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Bubsy 1 SNES Manual (US)

This instruction booklet provides essential information for playing the Bubsy Super NES game, including game setup, controls, and gameplay mechanics. It features humorous commentary from the character Bubsy, detailing how to navigate the game, collect yarn balls, and defeat enemies known as Woolies. Additionally, it outlines options for multiplayer play and various power-ups available throughout the game.

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0% found this document useful (0 votes)
37 views36 pages

Bubsy 1 SNES Manual (US)

This instruction booklet provides essential information for playing the Bubsy Super NES game, including game setup, controls, and gameplay mechanics. It features humorous commentary from the character Bubsy, detailing how to navigate the game, collect yarn balls, and defeat enemies known as Woolies. Additionally, it outlines options for multiplayer play and various power-ups available throughout the game.

Uploaded by

iandogcartoon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SNS-UY-USA INSTRUCTION BOOKLET GAMES WITH PERSONALITY Thank you for purchasing this Bubsy Super NES® Game Pak. WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME PAK. CREDITS Produced by: John A.S. Skeel and Cynthia Kirkpatrick; Design: Michael Berlyn; Add’! Design: Cynthia Kirkpatrick, John A.S. Skeel and D. Scott Williamson; Art Design: Beckett Gladney; Bubsy Design and Animation: Ken Macklin; Music Composition: Matt Berardo; Programming by D. Scott Williamson and Joel Seider of Solid Software; Super Nintendo Music and Sound: Mike Cihak, and Matt Scott of Byte-Size Sound; Add’! Programming: Robert Calfee and Mike Schwartz; Animation and Backgrounds: Adrian Bourne, Beckett Gladney, Ken Macklin and Michael McLaughlin; Add'l Animation and Backgrounds: Frank Cirocco, Scott Heckenlively, Kathy Rudis, Gail Redmond, Taunya Shiffer and deff Sturgeon; Quality Assurance Coordination: James Kucera; Quality Assurance: Steve Graziano, Scott Barnes, Robert Nagashima; Music Driver: Copyright 1992 Chip Level Designs; Comic Book Illustration: Ken Macklin; Comic Book Story: Richard Moran; Manual Writing: Paula Polley; Creative Services: Shirley Sellers; Marketing: Linda Blanchard. Special thanks to the many others who worked on this project. ‘THIS OFFICIAL SEAL IS. YOUR ‘ASSURANCE THAT NINTENDO HAS ‘APPROVED THE QUALITY OF THIS ee PRODUGT, ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES (Nintendo) ino Acssonis Yo eSuRe COMPLETE COMPATIBILITY WITH ‘YOUR SUPER NINTENDO NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM. ALL ENTERTAINMENT SYSTEM NINTENDO PRODUCTS ARE ‘AND THE OFFICIAL SEALS ARE LICENSED BY SALE FOR USE ONLY REGISTERED TRADEMARKS WITH OTHER AUTHORIZED OF NINTENDO OF AMERICA INC. PRODUCTS BEARING THE OFFICIAL ‘© 1992NINTENDO OF AMERICA INC [NINTENDO SEAL OF QUALITY. ACROSS THE INKY VELVET REACHES OF SPACE LIE UNKNOWN TERRORS... THERE ARE BEINGS THAT STRETCH THE VERY FABRIC OF REALITY. BEINGS LIKE THE WOOLIES, WHOSE UN- BRIDLED LUST FOR YARN IS LEGENDARY ACROSS THE GALAXIES, AND NO WOOLIE IS MORE GREEDY FOR THE FURRY FIBER THAN THE TWIN QUEENS OF RAYON, POLY AND ESTER. snH AVE YOU FOUND ANEW PLANET TO PLUNDER OF /ONDERFUL WOOL?, YES, YOUR C7 emeroipered HIGHNESSES. Have aBo-peeP ff THROUGH my FIBER OPTIC WHAT A WEIRD LOOKING 5 >, creature! “ S | ILL Say! He's | 7 R NOT WEARING \_ any pants. THERE'S JUST NO Vy \ privacy rorus SA__ BIG STARS. THE WILDLY WICKED WOOLIES COULD NOT RESIST THIS CHANCE TO STEAL WOOL. | MH) THEY KNIT THEIR PLANS CAREFULLY. { Wie 0 Ao). ie AND SOON THE VERY FABRIC OF SPACE WAS BEING WARPED BY THEIR DREADED SAUCERS OF SILK, WHAT'S OUR YARN CONSUMPTION, ENSIGN? 