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Metal Gear Solid 3 - Subsistence - Official Guide

The document is an official strategy guide for the video game 'Metal Gear Solid 3: Snake Eater,' detailing gameplay mechanics, mission objectives, and strategies for various levels. It includes information on character abilities, equipment, and environmental interactions, along with tips for survival and combat. The guide is authored by Greg Off and published by DK Publishing in 2006.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (0 votes)
38 views196 pages

Metal Gear Solid 3 - Subsistence - Official Guide

The document is an official strategy guide for the video game 'Metal Gear Solid 3: Snake Eater,' detailing gameplay mechanics, mission objectives, and strategies for various levels. It includes information on character abilities, equipment, and environmental interactions, along with tips for survival and combat. The guide is authored by Greg Off and published by DK Publishing in 2006.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Written by Greg Off


2 MGS 3: SNAKE EATER
80 SNAKE VS. MONKEY REPRINT PUBLISHER-// David Waybright

85 ONLINE MODE EDITOR-IN-CHIEF // H. Leigh Davis

85 GETTING STARTED DIRECTOR OF-MARKETING // Steve Escalante

CREATIVE DIRECTOR // Robin Lasek


90 MULTIPLAYER LEVEL STRATEGIES
90 1. City Under Siege LICENSING MANAGER // Mike Degler

100 2 2. Mountaintop
108
120
3. Ghost Factory
4 4. Lost Forest
REDITS
DEVELOPMENT EDITOR // Brian Shotton
126 5. Killhouse A
130 6 6. Killhouse B SCREENSHOT-EDITOR // Michael Owen

134 7 7. Killhouse C BOOK DESIGNER // Carol Stamile

138 8 8. Svyatogornyj East PRODUCTION DESIGNER // Bob Klunder


148 9. Graniny Gorki Lab
158 10. Pillbox Purgatory
166 14. High Ice
172 12. Brown Town

180 pueL mone ACKNOWLEDGEMENTS


19D extras Greg Off would like to thank Brady Hartel, Erik
Snyder, and David Brothers without whom this guide
would have been impossible.

©2006 DK Publishing ISBN: 0-7440-0754-2


©1987 2006 Konami Digital Entertainment Co., Ltd.
Library of Congress Catalog No.: 2006921808
BradyGAMES? is a registered trademark of DK Publishing.
Printing Code: The rightmost double-digit number is the year of the book’s
All rights reserved, including the right of reproduction in whole or in part in any printing; the rightmost single-digit number is the number of the book’s printing.
form. For example, 05-1 shows that the first printing of the book occurred in 2005.

BradyGAMES? Publishing os 08 07 06 4321

An Imprint of DK Publishing Inc. Manufactured in the United States of America.


800 East 96" Street, Third Floor
Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER
Indianapolis, Indiana 46240
MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, WITH
REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN
“KONAMI” is a registered trademark of KONAMI CORPORATION. THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
The ratings icon is a registered trademark of the Entertainment Software PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY
Association. All other trademarks and trade names are properties of their EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION
respective owners. WITH, OR ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF
THESE PROGRAMS.
Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”,
“M”, “AO”, and “RP” are trademarks owned by the Entertainment Software
Association, and may only be used with their permission and authority. For
information regarding whether a product has been rated by the ESRB, please
visit www.esrb.org. For permission to use the ratings icons, please contact the
ESA at esrblicenseinfo@theesa.com.
OPERATION SNAKE EATER

OPERATION
ONAKE EATER
Due to the unfortunate setbacks of Virtuous
SIGINT SIGNS ON
Mission, a new campaign has been coordinated
A new weapons and in the joint interests of the United States
equipment technician
and the Soviet Union, two nations forced to
ıs available via
collaborate due to the severe threat of the
radıo to provide
situation. Although badly wounded during the
OPERATION information regarding
SNAKE the technical side previous mission, operative CIA agent “Naked
FATER of combat. SIGINT Snake” has been reassigned to complete this
is the sauuy young new and more complex mission. The main
tech responsible e objectives are to rescue Sokolov, destroy the
for creating Snake's Shagohod, and to kill the defector and traitor formerly known as “The
Motion Detector, Bo .” Because her COBRA Unit comrades will most likely not stand
Active Sonar, and idly by, Snake is expected to encounter and kill them as well. Hence the
other cutting edge
reptile-exterminating mission name, “Operation Snake Eater.”
equipment. However,
most of the time
he discusses the
details of recent

MISSION OBJECTIVE ONE: ADAM AND EVA


events, in terms of
the equipment seen
during cut scenes
and the like.
Snake crash lands in Dremuchij East, an area Somewhat F~ =
near the location of Virtuous Mission. Four days have
passed. Snake lands in the middle of the night. His first
objective is to meet up with ADAM, a contact within
the KGB. ADAM will take you to Sokolov’s location
to complete the rescue portion of the mission. Unlike
before, this is an official mission with full assistance from
the U.S. Government.

FOOD LIST: ADAM AND EVA STAGE


Magpie (BIRD D) CF] Siberian Ink Cap [MUSHROOM C) _
œ] Sunda Whistling-Thrush (BIRD E o [Se] Hornets’ Nest (NEST)
[@ | Yabloko Moloko (FRUIT A) = C] European Rabbit (RABBIT)
Lē] Golova (FRUIT C) i Rat (RAT) ;

[PE] Russian False Mango (FRUIT B) Eel ita. beat GAAEA T o oo


[Sil] Otton Frog (FROG A) PS] Green Tree Python (SNAKE — =
[E] Tree Frog (FROG B) -o Pe] Pians Anaconda (SNAKE G) ee
[E Indian Gavial (GAVIAL) ES Reticulated Python (SNAKE H)
m] Markhor (MARKHOR) eS] Flying Squire! (SQUIRREL)
[=a |Russian Oyster Mushroom (MUSHROOM A)
DREMUCHIJ EAST Dremuchij
A
North

HITE MS OUND

None

Back in Action .
Snake is now equipped with the
M1911A1, a .45 caliber gun that fires
lethal rounds. Any target shot with
this weapon may be killed; there is no
tranquilizer gun for now. However, you
are about to lose this weapon. Use the
M1911A1 to your hearts content for
hunting until the next cinema.

Snake is completely out of food, so


is area to collect new
Reticulated Pythons
through the grass, and
nocturnal Otton Frogs are quite a
: delicacy, according to Para-Medic.
$ Check anywhere in the area to spot a
rarely seen Flying Squirrel crawling
on tree trunks or gliding in the air.

SEARCH FOR MEDICINAL PLANTS


_._ DREMUCHIJ NORTH Dolinovodno
Look for small,
isolated plants and
‘ITEMS FOUND A

shrubs near trees


and rock walls that
are slightly different
in color from the
surroundings and
bear strange flowers,
berries or nuts. Use
the Survival Knife or
the COC kick action
to knock these plants
loose. Doing so
transforms them into
medical supplies for
use In surgery and
treatment. Now that
curing Snake ıs a big
part of the game, be
sure to stay fully
stocked on medical
supplies at all times.

v v
Dremuchij Swampland Dremuchij East
OPERATION SNAKE EATER

Snake emerges on a ledge overlooking the area. Once he drops down from this ledge, Dremuchij East wò paint,
NR ST
cannot be revisited. If you haven't collected food and medicinal supplies, go back and hunt for them
before you proceed.

== — After dropping to the lower section,


: follow the path and look for a Green
Tree Python hanging from tree
branch directly in front of you.
Continue down the path until a
scene begins. Two guards enter the
area immediately after the scene ends. They immediately spot the
OPERATION
SNAKE destroyed drone and radio back to base. Alert status will be effective
EATER
in this location for a while, so it is best to just exit the area. Flee from
detection by heading southwest to other familiar territories.

‘DREMUCHIJ SOUTH Dremuchij North


ITEMS FOUND A

EJ . Grenades

:Zu Stun Grenades

iEa Chaff Grenades

Dremuchij Swampland
A

Grenade | T Yv
Stun G | : Dremuchij South

Stocking Up on Explosives
Head straight through the item-less Swampland area to Snake's drop point during the previous mission.
The south section of the area contains several packs of various grenade types, as well as rare foods
such as a Markhor goat and a European Rabbit hopping around near the cliffs edge. The goat may
butt Snake with its horns if he gets too close, so attack it from the rear with the Survival Knife to obtain
its rare restorative meat.
DREMUCHIJ NORTH — A
‘ITEMS FOUND

: None

: The two guards that entered this ay


: area to investigate the drone crash :
: site are now on patrol. When
: entering from the south for the
; first time, only one guard remains
i in the area. The other guard is
; absent, perhaps reporting to base
: for help. The lone guard patrols the
: northwest sector; you can avoid him
: entirely by moving east to the slope and then north to the exit.
; The next time you enter the area, the second guard reappears
: and patrols in a wide circle near the drone wreckage.

Without a firearm or dart gun to


help, CQC tactics and camouflage
become more important than
ever. Hide behind trees or in
plain sight with the Camo Index at
the highest possible percentage.
Creep up on the guards’ locations
and find a good place to hide until
they pass. Then dash up behind
them, press the CQC button extremely hard, and quickly
v b
pull down on the Left Analog Stick. Dremuchij Swampland Dremuchij East

=a) In the CQC maneuver described


above, Snake slams the victim Rassvet
A
to the ground hard enough to
render him instantly unconscious.
Unconscious guards can be
shaken to release several items.
Tie up loose ends by slashing
at unconscious guards with the
Survival Knife in First Person View,
aiming at their head and throat.

DOLINOVODNO
:ITEMS FOUND
=o NEREO i EFAA DVG o
Smoke G |
Raindrop
i Camouflage E
LF Me
(UNIFORM/RAINDROP}
: Smoke Grenades (SMOKE G)

: Guards still patrol this area, but without a gun you cannot shoot
:down a hive to drive them off. A guard usually stands at the
: south end of the rope bridge for a moment after Snake enters
ifrom the south. He then turns and walks slowly across to the
:north side. The quickest way to take him down is to follow him
ivery carefully onto the bridge, pressing the Directional Pad
: button to stalk quietly. Grab him and slit his throat, then drag a v
Dremuchij North
ihis body out of sight. Shake his body for an item. ae —
Cross the tilting bridge carefully to avoid falling off the side. Falling off the west side of the bridge and hanging
can be detrimental, especially if the guard that patrols the sloping path to the northwest spots you. Sneak up
behind the path guard and overtake him with CGC tactics.

Clothes for a Rainy Day


Follow the sloping path down to the alcove hidden in the cliff face beneath the north end of the bridge. Collect Baok
the Raindrop Camouflage and Smoke Grenades stored here, then continue north to Rassvet. The Raindrop
traen dimra a.
OPERATION Camouflage is most effective in rainy areas or while swimming in discolored water.
SNAKE
EATER

ADAM
AND EVA

RASSVET
ITEMS FOUND Chyornyj Prud
A

AK-47
Face/Zombie j
Smoke Grenades

Thermal Goggles

Cardboard Box A (C BOX A)

Bug Juice

Zombie Face Paint


(FACE/ZOMBIE)

Mine Detector (MINE D)

v
Dolinovodno
Home of the Ambushes
The box can be used to
wee Snake in plain sight, The area is strangely devoid of guards.
but this works only in normal Move into the warehouse ruins,
situations and not during and ascend the stairs to the raised
alerts. The box can also be platform to find the AK-47. There is
used for instant transport a stack of crates in the area beside
between areas by employing Sokolov’s former holding room. Press
methods described later in the Action button © to climb atop
this brief.
the crates and collect the Cardboard
Box A.

In the yard east of Sokolov’s room is some Bug Juice. Behind the ruins is the Zombie Face Paint. This |
ghoulish design for Snake’s mug will not be very useful until later stages in the game. ne

Collect the Mine Detector and then enter Sokolov's former holding room.
Open the locker in the lower left corner to find another set of Thermal
Goggles. A cutscene begins upon exiting the room. Snake meets EVA, an
accomplice of ADAM. She gives Snake a bevy of gifts, including another
Mk22, the M1911A1, and the Scientist Camouflage. During the
introductory scenes, you can press t) when the button icon appears
onscreen...

Ocelot Team Assault T


After resting for the night, Snake awakens to a perilous situation. Eight members of the GRU Ocelot unit
surround the warehouse and attack. You must kill all eight to escape. Be sure to remove the suppressor from
handguns at the start of this all-out engagement.

Making a stand inside the room is noble, but extremely dangerous. Follow EVA through
the floor hatch by pressing the Action button to open it. Crawl southeast under the
floorboards and emerge from the hole so that Snake is still inside the ruins.

The Ocelot team splits in half. Four men are stationed at positions all over Rassvet,
while the other four breach the room where they think Snake and EVA are hiding. Stay
out of view and watch as the four-man team runs into the building and breaks through
the door. Run to a position just outside the doorway and lightly toss a grenade into the
room to eliminate all four of them at once!

Two men are positioned in the east yard. Climb onto the crates stacked against the
window in the room below Sokolov’s former holding cell. Shoot the barrels just outside
the window to create an explosion that should kill the two unseen men. ~

Another man is sniping from the roof. He tends to crouch too close to the south edge
of the partially collapsed structure. Position Snake no more than a foot south of the roof’s broken edge, and
look upward to try to spot the man. Equip the AK-47 and use First Person Aiming œB as well as barrel sighting
-A to ambush the rooftop soldier.

The final soldier is positioned outside the westernmost wall of the ruins. Approach the
wall, lie flat on the ground, and look at the wall in First Person View to locate a hole you
can crawl through. Move toward the hole and get as close as possible without going
through. If even a finger on Snake’s hand goes through the hole, the watchful soldier
spots him. When you're well positioned, look through the hole and aim high at the
guard's kneecap with the suppressed M1911A1. Shooting him in the leg causes him to
double over in pain, exposing his head. Quickly shoot him in the head to finish him off.

When no more Ocelot soldiers remain, head toward the northeast corner of the area.
After a scene, head northeast and exit through the newly opened gate.
OPERATION SNAKE EATER

|MISSION OBJECTIVE TWO:


Though ADAM was unable to show,
Snake seems to have found a new ally FOOD LIST: BEYOND THE FOREST BASE
in the seductive EVA. With ruthless =m Arowana (FISH C)
kill she clears the path for Snake to
| é | Golova (FRUIT C)
proceed north toward the area known
as the “crevice.” But to get there, a Indian Gavial (GAVIAL)
OPERATION = f 3 : sees
SNAKE Snake must cross wide-open spaces |& | Siberian Ink Cap (MUSHROOM C)
EATER full of nature’s worst predators a ures CONG ie
|bind Hornets’ Nest (NEST)
well as dangerou oldiers. Numerous
traps and pitfalls start to appear in |Sa | European Rabbit (RABBIT) a L
the jungle. And just before the end,
| w] King Cobra (SNAKE A) o
Snake must pass unseen through a
heavily fortified ea@emy base. Snake's | w] Coral Snake (SNAKE D)

: ov and Shagohod P| _Milk Snake (SNAKE B:


plicated by the

_|:ITEMS
EATONFOUNDPADD = Boishaya Past South
A

White Phosphorous Grenades (WP G)

AK-47 Bullet x120

Smoke Grenades (SMOKE G)

Mk22 Bullets x24

Grenades

Crocodile Cap (CROC CAP)

Stun Grenades (STUN G)

M1911A1 Bullets x21


Uniform/Ga-Ko

GA-KO Camouflage (UNIFORM/GA-KO} - =

Chaff Grenades (CHAFF G)


A Dip in the Water
New types of snakes crawl on the south bank of the lake area, so take a few moments to hunt before
proceeding into the waters. Milk Snakes and Coral Snakes are almost identical, except that Coral
Snakes are more likely to bite.

Navigate west along the shoreline and then wade a few feet into the
water to obtain grenades and ammo. In order to reach the next
area, Snake must swim across to the north shore, or he can swim
to the west shore and head north from there. Both methods of
ingress are covered further as you read ahead.

To cross the pond, simply wade into the water to the deep part, where Snake automatically begins
treading water. Use the Left Analog Stick to move Snake in any direction across the water's surface.
While treading water, Snake moves faster when he is not holding weapons or items.

— Snake can cross the entire lake treading water, but swimming under
aT the surface is much faster. Press or to dive underwater. The
view shifts automatically to First Person. Press or to swim
forward. Tap either button repeatedly to swim at a rapid pace. While
swimming underwater, Snake’s oxygen meter, or 02 Gauge, drops
continuously. The amount of time that Snake can hold his breath
underwater is dependent on the amount of Stamina remaining.
Be sure to eat plenty of food and keep Stamina high in order to accomplish longer swims. As oxygen
gets close to running out, press the button rapidly to surface. If Snake runs out of oxygen while
— —— underwater, he begins to choke and his Health Gauge begins to decrease gradually.

In shallow areas, Snake wades at an incredibly slow pace. To speed things along, press & to crouch and then move the Left Analog
Stick to lie down in the water. Snake enters swim mode. While swimming at such a shallow depth, be careful not to look upward or you
at
may accidentally surface. With this method, you should be able to swim right up to the shoreline before
surfacing.

LEECHES!
If Snake's Stamina Gauge appears to be depleting too rapidly, open the Cure menu and check for the
possibility of leech parasites. Leeches are easily removed by burning them off with the Cigar in the Cure
menu, but by then the damage ts already done. Use Bug Juice frequently to prevent leech parasitism as
much as possible while swimming in the water.
OPERATION SNAKE EATER
—_—_—_—_—_—_—_—__——_——

The water is full of tasty Arowana fish, but Indian Gavial crocodiles are also present. Equip the Thermal
Goggles occasionally to double check their locations and make sure they do not come too close. A
crocodile in close range can bite Snake with its powerful jaws and thresh him to death in a heartbeat.
Crocodiles in the shallows can be survived, but those floating in the water deal instant death.

Either swim in a wide radius around the crocs, or use underwater-compatible weapons, such as the
AK-47 or the M1911A1, to kill them. Dead crocodiles and fish float
to the surface, transform into rations, and then drop with weight to
the bottom. Equip the Thermal Goggles to spot items in the dark and
dirty water. |SSS TS ST SS SL RAI NATE

OPERATION
SNAKE
“EATER Watch out for the
hidden pitfall trap in this
TAU
LANE EU area. Equip the Thermal
Goggles and look north. The
BEYOND THE
Ii ST BASE
STOCKPILE RATIONS! glowing red patch of leaves
on the ground is the pit.
Ed
Stepping on it means instant
death.
The areas ahead are almost completely devoid of wildlife and useful
plants due to the enemies’ electrical traps. Before proceeding too
far ahead, make sure Snake has a plentiful supply of Indian Gauial
and Arowana\meat, as well as the mushrooms and fruits available in
this aged. Poogress through the next few areas is slow, and Snake's
hunger eguld become too great if it's neglected!

he Western Shore
i he a
As mentioned above, there are two exits from this area. But first, swim to the northeast corner of
the area to obtain Chaff Grenades and the GA-KO Camouflage. This bizarrely patterned uniform
sometimes makes strange noises that might be heard by enemies. Use caution in wearing it.

Swim to the west side of the


area, where two passages
connect to the west bank. Only
the south passage allows. you
to emerge on dry land. Swim
under the logs blocking the
south passage and collect the
Mk22 Bullets and Grenades on the shore.

Climb the tree near the water's edge. Face south on the branch so
that Snake hangs from the best side of the rope. Press Action
to drop into a hanging position, and shimmy outward along the rope
tied to the branch. Continue outward until Snake is positioned directly
over another rope below, then press to release the rope. Start
tapping immediately to Drop-Catch onto the lower rope.

Shimmy along the rope to a small island where the Crocodile Cap is located. This cap allows Snake
to disguise himself as an Indian Gavial and hide from aerial attacks. Drop off the same ledge into the
water to collect Stun Grenades and M1911A1 Bullets x21. Return via the south passage to the
west bank and head north if you wish to exit that way.
Danger Due North
the
On the north bank, a tripwire is strung between the two trees on either side of the exit. Equipping
Goggles in this area triggers a call from EVA. If instead you set off the trap accidentally, she calls
Thermal
spiked
to make fun of your incompetence. Shoot the tripwire from a safe distance, and you can bypass the
log easily.

-BOLSHAYA PAST SOUTH Bolshaya Past Base


A
Bolshaya Past Base
A

‘ITEMS FOUND

| |
= Jy „Claymore (x10 qty.) [c] = Claymore

„Splitter Camouflage (UNIFORM/SPLITTER}


Uniform/Choco Chip

oD Choco Chip Camouflage (UNIFORM/CHOCO CHIP)

ae e 2

50 HUNGRY...
There are no food
sources whatsoever
in this area, so if you Uniform/Splitter
run out of supplies and
Snake’s tummy starts
grumbling, you must
retreat to the previous
area and do some
underwater fishing.

Electric Barriers
Electrified fences block the passages into the area.
Equip the Thermal Goggles to see the electric barrier
more clearly. If Snake runs into the fence, the shock
damage is somewhat minimal. The true damage is
all the noise Snake makes while getting shocked,
which usually draws the attention of guards from
all over this area. The power supply for the fence
is the vertical solid strip at one end or the other.
Destroying the power supply with the M1911A1
makes the fence safe, but makes it difficult to clearly
see a path under the obstacle. With the Thermal
Goggles equipped, examine the fence to find either
a broken section of the fence or a dog ditch you
can crawl through, depending on which entrance
brought you to this area. v v
Chyornyj Prud Chyornyj Prud
UPEHALION SNAKE EATER
|ial

Continue wearing the Thermal Goggles and crawl across the next sector. Ten Claymores set
up around the
area might go off if you attempt to run through. The Claymores are calibrated to detect a standing
target
in motion. However, you can pass through in the Crawling position without setting off any
of them. Crawl
over the Claymores to deactivate and collect them for your own use.

Sniping From Above


OPERATION Climb the tree near the western end of the fence and look down. Shoot
SNAKE
EATER the stationary patrol dog with the M1911A1 and don't bother using a
suppressor. Even if your shot is silenced, the dog yelps so loudly that a
nearby guard becomes curious either way. Soon, he enters the area
to investigate. He moves slowly, so wait patiently in the tree for him to
BEYOND THE come within aiming range, and kill him by the fence to completely clear
FOREST BASE
the swamp area to the east. This is highly advantageous because there
is an item to obtain near the quicksand pools.

FENCE WITH A GENTER HOLE

proceeding this way due to the two guards posted just a few yards to the north, as well as several
tripwires installed in the area beyond. However, if you insist on getting through the raised opening, shoot
out the power box at the end of the fence to the right. Then back up and get a running start. Perform a
forward roll with just the right timing to dive through the hole in the fence.

Instead of proceeding northwest, go east to an area full of quicksand.


Cross the center strip of land between the two quicksand pools and
climb onto the embankment. Press Snake's back against the rock wall
and sidestep all the way up to the north end of the thin ledge, where
the Splitter Camouflage is located. Drop from the ledge to take on the
guards in the north portion of the area.

Two guards stand stationary watch on either side of a gap in the electrified fence. Another guard patrols the
area beyond the fence, making it difficult to take out both guards at once with an incendiary device. Before
proceeding, note that there are several trip wires in this area that rattle cans filled with beans to alert the
guards. Use thermal imaging to detect all the tripwires in the area before moving in.

First shoot or tranquilize the lone guard


patrolling near the north rock wall.
Move to the eastern end of the electric
fence and get as close as possible
without touching it. Lie flat on the ground
to steady your aim and reduce the
chance of touching the fence when you
extend your arm to aim. Wait until
the guard stops at the east point in his patrol route, and hit him in the head with your first shot. Itis a
tough shot, but it’s worth the trouble.

Move to the bottom of the trees to the left


of your location, and toss a Stun Grenade
between the two guards by the gate. When they are knocked out, slay
| them. The Choco Chip Camouflage is in the hollow tree trunk near the
northwest exit. Both exits to the north lead to separate entry points to the
Bolshaya Past Base. However, entering via the eastern path is the best
strategy for dealing with the next area.
BOLSHAYA PAST BASE Bolshaya Past Crevice
‘ITEMS FOUND A
OO.d CO 01 616 2 O08 Fw OHS H'S SUS sale ole ee oOo'eO
Medical Stores
Food Stores
M1911A1 Suppressor m= Munitions

= (Sp/M1911A1) C
Mate M1911A1 Bullets
WP G
NT
AK-47 Bullets
Grenades
„~ Mk22 Bullets x24 (x2 qty.) | StunG

.. Mousetrap {x2 qty.)

Snow Face Paint


.. (FACE/SNOW)

Water Camouflage
_(UNIFORM/WATER)

. Russian Ration

„~ Calorie Mate

.. Bandages
SP/M1911A1

. Digestive Medicine (D MED)

„Life Medicine (LF MED)

i
Lau. Antidote

M1911A1 Bullets x21 ee

White Phosphorus Grenades v v


(WP G) Bolshaya Past South Bolshaya Past South

TNT
INFILTRATING THE BASE
„~ AK-47 Bullets x120 Entering this area via the eastern path ıs strategically advantageous. With
high visibility and many soldiers, this base ıs a hotspot where Snake can get
Grenades trampled repeatedly. This brief provides a tested method for clearing all the
soldiers quietly while collecting a truckload of valuable items and equipment.
. Stun Grenades (STUN G) While our method is by no means the only strategy that can be used here, it will
aid players in forming their own approach.

Stand just inside the eastern entrance into the base zone, and watch the guard on patrol by the fence straight
guard
ahead. Wait for the guard to pass in front of the mounted .2O0-caliber machine gun. Then charge the
and use COC maneuvers to throw him down hard enough to knock him unconscious. Hide his body behind the
trees a few feet to the south, and prepare for the next guard, who patrols around the nearby helicopter.

Watch the helicopter guard walk around the south side of the craft. Then charge
beyond the fence, run up behind the soldier, and use the hard-toss CQC maneuver
to knock him out. Drag him to the ferns directly south of the helicopter to hide
his body.
|a a

Now head west into the main building.

OPENING DOORS
OPERATION Shake opens doors by collision. If he runs through the door full speed, he barges
in, loudly slamming the door open. However, if he stops
SNAKE briefly in front of a door and then moves gently into it, Snake opens the door with precision
and stealth. It doesn’t matter in this particular
EATER
ase, as no one is inside the barracks. But keep this in mind when you open subsequent doors.

Collect the M1911A1 Suppressor by the barracks window. Crawl under the back two
bunks to locate a
Mousetrap and Mk22 Bullets x24. A stationary soldier guards the rear door
of the room behind the
i Te barracks, so do not go through the west door. Instead, exit via the same door you came in.

Outside the barracks, head south around the orange wall and drop into the shallow
trench. Crawl west on your belly with the Tree Bark Camouflage equipped. When
you reach the end, climb out, roll diagonally northwest toward the next trench and
drop inside. Follow the second trench north to the Snow Face Paint.

Continue crawling northward in the same trench until you're just past the first
r |apee ==] diagonal curve in the route. Rise
to a knee, look northwest and
outside the fence.

Crawl along the bottom of the


trench as the ditch leads north
and then east, collecting Mk22
Bullets x24 from under the platform. Move a little further east in the north trench
and stop just past the barrels. Look up and to the left to spot the guard positioned
at the .20-caliber machine gun. Stay flat in the trench and shoot him in the back of
the head.

GUN EM ALL DOWN!


ieee o E EE EA ETE E EE S A a EA
lP there is a radio alert, reinforcements come from the north and south exits. If you can grab one of the
machıneguns facing those positions, mowing down the troops as they enter is quite a bit of fun. Also, a machinegun
mounted northwest of the helicopter turns far enough to aim at both the north and south exits, allowing you to combat
troops coming from both ends. Take control of a mounted machinegun by positioning Snake directly behind it and pressing
he Action button >. Hold C? to fire.

The Food Storage Shed


South below the end of the northern trench is a small wooden shed. Stun Grenades
are located underneath the shed, and this crawlspace is also an excellent hiding spot.
Inside the shed are Russian Rations, a Calorie Mate and a Mousetrap. Use the trap
to catch the Rat in the shed if you wish.
Getting onto the Main Building’s Roof
One more guard has a stationary post at the southwest corner of the
main building. Because he blocks access to the roof access ladder,
down he must go. Take him out with CGC and then climb the ladder.
The Water Camouflage is at the northwest corner of the roof.

Taking the Ammo Store


The last remaining guard stands outside the munitions depot in the northeast corner of the
area. Head northwest to the small building with an antenna. Inside the communications building
are Bandages, Digestive Medicine, Life Medicine, and an Antidote.

Go around the north side of


the radio building, and crawl
along the ground east toward
the last building. Crawl up
to the east edge of the tall,
green grass and shoot the
MIQTIAT BULLET x 21
guard standing in front of , ie
the door. The munitions depot ~~ —=—
contains a goldmine of ammunition and various grenades, as well as TNT.

DY-NA-MITE!
Veterans of previous Metal
Gear games can think of
TNT as the “C4” of the past.
Press © to set a block of
TNT, move a safe distance
away, and press © to
detonate the explosive. When
Snake's back Is pressed
against a wall, press O to
affix a TNT block to the spot where Snake's hand rests.
Up to five TNT charges can be set simultaneously and then
detonated one by one.

otal the Base!


