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PCB Editor

The KiCad Team


Table of Contents
. . . . . . . . . . . . . . .to
Introduction . . .the
. . . .KiCad
. . . . . . . PCB
. . . . . Editor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.
. . . . . . . configuration
Initial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.
. . . . . PCB
The . . . . . Editor
. . . . . . . .user
. . . . . interface
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3.
. . . . . . . . . . . . .the
Navigating . . . . editing
. . . . . . . . .canvas
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4.
Hotkeys
. . . . . . . . . and
Display . . . . . selection
. . . . . . . . . . .controls
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5.
. . . . . . . .layers
Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5.
. . . . . appearance
The . . . . . . . . . . . . . . panel
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5.
. . . . . . . . . . . and
Selection . . . . . the
. . . . .selection
. . . . . . . . . . filter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7.
. . . . .highlighting
Net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8.
. . . . . . . . . . . . . . . . .from
Cross-probing . . . . . .the
. . . . schematic
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9.
. . . . . toolbar
Left . . . . . . . . .display
. . . . . . . . .controls
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9.
. . . . . . . . . . .a. .PCB
Creating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
...
. . . . . . .PCB
Basic . . . . .concepts
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Capabilities ...
. . . . . . . . . .from
Starting . . . . . .a. .schematic
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
...
. . . . . . . . . .from
Starting . . . . . .scratch
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
...
. . . . . . . .setup
Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
...
. . . . . . . . .a. .board
Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
...
. . . . . . . . . . . . .and
Placement . . . . .drawing
. . . . . . . . . .operations
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
...
. . . . . . .and
Grids . . . . .snapping
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
...
. . . . . . . . .object
Editing . . . . . . . properties
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
...
. . . . . . . .outlines
Board . . . . . . . . . (Edge
. . . . . . . Cuts)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
...
. . . . . . . . . . with
Working . . . . . .footprints
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
...
. . . . . . . . . . with
Working . . . . . .pads
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
...
. . . . . . . . . . with
Working . . . . . .zones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
...
. . . . . . . . . .tracks
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
...
. . . . . . . . . . . .objects
Graphical . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
...
. . . . . .areas
Rule . . . . . . .(keepouts)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Locking ...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Groups ...
. . . . . . . . . . objects
Aligning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
...
. . . . . . . . . . . . . . objects
Distributing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Arrays ...
. . . . . . . . . . . .vector
Importing . . . . . . . .drawings
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
...
. . . . . . . reference
Using . . . . . . . . . . . .images
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
...
. . . . . . . . . . and
Forward . . . . . back
. . . . . .annotation
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
...
. . . . . . . . . . . . .a. .board
Inspecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
...
. . . . . . . . .rule
Design . . . . .checking
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
...
. . . . . . . .Statistics
Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
....
. . . . . . . . . . . . . . . . .tool
Measurement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
....
. . . . . .tool
Find . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
....
. . . . . . . . .panel
Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
....
. . . .ビューア
3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
....
. . . . .inspector
Net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109
....
. . . . . . . . . . . . . .outputs
Generating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
....
. . . . . . . . . . . . . .outputs
Fabrication . . . . . . . . .and
. . . . .plotting
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
....
. . . . . .files
Drill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
....
. . . . . . . . . . .files
IPC-2581 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
....
. . . . . . . . . . . . . .placement
Component . . . . . . . . . . . . .files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
....
. . . . . . . . . . . . .fabrication
Additional . . . . . . . . . . . . outputs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
....
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Printing ....
. . . . . . . . . . . .files
Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
....
. . . . . . . . . . . . and
Footprints . . . . . footprint
. . . . . . . . . . .libraries
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
....
. . . . . . . . . . . . footprint
Managing . . . . . . . . . . .libraries
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
....
. . . . . . . . . . .and
Creating . . . . .editing
. . . . . . . .footprints
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
....
. . . . . . . . . . . footprint
Browsing . . . . . . . . . . .libraries
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
....
. . . . . . . . . . . .topics
Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
....
. . . . . . . . . . . . . . . . and
Configuration . . . . . Customization
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
....
. . . . . .variables
Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
....
.Custom
. . . . . . . . .design
. . . . . . . . rules
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
....
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185
Scripting ....
. . . . .component
IDF . . . . . . . . . . . . .outlines
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .191
....
. . . . . . . . . reference
Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
....
. . . . . Editor
PCB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
....
. . . .ビューア
3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212
....
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213
Common ....
リファレンス・マニュアル

This manual is in the process of being revised to cover the latest stable release version of
KiCad. It contains some sections that have not yet been completed. We ask for your
NOTE
patience while our volunteer technical writers work on this task, and we welcome new
contributors who would like to help make KiCad’s documentation better than ever.

著作権

This document is Copyright © 2010-2024 by its contributors as listed below. You may distribute it and/or
modify it under the terms of either the GNU General Public License (http://www.gnu.org/licenses/gpl.html),
version 3 or later, or the Creative Commons Attribution License
(http://creativecommons.org/licenses/by/3.0/), version 3.0 or later.

このガイドの中のすべての商標は、正当な所有者に帰属します。

貢献者

Jean-Pierre Charras, Fabrizio Tappero, Wayne Stambaugh, Cirilo Bernardo, Jon Evans, Graham Keeth

翻訳

murakou <murakou AT jp3cyc.jp>, 2018. starfort <starfort AT nifty.com>, 2015-2019. miettal <iharahiromasa
AT gmail.com>, 2015. Norio Suzuki <nosuzuki AT postcard.st>, 2015. yoneken <yoneken AT kicad.jp>, 2011-
2015. Millo, Zenyouji, Silvermoon, Nekokuni, 2011-2012.

フィードバック

The KiCad project welcomes feedback, bug reports, and suggestions related to the software or its
documentation. For more information on how to submit feedback or report an issue, please see the
instructions at https://www.kicad.org/help/report-an-issue/

1
Introduction to the KiCad PCB Editor
Initial configuration
When the PCB Editor is run for the first time, if the global footprint table file fp-lib-table is not found in
the KiCad configuration folder then the KiCad will ask how to create this file:

The first option is recommended (Copy default global footprint library table (recommended)). The
default footprint library table includes all of the standard footprint libraries that are installed as part of
KiCad.

If this option is disabled, KiCad was unable to find the default global footprint library table. This probably
means you did not install the standard footprint libraries with KiCad, or they are not installed where KiCad
expects to find them. On some systems the KiCad libraries are installed as a separate package.

If you have installed the standard KiCad footprint libraries and want to use them, but the first option is
disabled, select the second option and browse to the fp-lib-table file in the directory where the KiCad
libraries were installed.

If you already have a custom footprint library table that you would like to use, select the second option
and browse to your fp-lib-table file.

If you want to construct a new footprint library table from scratch, select the third option.

Footprint library management is described in more detail later.

2
The PCB Editor user interface

The main PCB Editor user interface is shown above, with some key elements indicated:

1. Top toolbars (file management, zoom tools, editing tools)

2. Left toolbar (display options)

3. Message panel and status bar

4. Right toolbar (drawing and design tools)

5. Appearance panel

6. Selection filter panel

Navigating the editing canvas


The editing canvas is a view onto the board being designed. You can pan and zoom to different areas of the
board, and also flip the view to show the board from the bottom.

By default, dragging with the middle or right mouse button will pan the canvas view and scrolling the mouse
wheel will zoom the view in or out. You can change this behavior in the Mouse and Touchpad section of the
preferences (see Configuration and Customization for details).

Several other zoom tools are available in the top toolbar:

zooms in on the center of the viewport.

zooms out from the center of the viewport.

zooms to fit the frame around the drawing sheet.

zooms to fit the items within the drawing sheet.

3
allows you to draw a box to determine the zoomed area.

The cursor’s current position is displayed at the bottom of the window (X and Y), along with the current
zoom factor (Z), the cursor’s relative position (dx, dy, and dist), the grid setting, and the display units.

The relative coordinates can be reset to zero by pressing Space . This is useful for measuring distance
between two points or aligning objects.

Hotkeys
The Ctrl + F1 shortcut displays the current hotkey list. The default hotkey list is included in the Actions
Reference section of the manual.

The hotkeys described in this manual use the key labels that appear on a standard PC keyboard. On an Apple
keyboard layout, use the Cmd key in place of Ctrl , and the Option key in place of Alt .

Many actions do not have hotkeys assigned by default, but hotkeys can be assigned or redefined using the
hotkey editor (Preferences → Preferences…​→ Hotkeys).

Many of the actions available through hotkeys are also available in context menus. To
NOTE access the context menu, right-click in the editing canvas. Different actions will be
available depending on what is selected or what tool is active.

Hotkeys are stored in the file user.hotkeys in KiCad’s configuration directory. The location is platform-
specific:

Windows: %APPDATA%\kicad\8.0\user.hotkeys

Linux: ~/.config/kicad/8.0/user.hotkeys

macOS: ~/Library/Preferences/kicad/8.0/user.hotkeys

KiCad can import hotkey settings from a user.hotkeys file using the Import Hotkeys button in the hotkey
editor.

4
Display and selection controls
Board layers
Layers in the PCB Editor represent physical copper layers on a board, as well as graphical layers used for
defining things such as silkscreen, solder mask, and the board edge. There is always one layer that is active in
the editor. The active layer is drawn on top of other layers and will be the layer assigned to newly-created
objects. The active layer is indicated in the layer selector drop-down box in the top toolbar and is also
highlighted in the appearance panel. To change the active layer, you can left-click a layer name in the
appearance panel, use the drop-down layer selector in the top toolbar, or use a hotkey. Layers can be hidden
to simplify the board view. You can hide a layer even if it is the active layer.

Display order for board layers


The display order for board layers is dynamic and depends on which layer is selected as the active layer. The
active layer is always drawn on top of other layers. In addition, layers that are related to the active layer are
drawn on top of layers that are unrelated. For example, if you make B.Silkscreen the active layer, then all of
the other back layers (B.Cu, B.Adhesive, B.Paste, B.Mask, B.Fab, and B.Courtyard) will be drawn on top of the
front, user, and inner copper layers, with B.Silkscreen topmost. If you make Edge.Cuts active, then it will be
drawn on top, and the User.* layers and Margin will also be be brought to the front.

NOTE Selected objects are always drawn on top, even if they are not on the active layer.

The appearance panel


The appearance panel provides controls to manage the visibility, color, and opacity of objects in the PCB
Editor’s drawing canvas. It has three tabs: the Layers tab contains controls for the board layers, the Objects
tab contains controls for different types of graphical objects, and the Nets tab contains controls for the
appearance of the ratsnest and copper items.

Layer controls
In the Layers tab of the appearance panel, each board layer is shown with its color and visibility state. The
active layer is shown highlighted with an arrow indicator to the left of the color swatch. Left-click on a layer
to choose it as the active layer. Left-click on the corresponding visibility icon to toggle the layer between
visible and hidden. Double-click or middle-click on the color swatch to change the layer’s color.

You must first create a custom color theme in Preferences before you can change layer
NOTE
colors in the appearance panel.

Below the list of layers is an expandable panel that contains layer display options. The first setting controls
how non-active layers are displayed: normal, dimmed, or hidden. The layer display mode can be used to
simplify the view and focus on a single layer. Items on inactive layers cannot be selected when the non-
active layer display mode is "Dim" or "Hide". You can use the hotkey Ctrl + H to cycle through these display
modes quickly.

Flip board view will show the board as if you are looking from the bottom (that is, mirrored around the Y-
axis). This option is also available in the View menu.

5
Flipping the board view does not change the visual layer ordering, the active layer will
NOTE
remain in front followed by the other layers in their normal order.

Object controls
The Objects tab of the appearance panel is similar to the Layers tab. The main differences are that some
objects have no color setting and that four types of objects (tracks, vias, pads, and zones) have opacity
control sliders. The opacity setting here will be multiplied with any opacity set in the layer colors. By default,
all objects are fully opaque except for zones, which are set to translucent in order to make it easier to see
objects through filled zone areas.

Layer presets
Layer presets store which layers and objects are visible and hidden for easy recall. There are several built-in
layer presets and you can save your own custom presets. Custom presets are stored in the project settings
for a board, as presets may be specific to a certain board stackup.

To load a preset, choose it from the Presets drop-down menu at the bottom of the appearance panel or use
the quick switcher by holding down Ctrl and pressing Tab . Once the quick switcher window appears, you
can press Tab and Shift + Tab to cycle through the available presets. When you let go of the Ctrl key, the
highlighted preset will be loaded.

To save a custom preset, first use the visibility controls to choose which layers you want visible, then choose
Save preset…​ from the Presets drop-down menu. Give your preset a name and it will now be available via
the drop-down menu and the quick switcher. To modify a custom preset, follow the same process and save
the modified version with the same name to overwrite the existing version. To delete a custom preset,
choose the Delete preset…​ option from the drop-down menu and select the preset to be deleted from the
list.

Viewports
Viewports store the current view location and zoom level so you can quickly switch back to it later, or
switch between several saved views.

To load a viewport, choose it from the Viewports drop-down menu at the bottom of the appearance panel or
use the quick switcher by holding down Shift and pressing Tab . Once the quick switcher window appears,
you can press Tab to cycle through the stored viewports. When you let go of the Shift key, the highlighted
viewport will be loaded.

To save a new viewport, scroll and zoom to show the desired area of the board, then choose Save
viewport…​ from the Viewports drop-down menu. Give your viewport a name and it will now be available
via the drop-down menu and the quick switcher. To modify an existing viewport, save a new viewport with
the same name to overwrite the existing version. To delete a viewport, choose the Delete viewport…​ option
from the drop-down menu and select the preset to be deleted from the list.

Net and net class controls


The Nets tab of the appearance panel shows a list of all nets and net classes in the board. Each net has a
visibility control that controls the visibility of that net in the ratsnest. Hiding nets in the ratsnest does not
change the connectivity of the board and will not impact the design rule checker; it only is intended to make
the ratsnest easier to understand.

6
Each net and net class can also have a color assigned. By default, this color applies to the ratsnest lines for
the net (or for all the nets in the net class). Nets have no color by default; this is indicated by a checkerboard
pattern in the color swatch. Double-click or right-click a net or net class color swatch to set the color.

The Default net class cannot have a color assigned, as nets in this class will just use the
NOTE
default ratsnest color defined by the color theme.

You can also select and highlight nets and net classes via the appearance panel: right-click on a net or net
class to show these options in a menu.

Below the list of net classes is an expandable panel that contains net display options. The first option
controls how net colors are applied. When "All" is selected, all copper items (pads, tracks, vias, and zones)
belonging to a net or net class will take on the chosen color. When "Ratsnest" is selected (the default value),
only the ratsnest is affected by net and net class colors. When "None" is selected, net and net class colors are
ignored.

The second option controls how ratsnest lines are drawn. "All layers" means that ratsnest lines will be drawn
between all unconnected items. "Visible layers" means that no ratsnest lines will be drawn to items that are
on hidden layers, even when those items are unconnected.

You can configure the thickness of ratsnest lines in the PCB Editor Editing Options section
NOTE
of the Preferences dialog, to make the ratsnest more or less visible.

Selection and the selection filter


Selecting items in the editing canvas is done with the left mouse button. Single-clicking on an object will
select it and dragging will perform a box selection. A box selection from left to right will only select items
that are fully inside the box. A box selection from right to left will select any items that touch the box. A left-
to-right selection box is drawn in yellow, with a cursor that indicates exclusive selection, and a right-to-left
selection box is drawn in blue with a cursor that indicates inclusive selection.

The selection action can be modified by holding modifier keys while clicking or dragging. The following
modifier keys apply when clicking to select single items:

Modifier Keys Modifier Keys Modifier Keys Selection Effect


(Windows) (Linux) (macOS)

Ctrl Ctrl Cmd Toggle selection. Note: Ctrl +click can


be remapped to highlight net in
Preferences → PCB Editor → Editing
Options.

Shift Shift Shift Add the item to the existing selection.

Ctrl + Shift Ctrl + Shift Cmd + Shift Remove the item from the existing
selection.

long click long click or Alt long click or Clarify selection from a pop-up menu.
Option

The following modifier keys apply when dragging to perform a box selection:

7
Modifier Keys Modifier Keys Modifier Keys Selection Effect
(Windows) (Linux) (macOS)

Ctrl Ctrl Cmd Toggle selection.

Shift Shift Shift Add item(s) to the existing selection.

Ctrl + Shift Ctrl + Shift Cmd + Shift Remove item(s) from the existing
selection.

The selection filter panel in the lower right corner of the PCB Editor window controls which types of objects
can be selected with the mouse. Turning off selection of unwanted object types makes it easier to select
items in a dense board. The "All items" checkbox is a shortcut to turn the other items on and off. The "Locked
items" checkbox is independent of the rest, and controls whether or not items that have been locked can be
selected. You can right-click any object type in the selection filter to quickly change the filter to only allow
selecting that type of object.

When a connected copper item is selected, you can expand the selection to other copper items of the same
net using the Expand Selection command in the right-click context menu or with the hotkey U . The first
time you run this command, the selection will be expanded to the nearest pad. The second time, the selection
will be expanded to all connected items on all layers.

Selecting an object displays information about the object in the message panel at the bottom of the window.
Double-clicking an object opens a window to edit the object’s properties.

Pressing Esc will always cancel the current tool or operation and return to the selection tool. Pressing Esc

while the selection tool is active will clear the current selection.

Net highlighting
An electrical net (or set of nets) can be highlighted in the PCB editor to visualize how the net is routed across
the PCB. Net highlighting can be activated by selecting the net to highlight in the PCB editor or by selecting
the corresponding net in the schematic editor when cross-probe highlighting is enabled (see below). When
net highlighting is active, the highlighted net or nets will be shown in a brighter color and all other items will
be shown in a dimmer color than normal.

There are three ways to select a net or nets to highlight in the PCB editor: by using the hotkey ` after
selecting a copper object, by using the context menu of any copper object, and by using the context menu of
the Nets tab of the Appearance panel. When you press the Highlight Net hotkey, the nets of any selected
copper items will be highlighted. If no copper items are selected, the net of the copper item under the editor
cursor will be highlighted.

Net highlighting can be cleared by using the Clear Net Highlight action (hotkey ~ ) or by using the Highlight
net tool on an empty region in the schematic. By default, Esc also clears net highlighting, but this can be
disabled if desired in Preferences → PCB Editor → Editing Options.

When a net or nets have been selected for highlighting, the Toggle Net Highlighting action becomes enabled
on the left toolbar (also accessible by hotkey, Ctrl + ` ). This action will turn the highlighting display on or
off without choosing a new net to highlight.

8
Cross-probing from the schematic
KiCad allows bi-directional cross-probing between the schematic and the PCB. There are several different
types of cross-probing.

Selection cross-probing allows you to select a symbol or pin in the schematic to select the corresponding
footprint or pad in the PCB (if one exists) and vice-versa. By default, cross-probing will result in the display
centering on the cross-probed item and zooming to fit. You can disable the centering and zooming behavior,
or disable selection cross-probing entirely, in the Display Options section of the Preferences dialog. Even
when selection cross-probing is disabled, you can manually cross-probe from the schematic to the PCB by
right-clicking an object and selecting Select on PCB, or from the PCB to the schematic by right-clicking an
object and choosing Select → Select on Schematic.

Highlight cross-probing allows you to highlight a net in the schematic and PCB at the same time. If the
option "Highlight cross-probed nets" is enabled in the Display Options section of the Preferences dialog,
highlighting a net or bus in the schematic editor will cause the corresponding net or nets to be highlighted in
the PCB editor.

Left toolbar display controls


The left toolbar provides options to change the display of items in the PCB Editor.

9
Turns grid display on/off.

Note: by default, hiding the grid does not disable grid snapping. This behavior can be changed in the
Display Options section of Preferences.

Turns item-specific grid overrides on/off.

Switch between polar and Cartesian coordinate display in the status bar.

Display/entry of coordinates and dimensions in inches, mils, or millimeters.

Switches between full-screen and small editing cursor (crosshairs).

Switches between free angle and 45 degree mode for placement of new tracks, zones, graphical
shapes, dimensions, and other objects. You can also toggle between free angle and 45 degree mode
using Shift + Space .

Turns the ratsnest display on/off.

Switches between straight and curved ratsnest lines.

Switches the non-active layer display mode between Normal and Dim.

Note: this button will be highlighted when the non-active layer display mode is either Dim or Hide.
In both cases, pressing the button will change the layer display mode to Normal. The Hide mode can
only be accessed via the controls in the Appearance Panel or via the hotkey Ctrl + H .

When a net has been selected for highlighting, switches the highlighting on or off.

Note: this button will be disabled when no net has been highlighted. To highlight a net, use the
hotkey ` , right-click any copper object in the net and choose Highlight Net from the Net Tools
menu, or right-click the net in the list in the Nets tab of the Appearance panel.

Show zone filled areas.

Show zone outlines only.

Switches display of pads between filled and outline mode.

Switches display of vias between filled and outline mode.

Switches display of tracks between filled and outline mode.

Shows or hides the Appearance and Selection Filter panels on the right side of the editor.

Shows or hides the Properties Manager panel on the left side of the editor.

10
Creating a PCB
Basic PCB concepts
A printed circuit board in KiCad is generally made up of footprints representing electronic components and
their pads, nets defining how those pads connect to each other, tracks, vias, and filled zones that form the
copper connections between pads in each net, and various graphic shapes defining the board edge,
silkscreen markings, and any other desired information.

KiCad normally keeps the information about nets on a PCB synchronized with an associated schematic, but
nets can also be created and edited directly within the PCB editor.

Capabilities
KiCad is capable of creating printed circuit boards with up to 32 copper layers, 14 technical layers (silkscreen,
solder mask, component adhesive, solder paste, etc), and 13 general-purpose drawing layers.

The internal measurement resolution of all objects in KiCad is 1 nanometer, and measurements are stored as
32-bit integers. This means it is possible to create boards up to approximately 4 meters by 4 meters.

KiCad currently supports one board file per project / schematic.

Starting from a schematic


Creating a board from a schematic is the recommended workflow for KiCad. When you create a new project,
KiCad will generate an empty board file with the same name as the project. To start designing the board
after you have created a schematic, simply open the board file. You can do this either from the KiCad project
manager, or by clicking the "Open PCB in board editor" button in the schematic editor. To import the
schematic design information into the board editor, including footprints and net connections, use the Tools
→ Update PCB from Schematic…​action ( F8 ). You can also use the icon in the top toolbar.

Update PCB from Schematic is the preferred way to transfer design information from the
schematic to the PCB. In older versions of KiCad, the equivalent process was to export a
NOTE
netlist from the Schematic Editor and import it into the Board Editor. It is no longer
necessary to use a netlist file.

11
For more information about the Update Schematic from PCB tool, see the forward annotation section of the
manual.

Starting from scratch


It is also possible to create a board with no matching schematic, although this workflow has some
limitations and is not recommended for most users. To do this, you must start the PCB editor standalone
(not from the KiCad project manager). Before beginning your design, it is a good idea to save the board file,
which will also create a project file to store board settings. Use "Save As…​" from the File menu to choose
where to save your board file. A project file with the same name will be created in the same location you
choose to save the board file in.

Board setup
Before beginning your board design, use the Board Setup dialog to configure the basic parameters of the
board. To open Board Setup, click the icon in the top toolbar or choose "Board Setup…​" from the File
menu.

Configuring board stackup and physical parameters


There are two sections of Board Setup used to configure the stackup and layers of the board. The Board
Editor Layers section is used to enable or disable technical (non-copper) layers, and give custom names to
layers if desired. The Physical Stackup section is used to configure the number of copper layers, as well as
the physical parameters of the copper and dielectric layers such as thickness and material type. Dielectric,

12
soldermask, and silkscreen layers can have colors assigned to them, which affects the board’s appearance in
the 3D viewer.

To configure the board stackup, start on the Physical Stackup section:

Set the number of copper layers in the upper left corner and then enter the physical parameters of the
stackup if desired. These parameters may be left at their default values, but note that the board thickness
value will be used when exporting a 3D model of the board, and layer thicknesses will be included in net
length calculations for any nets that include vias. If you plan to use these features, it is a good idea to ensure
that the stackup thickness is correct.

KiCad currently only supports stackups with an even number of copper layers. To create
NOTE designs with an odd number of layers (for example, flexible printed circuits or metal-core
printed circuits), simply choose the next highest even number and ignore the extra layer.

Next, if desired, use the Board Editor Layers section to rename layers or hide non-copper layers that you will
not be using in the design. For example, if you will not use a back silkscreen on the design, uncheck the box
next to the B.Silkscreen layer.

13
Copper layers can be designated as signal, power plane, mixed, or jumper in the Board
Editor Layers section. This designation is intended as a guide for the user only. Tracks and
NOTE
zones can be routed on any copper layer, no matter what the type is configured to in this
dialog.

Some additional board stackup settings are found on the Board Finish and Solder Mask/Paste sections of the
Board Setup dialog. The Board Finish section has settings for defining the copper finish and special features
such as castellations or edge plating. Note that these settings only impact the board attributes output as part
of Gerber job files at this time.

The Solder Mask/Paste section allow global adjustment of the clearance (positive or negative) between the
copper shapes and solder mask / solder paste shapes of pads on the board. These values will be added to any
clearance overrides set on individual footprints or pads. Positive clearance values will result in the shape of
the solder mask or paste opening being larger than the copper shape. Negative clearance values will result in
the opening being smaller than the copper shape.

Most commercial PCB fabricators expect these values to be zero and make their own
adjustments to solder mask and paste openings as part of their CAM process. It is usually
WARNING
best to leave these values at their default of zero unless you are making the PCB yourself
or have specific advice from your fabricator to use different values.

Configuring default text and graphic settings


The Text & Graphics Defaults section of the Board Setup dialog can be used to configure the properties that
will be used for new text and graphic shapes that are placed on the board.

14
Line thickness, text size, and text appearance can be configured for the six different categories of layers
shown in the dialog. Additionally, the properties for dimension objects can be configured for all layers. For
more details about dimension properties, see the Dimensions section below.

Dashed line appearance is controlled in the Formatting section. Dash length controls the length of dashes,
while Gap length controls the spacing between dashes and dots. The dash and gap lengths are relative to the
line width: a gap length of 2 means twice the width of the line.

Text replacement variables can be created in the Text Variables section. These variables allow you to
substitute the variable name for any text string. This substitution happens anywhere the variable name is
used inside the variable replacement syntax of ${VARIABLENAME} .

For example, you could create a variable named VERSION and set the text substitution to 1.0 . Now, in any
text object on the PCB, you can enter ${VERSION} and KiCad will substitute 1.0 . If you change the
substitution to 2.0 , every text object that includes ${VERSION} will be updated automatically. You can also
mix regular text and variables. For example, you can create a text object with the text Version: ${VERSION}
which will be substituted as Version: 1.0 .

Text variables can also be created in Schematic Setup. Text variables are project-wide; variables created in
the schematic editor are also available in the board editor, and vice versa.

There are also a number of built-in system text variables.

Configuring design rules


Design rules control the behavior of the interactive router, the filling of copper zones, and the design rule
checker. Design rules can be modified at any time, but we recommend that you establish all known design
rules at the beginning of the board design process.

15
Constraints
Basic design rules are configured in the Constraints section of the Board Setup dialog. Constraints in this
section apply to the entire board and should be set to the values recommended by your board manufacturer.
Any minimum value set here is an absolute minimum and cannot be overridden with a more specific design
rule. For example, if you need the copper clearance on part of a board to be 0.2mm and in the rest 0.3mm,
you must enter 0.2mm for the minimum copper clearance in the Constraints section and use a net class or
custom rule to set the larger 0.3mm clearance.

In addition to setting minimum clearances, a number of features can be configured here:

16
Setting Description

Arc/circle approximated In some situations, KiCad must use a series of straight line segments to
by segments approximate round shapes such as those of arcs and circles. This setting
controls the maximum error allowed by this approximation: in other words,
the maximum distance between a point on one of these line segments and the
true shape of the arc or circle. Setting this to a lower number than the default
value of 0.005mm will result in smoother shapes, but can be very slow on
larger boards. The default value typically results in arc approximation error
that is not detectable in the manufactured board due to manufacturing
tolerances.

Allow fillets outside Zones can have fillets (rounded corners) added in the Zone Properties dialog.
zone outline By default, no zone copper, including fillets, is allowed outside the zone
outline. This effectively means that inside corners of the zone outline will not
be filleted even when a fillet is configured. By enabling this setting, inside
corners of the zone outline will be filleted even though this results in copper
from the zone extending outside the zone outline.

Minimum thermal relief This sets the minimum acceptable number of thermal relief spokes connecting
spoke count a pad to a zone. A DRC violation will be generated if this constraint is violated.

Include stackup height By default, the length tuner uses the height of the stackup to calculate the
in track length additional length of a track that travels through vias from one layer to
calculations another. This calculation relies on the board stackup height being correctly
configured. In some situations, it is preferable to ignore the height of vias and
just calculate the track length assuming that vias add no length. Disabling this
setting will exclude via length from length tuner track length calculations.

Pre-defined Sizes
The pre-defined sizes section allows you to define the track and via dimensions you want to have available
while routing tracks. Net classes can be used to define the default dimensions for tracks and vias in different
nets (see below) but defining a list of sizes in this section will allow you to step through these sizes while
routing. For example, you may want the default track width on a board to be 0.2 mm, but use 0.3 mm for
some sections that carry more current, and 0.15 mm for some sections where space is limited. You can define
each of these track widths in the Board Setup dialog and then switch between them when routing traces.

17
Teardrops
The teardrops section lets you set default parameters for various types of teardrops. There are different
settings for teardrop connections to round objects, rectangular objects, and teardrop connections between
tracks. The default teardrop parameters can be overridden when teardrops are added, and also changed in
the properties for individual connected items. See the teardrops documentation for more information.

18
Length-tuning patterns
The length-tuning patterns section lets you set default parameters for each type of length-tuning pattern
(single-track length, differential-pair length, and differential-pair skew). These defaults can be overridden in
the properties of each tuning pattern added to the board. See the length tuning documentation for more
information.

Net Classes
The Net Classes section allows you to configure routing and clearance rules for different classes of nets. In
KiCad, each net is part of exactly one net class. If you do not add a net to a specific class, it will be part of the
Default class, which always exists. Net classes may be created and edited in either the Schematic or Board
Setup dialogs.

19
The upper portion of the Net Classes section contains a table showing the net classes in the design and the
design rules that apply to each net class. Every class has values for copper clearance, track width, via sizes,
and differential pair sizes. These values will be used when creating tracks and vias unless a more specific
rule overrides them (see Custom Rules below).

No rule may override the minimum values set in the Constraints section of Board Setup.
NOTE For example, if you set a net class clearance to 0.1 mm , but the Minimum Clearance in the
Constraints section is set to 0.2 mm , nets in that class will have a clearance of 0.2 mm .

The track widths and via sizes defined for each net class are used when the track width and via size controls
are set to "use netclass values" in the PCB editor. These widths and sizes are considered the default, or
optimal, sizes for that net class. They are not minimum or maximum values. Manually changing the track
width or via size to a different value from that defined in the Net Classes section will not result in a DRC
violation. To restrict track width or via size to specific values, use Custom Rules.

The lower portion of the Net Classes section lists pattern-based net class assignments. Working with pattern-
based net class assignments is explained in the Schematic Editor documentation; pattern-based assignments
can be edited in either the Board or Schematic Setup windows.

Note that pattern-based assignments can be created directly from the PCB editing canvas by right clicking a
copper track or zone and clicking Assign netclass…​. Net classes can also be assigned in the schematic using
net class directives or labels instead of pattern-based assignments.

Custom Rules
The Custom Rules section contains a text editor for creating design rules using the custom rules language.
Custom rules are used to create specific design rule checks that are not covered by the basic constraints or
net class settings.

Custom rules will only be applied if there are no errors in the custom rules definitions. Use the Check Rule
Syntax button to test the definitions and fix any problems before closing Board Setup.

See Custom Design Rules in the Advanced Topics chapter for more information on the custom rules language
as well as example rules.

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Violation Severity
The Violation Severity section allows you to configure the severity of each type of design rule check. Each
rule may be set to create an error marker, a warning marker, or no marker (ignored).

Individual rule violations may be ignored in the Design Rule Checker. Setting a rule to
NOTE Ignore in the Violation Severity section will completely disable the corresponding design
rule check. Use this setting with caution.

For descriptions of each violation type, and how to ignore individual violations without disabling all
violations of that type, see the DRC documentation.

Importing settings
You can import part or all of the board setup from an existing board. This technique can be used to create a
"template" board that has the settings you want to use on multiple designs, and then importing these
settings from the template board into each new board rather than entering them manually.

21
To import settings, click the Import Settings from Another Board…​button at the bottom of the Board Setup
dialog and then choose the kicad_pcb file you want to import from. Select which settings you want to
import and the current settings will be overwritten with the values from the chosen board.

22
Editing a board
Placement and drawing operations
Placement and drawing tools are located in the right toolbar. When a tool is activated, it stays active until a
different tool is selected or the tool is canceled with the Esc key. The selection tool is always activated
when any other tool is canceled.

Some toolbar buttons have more than one tool available in a palette. These tools are indicated with a small

arrow in the lower-right corner of the button:

To show the palette, you can click and hold the mouse button on the tool or click and drag the mouse. The
palette will show the most recently used tool when it is closed.

Selection tool (the default tool).

Local ratsnest tool: when the board ratsnest is hidden, selecting footprints with this tool will show
the ratsnest for the selected footprint only. Selecting the same footprint again will hide its ratsnest.
The local ratsnest setting for each footprint will remain in effect even after the local ratsnest tool is
no longer active.

Footprint placement tool: click on the board to open the footprint chooser, then click again after
choosing a footprint to confirm its location.

Route tracks / route differential pairs: These tools activate the interactive router and allow placing
tracks and vias. The interactive router is described in more detail in the Routing Tracks section
below.

Tune length: These tools allow you to tune the length of single tracks or the length or skew of
differential pairs, after they have been routed. See the Routing Tracks section for details.

Add vias: allows placing vias without routing tracks.

Vias placed on top of tracks using this tool will take on the net of the closest track segment and will
become part of that track (the via net will be updated if the pads connected to the tracks are
updated).

Vias placed anywhere else will take on the net of a copper zone at that location, if one exists. These
vias will not automatically take on a new net if the net of the copper zone is changed.

Add filled zone: Click to set the start point of a zone, then configure its properties before drawing
the rest of the zone outline. Zone properties are described in more detail below.

Add rule area: Rule areas, formerly known as keepouts, can restrict the placement of items and the
filling of zones and can also define named areas to apply specific custom design rules to.

Draw lines.

Note: Lines are graphical objects and are not the same as tracks placed with the Route Tracks tool.

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Draw arcs: pick the center point of the arc, then the start and end points. By right clicking this
button, you can change the arc editing mode between a mode that maintains the existing arc center
and a mode that maintains the arc radius.

Draw rectangles. Rectangles can be filled or outlines.

Draw circles. Circles can be filled or outlines.

Draw graphical polygons. Polygons can be filled or outlined.

Note: Filled graphical polygons are not the same as filled zones: graphical polygons cannot be
assigned to a net and will not keep clearance from other items.

Add bitmap image for reference. Reference images are not included in fabrication outputs.

Add text.

Add a textbox.

Add dimensions. Dimension types are described in more detail below.

Deletion tool: click objects to delete them.

Set grid origin or drill/place origin (used for fabrication outputs).

Interactively measure the distance between two points.

Grids and snapping


When moving, dragging, and drawing board elements, the grid, pads, and other elements can have snapping
points depending upon the settings in the user preferences. In complex designs, snap points can be so close
together that it makes the current tool action difficult. Both grid and object snapping can be disabled while
moving the mouse by using the modifier keys in the table below.

NOTE On Apple keyboards, use the Cmd key instead of Ctrl .

Modifier Key Effect

Ctrl Disable grid snapping.

Shift Disable object snapping.

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Tools only snap to objects on visible layers. You can reduce unwanted snapping points by hiding unneeded
layers or using the single-layer view mode. Additionally, you can toggle between snapping to objects on all
layers or only snapping to objects on the current layer by pressing Shift + S .

Snapping to different types of objects (pads, tracks, and graphics) can be configured in the Editing Options
section of the PCB Editor preferences.

You can adjust the grid size using the grid dropdown in the top toolbar or by right-clicking and selecting a
new grid from the list in the Grid submenu. Pressing the n or N hotkeys will cycle to the next and
previous grid in the list, respectively.

You can also select a new grid or edit the available grids in the Grids pane of the preferences dialog. As a
shortcut to reach this dialog, right click the button on the left toolbar and select Edit Grids…​.

In this dialog you can select an active grid from the list of grids, reorder the list of grids, and add or remove
grids. Grids defined in this dialog can have unequal X and Y spacing as well as an optional name.

This dialog also lets you designate two grids from the list as "Fast Grids", which can be quickly selected using
Alt + 1 and Alt + 2 .

