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January 1st Update Yandere Simulator Development Blog

The January 1st update for Yandere Simulator includes various additions, improvements, and bug fixes, with a focus on enhancing Amai's week and Custom Mode. The developer, YandereDev, reflects on significant features added in 2024 and outlines a checklist for further improvements to Amai's character and gameplay experience. Future plans also involve addressing voice acting for Amai and developing additional rivals, contingent on resolving current issues.

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0% found this document useful (0 votes)
39 views1 page

January 1st Update Yandere Simulator Development Blog

The January 1st update for Yandere Simulator includes various additions, improvements, and bug fixes, with a focus on enhancing Amai's week and Custom Mode. The developer, YandereDev, reflects on significant features added in 2024 and outlines a checklist for further improvements to Amai's character and gameplay experience. Future plans also involve addressing voice acting for Amai and developing additional rivals, contingent on resolving current issues.

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YANDERE SIMULATOR DEVELOPMENT

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January 1st Update
Posted on January 1, 2025 by YandereDev
Archives
Happy New Year!
January 2025
I’ve prepared a new build for you with various additions, improvements, and fixes! Also, since it’s the first day of a
December 2024
new year, I today feels like an appropriate time to elaborate on what I plan to accomplish this year, and what I’ll be
November 2024
focusing on in the immediate future.
October 2024
To read a list of everything that changed in the latest update, scroll down past this beautiful New Year artwork of September 2024
Ayano by unknown_ANN0, shared with permission! August 2024
July 2024
June 2024
安野-AnNo May 2024
@unknown_ANN0 · Follow
April 2024
March 2024
February 2024
January 2024
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
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April 2022
March 2022
February 2022
January 2022
9:11 PM · Dec 31, 2024 December 2021
November 2021
86 Reply Copy link October 2021
September 2021
Read 4 replies August 2021
July 2021
June 2021
A Look Back At 2024
May 2021
I feel like there were a massive number of major additions to the game in 2024! April 2021
March 2021
Custom Mode
February 2021
An alternate timeline / alternate ending for 1980s Mode
January 2021
The ability to leave gifts and notes as Senpai’s “Secret Admirer”
December 2020
Difficulty options
November 2020
Sandbag murder method October 2020
Numerous updates to the school environment September 2020
New system for socializing with students August 2020
Mission Mode in 1980s Mode July 2020
Yakuza Mode June 2020
New inventory screen May 2020
Lust Demon and Death Demon Easter Eggs April 2020
Dreams March 2020
The ability to gender-swap students February 2020
The ability to walk around the protagonist’s home January 2020
December 2019
The release of Amai
November 2019
The ability to purchase things from the hardware store and have them appear at your home
October 2019
Homu’s Task and the Robot Elimination Method
September 2019
A new basement tape
August 2019
The ability to cook meals at home
July 2019
Unique Tasks for Cooking Club members June 2019
Social Media feature May 2019
Massive “1980s Mode Revamp” that drastically changed most of the cast of 1980s Mode April 2019
Updated designs for the Basu Sisters and the ability to discover what is underneath the legendary cherry tree March 2019
Ability to customize Ayano’s appearance February 2019
Ability to kidnap male students January 2019
Numerous updates to Custom Mode December 2018
November 2018
I feel like so many things were added to the game over the course of 2024 that I’m probably forgetting to list a few of October 2018
them here! September 2018
August 2018
The most important addition to the game was the addition of a second rival to Ayano’s story mode – Amai. However,
July 2018
I have to be honest: Amai’s initial release was plagued with various problems. There were a lot of bugs to iron out,
June 2018
some of her eliminations were too derivative of 1980s Mode eliminations, and the lack of voice acting and unique
May 2018
animations for her events made her week feel “cheap.” She seemed more like a fan-made mod than an official
April 2018
addition to the game.
March 2018
Fixing Amai February 2018
January 2018
After Amai was released, my focus shifted to fixing every problem with her; I fixed all of the bugs that were reported, I
December 2017
gave her a completely unique “get her expelled from school” process, I added the social media feature to give the
November 2017
player a more compelling and interactive way to learn her secrets, etc. However, I’m not done; there is a checklist of
October 2017
things that I want to improve about Amai’s week before I move on:
September 2017
1. During the event where Amai speaks to her clubmembers outside of the Cooking Club on Monday, Amai should August 2017
speak to each club member individually, and they should all respond to her with at least one line of dialogue, so July 2017
that it feels like she is actually interacting with them instead of just standing and talking. June 2017
May 2017
2. The students who are positioned throughout the hallways to serve as “Living Security Camera” should perform
April 2017
personality-appropriate or club-appropriate animations instead of just sitting and reading books.
March 2017
3. At the bake sale, Cooking Club members should interact with one another when customers are not present, but
February 2017
should turn their attention to customers when someone shows up to buy food and eat it.
January 2017
4. Cooking Club members shouldn’t begin preparing food in the Home Ec room until Amai is present. This will
December 2016
prevent situations where Amai is alone and vulnerable inside of that room. November 2016
5. During Amai’s week, Amai and her clubmembers should clean the Home Ec room during Cleaning Time instead October 2016
of cleaning at their usual locations. September 2016
6. Throughout the week, Amai should interact with other characters aside from Senpai and members her club. August 2016
7. There should be advertisements/posters for Amai’s bake sale around school. July 2016
8. Amai’s current hair mode should be replaced with a new hair model. June 2016
9. The dialogue in some of Amai’s events should be adjusted. May 2016
10. “Schemes” need to function during Amai’s week. April 2016
March 2016
And then, of course, there is one more thing: Adding voice acting to Amai’s week. This one will be tricky for a variety February 2016
of different reasons. Because of the numerous factors that will make this a very complicated and difficult task, I will January 2016
be saving it for last. I will not begin proactively seeking voice actors for Amai’s week until after I have completed all of December 2015
the “checklist items” listed above (and also the ones listed below). Essentially, I won’t turn my attention to the matter November 2015
of voice acting until I’ve taken care of every other task I could possibly work on. I may choose to elaborate on my October 2015
reasoning in the future, but I won’t be doing so at this point in time. September 2015
August 2015
Planned Features for Custom Mode July 2015
Before I start focusing on making improvements to Amai’s week, I first want to wrap up the task I’m currently working June 2015
on: Making a series of additions and improvements to Custom Mode. May 2015
April 2015
Now, I can’t promise you that all of the below features will prove to be feasible, but these are the features most-
March 2015
requested by players, which I plan to work on in January:
February 2015
Ability to let the player import custom hair models into the game using an “asset bundle” system. January 2015
Ability to assign “Player Hairstyles” to students, and “Student Hairstyles” to the player. December 2014
November 2014
Ability to decide what a rival’s Persona will change to after she has been eliminated.
October 2014
Ability to decide which traits do or don’t get randomized when randomizing students.
September 2014
Ability to change the game’s color scheme to whatever color the player chooses.
August 2014
Ability to give students different routines for every day of every week.
July 2014
Ability to write the dialogue of rival confession speeches.
June 2014
Improved interface for selecting a character’s hair style. May 2014
Ability to choose which Tasks are offered by rivals. April 2014
Ability to write the dialogue of club leaders.