Set TNT inside the munitions
building, exit, and detonate the
explosives to destroy the building.
Also, demolish the communications
building and food storage shed to
weaken the strength of enemy
soldiers. Additionally, TNT charges
can be used to obliterate the
helicopter and the mounted
machineguns. When finished playing the Unabomber, continue
north toward the crevice.
v
Bolshaya Past Base
LIES

AKA7 Bullets x120 Mk22 Bullets x24


ee White Phosphorus Grenades (wp G M1911A1 Bullets x21

Move left and crouch behind the boulder. Remaining behind


cover, quickly shoot the wildlife in the area, including poisonous
snakes and rabbits, to prevent them from interfering in this duel.
Additional snakes may emerge from the forest later, so check the
ground around Snake whenever you hide behind the boulders on
either side of the screen, and do a little exterminating if necessary.

You can climb a tree at the east end of the forward ledge to
obtain White Phosphorus Grenades. Pick up the handgun
ammunition only when you run out of your own. At certain times |
during the battle, men from Ocelot unit appear in the woods to
the south. They cannot be shot, so don’t waste the ammo.

x Watch the north bank and shoot Ocelot when he moves

=e) NON-LETHAL ALTERNATIVE ġ between stones. As the battle progresses, Ocelot gets better
at ricocheting bullets off the rocks behind Snake in order to hit
Consider defeating
him while he is under cover. Run from cover to cover, stopping
Ocelot by draining his
at the cliff's ledge momentarily to shoot Ocelot as he passes
Stamina gauge instead
of his Life gauge. on the other side of the crevice. Staying behind cover for too
Follow the strategy long serves no purpose, because Ocelot’s bullets can find.
outlined on this page, you anywhere.
but use the Mk22
exclusively. After the _ Three Hornets’ Nests har
post-battle cinematic, “Shoot down a nest
Snake will find the of hiding. While he stands out in the open waving off the
Animals Camouflage in swarm, toss a Grenade his way or fire the AK-47 at him. If Smoke
the cave next to him Grenades detonate near his hiding spot, Ocelot steps into the open
as a reward for his and starts coughing uncontrollably. Shoot him repeatedly while he’s
efforts. frozen in his tracks.

Sometimes Ocelot steps out and begins to reload. While this would
seem to be nothing more than a cinematic, it is actually your best
Opportunity to strike. Press START to return to playing, aim at Ocelot,
and shoot him repeatedly while he reloads.

Above all, Ocelot wants a “fair” fight. If you use Grenades or the
AK-47, he considers it “cheating.” The Ocelot unit soldiers in the
woods to the south shoot Snake from behind if you “cheat.” This is
supposed to be a duel, pistol against pistol. Whether or not you
abide by the unwritten rules is up to you.

P oo
MISSION OBJECTIVE THREE:
= Snake’s standoff with Ocelot is cut short by
interference from The Pain. Forced to jump into the
crevice, Snake lands miraculously unharmed in the
dank and dark underground cave EVA mentioned. As
she described, Snake must navigate through the cave
and continue north to complete his mission.

FOOD LIST: ESCAPE THE GAVE STAGE


Ed Vampire Bat (BAT) i Rat (RAT)

pe] Kenyan Mangrove Crab (CRAB) nE |= | Russian Ration (RATION)

[dine | Maroon Shark (FISH B) |r] Taiwanese Cobra (SNAKE B)

[ame] Arowana (FISH C) Tn BEJ Thai Cobra (SNAKE C) ane


iE Otton Frog (FROG A) | 2] Reticulated Python (SNAKE H)

|T | Tree Frog (FROG B) | w] Giant Anaconda (SNAKE G)

LE] Russian Glowcap (MUSHROOM E)

GHYORNAYA PESCHERA GAVE BRANGH


ITEMS FOUND Chyornaya Peschera Cave
: A

White Phosphorous Grenades


. (WP G)

Torch

. Berum (2 qty.)

Cold Medicine (C MED)

AK-47 Bullets x120


{4 qty.)

Night Vision Goggles


(N.V.G.)

..Mi1911A1 Bullets x21 {2 qty.)

... Russian Ration (RATION)

ee Battery

.. Grenades

Mk22 Bullet x24

.. Bug Juice
OPERATION SNAKE EATER
|——————_—_—_—_—_——————_—_———

Unable to See
The Thermal Goggles can be equipped to highlight items, animals
and mushrooms in the environment. However, the stone walls and
corridors remain black and invisible even in this mode. The Binoculars
lighten the area being viewed. Use the Binoculars to look around, find
an exit, and continue. The Map can be used to determine possible
passage locations and inch your way forward. However, this requires
that you open the Survival Viewer frequently and it takes time.

OPERATION ITS DARK IN HERE!


SNAKE
EATER Nearly absolute darkness envelops
Snake, making navigation ın the
caves tricky and confusing. You
can deal with the dark in a number
of ways. Snake's eyes gradually
adjust to the light, making the
cave seem brighter and brighter
as time passes. This means that if
|ESCAPE THE
GAVE
The Cigar casts only a tiny amount of light when Snake smokes
you walk off and leave your console on and the game running,
the screen should be brighter when you return. However, it, but in such a dark cave the ember illuminates surprisingly
Snake's eye adjustment time ıs incredibly long. well. Equip it only for short periods to prevent significant health
drainage. Smoke Bombs fill caverns and passages with white
clouds that reveal the shape and length of corridors and caves.
And if all else fails, you might simply adjust the brightness setting
of your monitor until the environment is visible. Just be sure to
reset your television when you return to daylight.

The Search for Light


Take a moment to peruse your food supplies, since older items
may have expired by this point. To determine if food is rotten, view GLOWING FUNGUS
the food icons as displayed in the Weapons menu of the Backpack. } Sa phosphorescent
Discard any rotten items marked with fly icons. Kenyan Mangrove Russian Glowcap mushroom
Crabs skitter across the cave floor. These tasty morsels provide dimly lights the alcove
good Stamina recovery, and there are plenty of fish and other food where the Torch is acquired.
sources in the cave to replace your expired goods. This mushroom recharges
Battery power when eaten,

A great light source is just a dozen yards away. Head east from so be sure to stock these
for upcoming events. Eat
the starting point into a larger cave with three exits. Follow
one and then speak to Para-
the northwestern passage to a room where water cascades
Medic to view an extremely
off a higher ledge. In an alcove between the two waterfalls is amusing conversation.
the skeleton of a lost spelunker, along with White Phosphorus
Grenades and the Torch. Remove the Torch from your backpack
immediately and equip it. Now you have a good light source to use
until Snake’s eyes better adjust to the darkness.
145.73
| guess there's no harm done. Should we
let him keep believing it?
Gave-to-Gave Search
Directly across from the waterfall is a narrow cleft in the wall. Follow this thin passage northwest, and do not fall
off the ledge into the area below. Continue north, go prone, and crawl through a floortevel crawlspace.

The cave Snake emerges into is filled with Vampire Bats. Collect the
medicinal items at the south end of the cave. Carrying the Torch or
$ shooting a weapon in this chamber sends the bats into a flying frenzy.
c . Equip the Active Sonar and press the Left Analog Stick (L3) to emit a
signal. Sonar emissions send the bats back to their perches on the ceiling.

Drop to the ground and crawl through the next passage heading
southeast. Emerging, head south and avoid falling into the wide
central pit for the moment. Collect the Night Vision Goggles
located on the south edge of the chasm. The Night Vision Goggles
are the best possible way to see in the dark cave at all times, but
they consume battery power quickly.

Sunken Treasures
Jump into the central, water-filled pit to find a surprisingly
distasteful Russian Ration. Swim through the submerged chute
to a water-filled tunnel. After catching a breath on the surface, use
the Thermal Goggles to easily spot the M19 Bullets and AK-47
Bullets on the tunnel floor. Be sure to hunt and collect seafood
swimming in the water.

Swim north in the tunnel to a


ledge. Press the Action button
to climb onto the rock ledge,
and then continue forward to
a dead end. Pick up the AK-47 Bullets and the additional Battery stored here. Electronic devices
can now run twice as long, enabling longer use of the Night Vision Goggles.
$
BATTERY
‘em
Hovde

Navigate south to Snake's initial starting point. In the chamber with three paths, follow the short
east tunnel. Beside the remains of another unlucky cave explorer are Grenades and M1911A1
ammunition in addition to more Russian Glowcaps.

Return to the main chamber and crawl through the middle


passage. Stay alert for a Taiwanese Cobra that may attack as
you pass through the midpoint of the passage.

The tunnel emerges atop the waterfall platform. Serum lies near
=a —— the south corner of the falls. Do not drop off the ledge. Instead,
continue north. Along the way lies another skeleton guarding
ammunition. Collect the Bug Juice on the left as you continue
into the next passage.
OPERATION SNAKE EATER

GHYORNAYA PESCHERA CAVE


: Chyornaya Peschera Cave Entrance
:ITEMS FOUND A
Saisie, Sis A S iaia donian
anaa fo] =

i L. M37

‘allie ik22 Bullets x24

Snow Camouflage
one (UNIFORM/SNOW)

OPERATION : AMMO
SNAKE J
EATER

Uniform/Snow

v
Chyornaya Peschera Cave Branch

As soon as Snake enters, divert down the narrow side passage to the right. This path emerges into
a bat-filled cave where an M37 shotgun lies, in addition to Mk22 Bullets. Crawl north under a ledge
and follow the crawlspace tunnel. The tunnel heightens briefly to allow Snake to stretch his legs and
collect the Snow Camouflage.

Continue crawling through the next tunnel, which winds all way
back to the west side of the map. Emerging, head south to find
Smoke Grenades and ammunition. Head north from there to
the sunshine-lit
cave.
SO) NON-LETHAL ALTERNATIVE eee eee ee teen nee te tee teen ence esse sees neserreseses o-
It's possible to defeat
The Pain by depleting his Mk22 Bullets x24
=a q
Stamina gauge. Use the
Mk22 exclusively during AMMO
M1911A1
AK-47 Bullets x120 Bullets x21
the fight against him to
defeat him in a non-lethal
manner. Extra bullets can
be found on a rock above
the water; Snake can The Pain controls a swarm of hornets, making
acquire them during both direct combat extremely difficult. The Pain’s
portions of the battle.
island in the center of the water-filled chamber is
After the fight, follow the
narrow ledge on the side inaccessible to Snake, but The Pain can send his
of the cave counter- hornets over the
clockwise from the north, water’s surface to
and then leap to the
attack with various
platform in the center to
find the Hornet Stripe methods.
Camouflage.

At the start of the battle, quickly shoot


The Pain a few times with the M1911A1
or the AK-47. The Pain immediately
summons a swarm of hornets to cover
his body, rendering him immune to
_ bullets. Perform a dive roll off the islet
and swim under the water’s surface to
void The Pain’s various attacks.

The Pain announces his impending actions,


| making it easier to respond.
“Eat This! or “fommygun!™ outt
perform attacks that can damage Snake
even underwater. Swim laps around the Pain’s
island to avoid concussions and bullet damage. If
The Pain screams out “Grenade!” you can sometimes shoot
him if his body is uncovered while he forms a hornet bomb
in his hand.

Be sure to have plenty of food on hand, because you'll spend a lot of time underwater. The
water is full of Crabs, Maroon Sharks and Arowanas, so do a little fishing if necessary.
Just be aware that shooting fish in the water may reveal your position to The Pain. You can
return to areas where The Pain’s explosives detonated in the water to collect fish killed by
the blasts.

Equip the Water Camouflage and the Snow Face Paint for the best invisibility, then dive
underwater and remain motionless. When The Pain cannot see you for a while, his hornet
armor relaxes and you can ambush him from underwater. Equip the Thermal Goggles and
stare at The Pain's platform until he moves to the edge and bends to search the water. If
you can see that he is not covered with hornets, shoot him. Make sure you're continually
well fed to extend the O2 gauge and hide in the water as long as possible.
OPERATION SNAKE EATER
_

Occasionally, The Pain forms a mirror image of himself to


draw Snake out of the water. After a short period without
comment from The Pain, or if you hear him grunt for no
reason, climb out onto one of the small islets to see the
identical figures posing on the center island. Equip the Thermal
Goggles. The one with the heat signature is The Pain. Unload on
him with the AK-47 to inflict major damage. Then dive underwater
and resume attacking from below.

When The Pain’s health drops to half, he changes tactics and starts
using bullet bee attacks. If hit, you must enter the Cure menu and use the
see mae knife to dig out the bullet, then patch the wound with Disinfectant, Styptic,
EATER the Suture Kit, and Bandages. Otherwise Snake continuously loses health.
Avoid the bullet bees by diving underwater and swimming a lap around
The Pain’s pedestal.

If you completely run out of ammunition, including the supplies


located in the cave during the battle, then climb onto the islets
surrounding The Pain’s platform and try to throw Grenades next
|SP Ta to him.

ITEMS FOUND
Claymore (2 qty.) = Claymore

f AMMO
i AK-47 Bullets x120

EOMME 11191141 Bullets x21


f AMMO
: Mk22 Bullets x24

Slide down the slope


and continue forward
through the narrow
crevice to a semi-
clearing. Enter the
bat cave on left the
by crawling on the
ground; 2 Claymores
are set in front of the
ammunition packs. Continue along the path to the next cave. Work your way
carefully down the ledges, collecting Gloweaps along the way.

v
Chyornaya Peschera Cave
MISSION OBJECTIVE FOUR:
Darkness is falling on the land once again as
another day ends in Operation Snake Eater.
Undercover of darkne , Snake must penetrate a
highly Secured area on the path to the research
facility to the north. Guards riding hovercraft and
patrolling tricky areas make it hard to pass through
undetected.

FOOD LIST: WAREHOUSE IN THE MANGROVE STAGE


Pe Kenyan Mangrove Crabs (CRAB)

r| Bigeye Trevally (FISH A)


[ate] Maroon Shark (FISH B)
[ome] Arowana (FISH C)

[= | Rat (RAT)

| n Cobalt Blue Tarantula (SPI DER)

PONIZOVJE SOUTH
: i
Ponizovje Warehouse:Exterior
ITEMS FOUND ._......... g A
ue Chaff Grenades (CHAFF G)

West
Ponizovje

Vv
Chyornaya Peschera Cave Entrance
OPERATION SNAKE EATER

The Stretch
Wear the Raindrop or Splitter camouflage and equip the Crocodile Cap to help fool the
guards floating on their strange hovercraft in this area. When Snake crouches and lies
prone in the shallow water, the guards think he is just a crocodile feeding in the stream.
Anytime a guard is directly overhead and Snake is out in the open, lie prone with the
Crocodile Cap on and stay underwater until the guard moves on. The length of time
before the guard goes away can be quite long, so keep Snake's Stamina high at all times
to allow for a longer O2 gauge. Swim upstream with the Crocodile Cap on, and the illusion
should allow you to pass through. The jets under the guard’s vehicles burn Snake and ead to detection if he cries out in pain. While
swimming through the shallow stream, watch out for light halos on the water's surface and swim around them if possible.

Chaff Grenades can be found on the left side of the stream


OPERATION
just before you SAARA ag
SNAKE
enter a series of raised rock walls. At the split in the path, go left. _ In case you overlooked
EATER MP crocodile Cap, you can
avoid detection by stopping
under the thick branches
overhanging the stream and
waiting until guards pass.

/PONIZOVJE WEST
ITEMS FOUND
M1911A1 Suppressor
(SP/M1911A1)}

Mk22 Bullets x24

M1911A1 Bullets x21

White Phosphorous Grenades


(WP G)

Stun Grenades (STUN G)

Mk22 Suppressor afnoz


yano
(SP/Mke2)
— 5
Dragunov Sniper Rifle (SVD)

: BAMM ik22 Bullets x24


H AMMO
b M37 Bullets x16
AMMO
‘uuu AK-47 Bullets x120

TNT

Grenades

The Secret Dock


Two guards patrol the wooden dock platforms in this area. Because there is an armory here and
plenty of supplies, this out-of-the-way location is completely worth conquering. Plus, this area can
be viewed at two times of day. If you visit this area first, the setting is dusk. But if you go to the
upcoming docks area first, this area is enshrouded in night.

The risk of detection here is really high. If you’re discovered, the guards radio for backup. The
reinforcements for this area are hovercraft guards, so you must avoid being seen at all costs.
Getting onto the Docks
Move slowly across the surface up to the backside of a sunken
rowboat, and view the docks area. One guard patrols the long
dock to the west, while the other patrols in front of the armory
SP/M1911A1
to the north. Watch the guard on the dock furthest out and wait
for him to turn and walk north. Submerge and swim southwest to
find an M1911A1 Suppressor underwater. Then swim north to
the bottom edge of the dock and surface.

Empty handed, Snake should


be able to remain unseen
while treading water at the
bottom end of the dock. Wait for the guard to check the south area where Snake is hidden, then
press Action [tri] to climb out of the water when he turns. Avoid sneaking directly up on him, because
the other guard in the area may see. Crouch and aim at the back of the guard’s head, and take him
down with a silenced round. Collect the items in the rowboats to either side of the dock.

Close in on the guard patrolling near the armory by lying flat on the
dock, and change camouflage to raise the Camo Index. Whenever
the guard turns away from the water, crawl north and up the stairs. Crawl onto the concrete area
directly west of his route, and shoot him or tranquilize him from this relatively close range. Just watch
out for venomous Cobalt Blue Tarantulas crawling behind the barrels to the left of the steps.

e] The days of haphazardly sniping with a pistol are over. Inside the armory is the Dragunov Sniper
Rifle, along with TNT and plenty of other ammo. Remember to set a charge and blow the armory to
weaken the soldiers in this area.

Enter

AMMO +
SVD Bullet x40

AMMO
fn M1911A1 Bullets x21

M1911A1 Suppressor
A (SP/M1911A1)

... Mk22 Bullets x24

. Stun Grenades (STUN G)

MMO
(um AK-47 Bullets x120

”N Smoke Grenades {SMOKE G}

Ponizovje South
OPERATION SNAKE EATER

Sniper Assault
Snake spots Sokolov, but he is unable to pursue because of Volgin’s ez]
“Kuwabara Kuwabara.” This area is very hard to enter without ge E fan
being spotted. With the SVD in hand, you can snipe all the guards
from the entrance. All three of them are radiomen, so you have
to pull this off fast. Shoot the guard that patrols near the door in
the northeast corner of the dock. Then shoot the one standing at
the south end of the dock. By that point, the guard that patrols the
northwest corner should come around the crates to see what is
happening. Shoot him before he radios in. Even if an attack team
enters the area, all they can do is watch the docks. Shoot the
barrels on the dock to kill the attack team in massive explosions.
OPERATION
SNAKE
EATER a Reload with the SVD Bullets Those who found the Dragunov Sniper Rifle and have a quick
trigger finger can sidestep a later boss battle. Do so by sniping
corks submerged
g in the water in
The End on the dock as he Is wheeled back inside the warehouse.
the southwest corner near
Immediately equip the sniper rifle when the cinematic ends and
the canal gate. Check in the shoot the guard pushing the wheelchair. Continue firing at the
rowboats and swim under the wheelchair-bound old man until you kill him. You'll know you
docks to find items, and then succeeded in taking him out if the wheelchair blows up and flies
go inside the warehouse. through the air toward Snake's position.

Those playing through the game for the first time are advised to
|e SE IN THE allow The End to be wheeled safely back inside the warehouse.
—_ The battle against The End ıs one of the highpoints in the game; it
would be a shame not to witness it firsthand.

PONIZOVJE WAREHOUSE Food Stores


iITEMS FOUND
imaan erana RAED IEEE HREM eA o

Antidote

Bandage

Desert Face Paint


(FACE/DESERT)

y i Ponizovje Warehouse Exterior


Biik Graniny Gorki South
. atyp m

Disinfectant

Mk22 Suppressor
. (SP/Mk22}

Instant Noodles
. (NOODLES)
3 =
+
Calorie Mate

Mousetrap
The High Ascent
Ascend the stairs in the corridor and go quietly
through the orange doorway. Move quietly south to
obtain Serum and Antidote. The guard that starts
in a position near the stairs eventually makes his
way to the southwest corner to check the garage
door passage. In a crouching or prone position,
look west through the rail and watch for the guard
to stop in the doorway. Tranquilize or kill the guard,
then descend the stairs to the lower floor without
being seen by the guard on the top level. Pull the
tranquilized guard out of sight and do what you
want with him.

Check the position and view of the guard on the top level as you move
in to take out the guard patrolling near the stairs. Then move south eecitren era
to a stack of crates. Climb onto the crates, lie flat, and use the SVD Sa SNOR } 65>
to take out the guard on the top level.

S151
AETEITIT

Time now to collect all the items in the area, including the Desert
Face Paint near the south garage door. Ascend the stairs to
the second level, move south, and jump over the rail. Drop onto
the central crates and collect the Mk22 Suppressor. Then go
upstairs again and through the door into the Food Storehouse.
Collect the food items and set a TNT bomb to blow up the room,
weakening the force in this area.
OPERATION SNAKE EATER

|MISSION OBJECTIVE FIVE:


Snake arrives at the woods just outside the
area where Major Zero believes Sokolov is
being held. The fortifications are severe,
not only to keep intruders out but also to
imprison the poor scientists forced to work
on Volgin’s weapon research. Once inside
OPERATION
SNAKE the building, Snake must don the garb of a
EATER scientist just to avoid being detected in the
ultra-secure facility. Avoid doing the slightest
thing to draw suspicion from guards or the
researchers.

FOOD LIST: GRANINY GORKI LAB STAGE


=] Magpie (BIRD D) |pm ]
i European Rabbit (RABBIT)
ea aD Bigee e aeah
=] Sunda Whistling-Thrush (BIRD E) ;

EZA Calorie Mate (C. MATE) |a STEDE ag


De] Poison Dart Frog (FROG ©) : Cel Milk Snake (SNAKE E)o

li iia [@] _Yabloko Moloko (FRUIT A) [55] __ Reticulated Python (SNAKE H)


£ Siberian Ink Caps (MUSHROOM C) | i | Cobalt Blue Tarantula (SPIDER)

[E] Fly Agaric (MUSHROOM D) [E] _ Flying Squirrel (SQUIRREL)


|m ] Instant Noodles (NOODLES)

Graniny Gorki Lab Extrior: Outside Walls


A

.. Life Medicine (LF MED)

Instant Noodles (NOODLES)

.. Book
No guards patrol this area because they have set up traps
everywhere to ensnare intruders. Equip the Thermal Goggles
to spot the dozen or so traps set in the area. A spike log hung
in a tree in the west portion of the area still has a scientist's
corpse impaled upon it. Poor guy may have been trying to
escape. A Book has been left just right of the area's center,
and someone dropped Instant Noodles in the northwest corner.

While going for the Life Medicine on the east ridge, watch out for a pitfall trap and a trip wire
strung between explosives. If you’re caught in the snare trap located on the west side of the
area, which hangs Snake upside down from a tree, press Action © to cut loose his foot.

CRANINY GORKI LAB EXTERIOR: OUTSIDE WALL


TEMS FOUND

m L... Mk22 Suppressor (SP/Mk22)

M1911A1 Suppressor
tem (SP/M1911A1}

KNOGK ON THE DOOR


> <> A door that provides
another entrance into the
facility is at the east end of
the exterior wall. However,
the door is locked. To enter
the interior grounds this
way, press Snake's back
against the door and press
© to knock. Then run north
and hide behind the crates.
A guard unlocks the door
and emerges. Either sneak v
in the door behind him or Graniny Gorki South
take him down first.
OPERATION SNAKE EATER

Perimeter Defenses
Crawl into the area, moving east along the wall to the corner, where an Mk22 Suppressor lies in the
grass. Then crawl west along the wall to the opposite end of the electrified fence. Change camouflage as
necessary as you crawl from one type of terrain to another. Kill a Taiwanese Cobra crawling in the grass
by hitting it with the Survival Knife in a prone position. A Milk Snake lurks the west end of the electrified
fence, where a hole has been torn in the barbed wire. Crawl through the fence opening when the western
sentry moves to the east end of his route.

Move north around the west corner of the wall. Look upward into the tree
above to shoot a Sunda-Whistling Thrush perched on a branch above.
An M1911A1 Suppressor lies in the northwest niche. Press your back against the wall near the south
corner to spot a ground-level crawl hole leading under the wall into the courtyard.
OPERATION
SNAKE
EATER

‘GRAINY GORKI LAB EXTERIOR: INSIDE WALLS


ITEMS FOUND
| ammo] Mk22 Bullets x24
GRANINY GORKI M1911A1 Bullets x21
1AB

Smoke Grenades (SMOKE G)

Oyama Face Paint


(FACE/OYAMA)}

XM16E1

SVD Bullets x40

M37 Bullets x16

AK-47 Bullets x120

TNT

|
|
|
|
Stay flat on your belly in the grass
until the two guards patrol further
north. Then crawl east toward
the trucks and hide under the
south vehicle, where Mk22 and
M19 bullets are stashed. Use
a suppressed weapon to shoot
From the balcony
or tranquilize the guard patrolling
> you can get oul
the southwest corner of the area.
Then watch the guard patrolling
the nearby area to the north. When he is moving northeast, leave your hiding spot and grab him. Either knock him out or slit his throat.
Snipe the remaining guard patrolling the east side of the courtyard with the SVD, or sneak to his side of the yard and administer an Mk22
dart when he patrols the northeast corner.

A Poor Way to Enter the Facility


In the northwest corner of the area, a packaged Claymore and Smoke Grenades rest against the
NO PAINT
building's west wall. A few feet south of the wall is a vent that leads into the central courtyard inside SCIENTIST Bat

the facility.

The vent breaks into a T-intersection. Go to the left to obtain the


strange Oyama Face Paint. Do not go south in the vent! The
vent leads to a courtyard full of windows, which the soldiers inside
the building check all too frequently. If you wear fatigues into the
courtyard, any soldier looking out a window from any direction sounds
an alert. Even if the Scientist Camouflage is worn in the courtyard,
the soldiers arrest Snake and throw him into the jail cell on level B1 . This is one way to get inside the
facility, but hardly a smooth choice.

Entering the Laboratory


After taking down the guards in the courtyard, explore the northeast corner of the area to find an
armory. The familiar XM416E1 assault rifle is available inside the depot, in addition to several types
of ammo and TNT. Set and detonate charges inside the armory to reduce the enemies’ capabilities
in this region.

The staff entrance is the door to the right of the double doors.
Before going inside, change Snake into the Scientist Camouflage
and no face paint.

GRANINY GORKI LAB 1F


TEMS FOUND

:None (at this point) INTRUDER ALERT


Inside the facility, the only way to avoid being detected and
Immediately surrounded ts by wearing the Scientist Camouflage and
no face paint. Even then, guards may become suspicious of your
movements, especially if you bump into them or try to go through a
door at the same time they do. To avoid colliding with guards, watch
them through a window to make sure they are standing away from the
door before entering.
OPERATION SNAKE EATER

attacks. Press to adjust your glasses. This convinces a guard to disregard Snake and move on.
Some of the guards are brutal sadists, and may punch out Snake just because they feel like it. Do not
retaliate. Instead, wait until the guard tells you to get back to work, and beat it out of there!

Scientists who see Snake's face peer in closely and soon realize that
he’s not one of the staff. They become scared and cry out. Guards
patrolling nearby immediately set off the alarms when they hear
such outcries. Whenever a Scientist is in the room, turn Snake’s
back to him until the guy gives up trying to recognize you.

OPERATION
SNAKE Wearing the Scientist Camouflage, Snake cannot use CQC or No PANT
NAKED fey
EATER his normal weapons. He must find special undercover espionage
weapons found inside the lab in order to neutralize guards or
scientists. To perform normal CQC actions, especially to interrogate
guards for directions or tips, position Snake behind a stationary
character and switch to another camouflage, such as Naked, and
grab the person before he turns and spots Snake.

Move through the lobby to the north end of the corridor beyond.
Open the wooden door carefully and proceed east through the foyer
to the stairs.

|papan GORKI

GRANINY GORKI LAB B1 WEST


TEMS FOUND
Dr. Sokoiov’s
Office
Cigar Gas-Spray (Granin) S

Knockout Handkerchief
(HANDKER)

XM16E1 Suppressor
(SP/XM16E1}

Battery
The Scientist's Tranquilizer of Choice i
>> itn near the froglike
Go into the guard’s post and grab the Cigar Gas-Spray. When character on the shelf
equipped, Snake appears to be smoking a cigar. But in truth the
against the west wall of the
small tube in his mouth emits a highly effective tranquilizer that
break room and call Para-
knocks out one or more personnel standing within one foot directly
in front of Snake. Use the Cigar Gas-Spray to knock out scientists Medic on the radio. Para-

and guards before they can identify Snake as an intruder. Enter the Medic recognizes the doll as
wooden door across the hallway from the guard’s room. Kerotan, a magical character
who has been around a long
The scientist in this small break
time in Japan. When you're
room is quite troublesome to get
past. Knock him out swiftly with alone in the room, punch
the Cigar Gas-Spray, and then stuff his body into one of the lockers the Kerotan doll to make it
so that he is not discovered. The left locker contains Knockout emit noise. Kerotan can be
Handkerchiefs, which work in a fashion similar to the Cigar Gas- punched three times before
Spray. However, due to the fumes emitted by waving the kerchief,
its vocal box breaks. There
Snake runs a risk of knocking himself out!
1s one Kerotan in nearly
every area of the game, and
finding and attacking them
all unlocks bonus content.
Continue through the northeast door from the break room into a Check the Kerotan Locations
cubicle area where two or three scientists perform research. If chapter at the back of this
any scientist identifies Snake as an impostor, which is a possibility
book for more information.
in these tight quarters, he runs to the north end of the room and
pulls the alarm switch.