Finally, you can configure grid overrides for different types of objects. Grid overrides let you set particular
grid sizes for different types of objects which will be used instead of the default grid when working with
those objects. For example, you can set a 100 mil grid for footprints and pads while using smaller grids to
finely position tracks, vias, and text. Grid overrides can be individually enabled and disabled in this dialog,
or globally enabled and disabled using the button on the left toolbar ( Ctrl + Shift + G ).

To change the origin (zero point) of the grid, use Place → Grid Origin and click to place the origin in the
canvas. This function is also available with the button in the right toolbar. Alternatively, you can enter
explicit coordinates for the grid origin with Edit → Grid Origin…​.

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The visual appearance of the grid can also be customized in several ways. You can change the thickness of
the grid markings, switch their shape (dots, lines, or crosses), and set the minimum displayed spacing in the
Display Options page of the preferences dialog, and you can change the grid color in the Colors page of the
preferences dialog.

The grid can be shown or hidden using the button on the left-hand toolbar. By default the grid is still
active even if it is hidden, but this is configurable in the Display Options preferences page. There you can set
the grid to be disabled when it is hidden or even disable the grid entirely.

Editing object properties


All objects have properties that are editable in a dialog. Use the hotkey E or select Properties from the
right-click context menu to edit the properties of selected item(s). You can only open the properties dialog if
all the items you have selected are of the same type.

You can also view and edit item properties using the Properties Manager. The Properties Manager is a
docked panel that displays the properties of the selected item or items for editing. If multiple types of items
are selected at once, the properties panel displays only the properties shared by all of the selected item
types.

26
Editing a property in the Properties Manager immediately applies the change. When multiple items are
selected, property modifications are applied to each selected item individually, not to the whole selection as
a group. For example, when changing the orientation of multiple items, each item is individually rotated
around its own origin, not the group’s origin.

Show the Properties Manager with View → Show Properties Manager or the button on the left toolbar.

Several tools are available for editing properties of specific types of objects in bulk. For text and graphical
items, you can use the Edit Text and Graphics Properties tool. Tracks and vias can be bulk-edited using the
Edit Track and Via Properties tool. Teardrop properties can be edited with the Edit Teardrops tool.

In properties dialogs and many other dialogs, any field that contains a numeric value can also accept a basic
math expression that results in a numeric value.

For example, a dimension may be entered as 2 * 2mm , resulting in a value of 4mm . Basic arithmetic
operators as well as parentheses for defining order of operations are supported.

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Board outlines (Edge Cuts)
KiCad uses graphical objects on the Edge.Cuts layer to define the board outline. The outline must be a
continuous (closed) shape, but can be made up of different types of graphical object such as lines and arcs, or
be a single object such as a rectangle or polygon. If no board outline is defined, or the board outline is
invalid, some functions such as the 3D viewer and some design rule checks will not be functional.

Working with footprints


Adding footprints to the board
Footprints are automatically added to the board when the PCB is updated from the schematic. The footprint
associated with each schematic symbol is added to the board if it is not already present, and each footprint
pad is associated with the corresponding symbol pin’s net. Symbol pins are matched to footprint pads by
pin/pad number.

When footprints are added to the board after an update from the schematic, they are grouped by schematic
sheet and by geographical location in the schematic. They are initially attached to the cursor; you can place
them by clicking in the desired location.

You can also add footprints to the board manually using the Add Footprint tool ( A or the button).

Footprints added in this way will not be automatically associated with a symbol or have
nets assigned to their pads, and subsequent updates from the schematic will remove these
unassociated footprints unless the footprint is locked or the Delete footprints with no
NOTE symbols option is unchecked in the Update PCB From Schematic dialog. For these
reasons, it is usually recommended to avoid manually adding footprints to the board.
Manually adding footprints is necessary for PCB-only workflows, and can also be useful
for adding logos or other footprints that do not need a corresponding schematic symbol.

Placing and moving footprints


Once footprints have been added to the board, you can reposition them in many ways.

The Move command ( M ) moves a footprint or a selection of footprints, ignoring any connected track
segments that are not selected. No DRC checking is done when moving footprints with the Move command,
although any footprint courtyards that collide with the moved footprint’s courtyard will be highlighted.

There is a reference point for the move operation, which is the point in the footprint which attaches to the
cursor and therefore the point in the footprint that snaps to the grid and to other objects. The reference
point during a move is determined by the location of the cursor when the Move command is initiated. If the
cursor is over a pad, the pad’s center will be used as the reference point. If the cursor is not over a pad, the
footprint’s anchor (coordinate origin point) will be used. To select an arbitrary snapping point, you can use
the Move With Reference command instead of the regular Move command (right click → Positioning Tools
→ Move with Reference). After initiating the command, click on the desired reference point; KiCad will then
begin the move with that point as the reference.

You can also use the Drag command ( D ) to move the selected footprint using the interactive router,
maintaining all track connections to the footprint. Dragging footprints behaves like the Highlight Collisions
router mode: obstacles will not be avoided or shoved, only highlighted. Ordinarily the router will prevent
you from dragging a footprint into a position that violates DRC: when you click to commit a drag in a

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position that violates DRC, the footprint will return to its original position. To force a drag to be committed
even if it violates DRC, Ctrl -click to commit the drag. Like the Move command, colliding courtyards are
highlighted.

Only tracks that end at the origin of the footprint’s pads will be dragged. Tracks that
NOTE simply pass through the pad or that end on the pad at a location other than the origin will
not be dragged.

You can move a footprint to the opposite side of the board with the Flip command ( F ). Any parts of the
footprint on a front layer will be swapped to the corresponding back layer, and vice versa.

Footprints can be rotated counter-clockwise using the R hotkey, or clockwise using Shift + R . By default,
footprints are rotated by 90 degrees every time the rotate command is used, but you can configure the
rotation angle step in Preferences → PCB Editor → Editing Options.

You can directly set a footprint’s exact absolute position, rotation angle, and PCB side using either the
Footprint Properties dialog or the Properties panel.

To reposition a footprint relative to its current position, use the Move Exactly tool ( Shift + M ). The dialog
lets you specify an X and Y translation, as well as a rotation, that will be applied to the footprint. The
rotation can be performed relative to either the footprint’s anchor, the local coordinate origin, or the
drill/place origin. You can also use polar coordinates instead of Cartesian coordinates.

To position a footprint relative to another object, you can use the Position Relative tool ( Shift + P ). With
this tool, you select a reference point for the move, which can be the local origin, the grid origin, or another
arbitrary point, such as a pad in another footprint. The selected footprint is moved to the specified offset
from the reference point.

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You can swap the position of two selected footprints using the Swap command ( S ). The first footprint is
assigned the location, rotation, and board side of the second footprint, and vice versa. If there are more than
two footprints selected, the locations are cycled: the last footprint gets the position of the first footprint, the
first footprint gets the location of the second, and so on.

There are several convenience features that make it easier to find, select, and move specific footprints or
footprints related to another footprint.

The Get and Move Footprint command ( T ) prompts you to choose a footprint from a list or by typing a
reference designator. KiCad then attaches the chosen footprint to your cursor for a move operation.

There are two commands to select other footprints that need to be connected to the selected footprint but
don’t yet have routed connections. The Select All Unconnected Footprints command ( O ) selects all
footprints that have ratsnest lines to the currently selected footprints. The command can be executed
repeatedly to further expand the selection based on the newly selected items. The Grab Nearest
Unconnected Footprint command ( Shift + O ) selects the closest footprint with ratsnest lines to the
currently selected footprint, and additionally begins to move it. If there are multiple footprints initially
selected, the command will act like the Move Individually command described below, individually moving
the closest unconnected footprint for each of the initially selected footprints.

You can select footprints based on their schematic sheet using the right click → Select → Items in Same
Hierarchical Sheet command, which selects all other footprints that are in the same schematic sheet as the
originally selected footprint.

If you want to move multiple selected footprints in sequence, use the Move Individually command ( Ctrl +
M ). After triggering the command, KiCad will begin moving the first selected footprint. After you click to
place the footprint, KiCad will immediately start moving the next footprint, in the same order that you
selected the footprints. You can skip moving a footprint by pressing Tab , commit the current move and skip
any remaining moves by double-clicking, or cancel all moves (including those already completed) by
pressing Esc .

If you want to move a collection of footprints at once into one area, the Pack and Move Footprints command
( P ) closely packs the selected footprints together and moves them as a block.

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Move Individually and Pack and Move Footprints are useful in combination with other
selection convenience features, such as cross-selection from the schematic or the
advanced footprint selection features described above. For example, you could select a
group of bypass capacitors in the Schematic Editor, switch to the PCB Editor where the
TIP corresponding footprints are now selected, and then use Move Individually to quickly
place all of the bypass capacitor footprints close to their respective ICs. Alternatively, you
could use one of the other selection tools, such as Select All Unconnected Footprints, to
select many footprints from all over the board, then use Pack and Move Footprints to
quickly put them all into a small area.

Finally, KiCad can automatically place footprints onto the board. The auto-place function attempts to
optimally place footprints to simplify ratsnest connections to other footprints. You can auto-place the
selected footprints with Place → Auto-Place Footprints → Place Selected Footprints, or auto-place all
footprints outside of the board outline with Place → Auto-Place Footprints → Place Off-Board Footprints.

Editing Footprints
Footprints in the board can be individually edited. Editing a footprint in the board only affects that
particular instance of the footprint; it does not affect any other copies of that footprint in the board, and it
does not affect the library footprint.

To edit a footprint in the board, open its properties dialog ( E )

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The majority of the settings in this dialog are the same as in the footprint editor. You can edit the footprint’s
fields, attributes, clearance and zone connection settings, and 3D models, as in the footprint editor.
However, here you can also set the footprint’s position, orientation, and side. You can also update the
footprint from the library, exchange it for a different footprint, or edit the footprint itself in the footprint
editor.

There are two options for editing the footprint in the footprint editor.

Edit Footprint…​ will open the specific instance of the footprint in the footprint editor. Editing this
footprint will only affect this one instance of the footprint in the board. It will not affect other instances
of the footprint in the board, and it will not affect the library copy of the footprint.

Edit Library Footprint…​ will open the library copy of the footprint in the footprint editor. Editing the
library copy of the footprint will edit the footprint in the footprint library, but will not immediately
affect any instances of that footprint in the board. To update footprints in the board with changes to the
library footprint, use the Update Footprint from Library…​tool.

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Editing footprint fields
An individual symbol text field can be edited directly with the E hotkey (with a field selected instead of a
footprint) or by double-clicking on the field.

The options in this dialog are the same as those in the full Footprint Properties dialog, but are specific to a
single field.

Only footprint fields can be edited this way in the board editor. Unlike fields, Footprint text is a graphic
object that can only be edited or moved in the footprint editor.

In versions of KiCad before version 8.0, footprint fields did not exist. Instead, footprint
NOTE text could be edited directly in the board editor. In KiCad 8.0, footprint text is not editable
in the board editor and can only be edited in the footprint editor.

Updating and exchanging footprints


When a footprint is added to the board, KiCad embeds a copy of the library footprint in the board so that the
board is independent of the system libraries. Footprints that have been added to the board are not
automatically updated when the library changes. Library footprint changes are manually synced to the
board so that the board does not change unexpectedly.

You can use the Compare Footprint with Library tool to inspect the differences between a
NOTE
footprint in a board with its corresponding library footprint.

To update footprints in the board to match the corresponding library footprint, use Tools → Update
Footprints from Library…​, or right click a footprint and select Update Footprint…​. You can also access the
tool from the footprint properties dialog.

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The top of the dialog has options to choose which footprints will be updated. You can update all footprints
on the board, update only the selected footprints, or update only the footprints that match a specific
reference designator, value, or library identifier. The reference designator and value fields support
wildcards: * matches any number of any characters, including none, and ? matches any single character.

The middle of the dialog has options to control what parts of the footprint will be updated. You can select
specific fields to update or not update, which properties of the fields to update (text, visibility, size and style,
and position), and how to handle fields that are missing or empty in the library footprint. You can also
choose whether to update footprint attributes, such as footprint type, not in schematic, exclude from
position files / bill of materials, exempt from courtyard requirement, and do not populate.

The bottom of the dialog displays messages describing the update actions that have been performed.

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To change an existing footprint to a different footprint, use Edit → Change Footprints…​, or right click an
existing footprint and select Change Footprint…​. This dialog is also accessible from the footprint properties
dialog.

The options for the Change Footprints dialog are very similar to the Update Footprints from Library dialog.

Comparing footprints between board and library


When a footprint in a board diverges from the corresponding footprint in the original footprint library, you
can use the Compare Footprint with Library tool to inspect the differences between the two versions of the
footprint. Run the tool using Inspect → Compare Footprint With Library.

35
The Summary tab shows the name of the footprint, including its library and board reference designator,
and provides a list of the differences between the board and library versions of the footprint.

36
The Visual tab shows a visual comparison of the board and library versions of the footprint. This can be
used as a visual diff tool.

By default, the comparison displays both versions of the footprint superimposed on each other. To see the
changes more easily, you can drag the slider at the bottom of the tab to the right to emphasize the library
version of the footprint in the superimposed view (making the board version of the footprint more
transparent) or drag it to the left to emphasize the board version (making the library version more
transparent). At the far right and left ends of the slider, the board and library versions of the footprint,
respectively, are fully hidden. It may be helpful to drag the slider back and forth to see the changes more
clearly.

The screenshot above shows a visual comparison with the board version of the footprint deemphasized.
Looking at pad 1 on the left, you can see a large, partially transparent pad (from the board footprint)
surrounding a fully opaque, smaller pad (from the library footprint). This indicates that the pad was
enlarged in the board version of the footprint, or shrunk in the library version of the footprint.

37
Working with pads
The properties of each individual pad of a footprint can be inspected and edited after placing the footprint
on the board. In other words, it is possible to override the design of an individual footprint pad in a specific
instance of the footprint on the board, if the footprint design in the library is not appropriate. For example,
you may wish to remove the solder paste aperture for a pad that needs to remain unsoldered in a specific
design, or you may wish to move the location of a through-hole pad for an axial-lead resistor in order to fit a
specific design.

By default, the position of all footprint pads are locked, so it is possible to edit the pad
properties but not move the pad’s location relative to the rest of the footprint. Pads may
NOTE be unlocked to allow free movement, which can be useful for certain applications (such as
through-hole footprints with varying lead positions) but is generally never recommended
for surface-mount footprints.

The pad properties dialog is opened through the context menu or default hotkey E when a pad is selected.
Note that KiCad assumes that if you click near a pad, you are probably trying to select the entire footprint
rather than a single pad. To select a single pad, make sure to click inside the pad area, or turn off the
Footprints setting in the selection filter (and make sure the Pads setting is turned on) to prevent accidental
selection of the entire footprint rather than a specific pad.

This dialog lets you edit the physical properties of the pad, including size and shape. You can also modify
how the pad connects to other objects on the board, including clearance properties, teardrops, and thermal
reliefs.

38
This dialog is the same as the pad properties dialog in the footprint editor, except that here you can also
manually assign a net to a pad using the net name selector. The remaining options are explained in the
Footprint Editor documentation.

While you can manually assign nets to pads in the PCB editor, this is not a typical
NOTE workflow. Usually net-to-pad connections are defined by the schematic and then
transferred to the PCB editor.

Working with zones


Copper zones, also sometimes called copper pours or fills by other EDA tools, are solid or hatched areas of
copper assigned to a particular net that automatically keep clearance from other copper objects. Zones are
commonly used to fill in all free space on a board layer (or a portion of a layer) in order to create ground and
power planes, carry high currents, or to provide shielding.

Some EDA tools have separate tools for creating "plane layers" and for creating copper
NOTE
zones on signal layers. In KiCad, the Copper Zone tool is used for both these applications.

Zones are defined by a polygonal outline that defines the maximum extent of the filled copper area. This
outline does not represent physical copper and will not appear in exported manufacturing data. The actual
copper areas of the zone must be filled each time the outline, or any objects inside the outline, are modified.
The filling process may be run on a single zone, or on all zones in a board (default hotkey B ). Zones may be
unfilled (default hotkey Ctrl + B ) to improve performance and reduce visual clutter while editing large
boards.

By default, zone filling is a manual process rather than occurring every time an object
changes that would result in a change to the zone copper. This is because zone filling can
be a slow process on older computers or very large designs. It is important to make sure
NOTE zone fills are up-to-date before generating outputs. KiCad will check that zones have been
updated and warn you before generating outputs or running DRC when zones have not
yet been refilled. You can optionally enable automatic zone-filling in the Preferences
dialog (PCB Editor → Editing Options → Miscellaneous → Automatically refill zones).

To draw a zone, click the Add Filled Zone tool ( ) on the right toolbar, or use default hotkey Ctrl + Shift +
Z . Click to choose the first point of the zone outline. The Zone Properties dialog will appear, allowing you
to choose the zone net and other properties. These properties may be edited at any time, so it is not critical
to choose them all correctly at first. Accept the dialog and continue placing points to define the zone outline.
To finish the zone, double-click to set the last point. Zone outline points may be modified like graphic
polygons, by dragging the square handles to move a corner or dragging the circular handles to move an
edge. To edit the zone’s properties, use hotkey E or select Properties from the context menu.

39
Layer: A single zone object can create filled copper on one or more copper layers. Check the box next to
each copper layer that this zone outline should fill on. The copper on each layer will be filled independently,
but all layers will share the same net.

Net: Select the electrical net that the zone copper should be connected to. It is possible to create zones with
no net assignment. Zones with no net will keep clearance from any copper objects on any net.

Zone name can be used to assign a specific name to a zone. This name can be used to refer to the zone in
custom DRC rules.

Zone priority level determines the order in which multiple zones on a single layer are filled. The highest
priority level zone on a given layer will be filled first. Lower-priority zones will keep clearance to the filled
areas of higher-priority zones. Two zones on the same layer with the same priority level will overlap (short-
circuit) with each other, unless they are assigned different nets. When two zone outlines with the same
priority and different nets touch, one zone will maintain clearance to the other so that they don’t short.

Locked controls whether or not the zone outline object is locked. Locked objects may not be manipulated or
moved, and cannot be selected unless the Locked Items option is enabled in the Selection Filter panel.

Outline display controls how the zone outline is drawn on screen. In Line mode, only the border lines of
the outline are drawn. In Hatched mode, hatch lines are drawn on the inside of the outline border for a

40
short distance, to make the zone outline more apparent. In Fully Hatched mode, hatch lines are drawn
across the entire inside of the zone outline.

Corner smoothing controls the behavior of the filled copper areas at corners of the outline. Corners can be
smoothed by a chamfer or fillet, or can extend all the way to the outline corner if smoothing is disabled. The
chamfer or fillet size is configurable when those modes are selected.

By default, chamfers and fillets are not added to inside corners of the zone outline,
because this would result in filled copper extending outside the outline. If smooth inside
NOTE
corners are desired, enable the Allow fillets outside zone outline option in the
Constraints section of the Board Setup dialog.

Clearance controls the minimum clearance the filled areas of this zone will keep from other copper objects.
Note that if two clearance values are in conflict, the larger clearance value will be used. For example, if a
zone is set to use 0.2mm clearance but its netclass is set to use 0.3mm clearance, the result will be an 0.3mm
clearance.

Minimum width controls the minimum size of narrow necks of copper created inside the zone. Any copper
areas that would be below this minimum width are removed during the filling process.

Pad connection controls the way that the filled zone areas will connect to footprint pads on the same net.
Solid connections will result in the copper completely overlapping the pads. Thermal reliefs will result in
small copper spokes connecting the pad to the rest of the copper zone, increasing the thermal resistance
between the pad and the rest of the zone. This can be useful for hand soldering. Reliefs for PTH will apply
thermal reliefs to plated through-hole pads and use solid connections for surface mount pads. None will
result in the zone not connecting to any pads on the same net.

Thermal relief gap controls the distance maintained between any pad and the copper zone when the pad
connection mode is set to generate thermal reliefs.

Thermal spoke width controls the width of the "spokes", or short copper segments connecting the pad to
the rest of the copper zone.

Fill type controls how the copper zone is filled: the default is solid fill, which will result in copper filling in
all available space within the zone outline. The zone can also be set to fill a hatch pattern, which will fill the
area with a pattern that contains less copper. This can be useful for flexible printed circuits and other
specialty applications.

Orientation controls the angle of the hatch pattern lines. An orientation of 0 degrees will result in the hatch
pattern using horizontal and vertical lines.

Hatch width controls the width of each line in the hatch pattern.

Hatch gap controls the distance between each line in the hatch pattern.

Smoothing effort controls the style of smoothing applied to the hatch pattern. A value of 0 will result in no
smoothing, and a value of 3 will result in the finest smoothing. Higher values will result in longer processing
time and larger Gerber files.

Smoothing amount is a ratio that controls the size of the smoothing chamfers or fillets that are generated
when smoothing effort is set to a value other than 0. An amount of 0.0 results in no smoothing, and a value

41
of 1.0 results in maximum smoothing (in other words, a chamfer or fillet equal to half of the hatch gap).

Remove islands controls the behavior of isolated copper areas, also called islands, after the initial zone fill.
When this is set to always, isolated areas inside the zone are removed. When set to never, isolated areas
are left alone, and will result in copper areas that are not connected to the rest of the net. When set to below
area limit, a minimum island size can be specified, and islands below this threshold will be removed.

Regardless of the remove islands setting, islands are never removed from zones that are
NOTE electrically unconnected. In other words, islands are only removed from zones that have
at least one electrical connection.

Routing tracks
KiCad features an interactive router that:

Allows manual or guided (semi-automatic) routing of single tracks and differential pairs

Enables modifications of existing designs by:

Re-routing existing tracks when they are dragged

Re-routing tracks attached to footprint pads when the footprint is dragged

Allows tuning of track lengths and differential pair skew (phase) by inserting serpentine
tuning shapes for designs with tight timing requirements

By default, the router respects the configured design rules when placing tracks: the size (width) of new
tracks will be taken from the design rules and the router will respect the copper clearance set in the design
rules when determining where new tracks and vias can be placed. It is possible to disable this behavior if
desired by using the Highlight Collisions router mode and turning on the Allow DRC Violations option in the
router settings (see below).

The router has three modes that can be selected at any time. The router mode is used for routing new tracks,
but also when dragging existing tracks using the Drag (hotkey D ) command. These modes are:

Highlight Collisions: in this mode, most of the router features are disabled and routing is fully manual.
When routing, collisions (clearance violations) will be highlighted in green and the newly-routed tracks
cannot be fixed in place if there is a collision unless the Allow DRC Violations option is turned on. In this
mode, up to two track segments may be placed at a time (for example, one horizontal and one diagonal
segment).

Shove: in this mode, the track being routed will walk around obstacles that cannot be moved (for
example, pads and locked tracks/vias) and shove obstacles that can be moved out of the way. The router
prevents DRC violations in this mode: if there is no way to route to the cursor position that does not
violate DRC, no new tracks will be created.

Walk Around: in this mode, the router behaves the same as in Shove mode, except no obstacles will be
moved out of the way.

Which mode to use is a matter of preference. For most users, we recommend using Shove mode for the most
efficient routing experience or Walk Around mode if you do not want the router to modify tracks that are
not being routed. Note that Shove and Walk Around modes always create horizontal, vertical, and 45-degree

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(H/V/45) track segments. If you need to route tracks with angles other than H/V/45, you must use Highlight
Collisions mode and enable the Free Angle Mode option in the Interactive Router Settings dialog.

There are four main routing functions: Route Single Track, Route Differential Pair, Tune length of a single
track, and Tune skew of a differential pair. All of these are present in both the Route menu dropdown
(individually) on the top toolbar and the drawing toolbar in two overloaded icons on the drawing toolbar
on the right. The use of the overloaded icons is described above. One is for the two Route functions and one
is for the two Tune functions. In addition, the Route menu allows the selection of Set Layer Pair and
Interactive Router Settings.

To route tracks, click the Route Tracks icon (from the drawing toolbar or from the top toolbar under
Route) or use the hotkey X . Click on a starting location to select which net to route and begin routing. The
net being routed will automatically be highlighted and the allowable clearance for the net will be indicated
with a gray outline around the tracks being routed. The clearance outline can be disabled by changing the
Clearance Outlines setting in the Display Options section of the Preferences dialog.

The clearance outline shows the maximum clearance from the routed net to any other
copper on the PCB. It is possible to use custom design rules to specify different clearances
NOTE
for a net to different objects. These clearances will be respected by the router, but only
the largest clearance value will be shown visually.

When the router is active, new track segments will be drawn from the routing start point to the editor
cursor. These tracks are unfixed temporary objects that show what tracks will be created when you use a
left-click or the Enter key to fix the route. The unfixed track segments are shown in a brighter color than the
fixed track segments. When you exit the router using the Esc key or by selecting another tool, only the
fixed track segments will be saved. The Finish Route action (hotkey End ) will fix all tracks and exit the
router.

While you are routing, you can use the Undo Last Segment command (hotkey Backspace ) to unfix the tracks
you most recently fixed. You can use this command repeatedly to step back through the route that you have
already fixed.

In previous versions of KiCad, using the left mouse button or Enter to fix the routed segments would fix all
segments up to but not including the segment ending at the mouse cursor location. In KiCad 6 and later, this
behavior is optional, and by default, all segments including the one ending at the mouse cursor location will
be fixed. The old behavior can be restored by disabling the "Fix all segments on click" option in the
Interactive Router Settings dialog.

While routing, you can hold the Ctrl key to disable grid snapping, and hold the Shift key to disable
snapping to objects such as pads and vias.

Snapping to objects can also be disabled by changing the Magnetic Points preferences in
the Editing Options section of the Preferences dialog. We recommend that you leave
NOTE
object snapping enabled in general, so that you do not accidentally end tracks slightly off-
center on a pad or via.

Track posture
When routing in H/V/45 mode, the posture refers to how a set of two track segments connect two points that
cannot be reached by a single H/V/45-degree segment. In such a case, the points will be connected by one

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horizontal or vertical segment and one diagonal (45-degree) segment. The posture refers to the order of
these segments: whether the horizontal/vertical segment or the diagonal segment comes first.

KiCad’s router attempts to pick the best posture automatically based on a number of factors. In general, the
router will attempt to minimize the number of corners in a route, and will avoid "bad" corners such as acute
angles whenever possible. When routing from or to a pad, KiCad will choose the posture that lines up the
route with the longest edge of the pad.

In some cases, KiCad cannot guess the posture you intend correctly. To switch the posture of the track while
routing, use the Switch Track Posture command (hotkey / ).

In situations where there is no obvious "best" posture (for example, when starting a route from a via), KiCad
will use the movement of your mouse cursor to select the posture. If you would like the route to begin with
a straight (horizontal or vertical) segment, move the mouse away from the starting location in a mostly
horizontal or vertical direction. If you would like the route to begin diagonally, move in a diagonal direction.
Once the cursor is a sufficient distance away from the routing start location, the posture is set and will no
longer change unless the cursor is brought back to the starting location. Detection of posture from the
movement of the mouse cursor can be disabled in the Interactive Router Settings dialog as described below.

If you use the Switch Track Posture command to override the posture chosen by KiCad,
NOTE the automatic detection of posture from mouse movement will be disabled for the
remainder of the current routing operation.

Track corner mode


KiCad’s router can place tracks with either sharp or rounded (arc) corners when routing in H/V/45 mode. To
switch between sharp and rounded corners, use the Track Corner Mode command (hotkey Ctrl + / ). When
routing with rounded corners, each routing step will place either a straight segment, a single arc, or both a
straight segment and an arc. The track posture determines whether the arc or the straight segment will be
placed first.

Track corners can also be rounded after routing by using the Fillet Tracks command after selecting the
tracks on either side of the corner to be filleted. If a contiguous track selection contains multiple corners,
they will all be filleted.

Dragging of tracks with arcs is not supported. Arcs are treated as immovable by the shove
NOTE
router.

配線幅
The width of the track being routed is determined in one of three ways: if the routing start point is the end
of an existing track and the button on the top toolbar is enabled, the width will be set to the width of
the existing track. Otherwise, if the track width dropdown in the top toolbar is set to "use netclass width",
the width will be taken from the netclass of the net being routed (or from any custom design rules that

44
specify a different width for the net, such as inside a neckdown area). Finally, if the track width dropdown is
set to one of the pre-defined track sizes configured in the Board Setup dialog, this width will be used.

The track width can never be lower than the minimum track width configured in the
NOTE Constraints section of the Board Setup dialog. If a pre-defined width is added that is lower
than this minimum constraint, the minimum constraint value will be used instead.

KiCad’s router supports a single track width for the active route. In other words, to change widths in the
middle of a track, you must end the route and then restart a new route from the end of the previous route.
To change the width of the active route, use the hotkeys W and Shift + W to step through the track widths
configured in the Board Setup dialog.

Placing vias
While routing tracks, switching layers will insert a through via at the end of the current (unfixed) track.
Once you place the via, routing will continue on the new layer. There are several ways to select a new layer
and insert a via:

By using the hotkey to select a specific layer, such as PgUp to select F.Cu or PgDn to select B.Cu .

By using the Next Layer or Previous Layer hotkeys ( + and - ).

By using the Place Via hotkey ( V ), which will switch to the next layer in the active layer pair.

By using the Select Layer and Place Through Via action (hotkey < ), which will open a dialog to select the
target layer.

After using any of the above methods to add a via and change layer, but before clicking to fix the via and
commit the current trace segment, you can cancel placing the via by pressing V . The via will be removed
and routing will continue on the original layer.

You can place a via and end the current trace, without changing layers, by pressing V and then double-
clicking or Shift -clicking to place the via.

The size of the via will be taken from the active Via Size setting, accessible from the drop-down in the top
toolbar or the Increase Via Size ( ' ) and Decrease Via Size ( \ ) hotkeys. Much like track width, when the
via size is set to "use netclass sizes", the via sizes configured in the Net Classes section of the Board Setup
will be used (unless overridden by a custom design rule).

You can also place microvias and blind/buried vias while routing. Use the hotkey Ctrl + V to place a
microvia and Alt + Shift + V to place a blind/buried via. Microvias may only be placed such that they
connect one of the outer copper layers to an adjacent layer. Blind/buried vias may be placed on any layer.

Vias placed by the router are considered to be part of a routed track. This means that the via net can be
updated automatically (just like track nets can), for example when updating the PCB from the schematic
changes the net name of the track. In some cases this may not be desired, such as when creating stitching
vias. The automatic update of via nets can be disabled for specific vias by turning off the "automatically
update via nets" checkbox in the via properties dialog. Vias placed with the Add Free-standing Vias tool are
created with this setting disabled.

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Modifying tracks
After tracks have been routed, they can be modified by moving or dragging, or deleted and re-routed. When
a single track segment is selected, the hotkey U can be used to expand the selection to all connected track
segments. The first press of U will select track segments between the nearest junctions with pads or vias.
The second press of U will expand the selection again to include all track segments connected to the
selected track on all layers. Selecting tracks with this technique can be used to quickly delete an entire
routed net.

There are two different drag commands that can be used to reposition a track segment. The Drag (45-degree
mode) command, hotkey D , is used to drag tracks using the router. If the router mode is set to Shove,
dragging with this command will shove nearby tracks. If the router mode is set to Walk Around, dragging
with this command will walk around or stop at obstacles. The Drag Free Angle command, hotkey G , is used
to split a track segment into two and drag the new corner to any location. Drag Free Angle behaves like the
Highlight Collisions router mode: obstacles will not be avoided or shoved, only highlighted.

Dragging of tracks containing arcs is not yet possible. Attempting to drag these tracks will
result in the arcs being removed in some cases. It is possible to resize a particular arc by
NOTE
selecting it and using the drag command ( D ). When resizing an arc using this command,
no DRC checking is performed.

The Move command (hotkey M ) can also be used on track segments. This command will pick up the
selected track segments, ignoring any attached track segments or vias that are not selected. No DRC checking
is done when moving tracks using the Move command.

It is also possible to move a footprint while keeping tracks attached to the footprint as it moves. To do so,
use the drag command ( D ) with a footprint selected. Any tracks that end at one of the footprint’s pads will
be dragged along with the footprint. This feature has some limitations: it only operates in Highlight
Collisions mode, so the tracks attached to footprints will not walk around obstacles or shove nearby tracks
out of the way. Additionally, only tracks that end at the origin of the footprint’s pads will be dragged. Tracks
that simply pass through the pad or that end on the pad at a location other than the origin will not be
dragged.

To break a single track segment into two, use the Break tool (right click a track → Break Track). The track
will be broken into two connected track segments at the cursor location. Each track segment can then be
selected, moved, and edited individually. To recombine the segments into a single segment, drag the drack,
or use the merge co-linear tracks option in the Cleanup Tracks and Vias dialog.

Editing track and via properties


You can modify the width of tracks and the size of vias, without re-routing them, in the properties dialog for
the track or via. This modifies all selected tracks and vias. The properties dialog shows the relevant
properties for the items in the selection: if both tracks and vias are selected, then properties for both types
of objects will be displayed, but if only one type of object is selected then properties for the other type of
object will not be shown.

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In the Common section, you can change the assigned net of the selected objects using the Net dropdown. If
the Automatically update via nets option is checked, the selected vias cannot have their assigned net
manually changed, but instead will be assigned the net of any zone or pad that they touch. You can also lock
the selected objects.

In the Tracks section, you can set the start and end position of the tracks and the layer they are on. You can
also change the track width, either from a list of pre-defined sizes or to an arbitrary value.

In the Vias section, you can change the position of a via, the via’s type (through, micro, or blind/buried), and
which layers it spans. You can modify the via annulus and hole diameters, either from a list of pre-defined
sizes or to arbitrary values. You can also change the teardrop properties for vias here.

The properties of selected tracks and vias can also be modified using the Properties
NOTE
Manager.

To modify tracks and vias in bulk you can use the Edit Track and Via Properties dialog (Edit → Edit Track
& Via Properties…​)..

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Scope settings restrict the tool to editing only tracks, vias, or both. If no scopes are selected, nothing will be
edited.

Filter Items restricts the tool to editing particular objects in the selected scope. Objects will only be
modified if they match all enabled and relevant filters (some filters do not apply to certain types of objects.
For example, via size filters do not apply to tracks). If no filters are enabled, all objects in the selected scope
will be modified. For filters with a text box, wildcards are supported: * matches any characters, and ?
matches any single character.

Filter items by net filters to items assigned the specified net. Filter items by netclass filters to items
assigned to the specified netclass.

Filter items by layer filters to items on the specified board layer.

Filter tracks by width filters to tracks with the specified track width. Filter vias by size filters to vias with
the specified track width.

Selected items only filters to the current selection.

Properties for filtered objects can be set to new values in the bottom part of the dialog. Properties can be set
to arbitrary values by selecting set to specified values or set to the default value from the net class (or
custom rule) by selecting set to net class / custom rule values.

Drop-down lists can be set to -- leave unchanged -- to preserve existing values, or set to a pre-defined
track or via size to change the filtered objects' size. You can also change the filtered objects' layer.

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Cleaning up tracks and vias
There is a dedicated tool for performing common cleanup operations on tracks and vias, which is run via
Tools → Cleanup Tracks & Vias…​.

The following cleanup actions are available and will be performed when selected:

Delete tracks connecting different nets: removes any track segments that short multiple nets.

Delete redundant vias: remove vias that are redundant because they are located on top of another via or
on top of a through hole pad.

Delete vias connected on only one layer: removes vias that are only connected to copper on a single layer
and are therefore unnecessary.

Merge co-linear tracks: merges any track segments that are connected and co-linear into a single equivalent
track segment.

Delete tracks unconnected at one end: removes track segments that have at least one dangling end.

Delete tracks fully inside pads: removes tracks that have both start and end points within a pad and are
therefore unnecessary.

Any changes that will be applied to the board are displayed at the bottom of the dialog after clicking the
Build Changes button. After building the changes, the button changes to say Update PCB. The changes are
not applied until you press the Update PCB button.

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Routing Convenience Functions
KiCad offers several functions to make certain routing operations more convenient.

If you need to route a number of traces from a set of pads, you can use the Route Selected tool to quickly
route from each pad in sequence. Select the pads you want to use as starting points, then press Shift + X to
route from each pad in sequence. The router will begin a trace from the first selected pad, which you can
route as you would any other trace. When you complete the trace, the router will automatically begin a new
trace from the next pad in the selection, in the same order that you selected the pads. Pads that already have
traces attached are skipped. You can also skip routing the current trace and move on to the next pad by
pressing Esc . You can also select footprints instead of pads; all unrouted pads in the selected footprints will
be used as starting points.

If you want to route a number of traces to a set of pads, instead of from the pads, you can use the Route
Selected From Other End tool ( Shift + E ). This tool works the same way as the Route Selected tool, except it
uses each selected pad as an end point rather than a starting point. The starting point for each trace is the
other end of the ratsnest line for each selected pad.

