0% found this document useful (0 votes)
4 views

DCN notes

The document outlines the data communication process, detailing its components such as transmitters, receivers, and protocols, as well as the various forms of data representation. It categorizes networks by geographical range, discusses communication media, and explains transmission types and modes. Additionally, it covers the OSI model, multiplexing techniques, and performance factors like bandwidth, throughput, and latency.

Uploaded by

bhukansatyam69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

DCN notes

The document outlines the data communication process, detailing its components such as transmitters, receivers, and protocols, as well as the various forms of data representation. It categorizes networks by geographical range, discusses communication media, and explains transmission types and modes. Additionally, it covers the OSI model, multiplexing techniques, and performance factors like bandwidth, throughput, and latency.

Uploaded by

bhukansatyam69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

1.

1 Data Communication Process and Its Components:


The process of data communication involves the exchange of information
between two or more devices, typically using some kind of transmission
medium.
• Transmitter: This is the device that sends the data. It converts the
message (information) into a signal that can be transmitted over the
medium. This could be a computer, smartphone, etc.
• Receiver: The device that receives the data transmitted by the
transmitter. It converts the received signal back into a usable form.
• Medium: The physical path or channel through which the data is
transmitted. Examples include cables (twisted-pair, coaxial, fiber-optic)
or wireless methods (radio waves, microwaves).
• Message: The actual information or data being communicated. This can
include text, images, audio, or video.
• Protocol: A set of rules and conventions used to ensure that the
communication between devices is successful. This includes how data is
formatted, transmitted, and how errors are handled. Examples include
TCP/IP, HTTP, FTP.
1.2 Data Representation:
Data can be represented in various forms for transmission. The common types
are:
• Text: Represented using characters in a specific encoding system, like
ASCII or Unicode.
• Image: Represented as a grid of pixels. Each pixel has a value that
corresponds to a color. Common image formats include JPEG, PNG, and
GIF.
• Numbers: Often represented in binary (0s and 1s), where each bit
represents a power of 2. For more complex numbers, formats like IEEE
floating-point are used.
• Video: A sequence of images (frames) displayed at a fast rate to create
the illusion of motion. The data can include both visual and audio
components.
1.3 Categories of Networks:
Networks are categorized based on their geographical range and the way they
are structured.
• LAN (Local Area Network): A network confined to a small geographic
area, such as a home, office, or campus. It allows devices to
communicate within a limited area. LANs are typically high-speed and
use technologies like Ethernet or Wi-Fi.
• MAN (Metropolitan Area Network): A network that covers a larger
geographic area, such as a city or a large campus. MANs often connect
multiple LANs within a city or region and are usually built with fiber-optic
cables.
• WAN (Wide Area Network): A network that covers a broad geographic
area, such as a country or continent. The internet is the largest example
of a WAN. WANs are typically slower than LANs and MANs and use
leased lines or satellite links for data transmission.
1.4 Communication Media:
These are the physical pathways used for data transmission.
• Guided Transmission Media:
o Twisted-Pair Cable: Consists of pairs of wires twisted together to
reduce electromagnetic interference. Used for telephone and
Ethernet connections.
o Coaxial Cable: A type of cable with an inner conductor, insulating
layer, and outer conductor, typically used for television signals and
internet connections.
o Fiber-Optic Cable: Uses light to transmit data. It has a core made
of glass or plastic fibers that carry signals as light pulses. Fiber-
optic cables offer high-speed, long-distance data transmission and
are less susceptible to interference.
1.5 Unguided Transmission Media:
These are wireless mediums where data is transmitted through air or space.
• Radio Waves: Used for broadcast radio, television, and mobile
communication. They can cover large areas and pass through buildings.
• Microwaves: High-frequency radio waves used for point-to-point
communication, such as satellite communication and microwave ovens.
• Infrared: A type of light wave that is used for short-range
communication, such as remote controls and wireless devices in close
proximity.
• Satellite: Transmits data via signals sent to and received from satellites
orbiting Earth. It is commonly used for global communication.
1.6 Line-of-Sight Transmission, Point-to-Point, Broadcast:
Transmission types define how signals are sent.
• Line-of-Sight Transmission: Requires a direct path between the
transmitter and receiver without any obstacles, e.g., microwave
communication.
• Point-to-Point: Communication between two specific devices, like a
phone call or a computer-to-computer connection.
• Broadcast: A method where data is transmitted from one source to
multiple receivers, like television broadcasts or radio signals.
1.7 Modes of Communication:
Communication can happen in different modes depending on how data flows
between devices.
• Simplex: Data flows in one direction only. A good example is a keyboard
sending input to a computer.
• Half Duplex: Data can flow in both directions, but not at the same time.
Walkie-talkies are a good example of half-duplex communication.
• Full Duplex: Data can flow in both directions simultaneously. Modern
telephones and internet communication are examples of full-duplex
systems.
1.8 Protocols and Standards:
Protocols are rules that govern how data is transmitted and received across
networks, ensuring devices can communicate effectively. Standards are
established protocols agreed upon by industry organizations.
• TCP/IP (Transmission Control Protocol/Internet Protocol): The basic
communication protocol of the internet. It ensures reliable, ordered
delivery of data packets.
• HTTP (Hypertext Transfer Protocol): The protocol used for transferring
web pages over the internet.
• FTP (File Transfer Protocol): Used for transferring files between
computers on a network.
• Wi-Fi: A standard for wireless local area networks (WLANs), allowing
devices to connect wirelessly to the internet.

