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Soldier of Fortune

The document outlines the characteristics and traits of a soldier of fortune hero, including target acquisition methods, personality traits, vulnerabilities, resistance, and movement abilities. It provides options for players to define their hero's attributes, powers, and backstory. Additionally, it includes mechanics for gameplay, such as spending hero points and taking actions during turns.

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Jim Hague
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0% found this document useful (0 votes)
7 views

Soldier of Fortune

The document outlines the characteristics and traits of a soldier of fortune hero, including target acquisition methods, personality traits, vulnerabilities, resistance, and movement abilities. It provides options for players to define their hero's attributes, powers, and backstory. Additionally, it includes mechanics for gameplay, such as spending hero points and taking actions during turns.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HERO

SOLDIER OF FORTUNE
You are a soldier who answers to no one but yourself. You have all the training and trappings of a member of the
armed forces, but ply your trade by keeping criminals off the streets. Examples from popular comics include the
Punisher® (Marvel), and Deadshot™ and the Comedian™ (DC).
Target Acquisition PERSONALITY TRAITS

How do you choose which villains to pursue? Choose two of the following personality
‰ Bloodthirst (you pick the enemies that you think will be fun to confront) traits that best describe your hero.

‰ Clean Up the Streets (you target those villains who are the biggest threat) ‰ Angry ‰ Morose

‰ Gun for Hire (you hire yourself out to those who you know need your help) ‰ Charming ‰ Oblivious
‰ Cynical ‰ Stoic
‰ Vengeance (you exact revenge upon those who wronged you)
‰ Innocent ‰ Surly
‰ Other (fill in your answer in the Truths box)
‰ Kind ‰ _________
‰ Loyal ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit? TRUTHS
‰ Dependents (you have family or loved ones depending on you)
‰ Out of Control (you risk losing control when
using your powers)
‰ Uncontrollable Rage (you lose your self-control
when in a fight)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Danger Sense (sixth sense warns of incoming attacks)
‰ Deflection (you deflect incoming attacks using your powers)
‰ Training (you possess combat training that
helps dodge attacks)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Brachiation (you swing from tall objects high overhead)
‰ Powers (one of your powers allows you to travel long distances)
‰ Running (you run really, really fast)
‰ Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


All I Need is Hate  
You can check off one of the boxes
next to the name of this benefit

SUPERP
to remove 1 time token ( ) from
IDENTITY one of your powers that has one.
SKILLS

At the end of the issue, erase all


those check marks.

OWER 8
0%
LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following:


When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order.
OWER 6

— Teamwork maneuvers add 4 advantage dice


( ) to your roll.
Spending hero points — Add +20 to the damage of your attacks.
You can spend hero points ( ) in the following ways: — You can take two different actions each turn.
0%

— Heroic Effort: After you roll dice, you can spend Distances
any number of hero points; increase your chance of
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent. — Up Close: You can make melee and ranged
— Teamwork Maneuver: You can spend 1 hero point attacks against enemies you are up close to. Add
( ) to perform a teamwork maneuver you describe 1 advantage die ( ) to all melee attack rolls.
with another hero, adding 2 advantage dice — Near: You can make ranged attacks against
( ) to their roll. enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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