Routing from the other end is also possible while routing individual traces: press Ctrl + E while routing a
trace to commit the current segment and begin routing from the other end of the in-progress trace’s ratsnest
line.

Finally, you can quickly unroute traces connected to an object (footprint, pad, or trace) by selecting the
object, right-clicking, and selecting Unroute Selected. Any traces connected to the selected object will be
removed, starting at the selected object and continuing until another pad is encountered.

Automatically completing traces


KiCad’s router can automatically route individual traces, based on the connections defined in the schematic.
This can be thought of as a limited form of auto-routing that considers a single trace at a time. The router
will only use the current layer; it will not use vias or change layers.

While routing, press the F key to have the router attempt to automatically finish the current trace. The
trace will be automatically routed from the end of the last fixed trace segment to the closest ratsnest anchor.
If the router can’t automatically finish the trace, it will allow you to complete the trace manually. This action
can also be performed by clicking Attempt Finish in the context menu while routing.

When the router is not the active tool, you can automatically route multiple traces by selecting footprints,
pads, and traces to route from and pressing Shift + F . You do not need to select both ends of a desired
connection; the router will route from the selected item to its nearest ratsnest anchor. If multiple items
were selected, each item will be routed in sequence, in the order that they were selected. If a connection
cannot be automatically completed, the tool will pause with the router active so that you can complete the
trace manually. With the automatic completion paused for a manual connection, you can press Esc to skip
routing the current trace. After manually completing the trace or skipping the connection, the tool will
continue attempting to route the remaining connections.

Routing differential pairs


Differential pairs in KiCad are defined as nets with a common base name and a positive and negative suffix.
KiCad supports using + and - , or P and N as the suffix. For example, the nets USB+ and USB- form a
differential pair, as do the nets USB_P and USB_N . In the first example, the base name is USB , and USB_ in

50
the second. The suffix styles cannot be mixed: the nets USB+ and USB_N do not form a differential pair.
Make sure you name your differential pair nets accordingly in the schematic in order to allow use of the
differential pair router in the PCB editor.

To route a differential pair, click the Route Differential Pairs icon (from the drawing toolbar or from the
top toolbar under Route) or use the hotkey 6 . Click on a pad, via, or the end of an existing differential pair
track to start routing. You can start routing from either the positive or negative net of a differential pair.

The differential pair router will attempt to route the pair of tracks with a gap taken from the design rules
(differential pair gap can be configured in the Net Classes section of the Board Setup dialog, or by using
custom design rules). If the starting or ending location of the route is a different distance apart from the
configured gap, the router will create a short "fan out" section to minimize the length of track where the
differential pair is not coupled.

When switching layers or using the Place Via ( V ) action, the differential pair router will create two vias
next to each other. These vias will be placed as close as possible to each other while respecting the design
rules for copper and hole-to-hole clearance.

Length tuning
The length tuning tools can be used to add serpentine tuning shapes to tracks after routing. Length tuning
shapes are persistent objects that can be modified after they are created. To tune the length of a track, first
pick the appropriate tool.

The single-track length tuning tool (icon or hotkey 7 ) will add serpentine shapes to bring the
length of a single track up to the target value.

The differential pair length tuning tool (icon or hotkey 8 ) will do the same for a differential pair.

The differential pair skew tuning tool (icon or hotkey 9 ) will add length to the shorter member of a
differential pair in order to eliminate skew (phase difference) between the positive and negative sides of
the pair.

As with the Routing icons, the Tuning icons are found in both the Route menu dropdown from the top
toolbar and the drawing toolbar on the right.

When a tuning tool is active, you can hover over traces in the board to show a status window that displays
their current length or skew as well as the target values. Click on the desired trace to start tuning it. As you
move the mouse cursor along the track, meander shapes will be added interactively. If a target length has
been set, meanders will stop being added when the target length is reached. You can set a target length with
custom DRC rules or in the tuning shape properties; both methods are explained below. The popup window
next to the cursor shows a live measure of the length or skew compared to the design targets. You can adjust
the spacing ( 1 to increase and 2 to decrease) and amplitude ( 3 to increase and 4 to decrease) while
you tune. When you are done, click again to commit the tuned shape. The tuned trace doesn’t need to be
perfect because you can adjust the shape after committing it. You can also place multiple tuning shapes on
the same track.

The length tuning tools only support tuning the length of point-to-point nets between two
NOTE
pads. Tuning the length of nets with different topologies is not supported.

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Differential pair length tuning can only be applied to the coupled portions of differential
NOTE pairs. To apply length tuning to the uncoupled portions of differential pairs, you must use
single-track length tuner.

Editing tuning patterns


After a tuning pattern has been added, it can be selected, modified, and moved. While it is selected, the
target length and routed length are shown in the message panel at the bottom left of the window.

When a pattern is selected, editing handles appear, which let you adjust the pattern geometry.

Dragging the handles at the ends of the pattern will expand or contract the pattern along the trace.

Dragging the corner handle towards or away from the trace will respectively decrease or increase the
maximum meander amplitude.

The final handle controls the meander spacing; dragging it towards the corner handle will increase the
spacing, while dragging it away from the corner handle will increase the spacing.

The selection box and editing handles represent the maximum allowable extents of the tuning pattern.
Making the box smaller will reduce the size of the tuning pattern, even if this results in the tuned trace being
shorter than the target length. When the box is enlarged, the tuning pattern will expand to fill the box until
the target length is reached.

You can move a tuning pattern along its track by selecting it and dragging with the mouse, or using the Move
tool ( M ). Deleting a tuning pattern ( Del ) removes the tuning pattern and restores the original untuned
tracks. You can also ungroup the tuning pattern, which will decompose it into its component tracks. The
basic tracks have the same shape as the tuning pattern but can be edited individually. Once ungrouped into
tracks, a tuning pattern cannot be regrouped.

Another way to edit a tuning pattern is through its properties dialog. The properties dialog exposes several
additional parameters that can’t be modified using the on-canvas interactive editor. These properties can
also be edited in the Properties Manager.

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As with the interactive editor, you can set a maximum amplitude for the tuning pattern and a spacing
between meanders, but here you can set a minimum amplitude and configure the corner style. Corners can
be filleted (rounded) or chamfered. In each case you can set the radius as a percentage of the maximum
possible radius for the spacing and amplitude. You can also configure the tuning pattern to be single-sided,
which restricts it to one side of the baseline, as opposed to the default style which positions meanders on
both sides of the baseline.

You can set default values for these properties in the Design Rules → Length-tuning Patterns page of the
Board Setup dialog. Each type of tuning pattern (single track length, differential pair length, and differential
pair skew) can have its own defaults.

Finally, the tuning pattern properties dialog is one of two ways to set the target length or skew for a tuning
pattern. Setting length targets is explained below.

Setting target length and skew


There are two ways to set a target length or skew for a net:

In the properties dialog for a tuning pattern that has already been added to a track.

Using a custom DRC rule with the length and/or skew constraints.

The first method is to specify a target in the target length or target skew field of the tuning pattern’s
properties dialog. This target will only apply to the selected tuning pattern. Therefore, length targets set in
this way must be set separately for each tuning pattern in the design. The properties dialog for a tuning
pattern is only accessible after the pattern is initially created, so changing a target length or skew in this way
may require the pattern to be adjusted to meet the new target value, if the pattern’s geometric constraints
do not allow sufficient space to meet the new target.

You can also set a target length and/or skew using custom design rules. If custom rules are used, they will
override any targets set in tuning pattern properties, unless the override custom rules checkbox is enabled
in the tuning pattern properties.

Using a custom rule allows you to set a net’s target length and/or skew up front, before a pattern is created.
With custom rules you can set different length and skew targets based on specific criteria, such as netclass or
net name. You will also result in a DRC violation if the net’s length or skew is out of bounds.

When target length or skew is adjusted in a custom DRC rule after a pattern is created, the pattern geometry
will not be automatically updated to achieve the new target. You can use Edit → Update All Tuning Patterns

53
to recalculate all tuning patterns to meet the new targets.

The following example custom rule sets a target length and skew for nets in the high_speed netclass. The
target length is 100mm, and a DRC error will be raised if it is below 95mm or above 105mm. The target skew
is at most 0.1mm.

(rule "target length and skew"


(condition "A.NetClass == 'high_speed'")
(constraint length (min 95mm) (opt 100mm) (max 105mm))
(constraint skew (max 0.1mm)))

See the custom rule documentation for more details of how to create rules that only apply to certain nets.

Length tuning pitfalls and tips


The length tuner only tunes nets with a point-to-point topology; branching nets are not supported. When the
length tuner encounters a branch, it stops at the branch and only considers the length of the net up to that
branch.

Sometimes you may end up with leftover stub tracks somewhere in your design. These can turn what
appears to be a point-to-point net into a branched topology, which will prevent length tuning from working
as expected. It may be easier to find such stub tracks when you switch footprints, vias, and tracks to outline
mode ( , , and buttons, respectively). You can also use the track cleanup tool (Tools → Cleanup
Tracks and Vias…​) to remove many of these stubs automatically.

By default, the length tuner includes vias in its length calculations. Only the layer-to-layer length of the via is
used, which may be shorter than the full top-to-bottom via height if the tuned path is not exclusively on the
board top and bottom. The accuracy of this calculation depends on the board stackup being accurately
configured. Via length can be ignored in length tuner calculations by deselecting include stackup height in
track length calculations in the Constraints page of the Board Setup dialog.

The length tuner is optimized for adjusting the effective electrical distance between two points, and
therefore it calculates net length in a slightly different way than other tools, such as the Net Inspector. In
addition to discounting net branches and unused portions of vias, the length tuner also optimizes paths
through pads to use the shortest possible path in its calculations. In comparison, the Net Inspector reports a
simple summation of copper segment lengths. Both calculations are accurate, but they are optimized for
different purposes. These differences are discussed in more detail in the Net Inspector documentation.

Teardrops
Teardrops are areas of extra copper that smooth the transition between track and pads, vias, or other
tracks. Teardrops are added to increase the mechanical robustness of a trace connection. They also reduce
the risk of a misaligned drill hole disconnecting a trace from a drilled pad or via.

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You can add teardrops to your design in bulk using the Edit → Edit Teardrops…​ dialog. This dialog has
controls for filtering which objects are affected and settings for configuring the shape of the new teardrops.
It also lets you edit or remove existing teardrops.

The Scope section controls which types of objects will be affected: PTH pads, SMD pads, vias, and/or track-
to-track connections. The Filter Items section lets you filter objects by other criteria; you can filter items by
net, net class, and layer, or choose to act only on round pads, pre-existing teardrops, or the objects in your
selection.

The Action section controls whether to add or remove teardrops, as well as the size and shape of the new
teardrops. Adding a teardrop to an object that already has a teardrop will update the existing teardrop with
the new settings. When adding teardrops, you can choose to use the default teardrop settings from the
Board Setup dialog, or choose specific values for the new teardrops.

Prefer zone connection: if selected, a teardrop will not be created if the object is also connected to a zone.
Allow teardrops to span 2 track segments: if selected, the teardrop will be able to spread over a second
track segment if the first segment is too short to support a full teardrop. Maximum track width: a teardrop
will not be created for a track connection that is wider than this percentage of the pad width (minimum pad
dimension). Best length: the ideal length of the teardrop, as a percentage of the width (smallest dimension)
of the attached object. Maximum length: the maximum length of the teardrop, as an absolute length. Best
width: the ideal width of the teardrop, as a percentage of the width (smallest dimension) of the attached
object. Maximum width: the maximum width of the teardrop, as an absolute width. Curved edges: if
selected, the teardrop edges will be curved instead of a straight line. If curved, points controls the number
of points in the curve; more points will result in a smoother curve.

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Default properties for teardrops can be configured in the Board Setup dialog. These defaults will be used in
the Edit Teardrops dialog when add teardrops with default values for shape is selected in that dialog. The
defaults are configured separately for teardrops connecting to round shapes, rectangular shapes, or
between tracks. The available options for each type of teardrop are the same as in the Edit Teardrops dialog.

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Rather than in bulk, you can add or edit teardrops for individual vias in the properties dialog for that via, or
for individual pads in the Connections tab of the pad’s properties dialog. The settings in the properties
dialogs are the same as in the Edit Teardrops dialog. You can also edit teardrops for individual pads and vias
with the Properties Manager.

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Teardrops in KiCad are small zones, meaning that when they refill they avoid shorting to copper objects on
other nets. They are initally filled when they are added, but they are unfilled and refilled with other zones on
the board: when using the Unfill All Zones and Refill All Zones commands, running DRC, generating
fabrication outputs, etc. Teardrops can be shown in filled or outline mode using the zone display controls in
the left toolbar.

Interactive router settings


The interactive router settings can be accessed through the Route menu, or by right-clicking on the
button in the toolbar. These settings control the router behavior when routing tracks as well as when
dragging existing tracks.

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Setting Description

Mode Sets the operating mode of the router for creating new tracks and dragging
existing tracks. [See above] for more information.

Free angle mode Allows routing tracks at any angle, instead of just at 45-degree increments.
This option is only available if the router mode is set to Highlight collisions.

Allow DRC violations Allow placing tracks and vias that violate DRC rules. This option is only
available if the router mode is set to Highlight collisions.

Shove vias Allow the router to shove vias along with tracks. When this is disabled, vias
cannot be shoved. This option is only available if the router mode is set to
Shove.

Jump over obstacles Allow the router to attempt to move colliding tracks behind solid obstacles
(such as pads). This option is only available if the router mode is set to Shove.

Remove redundant Automatically removes loops created in the currently-routed track, keeping
tracks only the most recently routed section of the loop.

Optimize pad When this setting is enabled, the router attempts to avoid acute angles and
connections other undesirable routing when exiting pads and vias.

Smooth dragged When dragging tracks, attempts to combine track segments together to
segments minimize direction changes.

Optimize entire track When enabled, dragging a track segment will result in KiCad optimizing the
being dragged rest of the track that is visible on the screen. The optimization process
removes unnecessary corners, avoids acute angles, and generally tries to find
the shortest path for the track. When disabled, no optimizations are
performed to the track outside of the immediate section being dragged.

Use mouse path to set Attempts to pick the track posture based on the mouse path from the routing
track posture start location.

Fix all segments on click When enabled, clicking while routing will fix the position of all the track
segments that have been routed, including the segment that ends at the mouse
cursor. A new segment will be started from the mouse cursor location. When
disabled, the last segment (the one that ends at the mouse cursor) will not be
fixed in place and can be adjusted by further mouse movement.

Graphical objects
Graphical objects (lines, arcs, rectangles, circles, polygons, text, and dimensions) can exist on any layer.
Unlike zones, the shape of a graphical object is exactly defined by its own properties, and is not affected by
other objects. Shape properties include size, position, line width, and fill.

Graphical objects on copper layers can be assigned nets and make connections to other copper objects, just
like tracks and zones.

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Graphical shapes
The buttons on the right toolbar can be used to create:

Lines ( , default hotkey Ctrl + Shift + L )

Arcs ( , default hotkey Ctrl + Shift + A )

Rectangles ( )

Circles ( , default hotkey Ctrl + Shift + C )

Polygons ( , default hotkey Ctrl + Shift + P )

Arcs have two editing modes, which are selectable in Preferences → PCB Editor → Editing Options or by
right clicking the button on the right toolbar. The first mode (keep arc center, adjust radius) maintains
the position of the arc center as as the arc endpoints or midpoint are dragged, changing the radius as
necessary. The second mode (keep arc endpoints or direction of starting point) maintains the position of
the arc endpoints and the arc’s direction of curvature as the midpoint or center are dragged.

Just like with tracks, you can expand a selection from one graphic line to include all other contiguous
graphic lines by pressing U .

The properties of a graphic shape can be adjusted in the shape’s properties dialog or with the Properties
Manager. Rectangles, circles, and polygons can be filled shapes or outlines. The line width option controls
the width of the outline, even for filled objects. The outline width extends on both sides of the "ideal" shape
of the graphic object. For example, a graphic circle that is defined to have 2mm radius and 0.2mm line width
will consist of a torus with an outer radius of 2.1mm and inner radius of 1.9mm. If the filled shape option is
enabled and the line width is set to 0, the shape will be a filled circle with 2mm radius. Several line styles are
available: solid, dashed, dotted, dash-dot, and dash-dot-dot.

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You can customize the default style of newly-created graphical shapes in the Text &
NOTE
Graphics Defaults section of the Board Setup dialog.

Graphical shapes on copper layers can have a net assigned in their properties dialog. Copper shapes with a
net make connections like tracks or zones. Unlike zones, copper graphical objects always maintain their
shape and do not keep clearance to other copper objects.

Shape modification tools


KiCad has several tools for modifying combinations of graphic shapes in useful ways, such as chamfering
two lines or combining two polygons. These tools are used by selecting the shapes you want to modify, right
clicking, and then choosing the relevant tool in the Shape Modification submenu. Different tools are
available for different combinations of selected shapes.

Heal shapes fixes a discontinuity between two lines or arcs. A new line segment is added to connect the
ends of each shape together, up to a specified tolerance.

Fillet lines adds an arc to round the corner between two connected lines with a specified radius. The two
original lines are shortened to meet the endpoints of the arc.

Chamfer lines adds a line segment to create a new edge between two connected lines with a specified
setback. The two original lines are shortened to meet the endpoints of the new segment.

Extend lines to meet lengthens two selected lines until they intersect each other. The two lines will share a
coincident endpoint.

Merge polygons combines two or more selected polygons into one new polygon that is the union of the
original shapes.

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Subtract polygons subtracts one or more polygons from another polygon, resulting in a new polygon that is
the difference of the original shapes. The first-selected polygon(s) are subtracted from the last-selected
polygon.

Intersect polygons results in a new polygon that is the shape of the overlapping area between two or more
selected polygons.

Converting objects to and from graphic shapes


KiCad provides tools to convert graphic objects to other types of objects, other types of objects to graphic
objects, and graphic objects to other kinds of graphic objects. These tools are used by selecting the shapes
you want to convert, right clicking, and then choosing the desired result object from the Create From
Selection submenu. Most types of object conversions have several conversion options that are presented in
a settings dialog. The exact options differ based on the target object type.

When converting to a graphic polygon, rule area, or zone, there are several options for how to convert the
source objects into a polygonal outline.

If copy line width of first object is selected, an unfilled polygon will be created that has its line width
taken from the line width of the first selected source object. This option is only available when
converting to a graphic polygon, and the source object must be a closed shape.

If use centerlines is selected, an object with zero line width will be created, with its outline placed at the
centerlines of the source objects. The source object must be a closed shape. If the target object is a
graphic polygon, it will be filled.

If create bounding hull is selected, an object will be created with the specified line width. The object’s
outline will be offset from the outermost extents of the source object by the specified gap. The source
object does not need to be a closed shape when a bounding hull is created.

Most conversions provide a delete source objects after conversion option, which will result in the original
object being deleted during the conversion, only leaving the new object in place. If this option is not
selected, the conversion will leave the original object in place in addition to the new object. The original
object will be selected following the conversion so that it can be manually deleted by pressing Delete .

The following conversion types are available:

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Create Polygon From Selection converts a graphic shape, text, zone, rule area, or track into a polygon.
This can be used to convert separate graphic shapes, such as lines and arcs, into a unified shape. It can
also be used to convert a text object into a shape that can have its outline manipulated graphically.

Create Zone From Selection converts a graphic shape, text, zone, rule area, or track into a zone. In
addition to the conversion settings, the conversion dialog also shows options for configuring the
resulting zone. This can be used to create zone outlines with complex shapes, such as curves, that would
otherwise be difficult to create using the zone tool.

Create Rule Area From Selection converts a graphic shape, text, zone, rule area, or track into a rule
area. In addition to the conversion settings, the conversion dialog also shows options for configuring the
resulting rule area. This can be used to create rule area outlines with complex shapes, such as curves, that
would otherwise be difficult to create using the rule area tool.

Create Lines From Selection converts a graphic polygon or rectangle into graphic lines that follow the
source shape’s outline. This can be used to convert a unified shape into its constituent outline segments.

Create Tracks From Selection converts a graphic shape, zone, or rule area into tracks that follow the
source shape’s outline. If the source object is not on a copper layer, a dialog will be presented to specify
the target copper layer. The source object is not removed following conversion, but remains selected so
that it can be easily deleted if desired.

Create Arc From Selection converts a graphic line segment or track segment into a graphic arc. The arc’s
endpoints are placed at the endpoints of the source segment and its thickness is taken from the source
object’s line thickness. The source segment is not removed following conversion, but remains selected so
that it can be easily deleted if desired.

Text objects
Graphical text may be placed by using the button in the right toolbar or by keyboard shortcut Ctrl +
Shift + T . Activating the tool brings up a text properties dialog. After configuring the text and its
properties and accepting the dialog, you can click in the canvas to place the text.

You can also add text boxes, which are similar to regular text except that they have an optional border and
they automatically reflow text within that border. Text boxes are placed with the button, and require
clicking twice to specify the top left and bottom right corners of the box.

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Locked controls whether or not the text object is locked. Locked objects may not be manipulated or moved,
and cannot be selected unless the Locked Items option is enabled in the Selection Filter panel.

Layer controls the text’s layer. Text may be placed on any layer, but note that text on copper layers cannot
be associated with a net and cannot form connections to tracks or pads. Copper zones will fill around the
rectangular bounding box of text objects.

There are several formatting options: text can be bolded, italicized, left/right/center aligned, and reversed.
Regular text objects (not text boxes) can also have their vertical alignment adjusted. The knockout option,
which is also limited to regular text objects, adds a solid rectangle surrounding the text and makes the text
itself a negative cutout.

The text itself can use any TTF font available on your system, or the built-in KiCad stroke font.

User fonts are not embedded in the project. If the project is opened on another computer
that does not have the selected font installed, a different font will be substituted. For
maximum compatibility, use the KiCad font. Also consider converting text objects to
NOTE
polygons before sharing a project (right click a text object → Create from Selection →
Create Polygon from Selection…​). Text converted to polygons is not editable as text, but
will render identically on any computer.

You can adjust the text size with the text width and text height controls. When you are using the KiCad font,
you can also adjust the stroke width with the thickness control.

Position X and position Y control the text object’s location. These properties are not available for text
boxes.

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Orientation is the rotation angle of the text object. You can select an angle in 90 degree increments from the
dropdown, or type in an arbitrary angle.

Text boxes additionally have options controlling their border. The border checkbox makes the border
visible or invisible. For visible borders, you can adjust the border’s thickness with the border width control
and the line style with the border style control (solid, dashed, dotted, dash-dot, or dash-dot-dot).

You can customize the default style of newly-created text objects in the Text & Graphics
NOTE
Defaults section of the Board Setup dialog.

Finally, text supports markup for superscripts, subscripts, overbars, evaluating project variables, and
accessing symbol field values.

Feature Markup Syntax Result

Superscript text^{superscript} text superscript

Subscript text_{subscript} text subscript

Overbar ~{text} text

Variables ${variable} variable_value

Symbol Fields ${refdes:field} field_value of symbol refdes

Variables must be defined in Board Setup before they can be used. There are also a
NOTE
number of built-in text variables.

Dimensions
Dimensions are graphical objects used to show a measurement or other marking on a board design. They
may be added on any drawing layer, but are normally added to one of the User layers. KiCad currently
supports five different types of dimension: aligned, orthogonal, center, radial, and leader.

Aligned dimensions ( ) show a measurement of distance between two points. The measurement axis is
the line that connects those two points, and the dimension graphics are kept parallel to that axis.

Orthogonal dimensions ( ) also measure the distance between two points, but the measurement axis is
either the X or Y axis. In other words, these dimensions show the horizontal or vertical component of the
distance between two points. When creating orthogonal dimensions, you can select which axis to use as the
measurement axis based on where you place the dimension after selecting the two points to measure.

Center dimensions ( ) create a cross mark to indicate a point or the center of a circle or arc.

Radial dimensions ( ) show a measurement between a center point and the outside of a circle or arc. The
center point is indicated by a cross.

Leader dimensions ( ) create an arrow with a leader line connected to a text field. This text field can
contain any text, and an optional circular or rectangular frame around the text. This type of dimension is
often used to call attention to parts of the design for reference in fabrication notes.

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After creating a dimension, its properties may be edited (hotkey E ) to change the format of the displayed
number and the style of the text and graphic lines.

You can customize the default style of newly-created dimension objects in the Text &
NOTE
Graphics Defaults section of the Board Setup dialog.

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Dimension format options
Override value: When enabled, you may enter a measurement value directly into the Value field that will
be used instead of the actual measured value.

Prefix: Any text entered here will be shown before the measurement value.

Suffix: Any text entered here will be shown after the measurement value.

Layer: Selects which layer the dimension object exists on.

Units: Selects which units to display the measured value in. Automatic units will result in the dimension
units changing when the display units of the board editor are changed.

Units format: Select from several built-in styles of unit display.

Precision: Select how many digits of precision to display.

Dimension text options


Most of the dimension text options are identical to those options available for other graphical text objects
(see the Graphical Objects section above). Some specific options for dimension text are also available:

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Position mode: Choose whether to position the dimension text manually, or to automatically keep it aligned
with the dimension measurement lines.

Keep aligned with dimension: When enabled, the orientation of the dimension text will be adjusted
automatically to keep the text parallel with the measurement axis.

Dimension line options


Line thickness: Sets the thickness of the graphical lines that make up a dimension’s shape.

Arrow length: Sets the length of the arrow segments of the dimension’s shape. A negative arrow length
reverses the arrow direction.

Extension line offset: Sets the distance from the measurement point to the start of the extension lines.

Extension line overshoot: Sets the distance from the dimension’s line to the end of the extension lines.

Leader options

Value: Enter the text to show at the end of the leader line.

Text frame: Select the desired border around the text (circle, rectangle, or none).

Bulk editing text and graphics


Properties of text and graphics, including dimensions, can be edited in bulk using the Edit Text and
Graphics Properties dialog (Edit → Edit Text & Graphic Properties…​).

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Scope and Filters
Scope settings restrict the tool to editing only certain types of objects. If no scopes are selected, nothing will
be edited.

Filters restrict the tool to editing particular objects in the selected scope. Objects will only be modified if
they match all enabled and relevant filters (some filters do not apply to certain types of objects. For
example, parent footprint filters do not apply to graphic items and are ignored for the purpose of changing
graphic properties). If no filters are enabled, all objects in the selected scope will be modified. For filters
with a text box, wildcards are supported: * matches any characters, and ? matches any single character.

Filter items by layer filters to items on the specified board layer.

Filter items by parent reference designator filters to fields in the footprint with the specified reference
designator. Filter items by parent footprint library id filters to fields in footprint with the specified
library identifier.

Selected items only filters to the current selection.

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Action
Properties for filtered objects can be set to new values in the bottom part of the dialog. Properties can be set
to arbitrary values by selecting set to specified values or reset to their layer’s default value by selecting set
to layer default values.

Drop-down lists and text boxes can be set to -- leave unchanged -- to preserve existing values.
Checkboxes can be checked or unchecked to enable or disable a change, but can also be toggled to a third
"leave unchanged" state.

All items can have their layer set.

Graphic items can have their line thickness modified.

Text properties that can be modified are font, text width, text height, text thickness (KiCad font only),
emphasis (bold and italic), orientation (keep upright), and alignment (center on footprint). Footprint text
can also have its visibility set.

Cleaning up graphics
There is a dedicated tool for performing common cleanup operations on graphics, which is run via Tools →
Cleanup Graphics…​.

The following cleanup actions are available and will be performed when selected:

Merge lines into rectangles: combines individual graphic lines that together form a rectangle into a single
rectangle shape object.

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Delete redundant graphics: deletes graphics objects that are duplicated or degenerate.

Fix discontinuities in board outlines: modifies the existing board outline to fix any discontinuities that
are within the specified tolerance.

Any changes that will be applied to the board are displayed at the bottom of the dialog. They are not applied
until you press the Update PCB button.

Rule areas (keepouts)


Rule areas, also known as keepouts, are board regions that can have specific DRC rules defined for them.
Some basic rules are available that will raise DRC errors if certain types of objects are within the bounds of
the rule area, but rule areas can also be used together with custom DRC rules to define complex DRC
behavior that only applies within the rule area.

You can add a rule area by clicking the button on the right toolbar ( Ctrl + Shift + K ). Click on the canvas
to place the first corner, which will show the Rule Area Properties dialog. After configuring the rule area
appropriately, press OK to continue placing corners of the rule area. The rule area shape can be an arbitrary
polygon; click on the starting corner or double click to finish placing the rule area.

The Rule Area Properties dialog has the following options:

The layers list determines which layers the rule area applies to. The area only appears on these layers and
the selected keepout rules only apply on these layers. At least one layer must be selected. By default, the
active layer in the editing canvas is preselected in the rule area layer list.

The area name field is optional and provides an identifier for the rule area. If it is provided, it is included in
DRC violation messages to make them clearer. It can also be used in custom DRC rules to identify a particular
rule area.

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The locked checkbox determines if the rule area should be locked. As with other objects, rule areas can also
be locked or unlocked after they are created.

Several basic rules are available to keep out various types of objects. The basic rules can be configured to
keep out tracks, vias, pads, zone fills, and/or footprints. If an object of one of the selected types is within the
rule area, a DRC error will be raised. Additionally, zone fills will automatically avoid a rule area if the rule
area is configured to keep out zones.

Even with no basic rules selected, rule areas can still be used to define specific areas in
NOTE
which to apply custom DRC rules.

There are a few options for the outline display of the rule area. The area can be shown with a hatched
outline, fully hatched throughout the area, or with just the outline with no hatching. The outline hatch
pitch is also adjustable.

Locking
Most objects can be locked through their properties dialogs, by using the right-click context menu, or by
using the Toggle Lock hotkey ( L ). Locked objects cannot be selected unless the "Locked items" checkbox is
enabled in the selection filter. Attempting to move locked items will result in a warning dialog:

Selecting "Override Locks" in this dialog will allow moving the locked items. Selecting "OK" will allow you to
move any unlocked items in the selection; leaving the locked items behind. Selecting "Do not show again"
will remember your choice for the rest of your session.

Locked items are displayed with a colored shadow around them. This can be customized in your color
scheme.

Groups
Groups let you treat multiple objects as a single object for the purposes of moving or rotating them. Each
object in the group will maintain its position relative to the other objects in the group. Groups can also have
a name, which is displayed in the editing canvas when the group is selected.

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Most types of objects in the Board Editor can be grouped: footprints, tracks, zones, graphic items, and even
other groups. Groups can contain multiple different types of objects at once.

To add objects to a group, select them, then right click and choose Grouping → Group Items. To remove all
items from a group, select the group, right click, and choose Grouping → Ungroup Items.

Once objects have been added to a group, selecting any of the objects will select the group as a whole instead
of the constituent objects. To edit a specific object within a group, first select the group, the right click and
choose Enter Group. Double clicking on a group also enters the group. When a group has been entered,
objects within the group can be selected and edited individually without affecting the other objects in the
group. To leave the group and stop editing its members individually, right click and select Leave Group,
select an object outside the group, or use Esc .

There are several ways to modify which objects belong to a group. To remove objects from an existing
group, enter the group, then select the objects you want to remove, right click, and choose Grouping →
Remove Items. To add items to a group, first ungroup all the items from the group. This will leave the
group’s former members selected. Then add the new item to the selection and group the selection. Note that
without first ungrouping, this process would create a nested group: a new group containing the new item
and the entire original group, not just the items in the original group.

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You can also add or remove objects from a group in the group’s properties dialog. To open a group’s
properties dialog, press E or right click and click Properties…​. The properties dialog lists the objects
contained in the group. To add an additional object to the group, click the button, then click on the
desired object in the editing canvas. The object you click on will be added to the group. To remove an object,
select it in the list, then click the button.

The group properties dialog also lets you specify a name for the group or lock the group. Groups can also be
named or locked using the Properties Manager.

Aligning objects
The align tool moves a selection of objects so that they are all aligned with a reference object. There are six
different alignments to choose from, depending on which part of the objects you wish to align. Objects can
be horizontally aligned by their left, center, or right edges, or they can be vertically aligned by their top,
center, or bottom edges. Objects are only moved in one dimension, so objects stay in the same horizontal
position when aligned vertically, and vice versa. To align objects by a given edge, select the objects, then
right click and choose Align/Distribute → Align to Left (or another alignment as desired).

If the cursor is over an object in the selection, that object is used as the reference object. Otherwise, the
reference object is the object in the selection which is located furthest in the alignment direction, for
example the leftmost object when aligning by left edge, or the topmost object when aligning by top edge.
The topmost object is used when aligning by vertical center, and the leftmost when aligning by horizontal
center.

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Before alignment

After alignment

In the example above, R1-R4 are vertically aligned by their top edges, with R2 as the reference object. The
first image shows them before alignment and the second image shows them after alignment. In this case, R2
is the topmost object before alignment, so it is chosen as the reference object if the cursor is not over
another resistor. After alignment, the top edges of the resistors are at the same position, but the horizontal
positions of the resistors are unchanged.

Distributing objects
You can use the distribute tool to move objects so they are evenly spaced from each other (right click a
selection → Align/Distribute → Distribute Horizontally or Distribute Vertically). The two outermost
objects in the selection are not moved. This means the top and bottom objects when distributing vertically,
and the leftmost and rightmost objects when distributing horizontally. The remaining objects in the
selection are evenly distributed between the outermost objects and maintain their relative ordering. Objects
are only moved in one dimension, so objects stay in the same horizontal position when distributed
vertically, and vice versa.

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Before distribution

After distribution

In the example above, R1-R4 are horizontally distributed. The first image shows them before distribution
and the second image shows them after distribution. R1 and R4 are the leftmost and rightmost objects, so
they are not moved. R2 and R3 are moved so the horizontal spacing between resistors is equal, but the
vertical positions remain unchanged. From left to right, R1-R4 are in the same order that they were in before
distribution.

Arrays
KiCad has an array tool to create rectangular or circular arrays of objects (footprints, vias, graphical objects,
etc.). Two types of array are possible: Grid and Circular.

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Grid Arrays are rectangular and are described by a horizontal count and a vertical count, which set the
number of columns and rows in the array, respectively. The horizontal and vertical spacing settings
describe the distance between columns and rows, while the horizontal and vertical offset settings describe
a shift applied to each row/column compared to the previous row/column.

You can create a repeating staggered pattern by choosing a stagger setting, which controls the number of
rows or columns that are offset before the pattern repeats. You can stagger by row or by column. For
example, if two staggered rows are selected, each row will be horizontally offset from the previous row by
half of the array’s horizontal spacing setting. Every other row will be placed at the original spacing and
offset. If three staggered columns are selected, each column will be vertically offset by a third of the array’s
vertical spacing setting. Every third column will be placed at the original spacing and offset. Offsets from the
stagger settings are added to the previous horizontal and vertical offset settings.

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Circular Arrays are described by a center point, an angular spacing, and a number of arrayed items. If set
center by position is selected, the center point of the array will be defined by the absolute X/Y position you
enter in center pos X and center pos Y. If set center by radius is selected, the center point of the array will
be defined by the array radius and array angle parameters, which describe the position of the array center
relative to the source object’s position. The source object’s position is displayed for reference as ref point
pos X and ref point pos Y.

The item count field determines the number of objects in the array, including the source object. The angle
field determines the angular spacing between items, with the center point at the center of the array. Positive
angles result in a counter-clockwise rotation relative to the center point and the source item, while negative
angles result in a clockwise rotation. An angle of 0 will result in a complete circle with objects evenly spaced
to provide the specified number of objects. If the item count is too small to create a full circle with the

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specified spacing between objects, the array will not be a complete circle. When rotate items is selected,
objects will be rotated around their origins as array sweeps around the center point. Otherwise, objects will
maintain the same orientation as the source item.

When creating an array of footprints, whether rectangular or circular, the Footprint Annotation settings
control how the reference designators will be set in the new footprints. This affects the linkage of the new
footprints to the schematic. If keep existing reference designators is selected, the new footprints in the
array will have the same reference designators as the source footprints, resulting in duplicated reference
designators in the board. If assign unique reference designators is selected, each new footprint created in
the array will have a unique reference designator automatically assigned.

Creating an array of footprints will result in multiple copies of the source footprint(s). If
you are using a schematic-based workflow, this will result in footprints that are not
NOTE
represented in the schematic, so careful syncing between the board and the schematic will
be needed.

After creating an array, the newly added objects remain selected (not including the original source object),
which allows you to easily delete the array if the parameters need to be adjusted.

Importing vector drawings


This section of the KiCad documentation has not yet been written. We appreciate your
NOTE patience as our small team of volunteer documentation writers work to update and
expand the documentation.

Using reference images


KiCad supports displaying reference images in the canvas. These are background images that you can use to
help you lay out a board; they are purely for reference during the design process and are not included in any
fabrication outputs.

To add a reference image, use the button on the right toolbar and select the desired reference image file.

