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Julia Kendall

The document details the character profile of Julia Kendall, a 30-year-old police detective from Garden City, Nova Jersey, including her characteristics, skills, and combat abilities. It also outlines her backstory, personal traits, wealth, and rules for gameplay. The character has a range of skills and attributes relevant to her role as an investigator in a 1920s era setting.

Uploaded by

Kas H. de Campos
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
4 views3 pages

Julia Kendall

The document details the character profile of Julia Kendall, a 30-year-old police detective from Garden City, Nova Jersey, including her characteristics, skills, and combat abilities. It also outlines her backstory, personal traits, wealth, and rules for gameplay. The character has a range of skills and attributes relevant to her role as an investigator in a 1920s era setting.

Uploaded by

Kas H. de Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1920S ERA INVESTIGATOR

Name
Julia Kendall Birthplace
Garden City, Nova
Jersey Pronoun
Age 30
Police Detective Garden City, Nova Jersey
Occupation Residence

       

STR 15 7 3 SIZ 50 25 10 Hit Points 7 7


CHARACTERISTICS

       

CON 25 12 5 POW 85 42 17 Magic Points 17 17


       

DEX 50 25 10 APP 65 32 13 Luck 75


         

INT 80 40 16 EDU 90 45 18 Sanity 85 85


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 10 5 2 Firearms 25 12 5 Persuade (10%) 20 10 4


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 40 20 8 Psychoanalysis (01%) 75 37 15


Archaeology (01%) 6 3 1 History (05%) 10 5 2 Psychology (10%) 70 35 14
None (05%) 5 2 1 Intimidate (15%) 20 10 4 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 20 10 4 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 50 25 10 None 1 0 0 Sleight of Hand (10%) 15 7 3
Cthulhu Mythos (00%) 0 0 0 English (EDU) 90 45 18 Spot Hidden (25%) 65 32 13
Language (Own)
Disguise (05%) 20 10 4 Law (05%) 55 27 11 Stealth (20%) 25 12 5
Dodge (half DEX) 35 17 7 Library Use (20%) 25 12 5 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 30 15 6 Listen (20%) 25 12 5 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 31 15 6 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 60 30 12 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build -1


  

Dodge 35 17 7
Damage Bonus -1
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $250.00
Assets
$25000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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