Aim
Aim
Motion Tweening
Motion tween is one of the most used features for animations involving graphic symbols
rather than hand drawings. When animating with motion tweens one has to create the first
frame only and then apply motion tween which will give a motion path for the next frame
which can be used to guide the graphic symbols and make the animation look smoother.
Motion tweening is different from classic and shapes tween as in these tweens one needs
to fill two keyframes while working with motion tween, only one keyframe is enough to get
the motion path after which a second keyframe is created when that path is directed to
some position. This motion path can be used to give direction to the object which is being
moved. It works for symbols not for shapes so convert any shape to a graphic symbol
before applying motion tweeting. Only one motion tween is applied per layer if applied
more motion tweens in a single layer then the results may be unexpected and animation
will be undesirable.
How to create motion tweening?
Let’s understand motion tweening with the help of an example:
Step 1: Run the Flash application. After loading, the below window will appear.
Step 5: Now take the mouse pointer on the first frame and right-click, a list will appear,
click on Create Motion Tween.
Step 6: A dialog box will appear asking for changing the shape to a symbol, click OK.
Step 7: Now the frames from 1 to 24 are being highlighted as flash is making animation
on 24 frames per second and after applying motion tween it reaches to 24th frame.
Step 8: Now select the box using selection tool or pressing v on the keyboard and drag it
to any side. It will show a motion path after placing it to any position.
Step 9: Click on the play button below the timeline to see the motion tweening.
One can also manipulate this path to make the animation look smoother. Different types of
animations like bouncing a ball or moving of objects like moving a train or a bus from one
point to another can be easily created by Motion Tween.