Once the image has been added to the canvas, you can scale it by dragging the editing canvas or open its
properties dialog ( E ) and set the scale explicitly in the Image tab. Here you can also Convert to Greyscale
if you wish.

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Reference images have an associated layer; they are shown and hidden along with this layer. The layer
initially associated with a reference image is the layer that was active when the image was added. You can
change the associated layer in the image’s properties.

Another way to hide reference images is with the Appearance Manager. You can show or hide all reference
images by toggling the visibility of Image objects in the Objects tab ( button). You can also adjust the
opacity of reference images here.

Forward and back annotation


Forward and back annotation are the processes for syncing schematic changes to the board and syncing
board changes to the schematic, respectively.

Update PCB From Schematic (forward annotation)


Use the Update PCB from Schematic tool to sync design information from the Schematic Editor to the Board
Editor. The tool can be accessed with Tools → Update PCB from Schematic ( F8 ) in both the schematic and
board editors. You can also use the icon in the top toolbar of the Board Editor. This process is often
called forward annotation.

Update PCB from Schematic is the preferred way to transfer design information from the
schematic to the PCB. In older versions of KiCad, the equivalent process was to export a
NOTE
netlist from the Schematic Editor and import it into the Board Editor. It is no longer
necessary to use a netlist file.

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The tool adds the footprint for each symbol to the board and transfers updated schematic information to
the board. In particular, the board’s net connections are updated to match the schematic.

The changes that will be made to the PCB are listed in the Changes To Be Applied pane. The PCB is not
modified until you click the Update PCB button.

You can show or hide different types of messages using the checkboxes at the bottom of the window. A
report of the changes can be saved to a file using the Save…​button.

Options
The tool has several options to control its behavior.

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Option Description

Re-link footprints to schematic Footprints are normally linked to schematic symbols via a unique
symbols based on their reference identifier created when the symbol is added to the schematic. A
designators symbol’s unique identifier cannot be changed.

If checked, each footprint in the PCB will be re-linked to the symbol


that has the same reference designator as the footprint.

If unchecked, footprints and symbols will be linked by unique


identifier as usual, rather than by reference designator. Each
footprint’s reference designator will be updated to match the
reference designator of its linked symbol.

This option should generally be left unchecked. It is useful for


specific workflows that rely on changing the links between schematic
symbols and footprints, such as refactoring a schematic for easier
layout or replicating layout between identical channels of a design.

Delete footprints with no If checked, any footprint in the PCB without a corresponding symbol
symbols in the schematic will be deleted from the PCB. Footprints with the
"Not in schematic" attribute will be unaffected.

If unchecked, footprints without a corresponding symbol will not be


deleted.

Replace footprints with those If checked, footprints in the PCB will be replaced with the footprint
specified in the schematic that is specified in the corresponding schematic symbol.

If unchecked, footprints that are already in the PCB will not be


changed, even if the schematic symbol is updated to specify a
different footprint.

Update Schematic from PCB (back annotation)


The typical workflow in KiCad is to make changes in the schematic and then sync the changes to the board
using the Update PCB From Schematic tool. However, the reverse process is also possible: design changes
can be made in the board and then synced back to the schematic using Tools → Update Schematic From
PCB in either the schematic or board editors. This process is often called back annotation.

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The tool syncs changes in reference designators, values, footprint assignments, and net names from the
board to the schematic. Each type of change can be individually enabled or disabled.

The changes that will be made to the schematic are listed in the Changes To Be Applied pane. The schematic is
not modified until you click the Update Schematic button.

You can show or hide different types of messages using the checkboxes at the bottom of the window. A
report of the changes can be saved to a file using the Save…​button.

Options
The tool has several options to control its behavior.

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Option Description

Re-link footprints to schematic If checked, each footprint in the PCB will be re-linked to the symbol
symbols based on their reference that has the same reference designator as the footprint. This option
designators is incompatible with updating symbol reference designators.

If unchecked, footprints and symbols will be linked by unique


identifier as usual, rather than by reference designator.

Reference designators If checked, symbol reference designators will be updated to match


the reference designators of the linked footprints.

If unchecked, symbol reference designators will not be updated.

Values If checked, symbol values will be updated to match the values of the
linked footprints.

If unchecked, symbol values will not be updated.

Footprint assignments If checked, footprint assignments will be updated for symbols which
have had their footprints changed or replaced in the board.

If unchecked, symbol footprint assignments will not be updated.

Net names If checked, the schematic will be updated with any net name changes
that have been made in the board. Net labels will be updated or
added to the schematic as necessary to match the board.

If unchecked, net names will not be updated in the schematic.

The Geographical Reannotation feature can be used in combination with backannotating


NOTE reference designators to reannotate all components in the design based on their location
in the layout.

Back annotation with CMP files


Select changes can also be synced from the PCB back to the schematic by exporting a CMP file from the PCB
editor (File → Export → Footprint Association (.cmp) File…​) and importing it in the Schematic Editor (File
→ Import → Footprint Assignments…​).

This method can only sync changes made to footprint assignments and footprint fields. It
NOTE
is recommended to use the Update Schematic from PCB tool instead.

Geographical re-annotation
The Geographical Reannotation tool lets you automatically set the reference designators of footprints based
on their physical location on the board.

To run the Geographical Reannotation tool, use Tools → Geographical Reannotate…​. This opens the
geographical reannotation dialog with options for how to perform the reannotation.

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The Options tab contains settings for how footprint locations affect reannotation. The arrow diagrams
indicate which geographical ordering to use when reannotating. You can reannotate from left-to-right, right-
to-left, top-to-bottom, or bottom-to-top, and you can select whether to use a column-major order (go
through all footprints in the same column before moving to the next column) or row-major order (go
through all footprints in the same row before moving to the next row).

Geographical reannotation can either use the location of the footprint itself or the location of the footprint’s
reference designator. You can also select how much to round footprint locations before determining which
footprints are at the same X or Y position. Rounding to a finer coordinate resolution will result in fewer
footprints considered to be in the same row or column.

Finally, you can select which footprints to reannotate. You can reannotate all footprints on the board, all
footprints on the front or back of the board, or all footprints in your selection.

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The Reference Designators tab contains options for how to allocate new reference designators. There are
separate settings for footprints on the front and back of the board.

Reference start controls the number for the first new reference designator on each side of the board. If no
start value is given for the back of the board, back side footprints will be annotated starting at one higher
than the last front side reference designator.

Prefix specifies a prefix string to insert at the beginning of each newly assigned reference designator. This
prefix will be inserted before any prefix that is already present. If the remove prefix option is selected,
footprints with the specified prefix will instead have that prefix removed instead of added. Footprints
without that prefix will not have not have any prefix added or removed.

If exclude locked footprints is checked, locked footprints will not be reannotated. You can also avoid
reannotating specific footprints by entering their reference designators as a comma-separated list in the
exclude references box.

When you click the Reannotate PCB button, footprints will be reannotated according to the selected
settings.

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The Geographical Reannotation tool updates reference designators in the board, but not
in the schematic. After geographically reannotating the board, be sure to sync the updated
reference designators to the schematic by running the Update Schematic from PCB tool
NOTE
with the re-link footprints to schematic symbols based on their reference designators
option disabled. If the schematic is not updated, reference designators in the board will
not match those in the schematic.

87
Inspecting a board
Design rule checking
The design rule checker is used to verify that the PCB meets all the requirements established in the Board
Setup dialog and that all pads are connected according to the netlist or schematic. KiCad can automatically
prevent some design rule violations while routing tracks, but many others cannot be prevented
automatically. This means it is important to use the design rule checker before creating manufacturing files
for a PCB.

To use the design rule checker, click the icon in the top toolbar, or select Design Rules Checker from
the Inspect menu.

The top section of the DRC Control window contains some options that control the design rule checker:

Refill all zones before performing DRC: when enabled, zones will be refilled every time the design rule
checker is run. Disabling this option may result in incorrect DRC results if zones have not been refilled
manually.

Report all errors for each track: when enabled, all clearance errors will be reported for each track
segment. When disabled, only the first error will be reported. Enabling this option will result in the design

88
rule checker running more slowly.

Test for parity between PCB and schematic: when enabled, the design rule checker will test for differences
between the schematic and PCB in addition to testing the PCB design rules. This option has no effect when
running the PCB editor in standalone mode.

After running DRC, any violations will be shown in the center part of the DRC Control window. Rule
violations, unconnected items, and differences between the schematic and the PCB are shown in three
different tabs. The controls below the list of violations can be used to show or hide violations depending on
their severity. A report file in plain text format can be created after running DRC using the Save button.

Each violation involves one or more objects on the PCB. In the list of violations, the objects involved are
listed below the violation. Clicking on the violation in the list view will move the PCB Editor view so that the
affected area is centered. Clicking on one of the objects involved in a violation will highlight the object.

The numbers at the bottom of the window show the number of errors, warnings, and exclusions. Each type
of violation can be filtered from the list using the respective checkboxes. Clicking Delete Markers will clear
all violations until DRC is run again.

Violations can be right-clicked in the dialog to ignore them or change their severity:

Exclude this violation: ignores this particular violation, but does not affect any other violations.

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Change severity: changes a type of violation from warning to error, or error to warning. This affects all
violations of a given type.

Ignore all: ignores all violations of a given type. This test will now appear in the Ignored Tests tab rather
than the Violations tab.

Excluded and ignored violations are remembered between runs of the design rule checker.

Clearance and constraint resolution


The clearance and constraint resolution tools allow you to inspect which clearance and design constraint
rules apply to selected items. These tools can help when designing PCBs with complex design rules where it
is not always clear which rules apply to an object.

To inspect the clearance rules that apply between two objects, select both objects and choose Clearance
Resolution from the Inspect menu. The Clearance Report dialog will show the clearance required between
the objects on each copper layer, as well as the design rules that resulted in that clearance.

To inspect the design constraints that apply to an object, select it and choose Constraints Resolution from
the Inspect menu. The Constraints Report dialog will show any constraints that apply to the object.

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DRC configuration
The severity of each DRC check can be configured in the Violation Severity section of the Board Setup
dialog. Each rule may be set to create an error marker, a warning marker, or no marker (ignored).

Individual rule violations may be ignored in the Design Rule Checker. Setting a rule to
NOTE Ignore in the Violation Severity section will completely disable the corresponding design
rule check. Use this setting with caution.

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List of DRC checks
The table below lists the design rules that KiCad checks and the default violation severity for each check. All
severities are configurable. Some design are only available through custom design rules.

Electrical DRC checks


These DRC checks look for gross electrical issues on the board such as shorts and clearance violations.

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Violation Description Default Severity

Items shorting two nets This violation occurs when copper items on Error
different nets collide with each other. If this is
intentional, consider using a net tie.

Tracks crossing This violation occurs when tracks with different Error
nets cross each other.

Clearance violation This violation occurs when the distance between Error
two copper items with different nets is smaller
than the configured clearance for those nets. The
allowed clearance between two items can come
from the board-level minimum clearance, the net
class settings for each net, or from custom rules. To
see detailed information about the configured and
actual clearances between two selected items, run
the clearance resolution tool.

This violation is also reported when the distance


between two items is smaller than the configured
physical clearance for those two items. Physical
clearance constraints are not configured by
default; see the custom rule documentation for
how to configure physical clearance.

Via is not connected or is This violation occurs when a via is connected to Warning
connected on only one layer copper objects on only one layer or is not
connected to anything. As vias are intended to
connect copper objects on different layers, this
may indicate that an intended connection is
missing.

Track has unconnected end This violation occurs when the end of a track Warning
segment is not connected to another copper object,
such as another track segment, a via or pad, or a
zone or copper graphical shape.

Thermal relief connection to This violation occurs when a pad’s connection to a Error
zone incomplete zone does not have enough connected thermal
relief spokes. The minimum allowed number of
spokes can come from the board-level minimum
thermal relief spoke count or can be configured
with more granularity using custom rules.

This check counts automatically generated spokes


as well as manually drawn connections, so if the
pad and zone geometry prevent enough spokes
from being generated, you can manually add
additional connections using tracks between the
pad and the zone.

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Design for manufacturing DRC checks
These DRC checks look for issues in the board that may cause manufacturing problems.

Violation Description Default Severity

Board edge clearance This violation occurs when the distance between a Error
violation copper object and the board edge is smaller than
the configured copper to edge clearance for those
items. For the purposes of this check, oval holes
(which are routed rather than drilled) are counted
as board edges in addition to any graphic items on
the Edge.Cuts layer.

The allowed edge clearance between two items can


come from the board-level minimum copper to
edge clearance or from custom rules. A negative
edge clearance allows objects to overlap with the
board edge. To see detailed information about the
configured and actual edge clearances between two
selected items, run the clearance resolution tool.

Hole clearance violation This violation occurs when the distance between a Error
hole (pad or via) and another copper object (pad,
track, via, or zone) is smaller than the configured
copper to hole clearance for those objects. Objects
are only considered in this check if they have layers
in common. The allowed hole clearance between
two items can come from the board-level minimum
copper to hole clearance or from custom rules. To
see detailed information about the configured and
actual hole clearances between two selected items,
run the clearance resolution tool.

This violation is also reported when the distance


between a hole and another object is smaller than
the configured physical hole clearance for those
two items. Physical hole clearance constraints are
not configured by default; see the custom rule
documentation for how to configure physical hole
clearance.

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Violation Description Default Severity

Drilled hole too close to other This violation occurs when the distance between a Error
hole drilled hole and another hole is smaller than the
configured hole to hole clearance.

Through vias, blind/buried vias, and through holes


in pads are considered drilled holes because the
holes are made with a physical drill bit, which can
shift or be damaged if other holes (drilled or
otherwise) are too close. Micro vias are not
considered drilled holes because they are drilled
using a laser, which is not affected by other nearby
holes. At least one of the holes must be
mechanically drilled in order to be considered in
this check.

Blind/buried vias are only considered in this check


when they share layers with the other hole.

Non-circular holes are not included in this check


because they are routed rather than drilled.
Routing is typically performed after holes are
drilled and with a stronger tool.

Drilled holes co-located This violation occurs when a drilled hole and Warning
another hole are in the exact same location.

The same types of holes are considered in this


check as for the "Drilled hole too close to other
hole" check.

Track width This violation occurs when the width of a track is Error
outside of the configured range. The allowed width
for a track can come from the board-level
minimum track width or from custom rules.

Note that an optimal track width can be configured


for each net class in the net class settings, which
sets a track width for the interactive router to use,
but it does not set a minimum and maximum track
width. No DRC violations will be reported for net
class track width settings unless a minimum and/or
maximum are configured using custom rules.

To see detailed information about the configured


track width for a particular track, run the
constraints resolution tool.

95
Violation Description Default Severity

Hole size out of range This violation occurs when a drilled hole’s Error
diameter is outside of the configured range.

This check represents the smallest hole that can be


drilled, i.e. the smallest drill bit size the
manufacturer will use. This check therefore
includes through vias, blind/buried vias, and
through holes in pads. Micro vias are not included
in this check because they are made using a laser
rather than a physical drill bit.

Board-level minimum through hole size can be


configured in board setup constraints. Board-level
maximum hole size, as well as more specific rules,
can be configured using custom rules.

Micro via hole size out of This violation occurs when a micro via’s hole Error
range diameter is outside of the configured range.

This check represents the smallest hole that can be


laser drilled and therefore only applies to micro
vias.

Board-level minimum micro via hole size can be


configured in board setup constraints. Board-level
maximum hole size, as well as more specific rules,
can be configured using custom rules.

Courtyards overlap This violation occurs when a footprint’s courtyard Error


overlaps with another footprint’s courtyard. A
nonzero clearance between two courtyards can be
configured using a courtyard_clearance
constraint in custom rules. A negative courtyard
clearance allows courtyards to intersect.

Footprint has no courtyard This violation occurs when a footprint does not Ignore
defined contain any graphic shapes on its F.Courtyard or
B.Courtyard layers.

Footprint has malformed This violation occurs when a footprint has a Error
courtyard courtyard containing non-closed shapes.
Courtyards may contain multiple unconnected
shapes without being considered malformed, as
long as each shape is individually closed.

96
Violation Description Default Severity

Solder mask aperture bridges This violation occurs when a single opening in the Error
items with different nets soldermask exposes multiple copper items with
different nets. This can result in solder shorting the
two copper items during assembly.

Copper connection too This violation occurs when a copper connection Warning
narrow necks down to a width that is narrower than the
configured minimum connection width. The
minimum connection width setting can come from
the board-level minimum connection width or can
be configured with more granularity using custom
rules.

Schematic parity DRC checks


These DRC checks look for differences between the schematic and the board.

97
Violation Description Default Severity

Duplicate footprints This violation occurs when the board contains Warning
multiple footprints with the same reference
designator are in the board. It is not reported if the
footprints do not correspond to schematic
symbols, however (if the footprints only exist in
the board).

Missing footprint This violation occurs when a footprint is not in the Warning
board but is expected based on a corresponding
symbol in the schematic.

Extra footprint This violation occurs when a footprint is in the Warning


board without a corresponding symbol in the
schematic.

Footprint attributes don’t This violation occurs when a footprint’s Value field, Warning
match symbol "DNP" attribute, or "Exclude from BOM" attribute
are set differently than the corresponding
field/attribute in the matching schematic symbol. It
also occurs when a symbol’s assigned footprint is
different than the actual footprint in the board.

Typically this is fixed by performing an Update PCB


from Schematic or Update Schematic from PCB
action to sync the fields and attributes, depending
on whether the symbol or footprint, respectively, is
correct.

Pad net doesn’t match This violation occurs when a net does not match Warning
schematic between a footprint pad and the corresponding
symbol pin. This can be because the symbol pin’s
net is different than the footprint pad’s net,
because the footprint pad does not have a
corresponding symbol pin, or because the symbol
pin does not have a corresponding footprint pad.

Missing connection between This violation occurs when two copper objects Error
items with the same net are not connected on the board.

Signal integrity DRC checks


These DRC checks look for signal integrity issues in the board.

98
Violation Description Default Severity

Trace length out of range This violation occurs when a trace in a differential Error
pair is too long or too short compared to the
configured minimum and maximum length for that
trace. The allowable trace length for different
traces can be configured using the length
constraint in custom rules.

Skew between traces out of This violation occurs when the difference between Error
range the length of a trace and the average length of all
traces being considered is longer than the
configured maximum skew for that set of traces.
For calculating the skew of a differential pair (two
traces), the skew therefore is calculated as half the
length difference between traces.

The allowable maximum skew for a set of traces


can be configured using the skew constraint in
custom rules.

Too many or too few vias on This violation occurs when the number of vias Error
a connection assigned to a net is too low or too high compared
to the configured minimum and maximum for that
net. The allowable via count for different nets can
be configured using the via_count constraint in
custom rules.

Differential pair gap out of This violation occurs when the gap between the Error
range two traces in a differential pair is too small or too
large compared to the configured minimum and
maximum for that differential pair. The gap is only
checked on coupled (i.e. parallel) portions of the
differential pair.

The minimum and maximum allowable gap for a


differential pair can be configured using the
diff_pair_gap constraint in custom rules.

Note that an optimal differential pair gap can be


configured for each net class in the net class
settings, which sets a gap for the differential pair
router to use, but it does not set a minimum and
maximum gap. No DRC violations will be reported
unless a minimum and/or maximum are configured
using custom rules.

99
Violation Description Default Severity

Silkscreen overlap This violation occurs when a silkscreen object Warning


intersects another silkscreen object, which may
affect readability. This check does not apply to
silkscreen objects within the same footprint.

The allowable distance between silkscreen objects


can also be set to a nonzero number to enforce a
silk to silk clearance using the board-level
silkscreen minimum item clearance or using
custom rules. A negative silkscreen clearance
allows silkscreen to intersect other objects.

Silkscreen clipped by solder This violation occurs when a silkscreen object Warning
mask intersects a solder mask opening. This may result
in silkscreen printed on bare copper or substrate.
Board manufacturers may also discard any
silkscreen that does not have solder mask
underneath. Such outcomes could affect board
assembly as well as silkscreen durability and
readability.

Silkscreen clipped by board This violation occurs when a silkscreen object Warning
edge intersects a board edge, meaning that part of the
silkscreen is outside of the board area.

The allowable distance between silkscreen and the


board edge can also be set to a nonzero number to
enforce a clearance to the board edge using the
board-level silkscreen minimum item clearance or
using custom rules. A negative silkscreen clearance
allows silkscreen to intersect other objects.

Text height out of range This violation occurs when a text object’s text Warning
height is outside of the configured range.

Board-level minimum text height can be


configured in board setup constraints. Board-level
maximum height, as well as more specific rules, can
be configured using custom rules.

100
Violation Description Default Severity

Copper zones intersect This violation occurs when copper zones with Error
different nets collide with each other, shorting the
two nets.

Isolated copper fill This violation occurs when part of a copper fill is Warning
not connected to any other copper items with the
same net. This is also referred to as an island.

Footprint is not valid This violation occurs when a footprint’s net tie Error
group contains a pad that doesn’t exist in the
footprint, or when a pad is in more than one net tie
group.

Padstack is questionable This violation occurs when a footprint pad has Warning
unusual settings that are probably a mistake. The
settings that are checked are:

Plated through holes without copper pads on


any layer

Pads with inappropriate properties, such as


through hole pads with the BGA property

Connector pads with solder paste

SMD pads with copper on both sides

SMD pads with copper on the opposite side


from the corresponding solder mask opening or
solder paste

SMD pads with no copper on outer layers

Plated through hole pads with no copper


annulus around the hole

Plated through hole pads with hole partially or


fully outside of the copper

Potential issues with solder mask clearance

Pads with negative local electrical clearance

Pads with an excessively large corner


chamfer/radius

PTH inside courtyard This violation occurs if a footprint’s plated through Warning
hole pad is within the courtyard of another
footprint.

NPTH inside courtyard This violation occurs if a footprint’s nonplated Warning


through hole pad is within the courtyard of
another footprint.

101
Violation Description Default Severity

Footprint not found in This violation occurs when a footprint in the board Warning
libraries is not in an active library in the global library table
or the project-specific library table. This can be
because the footprint’s library does not contain the
footprint, the footprint’s library is not listed in
either library table, or because the library is listed
in a table but is disabled. As a consequence, you
will not be able to update the footprint from the
library or compare changes between the board and
library versions of the footprint.

Footprint doesn’t match copy This violation occurs when a footprint in the board Warning
in library is different than the library version of the
footprint.

You can compare between the board and library


versions of the footprint using the Compare
Footprint with Library tool. If desired, you can
update the board footprint to match the library
footprint.

Through hole pad has no hole This violation occurs when a through hole Error
footprint pad does not have a hole.

DRC report file


An DRC report file can be generated and saved by clicking the Save…​ button in the DRC dialog. The file
extension for DRC report files is .rpt . An example DRC report file is given below.

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** Drc report for pic_programmer.kicad_pcb **
** Created on 2024-11-02T15:54:52-0400 **

** Found 4 DRC violations **


[starved_thermal]: Thermal relief connection to zone incomplete (layer bottom_layer; 1
spokes connected to isolated island)
Local override; error
@(223.5200 mm, 138.4300 mm): Zone [GND] on bottom_layer
@(175.2600 mm, 68.5800 mm): PTH pad 8 [GND] of P3
[starved_thermal]: Thermal relief connection to zone incomplete (layer bottom_layer; zone
min spoke count 2; actual 1)
Local override; error
@(223.5200 mm, 138.4300 mm): Zone [GND] on bottom_layer
@(207.8990 mm, 118.1100 mm): PTH pad 5 [GND] of U5
[starved_thermal]: Thermal relief connection to zone incomplete (layer bottom_layer; 1
spokes connected to isolated island)
Local override; error
@(223.5200 mm, 138.4300 mm): Zone [GND] on bottom_layer
@(125.7300 mm, 111.7600 mm): PTH pad 10 [GND] of U2
[starved_thermal]: Thermal relief connection to zone incomplete (layer bottom_layer; zone
min spoke count 2; actual 1)
Local override; error
@(223.5200 mm, 138.4300 mm): Zone [GND] on bottom_layer
@(118.1100 mm, 111.7600 mm): PTH pad 13 [GND] of U2

** Found 0 unconnected pads **

** Found 0 Footprint errors **

** End of Report **

Board Statistics
The Board Statistics dialog shows a summary of the board’s contents, including the number of components,
pads and vias; each by their own types as well as the overall board size.

103
Measurement tool
The measurement tool allows you to make distance and angle measurements between points on the PCB. To
activate the tool, click the icon in the right toolbar, or use the hotkey Ctrl + Shift + M . Once the tool is
active, click once to set the measurement start point, then click again to finish a measurement.

The measurement tool is used for quick measurements that do not need to be displayed
permanently. Any measurement you make will only be shown while the tool is active. To
NOTE
create permanent dimensions that will appear in printouts and plots, use the Dimension
tools.

Find tool
The Find tool searches for text in the PCB, including reference designators, footprint fields, and graphic text.
When the tool finds a match, the canvas is zoomed and centered on the match and the text is highlighted.
Launch the tool using the ( ) button in the top toolbar.

104
The Find tool has several options:

Match case: Selects whether the search is case-sensitive.

Words: When selected, the search will only match the search term with complete words in the PCB. When
unselected, the search will match if the search term is part of a larger word in the PCB.

Wildcards: When selected, wildcards can be used in the search terms. ? matches any single character, and
* matches any number of characters. Note that when this option is selected, partial matches are not
returned: searching for abc* will match the string abcd , but searching for abc will not.

Wrap: When selected, search results will return to the first hit after reaching the last hit.

Search footprint reference designators: Selects whether the search should apply to footprint reference
designators.

Search footprint values: Selects whether the search should apply to footprint value fields.

Search other text items: Selects whether the search should apply to other text items, including graphical
text and footprint fields other than value and reference.

Search DRC markers: Selects whether the search should apply to the violation descriptions of DRC markers
shown on the board.

Search net names: Selects whether the search should apply to the names of nets in the board.

Search panel
The search panel is a docked panel that lists information about footprints, zones, nets, ratsnest lines
(unrouted segments), and text from the PCB. You can optionally filter the list based on a search string. When
no filter is used, all items in the design are listed in the corresponding tab.

105
Items are filtered based on their properties: footprints are filtered by their reference designator and value,
zones by the zone name, net and ratsnest items by the net name, and text (text, textboxes, and dimensions)
by the text content. You can sort the filtered results in ascending or descending order of the value in a
particular column by clicking on that column header.

Filters support wildcards: * matches any characters, and ? matches any single character. You can also use
regular expressions, such as /footprint value/ .

The displayed information depends on the item type. In addition to the item’s name and/or value, physical
items (footprints, zones, and text) list their layer and X/Y location. Text also displays the type of text object
(text, textbox, or dimension.) Net and ratsnest items list their net name and net class.

When you click an item in the search panel, the item is selected in the editing canvas. Double-clicking an item
in the search panel opens its properties dialog (for net and ratsnest items, the net classes dialog is opened
instead).

Show or hide the search panel with View → Show Search Panel or use the Ctrl + G shortcut.

3D ビューア
The 3D Viewer shows a 3-dimensional view of the board and the components on the board. You can view the
board from different perspectives, show or hide different types of components, cross-probe from the PCB
Editor to the 3D viewer, and generate raytraced renders of the board. Show the 3D Viewer with View → 3D
Viewer or use the Alt + 3 shortcut.

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The 3D model for a component will only appear if the 3D model file exists and has been
NOTE
assigned to the footprint.

Many footprints in KiCad’s standard library do not yet have model files created for them.
NOTE However, these footprints may contain a path to a 3D model that does not yet exist, in
anticipation of the 3D model being created in the future.

Navigating the 3D view


Dragging with the left mouse button will orbit the 3D view. By default this is the centroid of the board, but
the pivot point can be reset to a new point on the board by moving the cursor over the desired point and
pressing Space . Scrolling the mouse wheel will zoom the view in or out. Scrolling while holding Ctrl pans
the view left and right, and scrolling while holding Shift pans up and down. Dragging with the middle
mouse button also pans the view.

Different sized 3D grids can be set using the View → 3D Grid menu. Bounding boxes for each component can
be enabled with Preferences → Show Model Bounding Boxes.

When the PCB Editor and the 3D Viewer are both open, selecting a footprint in the PCB Editor will also
highlight the component in the 3D Viewer. The highlight color is adjustable in Preferences → Preferences…​
→ 3D Viewer → Realtime Renderer → Selection Color.

Appearance Manager
The Appearance Manager is a panel at the right of the viewer which provides controls to manage the
visibility, color, and opacity of different types of objects and board layers in the 3D view.

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Each layer or type of object in the list can be individually shown or hidden by clicking its corresponding
visibility icon. PCB layers can have their colors customized; double-click on the color swatch next to the item
type to edit the item’s color and opacity. To use the colors selected in the Board Setup dialog’s Physical
Stackup editor, enable the use board stackup colors option.

You can save an appearance configuration as a preset, or load a configuration from a preset, using the Preset
selector at the bottom. The Ctrl + Tab hotkey cycles through presets; press Tab repeatedly while holding
Ctrl to cycle through multiple presets. Several built-in presets are available: "Follow PCB Editor" matches
the visibility settings in the PCB editor, "Follow PCB Plot Settings" matches the visibility settings selected in
the Plot dialog, and "legacy colors" matches the default 3D Viewer color settings from older versions of
KiCad.

Finally, you can save a viewport for later retrieval using the Viewports selector at the bottom. You can
quickly cycle between saved viewports using Shift + Tab ; pressing Tab repeatedly while holding Shift will
cycle through multiple viewports.

Generating images with the 3D Viewer


The current 3D view can be saved to an image with File → Export Current View as PNG…​ or Export
Current View as JPG…​, depending on the desired image format. The current view can also be copied to the
clipboard using the button, or Edit → Copy 3D Image.

The 3D Viewer has a raytracing rendering mode which displays the board using a more physically accurate
rendering model than the default rendering mode. Raytracing is slower than the default rendering mode,
but it can be used when the most visually attractive results are desired. Raytracing mode is enabled with the
button, or with Preferences → Raytracing. The 3D grid and selection highlights are not shown in
raytracing mode.

Colors and other rendering options, for both raytraced and non-raytraced modes, can be adjusted in
Preferences → Preferences…​→ 3D Viewer.

3D viewer controls
Many viewing options are controlled with the top toolbar.

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Reload the 3D model

Copy 3D image to clipboard

Render current view using raytracing

Redraw

Zoom in

Zoom out

Fit drawing in display area

Rotate X clockwise

Rotate X counterclockwise

Rotate Y clockwise

Rotate Y counterclockwise

Rotate Z clockwise

Rotate Z counterclockwise

Flip board view

Pan board left

Pan board right

Pan board up

Pan board down

Enable/disable orthographic projection

Show/hide the Appearance Manager

Net inspector
The Net Inspector allows you to view statistics about all the nets in a board. To open the inspector, click the
icon at the top of the Nets section of the Appearance panel, or select Net Inspector from the Inspect
menu.

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Clicking a net in the list will highlight that net on the board. Clicking a column title allows you to sort the list
of nets by that column.

The Group By field allows you to combine different nets together and view the total length of the combined
nets. For example, if you have two nets named DATA0 and DATA0_EXT , using a Group By value of DATA0*
will create a group containing both nets. More complicated groupings can be created by changing the Group
By mode from Wildcard to RegEx (regular expressions). The substring (Substr) variants of the Group By
mode will create groups for each set of nets that matches the pattern differently.

For example, if you have the nets U1D+ , U1D- , U2D+ , and U2D- , the grouping pattern U*D will match all
four nets in Wildcard mode, creating a single group U*D . In Wildcard Substr mode, it will match all four
nets, but create two different groups: U1D and U2D .

Pad Count and Via Count show the number of pads (surface mount and through hole) and vias on a net. Via
Length shows the total height of each via (not accounting for which copper layers the via connects to). In
other words, Via Length is equal to Via Count multiplied by the stackup height of the board. Track Length
shows the total length of all track segments in a net, not accounting for topology. Die length shows the total
of all Pad to Die Length values set for pads on the net.

Differences between Net Inspector and Length Tuner


The Net Inspector may report different net lengths than the length tuner, because the two tools have
different purposes and calculate track/net lengths differently. In short, the Net Inspector sums up the total
length of each track segment and via on a net, while the length tuner calculates the effective electrical length
of a path between two points on a net. The specific differences are as follows:

The Net Inspector reports track length as a simple sum of the length of each track segment on a net. The
length tuner calculates an effective electrical length of a net, which includes optimizing paths through
pads to calculate the shortest possible path.

If a routed net has a branching topology, the Net Inspector total includes the length of each branch in the
total. The length tuner calculates a point-to-point length; if there are any branches, the length tuner will

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stop at the closest branch and report the length up to the branch.

The Net Inspector always includes the effective via height in its via length and total length calculations. If
a via connects to traces on both the top and bottom layers, the full via height is included in the length
calculation. Otherwise, only the stackup height between the connected layers is included. The length
tuner calculates effective via height in the same way as the Net Inspector, but via height is only included
in the length calculation when the use stackup height setting is enabled board constraint settings. If the
setting is disabled, the length tuner will not include vias in its calculations at all.

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Generating outputs
KiCad can generate and export files in a number of different formats useful for manufacturing PCBs and
interfacing with external software. This functionality is available in the File menu in a few different sections.
The Fabrication Outputs section contains the most common operations needed to prepare a PCB for
fabrication. The Export section contains tools for generating files that can be read by external software. The
Plot function allows you to export 2D line drawings of the PCB in various formats. The Print function allows
you to send a view of the PCB to a 2D printer.

Fabrication outputs and plotting


KiCad uses Gerber files as its primary plotting format for PCB manufacturing. To create Gerber files, open
the Plot…​dialog from the File menu, or select Gerbers (.gbr)…​from the Fabrication Outputs section of the
File menu. The Plot dialog will open, allowing you to configure and generate Gerber files.

Plotting options
Include Layers: Check that every layer used on your board is enabled in the list. Disabled layers will not be
plotted.

Plot on All Layers: Selected layers will be included in the plot for each layer selected in the include layers
list. The additional layers are plotted on top of the base layer. You can reorder these layers using the arrow

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buttons at the bottom; items that are lower in the list are plotted after (on top of) items that are higher in
the list.

Output directory: Specify the location to save plotted files. If this is a relative path, it is created relative to
the project directory.

Plot drawing sheet: If enabled, the drawing sheet border and title block will be plotted on each layer. This
should usually be disabled when plotting Gerber files.

Plot footprint values: If enabled, the Value field of each footprint will be plotted on whatever layer it exists
on (unless the field visibility is disabled for a specific footprint).

Plot reference designators: If enabled, the Reference Designator field of each footprint will be plotted on
whatever layer it exists on (unless the field visibility is disabled for a specific footprint).

Plot footprint text: If enabled, text fields in footprints will be plotted on whatever layers they exist on
(unless the field visibility is disabled for a specific footprint). Disabling this option also disables the plot
footprint values and plot reference designators options.

Force plotting of invisible values / refs: If enabled, all footprint values and reference designators will be
plotted, even if the field visibility is disabled for some of these fields.

Plot Edge.Cuts on all layers: If enabled, the Edge.Cuts (board outline) layer will be added to all other layers.
Check with your manufacturer to see what the correct value of this setting is for their manufacturing
process.

Sketch pads on fabrication layers: If enabled, footprint pads on fabrication (F.Fab, B.Fab) layers will be
drawn as unfilled outlines rather than filled shapes.

Check zone fills before plotting: When enabled, zone fills will be checked (and refilled if outdated) before
generating outputs. Plot outputs may be incorrect if this option is disabled!

Drill marks: For plot formats other than Gerber, marks may be plotted at the location of all drilled holes.
Drill marks may be created at the actual size (diameter) of the finished hole, or at a smaller size.

Scaling: For plot formats that support scaling other than 1:1, the plot scale may be set. The Auto scaling
setting will scale the plot to fit the specified page size.

Plot mode: For some plot formats, filled shapes may be plotted as outlines only (sketch mode).

Use drill/place file origin: When enabled, the coordinate origin for plotted files will be the drill/place file
origin set in the board editor. When disabled, the coordinate origin will be the absolute origin (top left
corner of the worksheet).

Mirrored plot: For some plot formats, the output may be mirrored horizontally when this option is set.

Negative plot: For some plot formats, the output may be set to negative mode. In this mode, shapes will be
drawn for the empty space inside the board outline, and empty space will be left where objects are present
in the PCB.

Do not tent vias: If enabled, vias will be left uncovered on the solder mask layers (F.Mask, B.Mask). If
disabled, vias will be covered by solder mask (tented).

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KiCad does not support tenting or uncovering specific vias. Tenting may only be
NOTE
controlled globally (for all vias on a board).

Gerber options
Use Protel filename extensions: When enabled, the plotted Gerber files will be named with file extensions
based on Protel ( .GBL , .GTL , etc). When disabled, the files will have the .gbr extension.