Once these tasks are done, I’ll be moving on to the Amai-centric tasks listed above.
Meta
When’s The Next Rival?
Register
At the beginning of 2024, I felt extremely confident that two rivals would be released in 2024 – in fact, I felt 100%
Log in
certain of it. I would have bet my life on it.

However, because Amai’s week was released with numerous problems, I decided to completely postpone any work
on subsequent rivals until I could bring Amai’s week up to the standard set by Osana’s week. The most important
thing that Amai’s week requires is voice acting. Unfortunately, I don’t know how long it will take me to find voice
actors for all of the characters who have speaking lines during Amai’s week.

If I find them quickly, I can wrap up Amai and begin work on Kizana in the first half of 2025. However, if it takes me a
massive amount of time to find appropriate voice actors, then perhaps work will not begin on Kizana until the second
half of 2025.

I’m sorry, but I just can’t give you a concrete answer at this point in time.

Custom Mode Update


Okay! With all of that stuff out of the way, it’s time to move on to the “changelog” part of the blog post. We’ll start with
my current focus: Custom Mode!

This screen of Custom Mode now has many more options:

It is now possible to decide a student’s reputation!


It is now possible to decide which Task a student offers the player!
It is now possible to decide whether or not a student’s club accessory is enabled or disabled!
It is now possible to decide if a student will react strongly to a specific student’s death! (If they see you murder
this student, they will attack you. If they see this student’s corpse, they will drop to their knees and cry beside it.)