7 a } Athe YARD, SIR. / _ BUT THE WOOLIES HAD CHOSEN TO INVADE THE SPACE OF ONE PURR-FECTLY 4 BOBCAT READY, WOOLING AND ABLE TO DEFEND THE RIGHTS OF THE DOWNTRODDEN, SMITE THE EVIL DOERS. \y SOME I SMITE, SOME | BITE. IT'S A .wAND TO GENERALLY ACT IN A HEROIC AND POLITICALLY CORRECT MANNER. I REGRET THAT | HAVE ‘ f\ BUT NINE Lives TO GIVE TO MY PLANET, WELL, IT COULD HAPPEN. AND SO THE NEFARIOUS, NASTY, NO ACCOUNT WOOLIES PROCEEDED TO CLEAN BUBS' roi Y \ vacuum, / es rLL Dust. THE WOOLIES SWIFTLY MADE A SUCKER OUT OF BUBSY, WHO saiD cat N HAIR WAS HARD TO VACUUM UP? COURSE IT HELPS IF IT’S. PA STILL ATTACHED TO THE CAT, AND THEN EJECTED, I'D LIKE TO REMIND THE PRODUCER OF THIS GAME THAT | AMM AN ENDANGERED — REPEAT ENDANGERED — SPECIES! : I SEE YOUHAVE A A LOVELY HOME HERE MRS. GOPHER. AND FOCUSED HIS RAZOR SHARP MIND ON ONE CRITICAL THOUGHT, G MISS LUNCH. IS MEANS. > AND SO BEGINS THE SPELL-BINDING, FAST-PACED, NAIL-BITING, ACTION PACKED BLOCKBUSTER EVENT. CLAWS ENCOUNTERS OF THE FURRED KIND. 16 INSTRUCTIONAL DOCUMENTATION FOR THE INSERTION AND IMPLEMENTATION OF CLAWS ENCOUNTERS OF THE FURRED KIND GAME PAK FOR THE SNES Step 1: Firmly grasp the ergonomically designed plastic Game Pak housing with both hands making sure the description label is facing North. Step 2: Verify that the Game Pak/machine interface connectors are pointing towards the core of the planet. Step 3. Stand in fr fit of the Super Nintendo Entertainment System in a relaxed manner with both feet slig/A\ apart and terinate all power to the system by grasping the handle Hey wait a minute! I never saw this stuff before. Who's the chowder head E writing this thing anyway? I was supposed to get Stephen King for the manual. It’s in my contract. O.K. that's it. get Stephen on the line, I'll... Oh, oh, I get it. Show it to the old Bubster and he'll throw a fit and do it himself. Save a few bucks, he’s just a bobcat. Is that it? Well, it’s not going to work this time buster. I'm not going to stand up here and make some dorky speech about how the Woolies have stolen all the Earth's yarn for their own evil ends, and how you're supposed to trash every Woolie you see and grab every yarn ball in sight. No siree, not me. Find somebody else to talk about gettin’ through the village, past the carnival, hitchin’ a ride on the canyon train, and goin’ down river to the forest. And besides, the big Woolie mother ship at the end is a secret. You don’t want to tell anyone about that anyway. That's how you win. Yep, you have to get up pretty early in the morning to fool this bobcat. I'm not talkin’ about any secret Woolie warp caves full of yarn and stuff. Nope. Not me. You guys try to get me to do everything around here. Sheesh, I mean, maybe you'd like me to take out the trash now? TABLE OF CONTENTS Let's Get Going, OK?. Here's What | Do... When | Want to Play With 2 Players. The Options Screen It's a Control Thing, Really. Control Pad Playing Around. On the Screen... Mid-Level Markers .. A Word About Water Bonus Points... Collector's Items The T-Shirt Craze Free Rides.....«. Alien Invaders & Other Bad Guys . What to Avoid... Now that I've taken out the trash, | just can’t wait to get into this. Collecting yarn balls... Adventuring... And, best of all, wiping out Woolies. Ah, life is good... 1 First | make sure the power switch is OFF. 2 Then | stick my Bubsy Game Pak (the one with me flashing that great grin...) into my Super Nintendo® Entertainment System™ as described in the Nintendo System manual 3 | turn the power switch ON. And | turn the TV on too, of course. That's it!!! There | am!!! Look at me as long as you like (which will probably be quite a while) and then press SELECT to go to the Options screen and make your selections. If you and your friend want to wipe out Woolies together, that’s great. To get a 2nd player into the game, press the START button on player 2's controller. Or, select 2 Players on the Options screen. (Player 2 will have a green exclamation mark on my shirt.) This is where you can change a bunch of stuff. Like the sounds, the music, what the buttons do and more. |’ll explain each option to you below. But first | want to tell you how to change an option. To change an option, highlight the option by pressing the Control Pad a ory. Then press SELECT to toggle between choices. When you've made all your changes, press START to begin playing. Here's a brief bit about each option: Pounce/Glide This option lets you change what the buttons make me do. (If you haven't messed with it, Buttons B and A make me pounce and Buttons Y and X make me glide.) Full Audio This lets you fiddle with the sound — choose between Full Audio, Mute, Sound FX Only or Music Only. Enter Passcode This is great. With passcodes, you and I can start where we left off. Which means that if you get like all the way to the desert or something, you don’t have to start at the village the next time you play. Each time you finish three chapters, you'll be given a passcode. WRITE IT DOWN!!! | mean it!!! To enter your six digit passcode, highlight Enter Passcode on the Options screen and press SELECT. Then press a or v to scroll through the letters. When the correct letter is displayed, press » to go to the next space. (If you make a mistake, press «to back up.) After you have entered all six letters, press SELECT. After the chapter number appears, press START. 20 Bubsy Creators This option gives credit where credit is due. Press a or vw to see all the people who made me what | am today... one fantastic bobcat! Enough said about other people, let's move on. Exit Returns you to the title screen. IT'S A CONTROL THING, REALLY I’m a control freak. So? Lots of powerful mammals are. If 1 wasn’t, this whole place would have the Woolies pulled over its eyes. Now to help me beat these Woolie Bullies, you’ve got to understand a few simple things about control. And here they are: Look Left Look Right A RButton ———, Look Up/ Enter Cave Move Left Control Pad Up ¢ I'll look up ¢ I'll enter caves, mine shafts, etc., if I'm standing in front of them Down ¢ I'll duck down * ['ll look below me a Right/Left ¢ I'll run, or glide, right or left on the ground, in the air and on water slides © Put on the brakes by pressing opposite the direction I'm running. Or, speed up by pressing in the same direction I'm running START + SELECT Return to the Start-up screen Button B * I'll pounce and if | hit a Woolie, or one of their henchmen, they're history * The longer you hold it, the higher | jump and the more I'll bounce when | pounce on the bad guys Button Y I'll swoop through the air and land light as a feather | can pounce on enemies while I'm gliding. Try holding the B Button down at the same time. I'll do a super pounce and soar into the air Button A * Also makes me pounce, but can be reconfigured by the Options screen Button X * Also makes me glide, but can be reconfigured via the Options screen Button L © I'll look to my right (your left) Button R ® |'ll look to my left (your right) Hint: try holding down Button L or R when I'm traveling really fast. 22 PLAYING AROUND Your Score Yarn Balls a Collected lives Remaining Time Remaining On the Screen Here’s a quick rundown on all the stuff you see on the screen. Like the nifty numbers, flashing digits and other stuff that, quite frankly, detracts from little ole me... You probably figured all this out anyway. But it’s in my contract, (have you heard about my contract?) so | have to tell you about it. So here it is: Overall Score | give ya points, big ones, for all the Woolies you eliminate. (| get addi- tional points for each enemy | bop in succession.) Then | add in more points for special colored yarn balls. Yarn Balls Collected You don’t really need me to explain this one, do you? Time Remaining The timer