Generate Gerber job file: When enabled, a Gerber job file ( .gbrjob ) will be generated along with any
Gerber files. The Gerber job file is an extension to the Gerber format that includes information about the
PCB stackup, materials, and finish. More information about Gerber job files is available at the Ucamco
website.

Subtract soldermask from silkscreen: When enabled, silkscreen will be automatically removed from
board areas that aren’t covered by soldermask.

Coordinate format: Configure how coordinates will be stored in the plotted Gerber files. Check with your
manufacturer for their recommended setting for this option.

Use extended X2 format: When enabled, the plotted Gerber files will use the X2 format, which includes
information about the netlist and other extended attributes. This format may not be compatible with older
CAM software used by some manufacturers.

Include netlist attributes: When enabled, the plotted Gerber files will include netlist information that can
be used for checking the design in CAM software. When X2 format mode is disabled, this information is
included as comments in the Gerber files.

Disable aperture macros: When enabled, all shapes will be plotted as primitives rather than by using
aperture macros. This setting should only be used for compatibility with old or buggy CAM software when
requested by your manufacturer.

PostScript options
Scale factor: Controls how coordinates in the board file will be scaled to coordinates in the PostScript file.
Using a different value for X and Y scale factors will result in a stretched / distorted output. These factors
may be used to correct for scaling in the PostScript output device to achieve an exact-scale output.

Track width correction: A global factor that is added (or subtracted, if negative) from the size of tracks,
vias, and pads when plotting a PostScript file. This factor may be used to correct for errors in the PostScript
output device to achieve an exact-scale output.

Force A4 output: When enabled, the generated PostScript file will be A4 size even if the KiCad board file is a
different size.

SVG options
Precision: Controls how many significant digits will be used to store coordinates.

Output mode: Controls whether the generated SVG file is in color or black and white.

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DXF options
Plot graphic items using their contours: Graphic shapes in DXF files have no width. This option controls
how graphic shapes with a width (thickness) in a KiCad board are plotted to a DXF file. When this option is
enabled, the outer contour of the shape will be plotted. When this option is disabled, the centerline of the
shape will be plotted (and the shape’s thickness will not be visible in the resulting DXF file).

Use KiCad font to plot text: When enabled, text in the KiCad design will be plotted as graphic shapes using
the KiCad font. When disabled, text will be plotted as DXF text objects, which will use a different font and
will not appear in exactly the same position and size as shown in the KiCad board editor.

Export units: Controls the units that will be used in the DXF file. Since the DXF format has no specified units
system, you must export using the same units setting that you want to use for importing into other software.

HPGL options
Default pen size: Controls the plotter pen size used to create graphics.

PDF options
Output mode: Controls whether the generated PDF file is in color or black and white.

Generate property popups for front footprints: When enabled, interactive popups will be added to the
generated PDF containing part information for each footprint on the front of the board.

Generate property popups for back footprints: When enabled, interactive popups will be added to the
generated PDF containing part information for each footprint on the back of the board.

Drill files
KiCad can generate CNC drilling files required by most PCB manufacturing processes in either Excellon or
Gerber X2 format. KiCad can also generate a drill map: a graphical plot of the board showing drill locations.
Select the Drill Files (.drl)…​ option from the Fabrication Outputs section of the File menu to open the
dialog:

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Output folder: Choose the folder to save generated drill and map files to. If a relative path is entered, it will
be relative to the project directory.

Drill file format: Choose whether to generate Excellon drill files (required by most PCB manufacturers) or
Gerber X2 files.

Mirror Y axis: For Excellon files, choose whether or not to mirror the Y-axis coordinate. This option should
in general not be used when having PCBs manufactured by a third party, and is provided for convenience for
users who are making PCBs themselves.

Minimal header: For Excellon files, choose whether to output a minimal header rather than a full file
header. This option should not be enabled unless requested by your manufacturer.

PTH and NPTH in single file: By default, plated holes and non-plated holes will be generated in two
different Excellon files. With this option enabled, both will be merged into a single file. This option should
not be enabled unless requested by your manufacturer.

Oval holes drill mode: Controls how oval holes are represented in an Excellon drill file. The default setting,
Use route command, is correct for most manufacturers. Only choose the Use alternate drill mode setting if

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requested by your manufacturer.

Map file format: Choose the output format for plotting a drill map.

Drill origin: Choose the coordinate origin for drill files. Absolute will use the page origin at the top left
corner. Drill/place file origin will use the origin specified in the board design.

Drill units: Choose the units for drill coordinates and sizes.

Zeros format: Controls how numbers are formatted in an Excellon drill file. Select an option here based on
your manufacturer’s recommendations.

IPC-2581 files
IPC-2581 files are XML files that contain complete fabrication and assembly data for a board design. If your
manufacturer accepts IPC-2581 files, these can replace Gerber files, drill files, and component placement
files. To create an IPC-2581 file, select IPC-2581 File (.xml)…​ from the Fabrication Outputs section of the
File menu.

Units: Choose the units for the generated file.

Precision: Choose the number of digits after the decimal point for numbers in the generated file.

Version: Choose the IPC-2581 standard version (B or C).

Compress output: If enabled, the generated file will be compressed as a ZIP file.

Internal ID: Choose the footprint field to use for the BOM’s internal ID column. This can be a generated
unique ID or set to any footprint field in the design.

Manufacturer PN: Choose the footprint field to use for the BOM’s manufacturer part number column. This
can be omitted or set to any footprint field in the design.

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Manufacturer: Choose the footprint field to use for the BOM’s manufacturer column. This can be omitted
or set to any footprint field in the design.

Distributor PN: Choose the footprint field to use for the BOM’s distributor part number column. This can be
omitted or set to any footprint field in the design.

Distributor: Choose the footprint field to use for the BOM’s distributor column. This can be omitted or set
to any footprint field in the design.

Component placement files


Component placement files are text files that list each component (footprint) on the board along with its
center position and orientation. These files are usually used for programming pick-and-place machines, and
may be required by your manufacturer if you are ordering fully-assembled PCBs. To create placement files,
select Component Placement (.pos, .gbr)…​from the Fabrication Outputs section of the File menu.

A footprint will not appear in generated placement files if the "Exclude from position
files" option is enabled for that footprint. This may be used for excluding certain
NOTE
footprints that do not represent physical components to be assembled. You can also
optionally exclude DNP components, depending on your manufacturer’s requirements.

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Format: Choose between generating a plain text (ASCII), comma-separated text (CSV), or Gerber X3
placement file format.

Units: Choose the units for component locations in the placement file.

Files: Choose whether to generate separate files for footprints on the front and back of the board or a single
file combining both sides.

Include only SMD footprints: When enabled, only footprints with the SMD fabrication attribute will be
included. Check with your manufacturer to determine if non-SMD footprints should be included or excluded
from the position file.

Exclude all footprints with through hole pads: When enabled, footprints will be excluded from the
placement file if they contain any through-hole pads, even if their fabrication type is set to SMD.

Exclude all footprints with the Do Not Populate flag set: When enabled, footprints will be excluded from
the placement file if they have the Do Not Populate attribute set. Check with your manufacturer to
determine if DNP components should be included or excluded from the position file.

Include board edge layer: For Gerber placement files, controls whether or not the board outline is included
with the footprint placement data.

Use drill/place file origin: When enabled, component positions will be relative to the drill/place file origin
set in the board design. When disabled, the positions will be relative to the page origin (upper left corner).

Use negative X coordinates for footprints on bottom layer: When enabled, the X coordinates will be
flipped (negated) for footprints on the bottom layer.

Additional fabrication outputs


KiCad can also generate footprint report files, IPC-D-356 netlist files, and a bill of materials (BOM) from the
board design. These output formats have no configurable options.

Printing
KiCad can print the board view to a standard printer using the Print action in the File menu.

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Include layers: Select the layers to include in the printout. Unselected layers will be invisible. Right-click the
list for layer selection commands.

Output mode: Choose whether to print in black and white or full color.

Print drawing sheet: When enabled, the page border and title block will be printed.

Print according to objects tab of appearance manager: When enabled, any objects that have been hidden
in the Objects tab of the Appearance panel will be hidden in the printout. When disabled, these objects will
be printed if the layer they appear on is selected in the Included Layers area.

Print background color: When printing in full color, this option controls whether or not the view
background color will be printed.

Use a different color theme for printing: When printing in full color, this option allows a different color
theme to be used for printing. When disabled, the color theme used by the board editor will be used for
printing.

Drill marks: Controls whether to show drilled holes at their actual size, at a small size, or hide them from
the printout.

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Print mirrored: When enabled, the printout will be mirrored horizontally.

Print one page per layer: When enabled, each layer selected in the Included Layers area will be printed to
an individual page. If this option is enabled, the Print board edges on all pages option controls whether to
add the Edge.Cuts layer to each printed page.

Scale: controls the scale of the printout relative to the page size configured in Page Setup.

Exporting files
KiCad can export a board design to various third-party formats for use with external software. These
functions are found in the Export section of the File menu.

Specctra DSN exporter


The Specctra DSN exporter creates a file suitable for importing into certain third-party autorouter software.
This exporter has no configurable options.

GenCAD exporter
The GenCAD exporter creates a GenCAD file for fabrication, testing, or importing into other software.

The GenCAD exporter has several options.

Flip bottom footprint padstacks: If enabled, separate flipped padstack definitions will be added for
bottom-side footprints. This may be necessary for importing into some third-party software.

Generate unique pin names: If enabled, a suffix will be added to each pin name so that no footprint in the
generated file will have two pins with the same name.

Generate a new shape for each footprint instance: If enabled, a unique footprint will be output for every
footprint instance, even if two footprints are identical.

Use drill/place file origin as origin: If enabled, coordinates in the generated file will be relative to the
drill/place file origin.

Save the origin coordinates in the file: If enabled, the selected origin coordinates will be included in the
generated file. If not enabled, the origin in the generated file will be set to (0,0).

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VRML exporter
The VRML exporter creates a VRML ( .wrl ) 3D model file containing the PCB and any VRML files specified in
footprints. VRML models are suitable for use in applications where visual appearance is important and
dimensional accuracy is not critical.

The VRML exporter has several options.

Coordinate origin options: Selects the origin for the generated model. If user defined origin is selected,
you can manually specify the origin point.

VRML units for output files: Selects the unit system for the generated model. Dimensions in the generated
model will be scaled appropriately.

Copy 3D model files to 3D model path: If enabled, VRML files referenced in footprints will be copied into a
subdirectory of the directory containing the generated board VRML model, and the generated model will
reference the copied files. The subdirectory name is set by the footprint 3D model path field. If disabled,
VRML files referenced in footprints will be embedded in the generated VRML files.

Use relative paths to model files in board VRML file: If enabled, references to external models will use
paths relative to the generated board VRML file. If disabled, the references will use absolute paths. This
option is only available when the copy 3D model files to 3D model path option is enabled.

IDF exporter
The IDF exporter exports an IDFv3 compliant board ( .emn ) and library ( .emp ) file for communicating
mechanical dimensions to a mechanical CAD package. The exporter exports the board outline and cutouts,
all pad and mounting through holes including slotted holes, and component outlines; this is the most basic

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set of mechanical data required for interaction with mechanical designers. All other entities described in the
IDFv3 specification are currently not exported.

You must attach IDF component models to your design’s footprints before they will be
included in the exported model. For more information on attaching models to footprints,
NOTE
see the footprint documentation. Some IDF-specific guidance is included in the Advanced
Topics documentation.

For more information on creating IDF component models, including descriptions of the
NOTE
IDF utility tools included with KiCad, see the Advanced Topics documentation.

Once models have been specified for all desired components, the model of the board can be exported. In the
PCB Editor, select File → Export → IDFv3…​.

Grid reference point: Choose where the exported model’s reference point should be. If the Adjust
automatically option is selected, KiCad will set the reference point to the centroid of the PCB. Otherwise,
the reference point is set relative to the display origin.

Output units: Choose whether the exported model’s units are millimeters or mils.

The outputs can be viewed directly in a mechanical CAD application or converted to VRML using the
idf2vrml tool.

STEP exporter
The STEP exporter creates a STEP ( .step ) 3D model file containing the PCB and any STEP files specified in
footprints. STEP models are suitable for use in mechanical CAD applications.

The STEP exporter can also export a binary GLTF ( .glb ) model file by changing the output file’s format to
Binary GLTF.

KiCad’s footprint library includes both STEP and VRML ( .wrl ) versions of each model.
However, footprints in KiCad’s library only reference the VRML versions of the models.
NOTE VRML models are not included in STEP exports, but the STEP exporter will instead
include the corresponding STEP version of the model if the subsitute similarly named
models option is enabled.

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Coordinates: Selects the origin for the generated model. If user defined origin is selected, you can manually
specify the origin point.

Ignore 'Do not populate' components: If enabled, components with the DNP attribute set will not be
included in the exported STEP model.

Ignore 'Unspecified' components: If enabled, components with the Unspecified footprint type will not be
included in the exported STEP model.

Substitute similarly named models: VRML models cannot be used for STEP exports, but if this option is
enabled the exporter will look for an identically named STEP model to include in the export instead of a
footprint’s specified VRML model. Note that footprints in KiCad’s footprint library specify VRML models, but
suitably named STEP models are included for each VRML model. Therefore this option must be enabled in
order to export STEP models for footprints from KiCad’s library.

Overwrite old file: If enabled, the exported STEP model will overwrite an existing file with the same name.

Optimize STEP file: If enabled, parametric curves will be disabled in the exported STEP model. This reduces
the file size, but may reduce compatibility with some software.

Export tracks, pads and vias: If enabled, tracks, pads, and vias on outer layers will be modeled in the
exported STEP model. This option may increase the export time.

Export zones: If enabled, zones on outer layers will be modeled in the exported STEP model. This option
may increase the export time.

Board outline chaining tolerance: Controls the minimum distance between two points for the points to be
considered coincident. If the board outline in the exported STEP model is not contiguous, try increasing this
tolerance.

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SVG exporter
The SVG exporter creates a vector graphics image of the board.

Layers: The selected layers will be included in the generated SVG.

Print mode: Controls whether the generated SVG file is in color or black and white.

Color theme: Controls the color theme used for the generated SVG file. If the use current board theme
option is selected, the theme that is selected in the board editor will be used.

SVG page size: Controls the size of the generated SVG drawing. If page with frame and title block is
selected, the drawing will match the board’s sheet size and will include the drawing sheet and title block. If
current page size is selected, the drawing will match the board’s sheet size but will not include the drawing
sheet. If board area only is selected, the drawing will be just big enough to fit the board itself.

Print mirrored: When selected, layers will be horizontally mirrored.

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Print one page per layer: When selected, a separate SVG file will be generated for each selected layer. If the
print board edges on all pages option is selected, the Edge.Cuts layer will be included in all generated
SVGs, even if it is not selected as a layer.

Footprint association (CMP) exporter


CMP files are used to sync footprint assignments and some other footprint fields between the PCB and the
schematic. You can import CMP files into the schematic using the schematic editor’s File → Import →
Footprint Assignments menu item. This provides a very limited form of back annotation. It is
recommended to use the Update Schematic from PCB tool instead.

This exporter has no configurable options.

Hyperlynx exporter
The Hyperlynx exporter creates a file suitable for importing into Mentor Graphics (Siemens) HyperLynx
simulation and analysis software. This exporter has no configurable options.

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Footprints and footprint libraries
KiCad organizes footprints into footprint libraries, which hold collections of footprints. Each footprint in a
board is uniquely identified by a full name that is composed of a library nickname and a footprint name. For
example, the identifier Capacitor_SMD:C_0603_1608Metric refers to the C_0603_1608Metric footprint in
the Capacitor_SMD library.

Managing footprint libraries


KiCad uses a table of footprint libraries to map footprint libraries of any supported library type to a library
nickname. KiCad uses a global footprint library table as well as a table specific to each project. To edit either
footprint library table, use Preferences → Manage Footprint Libraries…​.

The global footprint library table contains the list of libraries that are always available regardless of the
currently loaded project. The table is saved in the file fp-lib-table in the KiCad configuration folder. The
location of this folder depends on the operating system being used.

The project specific footprint library table contains the list of libraries that are available specifically for the
currently loaded project. If there are any project-specific footprint libraries, the table is saved in the file fp-
lib-table in the project folder.

KiCad’s footprint library management system allows directly using many types of footprint libraries,
including formats that are native to other non-KiCad EDA tools:

KiCad .pretty footprint libraries (folders with .pretty extension, containing .kicad_mod files)

KiCad Legacy footprint libraries ( .mod files)

Altium Designer ( .PcbLib or .IntLib files)

CADSTAR PCB Archive ( .cpa files)

Eagle footprint libraries ( .lbr files)

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EasyEDA / JLCEDA Standard Edition ( .json or .zip files)

EasyEDA / JLCEDA Professional Edition ( .elibz , .epro , or .zip files)

GEDA libraries (folders containing .fp files)

Non-KiCad footprint libraries, including KiCad Legacy footprint libraries, can be migrated to KiCad .pretty
format using the Migrate Libraries button (see the migrating libraries section).

KiCad only supports writing to KiCad’s native .pretty format footprint libraries (and the
.kicad_mod footprint files within them). All other footprint library formats are read-
NOTE
only. To modify a non-KiCad format footprint library, you must first convert it to KiCad
format.

Initial Configuration
The first time the PCB Editor (or any other KiCad tool that uses footprints) runs and the global footprint
table file fp-lib-table is not found, KiCad will guide the user through setting up a new footprint library
table. This process is described above.

Managing Table Entries


Footprint libraries can only be used if they have been added to either the global or project-specific footprint
library table.

Add a library either by clicking the button and selecting a library or clicking the button and typing the
path to a library file. The selected library will be added to the currently opened library table (Global or
Project Specific). Libraries can be removed by selecting desired library entries and clicking the button.

The and buttons move the selected library up and down in the library table. This does not affect the
display order of libraries in the Footprint Library Browser, Footprint Editor, or Add Footprint tool.

Libraries can be made inactive by unchecking the Active checkbox in the first column. Inactive libraries are
still in the library table but do not appear in any library browsers and are not loaded from disk, which can
reduce loading times.

A range of libraries can be selected by clicking the first library in the range and then Shift -clicking the last
library in the range.

Each library must have a unique nickname: duplicate library nicknames are not allowed in the same table.
However, nicknames can be duplicated between the global and project library tables. Libraries in the project
table take precedence over libraries with the same name in the global table.

Library nicknames do not have to be related to the library filename or path. The colon character ( : ) cannot
be used in library nicknames or footprint names because it is used as a separator between nicknames and
footprints.

Each library entry must have a valid path. Paths can be defined as absolute, relative, or by path variable
substitution.

The appropriate library format must be selected in order for the library to be properly read. The supported
formats are listed above. Only KiCad format libraries ( .pretty folders containing .kicad_mod files) can be

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saved. Other footprint library formats are read-only and must be converted to KiCad format before you can
modify them.

There is an optional description field to add a description of the library entry. The option field is not used at
this time so adding options will have no effect when loading libraries.

Path Variable Substitution


The footprint library tables support path variable substitution, which allows you to define path variables
containing custom paths to where your libraries are stored. PATH variable substitution is supported by
using the syntax ${PATH_VAR_NAME} in the footprint library path.

By default, KiCad defines several path variables which are described in the project manager documentation.
Path variables can be configured in the Preferences → Configure Paths…​dialog.

Using path variables in the footprint library tables allows libraries to be relocated without breaking the
footprint library tables, so long as the path variables are updated when the library location changes.

${KIPRJMOD} is a special path variable that always expands to the absolute path of the current project
directory. ${KIPRJMOD} allows libraries to be stored in the project folder without having to use an absolute
path in the project library table. This makes it possible to relocate projects without breaking their project
library tables.

Using the GitHub Plugin


NOTE KiCad removed support for the GitHub library plugin in version 6.0.

Migrating footprint libraries to KiCad format


Non-KiCad format libraries, including legacy libraries ( .mod files), are read-only. They need to be converted
to KiCad format ( .kicad_mod files in a .pretty folder) before you can save changes to them.

As with most KiCad files, newer versions of KiCad can open older-format library files, but
NOTE older versions of KiCad cannot read files once they have been saved by a newer version of
KiCad.

Libraries in other formats can be converted to KiCad libraries by selecting them in the footprint library table
and clicking the Migrate Libraries button. Multiple libraries can be selected and migrated at once by Ctrl -
clicking or shift -clicking.

Libraries can also be converted one at a time by opening them in the Footprint Editor and saving them as a
new library.

Creating and editing footprints


A footprint is the physical interface between a component package and a circuit board. Footprints can
contain:

Pads, which define how the component will be physically assembled onto the footprint. When a footprint
is added to a board, tracks are routed to pads, and pads provide a magnetic snapping point for the router
to connect the pad to a track. Pad shapes and layers are fully customizable, and pads can have plated
holes, unplated holes, or no hole.

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Graphic shapes and text for technical or aesthetic purposes. Graphics can be placed on physical layers
(e.g. silkscreen or soldermask) or nonphysical layers. Graphic shapes can also be placed on copper layers,
in which case they can make electrical connections.

3D models for mechanical CAD and visualization. 3D models are external files that footprints can link to;
they are not embedded in footprints.

Metadata associated with the footprint.

Footprints in KiCad are organized into footprint libraries, which contain zero or more footprints. Generally
footprints are logically grouped by footprint category, function, and/or manufacturer. Each library is a folder
(usually ending in .pretty ) containing a .kicad_mod file for each footprint in the library.

Footprint editor overview


KiCad provides a footprint editing tool that allows you to create footprint libraries; add, edit, delete, or
transfer footprints between libraries; export footprints to files; and import footprints from files. The
Footprint Editor can be launched from the KiCad Project Manager or from the Board Editor (Tools →
Footprint Editor).

The Footprint Editor main window is shown below. It has three toolbars for quick access to common
features and a footprint viewing/editing canvas. Not all commands are available on the toolbars, but all
commands are available in the menus.

In addition to the toolbars, there are collapsible panels for the footprint tree and Properties Manager (not
shown) on the left, and the appearance panel and selection filter on the right. The bottom of the window
contains a message panel that shows details about the selected object.

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Top toolbar
The main toolbar is at the top of the main window. It has buttons for the undo/redo commands, zoom
commands, footprint/pad properties dialogs, and layer/grid management controls.

Create a new footprint in the selected library.

Create a new footprint in the selected library using a footprint wizard.

Save the currently selected footprint.

Print the currently selected footprint.

Undo last edit.

Redo last undo.

Refresh display.

Zoom in.

Zoom out.

Zoom to fit footprint in display.

Zoom to fit selection.

Rotate selected item(s) counter-clockwise.

Rotate selected item(s) clockwise.

Mirror selected item(s) horizontally.

Mirror selected item(s) vertically.

Add the selected item(s) to a group.

Remove the selected item(s) from a group.

Edit the current footprint’s properties.

Edit the selected pad’s properties.

Test the current footprint for design errors.

Edit a footprint in the current board in the footprint editor.

Insert current footprint into the board.

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Left toolbar display controls
The left toolbar provides options to change the display of items in the Footprint Editor.

Turn grid display on/off.

Note: by default, hiding the grid does not disable grid snapping. This behavior can be changed in the
Display Options section of Preferences.

Turn item-specific grid overrides on/off.

Switch between polar and Cartesian coordinate display in the status bar.

Display/entry of coordinates and dimensions in inches, mils, or millimeters.

Switch between full-screen and small editing cursor (crosshairs).

Switch between free angle and 45 degree mode for placement of new tracks, zones, graphical
shapes, dimensions, and other objects. You can also toggle between free angle and 45 degree mode
using Shift + Space .

Switch display of pads between filled and outline mode.

Switch display of graphic items between filled and outline mode.

Switch display of text between filled and outline mode.

Switch the non-active layer display mode between Normal and Dim.

Note: this button will be highlighted when the non-active layer display mode is either Dim or Hide.
In both cases, pressing the button will change the layer display mode to Normal. The Hide mode can
only be accessed via the controls in the Appearance Panel or via the hotkey Ctrl + H .

Toggle display of library and footprint tree.

Show or hide the Appearance and Selection Filter panels on the right side of the editor.

Show or hide the Properties Manager panel on the left side of the editor.

Right toolbar tools


Placement and drawing tools are located in the right toolbar.

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Selection tool (the default tool).

Pad placement tool: click on the board to place a pad.

Add rule area: Rule areas, formerly known as keepouts, can restrict the placement of items and the
filling of zones and can also define named areas to apply specific custom design rules to.

Draw lines.

Note: Lines are graphical objects and are not the same as tracks placed with the Route Tracks tool.
Graphical objects cannot be assigned to a net.

Draw arcs: pick the center point of the arc, then the start and end points. By right clicking this
button, you can change the arc editing mode between a mode that maintains the existing arc center
and a mode that maintains the arc radius.

Draw rectangles. Rectangles can be filled or outlines.

Draw circles. Circles can be filled or outlines.

Draw graphical polygons. Polygons can be filled or outlined.

Note: Filled graphical polygons are not the same as filled zones: graphical polygons cannot be
assigned to a net and will not keep clearance from other items.

Add bitmap image for reference. Reference images are not included in fabrication outputs.

Add text.

Add a textbox.

Add dimensions. Dimension types are described in more detail below.

Deletion tool: click objects to delete them.

Anchor tool. Left-click to set the anchor position (origin) of the footprint.

Set grid origin.

Interactively measure the distance between two points.

Browsing, modifying, and saving footprints


The button displays or hides the list of available libraries, which allows you to select an active library.
When a new footprint is created, it will be placed in the active library.

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Clicking on a footprint name opens that footprint in the editor, and hovering the cursor over the name of a
footprint displays a preview of the footprint.

After modification, a footprint can be saved in the current library or a different library. To save the modified
footprint in the current library, click the button.

To save the footprint changes to a new footprint, click File → Save As…​. The footprint can be saved in the
current library or a different library, and a new name can be set for the footprint.

To create a new file containing only the current footprint, click File → Export → Footprint…​. This file will be
a standard footprint library which will contain only one footprint.

Creating a new footprint library


You can create a new footprint library by clicking File → New Library…​. At this point you must choose
whether the new library should be added to the global footprint library table or the project footprint library
table. Libraries in the global library table will be available to all projects, while libraries in the project
library table will only be available in the current project.

Following selection of the library table, you must choose a name and location for the new library. A new,
empty library will be created at the specified location.

Creating a new footprint


To create a new footprint in the current footprint library, click the button or click File → New
Footprint…​. You will be prompted for new footprint’s name and its footprint type.

The name will set the name of the footprint, which is used when assigning a footprint to a symbol, and is also
used as the filename of the footprint file on disk.

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The type can be Through hole, SMD, or Other. Footprint type should be set appropriately, as it has several
effects on pad creation, board inspection, DRC, and output generation. The footprint type can be changed
after the footprint is created, however.

After clicking OK, a new footprint will be created in the selected library.

The new footprint will be empty except for several default text items. The footprint contains two default
(mandatory) footprint fields, Reference and Value . Reference contains the text REF** , which will be
replaced with the reference designator of the footprint’s corresponding symbol when the footprint is added
to the board. Value initially contains the footprint’s name, but this will also be updated with the contents of
the corresponding symbol’s Value field when the footprint is added to the board. Finally, there is a
footprint text item containing the string ${REFERENCE} , which is a text variable that will resolve to the
value of the footprint’s Reference field once the footprint is on a board.

These items are centered on the footprint’s anchor (origin point), which is indicated with a magenta cross
symbol. The anchor can be repositioned (changing the (0, 0) point for the footprint) by selecting the
button and clicking on the new desired anchor position.

Rather than manually creating a footprint, for some common footprints you can use a
NOTE
footprint wizard to create a footprint based on a set of parameters.

Editing footprint properties


Footprints have a number of properties and metadata items that can be defined. These include text fields,
attributes that can be set or not (such as Do Not Populate), clearance and zone connection settings, and 3D
model paths. These are initially defined in the library copy of the footprint, but they can be modified on a
per-instance basis once a footprint is added to a board. In other words, two copies of the same footprint on a
single board can their properties edited separately.

Some properties, namely text fields and attributes, will be automatically set for each footprint in a board
based on the fields and attributes in the footprint’s corresponding schematic symbol. Fields and attributes
are synced from symbols to footprints when you perform the Update PCB From Schematic action. They are
also synced from footprints back to symbols when you perform the Update Schematic From PCB action.

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To edit footprint properties, click the button to show the Footprint Properties dialog. You can also
double click an empty spot in the editing canvas.

Footprint name, description, and keywords


The footprint name, description, and keywords describe the footprint itself. Together they are intended to
describe the footprint and help you select an appropriate footprint for each component. They are also used
when searching for footprints in the Footprint Editor and the Add Footprint dialog.

The footprint name contains the name of the footprint. This is the same as the footprint’s filename on disk,
and is also initially the same as the footprint’s Value field. However, the Value field can be edited in the
footprint editor, and when a footprint is added to a board, its Value field will be updated with the value of
the footprint’s corresponding symbol.

The description is a description of the footprint. It should be human readable, but it is also used when
searching for a footprint.

This description property is specifically a description of the footprint. This is not to be


NOTE confused with the Description field, which will be set to the description of the
footprint’s corresponding symbol when the footprint is added to a board.

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The keywords are space-separated words related to the footprint. They are used when searching for a
footprint.

Footprint fields
Footprints contain multiple fields, which are named values containing information related to the footprint.
Fields can be visible and shown on any board layer, or they can be hidden and only shown in the footprint’s
properties. Some fields have special meaning to KiCad: Reference and Footprint are both both used by
KiCad to identify schematic symbols and PCB footprints, for example. Other fields may contain information
that is important for a design but is not interpreted by KiCad, like pricing or stock information for a part.

Any fields defined in a library footprint will be included in the footprint when it is added to a board. You can
also add new fields to footprints in the board. Whether they are in the library footprint or not, these fields
can then be edited on a per-footprint basis in the board. Symbol fields are also transferred to the board and
added as fields in the corresponding footprint.

Footprint fields are different than graphic text. In addition to being named, fields can be
moved and edited in the board, while footprint text can only be edited in the footprint
NOTE
editor. Before KiCad version 8.0, footprints did not have fields, only graphic text, and this
graphic text could be edited directly in the board editor.

All library footprints are defined with five default fields which correspond to the five default fields in
library symbols: Reference , Value , Footprint , Datasheet , and Description . These default fields cannot
be deleted. The Reference field initially has the value REF** , while the Footprint and Value fields are
initially set to the name of the footprint. In the board, the values of the five default fields will be set to the
values of the matching fields in the footprint’s corresponding symbol.

The Description footprint field is the description of the symbol, not the footprint, and
will be overwritten by the value of the corresponding symbol’s description. Footprints
NOTE
have a separate footprint description property (not a field), which is specifically intended
for a description of the footprint.

Fields each have an associated layer, which determines which board layer the field will be placed on. Fields
can also be visible or hidden.

To edit an existing footprint field, double-click the field, select it or hover and press E , or right-click on the
field text and select Properties…​.

To add new fields, delete optional fields, or edit existing fields, use the icon on the main tool bar to open
the Footprint Properties dialog. Fields can be arbitrarily named, but names starting with ki_ , e.g.
ki_description , are reserved by KiCad and should not be used for user fields.

Fields have a number of properties, each of which is shown as a column in the properties grid. Not all
columns are shown by default; columns can be shown or hidden by right clicking on the grid header and
selecting or deselecting columns from the menu.

Footprint attributes
Footprints have several attributes, which are properties of the footprint that affect how it is handled by
other parts of KiCad.

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Every footprint has a component type: SMD, Through hole, or Unspecified. A footprint’s type affects
KiCad’s behavior in a few ways:

Footprint type controls the default type of new pads added to the footprint. For through hole and
Unspecified footprints, new pads will be through hole by default, although they can be changed after
creation. For SMD footprints, new pads will be SMD by default.

Footprint type can be used to filter footprints from component placement files as well as other exports,
such as STEP files. Additionally, the footprint type is included as metadata in IPC-2581 exports.

Footprint 3D models can be shown and hidden in the 3D viewer based on their type. For example, SMD
models can be hidden while through hole models are still displayed.

Footprints of different types are reported separately in the Board Statistics dialog.

DRC will report footprints containing pads that do not match the parent footprint’s type, for example
through hole pads in an SMD footprint.

If not in schematic is checked, KiCad will not expect the footprint to correspond to a symbol in the
schematic. When updating a PCB from the schematic, KiCad will ordinarily remove footprints that don’t
have corresponding symbols according to the delete footprints with no symbols setting. However, such
footprints will not be deleted when they have not in schematic set.

If exclude from POS files is checked, KiCad will not include the footprint in component placement file
exports.

If exclude from bill of materials is checked, the component will not be included in bill of materials exports
in either the schematic or PCB editors. This attribute is synced to and from the footprint’s corresponding
schematic symbol.

If exempt from courtyard requirement is checked, the footprint will not trigger a DRC violation if it does
not contain a courtyard. Without this attribute set, a footprint without graphics on the F.Courtyard or
B.Courtyard layer will cause a "Footprint has no courtyard defined" DRC violation.

The do not populate attribute is primarily a schematic symbol attribute, and is synced to and from the
footprint’s corresponding schematic symbol. Footprints with this attribute set can optionally be excluded
from component placement file exports and some other types of outputs. These footprints can also be
hidden in the 3D viewer.

Private footprint layers


Footprints can have private footprint layers, which are layers that can be viewed and edited in the Footprint
Editor but are not shown in the footprint when it is added to a board. Therefore any objects that are on
private layers will not be visible in the PCB Editor or included in PCB fabrication outputs. This may be
useful, for example, for notes or graphics that are of interest when drawing or editing a footprint but not
needed at the board level.

Any of the existing User.* layers ( User.Drawings , User.Comments , User.Eco1 , User.1 , etc.) can
optionally be a private layer. To make a layer private, add a private layer in the General tab of the footprint
properties dialog, then select the desired layer. Any objects on that layer will not be shown on the board.

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Clearance overrides and settings
The Clearance Overrides and Settings tab holds settings for footprint-specific overrides to board clearance
and mask/paste expansion, pad-to-zone connections, and net tie settings for allowing pads within the
footprint to short different nets.

Pad clearance controls the minimum clearance between the footprint’s pads and any copper shape (tracks,
vias, pads, zones) on a different net. This value is normally set to 0 which will cause the pad clearance to be
inherited from the board’s design rules and netclass rules. This value can be overridden for individual pads
by setting the pad’s clearance to a nonzero value.

The aperture appearing on any technical layer will have the same shape and size as the pad shape on the
copper layer(s). In the PCB manufacturing process, the manufacturer will often change the relative size of
mask and paste apertures relative to the copper pad size, but since this size change is specific to a
manufacturing process, most manufacturers expect the design data to be provided with the apertures set to
the same size as the copper pads. For specific situations where you need to oversize or undersize a technical
layer aperture in the design data, you can use the settings here. These values can be overridden for
individual pads by setting the pad’s expansion or clearance to a nonzero value.

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Solder mask expansion controls the size difference between the pad shape and the aperture shape on the
F.Mask and B.Mask layers. A positive number means the solder mask aperture will be larger than the copper
shape. This number is an inflation applied to all directions. For example, a value of 0.1mm here will cause
the solder mask aperture to be inflated by 0.1mm , meaning that there will be an 0.1mm border on all sides
of the pad and the solder mask opening will be 0.2mm wider than the pad when measured along a given
axis.

Solder paste absolute clearance controls the size difference between the pad shape and the aperture shape
on the F.Paste and B.Paste layers. Its behavior is otherwise identical to the behavior of the solder mask
expansion setting.

Solder paste relative clearance allows setting a solder paste clearance value as a percentage of the pad size
rather than an absolute distance value. If both relative and absolute clearances are specified, they are added
together to determine the solder paste aperture size.

Pad connection to zones controls whether the footprint’s pads will have solid, thermal relief, or no
connection to zones. Like the other overrides, this one may be set for an individual pad or for an entire
footprint. The default setting for this control is From zone setting, which uses the connection mode
specified in the connection zones' properties. This setting can be overridden for individual pads by setting
the pad’s connection mode to a value other than From parent footprint.

Creating net ties


Footprints can act as net ties, where two separate nets are electrically connected by copper. Connecting nets
together would normally causes a DRC error due to violating the clearance between two nets, but a footprint
can be configured to short nets without causing a DRC violation. This can be used to connect multiple
grounds at a specific location, to make kelvin sense connections to a component, or for other applications.

Net ties connect two or more nets in one contiguous region of copper. Each net in a net tie must have its own
pad. Pads are not ordinarily allowed to short to other pads; to allow pads to be shorted in net ties, the
shorting pads must be added to a net tie group. To create a net tie group, add the pad numbers of the
shorting pads to the Net Ties table in the Clearance Overrides and Settings tab of the Footprint Properties
dialog. For example, to allow pads 1 and 2 to short in a footprint, add a line to the table with the contents
1,2 .