There are two ways to get past


the scientists in the middle
cubicles and the north portions
of the room. Either move to a
position parallel to each scientist and turn your back to them until
they go back to work, or move to the top of the room and use Cigar
Gas-Spray or Knockout Handkerchiefs to tranquilize the scientists
as they try to run for the alarm. Check the cubicles in the room to
find an XM16E1 Suppressor and a Battery.

;;
Granin
Go through the northwest door and into next room to meet the drunken Granin.
Granin gives Snake Key A, which opens the second orange door in the Ponizovje
Warehouse a few clicks back. The key works automatically on the door back in
the warehouse, even if it’s stored in the Backpack. After the scene, return to
the lab and run out of the cubicle area as quickly as possible.
OPERATION SNAKE EATER

GRANINY GORKI LAB 1F


ITEMS FOUND
; AMMO MISTIAI Bullets x21 or
: Cigar Gas-Spray Bullet x5

Serum

Ointment

Suture Kit

OPERATION
SNAKE Bandage
EATER

Checking the Rest of the Lab


Return to the first
floor and cross
the foyer. Head
south and to
the right down a
twisting corridor CIG SPRAY BULLET

just above the


lobby. Open the
|GRANINY GORKI second locker on
UAB
the east wall to find Cigar Spray Bullets x5. If you
have not obtained the Cigar Gas-Spray weapon, then
a pack of M1911A1 bullets is in the locker instead.

Go through the wooden door into a small reference room. Turn your back to the scientist or knock him
out with Cigar Gas-Spray to prevent him from identifying you. Pick up the medical supplies in the room,
then exit and go north past the red door. The red door leads outside to a courtyard surrounded by
windows through which Snake can be seen. Even scientists are not allowed to go outside, and Snake
will be arrested if he’s spotted here. Instead, descend the stairs at the north end of the corridor.

Antidote

Mk22 Bullets x24

SVD Bullets x40

M37 Bullets x16

Mousetrap

~ Life Medicine (LF MED)


Guard with Secret Information
Move south in the corridor, and go through the door on the left into a guard’s station. Before crawling
to reach the SVD and M37 bullets under the forward desk, make sure that no one is looking, or they'll
become instantly alerted. Interrogate the guard who sometimes stands in this room during his patrol to
make him divulge a secret radio frequency where music is played. It may be better to follow the guard
outside the room, knock him out, drag him north away from the other guard's patrol route, wake him, and
interrogate him there before silencing him permanently.

J= - —, Continue west, avoiding the poison


` bites of Cobalt Blue Tarantulas
in the passage. Proceed to the end prison cell to find another
Kerotan doll. Punch the doll to shake him, but avoid performing
this action in front of the patrolling guard. Pick up the Mousetrap
in the last cell, then enter the middle cell and wait for the guard to
go away before crawling under the bunk to obtain Life Medicine.
A series of vent shafts between prison cells allows for hiding
and better maneuvering to the Life Medicine during an alert, if
necessary.

GRANINY GORKI LAB 2F


ITEMS FOUND

Mk22 Suppressor (SP/Mk22}

Fly Camouflage
(UNIFORM /FLY)

Instant Noodles
(NOODLES)(2 qty.)

Calorie Mate (C. MATE)

Return to the first floor and take the next set of


stairs directly up to 2F. The second floor is part
of the same area as the lower level, and guards above and below the balcony can see each other. Proceed cautiously if you’re Sree
or interrogating guards. Use Cigar Gas-Spray to knock out all the guards patrolling the balcony to prevent trouble i
during your upcoming actions, and go north into the upstairs library to find an Mk22 Suppressor.

The next room to the north in the corridor leads to a restroom. The third stall door is locked. Use punches
and kicks when no guards are in the room to break down the door. Be sure to move away as the panel falls,
or Snake takes damage. Inside the third stall is the Fly Camouflage.

The Food Storeroom


Now go southwest around the balcony. The first door on this side of the upstairs level contains Instant Noodles
and a Calorie Mate. Dispose of other foods clogging the inventory to obtain these superior products.
OPERATION SNAKE EATER

To destroy this food storehouse and weaken the guards throughout this stage, change out of the Scientists
Camouflage and place a TNT charge in the room. Exit the room and go outside through the next door in
the corridor to a raised platform above the courtyard. There is a Book located there. Press (0) to detonate
the charge in the next room, switch back to the Scientist Camouflage, and return inside. Reinforcements
arrive to investigate the bomb, but they should move right past Snake in the corridor.

To get out of the facility with less likelihood of detection, move north past the restroom on the upper level.
operation Check the leftmost locker to find XM‘16E1 Bullets, and open the next locker to find AK-47 Bullets. Go
SNAKE through the red door.
EATER
Outside, drop over the rail and hang, then drop to the ground below. With
the food storeroom inside destroyed, all the guards should now be hungry.
All the items previously found in this area should have now reappeared,
except the Oyama Face Paint {assuming you previously acquired it). Crawl
through the southeast hole in the wall to the exterior fortifications area, and
crawl through the hole in the electrified fence. Continue south.

Graniny Gorki Lab Exterior: Outside Wallis


A

AK-47 Bullets

XM16E1 Bullets

M37 Bullets
_BATTLE-SPECIFIC ITEMS
eee eee eee nee ee cence eee eens eee ns se rensesseeeseresss ©

XM16E1 Grenades Mk22 Bullet x24


bullets x80

AK-47 Bullets M37 Bullets


x120

Cure yourself from the wound inflicted by The Fear during the
cinema. Use a Serum to negate the poisoning, then use the
Knife, Styptic, Suture Kit, and Bandage to repair the crossbow
bolt wound. Each subsequent crossbow bolt that pierces
Snake should not require poison treatment, but use the other
items to extract the bolt and facilitate healing during the
battle.

Remove the M37, XM16E1 and AK-47 from the Backpack


if necessary. Equip the Thermal Goggles and wear them
throughout the fight to avoid the numerous pitfalls, snares,
and other traps in the area. Additional ammunition is
spread out across the map. Be extremely careful
when you go for the Mk22 Bullets located in the
lower southeast corner of the area, because
a trap blocks all access to the item. Shoot the
tripwire in First Person View from a safe distance
to detonate the hidden explosives, and then collect
the ammo.

The Fear bounds from tree to tree in the area


around Snake. Therefore, it is a relatively easy
matter to track him in First Person View as he
leaps, provided you're wearing the Thermal Goggles.
‘When he stops pulls out is crossbow or begins
to speak, u egun on him. Use the thin
red lines in the center of the Thermal Goggles as a
crosshair to line up Snake’s aim.

Leaping from tree to tree consumes The Fear’s Stamina very


quickly. If your constant machinegun attacks keep him on the
;NON-LETHAL ALTERNATIVE move, he should be starving and out of energy in no time.
After complaining that he’s hungry, he uses his crossbow
It's possible to defeat
to shoot fungus or wildlife in the area. Sometimes he
The Fear by depleting his
Stamina gauge. Use the shoots and eats something poisonous, and damages
Mk22 exclusively during himself in the process!
the fight as he jumps
from branch to branch. When The Fear finishes eating, he rushes up and attacks
Reloading the Mk22 with Snake, removing his Thermal Goggles and weapon. Re-equip
a fresh tranquilizer dart your items and go after him. Preempt this assault by chasing
takes time, so Snake will him across the ground as he heads for food. Rush him and
be able to get off only blast the area with the M37 shotgun. Relatively speaking, The
one shot before The Fear Fear is as easy to defeat as they come in the Cobras.
moves again. The Spider
Camouflage can be found
on the ground nearby
after the battle.
OPERATION SNAKE EATER

|MISSION OBJECTIVE SIX:


With the key offered by Granin, Snake
can now proceed northeast beyond the
warehouse, through a dense forest, toward
the impenetrable fortress of Grozynj Grad.
EVA wants Snake to meet her at the top of
Krasnogorje Mountain so she can pass along
OPERATION
SNAKE the key to Volgin’s impenetrable fortress.
EATER
But lying in wait is the most cunning sniper
the world has ever known. Could this be...The
End’?

FOOD LIST: WOODLAND HUNT STAGE


Parrot (BIRD A) _ [ERP] _Siberian ink Caps (MUSHROOM C)
Magpie (BIRD D) n E a
l€ | Yabloko Moloko (FRUIT A) [E] _Baikal Scaly Tooth (MUSHROOM G)
—_ [Æ] __Poison Dart Frog (FROG C) [BÆ | European Rabbit (RABBIT)
WO Ural Luminescent Mushroom |= Coral Snake (SNAKE D)
(MUSHROOM B) [EN] Vine Melon (VEGETABLE)
WOODLAND
HUNT

PONIZOVJE WAREHOUSE e
ITEMS FOUND ok

Antidote

Bandage

Styptic

Disinfectant

Mk22 Suppressor
(SP/Mk22)

Mousetrap

[usoBoyehag
ynog
dust Passing Through...
When entering the warehouse from the north, the guard that normally patrols the top level takes up a
new route on the mid level. Descend the stairs while he is patrolling the south portion of the platform,
and then move downstairs and slip behind him for a quick takedown.

All the items in this area have reappeared, except for food items and the
Desert Face Paint (unless you didn’t acquire it previously). Work your way
from guard to guard to the bottom level. The card key Granin provided opens
the orange door beside the previous entrance in the southeast corner.

SVYATOGORNYS SOUTH
‘ITEMS FOUND

MELLOW MUSHROOMS
Do noteat the Spatsa
Mushrooms unless you're
absolutely certain there are
no enemies nearby. Eating
these mushrooms causes
Snake to immediately fall
asleep. Although this enables
him to replenish his Health
and Stamina, it leaves him
vulnerable to attack. Consider
tossing Spatsa Mushrooms
in front of hungry guards to
tranquilize them.

The Sloping Garden


No enemies patrol this area. Enter the area a few steps to receive a transmission from EVA. Styptics
can be harvested from the three green plants by the door. Continue slashing plants as you ascend sc : 2ee ae
the slope to obtain a Splint and Cold Medicine. Cut the mushrooms from the tree near the middle
to obtain Baikal Scaly Tooth. A Book has been discarded on the flat
spot to the left.

Look for single, long-stemmed mushrooms near trees. When plucked


from the environment, both Spatsa Mushrooms and Hanker Bullet
x1 pop out!
OPERATION SNAKE EATER

SVYATOGORNYJ WEST Sokrovenno South


A

| aT Se
| XM16E1 Bullets |
enemy pear ne|
:Throughout this sometimes-
:rainy area, the brush is
: extremely heavy. and visibility is
OPERATION
SNAKE : poor. Plunge ahead too hurriedly,
EATER and you could bump into a
: guard without seeing him. Use
:caution and occasionally put on
i the Thermal Goggles to spot
i guards and neutralize them.

Moving north, follow the west wall


until you reach a climbable tree.
Then duck and crawl into the
hollow log to left, and crawl to the
opposite end. A guard patrols the
path below the ridge. Allow him to
come near enough to shoot him
in the head with a dart or bullet.
|WOODLAND
HUNT

Move to the guard you just took out and shake him for items.
Continue north and then head east up a slope. Drop and
v
crawl in the grass with Leaf Camouflage on, and allow a guard Svyatogornyj South
patrolling the area atop the ridge to approach you. Neutralize
him when he comes into range.
Continue north and follow the path into another wide section of forest. Crawl on the ground as you clear
the corner, and shoot the guard that patrols the closest. Go north past him into the grass beyond the
logs. Use the sniper rifle on the last guard in the area by facing northeast and firing. Head east to a
side area before going north.

Ammo Bait
There is a pack of XM16E1 Bullets on the west side of the map’s upper portion. However, they sit
on the opposite side of a pitfall trap. Use the Thermal Goggles to spot the danger, and get the ammo
safely.
pedo
SVVATOGORNY EAST
„ Calorie Mate x2 (C. MATE) | Food Stores
2x C Mate
d Ration
ee
Fa Russian Ration (Ration) 5

> SsiSs fs) ¿. M37 Bullets x16

H AMM
Mabel |SVD Bullets x40

RM | Xv16E1 Bullets x80


d eddie | 22 Bullets x24

M63

|L TNT

XM16E1 Suppressor
/. (SP/XM16E1)

H AMMO
R Mk22 Bullets x24

i
EOLUS | M1191141 Bullets x21

/. Book

A Two-Man Patrol
Two guards approach together, so take cover. Allow both of them to pass,
because the second man is the guy with the radio. Shoot the second guard,
enabling you to sneak up behind the other guard.

Cabin in the Woods


Move north, following the narrower western path up the mountain. When the path splits, follow the path to the
left. This path takes you above a food storehouse and behind a large cabin in the woods. Taking down the guards
around this cabin and getting inside unseen proves very difficult, but it is a good way to hone your skills.

Watch the guard patrolling the cabin’s surrounding deck, and drop onto the shed roof |
when he moves around the corner. Enter the food storehouse to find two Calorie
Mates and a Russian Ration. To avoid an alert, wait to destroy the warehouse until
all the guards are neutralized.
OPERATION SNAKE EATER
E

Rooftop Ambushes
Exit the shed and equip a suppressed pistol. A guard patrols the deck of the nearby cabin. Wait for him
to go to the front. Then run north of cabin while he’s not looking, climb up the tree, and drop onto the
cabin’s roof.

Crawl across the roof heading east. Find a portion where a slat is
missing, allowing you to look down into the room below. Aim at the door
in the room below. When the guard inside comes into the back room,
shoot him in the head.

Crawl to the sides of the rooftop,


while avoiding detection by the
OPERATION
SNAKE guard who patrols the yard. Move
EATER
the Right Analog Stick to look over
the sides at the guards patrolling around the cabin. Crawl again to
the front of the building and look west. Shoot a guard in the head
as he comes south around the west corner of the building. Shoot
the other guard walking in the yard, then drop from the roof and
go inside.

Cabin intricacies
The main room contains various types of ammo. Climb over the crates in the back room to obtain the
M63, an awesome machine gun you will love using near the end of the game. If you need to escape, a
trap door in the floor behind the crates lets you slip under the house. Enter the barracks on the west side
of the house and crawl under the north bed to find TNT. Under the east bed is an XM1GE1 Suppressor.
Collect the other items in the room and return to the previous area in the woods.
|aad

EMERGENGY DIVE!

_SOKROVENNO
4 f something goes wrong
and the enemy engages In
pursuit, lead them into the Sokrovenno North Sokrovenno North
cabin. Once all the guards
follow Snake inside, head to
one of the windows tn the
SOUTH A A A A

bedroom. As you run toward


the window, press (x) when
you're just a foot or so A
away. With the right timing,
Snake dives and crashes
through the window into the [9] G
yard! Now you can get away
before the guards can get
out of the cabin! Sokrovenno
West
A

DANGEROUS ENEMY AHEAD!


Save before proceeding,


or you could be set back
several stages by “losing” the
upcoming battle.
SOKROVENNO NORTH

+
oO

Š
[=]
c
c
o
=
=)
=
~
[-]
o

SOKROVENNO WEST
West
Sokrovenno

v v v v
Sokrovenno South Sokrovenno South

ouuanouyos
yuo

THE BOSSLESS BATTLE NON-LETHAL ALTERNATIVE


Those who sniped The The End's Stamına gauge
End on the dock outside slowly decreases throughout
the Ponizovje Warehouse the battle as he is forced
aren't in the clear just to run from area to area.
yet. Although The End ıs no Continue chasing him until he
longer a part of this world, is panting loudly, and then
Snake ıs not alone in the use the Mkee to finish him
Sokrovenno forests. A total off. Act fast, however, as The
of 20 GRU soldiers roam End ıs capable of calling to
these woods in search of the forest for rejuvenation.
Snake. Snake encounters Snake can find the Moss
o
f=] eight in Sokrovenno South, Camouflage after defeating
z
3
f=] seven in Sokrovenno North, The End ın this manner.

f] and five in Sokrovenno
5
5 West. Some of the GRU try
)
2 to attack in a group, but
[a]
3
iad
many of them are dispersed
= throughout the sniping
locations that The End would
have used. Follow the tips
below to flush them out.
OPERATION SNAKE EATER
———————__———————

SVD Bullets |ammo | XM16E1 |ammo] M37 bullets


x40 Bullets x80 x16

Mk22 Bullets
x24

OPERATION This battle takes place across three areas to the north of
SNAKE
the starting position. The End is an expert sniper and a
EATER
master of camouflage and positioning. As an energetic
young solider, Snake must root him out of his hiding
spots and keep the old man on the run.

As Snake moves through the areas and more portions of


the in-game maps are revealed, possible sniping locations
are marked as white circles on the in-game map.
Whenever The End fires from a sniping location, the
marker representing his location turns red. Rather
= than risk further damage by looking around the
environment for him, simply open the in-game
map to see his position. Referral to the
|WOODLAND
HUNT
in-game map is an important part
of winning.

Move northwest in the first area


toward a munitions depot. As you
head toward it, The End usually
takes a sniping position on the cliff
just northeast of the building. Avoid his
shots and navigate to the depot. If you watched the
previous cinema carefully, you might recognize The
End's pet bird perched on the corner of the depot.
Shoot it to obtain BIRD A type food—this is the only
time in the entire game that this type of food can be obtained.
The End sometimes becomes extremely angered at this and
swears revenge. Go inside the depot, where all of the items in the
list above are stored. If you missed obtaining the SVD earlier, it
appears in the depot. Otherwise, additional SVD ammo appears.
If you like, you can destroy the structure by setting TNT.

The End shoots tranquilizer


darts instead of bullets. These Shane WOODLAND Yia
TIGER STRIPE 10
special darts drain Snake’s Stamina i at aak
continuously until they're removed with the Survival Knife via
the Cure screen. After removing the projectile, eat food to ah.
replenish strength. Maintaining Stamina is more important
than Health in this battle, because The End is actually not

| interested in killing Snake. If Snake’s Stamina falls to zero

|
during the battle, a special scene occurs where The End
captures Snake and leaves him in the jail cells of Graniny
Gorki Lab B1. All enemies reappear in their respective

||
areas, just to set you back that much further. Avoid this
hassle to the best of your abilities by hunting and eating SS : an eae
well throughout the battle.

|
ok around to the south
rd the path that leads up to the cliff from which The
End was just shooting. Either you will run into him as he tries to
escape from that area, or he will have already moved into one of the |
_ sniping positions close to the southeast corner of the area. Root him
aut by running from sniping point to sniping point until you find him hiding
in the brush. The End detects Snake immediately and usually fires a dart
or sets off a stun grenade that momentarily blinds and deafens him. But
_ these attacks inflict only minor damage as long as you remove the tranquilizer
needle quickly. Blasting The End a few times with the shotgun is worth the risk,
as long as Snake's Stamina is high.

NOOOLANO FA
TIGER STRIPE itag,

if The End moves through mud, he leaves footprints that make him
easier to track. If ever you completely lose track of The End during
a close-range shooting exchange, follow him through the closest exit
into the next area, and search the closest sniping points to find him.
If that fails, work your way around the area from sniping point to
sniping point until you discover him.

game map to help you aim toward the sniping point marked in red, and hold | E8 to look
through the cope to find The End. The scope of his rifle casts a glare in the sunlight
that sometimes betrays his location. Blast him three or four times with the Dragunov,
and then pursue him quickly to the next area.

Occasionally it begins to rain, at which point The End might go to a sniping point and fall
asleep. This is a great opportunity to run up on him and blast him without retaliation,
assuming you can find and shoot him before he snaps awake.

Because of his age and condition, The Ends Stamina


depletes. If his Stamina drops to almost nothing, he will eat
to replenish his Stamina, but this also restores a majority of
his Health! Try to win the battle before this happens.

After the battle, go to the northeast corner of Sokrovenno


North and continue into a tunnel.
OPERATION SNAKE EATER

MISSION OBJECTIVE SEVEN:


ALPINE ASGENT
Having defeated yet another bizarrely gifted
member of the Cobras, Snake prepares to
climb the impossibly tall Krasnogorje mountain
range in the hope of meeting EVA to obtain
OPERATION her key to Grozynj Grad. Volgin has spent
SNAKE considerable time and funds fortifying the
EATER
mountainside well enough to deter an invading
army. Is there a shadow of a chance that Snake
can sneak through enemy lines?

FOOD LIST: ALPINE ASCENT STAGE


Vampire Bat (BAT) Emperor Scorpion (SCORPION)
[D] White-Rumped Vulture (BIRD B) [5] __ Thai Cobra (SNAKE C)
[Sle] Otton Frog (FROG A) [| _Cobalt Blue Tarantula (SPIDER)
| Ea] Rat (Rat)

KRASNOGORJE TUNNEL Krasnogorje Mountain Base


: ITEMS FOUND

The Infinite Ladder


Head up the tunnel and climb a tall ladder that seems to ascend
forever. Go out the top door.
‘ARASNOGORJE MOUNTAIN BASE
ITEMS FOUND
Krasnogorje Mountainside
„Smoke Grenades (SMOKE G)

„Serum (2 qty.)

„SVD Bullets x40

Mk22 Bullets x24

„Grenades

„Chaff Grenades

Theinhospitable Wastes
: Equip the Choco Chip
: Camouflage and Desert
Face Paint to better blend
: into the rocky environment.
è Run west and slide down the
embankment. Once Snake is
at the bottom of the slope,
there is no going back to
previous stages. Be extremely ee
careful of the wildlife in this
area, because much of it is poisonous. For example, a Thai
Cobra in the path can strike almost without warning due to haw
well it blends into the ground. Emperor Scorpions are hard to
spot, but they sting Snake and inflict poisoning if he steps near
them. Keep a good supply of Serums on hand at all times, and
cure poisoning immediately.

Sniper Assault
There are four guards in the next area. Move some distance into
the section, following the west cliff along the left side to a light-
colored rise that stands out above the rest. Lie on the embankment
and wait for the closest guard to move to the easternmost end of
his route. Use the Dragunov to take him down.

The idea is to shoot all the guards when they cannot see each THEM’S GOOD VITTLES!
other in order to avoid raising an alarm. Take each guard out
»>White-Rumped Vultures
at the furthest outside point of his patrol path. Allow the most settle on dead guards and
distant guard patrolling the back area to come as far forward eat their flesh. Kill these
as possible before sniping him. Wait to shoot the guard holding buzzards to score some
the RPG on the high ledge until last. The fifth guard cannot be really good meat.
seen from this area.
OPERATION SNAKE EATER
G

One Last Patrol


Two boulders lean on each other to form a triangular tunnel close to the west side of the area, just north
of the map’s middle. Crawl under the rocks to find various ammunition and Serum. Use this hiding spot
to kill the fifth and final guard as he walks in front of the tunnel.

Just south of where the guard holding an RPG stood is a crawlspace-


size tunnel leading up to his post. On this ledge you find Grenades and
Chaff Grenades.

OPERATION
SNAKE
EATER

SVD Bullets x40 (2 qty.)

LS „Stun Grenades (STUN G)

M37 Bullets x16 (2 qty.)

Antidote Food Stores


3 j
CM:
aluofou
apisur
M1911A1 Bullets x21 (2 qty.)

AK-47 Bullets x120


ALPINE
ASCENT
White Phosphorus Grenades
(WP G)

XM16E1 Bullets x80 (2 qty.)

Styptic

Bandage

Russian Rations (RATIONS) Yv

Krasnogorje Mountain Base


Calorie Mate (C. MATE)

„Splint

Serum . .
To get the drop on the first guard, race into the
Disinfectant area and proceed a few feet up the slope. Hide
in an alcove to Snake’s right, and wait for the
RPG-7 guard on the level above to cross down in front of
the alcove. Then you can grab him, interrogate
TNT him, or dispose of him by your favorite means.

While collecting the many items to the right of the point where
you attacked the guard, watch out for an Emperor Scorpion on
the ground. Kill or capture the little beast, even though it does not
supply much nourishment.
HOLE YOUR FIRE
When you reach the anti-
Ascend the slope to the next level, and enter a small cave to find a Thai
aircraft gun, avoid the
Cobra guarding several items. Then continue up the slopes, angling the
temptation to mount it
camera upward and to the left to watch the guards on higher ledges. and blast the patrolling
helicopter out of the
If you used TNT to destroy the helicopter air. Only a shoulder-
parked at the Bolshaya Past Base, mounted rocket launcher
then no helicopter patrols this area. is capable of taking out a
In a way, the area is more difficult = ———— | Hind in a single shot, and
without a circling Hind. This is because even then the explosion
a hovercraft guard takes the place of the Hind, and the guard is triggers a full-scale
in a tricky location. Shooting the hovercraft guard is improbable oo including an air
raid siren.
until every other guard is subdued. If the hovercraft guard’s vehicle
explodes while guards remain in the area, the area
breaks into alert. However, there is a way to sneak past the hovercraft guard.

located. Drop to your belly and crawl through the tunne to a point where you
can watch the hovercraft guard. The best time to crawl out d move is when

to move. Crawl just past his floating position, then stand r


another crawlspace tunnel at the next corner between slo
and crawl into this tunnel before the guard turns and rises in altitude. Continue
through the tunnel and emerge to the other side.

Now you must take down the guard patrolling the next rise without alerting
the hovercraft guard. Press your back behind a boulder just below the guard’s
position so that the hovercraft guard is visible. Wait until the hovercraft guard
descends in altitude and turns away, then dash up behind the guard in fatigues,
take him out quietly, and hide behind the boulder atop the ridge. Wait for the
hovercraft guard to rise and then descend, and make your way toward the right
side of the S6R@6A™Move along this ledge, crawling and lying prone in plain sight

Continue up to a sniper’s perch wi


impossible to snipe the guards in the

If a hovercraft guard is patrolling, use the lower ledge to sneak


up to the outpost at the top of the area. Be sure to crawl or
lie still when the hovercraft is raised in altitude. When the path
widens out, stand and run behind the boulder on the lowest level.
A guard that may not be visible right away emerges from behind
the closest building on the right and patrols the lower area. When
he moves nearby, step out to
grab and silence him.

Crawl up the lowest slope


to a position just below the
flat area. Watch the next-closest guard until he turns to face the left, then take him out with a
suppressed weapon. The XM16E1 with a suppressor works great when it’s set to single shot and
aimed down the sights by holding | #43.
OPERATION SNAKE EATER

That leaves only the guard positioned behind the upper left building. You can take him out with a CQC
grab. Flank him by running around the building, and attack him from the side.

Inside the lowest building is the RPG-7, a weapon that is essential for
the trials ahead. Collect the items in the other buildings and proceed to
the next area. If you wish to blow up the provisions storehouse in this
area, make sure to go back down the slope and take out the hovercraft
guard first, if applicable.

OPERATION
SNAKE
EATER

KRASNOGORJE MOUNTAINTOP
Krasnogorje Mountaintop Ruins
ITEMS FOUND

Grenades

Smoke Grenades

M37 Bullets x16

SVD Bullets x40

RPG-7 Bullets x15

TNT

Claymore

M63 Bullets x400

Bandage

Ointment

Krasnogorje
Mountainside
Suture Kit

A helicopter definitely patrols this area. Because the aircraft is incapable of sighting Snake or sounding
the alarm, Move when the chopper buzzes past to hide the sound of Snake's footsteps.

Hide behind the crates stacked


near the entrance, wait for the
closest guard to patrol nearby
and turn his back, then run
out and press the CGC button
o grab him. Hide the body
if you like, and then return to
the crates. Use the Dragunov
to snipe the three guards patrolling near each of the anti-aircraft
guns high up. Mask the sound of your weapon by firing as the
helicopter passes overhead.
Trench Patrol
The last remaining guard patrols the middle trench in the circuit that runs back and forth down the slope.
Ascend to a hiding point behind the brick wall. Drop into the trench, move just south of the corner, and
lie flat on the ground. Wait for the guard to check the corner and turn, then attack him from behind.
Collect the provisions and ammunition contained in the buildings in this area. Finally, go to the northeast
building to meet EVA.

ARASNOGORJE MOUNTAINTOP: BEHIND RUINS


:ITEMS FOUND

:None

Overlooking Grozynj Grad


Standing at the edge overlooking Grozynj Grad, it is possible to spot a few guards patrolling areas in the
base below. By all means, watch their patterns of movement to get a head start on infiltrating the fortress.
However, avoid the temptation to take out any guards or exploding barrels with the sniper rifle. An air raid
alarm sounds instantly, and Hind helicopters fly directly toward your position and attack with rockets.