keeps counting down. Even when you're not playing with the controller, unless you pause the game. Lives Remaining Guess how many lives | start with? Big surprise: NINE! 23 Mid-Level Markers Congratulations! When | get to an exclamation point, I'm part-way through a chapter. Make me hit it and it will change to a spinning red yarn ball with my handsome face on one side. When | lose a life, I'll come back to the last Mid-Level Marker | hit. & Ge @ 2 = A Word About Water Bonus Points You know the old saying: you can lead a cat to water but you can’t make it sink... Okay, | Know. They're wrong. You can make it sink. But don’t do it. Don’t get me in over my head. P-I-e-a-s-e! Cats hate water. / hate water. You wouldn’t want to immerse a sweet, lovable feline like me, would you? (Don’t answer that.) Here's how you rack these up: you get ten bonus points for every second left at the end of a chapter. You started with 10 minutes. If you had one minute left, you'd get 600 bonus points. Get it? Good. 4 Collector's Items As you know by now, | collect yarn balls. Any kind. Any size. Any color. Here’s the diffs: Wool-gas-matron Keeps wool under extreme pressure in a high fiber plasma state. Random point value between 1000 and lucky number 7777. | Colored Yarn Balls @ @ | give you points for all yarn balls!!! 1O points 20 points But some are more valuable to me than others. Here’s what they're worth: @ @ 30 points 40 points Surprise Yarn Balls These change colors randomly. Points are determined by the color of the surprise yarn ball at the moment | touch it. (See point values, above.) Yarn Crates A giant stash of yarn balls. Each one holds 25 and is worth 500 points. Not something I'd want to pass up. 25 The T-Shirt Craze (and other power ups) Okay, you've played these games before. So of course you know what a power-up is. (If you don’t, go ask your kid brother.) These power-ups even come with a free T-shirt! Or is it the other way around? Here’s what gets me what: Numbered T-Shirts: More Bubsy See the big number on these shirts? That's how many more lives I'll get. If | can get the shirt. Black T-Shirts: Shadow Bubsy | look great in black. And when | wear one of these black T-shirts, the Woolies can’t even see me. Flashing T-Shirt: Super Bubsy This one flashes. And as long as it does, I’m totally invincible to Woolies and their henchmen (of course, water, spikes and other natural disasters can have a deadly effect on me). Continues I need these! As many as | can pick up. ‘Cuz if | snag a Continue and lose a life, I'll start on the same level where | lost that life! 26 Free Rides Yeah sure, I’ve taken a lot of free rides in my time. Why not? If | don’t take them, someone else will. Here are some of my favorites: Bouncy Branches I'd jump (Button B) on one of these photosynthesis factories to really take off. Water Slides | can control where I’m going here by pressing the Control Pad < or». Slow me down by pressing the oF Control Pad opposite the direction I'm headed. Press Button B to jump. Cars Jump on one of these for a high- flying time. But avoid the red hot convertibles. And don’t take rides with strangers. 2 Roller Coasters To jump off a roller coaster, press the Pounce or Glide buttons. Push a to raise my hands and collect goodies. Push wv to cover my eyes. Rocket Cars A great way to pick up some easy yarn balls. Push a to raise my hands and collect goodies. Push v to duck and cover my eyes. log Rafts Jump on to head downstream. __— (EM EMONEMO And look out for Snorkel Turtles. Se ee Warp Caves | know. You're going, “Huh? Like a cave is a free ride?” Well, okay, not all caves give you free rides. But some hyperwarp you to other places in your world. And some even lead to the Woolies’ secret yarn stashes. 