various proficiencies in combat and skills. Additionally, it includes information about his alignment, character traits, and a brief character backstory emphasizing his competitive nature.

Uploaded by

Elieslly
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 5 Athlete

Gunir CLASS & LEVEL

Human (Variant)
BACKGROUND PLAYER NAME

6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

18 +1
STRENGTH
30 ft.
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 46


● +6 Strength
DEXTERITY +1 Dexterity

13 ● +6

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+1 +0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS

16
TEMPORARY HIT POINTS BONDS

5d10
● +4 Acrobatics (Dex) Total SUCCESSES
+3 +0 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)

8 +1

-1
Deception (Cha)
History (Int)
NAME

Warhammer
ATK BONUS DAMAGE/TYPE

+6 1d8 + 3 Heavy Armor Master. You can use your


-1 +0 Insight (Wis) armor to deflect strikes that would kill
● +4 Intimidation (Cha)
Light Crossbow +4 1d8 + 1 others. You gain the following benefits:

WISDOM -1 Investigation (Int) •€While you are wearing heavy armor,


bludgeoning, piercing, and slashing damage
10 Medicine (Wis)
+0
that you take from nonmagical weapons is
-1 Nature (Int) reduced by 3.
+0 Perception (Wis)
+0
+1 Performance (Cha)
Starting Player's
Source: Fighter.Handbook
As a 1st-level
p. 167
Fighter, you
+1 Persuasion (Cha) begin play with 10+your Constitution
CHARISMA
modifier hit points.
Religion (Int)

12
-1

+1 Sleight of Hand (Dex) You are proficient with the following items,
+1 Stealth (Dex) in addition to any proficiencies provided by
+1 your race or background.
+0 Survival (Wis)
• Skills:
Armor:Choose
Weapons:
Tools: none
light,
simple,
medium,
2 from
martial
Acrobatics,
heavy, shields
Animal
SKILLS ATTACKS & SPELLCASTING
Handling, Athletics, History, Insight,
Intimidation, Perception, Survival
10 PASSIVE WISDOM (PERCEPTION)
CP
Shield, Chain Mail, Warhammer,
You begin play with the following
Light Crossbow
equipment, in addition to any equipment
Backpack. Crowbar, Hammer,
provided by your background.
SP 10 Piton, 10 Torch, Waterskin,
Languages.
Tools.
Armor.none
Weapons.light,
simple,
You
medium,
can
martial
speak,
heavy,
read,
shields
and write
Tinderbox, Hempen Rope (50
Common and one extra language of your • (a) chain mail or (b) leather armor,
feet)
choice. Humans typically learn the EP
longbow, and arrows (20)
languages of other peoples they deal with, • (a) a martial weapon and a shield or (b)
including obscure dialects. They are fond of two martial weapons
sprinkling their speech with words borrowed GP • (a) a light crossbow and crossbow bolts
from other tongues: Orc curses, Elvish (20) or (b) two handaxe
musical expressions, Dwarvish military • (a) a dungeoneer's pack or (b) an
phrases, and so on. PP
explorer's pack
Alternatively, you may start with 5d4 x 10
gp and choose your own equipment.
Source: Player's
Fighting Style. You
Handbook
adopt ap.
particular
70 style
of fighting as your specialty. Choose one of
the following options. You can't take the
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT same Fighting StyleFEATURES
option more than once,
even if you get to choose again.
Gunir AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Description.
Skills. You gain
Source:
proficiency
Player'sinHandbook
one skill of
p. 31
your choice.
Feat.Humans
Age. You gainreach
one feat
adulthood
of yourinchoice.
their late
teens and live less than a century.
Alignment. Humans tend toward no
particular alignment. The best and the
worst are found among them.

Size. Humans vary widely in height and


build, from barely 5 feet to well over 6 feet
tall. Regardless of your position in that
range, your size is Medium.

Description. You strive to perfect yourself


physically and in execution of everything
you do. The thrill of competition lights fire
in your blood, and the roar of the crowd
drives you forward. Tales of your exploits
precede you and might open doors or loosen
tongues.

Whether in one of the poleis, between


them, or among the nonhuman peoples of
Theros, physical contests and those who
pursue them command respect bordering on
reverence. Athletes arise from all walks of
life and all cultures and quite often cross
paths with one another.

CHARACTER BACKSTORY • Skill


Languages:
Tool Proficiencies:
Equipment: One
A bronze
ofTRAITS
your
Acrobatics,
Vehicles
discus
choice
(land)
or Athletics
leather TREASURE
ball, a lucky charm or past trophy, a set of
traveler's clothes, and a pouch containing 10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

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