BWCC_V2.8_Update_Logs
BWCC_V2.8_Update_Logs
V2.8
[General]
- Major optimization across the board! The game should run significantly smoother.
- File sizes and bloat drastically reduced.
- Tons of bug fixes for practically all weapons.
- Layout system expanded for most of the arsenal, with almost 100 available
- The HMC-117 returns from the SKBP! In both damage and gravity beam layouts.
- Slug layouts added to shotguns
- FRAG/Teargas layouts added to shotguns
- Tac Knife, underbarrel, and optic layouts added to pistols and machine pistols
- Scope and Silencer layouts added to rifle and SMGs
- Optic and bipod layouts added to heavy snipers
- New layout models for the Marlin, SRS, and RS8!
- New animations for several guns! M806, M763, MRT6, X82, M99, PUMA, PS9m
- Grenades will drop on death again
- Camos will now persist between layout changes
- Laser sights now increase accuracy (reduce chaos)
- Bloody Hell can be used outside of BW again
- Classic mode now has 2.5 style movement, jumps, and hitboxes
- Loadout descriptions now show immediately on selection
- Weapon stats added to descriptions
- Weapon stats now take current layout into consideration
- New option to disable weapon drop on death
[Bugs]
- Logspam and code warnings fixed across the board
- Killstreaks fixed for team loaded
- Mag ammo breaking when switching layouts fixed
- Muzzle effects no longer bleed through guns
- Plasma effects will no longer show through walls
- Damage types fixed, new death messages added
- Bugfixes for the whole arsenal (Listed below)
[New Weapons]
HMC-117 Photon Cannon
The biggest, baddest laser cannon is back! It is available in both SKBP and Pro models, so you
can either laser slice people in half or just shove em’ off a cliff! The lethal primary fire, once
charged, is as effective on tanks as it is on puny fleshy humans.
- Military Model by SnowyTrain
- Cryon model by Azarael
- Animations by Captain Xavious + Sergeant Kelly
- Sounds by Sergeant Kelly
- Textures by SnowyTrain + Sergeant Kelly
- Code by Sergeant Kelly
FC-01 Smartgun
The old FC-01 PDW has been upgraded with smart seeker tech! This smg now has an ADS lock-on
system which will guide its special gyrojet ammo to the targets you paint. It joins the CX85 in
being our first smart rifles.
- Model by Aberiu
- Animations by OJMoody
- Sounds by Sergeant Kelly, Magmacow
- Textures by Aberiu
- Code by Sergeant Kelly
[Weapon Changes]
[General]
- Grenades drop on death again
- Gun reloads on empty mag made more responsive
- Lighter weapons ADS faster
- Weapons with the same ammo caliber can share ammo
- Turret code improved
- Realism pistol RoF increased across the board
- Tactical pistol and smg RoF increased across the board
- Tactical pistol/smg movement penalties reduced
- HKMK Spec pistol removed. Replaced with M806 SG.
- Crucible and unfinished weapons removed, placed in APC pack.
[Melee]
A909 Skrithblades:
- 3rd person camo improved
XM300 Nanoblade:
- Draw sound vol increased
- Camo rendering improved
[Pistols]
GRS-9 9mm Pistol:
- Layouts Added:
o Automatic
o RDS + Laser
o Flashbulb
o Tac Tazer
- Melee added
- Laser effects fixed
Wilson 41:
- Layouts added
o Slug
o Decoy
- It cocks the hammer again!
[Heavy Pistols]
AH104 .600 Handcannon:
- New sounds added
- Empty reload bullet fixed
[SMGs]
FC-01 Smartgun:
- Layouts Added:
o Smart ADS Lock
o 5.7mm autofire
- Renamed to Smartgun from PROTO
[Shotguns]
[Assault Rifles]
[Battle Rfiles]
[Energy Weapons]
A42 Skrith Pistol:
- Melee fixed
AY90 Skrithbow:
Projectile errors fixed
E58 Raygun:
- Layouts Added:
o Rapid Zappo
o Blasto Zappo
- Camos added
PUMA Repeater:
- New animations added.
VH 500KW Supercharger:
- Zero ammo ear destroying sound removed
[LMGs]
[Sniper Rifles]
M75 Railgun:
- Layouts Added:
o Prototype
[Ordnance]
AT40 Streak:
- White Phosphorous effects restored
J2329-Heavy Anti-Material Rifle:
- Scope will only prevent self-damage in Arena
RX22a Flamer:
- Gas trail ignition restored
- Other flamers can now interact with flamer gas
- Multiple errors regarding fire control fixed
LAW Launcher:
- Damage increased
[Grenades]