dlpy009
dlpy009
augmented reality
head-up displays using
TI DLP technology
®
Mike Firth
Automotive marketing manager, DLP Products
Texas Instruments
Augmented reality (AR) head-up displays (HUDs)
are the next evolution toward creating a better
driving experience.
Based on real-time sensor data, key information such as advanced driver assistance system
(ADAS) alerts and navigational cues are projected into the driver’s field of view, interacting
with and marking real world objects. Unlike traditional HUDs, graphics are projected further
out, appearing as natural extensions of the driver’s field of view. By placing graphics directly
in the driver’s line of sight that interact with and augment real world objects, AR HUDs can
significantly improve driver situational awareness.
Traditional versus AR HUDs static and do not interact with the real world as
seen from the driver’s point of view. Examples of
Today’s automotive HUDs have small displays with
secondary information displayed on today’s HUDs
basic graphic functionality. The projected HUD
include the speedometer and navigational symbols,
graphics are typically located 2-3 m in front of the
which also appear on the cluster and center stack of
driver, which places the image near the car’s front
the vehicle.
bumper. This location is referred to as the virtual
image distance (VID). A horizontal and vertical field There are several limitations with today’s HUDs.
of view (FOV) specified in degrees defines the display Their small FOV limits the way information can be
displayed and how much of the real world the HUD
symbols can interact with. The short VIDs do not
support overlaying graphics onto real-world objects
due to the way the human eye perceives distance.
Additionally, today’s HUDs do not take advantage
of vehicle sensor data to create real-time human
machine interfaces (HMIs) that interact with the
driver’s FOV.
Benefits of AR HUDs
Figure 1. FOV and VID in a HUD Instead of showing secondary static information,
AR HUDs can display graphics that interact with the
driver’s FOV, overlaying critical information directly
size. The eyebox of the HUD is the area in which
onto the real world. This, of course, requires the
the driver is able to view the entire display, and can
integration of a vast amount of real-time vehicle
be limited in today’s HUDs. An example showing
sensor data, which is no easy task. But think for a
the eyebox in relation to the virtual image is shown
moment about how this type of display will change
in Figure 1. Today’s HUDs provide a secondary
the driver’s experience.
display for information that is already available in
other areas of the vehicle. The graphics are mostly
Today, ADAS alerts are primarily indicated via a True augmented real functionality
blinking symbol or an audible alarm. But an AR Requires VID > 7m and FOV>10°
HUD can identify threats by directly marking them
within the driver’s FOV. AR graphics are overlaid
onto real world objects in such a way that the
driver can immediately recognize the threat and
quickly take appropriate action, such as braking
for a road obstacle. Presenting ADAS alerts in this
manner could significantly increase driver situational
awareness, especially when driving at night or in low
visibility conditions.
One of the central requirements for an AR HUD is Figure 3. AR HUDs have a VID of up to 20 m, while traditional
the ability to project images at least 7 m in front of HUDs have a much shorter VID
the driver, with 10 to 20 m preferable. Projecting
Figures 2 and 3 illustrate these FOV and VID
images at this distance creates the illusion that the
differences between traditional (past and present)
images are fused with the real world; the images
HUDs and AR (future) HUDs. Notice how in the AR
look like a natural extension of the object being
HUD display, the HUD graphics interact with the real
highlighted. The human vision system has several
world and directly identify the obstacle, whereas
ways in which it perceives distance or depth, but
in the other displays, the displayed images look
at 7 m or further, the ability to distinguish depth
stationary, floating out ahead of the driver.
from the other real-world objects diminishes greatly.
Creating images that fuse with the real world is only Graphics alignment and lumen budget
one advantage of a longer VID. The other advantage One key challenge in AR HUD design is the
is the reduction in eye accommodation time, which processing and displaying of graphics based on
becomes more significant with age. the vehicle’s sensor data, commonly referred to as
Projecting the images further out greatly reduces the sensor fusion. Integrating real-time vehicle sensor
accommodation time for the eyes to adjust between data and the HUD HMI software to accurately
the real world and the HUD images. In a non-AR overlay symbols on a rapidly changing environment
HUD, with the graphics projected 2 m to 3 m away presents a significant design challenge. In a non-AR
from the driver, there is an accommodation delay HUD, alignment with the real world is not a concern,
when changing focus between the graphics and the as the information displayed is not interacting with
real world. When displaying ADAS information on an or augmenting real world objects.