After creating a net tie group, the specified pads are allowed to be electrically shorted. Pads in net tie groups
can be connected either by directly overlapping the pads or by adding a copper shape that overlaps both
pads.

Footprints can contain multiple net tie groups. Each group can short two or more nets, but every group must
remain electrically separate from other groups.

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3D models
The 3D Models tab allows you to attach external 3D model files to a footprint and view the footprint in three
dimensions along with any attached models.

The main part of the window is a 3D preview of the footprint and any attached models. The buttons to the
right of the preview let you enable or disable an orthographic projection ( ), show or hide the PCB model (
), align the view to one of the six face-aligned perspectives ( ), and refresh the view ( ). The bottom
button ( ) lets you set the thickness of the PCB in the preview.

The top of the dialog lets you attach external models. Each added model will be shown in the footprint
preview as well as in the full PCB 3D view when the footprint is added to a board. Footprint models can be in
STEP, VRML, or IDF format. The models are specified as paths to the model files, which can contain path
variables such as ${KIPRJMOD} or ${KICAD8_3DMODEL_DIR} . Click the Configure Paths button to configure
path variables. If there is a problem loading a model file from the specified path, an icon in the leftmost
column will indicate an error.

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KiCad will automatically resolve versioned path variables from older versions of KiCad to
the value of the corresponding variable from the current KiCad version, as long as the old
NOTE variable is not explicitly defined itself. For example, ${KICAD7_FOOTPRINT_DIR} will
automatically resolve to the value of ${KICAD8_FOOTPRINT_DIR} if there is no
KICAD7_FOOTPRINT_DIR variable defined.

Many footprints in KiCad’s standard library do not yet have model files created for them.
NOTE However, these footprints may contain a path to a 3D model that does not yet exist, in
anticipation of the 3D model being created in the future.

By default, models are added with their origin placed at the footprint’s origin, with no offset, scaling, or
rotation. Offset, scaling, and rotation can be applied to a model using the controls to the left of the preview
canvas. The model’s opacity can be adjusted using the opacity slider, and the model can be completely
hidden by deselecting the show checkbox in the rightmost column of the model table.

Footprint pads
Pads are added to a footprint by clicking the button in the right toolbar, then clicking again in the
desired location in the canvas. The tool will continue adding new pads each time you click on the canvas
until you cancel the tool ( Esc ).

New pads in SMD footprints are SMD by default, while new pads in Through Hole and Unspecified footprints
will be through hole. Each new pad will have its pad number incremented by 1 relative to the previous pad
number.

Pad properties
You can edit a pad after adding it by opening the pad’s properties dialog ( E ). These properties are also
editable using the Properties Manager.

General tab
The General tab of the pad properties dialog shows the physical properties of the pad, including its
geometry, shape, and layer settings.

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Pad type: this setting controls which features are enabled for the pad:

SMD pads are electrically-connected and have no hole. In other words, they exist on a single copper layer.

Through-hole pads are electrically-connected and have a plated hole. The hole exists on every layer, and the
copper pad exists on multiple layers (see Copper layers setting below).

Edge Connector pads are SMD pads that are allowed to overlap the board outline on the Edge.Cuts layer.

NPTH, Mechanical pads are non-plated through holes that do not have an electrical connection.

SMD Aperture pads are pads that have no hole and no electrical connection. These can be used to add
specific designs to a technical layer, for example a paste or solder mask aperture.

The Copper layers setting controls which copper layers will have a shape associated with the pad.

For SMD pads, the options are F.Cu or B.Cu , controlling whether the pad sits on the front or the back of
the board relative to the footprint’s location. In other words, if a pad is set to exist on B.Cu in its properties,
and the footprint is flipped to the back of the board, that pad will now exist on F.Cu , because it also has been
flipped.

For through-hole pads, it is possible to remove the pad shape from copper layers where the pad is not
electrically connected to other copper (tracks or filled zones). Setting the copper layers to connected layers
only will remove the pad shape from any unconnected layers, and setting to F.Cu , B.Cu , and connected
layers will remove the pad shape from any internal unconnected layers. This can be useful in dense board
designs to increase the routable area on internal layers.

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The Technical layers checkboxes control which technical layers will have an aperture added with the pad’s
shape. By default, pads have apertures on the paste and mask layers matching their copper layer.

It is not possible to define a different pad shape or size on different copper layers in the
NOTE
current version of KiCad.

The Pad number controls what the pad will be electrically connected to in the board. A pad has the same net
connection as the pin with the same number in the corresponding schematic symbol.

Pad Position X and Y are the location of the center of the pad, relative to the footprint’s origin.

Pad shape controls the basic shape of the pad. This can be circular, oval, rectangular, trapezoidal,
rounded rectangle, chamfered rectangle, chamfered with other corners rounded, custom (circular
base), or custom (rectangular base). Each pad shape has its own set of options; for example, rounded
rectangles have settings for pad size X and Y, angle, corner size, and corner radius.

The size of a pad can also be adjusted interactively in the canvas by dragging the editing
NOTE
handles at the pad corners.

Through-hole and NPTH pads have a hole in addition to the pad itself. The hole shape can be circular or
oval, with corresponding size controls. By default the pad is centered on the hole, but the pad can be offset
relative to the hole if the offset shape from hole option is enabled (circular pads cannot be offset from the
hole).

Fabrication properties are primarily used as metadata in Gerber X2 fabrication output, where the
fabrication property is included as an aperture attribute for each pad. The following fabrication properties
are available:

BGA pad can only be applied to SMD pads, and only affects Gerber X2 output.

Fiducial, local to footprint and fiducial, global to board only affect Gerber X2 output.

Test point can only be applied to SMD or through hole pads, can only be applied to pads on outer layers, and
only affects Gerber X2 output.

Pads with the heatsink pad property are always flashed on every copper layer and are allowed in SMD
footprints (PTH pads without this property are not allowed in SMD footprints). It also affects Gerber X2
output.

Pads with the castellated pad property are allowed to intersect the board edge and still be routed (it is
otherwise a DRC error for a pad to intersect the board edge, which makes routing impossible). It also affects
Gerber X2 output.

None is for pads for which none of the other fabrication properties apply. It has no effect.

Specify pad to die length: This setting allows a length to be associated with this pad that will be added to
the routed track length by the track length tuning tools and the Net Inspector. This can be used to specify
internal bondwire lengths for more accurate length matching, or in other situations where the electrical
length of a net is longer than the length of the routed tracks on the board.

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Connections tab
The Connections tab contains settings for how pads connect to other objects, including settings for
teardrops, zone connections, and thermal reliefs.

The Teardrops section contains settings controlling teardrop connections between tracks and the pad, if
teardrops are used. Teardrop settings are explained in the teardrop documentation.

Pad connection controls whether the pad will have a solid, thermal relief, or no connection to the zone.
Like the other overrides, this one may be set for an individual pad or for an entire footprint. The default
setting for this control is From parent footprint, and the default footprint setting is to use the connection
mode specified in the zone properties.

Zone knockout controls the behavior of the zone filler when the pad uses a custom shape rather than one
of the default shapes. This can be used to achieve different results when using thermal reliefs and custom
pad shapes.

Relief gap controls the length of the thermal spokes, or the gap between the pad’s shape and the filled
copper area of the zone. This value is normally set to 0 which will cause the relief gap to be inherited from
the connecting zone’s settings.

Spoke width controls the width of the spokes generated when the zone connection mode is Thermal Relief.
This value is normally set to 0 which will cause the spoke width to be inherited from the connecting zone’s
settings.

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Clearance Overrides tab
The Clearance Overrides tab holds settings for pad-specific overrides to board clearance and mask/paste
expansion.

Pad clearance controls the minimum clearance between the pad and any copper shape (tracks, vias, pads,
zones) on a different net. This value is normally set to 0 which will cause the pad clearance to be inherited
from any clearance override set on the footprint, or the board’s design rules and netclass rules if the
footprint clearance is also set to 0 .

The aperture appearing on any technical layer will have the same shape and size as the pad shape on the
copper layer(s). In the PCB manufacturing process, the manufacturer will often change the relative size of
mask and paste apertures relative to the copper pad size, but since this size change is specific to a
manufacturing process, most manufacturers expect the design data to be provided with the apertures set to
the same size as the copper pads. For specific situations where you need to oversize or undersize a technical
layer aperture in the design data, you can use the settings here.

Solder mask expansion controls the size difference between the pad shape and the aperture shape on the
F.Mask and B.Mask layers. A positive number means the solder mask aperture will be larger than the copper
shape. This number is an inflation applied to all directions. For example, a value of 0.1mm here will cause
the solder mask aperture to be inflated by 0.1mm , meaning that there will be an 0.1mm border on all sides
of the pad and the solder mask opening will be 0.2mm wider than the pad when measured along a given
axis.

Solder paste absolute clearance controls the size difference between the pad shape and the aperture shape
on the F.Paste and B.Paste layers. Its behavior is otherwise identical to the behavior of the solder mask
expansion setting.

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Solder paste relative clearance allows setting a solder paste clearance value as a percentage of the pad size
rather than an absolute distance value. If both relative and absolute clearances are specified, they are added
together to determine the solder paste aperture size.

Working with multiple pads


When you place a new pad, the new pad’s properties are copied from the default pad properties. Each time
any pad is edited, the pad’s updated properties are stored as the default pad properties, so that new pads
will match the properties of the most recently edited pad.

You can directly edit the default pad properties by selecting Edit → Default Pad Properties…​, or choose an
existing pad to represent the default by right clicking the pad and choosing Copy Pad Properties to Default.
New pads will use that pad’s properties as their defaults until a new default is selected, either by editing
another pad, editing the default pad properties, or manually copying a different pad’s properties to the
default.

There are several ways to update existing pads with the properties of other pads. You can apply the default
pad properties to an explicit selection of pads by selecting the desired target pads, right clicking, and
choosing Paste Default Pad Properties to Selected from the right click context menu. You can also update
other pads with a selected pad’s properties using Push Default Pad Properties to Other Pads…​, also in the
right click context menu.

This tool has several options to filter which pads are targeted.

If do not modify pads having a different shape is selected, only pads with the exact same shape properties
as the selected pad will be updated.

If do not modify pads having different layers is selected, only pads on the same layer(s) as the selected pad
will be updated.

If do not modify pads having a different orientation is selected, only pads with the same orientation as
the selected pad will be updated.

If do not modify pads pads having a different type is selected, only pads with the same pad type as the
selected pad will be updated.

If no options are selected, all pads in the footprint will be updated.

You can create an array of pads from a source pad by right clicking the source pad and selecting Create from
Selection → Create Array…​( Ctrl + T ). The basic functionality of this tool is described in the PCB Editor

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documentation. For pads, however, there are additional options for controlling pad numbering.

For grid arrays, you can select a numbering direction, either horizontal, then vertical or vertical, then
horizontal. If reverse numbering on alternate rows/columns is selected, the direction of increasing pad
numbers will alternate from one row/column to the next.

The initial pad number in the array can either be the first unused pad number in the footprint (use first free
number) or the specified pad numbering start value. After the first number, the pad numbering can either
be continuous (1, 2, 3, …​) or coordinate based, in other words, dependent on both the row and column (A1,
A2, …​, B1, …​). In addition to the initial pad number (pad numbering start), you can specify a numbering step
(pad numbering skip). For coordinate-based numbering, you can configure separate starting numbers and

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steps for each axis. You can select whether pad numbers use decimal digits (0-9), hexadecimal digits (0-F), the
full alphabet, or the alphabet excepting certain ambiguous letters (I, O, S, Q, X, and Z).

Finally, you can quickly renumber existing pads using the Renumber Pads tool (Edit → Renumber Pads…​).

The tool has several options. Pads will be renumbered starting at the selected first pad number, and each
subsequent pad will have its number incremented by the numbering step. You can also choose an optional
pad name prefix which will be inserted before of the incrementing part of each pad number.

Once you click OK, you will be prompted to click on a pad, which will be assigned a new pad number based
on the selected initial pad number and prefix. You can keep clicking on pads to assign them the next number
in the sequence based on the selected numbering step. Double click on a pad to renumber that pad and end
the sequence, or press Esc to discard the changes.

Custom pad shapes


For some footprints, the built-in pad shapes (round, rectangular, etc.) may not be sufficient. In these cases
you can construct custom pads with arbitrary shapes using Pad Edit Mode. This mode lets you combine a
basic pad with graphic shapes to build a new pad out of the compound shape.

To build a custom pad, first add a regular pad using the pad tool ( button). This base pad will become the
custom pad’s anchor or snapping point, so be sure to place the pad in the exact location where you want
tracks to attach to the pad. The shape and size of the pad do not matter, but the hole, if any, will remain in
the final custom pad. In other words, a surface mount base pad will result in a surface mount custom pad,
and a through hole base pad will result in a through hole custom pad. The custom pad’s number will be
inherited from the base pad.

Next, enter Pad Edit Mode by selecting the base pad, right-clicking, and selecting Edit Pad as Graphic
Shapes ( Ctrl + E ). Add graphic shapes as appropriate to create the desired pad shape. Shapes touching the
base pad will be unioned together with the base pad to create the final pad shape.

You can exit Pad Edit Mode by right-clicking and selecting Finish Pad Edit, or pressing Ctrl + E again. When
you exit pad edit mode, all shapes that touch the base pad will be combined with the pad. For example, when
editing a surface mount pad on F.Cu , any shapes that are on F.Cu and touch the base pad will become part
of the custom pad. Any shapes that do not overlap the base pad, or that are on a different layer, will remain
separate. If the base pad is a through hole pad, overlapping shapes on F.Cu will be combined in the custom
pad. Because through hole pads have the same pad shape on all copper layers, this shape will become part of

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the custom pad on all copper layers, not just F.Cu . For convenience, Pad Edit Mode dims the color of other
pads and all shapes that are not contiguous with the base pad so that you can see which shapes will be
included in the custom pad and which will not.

Custom pads can only contain a single base pad. Any additional pads that touch the base pad or the
contiguous graphics, whether they have the same or different pad numbers as the base pad, will remain
separate pads after the shapes are combined into the custom pad.

If you would like to add multiple anchors (snapping points) to a custom pad, you can add
additional separate pads on top of the custom pad. Create the custom pad as normal,
containing the first snapping point, then add additional pads with the same number and
NOTE
place them overlapping the custom pad in the desired snapping locations. They will
remain distinct pads and will not be combined with the custom pad, but they will act as
additional pad anchors and will be electrically connected to the custom pad.

To modify an existing custom pad, select it and enter Pad Edit Mode again. You can then continue to edit the
component shapes to adjust the pad shape, or change the position of the base pad to adjust the pad anchor.

KiCad automatically chooses a size and location for showing the pad number over the pad. Particularly for
unusually shaped pads, the automatically determined size and location may not be optimal. In these cases,
you can manually specify a region in which KiCad should draw the pad number by adding a pad number box
primitive. To add a number box, enter Pad Edit Mode and add a rectangular shape. In the Properties
Manager for the rectangle, check the Number Box checkbox. The rectangle will then be shown as a
wireframe, and when you exit Pad Edit Mode it will be used to draw the pad number.

In the board, KiCad will automatically add thermal spokes when connecting the pad to a zone. The thermal
spoke settings are determined by the pad, footprint, and zone settings, and the thermal spokes by default
connect to the pad anchor. You can override the default thermal spoke placement by adding thermal relief
templates to the custom pad. To add a thermal relief template, enter Pad Edit Mode and add a line shape. In
the Properties Manager for the line, check the Thermal Relief Template checkbox. In Pad Edit Mode, the
line will then be shown as a wireframe, and it will not be shown outside of pad edit mode. If any thermal
relief templates are present in the pad, KiCad will not automatically add additional spokes when filling
zones; spokes will only be placed where there are thermal relief templates defined in the pad. Thermal relief
templates only determine the spoke location: spoke width and relief gap are still defined in the pad,
footprint, and/or zone properties, as normal.

Footprint graphics
Footprints can contain graphic shapes, text, and dimensions. These objects can be placed on nonphysical
layers, like F.Fab or User.Drawings , or they can be placed on layers that will be part of the manufactured
circuit board, such as Edge.Cuts or a silkscreen, soldermask, or copper layer. Objects on copper layers can
make electrical connections.

Closed shapes on a footprint’s F.Courtyard and B.Courtyard layers will form the footprint’s front and
back courtyard, respectively. A courtyard defines the physical extents of a footprint and limits where
footprints are allowed to be placed in relation to other footprints. If a footprint’s courtyard overlaps
another footprint’s courtyard, a DRC violation will be generated.

Shapes on a footprint’s Edge.Cuts layer will correspond to board edges on any PCB that includes the
footprint. Closed shapes will result in cutouts, while unclosed shapes will result in unclosed edges. Unclosed
edges must be closed in the full board design.

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The buttons on the right toolbar can be used to create:

Lines ( , default hotkey Ctrl + Shift + L )

Arcs ( , default hotkey Ctrl + Shift + A )

Rectangles ( )

Circles ( , default hotkey Ctrl + Shift + C )

Polygons ( , default hotkey Ctrl + Shift + P )

Text ( , default hotkey Ctrl + Shift + T )

Textboxes ( )

Dimensions ( ), of which several types are available

You can customize the default style of newly-created text and shape objects in
NOTE
Preferences → Footprint Editor → Default Values.

Graphical objects and their properties are described in more detail in the PCB Editor documentation.

Bulk editing footprint text and graphics


Properties of text and graphics can be edited in bulk using the Edit Text and Graphics Properties dialog
(Edit → Edit Text & Graphic Properties…​).

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This dialog is described in more detail in the PCB Editor documentation.

Cleaning up footprint graphics


There is a dedicated tool for performing common cleanup operations on graphics, which is run via Tools →
Cleanup Graphics…​.

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The following cleanup actions are available and will be performed when selected:

Merge lines into rectangles: combines individual graphic lines that together form a rectangle into a single
rectangle shape object.

Delete redundant graphics: deletes graphics objects that are duplicated or degenerate.

Merge overlapping graphics into pads: merges graphic copper shapes that overlap pads into a custom pad.

Any changes that will be applied to the footprint are displayed at the bottom of the dialog. They are not
applied until you press the Update Footprint button.

Rule areas
Rule areas, also known as keepouts, are footprint regions that can have specific DRC rules defined for them.
Some basic rules are available that will raise DRC errors if certain types of objects are within the bounds of
the rule area, but rule areas can also be used together with custom DRC rules to define complex DRC
behavior that only applies within the rule area. A rule area in a footprint takes effect when the footprint is
added to the board.

You can add a rule area by clicking the button on the right toolbar ( Ctrl + Shift + K ). Click on the canvas
to place the first corner, which will show the Rule Area Properties dialog. After configuring the rule area
appropriately, press OK to continue placing corners of the rule area. The rule area shape can be an arbitrary
polygon; click on the starting corner or double click to finish placing the rule area.

Rule areas are described in more detail in the PCB editor documentation.

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Reference images
Just like in the PCB Editor, you can use reference images in the Footprint Editor to assist with your footprint
designs. Footprint reference images are only shown in the Footprint Editor: they are not shown in the PCB
Editor when a footprint is added to a board, and they do not appear in any fabrication outputs.

To add a reference image, use the button on the right toolbar and select the desired reference image file.

Reference images are described in more detail in the PCB Editor documentation.

Footprint wizards
KiCad provides a set of footprint wizards that can be used to create some common kinds of footprints based
on a set of parameters. Wizards for the following types of footprints are provided:

BGA packages

QFN packages

QFP packages

SOIC, MSOP, SSOP, TSSOP, etc. packages

SIP and DIP packages

ZIP packages

ZOIC packages

FPC connectors

Micromatch SMD connectors

Circular pad arrays

Touch sliders

Mutual capacitance touch buttons

USS-39 barcodes

QR codes

To create a footprint using a footprint wizard, click the button and choose a footprint type from the list
that appears.

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In the window that appears, fill out the parameters as appropriate. When the parameters are correctly filled
out, press the button to transfer the generated footprint back into the footprint editor. Then you can
make additional manual modifications and save the footprint as normal.

In addition to the set of footprint wizards that KiCad provides, you can also create your own. For more
information about creating new footprint wizards, see the Scripting section of the Advanced Topics chapter.

Checking footprints
The Footprint Editor can check for common issues in your footprints. Run the footprint checker using the
button in the top toolbar.

The footprint checker checks for:

Pads that don’t match the footprint’s type: footprints without any through hole pads should be set to the
surface mount footprint type

Through hole pads without a hole

Plated through hole pads not on any copper layers

Plated through hole pads without a copper annulus

Surface mount pads on both the front and back

Surface mount pads with mismatched copper and paste/mask layers (front copper and back paste/mask,
or vice versa)

Pads that short to other pads outside of net tie groups

Nonexistent pads in net tie groups

Pads in that appear in multiple net tie groups

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Browsing footprint libraries
The Footprint Library Browser allows you to quickly examine the contents of footprint libraries. The
Footprint Library Viewer can be accessed by clicking icon on the main Board Editor toolbar or with
View → Footprint Library Browser.

To examine the contents of a library, select a library from the list in the left hand pane. All footprints in the
selected library will appear in the second pane. Select a footprint name to view the footprint.

Double clicking the name of a footprint or using the button adds the footprint to the board.

The top toolbar contains the following commands:

Select previous footprint in library.

Select next footprint in library.

Zoom tools.

Open footprint in 3D Viewer.

Add the footprint to the board.

Automatically zoom to fit each opened footprint.

The left toolbar contains the following commands:

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Selection tool (the default tool).

Interactively measure the distance between two points.

Turn grid display on/off.

Switch between polar and Cartesian coordinate display in the status bar.

Display/entry of coordinates and dimensions in inches, mils, or millimeters.

Switch between full-screen and small editing cursor (crosshairs).

Show or hide pad numbers.

Switch display of pads between filled and outline mode.

Switch display of text between filled and outline mode.

Switch display of graphic items between filled and outline mode.

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Advanced topics
Configuration and Customization
The KiCad PCB Editor has a variety of preferences that can be configured through the Preferences dialog.
Like all parts of KiCad, the preferences for the PCB Editor are stored in the user configuration directory and
are independent between KiCad minor versions to allow multiple versions to run side-by-side with
independent preferences.

The first sections of the Preferences dialog (Common, Mouse and Touchpad, and Hotkeys) are shared
between all KiCad programs. These sections are described in detail in the KiCad manual under the "Common
preferences" section.

Display options

Rendering Engine: Controls if Accelerated graphics or Fallback graphics are used.

Grid style: Controls how the alignment grid is drawn.

Grid thickness: Controls how thick grid lines or dots are drawn.

Min grid spacing: Controls the minimum distance, in pixels, between two grid lines. Grid lines that violate
this minimum spacing will not be drawn, regardless of the current grid setting.

Snap to grid: Controls when drawing and editing operations will be snapped to coordinates on the active
grid. "Always" will enable snapping even when the grid is hidden; "When grid shown" will enable snapping
only when the grid is visible.

NOTE Grid snapping can be temporarily disabled by holding down Ctrl .

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Cursor shape: Controls whether the editing cursor is drawn as a small crosshair or a full-screen crosshair (a
set of lines covering the entire drawing canvas). The editing cursor shows where the next drawing or editing
action will occur and will be snapped to a grid location if snapping is enabled.

Always show crosshairs: Controls whether the editing cursor is shown all the time or only when an editing
or drawing tool is active.

Net names: Controls whether or not net name labels are drawn on copper objects. These labels are guides
for editing only and do not appear in fabrication outputs.

Show pad numbers: Controls whether or not pad number labels are drawn on footprint pads.

Show pad <no net> indicator: Controls whether or not pads with no net are indicated with a special
marker.

Track clearance: Controls whether or not clearance outlines around tracks and vias are shown. Clearance
outlines are shown as thin shapes around objects that indicate the minimum clearance to other objects, as
defined by constraints and design rules.

Show pad clearance: Controls whether or not clearance outlines around pads are shown.

Center view on cross-probed items: When the Schematic and PCB Editors are both running, controls
whether clicking a component or pin in Eeschema will center the PCB Editor view on the corresponding
footprint or pad.

Zoom to fit cross-probed items: Controls whether the view will be zoomed to show a cross-probed
footprint or pad.

Highlight cross-probed nets: Controls whether or not nets highlighted in Eeschema will be highlighted in
the PCB Editor when the highlight tool is activated in both tools.

Editing options

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Flip board items L/R: Controls the direction board items will be flipped when moving them between the
top and bottom layers. When checked, items are flipped Left-to-Right (about the Vertical axis); when
unchecked, items are flipped Top-to-Bottom (about the Horizontal axis).

Step for rotate commands: Controls how far the selected object(s) will be rotated each time the Rotate
command is used.

Allow free pads: Controls whether or not the pads of footprints can be unlocked and edited or moved
separately from the footprint.

Magnetic points: This section controls object snapping, also called magnetic points. Object snapping takes
precedence over grid snapping when it is enabled. Object snapping only works to objects on the active layer.
Hold Shift to temporarily disable object snapping.

Snap to pads: Controls when the editing cursor will snap to pad origins.

Snap to tracks: Controls when the editing cursor will snap to track segment endpoints.

Snap to graphics: Controls when the editing cursor will snap to graphic shape points.

Always show selected ratsnest: When enabled, the ratsnest for a selected footprint will always be shown
even if the global ratsnest is hidden.

Show ratsnest with curved lines: Controls whether ratsnest lines are drawn straight or curved.

Mouse drag track behavior: Controls the action that will occur when you drag a track segment with the
mouse: "Move" will move the track segment independent of any others. "Drag (45 degree mode)" will invoke
the push-and-shove router to drag the track, respecting design rules and keeping other track segments
attached. "Drag (free angle)" will move the nearest corner of the track segment, highlighting collisions with
other objects but not moving them out of the way.

Limit actions to 45 degrees from start Controls whether lines drawn with the graphic drawing tools can
take on any angle. Note that this only affects drawing new lines: lines can be edited to take on any angle.

Show page limits: Controls whether or not the page boundary is drawn as a rectangle.

Refill zones after Zone Properties dialog: Controls whether or not zones are automatically refilled after
editing the properties of any zone. This may be disabled on complicated designs or slower computers to
improve responsiveness.

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Colors

KiCad supports switching between different color themes to match your preferences. Kicad 8.0 comes with
two built-in color themes: "KiCad Default" is a new theme designed to have good contrast and balance for
most cases and is the default for new installations. "KiCad Classic" is the default theme from KiCad 5.1 and
earlier versions. Neither of these built-in themes can be modified, but you can create new themes to
customize the look of KiCad as well as install themes made by other users.

Color themes are stored in JSON files located in the colors subdirectory of the KiCad configuration
directory. The "Open Theme Folder" button will open this location in your system file manager, making it
easy to manage your installed themes. To install a new theme, place it in this folder and restart KiCad. The
new theme will be available from the drop-down list of color themes if the file is a valid color theme file.

To create a new color theme, choose New Theme…​ from the drop-down list of color themes. Enter a name
for your theme and then begin editing colors. The colors in the new theme will be copied from whatever
theme was selected before you created the new theme.

To change a color, double-click or middle-click the color swatch in the list. The "Reset to Default" button will
reset that color to its corresponding entry in the "KiCad Default" color theme.

Color themes are saved automatically; all changes are reflected immediately when you close the Preferences
dialog. The window on the right side of the dialog shows a preview of how the selected theme will look.

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Action plugins

The KiCad PCB editor supports plugins written in Python that can perform actions on the board being
edited. These plugins can be installed using the built-in Plugin and Content Manager (see the KiCad chapter
for details) or by placing the plugin files inside the user plugins directory. See the Scripting section below for
details.

Each plugin that is detected will be shown in a row on this preferences page. Plugins may show a button on
the top toolbar of the PCB editor. If the "Show button" control is unchecked for a plugin, it may still be
accessed from the Tools > External Plugins menu.

The arrow controls at the bottom of the list allow changing the order that the plugins appear in the toolbar
and menu. The folder button will launch a file explorer to the plugin folder, to make installing new plugins
easier. The refresh button will scan the plugin folder for any new or removed plugins and update the list.

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Origin & axes

Display origin: Determines which coordinate origin is used for coordinate display in the editing canvas. The
page origin is fixed at the corner of the page. The drill/place file origin and the grid origin can be moved by
the user.

X axis: Controls whether X-coordinates increase to the right or to the left.

Y axis: Controls whether Y-coordinates increase upwards or downwards.

Text variables
KiCad supports text variables, which allow you to substitute the variable name with a defined text string.
This substitution happens anywhere the variable name is used inside the variable replacement syntax of
${VARIABLENAME} .

You can define project text variables in the schematic or board setup dialogs. Project text variables are
defined for the whole project, so a project text variable defined in the Schematic Editor can also be used in
the Board Editor.

There are also a number of built-in system text variables. System text variables may be available in some
contexts and not others. The following variables can be used in PCB text, footprint text, footprint fields, and
drawing sheet fields. There are also a number of variables that can be used in the Schematic Editor.

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Variable name Description

COMMENT1 - Contents of drawing sheet’s Comment<n> field.


COMMENT9

COMPANY Contents of drawing sheet’s Company field.

CURRENT_DATE Today’s date, in ISO format.

FILENAME Filename of the board, with a file extension.

FILEPATH Full file path of the board, with a file extension.

ISSUE_DATE Contents of drawing sheet’s Issue Date field.

KICAD_VERSION Current version of KiCad. This variable is only available in drawing sheet fields.

LAYER Layer of the object. In footprint fields, this is the layer of the parent footprint. In
drawing sheet fields, this resolves to the plotted layer.

PAPER Current sheet’s paper size. This variable is only available in drawing sheet fields.

PROJECTNAME Project name, without a file extension.

REVISION Contents of drawing sheet’s Revision field.

TITLE Contents of drawing sheet’s Title field.

<variablename> Contents of project text variable <variablename> .

<fieldname> Contents of footprint field <fieldname>. Fields can only be accessed from within
their parent object, so footprint fields can be accessed from other fields or text
within the footprint.

Both built-in footprint fields and user-defined fields from the corresponding
symbol are available. Built-in footprint fields use all uppercase letters: for example,
to access a footprint’s value, use ${VALUE}.

Built-in footprint fields are FOOTPRINT_LIBRARY , FOOTPRINT_NAME , LAYER ,


NET_CLASS(<pad_number>) , NET_NAME(<pad_number>) , PIN_NAME(<pad_number>) ,
REFERENCE , SHORT_NET_NAME(<pad_number>) , VALUE .

<refdes>: Contents of field <fieldname> in footprint <refdes> .


<fieldname>
Both built-in footprint fields and user-defined fields from the corresponding
symbol are available. Built-in footprint fields use all uppercase letters: for example,
to access the value of U1 , use ${U1:VALUE} .

Built-in footprint fields are FOOTPRINT_LIBRARY , FOOTPRINT_NAME , LAYER ,


NET_CLASS(<pad_number>) , NET_NAME(<pad_number>) , PIN_NAME(<pad_number>) ,
REFERENCE , SHORT_NET_NAME(<pad_number>) , VALUE .

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Custom design rules
KiCad’s custom design rule system allows creating design rules that are more specific than the generic rules
available in the Constraints page of the Board Setup dialog. Custom design rules have many applications, but
in general they are used to apply certain rules to a portion of the board, such as a specific net or netclass, a
specific area, or a specific footprint.

Custom design rules are stored in a separate file with the extension kicad_dru . This file is created
automatically when you start adding custom rules to a project. If you are using custom rules in your project,
make sure to save the kicad_dru file along with the kicad_pcb and kicad_pro files when making backups
or committing to a version control system.

The kicad_dru file is managed automatically by KiCad and should not be edited with an
NOTE external text editor. Always use the Custom Rules page of the Board Setup dialog to edit
custom design rules.

The Custom Rules editor


The custom rules editor is located in the Board Setup dialog and provides a text editor for entering custom
rules, a syntax checker that will test your custom rules and note any errors, and a syntax help dialog that
contains a quick reference to the custom rules language and some example rules.

The custom rules editor also provides context-sensitive autocomplete to suggest valid keywords and
properties. The autocomplete suggestion menu appears automatically, but it can also be opened manually by
pressing Ctrl + Space .

It is a good idea to use the Check rule syntax button after editing custom rules to make sure there are no
syntax errors. Any errors in the custom rules will prevent the design rule checker from running.

Custom rule syntax


The custom design rule language is based on s-expressions and allows you to create design constraints that
are not possible with the built-in constraints. Each design rule generally contains a condition defining what
objects to match and a constraint defining the rule to be applied to the matched objects.

The language uses parentheses ( ( and ) ) to define clauses of related keywords and values. Parentheses
must always be matched: for every ( there must be a matching ) . Inside a clause, keywords and values are
separated by whitespace (spaces, tabs, and newlines). By convention, a single space is used, but any number
of whitespace characters between keywords and values is acceptable. In places where text strings are valid,
strings without any whitespace may be quoted with " or ' , or unquoted. Strings that contain whitespace
must always be quoted. Newlines cannot be used within a quoted string. Where nested quotes are required,
a single level of nesting is possible by using " for the outer quote character and ' for the inner (or vice
versa). Newlines between clauses are not required, but are typically used in examples for clarity.

In the syntax descriptions below, items in <angle brackets> represent keywords or values that must be
present and items in [square brackets] represent keywords or values that are optional or only sometimes
required.

The Custom Rules file must start with a version header defining the version of the rules language. As of
KiCad 8.0, the version is 1 . The syntax of the version header is (version <number>) . So in KiCad 8.0 the
header should read:

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(version 1)

After the version header, you can enter any number of rules. Rules are evaluated in reverse order, meaning
the last rule in the file is checked first. Once a matching rule is found for a given set objects being tested, no
further rules will be checked. In practice, this means that more specific rules should be later in the file, so
that they are evaluated before more general rules.

For example, if you create one rule that limits the minimum clearance between tracks in the net HV and
tracks in any other net and a second rule that limits the minimum clearance for all objects inside a certain
rule area, make sure the first rule appears later in the custom rules file than the second rule. Otherwise
tracks in the HV net could have the wrong clearance if they fall inside the rule area.

Each rule must have a name and one or more constraint clauses. The name can be any string and is used to
refer to the rule in DRC reports. The constraint defines the behavior of the rule. Rules may also have a
condition clause that determines which objects should have the rule applied, an optional layer clause
which specifies which board layers the rule applies to, and an optional severity clause which specifies the
severity of the resulting DRC violation.

(rule <name>
[(severity <severity>)]
[(layer <layer_name>)]
[(condition <expression>)]
(constraint <constraint_type> [constraint_arguments]))

The custom rules file may also include comments to describe rules. Comments are denoted by any line that
begins with the # character (not including whitespace). You can press Ctrl + / to comment or uncomment
lines automatically.

# Clearance for 400V nets to anything else


(rule HV
(condition "A.NetClass == 'HV'")
(constraint clearance (min 1.5mm)))

Layer Clause
The layer clause determines which layers the rule will work on. While the layer of objects can be tested in
the condition clause as described below, using the layer clause is more efficient.

The value in the layer clause can be any board layer name, or the shortcut keywords outer to match the
front and back copper layers ( F.Cu and B.Cu ) and inner to match any internal copper layers.

If the layer clause is omitted, the rule will apply to all layers.

Some examples:

166
# Do not allow footprints on back layer (no condition clause means this rule always
applies)
(rule "Top side footprints only"
(layer B.Cu)
(constraint disallow footprint))

# This rule does the same thing, but is less efficient


(rule "Top side footprints only"
(condition "A.Layer == 'B.Cu'")
(constraint disallow footprint))

# Larger clearance on outer layers (inner layer clearance set by board minimum clearance)
(rule "clearance_outer"
(layer outer)
(constraint clearance (min 0.25mm)))

Severity Clause
The severity clause sets the DRC violation severity whenever the rule is violated.

Possible values are error , warning , ignore , and exclusion . Ignored rules are not observed by the
interactive router and violations are not shown in the DRC dialog. However, ignored rules are evaluated for
matching and therefore can still override earlier rules. Errors, warnings, and excluded rules are all observed
by the interactive router, and violations are displayed in the DRC dialog when the appropriate filters are
selected.

Setting a rule’s severity to ignore does not disable the rule; only the effects of the rule
WARNING
are disabled. The rule is still evaluated and can still override previous rules.

Condition Clauses
The condition clause determines which objects which objects the rule applies to. If a rule has a condition
clause, the rule will apply to any objects that match the condition. If a rule does not have any condition
clauses, it will apply unconditionally.

The rule condition is an expression contained inside a text string (and therefore usually surrounded by
quotes in order to allow whitespace for clarity). The expression is evaluated against each pair of objects that
is being tested by the design rule checker. For example, when checking for clearance between copper
objects, each copper object (track segment, pad, via, etc.) on each net is checked against other copper objects
on other nets. If a custom rule exists where the expression matches the two given copper objects and the
constraint defines a copper clearance, this custom rule could be used to determine the required clearance
between the two objects.