2.1 Analog and Digital Data


Data can be transmitted using two main types of signals: analog and digital.
• Analog Signal:
o An analog signal is continuous and can take any value in a given
range. It’s typically represented as a sine wave, where the value of
the signal can vary smoothly over time. Analog signals are often
used in traditional audio and video transmission (e.g., AM/FM
radio signals).
o Periodic Signals: These are signals that repeat themselves at
regular intervals. A typical example is a sine wave.
o Non-Periodic Signals: These do not repeat regularly. Examples
include complex audio signals or certain types of noise.
• Digital Signal:
o A digital signal is discrete, meaning it only takes specific, quantized
values (usually 1s and 0s in binary form). It is used in computers
and digital communication systems.
o Periodic Signals: Digital signals can also be periodic, repeating at
consistent intervals, like a square wave.
o Non-Periodic Signals: Digital signals that don't follow a predictable
or repeating pattern.
2.2 Analog Signals: Sine Wave, Phase, Wavelength, Time and Frequency
Domain, Composite Signals, Bandwidth
• Sine Wave:
o A sine wave is the simplest form of an analog signal. It is
characterized by its smooth, repetitive oscillation, and can be
mathematically defined by its amplitude, frequency, and phase.
The equation for a sine wave is A⋅sin⁡(2πft+ϕ)A \cdot \sin(2\pi f t
+ \phi)A⋅sin(2πft+ϕ), where AAA is amplitude, fff is frequency, ttt is
time, and ϕ\phiϕ is the phase.
• Phase:
o The phase of a signal refers to the position of the waveform
relative to time zero. It’s expressed in degrees or radians. A phase
shift represents how much the signal is delayed or advanced.
• Wavelength:
o The wavelength of a wave is the distance between two
consecutive points that are in phase (e.g., crest to crest). It is
inversely proportional to the frequency. A higher frequency results
in a shorter wavelength.
• Time Domain:
o In the time domain, the signal is represented as how its amplitude
changes over time. A sine wave in the time domain shows its
variation with respect to time.
• Frequency Domain:
o In the frequency domain, the signal is represented as how its
energy is distributed across different frequencies. A sine wave in
the frequency domain would have a single spike at its frequency.
• Composite Signals:
o Composite signals are made up of a combination of sine waves at
different frequencies. Real-world analog signals (like music,
speech, or video) are often composed of multiple frequencies.
• Bandwidth:
o Bandwidth is the range of frequencies that a signal occupies. For
example, an FM radio signal might have a bandwidth of 200 kHz.
Bandwidth determines the capacity of a channel and influences
data transfer rates.
2.3 Digital Signals: Bit Rate, Bit Length
• Bit Rate:
o Bit rate refers to the number of bits transmitted per second. It's
typically measured in bits per second (bps). Higher bit rates
correspond to faster data transmission. For example, a 1 Mbps
connection can transmit 1 million bits per second.
• Bit Length:
o Bit length is the physical length of a signal corresponding to a
single bit, and it depends on the propagation speed of the medium
and the bit rate. The higher the bit rate, the shorter the bit length.
It’s related to the transmission speed and the medium’s capacity
to handle the signal.
2.4 Transmission Impairment: Attenuation, Distortion, Noise
Transmission impairments affect the quality of the signal as it travels through a
medium.
• Attenuation:
o Attenuation is the reduction in signal strength as the signal travels
over distance. It happens because of the resistance of the
transmission medium (e.g., copper wires or fiber-optic cables), and
it results in the signal becoming weaker.
o It’s typically measured in decibels (dB), and signal repeaters or
amplifiers are used to counteract this effect.
• Distortion:
o Distortion occurs when different frequencies in a signal arrive at
different times, causing the signal to change shape. This can
happen due to the medium’s properties or if the transmission
equipment is not properly tuned.
o Distortion can result in the signal becoming garbled or unclear,
especially when dealing with complex composite signals.
• Noise:
o Noise refers to unwanted interference or random signals that
corrupt the original signal. Common sources of noise include
electromagnetic interference (EMI) from nearby electrical devices,
thermal noise, and crosstalk from adjacent wires.
o Noise makes it difficult to recover the original signal accurately,
which is why noise reduction techniques (like error correction) are
used in communication systems.
2.5 Performance: Bandwidth, Throughput, Latency
• Bandwidth:
o As mentioned earlier, bandwidth is the range of frequencies that a
transmission medium can carry. The wider the bandwidth, the
more data can be transmitted in a given time period.
o It’s often measured in Hertz (Hz) or bits per second (bps),
depending on context.
• Throughput:
o Throughput is the actual data transfer rate, which is the amount of
data successfully transmitted over a network per unit of time. It is
affected by factors like network congestion, signal quality, and
error rates.
o While bandwidth refers to the maximum potential data transfer,
throughput reflects the real-world performance, which is usually
lower due to impairments and inefficiencies.
• Latency:
o Latency is the time it takes for a signal to travel from the sender to
the receiver. It’s typically measured in milliseconds (ms).
o High latency can cause delays in real-time applications like video
calls or online gaming, while low latency is critical for applications
like financial transactions or autonomous vehicles.
o Latency can be caused by several factors, including signal
propagation delays, processing delays, and queuing delays