Also:

It is now possible to “invert” a character’s hair – you can now flip a student’s hair horizontally to give them a new
look! (Maybe you want a student’s hair to cover their right eye instead of covering their left eye, etc.)
It is now possible to add voice lines to Senpai-Rival interaction events!
Randomizing students will now randomize their reputation and their task!

Improvements

Because some laptop touchpads don’t have a “left click” feature, Yandere Simulator was updated with the ability
to take photographs using the left ctrl key instead of the left mouse button. However, this information was not
mentioned in the game’s tutorial, causing some laptop players to get stuck in the tutorial. The tutorial text has
been updated to let laptop players know about this.
The “I brought an adult magazine to school and the student council confiscated it, please get it back for me”
Task was created for male students, but was mistakenly assigned to several female students in 1980s Mode.
1980s tasks have been shuffled around to make sure that this isn’t the case anymore.
5 new “Schoolday” tracks have been added to 1980s Mode! 5 tracks, each with 9 variations for every possible
combination of sanity and atmosphere – that’s 45 new tracks in total! The new tracks are numbered #7 through
#11. (The track that was previously labeled #7 has been changed to #12.)
The 1980s Mode light music minigame now features illustrations instead of black silhouettes! (They will still
appear as black silhouettes in Custom Mode, since the player may have customized them in any way.)
When LoveSick Mode is enabled, the “stalking Senpai as he walks to school with the current rival” cutscene will
now feature darker visuals and a new spooky background track.
When socializing with a student, the player will now get a “Persona Bonus” if using the same idle animation as
the student they’re interacting with.
When LoveSick Mode is enabled, the town will now feature darker visuals and a new spooky background track.
Updated the stockings that Amai uses in the “Taro meets Amai” cutscene.

Fixes
If the player pays the Yakuza to abduct a rival, a cutscene plays. Updating this cutscene to reflect your rival’s
customized appearance in Custom Mode would be a huge investment of time that wouldn’t really pay off, since
it’s an extremely brief cutscene that very few players will ever actually see. So, from now on, this cutscene will
be audio-only in Custom Mode.
On the Calendar screen, the player can see stats such as “the total number of times that the player has alarmed
their classmates.” Spooking Senpai does not count as an ‘alarm’, but was being counted here, causing the
number to be inaccurate (and inconsistent with the number displayed on the player’s save data on the title
screen). This has been fixed.
When any male character sees Chigusa get killed, they instantly turn into a Heroic student and attack the player.
However, student council boys would react to Chigusa’s death by entering a physical struggle with the player
instead of using pepper spray, which was illogical. This bug has been fixed.
If the player sent Osana to wait at the rooftop and then sent a robot to kill Osana and then activated the “Offer
Help” prompt while Osana was being murdered by the robot, Osana would begin talking to the player while
being murdered by the robot. This bug has been fixed.
If a rival’s suitor was following them at the moment that the rival put a note into the suitor’s locker, the suitor
could teleport straight into their locker, change shoes, and leave school, preventing a rival-suitor confession
from taking place. This bug has been fixed.
If the player triggered the Genocide Ending without first allowing Sakyu/Inkyu to have their morning
conversation, the player would hear Sakyu/Inkyu’s voices speaking while the game transitioned into the
Genocide Ending cutscene. This bug has been fixed.
In Custom Mode, if the player created a student with a Heroic Persona and “Invincible” Strength, that student’s
“takedown” animation would not be properly synchronized with the player’s “takedown” animation. This bug has
been fixed.
In 1980s Mode, if the player rushed to class and advanced time forward before their rival had even changed
their shoes, their rival’s leg texture would be incorrect for the rest of the day. This bug has been fixed.
If the player gave Raibaru a bag of chips to get her away from Osana and then killed Osana, Raibaru would
return to the spot where Osana died and just stand there indefinitely. This bug has been fixed.
At the school gym, the doorways were not flush against the school building, allowing the player to see little gaps
between the building’s walls and the doorways. This oversight has been corrected.
1980s Mode rivals were supposed to get textures for their faces/bodies that would make their skin color more
accurate to their official artwork, but it didn’t work. It should be working now.
If the player enabled Blood Censorship, blood would not be censored when a mind-broken slave committed
suicide, or when a teacher was being stabbed to death. These bugs have been fixed.
In Custom Mode, if the player gave loose socks to their protagonist, those socks would not be updated when the
player toggled rimlights or outlines on or off. This bug has been fixed.
In Custom Mode, if the player designed a female Senpai and then achieved the Genocide Ending, their Senpai
would have a male body in the kidnapping cutscene. This bug has been fixed.
In the “Details Options” menu, if the player changed the game from Windowed Mode to Full Screen, the text for
“Windowed Mode Yes/No” would not be accurate. This bug has been fixed.
In Custom Mode, if the player designed a female Senpai and then completed a playthrough, their Senpai would
have a male body in the confession cutscene. This bug has been fixed.
If the player put a bloody club uniform into a washing machine, the club uniform would not be clean when it
popped out of the washing machine. This bug has been fixed.
If the player cut the rope holding up the sandbag, saved the game, and loaded that save, the sandbag would
teleport back into the air. This bug has been fixed.
The Gym Leader’s likes/dislikes didn’t include a like for “Sports,” despite the fact that she’s a professional
athlete. This oversight has been corrected.
If the player electrocuted a female student while she was holding a note, the note would not disappear from her
hands. This bug has been fixed.
The Foreign Studies Room was still named the “English Classroom” in the ventilation menu. This bug has been
fixed.
Missing Posters would not appear for kidnapped students. This bug has been fixed.

Investigating the Feasibility of an Android Port


For years, people have asked me to port Yandere Simulator to Android. I have always said, “No! I won’t do it.
Yandere Simulator requires 16 buttons and 2 control sticks to play. It’s not feasible on a touchscreen. Also, I strongly
doubt that any mobile device is powerful enough to run it at a playable framerate.”

Well…

Mobile devices have gotten a lot more powerful over the course of the last 10 years, and a lot of players have
expressed that they really wouldn’t mind seeing 16~18 buttons onscreen, as long as they get to play Yandere
Simulator on their device of choice – it’s kind of the norm for certain genres of touchscreen games, anyway.

With that in mind, 2025 will probably be the year that, for the first time, I export an Android build of Yandere
Simulator, test it on a few devices, and see just how feasible it actually is. If it’s unplayable on the highest-end
Android device, then that’s that. But, if it actually runs smoothly on some devices…well, perhaps it’s worth
investigating after all.

I’m just going to let you know up-front that, if I port Yandere Simulator to mobile, there’s a very high likelihood that the
mobile version will always lag behind the desktop version in features, because maintaining two separate versions of
the game would slow down development. Also, please prepare yourself for the possibility that I may decide to include
ads in the mobile version. Why? Because, after 10 years of labor, I think it’s fair and reasonable for me to begin
making some sort of profit from my work.

Anything Else?
Yeah! One more thing. I said it once up above, but I’d like to say it again:

Happy New Year!!!

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December 22nd Bug-Fixing Build.

30 thoughts on “January 1st Update”


Rangga Yudha Prayoga says:
January 1, 2025 at 12:54 am

Yandere Simulator Update Jan 1st 2025

Happy New Year 2025

Reply

Maka says:
January 1, 2025 at 12:57 am

FIRST

Reply

Maka says:
January 1, 2025 at 12:57 am

Reply

Bessie Burnet says:


January 1, 2025 at 1:16 am

Given everything, I would just leave voice acting until literally every rival as done. More time for certain things to leave people’s
minds.

Reply

Zafaruss says:
January 1, 2025 at 2:49 am

I mean I doubt it’d ever “leave” people’s minds if they have a preconceived notion of what happened. Potential for newer players
and helpers by then though !!

Reply

Hummel009 says:
January 1, 2025 at 1:21 am

Happy New Year!

Reply

TheButterflyPrinceXoXo says:
January 1, 2025 at 1:23 am

Happy New Year!

Reply

Júlia Timár says:


January 1, 2025 at 1:43 am

happy new year YandereDev!!!!

Reply

Magic says:
January 1, 2025 at 2:40 am

Happy New Year, Yanderedev

Reply

Zafaruss says:
January 1, 2025 at 2:47 am

I’m glad you’re at least addressing the voice acting. I won’t lie, a large part of it did and still sometimes does feel like a well-done
mod, not an official rival, which I feel for me the voice acting has a large part in.

That being said, I wouldn’t want it to hindrance development further. Gameplay is still what’s important. If the only thing holding
production on Kizana is Amai’s voice acting, it’s best to move on.

(Also yes, please update the rivals hairs from Amai forward. They look so chunky now that the game has changed slightly, and I’m
saying this with love </3)

Reply

Картошка says:
January 1, 2025 at 4:06 am

Happy New Year! It would probably be more interesting if the Yakuza abduction was from the 1st person of the opponent, it is
clearly easier to do this than to display the opponent’s view from the 3rd person.

Reply

Thiago Kleibson says:


January 1, 2025 at 5:20 am

Custom mode não é mais importante que a Amai, pare de trabalhar em besteiras e vá consertar a semana da coitada da Amai.

Reply

Karson Kunz says:


January 1, 2025 at 5:24 am

Hi dev! You should definitely make it so you can have students react to others deaths (Like how the Basu sisters fight back after
one is killed in front of them, or mourn.) PLEASE add this.

Reply

Karson Kunz says:


January 1, 2025 at 5:31 am

wait nevermind i just saw he added that sorry

Reply

Tatsuhara says:
January 1, 2025 at 3:47 pm

mds a mulher aq

Reply

spydersoup says:
January 1, 2025 at 6:21 am

Here’s one request which would be better for both you and your followers, which is perhaps leave Twitter completely as it’s gone
really downhill and perhaps move over to Bluesky.

Reply

Sophizx says:
January 1, 2025 at 6:49 am

Happy new year and please have an android port!

Reply

Cindy0534 says:
January 1, 2025 at 6:56 am

Will Gym Teacher just standing at the gate forever? Will she get her own class like on Thursday or Friday? or she should have daily
task that player will get a bit of money after doing her favor

Reply

123michael456 says:
January 1, 2025 at 7:28 am

I really like the uniforms from the 1980s mode light music minigame’s illustrations. I hope that it’ll become an option in Custom
Mode in the future, along with the other uniforms.

Reply

Alé says:
January 1, 2025 at 8:30 am

Yanderedev! Hey Yanderedev! If you were in a Harem anime, what type of girls do you want to be part of??

Reply

jill silva says:


January 1, 2025 at 8:51 am

Happy New Year!

Hey Yandere Dev, since that you trying to port Yan Sim to mobile, ehy don’t try to port to console, a preview build. A lot of people
would appreciated. The game would run very well in the PS5/Xbox Series X/S and the game already have the map buttons.

Reply

thecsubah says:
January 1, 2025 at 9:22 am

Thank you for the update! Really glad that we can change reputations in custom mode, however I noticed one thing. I don’t think
the game saves reputations properly, when you reset data it still shows the previous values. I also can’t decrease values, only
increase

Reply

⸝⸝ ꒰ acelia ⁞ ˎˊ˗ says:


January 1, 2025 at 9:28 am

happy new year!

Reply

Clouderlo says:
January 1, 2025 at 11:39 am

if possible, it would be really cool if you could work on a male protagonist for custom mode, even if we only get the average male
hairstyles ^^

Reply

popgodzom says:
January 1, 2025 at 2:41 pm

That’s what I was bout to comment about. Like it doesn’t matter if he doesn’t have voice lines or animation male laugh or
crouching i just need to play as a male and not turn on the yandere-kun easter egg.

Reply

jaygamwrz says:
January 1, 2025 at 12:08 pm

YandereDev, will all old hairstyles from 1980s mode be available in Custom Mode possibly?

Reply

Feeh says:
January 1, 2025 at 12:38 pm

So the new update was effective only to promise new things for 2025? Two horrible new features is an update? Please Yandev..

Reply

newmemenew4 says:
January 1, 2025 at 2:35 pm

To be honest, from the look of things, it seems that Kizana will only be released in 2026

Reply

sladerlx says:
January 1, 2025 at 9:34 pm

Hello YandereDev! First of all happy new year! I feel like everything happened so quickly this year. Well what I want to get at is that
I am very excited to see Yandere Simulator for Android! I see good things this year for your game! I hope you continue developing
your game with the same perseverance as you always do! One piece of advice I give is to put ads (in the android version) at the
beginning and end of each game! It sounds obvious but oh well! happy new year!

Reply

missael235 says:
January 1, 2025 at 10:25 pm

Damnnnn Alex, MiSide cooked your game so badly I just wanna cry because of how bad it makes you look. Like seriously? 10
years and you’re not even halfway through with your game and two russian dudes finished their game in two years? They had less
budget than you have and made something better in less time. I know you’ll delete this so your tiny little ego doesn’t get hurt, but
consider the shitty choices you’ve taken to be where you are right now. Scott Cawthon did it with FNAF, Aihasto did it with MiSide,
but you can’t? This is just sad at this point lmao

Reply

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