The objects being tested are referred to as A and B in the expression language. The order of the two objects
is not important because the design rule checker will test both possible orderings. For example, you can
write a rule that assumes that A is a track and B is a via. There are some expression functions that test both
objects together; these use AB as the object name.

The expression in a condition must resolve to a boolean value ( true or false ). If the expression resolves
to true , the rule is applied to the given objects.

167
Each object being tested has properties that can be compared, as well as functions that can be used to
perform certain tests. The syntax for using properties and functions is <object>.<property> and
<object>.<function>([arguments]) respectively.

When you type <object>. in the text editor ( A. , B. , or AB. ), an autocomplete list will
NOTE
open that contains all the object properties that can be used.

The object properties and functions are compared using boolean and relational operators to result in a
boolean expression. The following operators are supported:

== Equal to

!= Not equal to

> , >= Greater than, greater than or equal to

< , <= Less than, less than or equal to

&& And

|| Or

! Not (unary)

For example, A.NetClass == 'HV' will apply to any objects that are part of the "HV" netclass and
A.NetClass != B.NetClass will apply to any objects that are in different netclasses. Parentheses can be
used to clarify the order of operations in complex expressions but they are not required. All the boolean
operators have the same precedence and are evaluated in order from left to right.

Some properties represent a physical measurement, such as a size, angle, length, position, etc. On these
properties, unit suffixes can be used in the custom rules language to specify what units are being used. If no
unit suffix is used, the internal representation of the property will be used instead (nanometers for
distances and degrees for most angles). The following suffixes are supported:

mm Millimeters

mil , th Thousandths of an inch (mils)

in , " Inches

deg Degrees

rad Radians

The units used in custom design rules are independent of the display units in the PCB
NOTE
editor.

Numeric conditions can use simple math expressions, for example (condition "A.Hole_Size_X == 1.0mm +
0.1mm") .

168
Constraint Clauses
The constraint clause of the rule defines the behavior of the rule on the objects that are matched by the
condition. Each constraint clause has a constraint type and one or more arguments that set the behavior of
the constraint. A single rule may have multiple constraint clauses, in order to set multiple constraints (for
example, clearance and track_width ) for objects that match the same rule conditions.

Many constraints take arguments that specify a physical measurement or quantity. These constraints
support minimum, optimal, and maximum value specification (abbreviated "min/opt/max"). The minimum
and maximum values are used for design rule checking: if the actual value is less than the minimum or is
greater than the maximum value in the constraint, a DRC error is created. The optimal value is only used for
some constraints, and informs KiCad of a "best" value to use by default. For example, the optimal
diff_pair_gap is used by the router when placing new differential pairs. No errors will be created if the
differential pair is later modified such that the gap between the pair is different from the optimal value, as
long as the gap is between the minimum and maximum values (if these are specified). In all cases where a
min/opt/max value is accepted, any or all of the minimum, optimal, and maximum value can be specified.

Min/opt/max values are specified as (min <value>) , (opt <value>) , and (max <value>) . For example, a
track width constraint may be written as (constraint track_width (min 0.5mm) (opt 0.5mm) (max
1.0mm)) or simply (constraint track_width (min 0.5mm)) if only the minimum width is to be constrained.

Numeric constraint values can use simple math expressions, for example (constraint clearance (min
0.5mm + 0.1mm)) .

Constraint type Argument type Description

annular_width min/opt/max Checks the width of annular rings on vias and pads.

assertion boolean Checks that the boolean expression is true. If the expression
expression is false, a DRC error will be created. The expression can use
any of the properties listed in the Object Properties section.

clearance min Specifies the electrical clearance between copper objects of


different nets. (See physical_clearance if you wish to
specify clearance between objects regardless of net.)

To allow copper objects to overlap (collide), create a


clearance constraint with the min value less than zero (for
example, -1 ).

connection_width min Checks the width of connections between pads and zones. An
error will be generated for each pad connection that is
narrower than the min value.

169
Constraint type Argument type Description

courtyard_clearance min Checks the clearance between footprint courtyards and


generates an error if any two courtyards are closer than the
min distance. If a footprint does not have a courtyard shape,
no errors will be generated from this constraint.

To allow courtyard objects to overlap (collide), create a


courtyard_clearance constraint with the min value less
than zero (for example, -1 ).

diff_pair_gap min/opt/max Checks the gap between coupled tracks in a differential


pair. Coupled tracks are segments that are parallel to each
other. Differential pair gap is not tested on uncoupled
portions of a differential pair (for example, the fanout from
a component).

diff_pair_uncoupled max Checks the distance that a differential pair track is routed
uncoupled from the other polarity track in the pair (for
example, where the pair fans out from a component, or
becomes uncoupled to pass around another object such as a
via).

disallow track Specify one or more object types to disallow, separated by


via spaces. For example, (constraint disallow track) or
micro_via (constraint disallow track via pad) . If an object of this
buried_via type matches the rule condition, a DRC error will be created.
pad This constraint is essentially the same as a keepout rule
zone area, but can be used to create more specific keepout
text restrictions.
graphic
hole
footprint

edge_clearance min/opt/max Checks the clearance between objects and the board edge.

This can also be thought of as the "milling tolerance" as the


board edge will include all graphical items on the
Edge.Cuts layer as well as any oval pad holes. (See
physical_hole_clearance for the drilling tolerance.)

To allow objects to overlap (collide) with the board edge,


create an edge_clearance constraint with the min value
less than zero (for example, -1 ).

hole_clearance min Checks the clearance between a drilled hole in a pad or via
and copper objects on a different net. The clearance is
measured from the diameter of the hole, not its center.

170
Constraint type Argument type Description

hole_to_hole min Checks the clearance between mechanically-drilled


holes in pads and vias. The clearance is measured
between the diameters of the holes, not between their
centers.

This constraint is solely for the protection of drill bits.


The clearance between laser-drilled (microvias) and
other non-mechanically-drilled holes is not checked,
nor is the clearance between milled (oval-shaped) and
other non-mechanically-drilled holes.

length min/max Checks the total routed length for the nets that match
the rule condition and generates an error for each net
that is below the min value (if specified) or above the
max value (if specified) of the constraint. This
constraint also sets a target length that is used by the
length tuning tool for any nets that match the rule
condition.

min_resolved_spokes 0 Checks the total number of connections (spokes) to a


1 pad. An error will be raised for each pad that has fewer
2 than the specified number of spokes.
3
4

physical_clearance min Checks the clearance between two objects on a given


layer (including non-copper layers).

While this can perform more general-purpose checks


than clearance , it is much slower. Use clearance
where possible.

physical_hole_clearance min Checks the clearance between a drilled hole in a pad or


via and another object, regardless of net. The clearance
is measured from the diameter of the hole, not its
center.

This can also be thought of as the "drilling tolerance" as


it only includes round holes (see edge_clearance for
the milling tolerance).

silk_clearance min/opt/max Checks the clearance between objects on silkscreen


layers and other objects.

To allow silkscreen objects to overlap (collide) with


other objects, create a silk_clearance constraint with
the min value less than zero (for example, -1 ).

171
Constraint type Argument type Description

skew min/opt/max Checks the total skew for the nets that match the rule
condition, that is, the difference between the length of each
net and the average of all the lengths of each net that is
matched by the rule. If the difference between that average
and the length of any one net is above the constraint max
value, an error will be generated. This constraint also sets a
target skew that is used by the skew tuning tool for any
nets that match the rule condition. The target skew is the
opt value, if specified, or the min value if not. If neither
min nor opt is specified, the target skew is 0 .

text_height min/max Checks the height of text, including text boxes. An error
will be generated for each text item that has a height below
the min value (if specified) or above the max value (if
specified).

text_thickness min/max Checks the thickness of text, including text boxes. An error
will be generated for each text item that has a thickness
below the min value (if specified) or above the max value
(if specified).

thermal_relief_gap min Specifies the width of the gap between a pad and a zone
with a thermal-relief connection.

thermal_spoke_width opt Specifies the width of the spokes connecting a pad to a zone
with a thermal-relief connection.

track_width min/opt/max Checks the width of track and arc segments. An error will
be generated for each segment that has a width below the
min value (if specified) or above the max value (if
specified).

via_count min/max Counts the number of vias on every net matched by the
rule condition. An error will be generated for each net that
has fewer vias than the min value (if specified) or more
than the max value (if specified).

via_diameter min/max Checks the diameter of vias. An error will be generated for
each via that has a diameter below the min value (if
specified) or above the max value (if specified).

zone_connection solid Specifies the connection to be made between a zone and a


thermal_reliefs pad.
none

Object property and function reference


The following properties can be tested in custom rule expressions:

Common Properties

172
Property Data type Description

Layer string The board layer on which the object exists. For objects that exist on
more than one layer, this property will return the first layer (for
example, F.Cu for most through-hole pads/vias).

Locked boolean True if the object is locked.

Parent string Returns the unique identifier of the parent object of this object.

Position_X dimension The position of the object’s origin in the X-axis. Note that the origin of an
object is not always the same as the center of the object’s bounding box.
For example, the origin of a footprint is the location of the (0, 0)
coordinate of that footprint in the footprint editor, but the footprint
may have been designed such that this location is not in the center of the
courtyard shape.

Position_Y dimension The position of the object’s origin in the Y-axis. Note that KiCad always
uses Y-coordinates that increase from the top to bottom of the screen
internally, even if you have configured your settings to show the Y-
coordinates increasing from bottom to top.

Type string One of "Bitmap", "Dimension", "Footprint", "Graphic", "Group", "Leader",


"Pad", "Target", "Text", "Text Box", "Track", "Via", or "Zone".

Connected Object Properties


These properties apply to copper objects that can have a net assigned (pads, vias, zones, tracks).

173
Property Data type Description

Net integer The net code of the copper object.

Note that net codes should not be relied upon to


remain constant: if you need to refer to a specific
net in a rule, use NetName instead. Net can be
used to compare the nets of two objects with
better performance, for example A.Net ==
B.Net is faster than A.NetName == B.NetName .

NetClass string The name of the netclass for the copper object.

Note: netclasses must be declared in the Board


Setup dialog before they can be used in DRC
rules.

NetName string The name of the net for the copper object.

Curve_Points integer Number of curve points on curved teardrops


connected to the object.

Enable_Teardrops boolean True if teardrops are enabled for the object.

Prefer_Zone_Connections boolean True if the "Prefer zone connections" property is


set for the object.

Allow_Teardrops_To_Span_Two_Tracks boolean True if the "Allow teardrops to span two tracks"


property is set for the object.

Best_Length_Ratio double Best ratio of teardrop length to object size for


teardrops connected to the object.

Best_Width_Ratio double Best ratio of teardrop width to object size for


teardrops connected to the object.

Max_Length dimension Maximum length dimension for teardrops


connected to the object.

Max_Width dimension Maximum width dimension for teardrops


connected to the object.

Max_Width_Ratio double Maximum allowable ratio of object size to track


width for teardrops connected to the object.

Footprint Properties
These properties apply to footprints.

174
Property Data type Description

Clearance_Override dimension The copper clearance override set for the


footprint.

Do_not_Populate boolean True if the footprint’s "Do not populate" attribute


is set.

Exclude_From_Position_Files boolean True if the footprint’s "Exclude from position


files" attribute is set.

Exclude_From_Bill_of_Materials boolean True if the footprint’s "Exclude from bill of


materials" attribute is set.

Exempt_From_Courtyard_Requirement boolean True if the footprint’s "Exempt from courtyard


requirement" attribute is set.

Keywords string The "Keywords" from the library footprint.

Library_Description string The link to the library footprint in


library_name:footprint_name format.

Library_Link string The link to the library footprint in


library_name:footprint_name format.

Not_in_Schematic boolean True if the footprint’s "Not in schematic" attribute


is set.

Orientation double The orientation (rotation) of the footprint in


degrees.

Reference string The reference designator of the footprint.

Note that while footprints have a Reference


property, footprint child objects (such as pads) do
not. To check if an object belongs to a footprint
with a specific reference, use the
memberOfFootprint('x') function.

Solderpaste_Margin_Override dimension The solder paste margin override set for the
footprint.

Solderpaste_Margin_Ratio_Override dimension The solder paste margin ratio override set for the
footprint.

Thermal_Relief_Gap dimension The thermal relief gap set for the footprint.

Thermal_Relief_Width dimension The thermal relief connection width set for the
footprint.

Value string The contents of the "Value" field of the footprint.

Zone_Connection_Style string One of "Inherited", "None", "Thermal reliefs" or


"Solid".

175
Pad Properties
These properties apply to footprint pads.

Property Data type Description

Clearance_Override dimension The copper clearance override set for the pad.

Fabrication_Property string One of "None", "BGA pad", "Fiducial, global to board", "Fiducial,
local to footprint", "Test point pad", "Heatsink pad", "Castellated
pad".

Hole_Size_X dimension The size of the pad’s drilled hole/slot in the X axis.

Hole_Size_Y dimension The size of the pad’s drilled hole/slot in the Y axis.

Orientation double The orientation (rotation) of the pad in degrees.

Pad_Number string The "number" of a pad, which can be a string (for example "A1"
in a BGA).

Pad_Shape string One of "Circle", "Rectangle", "Oval", "Trapezoid", "Rounded


rectangle", "Chamfered rectangle", or "Custom".

Pad_To_Die_Length dimension The value of the "pad to die length" property of a pad, which is
additional length added to the pad’s net when calculating net
length.

Pad_Type string One of "Through-hole", "SMD", "Edge connector", or "NPTH,


mechanical".

Pin_Name string The name of the pad (usually the name of the corresponding pin
in the schematic).

Pin_Type string The electrical type of the pad (usually taken from the
corresponding pin in the schematic). One of "Input", "Output",
"Bidirectional", "Tri-state", "Passive", "Free", "Unspecified",
"Power input", "Power output", "Open collector", "Open emitter",
or "Unconnected".

Pins with a no-connection flag on them will have a


"+no_connect" suffix added to the pin type string. For example,
"passive+no_connect" will match a passive pin with a no-
connection flag. To match a pin type whether or not the pin has
a no-connection flag, use a wildcard: "passive*" will match
passive pins with or without a no-connection flag.

Corner_Radius_Ratio double For rounded rectangle pads, the ratio of radius to rectangle size.

Size_X dimension The size of the pad in the X-axis.

176
Property Data type Description

Size_Y dimension The size of the pad in the Y-axis.

Soldermask_Margin_Override dimension The solder mask margin override set for the pad.

Solderpaste_Margin_Override dimension The solder paste margin override set for the pad.

Solderpaste_Margin_Ratio_Override dimension The solder paste margin ratio override set for the
pad.

Thermal_Relief_Gap dimension The thermal relief gap set for the pad.

Thermal_Relief_Spoke_Angle dimension The thermal relief connection angle set for the
pad.

Thermal_Relief_Spoke_Width dimension The thermal relief connection width set for the
pad.

Zone_Connection_Style string One of "Inherited", "None", "Thermal reliefs" or


"Solid".

Track and Arc Properties


These properties apply to tracks and arc tracks.

Property Data type Description

Origin_X dimension The x-coordinate of the start point.

Origin_Y dimension The y-coordinate of the start point.

End_X dimension The x-coordinate of the end point.

End_Y dimension The y-coordinate of the end point.

Width dimension The width of the track or arc.

Via Properties
These properties apply to vias.

Property Data type Description

Diameter dimension The diameter of the via’s pad.

Hole dimension The diameter of the via’s finished hole.

Layer_Bottom string The last layer in the via stackup.

Layer_Top string The first layer in the via stackup.

Via_Type string One of "Through", "Blind/buried", or "Micro".

Tuning Pattern Properties

177
Property Data type Description

End_X dimension The x-coordinate of the end point.

End_Y dimension The y-coordinate of the end point.

Min_Amplitude dimension The minimum amplitude of the tuning pattern.

Max_Amplitude dimension The maximum amplitude of the tuning pattern.

Tuning_Mode string One of "Single track", "Differential pair", or "Diff pair skew".

Initial_Side string One of "Left", "Right", or "Default".

Min_Spacing dimension The minimum spacing of the tuning pattern..

Corner_Radius_% integer The corner radius percentage of the tuning pattern.

Target_Length dimension The target length for the tuning pattern.

Target_Skew dimension The target skew for the tuning pattern.

Override_Custom_Rules boolean True if the tuning pattern overrides custom DRC rules.

Single-sided boolean True if the tuning pattern is single-sided.

Rounded boolean True if the tuning pattern uses rounded meanders.

Zone and Rule Area Properties


These properties apply to copper and non-copper zones, and rule areas (formerly called keepouts).

Property Data type Description

Clearance_Override dimension The copper clearance override set for the zone.

Min_Width dimension The minimum allowed width of filled areas in the zone.

Name string The user-specified name (blank by default).

Pad_Connections string One of "Inherited", "None", "Thermal reliefs", "Solid", or


"Thermal Reliefs for PTH".

Priority integer The priority level of the zone.

Thermal_Relief_Gap dimension The thermal relief gap set for the zone.

Thermal_Relief_Width dimension The thermal relief connection width set for the zone.

Graphic Shape Properties


These properties apply to graphic lines, arcs, circles, rectangles, and polygons.

178
Property Data type Description

Angle dimension The angle of an arc.

End_X dimension The x-coordinate of the end point.

End_Y dimension The y-coordinate of the end point.

Filled boolean True if the shape is filled.

Line_Width dimension Thickness of the strokes of the shape.

Line_Style string One of "Solid", "Dashed", "Dotted", "Dash-Dot", "Dash-Dot-Dot".

Shape string One of "Segment", "Rectangle", "Arc", "Circle", "Polygon", or "Bezier".

Start_X dimension The x-coordinate of the start point.

Start_Y dimension The y-coordinate of the start point.

Text Properties
These properties apply to text objects (footprint fields, free text labels, etc).

Property Data type Description

Bold boolean True if the text is bold.

Height dimension Height of a character in the font.

Horizontal_Justification string Horizontal text justification (alignment): one of "Left",


"Center", or "Right".

Italic boolean True if the text is italic.

Knockout boolean True if the text has the knockout property set.

Mirrored boolean True if the text is mirrored.

Text string The contents of the text object.

Thickness dimension Thickness of the stroke of the font.

Width dimension Width of a character in the font.

Vertical_Justification string Vertical text alignment: one of "Top", "Center", or "Bottom".

Visible boolean True if the text object is visible (displayed).

Expression functions
The following functions can be called on objects in custom rule expressions:

179
Function Objects Description

enclosedByArea('x') A or B Returns true if all of the object is inside the named rule area or
zone. Note that enclosedByArea() is slower than
intersectsArea(). Use `intersectsArea() where possible.

existsOnLayer('layer_id') A or B Returns true if the object exists on the given board layer.
layer_id is a string containing the name of a board layer.

fromTo('x', 'y') A or B Returns true if the object exists on the copper path between
the given pads. x and y are the full names of pads in the
design, such as 'R1-Pad1' .

getField('x') A or B Returns the value of field x in the object. Note that only
footprints have fields, so no field will be returned unless the
object is is a footprint.

inDiffPair('x') A or B Returns true if the object is part of a differential pair and the
base name of the pair matches the given argument x . For
example, inDiffPair('/USB_') or inDiffPair('/USB') both
return true for objects in the nets /USB_P and /USB_N . * and
? can be used as wildcards, so inDiffPair('/USB*') matches
/USB1_P and /USB1_N as well as /USB2_P and /USB2_N . Note
this will always return false if the given net is not a diff pair,
meaning that there isn’t a matching net of the opposite polarity.
So, on a board with a net named /USB_P but no net named
/USB_N , this function returns false.

insideArea('x') A or B Returns true if any part of the object is inside the named rule
area or zone. Rule area and zone names can be set in their
respective properties dialogs. If the given area is a filled copper
zone, the function tests if the given object is inside any of the
filled copper regions of the zone, not if the object is inside the
zone’s outline.

Deprecated; use intersectsArea() instead.

180
Function Objects Description

intersectsArea('x') A or B Returns true if any part of the object is inside the named
rule area or zone. Rule area and zone names can be set in
their respective properties dialogs. If the given area is a
filled copper zone, the function tests if the given object is
inside any of the filled copper regions of the zone, not if
the object is inside the zone’s outline.

intersectsCourtyard('x') A or B Returns true if any part of the object is inside the


courtyard of the given footprint. The first variant checks
intersectsFrontCourtyard('x')
both the front or back courtyard and returns true if the
object is inside either one; the second and third variants
intersectsBackCourtyard('x')
check a courtyard on a specific layer.

The footprint can be specified by reference designator or


library ID in <footprint_library>:<footprint_name>
format. The * or ? wildcards can be used in the
argument: intersectsCourtyard('R?') will check all
footprints with references that contain R followed by a
single character, while
intersectsCourtyard('Resistor_SMD:*') will check all
footprints in the Resistor_SMD library.

isBlindBuriedVia() A or B Returns true if the object is a blind/buried via.

isCoupledDiffPair() AB Returns true if the two objects being tested are part of the
same differential pair but are opposite polarities. For
example, returns true if A is in net /USB+ and B is in net
/USB- .

isMicroVia() A or B Returns true if the object is a microvia.

isPlated() A or B Returns true if the object is a plated hole (in a pad or via).

memberOf('x') A or B Returns true if the object is a member of the named group


x.

Deprecated; use memberOfGroup() instead.

memberOfGroup('x') A or B Returns true if the object is a member of a group named x.

181
Function Objects Description

memberOfFootprint('x') A or B Returns true if the object is a member of the given footprint.

The footprint can be specified by reference designator or library ID


in <footprint_library>:<footprint_name> format. The * or ?
wildcards can be used in the argument: memberOfFootprint('R?')
will check all footprints with references that contain R followed
by a single character, while
memberOfFootprint('Resistor_SMD:*') will check all footprints
in the Resistor_SMD library.

memberOfSheet('x') A or B Returns true if the object is a member of a schematic sheet named


x.

Custom design rule examples


Basic examples

(rule RF_width
(layer outer)
(condition "A.NetClass == 'RF'")
(constraint track_width (min 0.35mm) (max 0.35mm)))

(rule "BGA neckdown"


(constraint track_width (min 0.2mm) (opt 0.25mm))
(constraint clearance (min 0.05mm) (opt 0.08mm))
(condition "A.intersectsCourtyard('U3')"))

# Specify an optimal gap for a particular differential pair


(rule "Clock gap"
(condition "A.inDiffPair('/CLK')")
(constraint diff_pair_gap (opt 0.8mm)))

# Specify a larger clearance between differential pairs and anything else


(rule "Differential pair clearance"
(condition "A.inDiffPair('*') && !AB.isCoupledDiffPair()")
(constraint clearance (min 1.5mm)))

(rule "copper keepout"


(constraint disallow track via zone)
(condition "A.intersectsArea('zone3')"))

182
Various clearances

(rule "Clearance between Pads of Different Nets"


(constraint clearance (min 3.0mm))
(condition "A.Type == 'Pad' && B.Type == 'Pad' && A.Net != B.Net"))

(rule "Pad to Track Clearance"


(constraint clearance (min 0.2mm))
(condition "A.Type == 'Pad' && B.Type == 'Track'"))

# Enforce a clearance around pads (and other copper objects) in a specific footprint
(rule "Pad clearance in R1"
(constraint clearance (min 1mm))
(condition "A.memberOfFootprint('TP1')"))

# Enforce a mechanical clearance between components and board edge


(rule front_mechanical_board_edge_clearance
(layer "F.Courtyard")
(constraint physical_clearance (min 3mm))
(condition "B.Layer == 'Edge.Cuts'"))

# This assumes that there is a cutout with 1mm thick lines


(rule "Clearance to cutout"
(constraint edge_clearance (min 0.8mm))
(condition "A.Layer=='Edge.Cuts' && A.Line_Width == 1.0mm"))

# prevent silk over tented vias


(rule silk_over_via
(constraint silk_clearance (min 0.2mm))
(condition "A.Type == '*Text' && B.Type == 'Via'"))

(rule "Allow connector silk to intersect board edge"


(constraint silk_clearance)
(severity ignore)
(condition "A.memberOfFootprint('J*') && B.Layer=='Edge.Cuts'"))

(rule "Distance between Vias of Different Nets"


(constraint hole_to_hole (min 0.254mm))
(condition "A.Type == 'Via' && B.Type == 'Via' && A.Net != B.Net"))

(rule "Via Hole to Track Clearance"


(constraint hole_clearance (min 0.254mm))
(condition "A.Type == 'Via' && B.Type == 'Track'"))

(rule "Distance between test points"


(constraint courtyard_clearance (min 1.5mm))
(condition "A.Reference =='TP*' && B.Reference == 'TP*"))

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High-current design rules

# Check current-carrying capacity


(rule high-current
(constraint track_width (min 1.0mm))
(constraint connection_width (min 0.8mm))
(condition "A.NetClass == 'Power'"))

# Don't use thermal reliefs on heatsink pads


(rule heat_sink_pad
(constraint zone_connection solid)
(condition "A.Fabrication_Property == 'Heatsink pad'"))

# Require all four thermal relief spokes to connect to parent zone


(rule fully_spoked_pads
(constraint min_resolved_spokes 4))

# Set thermal relief gap & spoke width for all zones
(rule defined_relief
(constraint thermal_relief_gap (min 10mil))
(constraint thermal_spoke_width (min 12mil)))

# Override thermal relief gap & spoke width for GND and PWR zones
(rule defined_relief_pwr
(constraint thermal_relief_gap (min 10mil))
(constraint thermal_spoke_width (min 12mil))
(condition "A.Name == 'zone_GND' || A.Name == 'zone_PWR'"))

# Prevent solder wicking from SMD pads


(rule holes_in_pads
(constraint physical_hole_clearance (min 0.2mm))
(condition "B.Pad_Type == 'SMD'"))

# Disallow solder mask margin overrides


(rule "disallow solder mask margin overrides"
(constraint assertion "A.Soldermask_Margin_Override == 0mm")
(condition "A.Type == 'Pad'"))

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Hole sizes

(rule "Max Drill Hole Size Mechanical"


(constraint hole_size (max 6.3mm))
(condition "A.Pad_Type == 'NPTH, mechanical'"))

(rule "Max Drill Hole Size PTH"


(constraint hole_size (max 6.35mm))
(condition "A.Pad_Type == 'Through-hole'"))

# Separate drill bit and milling cutter size constraints


(rule "Plated through-hole size"
(constraint hole_size (min 0.2mm) (max 6.35mm))
(condition "A.isPlated() && A.Hole_Size_X == A.Hole_Size_Y"))

(rule "Plated slot size"


(constraint hole_size (min 0.5mm))
(condition "A.isPlated() && A.Hole_Size_X != A.Hole_Size_Y"))

Scripting
Scripting allows you to automate tasks within KiCad using the Python language. KiCad provides an API for
editing PCBs that can be used interactively or in standalone scripts. Board Editor scripts can be organized as
"action plugins", which are displayed as icons in the top toolbar of the Board Editor. There is also a separate
Footprint Wizard API that can be used to create footprint creation plugins for the Footprint Editor.

This manual covers general scripting concepts for the Board Editor’s pcbnew API as well as for the footprint
wizard API. Users wishing to write or modify scripts should also use the Doxygen documentation for these
APIs located at https://docs.kicad.org/doxygen-python-8.0/namespaces.html.

KiCad 6 or newer requires Python 3 for scripting support. Python 2 is no longer supported.

Using the scripting console


The PCB Editor comes with a built-in Python console that can be used to inspect and interact with the board.
To launch the console, use the button in the top toolbar. The PCB Editor Python API is not automatically
loaded, so to load it, type import pcbnew into the console. The command pcbnew.GetBoard() will then
return a reference to the board currently loaded in the PCB Editor, which can be inspected and modified
through the console.

Python script locations


Plugin scripts (PCB action plugins and footprint wizards) can be installed automatically using the Plugin and
Content Manager (PCM), or manually by copying the plugin to a folder. Manually installed plugins should
each be in their own folder within the plugins folder. The location of the plugins folder is by default:

185
Platform Path

Linx ~/.local/share/kicad/8.0/scripting/plugins

macOS ~/Documents/KiCad/8.0/scripting/plugins

Windows %HOME%\Documents\KiCad\8.0\scripting\plugins

The type of plugin is determined by the Python class it inherits from. Inheriting from
FootprintWizardBase.FootprintWizard will create a footprint wizard plugin, and
NOTE
inheriting from pcbnew.ActionPlugin will create an action plugin. Creating action
plugins and footprint wizards is described in more detail below.

pcbnew API overview


The scripting API reflects the internal object structure inside KiCad’s Board Editor. It is provided by the
pcbnew module in Python.

Because the API is tightly coupled to KiCad’s internals, the API will change over time and is
NOTE not considered stable. Consult the doxygen documentation for the most up-to-date API
reference, and be sure to use the documentation for the appropriate version of KiCad.

Scripts, action plugins, and interactive scripting sessions often start with a call to GetBoard() , which returns
a BOARD object representing the currently open board and its contents.

BOARD has a set of properties and a set for each type of object in the board: footprints, zones, tracks, vias,
text, etc. Each type of object has its own properties and holds its own objects: a footprint will likely have at
least one pad, for example.

The objects in the BOARD can be accessed using methods that each return an iterable list of the
corresponding object type. A selection of these methods are listed below. Other methods are listed in the
doxygen documentation.

board.GetFootprints() : returns a list of all of the footprints in the board.

board.GetDrawings() : returns a list of miscellaneous board objects in the board.

board.GetTracks() : returns a list of all of the tracks and vias in the board.

board.GetZones() : returns a list of all of the zones in the board.

board.GetNetClasses(): returns a list of all net classes in the board’s design rules.

Boards can be loaded and saved from disk using the following functions:

LoadBoard(filename) : loads a board from file, returning a BOARD object, using the file format that
matches the filename extension.

SaveBoard(filename, board) : saves a BOARD object to file, using the file format that matches the
filename extension.

board.Save(filename) : the same as SaveBoard() , but a method of the BOARD object.

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その他の例
Load a board, hide all values, and show all references.

#!/usr/bin/env python3
import sys
from pcbnew import LoadBoard

filename = sys.argv[1]

pcb = LoadBoard(filename)
for fp in pcb.GetFootprints():
print(f"* Footprint: {fp.GetReference()}")
fp.Value().SetVisible(False) # set Value as Hidden
fp.Reference().SetVisible(True) # set Reference as Visible

pcb.Save("mod_" + filename)

Change the paste mask margin for pins 1-14 of a footprint.

#!/usr/bin/env python3
import sys
from pcbnew import *

filename=sys.argv[1]
pcb = LoadBoard(filename)

# Find module U304


u304 = pcb.FindFootprintByReference('U304')
pads = u304.Pads()

# Iterate over pads, printing solder paste margin


for p in pads:
print(p.GetPadName(), ToMM(p.GetLocalSolderPasteMargin()))
id = int(p.GetPadName())
# Set margin to 0 for all but pad (pin) 15
if id<15: p.SetLocalSolderPasteMargin(0)

pcb.Save("mod_"+filename)

187
Load a footprint library, list footprints in the library, and list pads in each footprint.

#!/usr/bin/env python3
from pcbnew import *

libpath = "/usr/share/kicad/footprints/Connector_PinSocket_2.54mm.pretty"
print(f">> enumerate footprints, pads of {libpath}")

# Load the suitable plugin to read/write the .pretty library


src_type = PCB_IO_MGR.GuessPluginTypeFromLibPath( libpath );
# We can force the plugin type by using IO_MGR.PluginFind( IO_MGR.KICAD )
plugin = PCB_IO_MGR.PluginFind( src_type )

# Print plugin type name: (Expecting "KiCad" for a .pretty library)


print(f"Selected plugin type: {PCB_IO_MGR.ShowType(src_type)}")

list_of_footprints = plugin.FootprintEnumerate(libpath)

for name in list_of_footprints:


fp = plugin.FootprintLoad(libpath,name)
# print the short name of the footprint
print(name)
# followed by ref field, value field, and decription string:
# Remember ref and value texts are dummy text, replaced by the schematic values
# when reading a netlist.
print(f" -> {fp.GetReference()} {fp.GetValue()} {fp.GetLibDescription()}")
for pad in fp.Pads():
print(
f" pad [{pad.GetPadName()}] at "
f"pos ({ToMM(pad.GetPosition().x)}, {ToMM(pad.GetPosition().y)}) mm,",
f"shape offset ({ToMM(pad.GetOffset().x)}, {ToMM(pad.GetOffset().y)}) mm"
)
print()

188
Load a board and print information about each item in the board.

#!/usr/bin/env python
import sys
from pcbnew import *

filename=sys.argv[1]
pcb = LoadBoard(filename)

print("Listing Tracks and Vias:")


for item in pcb.GetTracks():
if type(item) is PCB_VIA:
pos = item.GetPosition()
drill = item.GetDrillValue()
width = item.GetWidth()
print(f" * Via: {ToMM(pos)} - {ToMM(drill)}/{ToMM(width)}")
elif type(item) is PCB_TRACK:
start = item.GetStart()
end = item.GetEnd()
width = item.GetWidth()
print(f" * Track: {ToMM(start)} to {ToMM(end)}, width {ToMM(width)}")
else:
print(f"Unknown type {type(item)}")

print()
print("Listing Text and Shapes:")
for item in pcb.GetDrawings():
if type(item) is PCB_TEXT:
print(f"* Text: '{item.GetText()}' at {ToMM(item.GetPosition())}")
elif type(item) is PCB_SHAPE:
print(f"* Drawing: {item.GetShapeStr()}")
else:
print(f"Unknown type {type(item)}")

print()
print("Listing Footprints")
for fp in pcb.GetFootprints():
print(f"* Footprint: {fp.GetReference()} at {ToMM(fp.GetPosition())}")

print()
print(f"Ratsnest count: {pcb.GetNetCount()}")
print(f"Track width count: {len(pcb.GetTrackWidthList())}")
print(f"Via size count: {len(pcb.GetViasDimensionsList())}")

print()
print(f"Listing Zones: {pcb.GetAreaCount()}")
for idx in range(0, pcb.GetAreaCount()):
zone = pcb.GetArea(idx)
print(f"zone: {idx} priority: {zone.GetAssignedPriority()} netname:
{zone.GetNetname()}")

print()
print(f"Netclasses: {len(pcb.GetAllNetClasses())}")

189
Action plugins
Action plugin associate a script with a button in the PCB Editor GUI. Clicking the button runs the script.
Action plugins are shown in the Tools → External plugins menu, and can also be shown in the toolbar if
enabled in the Action Plugins page of the Preferences dialog.

The example below is an action plugin that uses KiCad’s pcbnew API to replace the string $date$ with the
current date in any text item.

import pcbnew
import re
import datetime

class text_by_date(pcbnew.ActionPlugin):
"""
test_by_date: A sample plugin as an example of ActionPlugin
Add the date to any text field of the board containing '$date$'
How to use:
- Add a text on your board with the content '$date$'
- Call the plugin
- The text will automatically be updated with the date (format YYYY-MM-DD)
"""

def defaults(self):
"""
Method defaults must be redefined
self.name should be the menu label to use
self.category should be the category (not yet used)
self.description should be a comprehensive description
of the plugin
"""
self.name = "Add date on PCB"
self.category = "Modify PCB"
self.description = "Automatically add date on an existing PCB"

def Run(self):
pcb = pcbnew.GetBoard()
for item in pcb.GetDrawings():
if item.GetClass() == "PCB_TEXT":
txt = re.sub("\$date\$ [0-9]{4}-[0-9]{2}-[0-9]{2}",
"$date$", item.GetText())
if txt == "$date$":
item.SetText("$date$ %s" % datetime.date.today())

text_by_date().register()

Footprint wizards
Footprint wizards are Python scripts that can be accessed from the Footprint Editor. Each footprint wizard
presents a selection of parameters defined in the Python script, and creates a footprint based on the
parameter values.

190
There are 3 minimum steps required to create a footprint wizard, which are described below. For examples
of how to create footprint wizards, see the footprint wizards included with KiCad.

1. Instantiate a Python class, inheriting from FootprintWizardBase.FootprintWizard .

2. Define the 6 required functions: GetName() , GetDescription() , GetValue() ,


GenerateParameterList() , CheckParameters() , and BuildThisFootprint() .

3. Register the class by calling {your_class_name}().register() .

The GetName() , GetDescription() , and GetValue() functions are there to provide strings to the UI. The
only functionality needed is to return an appropriate string.

The GenerateParameterList() function defines the parameters needed for the footprint. Parameters are
grouped into a page + name format. For example, calling self.AddParam("demo", "radius", self.uMM, 5)
would add a parameter named radius into the page named demo. Retrieving that parameter data would be
done with a call such as self.footprint_radius = self.parameters["demo"]["radius"] .