28 Manhole Covers Most manhole covers go down. But these also let me go up. If! stand on them just right... INT Crate This one is dynamite! | can bounce off the top or power pounce off the side. Either way, press the Pounce button for extra height. Strongmen I'd jump here if | were you. For extra height, hold down the Pounce button when | hit it. 29 Jump on these irritating yarn snatchers from the planet Rayon. But don’t hesitate when you get up close. Bang those ivories! There's nothing more irritating than a plant that moves. Jump on their heads and see what happens. Chomp these chumps ) fe Lightbulb Bugs — 300 Points Aye Tree Frogs — 200 Points Snorkel Turtles — 200 Points _ Snapagators — 300 Points Sand Sharks — 800 Points Gumball Machines, Firecrackers, Horny Toads, Cactus, Tack Crates, Loose Tacks, and any Other Pointy Thing. LICENSE AGREEMENT and LEGAL MUMBO JUMBO This Game Pak and the user manual are provided to the customer under license from Accolade, Inc. and are subject to the following terms and conditions, to which the customer agrees by opening the package of the Game Pak and user manual and/or using the Game Pak. Granting of this license does not transfer any right, title or interest in the Game Pak or the user manual to the customer except as expressly set forth in this License Agreement. Bubsy in: Claws Encounters of the Furred Kind ©1993 Accolade, Inc. All rights reserved. Bubsy is a trademark of Accolade, Inc. All other trademarks and reg- istered trademarks are the properties of their respective owners. Neither the Game Pak nor the user manual may be duplicated or copied for any reason. The customer may not transfer or resell the Game Pak or user manual. The remedies provided above are the customer's sole and exclusive remedies. In no event shall Accolade, Inc. be liable for any direct, indirect, special, incidental or consequential damages with respect to the Game Pak or the user manual. Except as provided in the warranty section, Accolade, Inc. makes no warranties, either express or implied, with respect to the Game Pak or the user manual, and expressly disclaims all implied warranties, including, without limitation, the war- ranty of merchantability and of fitness for a particular purpose. CUSTOMER SERVICE 90-Day Warranty Accolade, Inc. warrants for a period of 90 days from the date of purchase by the original purchaser of this Game Pak that the Pak will be free from defects in materials and workmanship. A defective Game Pak which has not been subjected to misuse, excessive wear or damage due to careless- ness may be returned during the 90-day period without charge. To receive warranty service: 1 DO NOT return your defective Game Pak to the retailer. 2 Notify Accolade Customer Service of the problem by calling (408) 296-8400 between the hours of 8 AM and 5 PM (Pacific Standard Time) Monday through Friday. Please do not send your Pak to Accolade before calling Customer Service. 3 If the Customer Service Representative is unable to solve the problem by phone, you will be provided with a Return Authorization number. Simply record this number on the outside packaging of your defective Pak (be sure your packaging is at least 4” x 6” as many shipping companies will not ship anything smaller), and return your Pak FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, together with your sales slip or similar proof-of-purchase within the 90-day warranty period to: Accolade Customer Service 5300 Stevens Creek Blvd. #500 San Jose, CA 95129 After the 90-day period, a defective Pak may be replaced in the United States for $15 (U.S. dollars; plus 8.25% sales tax if the purchaser resides in California). Make checks payable to Accolade, Inc. and return to the address above. (To speed up processing, return only the Game Pak, not other materials.) 5300 Stevens Creek Blvd., San Jose, CA 95129, (408) 296-8400 TCR CL

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