3.1 The OSI Model: Layered Architecture and Layers in OSI Model
The OSI (Open Systems Interconnection) model is a conceptual framework
used to understand and design the architecture of network systems. It divides
the communication process into seven layers, each with specific
responsibilities. The idea behind the OSI model is to allow interoperability
between different systems and devices by standardizing network functions.
Layers in the OSI Model:
1. Layer 1 - Physical Layer:
o Responsible for transmitting raw data bits over the physical
medium (e.g., cables, radio waves).
o Deals with the hardware aspects, including voltage levels, data
rates, and physical connections.
2. Layer 2 - Data Link Layer:
o Ensures reliable transmission of data over the physical medium. It
divides data into frames and manages error correction, flow
control, and access control.
o Includes two sublayers:
▪ MAC (Medium Access Control): Determines how devices on
the network gain access to the medium.
▪ LLC (Logical Link Control): Manages error detection and
frame synchronization.
3. Layer 3 - Network Layer:
o Responsible for routing data between devices on different
networks. It provides logical addressing and routing, and also
handles packet forwarding and addressing.
o Examples: IP (Internet Protocol), routing protocols (e.g., RIP, OSPF).
4. Layer 4 - Transport Layer:
o Ensures end-to-end communication between devices. It manages
data flow control, error correction, and segmentation of data.
o Examples: TCP (Transmission Control Protocol), UDP (User
Datagram Protocol).
5. Layer 5 - Session Layer:
o Manages sessions or connections between applications. It
establishes, maintains, and terminates communication sessions.
o Examples: RPC (Remote Procedure Call), NetBIOS.
6. Layer 6 - Presentation Layer:
o Ensures that data is presented in a format that the receiving
application can understand. It handles data translation,
encryption, and compression.
o Examples: JPEG, GIF, SSL (Secure Sockets Layer).
7. Layer 7 - Application Layer:
o Closest to the end user. This layer provides services directly to
applications, enabling tasks such as file transfer, email, and web
browsing.
o Examples: HTTP (HyperText Transfer Protocol), FTP (File Transfer
Protocol), SMTP (Simple Mail Transfer Protocol).
3.2 Multiplexing: Introduction and Categories of Multiplexing
Multiplexing is a technique that allows multiple signals or data streams to be
transmitted over a single communication channel, improving the efficiency of
data transmission.
Categories of Multiplexing:
1. Frequency-Division Multiplexing (FDM):
o In FDM, the available bandwidth of the communication channel is
divided into multiple frequency bands, each of which carries a
separate signal.
o Each signal occupies a unique frequency band (or "channel") and
is transmitted simultaneously, without interference.
o Commonly used in radio, television, and telecommunication
systems.
2. Wavelength-Division Multiplexing (WDM):
o A specialized form of FDM used in optical fiber communication.
o In WDM, the available bandwidth is divided into multiple
wavelength channels (instead of frequency), with each channel
carrying a separate optical signal.
o Dense Wavelength Division Multiplexing (DWDM) is an advanced
form of WDM, where very closely spaced wavelengths are used to
maximize the capacity of fiber-optic cables.
3. Time-Division Multiplexing (TDM):