The CheckParameters() function is available to perform any data validation on the parameters defined in
GenerateParameterList() . This function is also where the self.footprint_radius =
self.parameters["demo"]["radius"] calls reside.

The BuildThisFootprint() function is where the footprint building steps are called. This function is where
one creates the footprint.

The required {your_class_name}().register() call can either be at the end of the Python file, or in an
__init__.py file. Both styles are supported by KiCad.

KiCad will not reload a plugin after it has raised an error (for example, the
NOTE NotImplementedError ). One will need completely close out KiCad and restart it. However,
this doesn’t apply to changes which do not raise an error.

IDF component outlines


KiCad can export an IDF representation of the board for use in mechanical CAD software. Below is some
guidance on attaching IDF component outlines to footprints, creating new IDF component outlines, and a
description of the IDF utilities included with KiCad.

IDF Exporter で使用するコンポーネントモデルの指定


IDF component models are attached to footprints using the footprint’s 3D model properties. The IDF
exporter uses different filetypes than the 3D viewer and other 3D model exporters, so adding 3D models for
the IDF exporter does not conflict with 3D models added to a footprint for other purposes.

To add an IDF model to a footprint in the footprint or PCB editors, edit the footprint’s properties and click
on the 3D Models tab.

191
Click the button and select the IDF (*.idf;*.IDF) filetype filter. Browse to the desired outline file.

192
Once the desired component outline file is selected, enter any necessary values for the offset and rotation.
The offsets must be specified using the IDF board output units (mm or mils) and in the IDF coordinate
system, which is a right-hand coordinate system with +Z pointing towards the viewer, +X to the viewer’s
right, and +Y towards the upper edge of the screen. The rotation must be in degrees; positive rotation is a
counter-clockwise rotation as described in the IDFv3 specification.

Multiple outlines may be combined with appropriate offsets to represent simple assemblies such as a DIP
package in a socket.

Only the offset values and the Z rotation value are used by the IDF exporter; all other
NOTE
values are ignored.

コンポーネント・アウトライン・ファイルの生成
The component outline file ( *.idf ) consists of a single .ELECTRICAL or .MECHANICAL section as described
in the specification document. The section may be preceded by any number of comment lines; the comment
lines are copied by the exporter into the library file and can be used to track metadata such as references to
the documents used to determine the component’s outline and dimensions.

コンポーネント・アウトラインのセクションは、複数の文字列、整数、浮動小数点数のフィールドを含みます。一
つの文字列は複数の文字(空白を含む)の組み合わせから成ります。;もし文字列が空白を含む場合は引用符で囲
まなければなりません。引用符を文字列の中に入れることはできません。浮動小数点数は十進記数法または指数表
記で表すことができますが、可読性から十進記数法を使うことが好ましいでしょう。小数点はカンマ(,)ではなく、
ドット(.)でなければなりません。IDF ファイルは 7-bit アスキー文字のみで構成しなければなりません。;8-bit 文
字を使用した場合の挙動は不定となります。

An IDF file consists of SECTIONS which consist of RECORDS which consist of FIELDS. For the IDF outline files
only one type of section may exist and must be one of .ELECTRICAL or .MECHANICAL . A record is a single
line of text and may contain one or more fields. Fields are sequences of characters separated by one or more
spaces which do not appear between quotation marks. All fields of a record must appear on a single line;
records may not span lines.

The section heading ( .ELECTRICAL or .MECHANICAL ) is considered the first record (Record 1) of the section.
Record 1 must be followed by Record 2 which has four fields:

1. ジオメトリ名: 部品番号と結合した文字列はコンポーネント・アウトラインを表す固有識別子となるべきで
す。標準化されたパッケージでは、ジオメトリ名としてパッケージ名が適切です。(例“SOT-23”)カスタム品
のパッケージには、製造業者の品番がジオメトリ名として良い選択となります。

2. 部品番号: 明らかに部品番号を意図したもの(例 BS107)だとしても、この文字列をパッケージを表すために


使ったほうが良いでしょう。例えば、ジオメトリ名が“TO-92”なら、部品番号の記載はパッドのレイアウトや
他のTO-92と異なる向きを示すために使えるかも知れません。

3. IDF Unit: this must be one of MM or THOU and it applies only to the units describing this single
component outline.

4. 高さ: Field 3 で指定された単位を用いた、コンポーネントの図面上の高さを表す浮動小数点数です。

Record 2 には、コンポーネントのアウトラインを指定する Record 3 が続かなければなりません。Record 3 は4


つのフィールドからなります。

1.

193
Loop Index: 0 (outline points are specified in counter-clockwise order) or 1 (outline points are
specified in clockwise order)

2. X 座標: 浮動小数点数です。

3. Y 座標: 浮動小数点数です。

4. Included Angle: a floating point number. If the value is 0 then a straight line segment is drawn from the
previous point to this point. If the value is 360 then the previous point specifies the center of a circle
and this point specifies a point on the circle; never specify a circle using a value of -360 as at least one
major mechanical CAD package does not behave well in that situation. If the value is negative then a
clockwise arc is drawn from the previous point to this point and if the value is positive then a counter-
clockwise arc is drawn.

ただ一つの閉じたループのみが許容され、切削部を指定することはできません。アウトラインが円である場合を除
き、最後の点は最初の点と等しくなければなりません。

例 IDF ファイル 1:

# a simple cylinder - this could represent an electrolytic capacitor


.ELECTRICAL
"cylinder" "5mm OD, 5mm height" MM 5
0 0 0 0
0 2.5 0 360
.END_ELECTRICAL

例 IDF ファイル 2:

# an upside-down T
# a comment added for the sake of adding comments
.ELECTRICAL
"Capital T" "5x8x10mm, upside down" MM 10
0 -0.5 8 0
0 -0.5 0.5 0
0 -2.5 0.5 0
0 -2.5 -0.5 180
0 2.5 -0.5 0
0 2.5 0.5 180
0 0.5 0.5 0
0 0.5 8 0
0 -0.5 8 180
.END_ELECTRICAL

アウトライン作成のためのガイドライン
アウトラインを作成するとき(特に複数で作業するような場合)、ファイルの名前と設計における一貫性は、素早
くファイルを見つけたり、最少の努力で部品を配置するために役立ちます。

パッケージの命名
ユーザーがアウトラインの概要を把握できるよう、ファイル名にアウトラインについての情報を付加するように努
めるべきです。例えば、円筒形のアキシャルリード・パッケージは抵抗だけではなくコンデンサにも使われるの

194
で、アキシャルリード部品のアウトラインが横向きなのか若しくは縦向きなのかを識別することは意味がありま
す。また関連する寸法についていくつかの情報(: 直径、長さ、ピッチ)を付加することは最も重要です。もし部
品がカスタム品で特別なアウトラインを持つような場合、製造業者の品番や種類を表すプレフィックスを使うこと
が適切です。

Comments
ユーザーにアウトラインについての関連情報(例えば、寸法情報の出典に関する参照事項)を提供するためは IDF
ファイル内でコメントを使用します。

ジオメトリと部品番号の入力
ジオメトリと部品番号へ入力する値は慎重に考慮しましょう。まとめて扱うべきです。これらの文字列は機械系
CADに対して固有識別子として働きます。文字列の値はユーザーにとって意味があることが理想的ですが、必須で
はありません。: 値は主として機械系CADで固有識別子として使用するためのものです。理想的には、選ばれた値
はいかなる多くのアウトラインに対しても固有のものとなるでしょう。; 十分に選ばれた値は、特に複数の基板に
おいても衝突を少なく抑えることにつながります。

ピンの向きと配置
Component outlines should be created to match the orientation and position of the corresponding
footprints. This avoids the need to specify a non-zero rotation for the IDF component outline. Since the IDF
exporter ignores the (X, Y) offset values, it is vital that you use the correct origin in the IDF component
outline.

The image above shows sample outlines generated by the programs idfcyl and idfrect and rendered in a
mechanical CAD program. From left to right are (a) vertical radial leaded cylinder, (b) vertical axial leaded
cylinder with wire on left, (c) vertical axial leaded cylinder with wire on right, (d) horizontal axial leaded
cylinder, (e) horizontal radial leaded cylinder, (f) square outline, plain, (g) square outline with chamfer, (h)
square outline with axial lead on right. The top outlines were specified in units of millimeters while the
bottom outlines were specified in units of inches.

寸法についてのTips
突き出たアウトラインを使う目的は、機構設計者に各部品が占有する物理的な空間とその位置を認識させることで
す。典型的なシナリオでは、機構設計者はより詳細な機械的モデルを持つ幾つかの加工していないアウトラインと
入れ替えるでしょう。例えば直角に実装された LED がパネルの穴に確実に合うか確認する場合です。多くの場
合、アウトラインの正確さは重要ではありませんが、可能な限り正確な機械的情報が伝わるようなアウトラインを

195
作ることは良い慣行です。少ない例ですが、例えば携帯型音楽プレーヤーのように、ユーザーが余分の空間が殆ど
ないケースへコンポーネントを収めることを望むこともあるでしょう。このような場合、最も突き出たアウトライ
ンがコンポーネントの表現として十分ならば、機構設計者はケースを設計する時にほんの少数のモデルと入れ替え
るだけで済むでしょう。もしアウトラインが実際の大きさを反映していると信頼できないなら、機構設計者は確実
にケースに収めるため(機械的)モデルを置き換えることに多くの時間を取られるでしょう。結局のところ、あな
たがゴミを入れたなら、出てくるものはゴミしか期待できません。もしあなたが適切な情報を与えたなら、良い結
果を確信できます。

IDF コンポーネント・アウトライン・ツール
いくつかのコマンドラインツールが IDF コンポーネント・アウトラインの生成を助けます。ツールは次のものとな
ります:

1. idfcyl: creates an outline of a cylinder in vertical or horizontal orientation and with axial or radial
leads

2. idfrect: creates an outline of a rectangle which may have either an axial lead or a chamfer in the top
left corner

3. dxf2idf: converts a drawing in DXF format into an IDF component outline

idfcyl
idfcyl generates outlines for cylindrical components.

When idfcyl is invoked with no arguments it prints out a usage note and a summary of its inputs:

idfcyl: このプログラムは円筒形コンポーネントのアウトラインを作成します。
円筒は横向き又は縦向きです。
横向き円筒は片側または両側に配線できます。
縦向き円筒は左または右側のどちらかに配線できます。

Input:
単位: mm, in (mm または inch)
向き: V (縦向き)
リードの種類: X, R (アキシャル, ラジアル)
本体の直径
本体の長さ
基板のオフセット
* 配線の直径
* ピッチ
** 配線面: L, R (左, 右)
*** リードの長さ
ファイル名 (*.idf で終わらなければならない)

NOTES:
* 横向き又は縦向きアキシャルリード
でのみ必要です

** 縦向きのアキシャルリードでのみ必要です

*** 横向きのラジアルリードでのみ必要です

196
NOTES はコマンドラインに任意の引数を入力することで非表示にできます。ユーザーはコマンドラインで情報を
手入力するか、アウトラインを生成するスクリプトを作ることができます。次のスクリプトは右手側にリードを持
った単独のアキシャルリード・アウトラインを作成します。:

#!/bin/bash
# Generate a cylindrical IDF outline for test purposes
# vertical 5mm cylinder, nominal length 8mm + 3mm board offset,
# axial wire on right, 0.8mm wire dia., 3.5mm pitch
idfcyl - 1 > /dev/null << _EOF
mm
v
x
5
8
3
0.8
3.5
r
cylvmm_1R_D5_L8_Z3_WD0.8_P3.5.idf
_EOF

idfrect
idfrect generates outlines for rectangular components.

When idfrect is invoked with no arguments it prints out a usage note and a summary of its inputs:

idfrect: このプログラムは矩形コンポーネントのアウトラインを作成します。
コンポーネントは一つのリード (アキシャル) または面取りされた
左上のコーナーを持ちます。
Input:
単位: mm, in (mm または inch)

長さ
高さ
面取り: 45度面取りの長さ
* リード: Y,N (リードは常に右)
** 配線の直径
** ピッチ
ファイル名 (*.idf で終わらなければならない)

NOTES:
* 面取り = 0 の場合に必要

** リードコンポーネントでのみ必要

NOTES はコマンドラインに任意の引数を入力することで非表示にできます。ユーザーはコマンドラインで情報を
手入力するか、アウトラインを生成するスクリプトを作ることができます。次のスクリプトは面取りされた矩形と
アキシャルリードのアウトラインを作成します。:

197
#!/bin/bash
# Generate various rectangular IDF outlines for test purposes
# 10x10, 1mm chamfer, 2mm height
idfrect - 1 > /dev/null << _EOF
mm
10
10
2
1
rectMM_10x10x2_C0.5.idf
_EOF
# 10x10x12, 0.8mm lead on 6mm pitch
idfrect - 1 > /dev/null << _EOF
mm
10
10
12
0
Y
0.8
6
rectLMM_10x10x12_D0.8_P6.0.idf
_EOF

dxf2idf
dxf2idf creates an IDF component file from a DXF outline.

The DXF file used to specify the component outline can be prepared with the free software LibreCAD for
best compatibility.

When dxf2idf is invoked with no arguments it prints out a usage note and a summary of its inputs:

dxf2idf: このプログラムは DXF ファイルから線、弧、円のセグメントを取り出し、


IDF コンポーネント・アウトライン・ファイルを作成します。

Input:
DXF ファイル名: 入力ファイル, '.dxf' で終わらなければならない
単位: mm, in (mm または inch)
ジオメトリ名: 文字列, IDF version 3.0 仕様に準拠
パート番号: パート番号の IDF version 3.0 仕様に準拠
高さ: アウトラインの突き出た部分の高さ
コメント: 空ではない全ての行は IDF ファイルへ
追加されたコメントです
空行はコメントブロックの終わりを示します
ファイル名 (*.idf で終わらなければならない)

The notes can be suppressed by entering any arbitrary argument on the command line. A user can manually
enter information at the command line or create scripts to generate outlines. The following script creates a
5mm high outline from a DXF file test.dxf :

198
#!/bin/bash
# Generate an IDF outlines from a DXF file
dxf2idf - 1 > /dev/null << _EOF
test.dxf
mm
DXF TEST GEOMETRY
DXF TEST PART
5
This is an IDF test file produced from the outline 'test.dxf'
This is a second IDF comment to demonstrate multiple comments

test_dxf2idf.idf
_EOF

idf2vrml
The idf2vrml tool reads a set of one IDF Board ( .emn ) and one IDF Component file ( .emp ) and produces a
VRML file which can be viewed with a VRML viewer. This feature is useful for visualization of the board
assembly in cases where the user does not have access to MCAD software. Invoking idf2vrml without any
arguments will result in the display of a usage message:

>./idf2vrml
Usage: idf2vrml -f input_file.emn -s scale_factor {-k} {-d} {-z} {-m}
flags:
-k: produce KiCad-friendly VRML output; default is compact VRML
-d: suppress substitution of default outlines
-z: suppress rendering of zero-height outlines
-m: print object mapping to stdout for debugging purposes
example to produce a model for use by KiCad: idf2vrml -f input.emn -s 0.3937008 -k

The idf2vrml tool does not correctly render OTHER_OUTLINE entities in an emn file if that
entity is specified on the back layer of the PCB; however you will not noticeable using files
NOTE exported by KiCad because there is no mechanism to specify such an entity. This is only an
issue if you render a third party emn file which does employ an entity on the back side of
a board.

199
Actions reference
Below is a list of every available action in the PCB Editor: a command that can be assigned to a hotkey.

PCB Editor
The actions below are available in the PCB Editor. Hotkeys can be assigned to any of these actions in the
Hotkeys section of the preferences.

Action Default Description


Hotkey

Align to Bottom Aligns selected items to the bottom edge

Align to Aligns selected items to the horizontal center


Horizontal Center

Align to Vertical Aligns selected items to the vertical center


Center

Align to Left Aligns selected items to the left edge

Align to Right Aligns selected items to the right edge

Align to Top Aligns selected items to the top edge

Distribute Distributes selected items along the horizontal axis


Horizontally

Distribute Distributes selected items along the vertical axis


Vertically

Place Off-Board Performs automatic placement of components outside board area


Footprints

Place Selected Performs automatic placement of selected components


Footprints

Flip Board View View board from the opposite side

Sketch Graphic Show graphic items in outline mode


Items

Decrease Layer { Make the current layer more transparent


Opacity

Increase Layer } Make the current layer less transparent


Opacity

Switch to Copper PgDn Switch to Copper (B.Cu) layer


(B.Cu) Layer

200
Action Default Description
Hotkey

Switch to Inner Switch to Inner layer 1


Layer 1

Switch to Inner Switch to Inner layer 10


Layer 10

Switch to Inner Switch to Inner layer 11


Layer 11

Switch to Inner Switch to Inner layer 12


Layer 12

Switch to Inner Switch to Inner layer 13


Layer 13

Switch to Inner Switch to Inner layer 14


Layer 14

Switch to Inner Switch to Inner layer 15


Layer 15

Switch to Inner Switch to Inner layer 16


Layer 16

Switch to Inner Switch to Inner layer 17


Layer 17

Switch to Inner Switch to Inner layer 18


Layer 18

Switch to Inner Switch to Inner layer 19


Layer 19

Switch to Inner Switch to Inner layer 2


Layer 2

Switch to Inner Switch to Inner layer 20


Layer 20

Switch to Inner Switch to Inner layer 21


Layer 21

Switch to Inner Switch to Inner layer 22


Layer 22

Switch to Inner Switch to Inner layer 23


Layer 23

Switch to Inner Switch to Inner layer 24


Layer 24

201
Action Default Description
Hotkey

Switch to Inner Switch to Inner layer 8


Layer 8

Switch to Inner Switch to Inner layer 9


Layer 9

Switch to Next + Switch to Next Layer


Layer

Switch to Previous - Switch to Previous Layer


Layer

Toggle Layer V Switch between layers in active layer pair

Switch to PgUp Switch to Component (F.Cu) layer


Component (F.Cu)
layer

Net Inspector Show the net inspector

Local Ratsnest Toggle ratsnest display of selected item(s)

Net Color Mode (3- Cycle between using net and netclass colors for all nets, just
state) ratsnests, and none

Sketch Pads Show pads in outline mode

Curved Ratsnest Show ratsnest with curved lines


Lines

Ratsnest Mode (3- Cycle between showing ratsnests for all layers, just visible layers,
state) and none

Repair Board Run various diagnostics and attempt to repair board

Show Appearance Show/hide the appearance manager


Manager

Show Pad Show pad numbers


Numbers

Scripting Console Show the Python scripting console

Show Ratsnest Show board ratsnest

Sketch Text Items Show footprint texts in line mode

Sketch Tracks K Show tracks in outline mode

Sketch Vias Show vias in outline mode

202
Action Default Description
Hotkey

Create Polygon Creates a graphic polygon from the selection


from Selection…​

Create Tracks Creates tracks from the selected graphic lines


from Selection

Create Zone from Creates a copper zone from the selection


Selection…​

Design Rules Show the design rules checker window


Checker

Open in Footprint Ctrl + E Opens the selected footprint in the Footprint Editor
Editor

Edit Library Ctrl + Shift + Opens the selected footprint in the Footprint Editor
Footprint… E

Append Board…​ Open another board and append its contents to this board

Assign Netclass…​ Assign a netclass to nets matching a pattern

Board Setup…​ Edit board setup including layers, design rules and various defaults

Clear Net ~ Clear any existing net highlighting


Highlighting

Drill/Place File Place origin point for drill files and component placement files
Origin

Reset Drill Origin

Export Specctra Export Specctra DSN routing info


DSN…​

Bill of Materials…​ Create bill of materials from board

IPC-D-356 Netlist Generate IPC-D-356 netlist file


File…

Drill Files (.drl)…​ Generate Excellon drill file(s)

Gerbers (.gbr)…​ Generate Gerbers for fabrication

IPC-2581 File Generate an IPC-2581 file


(.xml)…​

Component Generate component placement file(s) for pick and place


Placement (.pos,
.gbr)…​

203
Action Default Description
Hotkey

Highlight Net ` Highlight net under cursor

Highlight Net Highlight all copper items on the selected net(s)

Import Netlist…​ Read netlist and update board connectivity

Import Specctra Import routed Specctra session (*.ses) file


Session…​

Lock Prevent items from being moved and/or resized on the canvas

Add Footprint A Add a footprint

Remove Items Remove items from group

Switch to Open schematic in schematic editor


Schematic Editor

Show Net in Show the selected net in the ratsnest of unconnected net lines/arcs
Ratsnest

Constrain to H, V, Shift + Space Limit actions to horizontal, vertical, or 45 degrees from the starting
45 point

Toggle Last Net Toggle between last two highlighted nets


Highlight

Toggle Lock L Lock or unlock selected items

Toggle Net Alt + ` Toggle net highlighting


Highlight

Switch Track Shift + W Change track width to previous pre-defined size


Width to Previous

Switch Track W Change track width to next pre-defined size


Width to Next

Ungroup Items Ungroup any selected groups

Unlock Allow items to be moved and/or resized on the canvas

Decrease Via Size kbd:[\] Change via size to previous pre-defined size

Increase Via Size ' Change via size to next pre-defined size

Duplicate Zone Duplicate zone outline onto a different layer


onto Layer…

Merge Zones Merge zones

204
Action Default Description
Hotkey

Generators Show a manager dialog for Generator objects


Manager

Change Assign a different footprint from the library


Footprint…

Change Assign different footprints from the library


Footprints…​

Cleanup Cleanup redundant items, etc.


Graphics…​

Cleanup Tracks & Cleanup redundant items, shorting items, etc.


Vias…​

Edit Teardrops…​ Add, remove or edit teardrops globally across board

Edit Text & Edit Text and graphics properties globally across board
Graphics
Properties…​

Edit Track & Via Edit track and via properties globally across board
Properties…​

Global Deletions…​ Delete tracks, footprints and graphic items from board

Remove Unused Remove or restore the unconnected inner layers on through hole
Pads…​ pads and vias

Swap Layers…​ Move tracks or drawings from one layer to another

Update Update footprint to include any changes from the library


Footprint…

Update Footprints Update footprints to include any changes from the library
from Library…​

Compare Show differences between board footprint and its library


Footprint with equivalent
Library

Clearance Show clearance resolution for the active layer between two
Resolution selected objects

Constraints Show constraints resolution for the selected object


Resolution

Show Board Shows board statistics


Statistics

205
Action Default Description
Hotkey

Close Outline Close the in progress outline

Decrease Line Ctrl + - Decrease the line width


Width

Delete Last Point Back Delete the last point added to the current item

Draw Graphic Ctrl + Shift + Draw a graphic polygon


Polygon P

Increase Line Ctrl + + Increase the line width


Width

Add Leader Add a leader dimension

Draw Line Ctrl + Shift + Draw a line


L

Add Orthogonal Add an orthogonal dimension


Dimension

Add Board Add a board characteristics table on a graphic layer


Characteristics

Import Graphics…​ Ctrl + Shift + Import 2D drawing file


F

Add Reference Add a bitmap image to be used as a reference (image will not be
Image included in any output)

Add Stackup Table Add a board stackup table on a graphic layer

Add Radial Add a radial dimension


Dimension

Draw Rectangle Draw a rectangle

Add Rule Area Ctrl + Shift + Add a rule area (keepout)


K

Place the Ctrl + Shift + Set the coordinate origin point (anchor) of the footprint
Footprint Anchor N

Add a Similar Zone Ctrl + Shift + Add a zone with the same settings as an existing zone
.

Add Text Ctrl + Shift + Add a text item


T

Add Text Box Add a wrapped text item

206
Action Default Description
Hotkey

Add Filled Zone Ctrl + Shift + Add a filled zone


Z

Add a Zone Cutout Shift + C Add a cutout area of an existing zone

Get and Move T Selects a footprint by reference designator and places it under the
Footprint cursor for moving

Chamfer Lines Cut away corners between selected lines

Change Track Updates selected track & via sizes


Width

Create Array… Ctrl + T Create array

Delete Full Track Shift + Del Deletes selected item(s) and copper connections

Duplicate and Ctrl + Shift + Duplicates the selected item(s), incrementing pad numbers
Increment D

Extend Lines to Extend lines to meet each other


Meet

Fillet Lines…​ Adds arcs tangent to the selected lines

Fillet Tracks Adds arcs tangent to the selected straight track segments

Change Side / Flip F Flips selected item(s) to opposite side of board

Heal Shapes Connect shapes, possibly extending or cutting them, or adding


extra geometry

Intersect Polygons Create the intersection of the selected polygons

Merge Polygons Merge selected polygons into a single polygon

Mirror Mirrors selected item across the Y axis


Horizontally

Mirror Vertically Mirrors selected item across the X axis

Move Corner To…​ Move the active corner to an exact location

Move Exactly… Shift + M Moves the selected item(s) by an exact amount

Move Midpoint Move the active midpoint to an exact location


To…​

Pack and Move P Sorts selected footprints by reference, packs based on size and
Footprints initiates movement

Properties… E Displays item properties dialog

207
Action Default Description
Hotkey

Skip Tab Skip item

Subtract Polygons Subtract selected polygons from the last one selected

Swap S Swaps selected items' positions

Copy with Copy selected item(s) to clipboard with a specified starting point
Reference

Move M Moves the selected item(s)

Move Individually Ctrl + M Moves the selected items one-by-one

Move with Moves the selected item(s) with a specified starting point
Reference

Attempt Finish F Attempts to complete current route to nearest ratsnest end.

Attempt Finish Shift + F Sequentially attempt to automatically route all selected pads.
Selected
(Autoroute)

Break Track Splits the track segment into two segments connected at the cursor
position.

Route From Other Ctrl + E Commits current segments and starts next segment from nearest
End ratsnest end.

Custom Track/Via Q Shows a dialog for changing the track width and via size.
Size…

Cycle Router Mode Cycle router to the next mode

Route Differential 6 Route differential pairs


Pair

Differential Pair Open Differential Pair Dimension settings


Dimensions…​

Drag 45 Degree D Drags the track segment while keeping connected tracks at 45
Mode degrees.

Drag Free Angle G Drags the nearest joint in the track without restricting the track
angle.

Router Highlight Switch router to highlight mode


Mode

Place Blind/Buried Alt + Shift + Adds a blind or buried via at the end of currently routed track.
Via V

Place Microvia Ctrl + V Adds a microvia at the end of currently routed track.

208
Action Default Description
Hotkey

Route Selected Shift + E Sequentially route selected items from other end of ratsnest
From Other End anchor.

Select Layer and Alt + < Select a layer, then add a blind or buried via at the end of currently
Place Blind/Buried routed track.
Via…

Select Layer and Select a layer, then add a micro via at the end of currently routed
Place Micro Via…​ track.

Select Layer and < Select a layer, then add a through-hole via at the end of currently
Place Through routed track.
Via…

Set Layer Pair…​ Change active layer pair for routing

Interactive Router Ctrl + < Open Interactive Router settings


Settings…

Router Shove Switch router to shove mode


Mode

Route Single Track X Route tracks

Switch Track / Switches posture of the currently routed track.


Posture

Track Corner Ctrl + / Switches between sharp/rounded and 45°/90° corners when routing
Mode tracks.

Undo Last Back Walks the current track back one segment.
Segment

Router Switch router to walkaround mode


Walkaround Mode

Deselect All Tracks Deselects all tracks & vias belonging to the same net.
in Net

Filter Selected Remove items from the selection by type


Items…​

Grab Nearest Shift + O Selects and initiates moving the nearest unconnected footprint on
Unconnected each selected net.
Footprints

Select/Expand U Selects a connection or expands an existing selection to junctions,


Connection pads, or entire connections

Select All Tracks in Selects all tracks & vias belonging to the same net.
Net

209
Action Default Description
Hotkey

Tune Skew of a 9 Tune skew of a differential pair


Differential Pair

Tune Length 7 Tune length of a single track or differential pair

Add Microwave Create a microwave polygonal shape from a list of vertices


Polygonal Shape

Add Microwave Create gap of specified length for microwave applications


Gap

Add Microwave Create line of specified length for microwave applications


Line

Add Microwave Create stub of specified length for microwave applications


Stub

Add Microwave Create stub (arc) of specified size for microwave applications
Arc Stub

Footprint Checker Show the footprint checker window

Copy Footprint Copy Footprint

Create Footprint…​ Create a new footprint using the Footprint Wizard

Cut Footprint Cut Footprint

Delete Footprint Delete Footprint from Library


from Library

Duplicate Make a copy of the selected footprint


Footprint

Edit Footprint Show selected footprint on editor canvas

Export Current Export edited footprint to file


Footprint…​

Footprint Edit footprint properties


Properties…​

Hide Footprint Hide Footprint Tree


Tree

Import Import footprint from file


Footprint…​

New Footprint…​ Ctrl + N Create a new, empty footprint

Paste Footprint Paste Footprint

210
Action Default Description
Hotkey

Copy Pad Copy current pad’s properties


Properties to
Default

Push Pad Copy the current pad’s properties to other pads


Properties to
Other Pads…​

Default Pad Edit the pad properties used when creating new pads
Properties…

Renumber Pads… Renumber pads by clicking on them in the desired order

Edit Pad as Ctrl + E Ungroups a custom-shaped pad for editing as individual graphic
Graphic Shapes shapes

Add Pad Add a pad

Finish Pad Edit Ctrl + E Regroups all touching graphic shapes into the edited pad

Create Corner Ins Create a corner

Keep Arc Center, Switch arc editing mode to keep center, adjust radius and
Adjust Radius endpoints

Keep Arc Switch arc editing mode to keep endpoints, or to keep direction of
Endpoints or the other point
Direction of
Starting Point

Remove Corner Remove corner

Position Relative Shift + P Positions the selected item(s) by an exact amount relative to
To… another

Geographical Reannotate PCB in geographical order


Reannotate…​

Refresh Plugins Reload all python plugins and refresh plugin menus

Open Plugin Opens the directory in the default system file manager
Directory

Draft Fill Selected Update copper fill of selected zone(s) without regard to other
Zone(s) interacting zones

Fill All Zones B Update copper fill of all zones

Unfill Selected Remove copper fill from selected zone(s)


Zone(s)

211
3D ビューア
The actions below are available in the 3D Viewer. Hotkeys can be assigned to any of these actions in the
Hotkeys section of the preferences.

Action Default Description


Hotkey

Show 3D Models D Show 3D models even if marked 'Do Not Place'


marked DNP

Show 3D Models P Show 3D models even if not found in .pos file


not in POS File

Show Unspecified V Show 3D models for 'unspecified' type footprints


3D Models

Show SMD 3D S Show 3D models for 'Surface mount' type footprints


Models

Show Through T Show 3D models for 'Through hole' type footprints


Hole 3D Models

Flip Board F Flip the board view

Home View Home Home view

Render CAD Use a CAD color style based on the diffuse color of the material
Colors

Render Solid Use only the diffuse color property from 3D model file
Colors

Render Realistic Use all material properties from each 3D model file
Materials

Move Board Down Down Move board Down

Move Board Left Left Move board Left

Move Board Right Right Move board Right

Move Board Up Up Move board Up

No 3D Grid No 3D Grid

Set Pivot Space Place point around which the board will be rotated (middle mouse
click)

Rotate X Rotate X Clockwise


Clockwise

Rotate X Rotate X Counterclockwise


Counterclockwise

212
Action Default Description
Hotkey

Rotate Y Rotate Y Clockwise


Clockwise

Rotate Y Rotate Y Counterclockwise


Counterclockwise

Rotate Z Rotate Z Clockwise


Clockwise

Rotate Z Rotate Z Counterclockwise


Counterclockwise

3D Grid 10mm 3D Grid 10mm

3D Grid 1mm 3D Grid 1mm

3D Grid 2.5mm 3D Grid 2.5mm

3D Grid 5mm 3D Grid 5mm

Show 3D Axis Show 3D Axis

Show Model Show 3D model bounding boxes in realtime renderer


Bounding Boxes

Show Appearance Show/hide the appearance manager


Manager

Toggle Enable/disable orthographic projection


Orthographic
Projection

View Back Shift + Y View Back

View Bottom Shift + Z View Bottom

View Front Y View Front

View Left Shift + X View Left

View Right X View Right

View Top Z View Top

Common
The actions below are available across KiCad, including in the PCB Editor. Hotkeys can be assigned to any of
these actions in the Hotkeys section of the preferences.

Action Default Description


Hotkey

213
Action Default Description
Hotkey

Cursor Down Down

Cursor Down Fast Ctrl + Down

Cursor Left Left

Cursor Left Fast Ctrl + Left

Cursor Right Right

Cursor Right Fast Ctrl + Right

Cursor Up Up

Cursor Up Fast Ctrl + Up

Grid Origin…​ Set the grid origin point

Edit Grids…​ Edit grid definitions

Switch to Fast Grid Alt + 1

Switch to Fast Grid Alt + 2

Cycle Fast Grid Alt + 4

Switch to Next N

Grid

Switch to Previous Shift + N

Grid

Reset Grid Origin

Grid Origin Place the grid origin point

Inactive Layer Toggle inactive layers between normal and dimmed


View Mode

Inactive Layer H Cycle inactive layers between normal, dimmed, and hidden
View Mode (3-
state)

Inches Use inches

Snap to Objects on Enables snapping to objects on the active layer only


the Active Layer
Only

214
Action Default Description
Hotkey

Mils Use mils

New…​ Ctrl + N Create a new document in the editor

New Library… Create a new library folder

Open…​ Ctrl + O Open existing document

Page Settings…​ Settings for paper size and title block info

Pan Down Shift + Down

Pan Left Shift + Left

Pan Right Shift + Right

Pan Up Shift + Up

Pin Library Keep the library at the top of the list

Plot…​ Plot

Print…​ Ctrl + P Print

Quit Close the current editor

Redo Last Zoom Return zoom to level prior to last zoom undo

Reset Local Space

Coordinates

Revert Throw away changes

Save Ctrl + S Save changes

Save All Save all changes

Save As… Ctrl + Shift + Save current document to another location


S

Save a Copy…​ Save a copy of the current document to another location

Select Columns…​

3D Viewer Alt + 3 Show 3D viewer window

Show Context Perform the right-mouse-button action


Menu

Footprint Library Browse footprint libraries


Browser

Footprint Editor Create, delete and edit footprints

215
Action Default Description
Hotkey

Symbol Editor Create, delete and edit symbols

Draw Bounding Draw Bounding Boxes


Boxes

Always Show Ctrl + Shift + Display crosshairs even in selection tool


Cursor X

Full-Window Switch display of full-window crosshairs


Crosshairs

Show Grid Display background grid in the edit window

Grid Overrides Ctrl + Shift + Enables item-specific grids that override the current grid
G

Polar Coordinates Switch between polar and cartesian coordinate systems

Switch units Ctrl + U Switch between imperial and metric units

Undo Last Zoom Return zoom to level prior to last zoom action

Unpin Library No longer keep the library at the top of the list

Update PCB from F8 Update PCB with changes made to schematic


Schematic…

Update Schematic Update schematic with changes made to PCB


from PCB…​

Center on Cursor F4 Center on Cursor

Zoom to Objects Ctrl + Home Zoom to Objects

Zoom to Fit Home Zoom to Fit

Zoom In at Cursor F1 Zoom In at Cursor

Zoom In Zoom In

Zoom Out at F2 Zoom Out at Cursor


Cursor

Zoom Out Zoom Out

Refresh F5 Refresh

Zoom to Selection Ctrl + F5 Zoom to Selection

Cancel Cancel current tool

Copy Ctrl + C Copy selected item(s) to clipboard

216
Action Default Description
Hotkey

Interactive Delete Delete clicked items


Tool

Duplicate Ctrl + D Duplicates the selected item(s)

Find Ctrl + F Find text

Find and Replace Ctrl + Alt + Find and replace text


F

Find Next F3 Find next match

Find Next Marker Ctrl + Shift +


F3

Find Previous Shift + F3 Find previous match

Finish End Finish current tool

Paste Ctrl + V Paste item(s) from clipboard

Paste Special…​ Paste item(s) from clipboard with annotation options

Redo Ctrl + Y Redo last edit

Replace All Replace all matches

Replace and Find Replace current match and find next


Next

Show Search Panel Ctrl + G Show/hide the search panel

Select All Ctrl + A Select all items on screen

Undo Ctrl + Z Undo last edit

Unselect All Ctrl + Shift + Unselect all items on screen


A

Measure Tool Ctrl + Shift + Interactively measure distance between points


M

Select item(s) Select item(s)

About KiCad Open about dialog

Configure Paths… Edit path configuration environment variables

Donate Open "Donate to KiCad" in a web browser

Get Involved Open "Contribute to KiCad" in a web browser

217
Action Default Description
Hotkey

Preferences…​ Ctrl + , Show preferences for all open tools

Report Bug Report a problem with KiCad

Manage Footprint Edit the global and project footprint library lists
Libraries…​

Manage Symbol Edit the global and project symbol library lists
Libraries…

218

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