“KRAS MOUNTAINTOP RUINS


ITEMS FOUND

Instant Noodles (2 qty.)

| d Noodi
: ..XM16E1 Bullets x80
FERNIS |
911A1 Bullets |]
i

L i ; |
i

| | /\ XM16E1 pee |
| „Claymore
Claymore |
aia

„SVD Bullets x40

M1911A1 Bullets x21


Krasnogorje Mountaintop
hewn AK-47 Bullets x120

EVA’s Meeting Point


After the cinematic, go back inside the building to the south of the ledge where the previous scene took
place. Two packs of Instant Noodles rest by the door. Descend the steps to the bedroom to find other
items under the bed, including SVD Bullets.
OPERATION SNAKE EATER

KRASNOGORJE MOUNTAINTOP GROZYNd GRAD UNDERGROUND TUNNEL


ITEMS FOUND : ITEMS FOUND

Grenades

M37 Bullets x16

M1911A1 Bullets x 21

XM16E1 Bullets x80

OPERATION
Bandage
SNAKE
EATER Ointment

Mk22 Bullets x24

AK-47 Bullets x120

Battery

Krasnogorje
Mountainside

ma Additional guards patrolling


near the anti-aircraft guns carry
flamethrowers, and many guard
routes have changed. The red door
that Key B unlocks is almost directly
south of the shack where Snake and
EVA met up. Avoid detection and
reduce game time by taking out only
the guards standing between you and the door.

oe Ea

“BATTERY
Climb over the ridge, drop down, and
take out the guard on the ledge below
with a CQC grab from behind. Drop
down another level and go through the Krasnogorje Mountaintop
red door with the key from EVA.
Descend the stairs to the bottom level. Starting with the Grenades in the corner below the stairs, work
your way inward, collecting the items listed above. Follow the corridor out to a balcony overlooking a chasm,
then head around the west side to a ladder. Drop to the level below to encounter The Fury.

SVD Bullet M1911A1 Mk22 Bullets


AMMO x120 PSE Bullets x21 x24
AK-47 Bullets W
NON-LETHAL ALTERNATIVE
The Mk22 can be used Russian EE Grenades AMMO XM16E1
Glowcaps Bullets x120
exclusively during the
battle against The Fury
to deplete his Stamina
in lieu of his Life gauge. Due to the weight of his
Follow the same tactics
spacesuit, The Fury plods
outlined in the strategy
slowly through the corridors
but refrain from using
more lethal weaponry.
looking for Snake. Use the
The Fire Camouflage can Directional Microphone to
be found in the tunnel listen for his heavy footsteps,
leading away from the which give away his location.
battle after the victory Then lie on the raised north
cinematic. platform and snipe him with the Dragunov. Fire three or
four shots at his head.

After giving your position away, stand up and


get on the move. The Fury engages his
rocket thrusters to pursue, but
once he lands he is slow to turn.
Run south in the area, and then
north up another corridor. Avoid
lingering near the south edge,
because one of The Fury’s goals in
life is knock Snake off this ledge
for an instant death. The idea is
to stay away from the The Fury
and attack from a great distance.

if you fail to outrun the flames, perform dive rolls to


_ extinguish the fire on Snake’s body. Treat burn wc
immediately so that your Health can recover while you
set up your next sniper trap for The Fury.

If through your sniper scope


you spot some exploding
barrels near The Fury, shoot
them to cause spaceboy some
extra trouble.
Finally, Snake
penetrates Colonel
Volgin’s highly secured
fortress of Groznyj
OPERATION Grad, the “Dreaded
SNAKE City.” Security is tighter
EATER
and more aware than
in any area previously
explored, and Snake’
camouflage is weak
throughout all areas.
Snake enters the
fortress through a
maintenance hatch
in the southwest
quadrant. He must
somehow penetrate the
Weapons Lab’s East
Wing and locate Major
FOOD LIST: GROZNYJ GRAD Raikov. Once Snake
pm] _Calorie Mate (Ç. MATE) identifies Raikov, he
must follow the Major
Rat (RAT) to a secluded location,
|aS Russian Rations (RATION) overpower him, and
: steal his uniform.
GROZYNJ
Wearing this convincing disguise, Snake should be able to fool the security
|Ei
guards posted at the entrance to the Weapons Lab’s West Wing, where
Doctor Sokolov is being held captive.

‘GROZNY) GRAD UNDERGROUND TUNNEL


TEMS FOUND
Groznyj Grad Southwest |
A

Disinfectant

: AMMO S Mk22 Bullet x24

Bandage

iEJ |. Qintment

{Below the Fortress


i Proceed up the corridor from the collapsed wall and climb the
: ladder. Be sure to poach the rats before climbing up, because
:there are miniscule food resources in the fortress quadrants and
? interior areas. Groznyj Grad security is so tight that constant pest
: extermination is a major priority of all security staff.
= oo
GROZNYJ GRAD SOUTHWEST
ITEMS FOUND
|AMMO | XM‘16E1 Bullets x80 KNO M19 11A1 Bullets
Bul ets x x21 EN typtic
Stypti Chaff Grenades
(CHAFF G}
{2 qty.)
Mk22 Bullets x24 Disinfectant
Smoke Grenades AMMO Eu M1911A1 Suppressor

= rs|
(SP/M1911A1}
{SMOKE G) SVD Bullets x40 Bandage

Grenades

Ignore the items under the platform


to the left of Snake's hiding spot, and
focus on the guard patrolling the aisle
between the nearby cargo containers.
Set the XM16GE1 with suppressor to
single fire, and take out the guard
from Snake's initial position. Hold
B while aiming to sight down the
barrel, and aim for the guard’s head.
This way, he is less likely to discover
you when you collect the multiple
items under the platform. Scattered
medical supplies and ammo are
also hidden under many of the cargo
containers parked in this area.

Proceeding in Grozynj Grad


Groznyj Grad’s yards are wide-open
spaces where Snake has severe
trouble hiding in plain sight, even with
decent camouflage. The best he can
do is equip the Splitter Camo and
Face Paint, and crawl on his belly
through every area until all guards
Sakotov's |
neutralized.

ig of guards, the best method


ssing through zones without
Ggering an alert is to snipe all the
ae guards from a distance with the
[Ecker | suppressed XM16E1 set to single
fire. Hold “£13 to aim down the barrel
and also to gain a slight zoom on your
target. Once all the guards and patrol
dogs are eradicated, Snake can then
blow up the food storage house and
munitions depot. Then it’s time to find a way to enter the Weapons Lab's
East Wing.

SUPPLY SHORTAGE
Demolishing the enemy's resources is important, because Snake must infiltrate in and out of Grozny) Grad for the rest of the game.
OPERATION SNAKE EATER
|SS a aeR Ee SSS DSO

GHOIGE OF EXPLORATION
Taking Down the Southwest
With the northwestern quad now firmly under your control,
Crawl to the bottom corner of there are options as to how to proceed. You can either
the northwest trailer and equip explore all four outer areas of Groznyj Grad and the
the suppressed XM16E1. Look detention facility to the east, or you can opt for a more
direct route with less enemy contact by trying to make
northwest to spot a guard patrolling
your way into the Weapons Lab's East Wing. Doors on the
around the hangar building, and
north and west walls lead to other areas. And you can crawl
take him out by aiming down the through a small hole in the east wall to reach the southeast
barrel. quadrant, where the detention facility is located.

Move quietly to the southeast While this walkthrough explores the details of all areas, it
corner of the lowest hangar in is not necessary to navigate them all. In fact, there is less
OPERATION the aisle’s backside. Corner peek likelihood of detection when you take the more direct route.
SNAKE
EATER to see the status of the guards
patrolling around the open-topped
{ABA
fiba personnel truck. When you're
able, crawl across the ground
heading west, and creep under
the truck. Continue belly creeping
up to the front end of the vehicle.
From this vantage point, use the
suppressed XM16E1 to take out the two guards patrolling both
sides of the roadway between the hangars. Do not overlook the
M1911A1 Suppressor located on the armored transport parked
just south of the north exit.
JGRANNY GORKI
HAR

|WOOBLAND
IRONT

Snake has two possible ways to enter the Weapons Lab's East Wing. One
choice is to proceed north through the northeast quad and locate a small,
orange door just to the right of the massive hangar doors.
GROZYNJ
A less direct route is to infiltrate the northwest quadrant and make
your way north to a truck parked near the munitions depot. Climb into
the back of the truck unseen and equip Cardboard Box A, which you
procured way back in Rassvet. When a guard sees the box marked
“Weapons Lab: East Wing,” he drives off in the truck and delivers
the box to one of the storage rooms in the East Wing. Snake is then
inside the facility. Naturally, this option is not available if you overlooked
Cardboard Box A at Rassvet.

GROZNYJ GRAD SOUTHEAST


ITEMS FOUND
EE Cardboard Box C

Entering from the Southwest Quad


When entering from the crawl hole between the southwest and southeast
quads, stay on your stomach and look north. Use the Motion Detector to
help view the approach of a guard that patrols the south side of the detention
building. Use the M1911A1 or Mk22 to take him down as he passes.

Grab the M1911A1 Bullets located near the stack of crates, and
creep up to the southwest corner of the building. Peek around the
corner and watch the patrol route of the guard watching the front of
the building. When his back is turned, Snake can easily slip inside the
detention center.
LEAVE THAT BOX ALONE!
2
___*
As indicated on the map above, Cardboard Box C Is located in the
alleyway east of the detention center. Avoid acquiring the item at
this time; if you take it now, you will not be able to obtain the item
later..should you happen to be detaine eriod.

S
my

Other Routes In
If you infiltrate this area from the northeast quad, enter via the southwest
crawl hole and not the eastern door. If Snake steps through the eastern
door in the north wall, two guards spot him almost instantaneously.
Entering from the west, avoid detection by using the XM16E1 to take
out the guards patrolling near the woodpile and along the south side of
the detention building.

A series of storm drain ducts runs between the northeast and southeast
quads. In the northeast quad’s northeast corner, enter the storm drains
via the open hatch on the provisions storehouse’s north side. Crawl
south, killing Rats for sustenance. Exit the duct via the opening on the north side of the prison building. Quickly take down the two guards
patrolling to the north and east before you're detected.

pac ra
rE e
To proceed to the northeast quad without being detected, climb the ladder on the south side of the
building. From the north edge of the rooftop, look down and quietly snipe the guard below. Then take out
the guard patrolling near the woodpile to the west. The western crawl hole into the northeast quadrant
is the safest and least visible route into the area.

TREAD LIGHTLY!
2
___*
When you're moving along the east wall, walk quietly to avoid
detection by the guard posted on the other side of the wall. If Snake's
footsteps are heard, the guard begins making his way to the door in
the north wall. If he continues to hear from within southeast
quad, eventually enters to investi

wa
Nie

GROZNYJ GRAD TORTURE ROOM


ITEMS FOUND
óp Disinfectant ag Styptic sp Bandage

Ea Ointment -of Suture Kit EJ Camera


OPERATION SNAKE EATER

A Place of Obvious Sadism


Change into Olive Drab Camouflage and crawl as often as possible to
avoid detection by the two guards currently posted in this area. Head
south from the entrance, and enter the west door to find a bedroom
full of medical supplies.

Exit the bedroom quietly, and crawl up the east side of the corridor to
the corner. Through the bars on the window, snipe the guard inside
the office with a headshot. Open the office door quietly by pressing the
Action button , and collect the Camera in the north corner of the
room. There are no other items in this area, so you can ignore the
OPERATION guard patrolling in front of the cells.
SNAKE
EATER

GROZNYJ GRAD NORTHEAST


ITEMS FOUND
Chaff Grenades i Smoke Grenades Calorie Mate
(CHAFF G) K (SMOKE G) (C.MATE)(2 qty.)

Mk22 Bullet x24 White Phosphorus Russian Ration


l Grenades {WP G)

The Guards Around the Bunker


è The Weapons Lab East Wing's entrance
is an orange door partially hidden behind
a large crate to the right of the massive
hangar doors. To reach this door,
you must take down several patrolling
GROZYNJ
GRAD guards without letting them see each
other fall. First, neutralize the two
guards patrolling on either side of the
area's south bunker, depending on your
route of ingress.

You can easily take out the guard patrolling east of the bunker by using CQC grabbing tactics or a bullet in the back of his head. Just be
sure to take him down as he leaves the south point of his route and is headed north up the alley.

The guard that checks the boxes stacked west of the bunker is trickier. The best method to deal with him seems to be lying flat at the
southwest corner of the bunker and sniping him with the XM16E1 as he rounds the corner of the middle crate stack.

Guard by the Lab Entrance


One guard patrols the area around the armored cars parked just below the lak
entrance. If you want to sneak straight into the lab without hesitation, then there
really is no need to take him out. But if you intend to work your way northeast anc
take out the food storehouse located there, then eliminate this guard for safety.
Also kill him if you want the freedom to jump into the armored transport vehicles
to obtain numerous grenades and ammunition located there.
More guards patrol near the
ouve sacx
Snae gra
€20.
crates and the bunker to the
east. Remove them with a little
XM16E1 sniping. The spotlights
searching the path leading north
cannot detect Snake, but they
can reduce his camouflage
enough to allow the guards to
spot him easily. Shoot out the
spotlight near the bunker. Then
lie flat in the darkness you have created to snipe the guard patrolling in front of the food storage building.

Collect the Calorie Mates and a Russian Ration in the storehouse, and set some TNT charges to blow the building. Hunger now drives
the guards throughout Groznyj Grad to reveal their locations; it’s easy to distract them by tossing food and rations into their paths. Hungry
guards eat rotten and poisonous foods to their own detriment.

ITEMS FOUND

Disinfectant Mk22 Bullets x24 M63 Bullets x400 ad TNT


El AMMO (2 qty.) AMMO P=

Styptic È M1911A1 Bullets


ammo] AK-47 Bullets x120 AMMO x21
AMMO
Bandage
XM16E1 Bullets x80 M37 Bullets x16
AMMO

2A Long Streteh North


The best way to enter this area is via
the door between the northeast and
northwest quadrants. With an armored
truck parked just a foot away, Snake
can easily drop to the ground and crawl
under the truck without being noticed.
The south entrance allows Snake to
hide behind some boxes, but moving 3 A
northward unseen is more difficult. — ` e]

This area is actually quite easy to traverse. Simply run north along the east wall when guards are not looking. A patrol dog sleeps on an
area surrounded by metal plates, but as long as you avoid stepping loudly on the metal you can easily bypass him.

However, the guard patrolling north-to-south near the sleeping dog's location is problematic. You must take him out with a long-distance snipe.

SNAKE'S BEST FRIEND?


C+} SB
The guard patrolling near the munitions If you attempt to take the guard at close range or fire even a
dump can be easily taken down by suppressed weapon anywhere near the dog, the animal awakens and
crawling under the parked truck and leaps on you In a second.
sniping him from the front end. Once
all the guards in the north area are
downed, enter the munitions dump and
stock up on all sorts of ammo contained
therein. Plant TNT charges and blow the
munitions dump to reduce the enemy's
combat capabilities. If guards remain in the south area, a Caution signal
occurs and the guards come to check out the problem. Snipe them as
they come your way, or jump into the nearby truck to hitch a ride.
OPERATION SNAKE EATER

Climb into the back of the truck parked a few yards southeast of the ammo depot, and equip Cardboard
Box A. A guard immediately notices the location marked on the box, and decides to return it to its proper
area. Snake buys a ticket directly inside the Weapons Lab’s East Wing.

crensvow GROZNYS GRAD WEAPONS LAB: EAST WING


EER ITEMS FOUND
Suture Kit Book Mkee Suppressor XM16E1 Suppressor
(SP/Mk22) (SP/XM16E1)
Ointment M63 Bullets x400
AMMO Scorpion Sub Cigar Spray-Bullets x5
Machinegun AMMO
Antidote |ammo] M37 Bullets x16
AMMO

"BE
(SCORPION)

Bandage XM16E1 Bullets x80


AMMO Russian Ration
(2 qty.)

Disguised Inside the Weapons Lab


: Whether you entered the area by hook or by crook, equip the Scientist Camouflage (and no face paint)
: for another spy mission in an enemy facility. Avoid the scientists in the northwest library on the first floor,
as well as the team working in the lab on the second level.

Major Raikov's starting point is inside the weapons lab area on the
upper level. Exiting there, he moves down the south stairs and ther
heads north up the center to the stairs at the north end. Ascendinc
the other stairs, he moves through the file room south into the locker
room. He basically waits there until you sneak up behind him—grab hirn
and drag him south to the lockers.

When you sneak up behind Raikov in the locker room, first check
— the area for a scientist that sometimes pokes around in this room
Because the scientist normally stands north behind Raikov, use a Cigar
Gas-Spray on him first and then take down the Major.

IS THIS STALL TAKEN?


>> If an alert is sounded, Raikou hides in the bathroom stall in the northeast part of the lower level. If
you enter his area, he may issue orders or punch you, motivated by his own sadistic impulses. Maintain your
disguise around the Major until he is in the upstairs locker room and prime for a takedown.
Disguised As Raikov
After Snake secures Raikov in a locker, enter the Survival Viewer and
equip the Mask and the Officer Camouflage. Dressed as Raikov, Snake
can now go anywhere and be respected as a high-ranking officer. This
means you can go downstairs and walk directly into the locked area
containing ammo and the Scorpion sub machinegun.

Scientists ignore Raikov completely, but guards pause and salute.


When a guard salutes, face him and press the Action button © to
return the salute. The soldier continues to hold the salute until you
leave his area. Failure to return a salute or holding a salute for too long
causes guards to become suspicious.

Another Rescue Failed


When you're ready to proceed, head through the southwest door near the locker room on the upper level.
Move through the next two corridors toward the sentries posted at the entrance to the West Wing. The
sentries allow “Major Raikov” to pass into the area where Sokolov is held.

GROZNYJ GRAD TORTURE ROOM iw aN .


ITEMS FOUND/ INE errr
S E E, o While you're incarcerated,
Fork there are several ways
| to mess with the guard's

$ mind. When the guard


Prison Breakout a patrols other areas,
crawl under the bed and
Following some rather unfortunate
hide. At first, the guard
events, Snake finds himself naked in a jail
freaks out when he
cell near the Torture Room area. A lone,
cannot see Snake in his
inept guard patrols the corridor outside.
Snake must find a way to outsmart the cell, but he then crouches
guard and break out of the detention and spots Snake under
area. the bed. Performing any
actions in the cell, such
A Fork has been left in the lower corner
of the cell. When the Fork is used to as punches or dive rolls,
attack animals or other food sources, such as the Rat scurrying around the cell, Snake eats the rat elicits an almost mocking
instantly. The Fork can also be used to attack in a fashion similar to the Survival Knife. response. Wherever the
guard ıs patrolling, you
can always draw him back

| to the cell and aggravate


Escape the Cell
him by pressing your
The guard has a cold and a stomach virus, so Snake cannot remain here back against the bars and
for very long without catching these ailments. The following paragraphs
knocking [press [0]).
summarize your options for escape. Note that our preferred method is
described under the next heading, “The Best Escape Method.”
OPERATION SNAKE EATER
Řiħ-
——

Although no red appears in Snake's health bar, open the Cure screen to view his status. A Fake Death Pill is lodged in Snake's leg. Dig i
out with the Fork to obtain the pill. Additionally, Ocelot stabbed a transmitter into Snake’s back during the scene. Remove the transmitter
unless you wish for the guards to follow your every movement for the rest of the game.

Option 1: When the guard is nearby, use the Fake Death Pill to
collapse. Although the continue screen appears, the item window
can still be opened and you can use items. When the guard notices
es
that Snake is “dead” and opens the cell door, take the Revival Pill pp SMACE IS DEAD
implanted in Snake’s tooth and overpower the guard.

Option 2: If you pressed -Rf! at a certain moment during the


previous scenes, you may have glimpsed a bizarre individual waving
a card bearing a number in the air. Dial that frequency on the radio
OPERATION to open the jail cell door. The guard rushes into the cell, and CGC is
SNAKE not available to Snake without the Survival Knife. Take him to the ground with punches or fork him to death.
EATER

With either of the two methods listed above, keep in mind that, unless Snake kills the guard, an alert is triggered that lasts throughou
Groznyj Grad as Snake tries to escape.

Option 3: The guard tosses various food items into the cell after he comes out of his post across the
hall. Position Snake in front of the window through which the guard throws the items, and toss the items
out of Snake's cell in First Person View. When the guard spots the items on the ground, he consumes
them. If he consumes rotten food, his stomach seizes up and he is driven to the bathroom. Now you car
open the cell door by dialing the radio frequency as described above. Follow the guard into the restroon
down the hall and take him out on the can—if you enjoy that kind of thing.

Another method is far more complex, but it allows you to view additional cinemas. Toss the food items
into the corridor as described above. After the guard consumes three or four items, an additional scene
between the guard and Snake occurs. During the scene, press RŒ when the icon appears to view the
GROZYNJ
|GRA
backside of the guard's photo. The radio frequency that opens the jail cell door is written on the back of
the picture. This scene is additionally beneficial because the guard unknowingly passes Snake his Cigar
Gas-Spray weapon.

After the scene, the guard stands


outside the cell, staring in. Move close ~ .
to the bars and use the Cigar Gas-Spray
to knock him out. Then open the cell door using the radio frequency
Unlike other enemies and NPCs, the guard does not stay unconscious
long. Either fork him until he’s dead or beat him unconscious the nex
time he rises. You cwan shake the guard (if he’s only unconscious) tc
obtain Smoke Grenades and Instant Noodles.

Sneaking Out of Groznyj Grad


With the Cigar Gas-Spray, Snake can now exit the building and
knock out the guards surrounding the detention building. Without
the spray, Snake must sneak from area to area unseen, which is
extremely difficult. Be doubly sure to climb the ladder up to the
rooftop, and knock out the new guard that keeps lookout from
above. Remember to obtain the Cardboard Box C from behind
the prison building. Also note that this item is available only in
the back alley if you did not collect it previously. Other items are
not available in their usual spots at this time, so don’t waste time
scavenging.
{pees Use the crawl hole west of the prison building door to crawl through to
the northeast area. Move quietly west, wait for the guard who patrols
near the crates to come and go, and then dash to the western door
that leads to the northwest area.

Make your way along the east wall to the north part of the area, being
careful to tiptoe past the dozing patrol hound. Follow the wall directly
north to an enclosed area. Crawl under the pipes to an open hatch.

GROZNYJ GRAD SEWERS


: ITEMS FOUND

Life Medicine (LF MED)

SAA Bullets x18 (2 qty.)

Russian Ration {2 qty.)

Styptic

Instant Noodles (NOODLES)

: After a call from EVA, descend the stairs and collect


: the Life Medicine, SAA Bullets and Russian Ration
;before continuing north. Equip Snake with the SAA
: to protect him against patrol dogs throughout the
! sewers. Because Snake’s backpack is still missing,
i throw out lesser food to obtain the better food
è sources in the area.

Proceed up the west wall of the tunnel until you reach


a crawl hole. Creep through the hole and continue
north until bars block the path. Then crawl back to the
center tunnel, and jump into a deep section of water
to obtain the remaining items in the list above.

Continue north, using the SAA to kill dogs that attack,


and keep moving toward the sunlight at the end of the
tunnel to escape Groznyj Grad.
OPERATION SNAKE EATER

boss. The encounter is mainly event driven, and your obj


wade upstream continuously. :

Every guard, boss and NPC you have killed appears during
the battle. Therefore, this battle ostensibly will be longer or
shorter depending on how many enemies you snuffed out. If
the bosses are the only enemies you killed, then they appear
one after another and that is all. If your body count is high,
this event could prove to be quite a time-eater. Notice
that The End's parrot appears if you blasted it during the
previous boss fight.

Staggering past Snake, some of them notice his


presence and attempt to retaliate from the spirit world.
lf a ghost manages to touch Snake, a small amount
of his health is drained. Move left and right in the
stream to outmaneuver ghosts and keep them from
touching you. Use the SAA to shoot ghosts that get too
close. While there is no way to kill a ghost, the blast serves as a
disruption that causes the creature to pause. Use the opportunity
to continue upstream out of harm's way.

Occasionally The Sorrow emits a translucent tendril in Snake's


direction with the intent of knocking him down. The attack itself
inflicts no damage, but if Snake is knocked down in an area
crowded by the dead, then he may lose several wisps of life while
rising. Do your best to walk around The Sorrow’s tendrils as you
outmaneuver the ghosts.

: When Snake reaches the skeleton at the end of the stream, his
ail remaining life is instantly drained and the continue screen appears.
Do not be fooled; this is merely a ruse of The Sorrow. Open the
item menu and use a Revive Pill to continue the game.
MISSION OBJECTIVE NINE:
SHAGOHOD
Although beaten,
tortured and forced
to make a desperate
escape, Snake’s resolve
is only reaffirmed by the
horrors he faced inside
Groznyj Grad. After
radio communication with
EVA, he must proceed
north along a stream
to rendezvous with her
at a waterfall. Ocelot
Unit soldiers may be
searching the falls area
for him. Armed with
only an SAA Colt Action
Army revolver, Snake
must make every shot

FOOD LIST: SHAGOHOD STAGE o A ang


briefly with EVA, Snake
E] Maroon shark [FISH B) ESE reclaims his equipment
[aere] Arowana (FISH_C) and navigates through a
De] Tree a (FROG B) a tunnel back to Groznyj
Grad. Following a much
- Siberian Ink Ca (MUSHROOM C) CIES shorter infiltration route,
EN] Russian Glowcap (MUSHROOM E) Snake sneaks inside the
inetant Neti NOODLES Main Wing of the base.

GS as ee oo eae four CS charges on the


ic Russian Ration {RATION} full tanks surrounding the
> z E E ee ee Shagohod and destroy

~ Vine Melun (Ve FARF) EAE the monstrous weapon


before Volgin can use it!

TIKHOGORNYJ
: ITEMS FOUND

:None

“Hunted” or “The Peaceful Woods”


ilfthe transmitter was removed from Snake’s body prior to this stage’s EN == -R
opening, then Snake can proceed north toward the waterfall in peace. ci i
‘However, if the transmitter was never removed, Ocelot Unit soldiers
icontinuously scour the gorgeous landscape, looking for Snake.
OPERATION SNAKE EATER

Remove the transmitter as soon as possible. Hold | £12 and aim the | Tikhogornyj: Behind Waterfail
a
SAA at the soldiers’ heads to kill them swiftly. Soldiers appear four |
at a time in the area near the waterfall as long as the transmitter |
remains lodged in Snake.

OPERATION
SNAKE
EATER

ADAM
AND EVA

TIMHOGORNYJ: BEHIND WATERFALL


‘ITEMS FOUND
:
KE Disinfectant

M1911A1 Suppressor
(SP/M1911A1)

Styptic
|ucone
AK-47 Bullets
Bandage

fammo! Mk22 Bullet x24 Mk22 Bullets

Cardboard Box B

M1911A1 Bullets x21

Mke22 Suppressor (SP/Mk22)

SP/Mk22

Reclaiming Equipment N

At the waterfall, follow the path


around the pond to the right side
of the falls, and enter the cave
behind the falls to meet EVA.She
returns all of his equipment to
him,
and she hands over G3 to use in v
Tikhogornyj
Shagohod’s hangar along with Key
C, which unlocks the corridor door
in Groznyj Grad’s hangar area.
A Very Useful Box
SPIRIT CAMOUFLAGE _
æ While equipping the proper
Collect the Mk22 Suppressor and “camouflage, you might be
Disinfectant in the cave, and then surprised to see the Spirit
proceed through the tunnel, collecting Camouflage among the available
additional items along the way. When
‘ . . options. This ghostly camo was
you arrive at a door, continue a little
awarded during the encounter
further up the corridor to obtain some
M1911A1 bullets and Cardboard with The Sorrow. a
Box C. This box enables Snake to
enter Groznyj Grad’s Main Wing with
little effort. Go through the door and
climb the ladder.

GROZNYJ GRAD NORTHWEST |


ITEMS FOUND

:None (Same items as previous stage)


oe =

[SAA Bullets

Groznyj Grad NE|

\ Groznyj Grad SE

cE
| semanas
| spmk22
Groznyj Grad NW

[Groznyj Grad SW |

Greater Numbers
= Additional soldiers patrol this area, including one guard that moves
from tank to tank, checking under the treads. Navigating through
this area becomes a little tricky and the threat of detection is
slightly higher, but its still possible to slip through unnoticed.
Change back into the Splitter Camouflage and Face Paint to cloak
yourself as much as possible. Move downward from Snake's initial
hiding spot to the south wall, then head east to the door. Proceed
north behind the armored truck transport. Following this wide
path, Snake should be well out of the guards’ sight range even
though he runs in the open.
OPERATION SNAKE EATER
EC ————a

DON'T MESS AROUND!


2
—_____*
Due to increased troops patrolling every area, including a
few performing some off-the-wall exercises, we recommend
that you avoid exploring Grozynj Grad unless you badly need
ammo or medical items that are in terribly short supply.

