Introduction Human and Computer Interaction
Introduction Human and Computer Interaction
Computer Interaction
Chapter I: Introduction to
Human Computer Interaction
Lesson 1: Objectives
At the end of the lesson, the students will be able to:
❑ Explain the concepts and history of human-computer interaction.
❑ Gain theoretical knowledge and practical experience in the
fundamental aspects of human-computer interaction.
❑ Identify the different research trends and research fields of
human-computer interaction.
❑ Differentiate the various discipline of human-computer
interaction.
Introduction to HCI
What is human-computer interaction (HCI)?
Human-computer interaction (HCI) is a
multidisciplinary field of study focusing on the design
of computer technology and the interaction between
humans (the users) and computers. HCI become
popular and cover almost all forms of information
technology design.
Introduction to HCI
What is human-computer interaction (HCI)?
Humans interact with computers in many ways,
the interface between humans and computers is
essential to facilitate this interaction. Desktop
applications, internet browsers, handheld computers,
ERP, and computer kiosks make use of the widespread
graphical user interfaces (GUI) of today.
Introduction to HCI
What is human-computer interaction (HCI)?
Generally, the goal of human-computer interaction
is to produce a user interface that makes it easy,
effective, efficient, and enjoyable (user-friendly) to
use.
History of HCI
The 1970s - The rise of the Personal Computer.
History of HCI
The 1980s - Graphical User Interface (GUI).
History of HCI
The 1990s - The Internet and Collaborative works.
History of HCI
The 2000s - Mobile Computing and Beyond.
History of HCI
Today HCI is used in the area of Cognitive Science.
Research Fields in HCI
1. Ubiquitous Communication.
Computers will communicate through high-speed local
networks, nationally over wide-area networks, and portably
via infrared, ultrasonic, cellular, and other technologies. Data
and computational services will be portably accessible from
many if not most locations to which a user travels.
Research Fields in HCI
2. High Functionality Systems.
Systems will have large numbers of functions associated with
them. There will be so many systems that most users,
technical or non-technical, will not have time to learn them
traditionally (e.g., through thick manuals).
Research Fields in HCI
3. Mass Availability of Computer Graphics.
Computer graphics capabilities such as image processing,
graphics transformations, rendering, and interactive
animation will become widespread as inexpensive chips
become available for inclusion in general workstations.
Research Fields in HCI
4. Mixed Media.
Systems will handle images, voice, sounds, video, text,
and formatted data. These will be exchangeable over
communication links among users. The separate worlds of
consumer electronics (e.g., stereo sets, VCRs, televisions)
and computers will partially merge. Computer and print
worlds will continue to cross assimilate each other.
Research Fields in HCI
5. High-bandwidth Interaction.
The rate at which humans and machines interact will
increase substantially due to the changes in speed,
computer graphics, new media, and new input/output
devices. This will lead to some qualitatively different
interfaces, such as virtual reality or computational video.
Research Fields in HCI
6. Large and Thin Displays.
New display technologies will finally mature enabling
very large displays and also displays that are thin,
lightweight, and have low power consumption. This will
have large effects on portability and will enable the
development of paper-like, pen-based computer
interaction systems very different in feel from desktop
workstations of the present.
Research Fields in HCI
7. Embedded Computation.
Computation will pass beyond desktop computers into
every object for which uses can be found. The
environment will be alive with little computations from
computerized cooking appliances to lighting and plumbing
fixtures to window blinds to automobile braking systems
to greeting cards. To some extent, this development is
already taking place.
Research Fields in HCI
8. Group Interfaces.
Interfaces to allow groups of people to coordinate will be
common (e.g., for meetings, for engineering projects, for
authoring joint documents). These will have major
impacts on the nature of organizations and the division of
labor. Models of the group design process will be
embedded in systems and will cause increased
rationalization of design.
Research Fields in HCI
9. User Tailorability.
Ordinary users will routinely tailor applications to their
use and will use this power to invent new applications
based on their understanding of their domains. Users, with
their deeper knowledge of their knowledge domains, will
increasingly be important sources of new applications at
the expense of generic systems programmers (with
systems expertise but low domain expertise).
Research Fields in HCI
10. Information Utilities.
Public information utilities (such as CompuServe, home
banking and shopping, etc.) and specialized industry
services (e.g., weather for pilots) will continue to
proliferate. The rate of proliferation will accelerate with
the introduction of high-bandwidth interaction and the
improvement in the quality of interfaces.
Disciplines Contributing to HCI