AR HUD with a long VID, the driver can more quickly
react to the threat and take the appropriate action.
Figure 10. Example of a DMD micromirror array lot to do with how much P-polarized light reaches
the driver’s eyebox. The closer the windscreen
Unfortunately LEDs do derate over temperature angle is to Brewster’s angle, the less P-polarized
losing brightness as the temperature increases. light is reflected. Depending on brightness targets
To support constant brightness, the system must be a film may need to be added to the windscreen
designed to support the maximum target brightness to improve the reflection of the P-polarized light.
at maximum temperature and then the maximum The advantage of DLP technology is that in many
brightness reduced at the lower temperatures. cases, a film is not needed and in the cases that
The challenge in an AR HUD is that the lumen it is required, brightness is higher than competing
budget is already significantly higher due to the technologies.
larger FOV and eyebox, and adding support for
constant brightness over temperature further
increases that budget. It is therefore critical
to choose an efficient light source and imaging
technology that can support the required lumen
budget at minimal power consumption.
With DLP technology, you don’t need to sacrifice HMI design freedom, as well as enabling designs
overall brightness in order to see the images when that support quicker reaction times.
wearing polarized sunglasses, and the image is still
Diagnostics and system monitoring
visible, as shown in Figure 13.
Another important design consideration is
Color saturation
diagnostics and system monitoring. AR HUDs have
Delivering a bright, vivid, highly saturated image larger displays that are positioned higher up on
ensures that the HUD graphics are optimally visible the windscreen compared to traditional HUDs. If
under all driving conditions. This is particularly the image were to malfunction, it could potentially
important for the color red, which is used block the driver’s FOV. Two primary failure modes
extensively in ADAS as a warning color. It has been that need to be detected are a corrupted image
shown that reaction times are significantly lowered and a whiteout/full-on image. If either one of
with increased color saturation. For example, these events were to occur, the system needs to
be able to quickly shut the display off. The more
diagnostics and system monitoring support that the
imager technology provides, the easier it can be to
support functional safety goals. For example, the
DLP5530-Q1 chipset has extensive diagnostics,
built-in self-test, checksums, cyclic redundancy
checks and watch dog timers that can help assist
customers in meeting their functional safety goals.
Figure 13. When using DLP technology, polarized sunglasses The overarching idea here is that the HUD image
have no effect on HUD images
Designing with a wide color gamut of highly Figure 14. HUD laser vs LED color gamuts when using
saturated colors to choose from provides significant DLP technology
Introduction to automotive augmented reality head-up 7 May 2019
displays using DLP® technology
should never interfere with the driver’s view, which
would result in the interference of the operation of
the vehicle.
Both waveguide and holographic film technologies technologies not only shrink HUD size, but also enable
promise to significantly shrink the package volume of much bigger FOVs, supporting HUDs with 15-by-5-
an AR HUD, making it easier to fit into the vehicle’s degree FOVs or larger.
dash. Both use holographic elements to replace DLP technology works with both laser and traditional
traditional mirrors. Waveguides can be installed in the LEDs, and because waveguides and holographic
vehicle’s dash like traditional HUDs, but the height films will likely use laser-based light sources, DLP
and overall package volume have been significantly technology can support both technologies.
When in autonomous driving mode, an AR HUD can • Keeping images viewable when wearing
provide reassurance to the driver that the vehicle polarized sunglasses.
is aware of its surroundings, is in control, and able • Delivering bright, vivid, highly saturated colors.
to take appropriate actions when needed. The AR
1 B.M. O’Donell, E. Colombo, and V. Zimmerman,
HUD is also important in supporting the transition
“Chromatic Saturation on Simple Reaction Time”
from autonomous driving mode to driver control.
Depending on the situation, this transition may need 2 Helmholtz–Kohlrausch effect on Wikipedia
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