OPERATION
SNAKE
EATER

ADAN
|AND EVA
Get Back on the Truck
A guard posted on the nearby spotlight tower may spot Snake if he
runs out in the open. Dash northward, hugging the east wall to avoid
being seen. Upon reaching the corner behind a small stairway, crouch
for a moment and check the position of the guard patrolling around
the armored truck on the other side of the quad. If he is looking east,
avoid moving until he turns and walks away.

Move onto the metallic area where the patrol dog is still dozing, drop to
the ground, and crawl to avoid being seen or heard by the mutt. Crawl
over to the cargo truck parked in the north section of the area, climb
into the back, and equip Cardboard Box C for easy access to the Shagohod hangar.

GROZNYJ GRAD WEAPONS LAB: EAST WING


ITEMS FOUND

:eas UNIFORM/
pm SNEAKING

>f UNIFORM /
MAINTENANCE

onake Needs a New Pair of Shoes


Although Snake can easily infiltrate the
Shagohod hangar, that doesn’t mean
he can move without being seen. The
hangar’s colors are like no other in
the game, meaning Snake sticks out
like a sore thumb no matter where he
hides. Because the scientists are off
duty today, Snake cannot rely on his
usual disguise.

Either on your way through the building or after arriving in the hangar via cardboard box, head to the locker room on the second level of
the East Wing to acquire new camouflage. Inside the locker where Raiden’s...uh, Raikov’s body was stashed, open the door to find the
Sneaking Camouflage. This camo reduces damage and Stamina consumption by half, making it very useful for the rest of the game.

The items you previously found in this area have returned, just in case you wish to check the other lockers for items. The Maintenance
Camouflage is in the second locker from the north, on the east side of the area. This uniform allows Snake to masquerade as one of
the technicians currently working to prepare Shagohod for its final test.
GROZNYS GRAD WEAPONS LAB: WEST WING CORRIDOR L

ITEMS FOUND

Life Medicine aml M1911A4 a=] XM16E1


(LF MED) Suppressor Suppressor
(SP/M1911A1} (SP/XM16E1)

Return to the crosswalk where Snake had to pose as Raikov to get past security. Someone has left
several useful items at the west end of the corridor, including an always-useful Life Medicine.

‘GROZNYJ GRAD WEAPONS LAB: MAIN WING


TEMS FOUND

AMMO
SAA Bullets x18 (2 qty.) Mk22 Bullets x24 [| Instant Noodles
{NOODLES)
Russian Ration N] Life Medicine {LF MED)
(RATION)

Passing for a Tech


—— Wearing the Maintenance Camouflage and no face paint in the
Ei Shagohod's hangar, Snake can move unnoticed by the guards. GHEGK UNDER THE TRUGKS
Just avoid any hassles or beatings by trying not to bump into them.
& A Life Medicine and
Maintenance workers, on the other hand, are a problem. Much
like the scientists, all the technicians know each other and quickly ' Intant Noodles, two

recognize Snake as an impostor. The outcry they raise draws the powerful recovery aids, are
attention of the guards. If ever a maintenance man is dangerously hidden under the trucks
close to blowing your cover, quickly equip the Cigar Gas-Spray and
parked at the north end of
tranquilize him. Otherwise, simply turn your back to him until he loses
interest and walks away. the hangar. In light of events

about to occur, you cannot


The only place where discovery might be a problem is where the pass these up. Just be sure
maintenance man works very close to the fuel tank located directly
that no guards are looking
west of the Shagohod. Be sure that the guard patrolling south of this
location is not looking, and then tranquilize the technician before you when you lie prone and crawl
apply the C3. under the trucks, or things

could quickly get ugly.


In all other cases, be sure that patrolling guards are not looking your
direction when you attach C3 to the fuel tanks, or they trigger the
alert status instantly. If guns are fired at the fuel tanks, it could result
in an explosion that ends the game instantly. As with the TNT, press
Snake's back against one end of each gas tank and press to set
the bomb. Set C3 charges on the four gas tanks, two on either side
of the Shagohod.
OPERATION SNAKE EATER

CÈ NON-LETHAL ALTERNATIVE
Volgin can be defeated using
nothing but the Mkee. After
each of his attacks, move into
position behind him or off to
his side, quickly equip the
Mk2e, and fire at him from the
hip. Snake can often get in two
hits before Volgin counters.
Pick up the extra bullets from
the northwest corner of the
chamber to remain well armed.
Snake acquires the invaluable
opeRAT Cold War Camouflage for his
SNAKE
efforts.
EATER

> “lita

®-

@ m- C smc

G-

fight, Volgin gains a new ati


| his hands and then fires bullets in all
ing on the ground at an ar
cing each other head-on

should miss you com

sharges. Volgin does a lot of posturing


s he allows to run to the other side of
Escape from Groznyj Grad
EVA and Snake jump on her
motorcycle and attempt to
escape. The amazing thing about
this cinematic sequence is that
you get to fire from the sidecar
with unlimited ammo! Equip the
M63 and blast the soldiers in
all directions. Whenever EVA
stops, enter First Person View
and eliminate all the soldiers in
the area. Release P whenever
EVA continues driving, because
you do not want to miss the chase
sequences!

Barreling Down the Strip


As the action moves to the runway, equip the RPG-7 and use it to
take out the majority of the motorcycle pursuers. Aim low toward the
motorbikes’ front wheels to blow the riders off their machines. As you
aim, center the target motorcycle on your screen and then hold 68
to aim more accurately through the scope. The RPG fires a single
rocket, and Snake reloads the weapon very slowly. Speed up the pace
by double tapping R2 to perform a tactical reload after each shot.

Finally, the Shagohod itself plows through the last pursuers and
tries to slam into the motorbike. Shoot the screw treads under the
behemoth to slow it down. When Volgin fires rockets, toss a Chaff
Grenade to confuse their tracking, and shoot them out of the sky
with the M63.

Blowing the Bridge Struts


As the Shagohod plows across the bridge, look through the
Dragunov’s scope and find the charges EVA planted under the
bridge. Thermal Goggles can help you locate them, but each
charge bears a flashing red light that is hard to miss. Follow EVAs
directions for aiming, and shoot the charge furthest out first. Then
find the second charge in the scope and wait for EVA to give the
order. A dangling beam swings back and forth in front of the second
charge. When the beam swings away, fire!
OPERATION SNAKE EATER

OPERATION
SNAKE
EATER

ADAN
AND EVA

sa SPECIFICATIONS ARMAMENT
tae

DESIGN: Sololov / Granin 12.7-mm DShKM Heaw Machine Gun


M Design Bureau (300 rounds) x 2
IN SERVICE: Unknown 12.7-mm DShKM AA Machine Gun
‘alain YEAR OF DEVELOPMENT: 1961 (FB hs oie
CREW: 2 100-barrel Machine Gun pod x 1
COMBAT WEIGHT: 152.5 tons a 12 Kobra Surface-to-Air-guided Missile

OVERALL LENGTH: 22,800


mee 59-20 Saber-class nuclear missile x 1
HEIGHT: 8,200mm yi
Maximum speed: 80 kph
WIDTH: 6,400mm
Range: 650 km

tac BATTLE-SPECIFIC ITEMS


Se Cred edie ce ene ene Ceeece cece ceecesectersunteecssweveeessnerseseess -©

EVA continues piloting the motorcycle in circles around the spinning Shagohod. Immobilize the _
machine by firing RPG-7 rockets at its treads. When Volgin complains that he cannot move, EVA then
pilots the bike to the rear side of the Shagohod and stops. Aim for the damaged and smoking section at
the back of the Shagohod's head, and fire one or two rockets. Use the scope to aim all of your shots, and
use tactical reloads to prepare the weapon quickly, rather than waiting for Snake to do it manually. When the
| Shagohod fires a volley of missiles, quickly toss a Chaff Grenade to confuse their targeting, and switch to the M63
an attempt to blow them from the sky.
in
BATTLE-S

The final battle against the Shagohod begins with Volgin atop
the metal hulk, chasing EVA around on her motorcycle. Run
to the outside edge of the area and grab one of the mounted weapons.
Fire a barrage of bullets with Volgin himself as your target. When the
madman loses interest in EVA and comes after Snake, release the
weapon and try to dodge roll out of the Shagohod'’s path.

Once Valgin’s sights are trained on Snake, it’s time to dodge a series
of devastating attacks. Volgin fires two machine guns on the machine's
front, which wave back and forth in consecutive arcs. Avoid this attack
by running directly away from the Shagohod, even if it means dropping
over the side of the cliff and hanging from the edge. At least the
machineguns cannot hit you while you're hanging.

When the Shagohad’s central rapid-fire flak gun emits a constant


stream of fire, run to the left or right and don’t stop for anything.
Running in a circle around the Shagohod, Snake should be able to
stay just a few steps ahead of the flak storm. So much running
depletes quite a bit of Stamina, so eat when necessary.

Volgin may also fire missiles at Snake; start running and toss
a Chaff Grenade to throw off the missiles’ tracking. Continue
punning in a circle, and dive-roll as needed to avoid the explosions.

Volgin might repeat these attacks several


times, but 1g as you focus on dodging
all
of them, no harm can come of it. Finally, the moment of truth comes when
Volgin shouts, “I'll grind you to dust!” At this point, he attempts to run over Snake
with the Shagohod. It may sound crazy, but run right at him! Between the treads
and the center of the machine is a gap tall enough for Snake to pass through,
allowing Snake to run right under Shagohod! Volgin pauses soon afterward.
Whip around and equip the sniper rifle. Aim at the back of Voigin’s head and
fire as many times as you can. With good timing, it is possible to cause severe
damage and shorten the battle significantly.

; Volgin then begins to chase EVA again. Man


one of the turrets or machineguns and
? bring his focus back to Snake. Dodge all of
the attacks and run under the Shagohod
for another opportunity to snipe Volgin from
behind. The fate of the world depends on it!
OPERATION SNAKE EATER ie

MISSION OBJECTIVE TEN:


THE BOSS
With the Shagohod destroyed, one objective
remains. Snake must face the woman who
trained him, raised him as a soldier, and
then abandoned him. But first, Snake and
EVA must escape yet more hounds from
Groznyj Grad still nipping at their heels.

GROZNYJ GRAD RAIL BRIDGENORTH FOOD LIST: THE BOSS STAGE


ITEMS FOUND BRB]
Tree Frog nog 8)
Lè] i Russian False Mango (FRUIT B) eee

ES _Siberian Ink Ca (MUSHROOM C)

e] : Russian Ration (RATION)


Ee] i Green Tree Python (SNAKE F)

: Reticulated Python (SNAKE H)


BS Snake Liquid (S NAKE 1)

BS] Snake sois syes


[BS] Snake soidus NAKE K)
The Chase Resumes

As in the previous chase sequences, equip the M63 and mow down = x A - oes EO
the motorcyclists chasing EVA and Snake. Enter First Person View : =
and aim shots more specifically whenever EVA skids to a halt at a
roadblock or ambush zone.

LAZOREVO SOUTH
ITEMS FOUND

Through Tree and Woods

After escaping from the roadblock, EVA and Snake find a squad of hovercraft-riding guards hot on their tail. Equip the RPG-7 and blow
each out of the sky before they do significant damage to Snake.
When EVA starts shouting about a log in the path, turn around to Pures ga
“ats Eg
face the front of the vehicle, and use scope sighting to destroy the
tree trunk blocking the path.

LAZOREVO NORTH
ITEMS FOUND

Last of the Motorcycle Commandos

ous ues Use the RPG-7 to obliterate motorcycle squads in direct pursuit behind
your vehicle. When motorcycles zip across the stream and fire from the
right bank, switch to the M63 and fire across the river, aiming just slightly
ahead of each motorcycle.

Smoke. Grenades. (SMOKE G)

Grenade...

...atun. Grenade. (STUN G]


191181 Bullets

_.MK22 Bullet. x24 o£

so AYO ccoi

._ ¥M16E1. Bullets. x80

_. Russian. Ration [2_qty.)

iAAK-47. Bullets.x120

SVD. Bullets x40...

M1911A1.Bullets. x21

efsokzoeZ
yon
OPERATION SNAKE EATER
lE

HOLY GOW, DOES THIS WOMAN EAT!


ei ere Wounded EVA
EVA's Stamina drops
continuously the entire
time you try to lead her What they say about motorbikes is true: it's always fun until someone gets hurt. When the Cure screer
through the woods. Her opens, treat the wounds of both Snake and EVA. The woman suffers from two cuts, both requiring the
tastes for wildlife are normal treatment of Disinfectant, Styptic, Suture Kit, and Bandage.
as unrefined as Snake's . . ;
A treasure trove of items lies behind Snake and EVA. Collect what you need, then equip the Therma
were when the game first À i . :
Goggles and begin hunting for food immediately.
started, so she does not
recover much Stamina from
items like Siberian Ink
OPERATION Caps until she has eaten
SNAKE
EATER them several times. Collect
every available food
ADAN
AND EVA source to have it handy for
EVA throughout this area.

Guide EVA south from the starting point by pressing the Action button [tri] tc
wave a beckoning hand. EVA must be within Snake's line of sight in order to see
the hand signal and obey. Take only about five to steps away from EVA, and ther
beckon for her. Repeat this pattern of movement and waving to guide her out oi
the woods as quickly as possible.

EVA moves and responds to Snake’s commands quickly or slowly depending on


her Stamina level. To make EVA get the lead out, make sure she is well fed.

Qutrunning Search Parties


Proceed south until soldiers invade
the woods looking for EVA and Snake.
The path forks in two directions at this
point. Lead EVA as quickly as possible
down the narrower west route. While
guiding EVA this direction, turn around
occasionally, run back a few steps
behind EVA, and set a Claymore on
the ground, facing north. Creating a
web of explosive traps to slow down the pursuing soldiers.

If the soldiers do catch up with Snake and EVA, which is more likely to occur at the start, EVA stays and fights until the last soldier is
dead. Fire a sub machinegun and use Grenades to take out clusters of soldiers as quickly as possible. Try to get away as soon as the
wave of enemies subsides.

If EVA is injured during combat, open the Cure screen and treat her wounds the same as you would Snake. You must be standing no
more than roughly five feet from EVA in order to cure her.
Leaving the Soldiers Behind
The western path leads southward, eventually arriving at a tree trunk
that acts as bridge across a ravine. Lead EVA across the trunk, and
then go back onto the limb and set at least two Claymores to slow
down the soldiers further.

With enough Claymores set to the north, Snake should be able to


hunt for food a little more in the area just before the exit. When both
Snake and EVA stand near the tall embankment, he helps her climb
up into the next area.

-IAOLYORJE NORTH “4 Rokovoj Bereq

‘ITEMS FOUND

None

South
Zaozyorje

Ambushes Ahead
In this area, the soldiers are already set up in sniper positions and lying
in wait. Leave EVA behind and crawl forward with the best possible
camouflage. Use the Thermal Goggles to spot the soldiers crouched
in the woods. Take them out with the sniper rifle. Avoid shooting them
anywhere but in the head to avoid an all out firefight.

Lead EVA northeast with the Thermal Goggles equipped, looking


carefully for snipers and patrolling guards the whole way. To get the
drop on the soldiers lying in ambush in the final clearing, follow the
extremely narrow northern path into the second area. Help EVA climb up the northwest embankment to proceed to the final battle.
OPERATION SNAKE EATER
_

ROKOVOJ BEREG
‘ITEMS FOUND

OPERATION :
SNAKE :
EATER
f'y
AND EVA

C8 NON-LETHAL ALTERNATIVE
It isn't easy, but it is
possible to defeat The Boss
by using nothing but the
Mkee. Successfully depleting
her Stamina gauge nets

Snake the: stewaye-ucet |ammo] XXM16E1 Bullets x80 ammo] M1911A1 Bullets x21
Snake Camouflage for
subsequent play-throughs of
Story Mode.
Immediately open the menu and switch to the Snow Face
Paint and Snow Camouflage. The Boss starts off by charging
at Snake. When in range, she begins a complex series of take
down moves. Tap the |7 button rapidly to try to break out
of her grip. If Snake breaks free, punch and kick her until she
groans and falls onto her back. Quickly equip the M37 shotgun,
look down at her prone body and blast her. Even if The Boss
wins the grappling match and tosses Snake to the ground, get
up as soon as possible, and punch her until she falls. Getting
her on her back is important soe that you can get away
and hide.
the opportunity to flee. Run toward the outer edge
of the area and quickly go prone in the flowers.
With the Snow Camouflage and Face Paint
equipped, Snake becomes virtually invisible to
The Boss. Crawl toward the outside of the
area a little further, and then turn to face
the center. Equip the SVD sniper rifle and
rise to a crouching position. Scan the area
for signs of movement, often indicated by a
flurry of flower petals kicked up by The Boss.
Once you spot her, rapidly fire four or five
shots right into her chest before she can
return fire. When she falls, drop back
to your belly and crawl to a new sniping
position. Then rise to a knee and look
for her again. Try to repeat this portion of
the strategy as much as possible, because
sniping her inflicts much more damage than
grappling with her.

The main obstacle to winning this battle is the time limit.


Boss gleefully calls out a countdown to destruction. If
battle times out, an additional cinema plays. If the battle
continues into the last 30 seconds, work hard to snipe her
last time rather than rush into a grapple fight.

Avoid equipping a weapon while The Boss is about to


grapple Snake, or she unloads the weapons and throws the
ammo and weapon around the area.

During the battle, equip the Thermal Goggles occasionally


to spot items to the north and : . Look for Snake Solid,
Snake Liquid and Snake Solidus. Each of these unique snakes
is near the logs scattered around the area.

Provided you can beat The Boss within the ten-minute time limit, the mission is basically complete. There are a few odds and ends to
take care of before the final credits roll, but to keep this guide’s content spoiler-free, it's nothing you can’t handle on your own. Enjoy
taking in the end of the story!
OPERATION SNAKE EATER

~_| ONAKE VS.


<1MONKEY Just when Snake thought his days of roaming the jungle were over, along comes Major Zero with a
new mission. Much to Snake’s dismay, he must revisit the Tselinoyarsk region and return dozens of
MONKEYS ON
ALERT monkeys to captivity. And no, neither Sam nor Gabe is available to take Snake’s place.

The beacon on each


monkey's head is similar
to the “!” that appears
over the enemies in

MONKEY-SNAGGIN’ BASICS
story mode. This light
remains blue so long as
the monkey ıs unaware
of Snake's presence. The
Despite Snake's obvious displeasure with being sent back into the jungle for such a lowbrow mission,
light turns yellow when it
is In a state of caution, chasing down those cheeky monkeys makes for a fun, lighthearted break from the life-or-death seriousness
and it turns red when of Operation Snake Eater. This optional gameplay mode contains five unique missions, each taking place at
it sees Snake trying to a different locale visited in the main story. Only the first three missions are initially available. The final two
capture it. “Snake Vs. Monkey” missions become unlocked after completing the main story made.

Snake is equipped with state-of-the-art monkey catching gadgetry and has even gone through the trouble
of donning the rare Banana Camouflage in hopes of luring the unsuspecting, butt-slapping, monkeys
toward him with the sweet aroma of their favorite treat. Snake's full compliment of weapons and items
include the following:

®@EZ Gun
®e stun Grenades

fS Directional Microphone

A Active Sonar

9 Thermal Goggles

1o Scope

Using the EZ Gun to zap the monkeys with a bolt of electricity stuns them and knocks them to the
ground for roughly five seconds. Once a monkey is stunned, Snake must run up and snag it before it
jumps back to its feet and runs away—or worse! Monkeys don't like being held in captivity and many
will stand and fight if they feel they're cornered. Monkeys are surprisingly strong, and Snake’s CAC
tactics are no match for the agile creatures. Monkeys may run up to Snake and knock him down, but
they might resort to tossing monkey-matter at him—and nobody wants that! Lastly, another monkey
tactic involves holding up makeshift shields to block the EZ Gun darts. It's still possible to zap them in
the head, but monkeys with shields are obviously harder to capture, as they present a much smaller
target.

The goal of “Snake Vs. Monkey” isn’t to just capture the monkeys, but to do it as quickly as possible.
Although stealth tactics often take longer to employ than a run-and-gun approach in the main story
mode, it is far more efficient to capture the monkeys as stealthily as possible. Unlike enemy guards,
which run toward Snake and try to fight him, the vast majority of the monkeys try to run and hide
once they're spotted. Even when the monkeys run away in plain sight, they are quite swift and can be
very difficult to shoot with the EZ Gun while they're on the move. However, monkeys are not nearly as
intelligent as humans, and together with his superior brainpower and Banana Camouflage, Snake can
get surprisingly close to his quarry before they notice him.

Although the five missions each take place in different terrain, one proven strategy works in each of them. As soon as the mission
begins, quickly equip the EZ Gun and the Active Sonar. Send out a Sonar beacon every five seconds or so to keep tabs on the monkeys’
whereabouts and try to move into a position where Snake can stun and capture multiple monkeys simultaneously. Stun Grenades are
very beneficial in a few instances, but Snake should ultimately rely on the EZ Gun almost exclusively.
THOSE SILLY CLIMBING MONKEYS
love to climb trees and buildings,
Often, a blip appears on the Sonar yet no mankay is to be seen. When this happens, try looking up. Monkeys
to Snake's feet.
so don’t forget to glance skyward every now and then to spot stragglers. Once shot, the monkey tumbles down

THE MISSIONS
Each mission has three preset times that represent first, second, and third place. Follow the tips listed for each mission
to finish it
in gold medal time! Each monkey's initial location is shown on the maps, and theyre numbered in the order in which we recommend
on the
capturing them. Monkeys move around a bit, especially if theyre scared, so their locations may vary slightly from those shown
maps. Nevertheless, the maps should prove useful in your quest to unlock the secret awards.

MISSION 1 ESCAPE FROM THE JUNGLE


! CAPTURE 9 MONKEYS IN 1:Sie
This first mission takes sees
iin Dremuchij South, the first
i location in the main story
:mode. The key to achieving a
i gold medal performance is to
i move efficiently from monkey
?to monkey without alerting any
;of them. Capture the monkeys
i in the southern section first by
: moving in a counter-clockwise
ipath from the starting point.
: Use the Active Sonar to locate
;the monkeys, and avoid moving
:forward without first checking
:the Sonar. This reduces the
;chance of blindly stumbling onto
įa monkey's hiding spot.

: Climb the slope in the northeast


icorner and capture the monkey
atop the ledge. Shoot the two monkeys in the tree from atop the
ledge, and then drop down to snag them both at once. To save
time, Snake can slide down the cliff face while the monkeys fall to
the ground.

MISSION 2 DRAGNET OF THE APES


APTURE 15 MONKEYS IN = 00.
This mission takes place in the main loop of Dremuchij North. This area contains some wide-open areas
with grass nearly as tall as the monkeys, so the Active Sonar and Thermal Goggles are particularly useful.
Some of the monkeys hide on tree branches, in hollowed-out tree stumps, and even on the inaccessible
liffs on the sides of the area.

: Sweep across the map in a counter-clockwise loop. Shoot the three dancing monkeys from a safe
i distance, and then rush in to capture them before they recover. A fourth monkey dangles from the
Ítree overhead. Follow the edge of the map into the southeast area of the loop, and look for the
aes ee E71...
;monkeys in the grass and tree stump on the map’s outer portion.
The two hardest monkeys to find are labeled #9 and #10 on the
map. Monkey #9 is high in a tree near the center of the map.
Monkey #10 is on the hill directly behind that tree and can be
very difficult to see. It’s possible to get a clean shot on monkey
#10 from the north side of the hill, but beware that the monkey
tumbles to the southeast and lands on the other side of the
large tree.

Continue the counter-clockwise loop around the area to capture


the remaining monkeys. The final monkey hides inside a tree
stump to the west.

MISSION 3 DAWN OF THE APES


CAPTURE 21 MONKEYS IN 3:00.
Success in this mission at Rassvet
is largely determined by your ability
to capture nine monkeys with a
single Stun Grenade. Capture the
two monkeys in the yard to the
southeast, and then turn to face
the nine monkeys dancing in the
corner of the bombed-out factory.
Lob a Stun Grenade into the
Ícenter of the area, wait for the blast to dissipate, and then rush in
:to collect the dazed monkeys—the dance floor is now closed!

JAKE
MONKEY
Exit to the east and shoot the
monkey in the window, along
with the one to the north. Use
somersaults to cover ground
quickly, and pick up both before the
shock wears off. Quickly climb the
ladder to the roof, and shoot the
sunbathing monkey located there.
He doesn't roll down to the ground,
so shooting him from elsewhere is
not an option.

Shoot the two monkeys near the stack of crates in the center of
the ruins while you're on the roof, and jump down and snag them.
Exit to the grassy area to the west, and immediately turn to the
left and shoot the monkey there. Three monkeys can be found near
the stairs. One tiptoes across the beam above the ground, another
sleeps on the upper platform, and yet another dangles from a
piece of scrap metal. The final monkey is in the interior room of
the factory, where Snake had to go during the “Virtuous Mission”
to find Doctor Sokolov.
‘MISSION 4 APE FEAR
: The Bolshaya Past Base is a moderately large,
sprawling complex, and there are numerous
: places for a cheeky monkey to hide. Snake must
move fast to complete this mission in time.

|Begin by turning to the east and shooting the


monkey sprinting toward Snake. Turn and shoot
: the one in the tree near the starting point
:next—two down, sixteen to go!

:Enter the base in the southwest corner, cross


ithe ramp over the trench toward the third
;monkey, and use a Stun Grenade to knock out
;the three dancing monkeys due north inside the
? room. Another monkey is in the adjoining room,
;so be ready to snag him as he tries to make a
irun for it.

i Exit the building to the west and capture the


;monkey in the trench. Next, crawl under the
® barbed wire to get the monkey in the northwest
corner of the map. Head to the northeast
corner of the area, and capture the monkeys
near the two outposts in that area. Reenter the
main base area on an angle to the southwest,
and capture the monkey in the northeast trench
and on the deck in front of the shed.

Now it’s time to make the final push and go


after the monkey leaping atop the Mesal Gear.
Wait for the monkey to leap back to the Mesal Gear's head, and then fire the EZ Gun before it jumps back to the Mesal Gear's hand.
The final monkey is in the trench near the southeast corner of the building.

: The final mission takes place at the Graniny Gorki laboratory facility. Monkeys are split between the first and second floor of the building,
: but there is no access to the basement. The only outdoor monkeys are on the second floor ledge and in the central courtyard outside
: the library.

:Run into the main reception area of the laboratory on the first floor CEN : or |
: to take out the three visible monkeys right away. Head north to the aes
: large atrium area and capture the three monkeys there. Spend a
second to try to shoot the monkey down from the railing on the
second floor balcony; he doesn’t always fall to the first floor, so be
ready to move on without him.
Return to the main hallway on the first floor and head east. Capture
the two monkeys in the hall outside the library. There are two more
monkeys in the library. Enter the small courtyard and shoot the
monkey on the ground. Then turn and aim at the one on the ledge
over the door. With twelve of the monkeys caught, it's time to head
up the stairs.

There are two monkeys in the hall overlooking the downstairs atrium.
Try to shoot the monkey on the railing at an angle from across the
room so that the impact knocks him off the railing and onto the
second floor hallway. If he happens to fall to the floor, simply ignore
him and move on—he'll return to the railing soon enough.

Run to the northeast corner of the second floor, and capture the
monkey on the toilet in the bathroom. Another monkey is down the
hall to the west. There are only two monkeys left, and they're in the
south section of the second floor.
JAKE
ONKEY

Earn the top-ranked time in each of the five missions to unlock the
following secrets:

"@ Banana Camouflage


*@ Monkey Mask
The Banana Camouflage will appear in the Uniform menu the next time
you start a new game in story mode. The Monkey Mask can be found in
the Item portion of the Backpack menu. Be sure to head to the Survival
Viewer to get a good look at Snake in his new monkey suit!
> PERSISTENCE
Getting Started
BOOIGAME,
Playing Metal Gear Solid Subsistence’s Online Mode can be an intense, white-knuckle experience. You are going
up against some seriously experienced opponents and that’s where this portion of the strategy guide comes into
play. Across these next chapters, we give you all of the detailed strategies, tips, maps, and information you need
to become a finely tuned killing machine. Before you head out onto the battlefield, take a few minutes brushing up
on some of the basics.

DIGEERENGESIBEIWEENRSUBSISTENGESANDSRERSISTENGE
The controls for Online Mode and Snake Eater are basically the same, but they differ in the respects listed below.

NO PAUSING THE GAME STANDING ON TIPTOE


In the main game, the game pauses, and enemies stop while you are In the main game, while in First Person view mode, you can press the (r 2
making weapons and equipment decisions, Codec transmissions and buttons at the same time to stand on tiptoe. In online mode, you can't.
survival viewer mode. In Online Mode, you cannot pause. When playing In addition, you can't sidestep while sneaking.
online, you need to be especially careful and take time to change weapons

LEANING
and other items management when only it’s safe to do so.