o In TDM, multiple signals share the same frequency channel, but
each signal is assigned a specific time slot in which it can transmit
its data.
o All signals are transmitted at the same frequency but separated by
time intervals.
o Synchronous TDM (STDM): Time slots are fixed and predefined,
regardless of whether data is being transmitted during that slot.
o Asynchronous TDM (ATDM): Time slots are assigned dynamically
based on data availability, which can help optimize the bandwidth.
4. Statistical Time Division Multiplexing (STDM):
o A variation of TDM, where time slots are allocated based on the
actual data needs of the connected devices, rather than pre-
allocated time slots.
o It allows more efficient use of available bandwidth by assigning
time slots dynamically, reducing unused time slots and idle
periods.
3.3 Spread Spectrum: Frequency Hopping Spread Spectrum (FHSS) and Direct
Sequence Spread Spectrum (DSSS)
Spread Spectrum is a technique used to spread a signal across a wide
frequency range, making it more resistant to interference, jamming, and
multipath effects.
1. Frequency Hopping Spread Spectrum (FHSS):
o In FHSS, the signal rapidly hops from one frequency to another,
following a predetermined sequence known to both the
transmitter and receiver.
o This technique reduces the chance of interference, as the signal
constantly changes frequency and is difficult for jammers to target.
o Commonly used in Bluetooth and military communications.
2. Direct Sequence Spread Spectrum (DSSS):
o In DSSS, the data signal is multiplied by a pseudorandom noise
(PN) code that spreads the signal over a wide frequency band.
o The result is a signal that appears as noise over the frequency
range, making it difficult for interference or eavesdropping to
occur.
o DSSS is used in systems like Wi-Fi (802.11b/g) and GPS.
3.4 Switching: Circuit-Switched Networks, Datagram Networks, Virtual-Circuit
Networks
Switching is the process of routing data from the source to the destination
across a network. Different types of switching mechanisms exist to handle data
traffic.
1. Circuit-Switched Networks:
o In a circuit-switched network, a dedicated communication path is
established between the sender and receiver for the duration of
the session.
o The path is reserved and exclusive for the communication,
ensuring consistent performance.
o Examples: Traditional telephone networks (e.g., PSTN - Public
Switched Telephone Network).
2. Datagram Networks:
o In a datagram network, data is sent in individual packets, and each
packet is routed independently. There is no pre-established path
or connection between sender and receiver.
o Each packet contains addressing information that allows it to be
routed to the correct destination, and packets may take different
paths to reach the destination.
o Examples: The Internet (using IP) and UDP (User Datagram
Protocol).
3. Virtual-Circuit Networks:
o A virtual-circuit network combines elements of both circuit
switching and packet switching. Before data transmission, a logical
path (virtual circuit) is established between the sender and
receiver.
o Unlike circuit-switched networks, the path is not dedicated, and
packets may take different routes if needed, but the order of the
packets is maintained.
o Examples: ATM (Asynchronous Transfer Mode), Frame Relay, and
certain types of VPNs (Virtual Private Networks).

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy