Reviewer in It Hci
Reviewer in It Hci
Interactive products or devices- A laptop, remote control, coffee machine, tablet, ticketing,
scanner, GPS, smoothing machine, smart TV, alarm clock, and so on.
Devices that allow customers to connect with them, including mobile phones and fitness bands,
which have also been explicitly developed with the consumer in mind.
Interaction design - is particularly responsible for commands centered mainly on the
exploration of the product specifications, the designs of anything to meet the requirements, and
the development of the prototype is then evaluated.
Design is also about trade-offs— On adjusting immediate concerns
Producing alternative solutions seems to be the smartest core principle to be considered in many
other fields of study.
Linus Pauling - "The best way to get a good idea is to get a lot of ideas.“
THE DOUBLE DIAMOND DESIGN
1. Discover- Designers attempt to gather insights into the problem.
2. Define- Designers are developing a straightforward brief that identifies the design
challenge.
3. Develop- Remedies or ideas are formed, prototyped, tested and iterated.
4. Deliver-The resulting product will be completed, developed and released.
• Graphic design
• Product design
• Artist-design
• Industrial design
• Film industry
• Nielsen Norman Group: “help companies enter the age of the consumer, designing
humancentered products and services”
• IDEO: “creates products, services and environments for companies pioneering new ways to
provide value to their customers”
The User Experience - this refers to the observation of how a product behaves and is being
utilized by people in real life.
• “Every product that is used by someone has a user experience: newspapers, ketchup bottles,
reclining armchairs, cardigan sweaters.” (Garrett, 2010)
• “All aspects of the end-user's interaction with the company, its services, and its products.”
(Nielsen and Norman, 2014)
According to Hornbaek and Hertzum, 2017 -“How users perceive a product, such as whether
a smartwatch is seen as sleek or chunky, and their emotional reaction to it, such as whether
people have a positive experience when using it.”
Hassenzahl’s (2010)- model of the user experience looks into two characteristics ,your product
must be pragmatic and at the same time pleasurable/hedonic.
Inclusiveness- refers to the manufacturing of products and services which support as many
individuals as possible.
USABILITY GOALS- Usability considers the perspective of the user, it aims to design
interactive products that are easy to learn, efficient to use, and enjoyable.
OWNERSHIP
• Make the users active stakeholders
• More likely to forgive or accept problems
• Can make a big difference in acceptance and success of product
UNPACK
SKETCH
DECIDE
PROTOTYPE
TEST
ANOTHER LIFE CYCLE MODEL
Research in the Wild – Rogers and Marshall
Theory
In Situ Studies
Design
Technology
▪ Discovering requirements
▪ Designing alternatives
▪ Prototyping
▪ Evaluating