THIRD PERSON GAMERA | oats


¥ —ry
SERRE 08:51

While in first person mode, hold the @® button to lean to your right and the
to lean to your left. How far you lean depends on how hard you press
Online Mode does not use the traditional Normal Mode Camera. The the buttons. You can also use a weapon while doing this — simply press
new Third Person Camera from the main game is the primary camera. the button to bring it up. With certain firearms, you can also use the
Controlled with the right analog stick, the Third Person Camera delivers OD button to aim it. If you are using a first-person only weapon(SVD, MOSIN
a 360 degree view of the environment around you. With default settings, N., and the RPG-7), you will have to hold the @ button to be able to lean
holding the R1 button allows you to enter First Person view mode. Tapping as mentioned above.
the button while you are in Third Person view mode moves the camera
so that it snaps to the direction your character is facing.

FIRST PERSON VIEW MODE

Creeping allows you to cut down on the noise your footsteps makes, allowing
you to sneak up on the enemy. Use the directional buttons to achieve this.
The First Person view mode allows you to look around while remaining
stationary. With default settings, holding the @ button allows you to enter
first person view. Lightly pressing the button and holding the button
while in First Person allows you to manually aim most of the weapons, or
use their scopes if they are equipped with them. The following weapons are
first-person only: SVD, MOSIN N., and the RPG-7.
Persistence

CLOSE QUARTERS COMBAT You can silence some guns, such as the XM16E1 and the M1911A1, by
holding the @ button, and then pressing the @ button. You only get one
suppressor per gun, however, so unless you pick up a fallen enemy or
comrade’s ammo, it breaks after a while.

Pick your weapon according to its range capabilities. For example, if you
need to do shoot at a target from a long way away, the SVD or Mosin G
(lethal and trang) are the best guns for the situation. If you need to target
an enemy up close and personal, the M37 Shotgun is better. Medium-range
weapons include the XM16E1 and the AK-47. The XM16E1 is the best all
around gun, and can be used for short and long range targeting as well the
fact that it can be suppressed.

In the main game, you can use CGC to restrain an enemy and then perform a
variety of actions on him, but in Online Mode you can only perform the “throw” LOGK-ON TARGETING
action. To use CQC, you must have a CQC-able weapon equipped. Throwing While equipped with special weapons like handguns and sub-machine guns,
enemies to the ground enough times will stun them, allowing you to get an you can lock onto a player by facing the target whose player name and
easy kill. Just like in the main game, you can pick up a stunned body with the gauge you can see above their head and pressing the @ button. As long
® button as long as you don't have a weapon equipped. After picking up a as you hold the @ button down, you stay locked-on and continue to face
body, you can drag it to wherever you want before they wake up. If you drop the target.
a stunned body, it will drop its primary weapon. Do this a second time and
they drop their support weapon. You can keep doing this until they run out of
weapons, but they will never drop their knife or secondary weapon. This is an KILLS
effective tactic in the Sneaking and Capture Mission Modes, as if you just kill
your enemy, they quickly respawn fully loaded. SANE.
roam nus

GETTING STUNNED / STAMINA


You become stunned when all of
your stamina runs out. When you
are stunned, the only thing you can
do is helplessly watch the action
going on around you and hope no
one kills you or takes your stuff.
The only way to gain back your In Online Made, death is inevitable. Aside from Rescue Mission and Sneaking
stamina is to wait, “jam on the Mission Modes, if you're Snake, dying can be seen as an opportunity to
stick” by quickly rotating it, or hope replenish spent ammunition, choose a different set of weapons, or turn off
a teammate kicks you awake. the music you thought would be a good choice.

When you're low on stamina, your character has a harder time keeping Just as the name implies, a “Headshot” is a shot to the head. These shots
his gun still in First Person view mode. Find a Food Item to remedy this normally kill in one hit with a primary weapon (except the Mosin N., which
situation if at all possible. instantly stuns any enemy), or two shots with a secondary pistol.

Everyone is equipped with a Knife. It can never be taken away from you,
NO SURVIVAL VIEWER and in the right hands, is a powerful one-hit kill weapon. With the Knife
equipped, lightly pressing the ® button causes your character to execute a
The Survival Viewer is very important in the main game, but it does not
exist in Online Mode. You cannot use options such as CURE when playing simple slash, tap it mutiple times, and you can chain the slashes together.
online. However, the true power of the Knife comes out when you firmly press the
® button. This causes them to forcefully stab the Knife, and if this connects
with another player, it's a one-hit kill. To use this tactic effectively, CQC
FOOD CAPTURE someone and stab him as he gets up.
In the main game there are plants and animals to be used for food capture,
but these do not exist in Online Mode. Food items in Online Mode recharge
your stamina the moment you pick them up. SALUTING
USING WEAPONS

Firmly pressing the ® button causes your character to perform a salute.


Salutes can be used as a greeting, a sign of respect for a wellplayed
game, or as a “My Bad” for shooting your own teammate in the head. The
Most weapons fire in the same way — hold the ® button and let it go. salute is executed in basic military style unless you have one of the special
Almost all of the weapons are pressure sensitive. Like the trigger on a real characters. See their descriptions for further details.
gun, if you back off of it slowly, it won't fire. If you press the trigger lightly
only one bullet fires. It is same thing for grenades — how hard you press
the button is the determining factor for how far it is thrown.

Reloading manually is a fundamental tactic in Online Mode. Between firefights,


make sure you get into the habit of reloading by pressing in the button. If
you run out of bullets in the middle of a firefight, try to hide behind a wall or
take cover until you can reload.
Hiding Under a Box with a Book
CLIMBING LADDERS An effective use for the Book tactic above is to put down a Book and put
the Box on over it. When an enemy comes up to push you, you are knocked
out of the Box, but they get caught up in the Book.

Hides Heat Signature


While in the Box, your heat signature is blocked from being detected by
Thermal Goggles.

Boxing Uphill
Ascending stairs and steep hills is achieved faster when equipped with a
Box.

Easy Headshot
Ladders are a useful tool for getting up to higher locations or traversing an While in the confined quarters of the Box, all of your body is in one small
area. To climb a ladder, approach it and lightly tap the ® button to ascend area. This means that it's easy to be the victim of a headshot.
or descend it.

Please use caution when trying to access a ladder. If your character is


positioned too far from it and you press the ® button too hard, you could — —
end up saluting it. This is especially bad if you REALLY need to get up that
adder, or happen to be Ocelot.

BOX TACTICS
a Otis

The Map in your ltem Menu shows you the whole layout of the level; X's
represent items that can be picked up; goal items; goals; and teammates.
If you see a lot of X's appear when someone dies, you can tell where he
Boxes offer immunity from certain attacks: died. This also works the other way — if you see an X disappear, then you
Stun Grenades: While you do see the bright light of a Stun Grenade, you know someone's there and just picked up an item.
don't suffer from its blinding effects.
Books: While the Books are pleasing to look at (Raikov excluded), the Box
acts as a blinder keeping you from being entranced by them.
Fire: If you happen to be set on fire by either an exploding barrel or a
grenade, put on a Box to put out the fire quickly.

In Metal Gear Online, you can play as one of the three guard types from Metal Gear Solid 3: Snake Eater.

As soldiers of the Main Intelligence Directorate (Glavnoe Razvedyvatel’noe


Upravlenie in Russian), they are under the command of Major Raikov and
ultimately answer to Colonel Volgin. Their camouflage is the most all purpose
of the bunch, blending in with the many foliage laden levels in Online Mode.

Leader: Raikoy a. ee os
Good in: Lost Forest and Svyatorgornyj East

A GRU Spetsnaz unit (short for “Voiska Spetsialnogo Naznacheniya”, or


“Special Forces”, in Russian), that is led by Major Ocelot. They wear a
uniform that’s almost completely black, and their camouflage is generally
good in dark places. Their red berets tend to give them away, and can
confuse players as to what color team theyre on. Good players can
overcome this deficiency with smart tactics and careful planning.

Leader: Ocelot mn
Good
in: High Ice and Ghost Factory
P
ersistence SSS SS a ES ea SPRINT

Soldiers of the State Security Committee of Russia (Komitet Gosudarstvenno\


Bezopasnosti in Russian). They are unaware of Volgin and the GRU's true
Operations. They wear a light tan uniform, which may remind people of a
beekeeper when they look at it. Their camouflage is good in light or dusky
levels, with a lot of brown or tanned colored surroundings.

LEADACHARACTERS
SNAKE (NAKED SNAK “JAGK”/ “JOHN”)

Bio: The legendary hero himself, Naked Snake is a member of the CIA's Bio: The effeminate major rumored to be in a relationship with Colonel
newly formed Special Forces branch “Fox Unit.” Former apprentice of Volgin, Raikov is well known in the ranks of the GRU he commands for his
“The Boss”, he helped crated the hand-to-hand combat style, CQC (Close unique penchant for checking a soldier's identity by their... private parts.
Quarters Combat), with her. In Online Mode, Snake is only available in Raikov was made a fool of by Naked Snake during operation “Snake Eater”
Sneaking Mission Mode, and he fights by himself against the guards who and ultimately knocked out and left to die in one of the lockers in Graznyj
are trying to kill him. Snake's life and strength are directly proportional to Grad clad only in his underwear. In Metal Gear Online, however, Raikov is no
how many other guards are playing. For instance, if Snake is up against joke. His CQC Maneuver is an instant stun, and he’s not affected at all by
seven guards, he is able to mow through the guards and take bullets like the Book item. When special characters are activated, the best player on
an unstoppable tank. If he’s only up against one or two guards, he’s more the team gets to be Raikov only when the GRU are selected.
like a mule and a cart than a tank. Snake also comes equipped with stealth
camouflage, as well as three different sets of camouflage he can use to Leads: GRU S —
better blend in with his surroundings.
Character Voice: Charlie Schlatter OO
Member of: Fox Unit (fights alone) Nationality: Russian - ee
Character Voice: David Hayter Salute: The Regular Salute (asinMGS3) _
CGC Move: He grabs you, and then crouches to grab onto your private

stuns instantly. _

OCELOT (MAJOR OGELOT)

Bio: Sokolov is the Russian scientist who was the chief designer on the
Shagohod Project. It is said that he was the brain behind the multi-cluster
engine used in the A1 Vostok Rocket that sent Yuri Gagarin into space.
Bio: Ocelot is the commander of a special group of the Spetsnaz, known Weak and old, instead of leading the soldiers he’s assigned to, he lags
fittingly enough as the Ocelot Unit. He is so proficient with revolvers that behind them. In game terms, this means if you're Sokolov, you're the one
he can use his Single Action Army to ricochet bullets around corners and doing the worst on the KGB team. Luckily, Sokolov comes equipped with a
hit his marks from afar. Where Ocelot’s interests lie is unknown, but if one stealth camo, and this can be used to help if you're doing poorly.
were to try to find a rival to Snake, it would be this man. In Online Mode,
Ocelot has the option of picking the SAA on the Locker Room screen. When
special characters are activated, the best player on the team gets to be
Ocelot only when the Ocelot Unit is selected.

j „Stan

C@C Move: The Normal Grab and Throw


SRECIMACHARACIERS
REIKO HINOMOTO (FAGE VERSION) ROWDY REIKO (HEEL VERSION)

Bio: Making her first Metal Gear appearance, Reiko Hinomoto suplexes her Bio: Making her first Metal Gear appearance, Rowdy Reiko suplexes her way
way from Konami's Rumble Roses series of wrestling games. Reiko was from Konami's Rumble Roses series of wrestling games. After leaving home
trained in the art of wrestling from an early age by her mother, and was at the age of 18 to seek revenge for her mother's death, Reiko Hinomoto
told ten years ago her mother died in an wrestling accident while on tour fell in with a rough crowd and eventually became the leader of a biker gang
in the U.S. At the age of 18, Reiko was finally old enough to leave Japan to known as the Road Warriors as Rowdy Reiko, taking on the moniker of
seek revenge for her mother’s death by making a name for herself in the ‘Queen Cobra’. Rowdy Reiko is the Heel (or bad version of Reiko), and her
wrestling circuit. Reiko Hinomoto is the Face (or good version of Reiko), and demeanor and speech reflect this. Unlike the other special characters,
her demeanor and speech reflect this. Unlike the other special characters, Rowdy Reiko has to be unlocked. To do this, the player ID you are using to
Reiko has to be unlocked. To do this, the player ID you are using to host the host the game has to either have a ranking (such as Chameleon and Flying
game has to either have a ranking (such as Chameleon and Flying Squirrel), Squirrel), or 50 hours of gameplay. Reiko is a little different than the other
or 50 hours of gameplay. Reiko is a little different than the other special special characters, since if you turn the option for Reiko on in the host
characters, since if you turn the option for Reiko on in the host options, options, she will always be on the red team, while Rowdy Reiko will always
she will always be on the red team, while Rowdy Reiko will always lead the lead the blue team.
blue team.
Leads: Blue Team Only (All Soldier Types) mmm
Leads: Red Team Only (All Soldier Types) Character Voice: Autumn SUMMer sn
Character Voice: Autumn Summer Nationality: Japanese eps
Salute: Squats down with her legs wide, and then pops up gyrating her
body and head. nn
CQC Move: Her specialty ‘Sunrise Suplex from Rumble Roses. Instant Stun..

There are five radically different online modes available in Metal Gear Online. Each of these modes has basic settings that can be changed from the Host
options menu. What is described here is the basic settings for these modes.

SNEANINGEMISSIONIMODE
One player is Snake and up to seven other players are guards. Snake must retrieve one of two sets of Microfilm (you may recognize these as the Philosopher's
Legacy from the main game), and then take it back to one of two goals within a set time limit. If the guards kill Snake, he fails.

TEAM DEATHMATCH MODE CAPTURE MISSION MODE


In team Deathmatch Mode, players are divided into two teams the Red Players are divided into two teams the Red Team and the Blue Team and are
Team and the Blue Team and have to play against each other within a charged with capturing the Kerotan, a cute effigy of a frog. They must retrieve
specific time limit. Each team is given a set of tickets, and every time it, and bring it all the way back to their designated goal. Once a specific team
someone dies, the team loses one ticket. The team that loses all of its gets it back to their base, they have to struggle against the opposing team to
tickets loses the match. If both teams still some have tickets when the timer keep it there until the countdown clock runs out. Whoever keeps the Kerotan
runs out, the team with the most tickets wins. in their base when the countdown clock reaches O, wins.

DEATHMATCH MODE RESCUE MISSION MODE


Deathmatch Mode is an all out Battle Royale where the bodies pile up on In this mode, players are divided into two teams the Red Team and the Blue
top of one another very quickly. This is a free-for-all where it’s every player Team. The Red Team must defend the Gako, a cute effigy of a duck, while
for themselves, and the player who kills the most opponents before the time the Blue Team has to capture it and take it back to their goal. The Red Team
limit is declared the winner. You are a team, so work as a team. If you're wins when they kill all of the opposing players on the Blue Team, while the
moving forward, have someone watch your back and cover you. Don't be a Blue Team can win by either getting the Gako to their goal, or killing all of
lone commando when you can be part of a unit. the opposing players on the Red Team. Unlike in the other mission modes,
once a player dies, they can’t respawn until the next match. Instead, they
turn into ghosts, and can sometimes help out their own team from beyond
the grave.
City Under Siege

PEROIS TENGE
City. Under Siege
City Under Siege is one of the largest levels in the Persistence. The
large number of buildings provides plenty of sniping Opportunities, while
abundant crevices and alleys provide plenty of places to hide. This means
that soldiers can be almost anywhere, and they typically are spread
pretty thin.

(Or

HNNAN
LUSA

city under siege


f. Red Building and
Secondary Building
ildi
Large Offi

Crawlspace from Grassy


Areato Spawn Point 1

Landing and the Bank

Grassy Area

Northwestern Crates

Underground Tunnel Area

Spawn Point 1
Fai
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ONONO
Spawn Point 2

SENERAL TAETICS |E

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E= 29/101 E 101/101
CITATEN] CENTEA]

When you spawn on this map, 99% of the time you spawn near a set of stairs, which is adjacent to your enemy's spawn point (See 5
on map). Use the stairs (such as Sa) as cover to pick off your opponents’ with head shots while also protecting your own.
a SS
ity Under Siege
ee eee
GY COO

USE GRENADES
If the enemy ts
also hiding on
| the other set
of stairs, throw
Attempting to use the landing to the south (5) can be a perilous proposition, as this area is near
some grenades where your opponents respawn. Instead, use the Bank (5b) and its columns, or the small alley and
over as a its trashcan (5d) for cover to help you get across and to the other side of the street.
motivator — it
may smoke them Instead of using the main route by taking the stairs to get to the
out or force underground tunnel (5a), you can sneak down into the grassy
them to move. area (6) by use of the small alley (5e). Just be careful no one is
lying in wait behind nearby dumpsters or hiding in the grass.

HOLE IN THE WALL


This large crack in the wall can be used to your advantage. Position yourself so you can train
your sights directly through the crack and watch (5c) from either side for enemies to pass by.
With some skill [and luck], this crack provides some good head shot opportunities.
eneee EA

= eee 101/101 z ma Gee 101/101


TENEIRE = > SESEETQETOGEEEPAETEEE

Take extra caution when climbing up onto the Warehouse (3) — you are a big target. Not only is this because enemies on both
buildings (1 and 2) can see you clearly, but also because your footsteps make loud sounds on the metallic surface. If you have to
absolutely go up there, make it quick, and equip yourself with a Box.
You can use the Red Building (1) to snipe your opponents on the
Large Office Building, as well as below. The trick is to use the
building's assets effectively. The Red Building is small, but it has a lot
of architecture to hide around and to use for camouflage. Use this to
your advantage. If you're on the top of the Red Building shooting at
people near its pillars, don’t leave yourself out in the open. Instead,
use the four pillars as a hiding spot. Lean around them and pick your
shots carefully, changing your position often. This way you're not as
much of a target and harder to see without a scope.
-——

You can also snipe people on the other large building from behind the small ledge of the roof. Equip
a Box, and get a bead on any opponents across the way (if you feel secure, you can use the scope).
If you catch an opponent unaware, quickly pop up and take a headshot. Just remember, your head
will also be exposed, although not as much as if you were on the other side.

You can flip over to the Secondary Building from the Red Building (1). To do so, get a running start, and then flip at the edge. If you
don’t make it all the way, you still should be able to grab the ledge. Once up on the Secondary Building, quickly equip a Box, grab the
item, see if there are any kill opportunities below, and then get out of there.

RISK VS. REWARD


Using the Secondary Building [lb] ıs dangerous, as its open structure means you are a sitting duck. However,
the reward can be worth the risk, as sometimes it holds a bonus weapon, such as the APG-?. If you choose to
go for it, be extra careful.
| City Under Siege ee

Be careful when moving around on top of the buildings (1 and 2). Equip a Box and use look around to see who is in your immediate
surroundings. The enemy can sneak up on you from any side, so always watch and be cautious. Especially watch for people below
throwing grenades.

TEANTOUT
Le JO 27:03 30

—fu
Game 101/101 fi 101/101
CEROTTI] CEUCINTIITATT

If you're hiding in the alleyway at the back of the Red Building (1), use the corner of the building by the ladder (1e) and then lean ou
to fire down the steps. You can also use this technique to fire on opponents on the ledge to the east (5a), or hiding around near the
bank (5b).

If any opponents are stationed up on either the Red Building (1) or the Large Office Building, (2) and they've booby-trapped or are
protecting the ladder, use grenades to smoke them out. Just use caution and be aware of your position when throwing grenades.
Hiding in the alley to the west of the Red Building (1f) can be dangerous, as your opponents can see you from above and instantly take
you out with a head shot.
You can use the Large Office
Building (2) to snipe people on
the other building, as well as the
people below. The trick is to use
the building's assets effectively.
The Large Office Building is
really big, but it only has the
two stone pillars for cover and
hiding. If using this vantage point
to snipe, continually reposition
yourself and keep moving. Use
a Box to hide your head while
moving, and use corners to lean
out and snipe. If you lay prone,
be sure to pick a point that is
hard to see from the other building. Also, periodically move out to the front and do a quick sweep of the streets and alleys below. If
you just stay in the crouch position and start firing off randomly, you're likely to get tagged in the head.

| l G

ONEA KVAS ROTS


After climbing up to the top of the Large Office Building (2), you can flip over the ledge and drop down to the terraces along
its front side (2a). From this position, you can hide inside a Box and use this new vantage point to observe the area and fire
on the people below.

ES 101/101 - ESBS 101/101


Pitsiti titi: tt ii} Fs ane TETTERE]

This strategy can be dangerous, but sometimes worth the extra risk. Flip onto the pillars (marked 2c) on the back of the Large Office
Building (2). Next, position yourself at an angle, flip just so that you grab the edge of the pillar, then pull yourself back up. This way,
you can target anyone on the pavement below or climbing up the ladder.
| City Under Siege Se SE

ANDSUADDERS
aa
While you can protect the
ladders on either of the
buildings by setting up a point
man to guard them, it may
be better to lay traps. There
are a two ways to do this, but
both are not surefire tactics.

The first way is to place a Book at the top of the ladder and then kill your opponents when they stop to look at it. However, Books
disappear after a short period of time. The only way to use them effectively is to quickly lay one down when someone climbs onto the
building and then rush in for the kill once they've stopped to look at it.

The second is to place a Claymore at the top, which can be more effective than a Book. However, the Claymore is not strong enough
to outright kill your opponent, and may even blow them off of the building to the ground below.

When climbing the ladders to get to the top of these buildings (1 and 2), take a moment before you climb up all the way up to scope
out any traps or enemies lying in wait. If this is the case, quickly drop back down and reposition yourself to either lob grenades, or
find an angle from a distance so that you can see the enemies on the building. If you're playing a team game, you can also check the
safety or threat level of the building by using your Radar. If you see a team color up on the building that matches yours, you should
be safe.

When climbing the ladder of the Large Office Building (2),


remember there's a lot of space behind you. Since you aren't
able to do anything else while climbing, move the camera
around to check both of your sides in order to gauge the threat
from above and below.

If an opponent is on one building, don’t automatically go to the top of the other building to kill them
— its more than likely you will already be sighted you before you can get into position. Instead, try
to find other places on the ground where you can locate the enemy above and target them. This
includes hiding in a Box by the Bank (5b) and then popping up and aiming at either building (1 or
2), or hiding behind the roof of the Warehouse (3a) and then jumping out. If this approach doesn't
work, you can also get close to a building, watch your back, and then lob a few grenades.
——— | J J

You can sneak around the Red Building (1) and get into this good hiding/shooting position. To find
its location, first climb up the crates in located to the west (1c). Continue to it by heading south,
flipping over the small alley (1f), and then hiding in the corner (1d). Once there, equip a Box. You
are now in the perfect position to use the ledge to kill any opponents in the street below or climbing
up the Red Building's ladder.

You can hide behind the crate


in the uppermost northwest
part of the map (6) and CGC enemies as they run by. To do so
successfully, make sure that your head isn't visible to people
lurking on and around the building to the south (1). This is an
especially handy tactic if you’re playing as Raikov, since his CQC
is an instant stun.

Be careful when running through the


underground tunnel (8) near the large
Office Building (2). This area is a major
respawn point, and it is also littered with
exploding barrels, which you can shoot
to blow up people. If you have to run
through this tunnel, steer clear of the
barrels and watch your back.

When hiding/protecting the large Grassy Area (6), you can either cover the crawlspace entrance (4b) by lying prone/crouching on
the crates (6a), or, more effectively, hide in the northeast corner (6b) inside of a Box. From this vantage point you can scan the area
to see both entrances, as well as keep an eye on the crawlspace.
| City Under Siege b E A EE S E SPT

Be smart when using or approaching


the crawlspace (4). If you're on the
western side of the crawlspace (4a),
don't check it for enemies by lying
down in front of it. Instead, lie down
in front of the crate to the left of the
crawlspace’s entrance.

If you're on the east side of the crawlspace


(4b), check the entrance by leaning out to
the right side of the space, using the
grass as cover.

If you see items strewn about by the entrance to the crawlspace, chances are they are the
remains of a fallen foe or team member. This ıs a good indicator that there ıs someone inside the
crawlspace waiting for his or her next kill.

Always look for good hiding spots that let enable you to see down
long hallways (2b). Other good hiding places include areas where
you can duck behind crates and dumpsters (1g), and then equip
a Box.

1@ OF:43 21

MISSION SPECIFIC TACTICS


When playing Sneaking Mission Made, be careful around the crawlspaces near the western most microfilm (1c). Snake likes to sneak
through there. If you want to guard these entrances or set an alarm, place a few Claymores by their openings.
When playing Sneaking Mission Mode, if you want to keep an eye
on both Microfilms simultaneously, climb up the Red Building (1),
flip down to the grating to the north (1c), and then equip a Box.
From this vantage point, you can sweep the camera back and
forth between both sets of Microfilm.

— J E Sll
ka

The Kerotan spawns either under the bridge or on top of the green box. Locate it first before rushing in. If it's on top of the box, you
have to get up onto the top of the Office Building and flip over to it. This also means you're an inviting target, since it's quite easy to
snipe the green box from above and below from a number of different positions. Take extra caution if the Kerotan is below the bridge,
as its location is right next to an exploding oil drum.

The Gako spawns in only one place — on top of the same green box that the Kerotan sometimes spawns over. The same tactics for
the Capture Mission apply here. The only thing to remember is that the Red Team can pick up the poor duck and move him anywhere
they want.

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S 101/101 eee 101/101


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When playing any mode with teams, the players generally spawn around the areas just south of the Red Building by the steps (51), or
in the underground tunnel (S2). This isn’t always 100% the case however, as players can spawn as far away as the Grassy Area (6)
or near the Red Building's ladder (1e).
Mountain Top-Kransogorje Mountain

=
or Krasnogorje Mountain, from playing
through the f
=
A
Metal Gear Solid 3 Snake Eater. While not
as big as many of t T layer levels, Mountain Top’s terrain can
be deceiving E 3.Pun and jump into, shacks to hide in,
ladders to clii hot through, and a whole underground
hallway to deal with. , is all played out on a steep incline.
piti
t onment clashes with almost all of the
lot of help from camouflage.

The Southern Shack


and Crates

The Center Shack

The Northeastern Shack

The Main Hilltop

ortheastern Shack

ts

Hien
ETEESI
Spawn Point 1

aye S2 . Spawn Point 2


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AEREESS
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M a Monitors
GENERAL TACTICS ;
THE AND
USING THE SOUTHEASTERN SHACK AS A VANTAGE POINT
Use the Southeastern Shack (1) at the
bottom of the mountain for cover, going
to either edge of the shack and scanning
the area to spot your opponents. Hiding in
this area gives you a good vantage point on
almost all the key areas of the map, such as
at the entrance of the Underground Hallway
(4), or up on the sniping points of The
Main Hilltop (7). When you spot an enemy
high above, instead of exposing yourself by
moving out into the open, lean out using the
First-Person View mode to make your shot.
If someone spots you, duck out of the way
or hide in a box near the doorway.

Make sure you keep close to the back of the shack so


your head's not a target from above. When not shooting
or surveying the area, move away from either side so your
opponents don't get an idea of where you're hiding. If your
position is compromised, either equip a Box to hide, or slide
down to the area just south and work your way around to
the west.

CREEPING CRAWLERS
A good rule of thumb ıs to always keep ane
front of Southeastern Shack [1]. Since this
possible for an opponent to flip down and c
and your teammates out before you even kn

SNIPING USING THE DIRT WALL


When climbing up the first set of ladders
in the southwestern part of the mountain,
use the Dirt Wall (6b) on the hill as cover
from snipers to the east. You can also
hide here, leaning out to shoot anyone
visible up on The Main Hilltop (4) or up
on the Center Shack (2). This tactic isn’t
full proof however, as anyone on the other
side of the Southeastern Shack (1), or
down by the Southern Crates (8a), can
easily spot you.
| | Mountain Top-Kransogorje Mountain MEmmmm
EE

MHEUNDERGROUNDAHALLWAY
APPROACHING THE UNDERGROUND HALLWAY
When approaching the southern entrance
to the Underground Hallway (7a), watch
out for enemies lying in the prone position
at the top of the First Incline. Players like
to sit here and mow down people who
rush in, since they see you before you
see them.

ALTERNATIVES
If need be, take another route to get into the Hallway, or use a Flash Grenade to try to blitz them. The latter
option can be a bit dicey, as the doorway into the Hallway is very small, and the person hiding in there will
probably see you before you get the opportunity to lob the grenade.

USE SMART TAGTIGS


It becomes a little easier to take out your enemies once you proceed into the Underground Hallway, as you have a larger area to
in
which to work and the Second Incline (7b) isn’t as steep as the first.

When you first approach the Second Incline, put your back to the wall just to the west of it and then scope out any
enemies hanging
around the corner. If you see anyone, quickly stop and stay where you are. Instead of rushing in, equip your Stun Grenades
and
temporarily stun them. Once the grenade explodes, un-equip your box and run around the corner, gun at the ready. Taking out your
foe should be easy if he’s disoriented.

BOX IT UP
Before you throw any grenades, you should 8
you're inside a Box, you're immune to the flash of S
the Box, throw the grenade at your oppone
grenade explodes.
mil

Before climbing up the


ladder that leads from the
Underground Hallway (7) to
the Northeastern Shack (5)
at the top of the mountain,
use grenades to smoke out
any people or traps that might
be hiding/set
up there. WP
Grenades work wonders for sending people running and dispatching Claymores. Also be wary of enemies watching you from above
when you come up the incline, and take evasive action if they jump down into the Underground Hallway with you.

You can hide near the top of the Underground Hallway (7), as there's a small corner space (7c) to the right of the ladder. Get in to
position and equip a Box. If an opponent rushes up the hallway toward the ladder, you can quickly un-equip the Box and grab them with
CQC. However, use caution when attempting this tactic — your enemy may get suspicious of the Box from above in the Northeastern
Shack (5) and fire down on it.

ieee 184,

When on the middle part of the mountain near the Center Shack (2), use the footholds/steps (2a, 2b, and even as far away as 4a)
leading up from the trenches as sniping points. Get into position and crouch in wait inside a Box. When you see an enemy running
toward your position, you can easily gun him down.
| Mountain Top-Kransogorje Mountain

COVER THE GRATES AND LADDERS


A good way to cover the Wooden Crates on the Hill (6) and the ladders to the south of them is to hide behind the Northwestern Shack
(3) and scan the area for the enemy. When you see someone, lean out and take him out, then quickly duck back behind the wall. Be
sure to look behind you every once in a while so no one sneaks up on you — especially an enemy you just killed looking for revenge.

SHOOT THE GRATES


If you know an enemy is hiding behind any of the wooden crates in the level (Such as 1a, Ga, and 8a), fire through them
for an easy
kill. If you aim high enough, you may also get a headshot. This is especially useful for the Wooden Crates on the Hill (6),
since the
crates there are near a ladder and are an obvious hiding place for anyone trying to sneak up the mountain.

TREAD GAREFULLY
When trying to evade an attack while on
the western Hill with the Wooden Crates
(6) near the Deep Chasm (9), be careful
not to flip off the mountain and kill yourself.
This goes especially double when carrying
the Kerotan or Gako in Capture and Rescue
Mission Modes. If you flip off the mountain
while holding either of these token items, the
other team gets an automatic win.
THERM AINGHIVATOE
AN OBVIOUS SNIPING POINT - TOO OBVIOUS!
You can use the small inclined ledge (4b) on the most middle-eastern point of the map as a sniping point. However, there is a great
amount of risk involved in doing so. This area is hazardous — you are exposed to the enemy from many angles (such as from the
shack below (1), and the dirt ridge (6b) to the west), and you become even more of a target when getting down from this position
(the way the ledge is set up, there’s no way to get back up to The Main Hilltop without first sliding down further). That being said,
this sniping point can still be useful, and if you plan to use it, use it with strategy. Utilize what cover you have to the west by moving
back and surveying what's below. If you get a kill, don’t stick around too long afterwards. Once someone knows you're up here, you
become cannon fodder.

The Main Hilltop (4) on the middle-eastern most part of the level is a great sniping point, especially compared to the small inclined
ledge (4b). Lay prone, and pinpoint your targets. Once a target is acquired, pop up and quickly take them down with a headshot.

THENORTHEASTERN
PROTECT YOUR BACK USING GLAYMORES
The ladder at the Northeastern Shack
(5), which is accessed from below
by the Underground Hallway (7), can
be a problem. It's location leaves you
unprotected from behind while using the
Main Hilltop (4) as a vantage point. To
combat this problem and protect your
back while sniping from The Main Hilltop,
head up to the Northeastern Shack
at the top of the mountain and plant
Claymores for a defensive booby-trap.
Mountain Top-Kransogorje Mountain

Plant two Claymores in the Northeastern Shack (5), making sure that you put at least one set of
laser beams over the hole in the floor, crossing over the ladder top. Hide a third Claymore outside
so that its laser beams cross over the threshold of the door, and it is partially obscured to those
running out of the shack. By planting these, at worst you have an alarm for when enemies are
heading up through the shack, and at best they will deal damage and injury.

DROPPING INTO THE UNDERGROUND HALLWAY


When dropping down into the Underground Hallway (7) from the Northeastern Shack (5) be careful not
to flip or run into the hole — you'll hurt your ankle and take some damage. Instead of running, use the
directional pad and sneak slowly off the edge to hop down and into the Underground Hallway below.

mountain so no

When heading uphill on the mountain — especially when you're going up to the shack in the
northeast (5) by way of the closest trench (5a) — use a Box. Not only do you run uphill faster, but
your head won't be poking up above the ridge and be a target.

Using the box for speed is a good general rule of thumb, especially on maps where a lot of the terrain is uphill.

BEAMINDEUIROFSTHEMONITORS
This level has Monitors (labeled M on the map) that can be used to view your enemies’ positions and vice versa. If the
light on the
Monitor is blinking, this means that someone else is using it to and can see you. Shoot at them to disable them.

— ee oe Pa a>

+
CAPTURE MISSION
The Kerotan only spawns in one place on this map — on the hill between the Middle Shack (2) and the entrance to the
Underground Hallway (7a).

It's a mad dash for either of the teams to get the Kerotan
quickly. The Red Team may have a little more of an advantage
since they are slightly closer to their goal point. If you’re coming
up from below, watch for headshots. If you're above, go for the
headshot. And if you get the Kerotan and need to take it down
the mountain quickly, be tricky and flip over the trench and the
small dips in the broken wall (located to the southwest of the
Kerotan) in order to get to the blue goal point a bit quicker. If
you're stuck in the trenches, use a Box to keep your head down
and hope for the best.

The Gako spawns at the very top of the mountain (near S2),
and is very hard to grab. The only way to successfully reach it
is to use smart tactics, such as equipping a Box and quickly
eliminating any enemies encountered.

The sets of Microfilm spawn in two very different places on this map. The first location is out in the open, and is only covered by two
sets of wooden crates (8a), which you and your enemy can shoot through (not to mention snipe from above). While this makes it
harder to pick up, it’s also really close to the goal located in the Southeastern Shack (1).

The second location is near the top of the Underground Hallway,


just under the Northeastern Shack (5). It's a lot harder for the
enemy to get to it with any amount of speed. If everyone is
down at the bottom of the hill (you can use your Monitor to help
determine this), it may be better to grab this Microfilm and take
the long trek to the western goal, or climb back up and approach
the southern goal by flipping your way down the mountain.

TEAM SPAWN POINTS


When playing any mode with teams, players spawn around the general area of two points (S1 and S2). The first set of players spawn
around the southernmost point of the hill near the Southeastern Hut (1) and the Lower Hill Near the Ladders (8). The second set
of players spawn more toward the top of the mountain, near the Center Shack (2), the Main Hilltop (4), or even as far away as the
Northeastern Shack (5). When you're running around the level, note these as your hot zones. If someone on the other team suddenly
dies, be cautious — they may spawn right where you're standing and target you for an instant kill.
Ghost Factory

The Ghost the coolest new levels in Metal Gear's Online


h
=
Mode. It’s ssy field with a broken down factory
situated in - oes the derelict factory provide twc
floors and sO a roof to climb up onto. Ghost
Factory's g of cover for soldiers to sneak
through, and h as trucks and crates, provide

PeSereeees

+
CORECTII

First Floor - Machine Shop |

Second Floor - Fallen Debris

Third Floor - Roof

The Underground Duct


System

The Large Metal Container


and Tarp

The Cement Building

The Grassy Field

ONO
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a The Long Ditch

ghost factory :
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interior

GENERAL TAGTIGS 4.
USING THE METAL GONTAINER
There is a Large Metal Container and Tarp (5) to the north that is high enough off the ground for you to crawl under. Use this semi-
hidden area to get under and shoot unsuspecting targets.
Ghost Factory

USE THE RED GRATES FOR COVER


Use the rusted metal crates to the northwest (1g) for cover. You can also hop up onto the small wooden crate between the two rusted
crates. Use the various boxes around the level to hide behind and scope out the area around you. You can also use the structures to
the north and the south (4 and 5) much in the same way, but always be careful not get to targeted from the floors above.

DEATH TRAP DITCH


The Long Ditch (7) that runs
along the western part of this
map is a death trap. While
it has some crates along its
length, it's quite deep and
has a very steep incline to
get up and out of. To make
matters worse, there’s also an
exploding oil drum down inside that the enemy can shoot. If you get stuck down here, get out as fast as you can. Run
uphill, equipping
a Box, and watch out for any enemies lying prone at the top of the incline.

THE WOODEN GRATES


If you're heading toward the south, the small wooden crates to the west of the Factory (1f) can
offer you some visual cover. If you choose to hide behind them, ensure that no one sees you do so
— these crates are destructible and you can be shot through them.

A QUICK KILL OPPORTUNITY


You can also hop up onto the lowest crate and have an opportunity to kill enemies who are laying
prone in the
grass to the south [4a].

TAKE GAUTION AROUND EXPLODING BARRELS


Use these explosive oil drums placed all about the level (1d, 1g, 2e) to your advantage. If you see any enemies standing close
to one, shoot
it until it explodes. If the enemy is close enough to it, he gets caught in the blast radius and either dies instantly, or be set
on fire.
ee
f
i
| TAKE THE OPPOSITE APPROACH
|

|| Anlessenaltogether different tactic is to detonate these oil drums as early


the chance of your opponent applying the above tactic on you.
in the match as possible to

\
x

USE THE GRASS


There is plenty of tall grass in this map — use it to your advantage. Assume the prone position in the grass, then move close enough
to the edge so that you can sight people rushing up, but are still camouflaged enough that it’s hard ford them to see you. This tactic
works especially well if you’re a GRU soldier, since their camo makes you them the hardest to see.

Key areas for this tactic include the Grassy Areas around the Main Structures to the north and south (4a and 5b), as well as the
Grassy Field all the way to the west (6).

FLIPPING UP AND OVER GRATES


quite a bit of time to
Speed is a major factor for survival in the Online Mode, and if you're climbing up crates or anything else it takes
start toward the crate, and then flip at it. Usually,
get where you're going. You can speed up the climbing process by getting a running
this allows you to flip up onto the lower-most crate, and then get a bit of a head start in the climbing process.

Rita
| Ghost Factory

THE OVERLOOKED RUSTED GIRDERS


There is a pile of rusted metal girders (1c) sitting to the east
of the Factory. While it may seem a little too obvious, this is
a hiding place that a lot of people overlook since it’s so close
to the edge of the map. You can either crouch down with your
back up against the eastern edge of the girders, or insteac
hide in a Box on either side of them.

HIDING IN PLAIN SIGHT


Instead of traveling really close to the main Factory, take your time and go the long way. When you make your way around the map,
use the outside perimeter and hide behind the trucks as cover to sneak around. Take your time, and stop and be
cautious whenever
you think an enemy is close.

Make sure you are completely covered by a truck to prevent your head or feet from being exposed by staying close
to the tires
whenever you stop. Hiding under a truck is not a good ides, as you will be easy to see spot and can quickly
become a sitting duck.

COVER THE ROOF FROM AFAR


When your opponents are picking people off from the Factory
Roof (3), don’t just try to rush up to the top. Instead, head away
from the building, taking caution to sneak around and keep out
of sight. Look for vantage points (such as 6 on the map) that
you can use to target your opponents from below. If you're
careful, this tactic can pay off, possibly allowing you to take over
the roof.

In addition to all of the doors leading into the Factory, you can
also roll into any of the open windows (1d) and gain easier
access to the first level. However, be sure to check the inside
of the Factory for opponents before entering.
The boarded-up window to the south (1e), located in the Machine Shop (1), can provide both a good vantage and firing point, while
also providing slight visual cover. Be careful though, as these boards will not stop bullets. If an enemy spots you, take evasive action
and evacuate or find a place to hide as fast as possible.

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segnepedecepereeaanes PSEERERERERECONERRENE

When in the Machine Shop (1), remember that it's dark and especially hard to see other players. This is especially true if they're the
Ocelot unit, due to the dark color of their uniforms.

If
Opponents may be hiding inside, and if there’s a box that seems out of place, be sure to check it by firing on it with your weapon.
possible, silence your gun first so as not to give away your position to anyone nearby.

When trying to head to the other end of the map in a hurry (such as when the other team has the Kerotan in Capture Mission), running
on
around the open perimeter of the level makes you an easy target. Instead of staying out in the open, roll into one of the windows
the outside of the Factory and enter the Machine Shop (1). Inside, navigate your way through the machinery and find an exit, such as
to the south of the Fallen Debris (2f). You can take the exit above by heading up to the second floor using the same debris.

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Ghost Factory ea...

UTILIZE THE HIDING NOOK

(back, left and right), but above as well. As a


it also covers two doorways and a high traffic area just

THE BOX AND THE DEBRIS


To the west side of the Factory is an incline comprised primarily of Fallen Debris (2f).
You can use this to move up to the second floor of the Factory, and then proceed to any
number of places from there. When heading up this incline, equip a Box. It’s faster, and
if you intend to hide up there, you already have it equipped.

SEGOND FLOOR $
HIDING ON THE SEGOND FLOOR
On the second floor, there’s a room to the north that has a
good wall to hide and lurk behind. Use this wall to watch people
rushing up from either the crates to the south (1e), or up the
Fallen Debris (2f). If you see someone, roll out and eliminate
them. Since the enemy is sometimes down below on the
debris, it is harder for them to guess from which way your fire
is coming.

WATCH YOUR BACK


When using this wall to hide, be careful to watch the steps to your back [2d], and use the boxes nearby for
cover if you get into a firefight.

USING THE GRATES ON THE SECOND FLOOR


There are many wooden crates on the second level of the factory, and hiding in a box behind or
around them is an easy way to ambush enemies. This tactic is especially helpful in the room to the
north (2a), since there are a lot of boxes, and thus more places to hide.
THE METAL GRATE
There is a large metal crate on the
northern side of the Factory (2c), which
is only accessible by hopping off eastern
ledge of the northern room (2a). You can
sometimes hide here in a Box and take
out opponents scurrying around.

r
ROLLING UP THE STAIRS
|The metal stairs (2d, 2e) on this level have a distinctive sound
|
| when you run up them, and can very easily give your location

| away to enemies up top. Roll up or down the steps instead of


Í
running up them — it's still about as fast as running and you
make less noise.

THE EXPLOSIVES UNDER THE STAIRS


oil drums
The southeastern stairs (2e) leading up to the second floor of the Factory are a bit dangerous as they have a set of explosive
hidden underneath them. Be careful when running up these stairs or hiding near them. On the other side of the coin, use them to
your advantage when an enemy is nearby.

ADJUST THE CAMERA BEFORE HEADING UP TO THE ROOF


part of the
There are two ways to access the roof of the Ghost Factory. The first is to head up by the ladder on the middle eastern
Factory (2h), and the other is to use the pile of crates to the south on the second floor (2g).

{ When going through the crates and heading up to the roof, make sure you turn the
camera quickly to survey the roof behind you before even stepping all the way up. This
way, you can see anyone waiting, and you have a better chance of surviving if there’s
more than one enemy.

46101
Ghost Factory

TAKE THE ROOF WITH TEAM DISTRACTION


If you're playing a game mode using teams and you're having a hard time accessing the roof, set up a distraction. Have a teammate
with grenades head toward the crates on the second level (2g); then have him lob a few grenades up onto the roof (3). The grenade:
don’t unnecessarily have to hit anyone [although if they do this is a plus).

Next, have someone else head


up to the roof by way of the
ladder (2h). If you're lucky,
anyone up there will be too
busy trying to deal with your
buddy to notice you sneaking
up behind them.

THIRD FLOOR / ROOF f


EFFEGTIVE ROOF SNIPING
When moving around on the roof, make
sure that you are almost always wearing
a Box. Stay close to the center ol
the roof as much as possible and
keep moving so no one can get a bead
on your position.

SNIPING FROM THE LARGE PILLAR


When on top of the Factory, the large pillar on the eastern side of the roof (1h) is a great place to
wait and take out the enemies you've spotted below. Just remember, when you make a few kills in a
BOOBY-TRAP
row, not to camp there for very long. When someone's spotted you or you feel as if you're a target, THE ROOF
move into another position (such as 1d), and then equip a Box to hide. If you move
farther away
from the
entrances, such
as over the log
to the northern
i
|| part of the roof
i [3c], set some
claymores by
these points to
| Provide you an
|
| alarm to watch
your back.
Bow THEO I DRUMS FROM ABOVE
— ff You notice anyone coming up the southeastern stairs
[2e], you have another option to take them out other
than your gun. While you can’t fire on the steps and
detonate the oil drums hidden underneath them, a
carefully tossed grenade will set them off and create
a very hot zone for anyone unfortunate enough to be
caught in the blast radius.

SMALL PILLARS
There are a series of small pillars located all around the roof of the Factory (3) that you can climb up onto. Standing on these pillars
sometimes provides a better vantage point than the edges of the building when trying to fire on anyone below. The downside to
this is that you are a bigger target with more of your body exposed, and you also run the risk of either falling or getting blown off
the building.

These pillars are also useful for quickly dropping to the ground below safely. If you need to get off the roof quickly, hop
on one of these pillars and walk off. You should grab the ledge and hang, then you can drop down from here without
taking damage.

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USE GRENADES
If you're on the roof, and you know enemies are hiding behind
the Cement Building (4) or the Metal Container and Tarp (5), you
can go to either edge and throw grenades behind them to smoke
people out. When doing this, be careful not to overthrow — it's
easy to lob your grenades outside of the playable area. Since you
can only carry a limited amount of grenades at a time, you don’t
want to waste them.
Ghost Factory

CAPTURE MISSION MODE


The Kerotan spawns in two places on this map, and since the area isn’t very big, the Kerotan is also not very hard to get to. The first
spawn location is on the bridge over the Long Ditch (7). When approaching it, be careful of opponents laying down suppression fire
further up the path. If you manage to get the Kerotan, grab it, head west [it’s usually not guarded early in the match), and carefully
make your way back to your goal, using anything in the grass for cover.

The second spawn point for the Kerotan is to the east, right near the ladders (2h). Approach it with caution, as there usually is a ton
of enemies guarding it. If you manage to get the Kerotan, try to cut through the building and head toward your goal. Remember, if you
have the Kerotan it’s better to be a moving target than a stationary one.

ON 101/101
ETETETT]

The Gako is located directly west of the Metal Container and Tarp (5). The Red Team always spawns near it — don't
expect it to be
there long.

When approaching the Gako, don’t rush in. Take your time and ensure you're able to successfully grab it. This is especially
important
in Rescue Mission Mode, since once you're killed, you're also a Ghost for the rest of the round.

(14 22]
USING THE DUCT SYSTEM (RESCUE MISSION MODE)
If you're on the Red Team and you have to protect the Gako, the
best tactic is to get it quickly and take it down to the ventilation
shafts under the Factory.

Proceed deep into the ventilation shafts, and hide behind one of
the hard to reach corners (such as U1 and U2). Equip a rifle,
such as the SVD, and pick off anyone crawling through trying to
steal the Gako away from you.

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The sets of Microfilm in this level are located in very close proximity from one another. There's one in the Machine Shop (1) with all
the machinery, as well as one up near the ladders (1d).

Both of Snake's goals are located on either end of the Grassy Field to the west (6), and aren't a very long trek from either sets of
Microfilm. It's very easy for Snake to win in this level if he uses the Chaff Grenade and plays it smart on his way to the goal. You just
have to play it smarter.

The key to spotting Snake is to watch the grass. If the grass seems to move by itself, then it's most assuredly Snake running through it
wearing the Stealth Camo. Use this knowledge to your advantage, and coordinate with your teammates to take Snake out. Outsmarting
the Snake in the grass is the key to victory.
Lost Forest

because of the confusing nature of the


geographical features that repeat almost
endlessly, the le jel t > few laps around to get your bearings.
Despite this fac th small and once you get familiar with
ally learn to navigate its labyrinth of
foliage like a pro. mostly trees and grass, there is é
to +a?
depot located be used for hiding.

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Deep Forest

Meadow

Eastern Cliff

Western Cliff

lost forest
GENERA
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IGS
Raet Lak

CLOSE QUARTERS BLAST


The small nature of this map often forces opponents into CQC with each other. It's recommended in these situations to use the Shotgun
to knock your foe down, and then use the time they are flat on their back to get in a quick kill.

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HIDE IN THE GAVE


There is a small cave (1a)
located in the Deep Forest
(1) that you can hide in and
use to ambush unsuspecting
opponents. While in the cave,
look around the corners and
select your intended targets.

One good way to get the drop on an opponent is to CQC him when he tries to run by. Just be sure to have a weapon handy to dispatch
them completely.

BOX 1S BAD
DO NOT hide in a box here! it sticks out like a thumb and just puts a big bulls eye over you. A lot of people make
this mistake, and a lot of them end up biting the dust because of it.

WHAT'S THIS BOX DOING HERE?


The Depot (5) is the only place in this map that is populated with boxes, so if you see
any sitting out in the forest, they should always be considered as a threat.
N
FRIEND OR FOE? |
Always check your Radar to see if the player inside the Box ts an ally. If he’s not, take a moment
to send it and its contents to the recycling bin.

FULL OF TRAPS
| The tall grass in this level is a great place to hide Books and Claymores. It’s very difficult to see these traps since they sit so low, ani
it's more likely that players heading through the tall grass will be watching more for players than what's on the ground.

IS IT HOT IN HERE OR 1S IT JUST ME?


With the dense grass and the ability to hide in this level, the Thermal Goggles make quick work of locating hidden targets. The ke
is trying to find this valuable gadget before anyone else. When you first spawn into the level use the ‘X's on your map, which indicat
special items, to locate them quickly.

SOLDIERS IN THE GRASS


The large amount of grass located all over the level — especially
at the top of the Eastern and Western Cliffs (8, 4) — makes
for great hiding places. Thanks to the camouflage, you’re hard
to see when lying prone. All you have to do is lie and wait for
someone to run in front of your crosshairs.
L0G JAM
There are two fallen logs in the Lost Forest
(2a, 2b), which are located near the
Meadow (2). You can climb on top of these
logs, or use them for cover by hiding behind
them in a crouched position and aiming
your weapon in the First Person view mode.
Unfortunately, unlike most of the logs in
Metal Gear Solid 3 Snake Eater, you cannot
crawl and hide inside these.

EASTERN AND WESTERN GLIFFS


STAIR MASTER
There are two large cliffs you can climb up
in this level to get a better vantage on the
goings on below. These are the Eastern Cliff
(3), and then the Western Cliff (4).

To get to the top, each cliff has a set of dirt


steps you can climb (3a, 4b), or an arduous
hill (3b, 4a) that is best traversed while
wearing a box. Care should be given while
conquering these crags, due to the fact that
people like to use them as a sniping area.

A NIGE VIEW
With a bird’s eye view of the world below,
the Cliffs (3, 4) make for excellent sniping
spots. Not only can you cover the area
below, but you can also target enemies off
in the distance.

WATCH YOUR BACK


|
When sniping from the Cliffs, be mindful of opponents sneaking up
the hill from all directions. Periodically check every single one of
| cliff's access points. If you spot someone, use one of the nearby

| logs to hide and surprise them.


The Western Hill (4) provides a great view
of the Depot (5). Since the Depot (5) is
a common respawn point, the potential
to rack up some kills is quite high. Equip
a strong weapon, such as the SVD, and
target the enemies below. If you want to toy
with your opponents, you can also equip the
RPG7 for some destructive fun.

An alternative to using the top of the hill for sniping is to use its
slope. You can easily pick off targets attempting to ascend the
hill, since you'll generally see them before they see you.

When ascending to the top of either the Eastern or Western Cliff (3, 4) using the sloping hills (3b, 4a), hug the dirt walls and look
around the corner. Be careful not to give your position away to anyone who happens to be sniping there. If you spot someone, use
the leaning technique to dispatch him quickly. If you see Claymores set up as a deterrent, shoot them from afar to detonate them anc
clear the way.

If you know that someone is on the top of one of the Cliffs (3.
4), or near their entrances, try using a grenade to blast therr
out of hiding. If you use a Stung Grenade, be sure to equip
a Box before it explodes in order to avoid blitzing yourself ir
the process.

In the Lost Forest, the only place that is populated with boxes
is the Depot (5) to the south. If you like to employ the tactic of
hiding out in Boxes and popping up behind unsuspecting foes,
this is the only place you can do that on this level.
In Capture Mission mode, the Kerotan always spawns on the center log (2b) in the
Meadow (2). Due to the small size of this map, it’s not too long before someone
snatches up the frog. Instead of rushing after the Kerotan blindly, let your opponents
pick it up first, while you and your teammates position yourselves around the entrances
of their goal and prepare an ambush.

STAY ON THE OUTSIDE


When preparing for the ambush, stay near the
entrances to the goal, but not inside of them.
Your foes generally respawn around here, and
it's not a good place to be when they have
momentary inuincibility.

The Gako in this level appears in the Deep Forest (1), just north of the Cave (1a). The
goal is located in the Depot (5). On this level, it's actually easier for the defending team
to let the other team grab the Gako, waiting for them to come to the goal. Head to the
Depot while everyone else worries about the duck, and equip a Box in which to hide.
When your opponents rush in and attempt to place the Gako, blow them away.

The Shotgun is highly recommended for this scenario, due to its tendency to knock
down its target. You can also snipe them with the RPG 7 if you're skilled and lucky
— just don’t wait for it to reload to finish the job.

SNEAKING MISSION MODE y


Unlike all of the other maps in
Metal Gear Online, Lost Forest
has three places where the
sets of Microfilm can appear.
The first is on the large log in
the center of the map (2b).
The second is on the top of the
Western Hill (4). The third isn’t
on the Eastern Hill (3) itself, but down in the grass just below it just to the west. Whenever the match restarts, two of these positions
are randomly chosen. This is only fare to Snake, since almost every location in this level can be covered quite easily from any point.

TEAM SPAWN POINTS J


In the Lost Forest, you generally spawn either in the Deep Forest (1) to the north, or the Depot (5) to the south. The Lost Forest is
one of the smallest maps in the Online Mode. Unlike other levels, you run through other player’s spawn areas more often. As such,
be wary of respawning players, watching the status messages to see if anyone on your team kills someone on the other side. If this
happens and you're stuck near a respawn point, hightail it out of there or quickly find a place to hide.
Killhouse A

The sole purpose s to bring a quick, sweet death te


all those who play in tl l se [A, B and C), Killhouse A embodies
ught ide of an abandoned Warehouse
boxes and crates craftily place
in four areas. Surro inded by ible catwalk on all sides, your onl
Y + *

choice is to kill or

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Killhouse A
a COVER WHERE YOU GAN FIND IT
Use the cement blocks and the metal crates placed around the map (such as 1a, b, c, d, e and f) for cover. With your back against
them, move toward the edges and sweep the area to get a bead on any enemies hiding in the grass. Watch to make sure no one’s
setting traps, such as books, and make a mental note of where they're placing them if they do. The key here is to do this quickly, since
your time in the Killhouse maps is usually short.

CLIMB UP TO THE CEMENT BLOGK


You can roll on top of the cement block located to the southeast (1b), and use this vantage point to take out the enemies below. While
it may seem that you are left wide open, there are only a few areas where opponents on the ground can see you.

To get up to this area, climb all the way up the crates to the east of the cement block (1e). Turn toward the cement block and roll
onto it. Lay prone, making sure that no one has seen you get up here — especially from the metal crate pile located to the west of
the box (1c) — then start your killing spree. This is the only cement block on which this can be accomplished.

A GUARD IN THE GRASS


Use your camo in to blend in with the
grass. If you're the GRU or KGB soldier,
your camo blends in well with the tall
grass in this map. If you crouch, you're
a bit harder to pick out. When prone,
you're almost invisible, unless someone
gets wise and sees your name pop up, or
adjusts their view to see from above.
| Killhouse A SR AR E

THROW THE BOOK AT THEM |


Since most of this map ıs covered with tall grass, one solid tactic is to place Books where they i
won't be easily seen. The tall blades of grass obscure the Books, and since the map is usually
insanely chaotic with running
and gunning, the Books easily
trip up and temporarily stun
most players. Utilize this time
to take them down.

USE THE METAL GRATES


You can use the metal crate pile found to the southwest (1c) for cover, as well as to gain access to the top of the cement bloc!
east of it (1b).

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IA NAS ti | A vre

A BOX IN THE CORNER


The corners of this map are where empty
boxes are mostly spawned. Pick a corner,
make sure you're not being watched,
then destroy an empty box. Next, hide
in your own. If no one was watching
you, you should be safe for a while. The
death rate in the Killhouse maps is quite
high, and by being cautious, you can
conserve your death count. Don’t stick
around in the box for too long, and use
the advantage you have quickly on any
approaching enemies before it is lost.
THE INACCESSIBLE GATWALKS
The unfolding ladders in this level are
useless, and there’s no way to get them
to lower for use. While there appears to
be a big area comprised of catwalks on
the outside borders of the level, there’s
absolutely no way to get up to them,
and they are seemingly for show. Don’t
waste your time ammo or weapons
trying to get the ladders down — it just
won't happen.

In Capture Mission Mode, the Kerotan only spawns in the middle of the map. Since the map is
so small, it’s hard to take it slow and approach the Kerotan with caution. This is one of the few
instances where rushing in with weapons blazing can pay off. Also, be mindful that in all of the
Killhouse maps, only 15 seconds is required to win instead of the traditional 20.

RESCUE MISSION MODE ii


In Killhouse A, the Gako is located in the lower southeast section of the map, behind a small pile
of crates. Whoever is protecting the Gako will most likely quickly pick it up and move it to a safer
place. Play it safe and don't rush in. While there aren't many places to safely watch from or hide
in, try to avoid an all-out firefight at all costs.

You cannot play Sneaking Mission Mode on Killhouse A.

TEAM SPAWN POINTS


When playing any mode with teams, players spawn around the general area of these two points (S1 and S2). The first spawn point
is to the east behind the two large cement blocks. The second set of spawn points is to the west behind the cement block and the
big stack of metal crates.
Kilhouse B

PERSIO TENGE
Killhouse B, while still prescribing to the same deadly, quick action theme
as Killhouse A, offers quite a bit more strategic possibilities. An even
larger warehouse than its predecessor, Killhouse B’s floors are lined with
many cement pillars that support a network of catwalks built in between
them.

The Killhouse Floor

2 s The Catwalks

catwalks
GENERAL TACTICS
THE
REGON YOUR SURROUNDINGS
Since the entire warehouse is built similarly and there are few unique places to hide, you must to be attentive to what’s going on around
you. To do this without getting your head blown off, hide at the corners of the cement pillars along the ground floor, and use them in
conjunction with the various crates for cover.

BE UNPREDICTABLE
When you want to travel from one side of the map to another, don't always do so in a
straight line. Zigzag between the different sets of PILLARS and stop at the edges of each
as you move. Take a quick look around, and then move down another row after you've
ascertained that it’s safe both in front and behind you.

THE OLD STANDBY


There aren't a lot of places to hide in the K
the only real place to use a Box Is on the out
the map. A lot of players overlook the area
which ts a good thing for you.

TEMPORARY INVINGIBILITY
After killing an enemy, they often respawn close to your position. When a player respawns, they
have a few moments of invincibility where they are invulnerable to attack. Keep this in mind and
don't waste your time or ammo trying to instantly take them down. It’s possible that you may leave
yourself open if you empty a clip into an invulnerable enemy only to have him return fire and kill you
while you're reloading your weapon.
Kilhouse B

CRAWLSPAGES = DANGER
There are crawlspaces under four of the nine cement pillars in this map (1a). While it may seem like a good idea to crouch and crawl
under one at first, by the time you are able to get on your knees, you're most likely already going to be on your back... bleeding from
a volley of gunshot wounds fired by the enemy.

If this doesn't discourage you, take extra precautions and ensure you have the time, or get a teammate to provide cover before you commit.

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THECATWALKS
CATWALK CHECK AND GLEAR
Killhouse B has an intersecting series of catwalks up above its pillars. Getting up here
opens up a lot more killing and strategic opportunities that are not available in Killhouse
A, and this extra vantage point is often overlooked by your opponents.

When getting up onto the catwalk, it's best to verify that it's safe to do so first. If
someone is up there, use a grenade or pick him off before climbing up.

STOP DROP AND FOLLOW


When up on top of the
catwalk, scan the area below
to spot any enemies running
by. If you see someone running
past your position unawares,
roll off of the catwalk, draw
your weapon, run behind him,
and kill him quickly.

|
CHECK THE BONES
While on the catwalk, check
|the outer edges of the map
| for Boxes. If you see one,
| equip your weapon [silence
| it if possible], then fire on
|the Box to see if someone is
i hiding Inside.
THE GORNERS OF THE GATWALK
Use the four corners of
the catwalk and scope out
enemies using the First
Person View. Be sure to
also keep an eye around the
metal crate in the middle, as
opponents like to use it as
cover and hide behind it.

THE INACCESSIBLE GATWALKS


As with the other two Killhouse maps (A and C), there are a plethora of catwalks located along
the outside ledges of this level that are completely inaccessible. Don’t waste your time trying to get
up there.

CAPTURE MISSION MODE


In Capture Mission Mode, the Kerotan only spawns in the middle of the level. The catwalks
in Killhouse B offer more possibilities when approaching the prize than in Killhouse A. When
approaching the Kerotan, use the middle crate for cover, watching for any traps that the enemy
may have set up. You should also be mindful that in all of the Killhouse maps, only 15 seconds is
required to win instead of 20.

In Killhouse B, the Gako is located in the upper northern corner behind the catwalks. Much like
Killhouse A, whoever is protecting the Gako will probably pick it up and move it to a safer place
very quickly. As before, play it safe and don’t rush in guns blazing. Instead, use the stealth and
diversionary tactics you've learned to get to it methodically, killing off the enemies guarding it first.

Sneaking Mission mode is not available for Killhouse B.

TEAM SPAWN POINT |32


When playing any mode with teams, players spawn around the general area of two points (51 and S2). The first spawn point
is in the southeastern corner below the catwalks in the middle of the level. The second spawn point is in the opposite corner to
the northeast.
ilhouse C

Killh

Killhouse
C is s. Each of these quadrants has
aneous items and objects sitting
in the middle of | A ised for cover or to gain a higher
view of the level d B, Killhouse C is more closed
in and claustror “A PS combat in here can get a bit
frantic, making

[| Quadrant 1

uadrant 2

CORNERS AND GAMERA ANGLES


Before entering a quadrant, use the corner of any entrance in conjunction with the camera to see
who's inside. You can also lob a few grenades into the quadrant you're planning to head into in
order to help clear your path. Flash Grenades are especially harmful to people in this level, since
the spaces are so small.
You can hide around corners,
and wait for an unlucky opponent
to rush in, then quickly CQC
them before they even know
what happened to them. Once
they're on the ground, either
equip a weapon and take them
out, or CQC them again and
again until they're dazed.

RAINING GRENADES FROM ABOVE


The walls between each quadrant do not
go all the way up to the roof, allowing you
to utilize the open space between them
to your advantage. Use one of the sets
of crates in the level that are stacked up
three high, then climb to the top of it.
Next, toss a grenade over the wall and
into a nearby quadrant (or even provide
cover fire from above).

It's also possible to throw grenades over the wall from ground level.

Some of the metal crates in


the middle of the quadrants
have a gap between them. You
can use the crates for cover,
hiding behind them either to
the left or the right, and then
pop out and kill opponents
standing in the doorways.

UTILIZE THE STAKED GRATES


Using the top of these stacked crates for
cover fire is risky business. If you want to
chance going up there, don’t assume the
prone position. Instead, equip a Box and
then pop up when you have acquired a
target (preferably the back of someone's
head).

LSS
Killhouse C

Do not underestimate the vantage point provided by the small boxes found along the perimeter of
all of the quadrants. You can these boxes to get a little higher and pinpoint the heads of opponents
running through the map. It also helps that the enemies often do not check the corners of the
quadrants when they run through, giving you plenty of breathing room to set up shop. CEN
DON'T LINGER
It’s best to use
these stacked
crates for a
quick kill. Don’t
linger for more
|
than a few |
l
||
seconds, as
your opponents
|
get the bead on
|
Do not underestimate taking the long way through the map. If you head into a certain quadrant and
keep getting killed, go around the other way and try to sneak up on your opponent from behind.
you quickly and
return fire with
|
|
deadly results.
Ka

; Shotguns are useful in the Killhouse maps


tnttt T 19:37 due to the nature of the structures’ close
quarters (this goes especially double for
Killhouse C). It's very hard back away from
a Shotgun when there’s no space around
you, and this weapon has quite a bit of
range, allowing you to target enemies
running away or from a distance.

If you're focusing your attention on a specific entrance, take a


moment to place a few Claymores behind you. When aiming the
Claymores’ laser beams, make sure they're out of sight, right
outside the threshold of the entrance.This way, it’s harder for
people to see them when running through aimlessly. At the very
least, triggered Claymores provide an alarm if they an enemy
detonates them.

This tactic is especially helpful when used at the entrance between the spawn points (S1 and S2), and helps keep opponents from
getting into your base and killing your teammates.
THE HOT ZONE FAGTOR
A hot zone in any stage is an area heavily traveled by opponents.
When your opponents have all of their attention placed elsewhere
(such as when your team has the Kerotan in Capture Mission
Mode), make your way into their hot zone, crouch off to the side,
and equip a Box. Now all you have to do is wait.

While this may seem like the same old hide in a Box routine, sitting in the hot zone is a lot more dangerous. Stay on your toes, and
make sure you get the drop on your enemy when they appear before they figure out your ploy.

THE INACCESSIBLE GATWALKS


Just like Killhouse A and B, there are a plethora of catwalks located on the outside ledges of the
level that are completely inaccessible to you. Don’t waste your time trying to get up there.

In Capture Mission Mode, the Kerotan spawns at the most northern point of the map, between two
of the quadrants (2 and 3). Getting to the Kerotan is more of a race than anything else, as most
defenses you can set up in Killhouse C fall apart quickly. Keeping the Kerotan is key here, and you
have to be a little trickier than just running in and killing whoever has the Kerotan to take it.

When you get the Kerotan to your base, set up some Claymores or Books around it as a deterrent
and have your teammates cover all the angles and entrances. Finally, be mindful that in all of the
Killhouse maps, only 15 seconds is required to win instead of 20.

In Rescue Mission Mode, the Gako is located in the southern quadrant of the map (1).
Just like in the prior Killhouse maps, whoever is protecting the Gako will most likely
pick it up and move it to a safer place very quickly. Before running in to try and pick up
the Gako, employ confusion tactics, such as tossing various types of grenades before
rushing in to grab it.

SNEAKING MISSION MODE


You cannot play Sneaking Mission Mode on Killhouse C.

When playing any mode with teams, players spawn around the general area of two points (51 and 52). The first spawn point is in
southwestern quadrant (4), while the other is in the southeastern quadrant (1). The spawn points in this map are so close that being
careful and setting traps is key when playing this level.
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PEER
VANTAGE FROM THE WINDOWS
You can use the windows (1c) on the inside
of the Run Down Cabin (1) to see what's
going on outside. Hug up against the walls
directly next to the windows, and rotate the
camera to spot anyone lurking outside.

iOUT THROUGH
KEEP OUT FROM UNDER THE TABLE
|||
THE WINDOWS i
There is a table located in the main room of the Run Down Cabin (1) is high enough off the floor for
If you need to you to crawl under. While you can use this vantage point to surprise players rushing into the main
get through the entrance, it’s not recommended. You are really vulnerable when under this table due to the second
Run Down Cabin entrance to the south — it’s impossible to watch both entrances at once.
(1) quickly, don’t
bother with the
|doors. Instead, |
roll through the

| large windows of
|
| the cabin (Ic).
$

THE PROBLEM WITH EXPLODING BARRELS


Beware of the exploding barrels placed around the Run Down Cabin (1d). The outside of the cabin
is a highly trafficked area and enemies sniping from afar will target these explosive objects early in
the game when they see others near them. If you or your teammates are camped out around the
cabin, take the initiative and detonate them ahead of time.

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| Svyatogornyj] East

CRAWLING UNDER THE GABIN


You can crawl under the Run Down Cabin
(1) and use it as a vantage point to kill
enemies lurking around its perimeter. The
way to successfully do this is to only pick
sure shots. Don't fire at anyone who has a
good route of escape or who you can't take
out with a few shots, since if they survive,
your position is compromised.

Using the above tactic also has its limitations. Once you kill someone [unless you're in Rescue or Sneaking Mission
Mode], your hiding space is revealed.

THE HOLE UNDER THE CABIN


If you're crawling under the Run Down Cabin
(1), you can use the big hole in the floor
(1a) to pop up inside the cabin. When you
pop up, use the crates surrounding the hole
for cover so you can ascertain if there are
enemies inside.

If you employ this tactic, be mindful that


fren 101/101
people periodically guard and check the CECE ROE

hole. The cabin is generally one of the most


highly trafficked areas of this map due to it
being a spawn point — use caution.

FIRE FROM ABOVE


Even though you can be targeted from a distance, the roof of the Run Down Cabin (1) is an effective
sniping point. The safest way to snipe from the cabin roof is to assume the prone position on the
south-eastern section (1e), using the roof's incline to the west and the hill to the east as cover while
you take out your targets to the south.
LOOK FOR SIGNS
Equip either an XM16E1 or SVD (depending on if you want to go short or long-range), and start Watch the
acquiring targets.
grass just to
the south of
the cabin for
| enemies hiding
|in its growth,
and be mindful
i
| of large trees,
which provide
|| the enemy with
| plenty of cover. i
j ee _ J
If you want to take out people sniping from the hill to the west (4c, 4d), crawl over to the incline in the roof and scan the area in the
distance. When you find a target, pop up quickly and take a shot, then duck back down where it’s safe.

If the roof gets hot and people are firing, you can recede to the north of the building, and hide behind the other incline. Just be careful
your opponents are not using the area above the small shack (4a) to stake out the back side of the cabin.

ROOFTOP TRAPS
When staking claim to the cabin rooftop (1) for sniping, it pays to place some Claymores above the ladder (1b) behind you. Position
their lasers in a cross pattern, being careful not to step into the beams of the mines you've already placed. Ensure they are close
enough to the ladder rungs that you'll cause some damage to the unlucky sap that tries to sneak up on you. On the minus side, if you
are playing with teammates, doing so effectively cuts them off from the top of the cabin.

DISMANTLING TRAPS
If you find that someone’s booby trapped the
with Claymores, equip some [explosive] grenades t
detonate them. If this doesn’t work, or you d
grenades to take them out, use the First Pers
see if you can catch sight of the edges of the mines from the
ground. If you can, aim your weapon and shoot them out.

TAKE ADVANTAGE OF THE OPENINGS


There are cracks in both the roof and the floor of the Run Down Cabin (1) that you can use to shoot
through. If enemies are inside the cabin, and you feel it’s a little too dangerous to just rush in, use
these access points to your advantage. The best weapon for the job is the M1911A1 Handgun. It
is a solid close-range weapon perfect for this kind of scenario.

SOUTHEASTERN GLEARING |2
FIRE FROM THE COVER OF THE GRASS
To the north of the Southeastern Clearing (2) there are two
patches of grass (2a) useful for covering the Run Down Cabin
(1). Unless an enemy is close nearby, you can use camouflage
and the prone position to make yourself almost invisible to
anyone from a distance.

Use this vantage point to pick off opponents aimlessly running


around the cabin, or if you spot someone crouched up on the
cabin’s roof.
| Svyatogornyj BERS cS Sa A a a

There is also another cover point [2c], which is closer to the south. As with this grassy area, it is also a good
place for covering the woods.

V FOR VICTORY
Situated around the map, especially in the Southeastern Clearing
(2), are many trees that split off in the middle making a ‘V’
shape. If you're close to one of these trees when you see a
potential target, center yourself in the middle, use the two stalks
as cover, and fire on your enemy. While this position doesn’t keep
you completely hidden, it’s a great way to get some extra cover
from errant bullets fired in your general direction.

SAFELY SCAN UNDER THE GABIN


In order to safely approach the Run Down Cabin (1) without
taking fire from snipers underneath, use the large tree (2b) in
the Southeastern Clearing (2) as cover and recon from afar.
Go prone behind a nearby tree and hug it as you edge around
its corner. From this position, you can locate and dispatch
enemies who may be lurking underneath, then make your move
when it’s all clear.

LIGHT ‘EM UP!


The outdoor environment of this level
offers all of the different guard types great
places to effectively blend into the scenery.
So much so, in fact, that it’s hard to spot
the enemy even from a few feet away.
While the color of your surroundings may
match the color of everyone’s camouflage,
the temperature does not. Locate the
Thermal Goggles and equipping them,
which makes even the craftiest of hiders
stick out like a sore thumb.

BATTERY LIFE
Use the Thermal Goggles sparingly. They have a limited battery life and are useless once the batteries have heen depleted.

SHOOT THROUGH THE WALLS


If you notice someone hiding next to one of the windows inside the cabin (1c), you can still kill them
by firing through its walls. Estimate where their head is and fire a volley of bullets into that location.
If you're lucky, you'll score a headshot. If not, at least you have them running scared. Be mindful of
where the support beams are located inside of the cabin, however, as they stop your bullets and
inadvertently save your target from a splintery death.
THE PROTECTION OF TREES
You can use the large trees in the
Southeastern Clearing (2b) to hide behind
and pick off opponents who are around the
cabin in the north (1). When hiding, first
scan the area beyond the tree for victims.
When ready to take out an enemy, dont
jump out into the open. Instead, use the
leaning technique on either side of the tree
and go for a headshot.

DOWN AND DIRTY


You can use the dirt mounds
surrounding the cabin (1f)
for cover. Assume the prone
position behind one to hide. If you
see an opponent approaching,
pop up and fire at him.

Due to their relatively short length, mounds only provide cover from one angle. Stay alert and check every
direction if you plan to use them for cover and fire.

NORTHWESTERN SNIPING POINT


The upper northwest section of the Deep Forest (4) offers one of the best sniping points
on the entire map. To get to it, sneak up from the south (4g) or use the incline to the
mid-west (4f). Once there, position yourself either on the hill above the small shack (4a),
or step down onto it for a closer shot (4b).

Use the grass for cover and equip a strong weapon. It's easy to pick off people below
with any of the assault rifles — you don’t even need to bother with the SVD.

GOOD SPOT FOR CAPTURE MISSION


In Capture Mission mode
this spot is one of the most
overlooked points covering the
red goal.
| Svyatogornyj East

The broken down shack to the northwest (4b) is a good place to


hide, either inside or underneath.

If you choose to hide inside, use the crack in the wall as a place
to scope out what's going on outside. Hiding here in a Box is also
possible, since Boxes sometime spawn around this area.

In you choose to hide underneath, crouch close to the back so you're harder to see. While this area
offers protection from three sides, the vantage point is minimal — you can only shoot people who
come close to your position.

You can use the grass on the mid-western hill (4c) of the Deep Forest (4) as a sniping point. Assume the prone position in the grass
and fire on anyone who runs up the hill. You have the advantage, as you are more likely to see them before they
see you.

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SSSERSERETERTOREIESD

As an alternative to the grass on the mid-western hill, you can also use the tree and stone hill to the south of it (4d)
as a sniping point.
Set up at this location, aiming your gun between the tree and hill, and targeting the enemies below.

If someone gets wise to your position,


move to the south to be better hidden by
the hill, crouching down to help hide your
head. You can’t cover as much of the area
below as you can from the grass (4c), but
its still a good, if safer, substitute.

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A third good sniping point for this map is the located in the Deep Forest closer to the southern end of the level (4e). This area overlooks
the niche in the Middle Depression (3c), and from this point you can see most of the area below (3), as well as the plains of grass
near the Run Down Cabin (1).

If you're hiding in a Box anywhere but around


the Run Down Cabin (1) — (especially in the
Deep Forest (4), or the Middle Depression
(3) — opponents are going to shoot you if
they find you. Boxes only spawn in the area
directly around the cabin.

Mosin N, target
You can set up shop and snipe people even from the trees in the far south of Deep Forest (4h). Using the SVD or the
to enter its sights. While this method isn’t
the Run Down Cabin (1) to the north with the scope, and watch for any unlucky soldiers
in a set spot, and the coverage
of the cabin (1) isn’t as good, it
does offer an alternative to the
three main sniping points.

The key to using the Middle Depression (3)


as a vantage point is to use the large trees
(4a) and the crevice in the eastern hill (4b)
as effectively cover. Hide behind the trees,
and scope out the action by the Run Down
Cabin (1). If you see an enemy, shoot him. > Ta i Ae
Svyətogornyj Fast

Using the crevice in the eastern hill (4b) is a great way to cover the roof and underside of the Run Down Cabin (1). To hide here, it’s
best to crouch with your back to the hill and inch your way closer to the edge. Quickly pop up and take your shot, then hide again. Be
careful of grenades, as this is an easy point to target from many different locations.

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This large tree creates inside Middle Depression (4c) is the only decent spot for cover in this area. Hiding behind the
tree provides
protection to the north. Using the leaning technique, you can take out enemies situated in that general direction.

The only downfall of this position is that it’s below one of the best sniping points in the level (4e) — if an enemy sees you from up
above, you're probably a goner.

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If the enemy is using the mid-western hill (4c) as a sniping point and sneaking around by to the south isn’t an option, consider
hitting
them with Stun Grenades.

Hide just south of the shack (near 1f), and


lob your grenades directly into the path of
their shots (4f). Keep a Box handy, equip
it right before the grenade explodes, and
retreat. After the explosion, un-equip the
Box and rush up the hill, targeting your
enemy while they are still reeling from
the blast.
CAPTURE MISSION MODE
The Capture Mission Mode for this level is chaotic. Both teams
spawn right next to each other (S3, S4), and this creates a
revolving door of death. To get out of the hot zone and get to the
Kerotan, you need to be tricky.

The Kerotan is located to the north, in the main room of the Run Down Cabin (1). When approaching the Kerotan, instead of going
directly north toward its position, head south and work your way around the Deep Forest (4).

If you're on the red team, be careful. Someone may set up camp on the northwestern sniping point (4a) and target your base
repeatedly. Do not overlook this area, and be careful of the explosive barrels when running around the cabin.

The blue team’s goal is located in the same spot on the exact opposite side of the cabin, so while it may not be as deadly as the
northwestern sniping point, you still need to watch the area south of the cabin (2) for people looking to steal back the prize.

The Gako is located in the back room of the Run Down Cabin
(1). The defending team spawns around this area (S2), while the
rescue team spawns way to the south (S1).

If you're on the rescue team, you can either get to it by going


for
through the doorway, or if you're tricky enough, you can climb under the cabin and pop through the hole in the floor. Watch out
traps, and keep an eye out for enemies spying you through the hole in the roof.

If you're on the defending team, you may want to move the Gako to a point that's better protected. The goal is hard to get to from the
cabin, as it’s far into the Deep Forest (3). It may be easier just to kill all of the members on the opposing team.

MODE 5] a z : E —
SNEAKING MISSION

In Sneaking Mission mode, the Microfilm in this level spawns


in one of two places. The first is in the back room of the Run
Down Cabin {1}, while the other is smack dab in the center of
the Middle Depression (3).

The first set of Microfilm is located on top of a crate that you have to climb to get to. Instead of climbing, roll up onto the crate to
get it a bit quicker.

Pick your Microfilm carefully. While the first one rnay be a little harder to get to, your opponents may set up shop and guard the
second one from a number of different locations, making it the tougher of two to grab.

TEAM SPAWN POINTS


Unlike most of the other maps, there are two sets of spawn points on this level. The first set (S1 and S2) is used in Rescue Mission
Mode and Team Deathmatch. Because of this, you're either forced to defend the cabin or fire frorn the woods. In Capture Mission
Mode, you spawn close together around the Southeastern Clearing (S3, S4). This causes a lot of crossfire...and a lot of death.
Graniny Gorki

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=POINTS OF ACCESS
The Courtyard (1) is the nexus of the level and can be accessed by one door, a crawlspace, six windows, and a landing. While the other
rooms may have specific teams of enemies hiding out picking people off, the Courtyard is always bustling with many different players
of various teams because of its central location. This makes it the key to traveling anywhere in the level quickly. This also makes it the
key to taking out your opponents effectively.

One example of how the Courtyard can be used effectively is to use it to quickly circumnavigate your enemies and approach them
from behind. You can do this by rolling through the window in the Office (1c) out into the Courtyard, and then continuing on by rolling
through the windows leading to the Lounge (1d). From the Lounge (5), backtrack around the hallways (3d - 3c - 3b - 3a) until you
come out behind your enemies.
Graniny Gorki Lab

The Books you can place as traps have a limited effect due to their temporary nature — put one down and it disappears not too long
afterwards. In lightly traveled areas, Books are almost useless, especially when theyre seen and avoided. The Courtyard (1) is different.
In this section of the Lab, players are constantly rolling into and out of the area, rushing around, and rarely check what's on the grounc
ahead of them. Gauge the distance a player travels when rolling through one of the windows into the Courtyard (around 1b and 1c) anc
place a Book in that spot. Wait for someone to pop in and get caught by the Book's alluring visage, and take them out.

|
|
|
SHOOT THROUGH THE BLASS
When you're near any windows

| in the level [such as Ic and


|
| ld], including the ones on the
|| south side of the office [3b],
|
|
| remember that you can be shot
}|
|| and killed through them. On the
flip side of the coin, you can
also use them to see who's hanging around, as well as take down enemies on the other side before
they get the chance to do the same to you.

You can cover the Courtyard (1) from above using the landing just to the west of it (1a). If you keep crouched near
the edge and keep
yourself from becoming a target, you can headshot your enemies as they run through the main door (1b), as well
as anyone rolling
through the windows (1c and 1d). You can also take out anyone trying to get up the ladder.

Henin
THE LADDER SCENARIO
When sniping your opponents from the landing (1a) above the
Courtyard (1), eventually someone is going to get wise and
attempt to head up the ladder (1e) and kill you. To put a stop to
this nonsense, move up to the edge of landing and face the side
of the ladder. Enter the First Person view mode, lean to the right,
and then aim down. You should then be in the perfect position to
target the enemy for a headshot.

THERM AINGHAULWAYGANDESTAIRWELL
SUPPRESSION FIRE FROM THE STAIRS
If you're a solid marksman, you can
head to the north of the Main Hallway
(1), and use the Stairwell’s second set
of steps (4b) to fire on anyone running
down the corridor. First check to see if
getting into position is safe. When it is,
move to the top of these steps onto the
landing and go prone. Enter into the First
Person view mode, silence your weapon,
if possible, and wait. VVhen anyone sets
foot in the hallway, take him or her out.

SCOPE OUT THE MAIN HALLWAY


The Main Hallway {1} ıs generally a dangerous war zone, and not dying while you
scan its length can be a challenge. If you plan on using the stairs to lay down some
suppression fire, don't rush down to the landing above the stairs (4b) to view the
action. Instead, stand on the third set of steps leading farther up [4c], and position
the camera to see below you. This way you can see them, but they can’t see you.

LEAN AROUND THE RAILING


Firing from the top second set of steps (4b) can be perilous, but you want to do something about the firefight going on down below in
the Main Hallway (1). To get involved without much risk, move down the third set of steps leading to the second floor (4c), and crouch
behind the railing between them and the second set (4b). Using the First Person view mode, use the leaning technique to lean to the
right and over the railing. Fire off some headshots, and then lean back. While the view of the hallway isn’t as good as when prone at
the top of the steps, this tactic is a safe alternative.
| Graniny Gorki Lab eee

COVERING THE MAIN HALLWAY FROM THE LOWER STAIRS


If getting to the second set of steps (4b) to lay down suppression fire on the Main Hallway (1) isn’t an option, use the steps leading
down to the back hallway (4a) instead. Stop about midway up the staircase and then crouch and position yourself on the steps so tha
you can just see down the hallway.

While crouching to keep your head safe, look around to spot any enemies to the south. When you find a mark, equip a weapon, go inti
First Person view mode, then pop up of the crouch position and aim quickly to take out your desired target with a headshot. Crouct
back down and repeat as necessary.

LURKING AT THE BOTTOM OF THE STAIRWELL


There is a hallway at the bottom of the stairwell (4d) that also has a set of stairs to the west, whict
lead to the Lounge (4d). This is a good place to hide since players tend to roll down these steps
without thinking. Crouch in wait and take them down while they're rolling, or lean at the corners o
f- \ the stairwell using the First Person view mode and take them out with precision headshots before
| BOXES ON STAIRS | they even begin their decent
| ARE BAD |

=i
|
|
j Do not stand on |
i the stairs and |
ae | CUTTING OFF ACGESS TO HALLWAYS
While using it
If you're lucky enough to find the flamethrower, you can use it to cut off access to the hallways (such
to quickly run |
as the ones between 3c and 3d). However, don't shoot an unending stream of fire down the hallway
| up steps ıs a |
— this not only gives away your position, but also gives the enemy a chance to throw grenades at
| good idea, just |
you. Instead, wait at one of the hall corners. When someone is foolish enough to rush in without
standıng on | thinking, let him have it.
the steps and
| equipping it makes
you a bigger |
target than
without. A box
with legs doesn’t
fool anybody.
HIDING IN THE BACK OF THE LOUNGE
Players tend to overlook the Lounge (5) — using it as a means to get from point A to point B. This means that it's quite easy to hide
in there and get the drop on anyone foolish enough to be caught unawares.

Climb up on the couches and put yourself into the northeastern corner. When the enemy runs through, target their heads and take
them out. As a bonus, it’s a little harder to see you from the balcony above if you crouch in the corner.

COVER THE LOUNGE FROM ABOVE


You can cover the Lounge (5) from the balcony above. Players tend to stand around the Lounge and use it to cover and enter the
hallway to the west (3d), or sneak around into the Stairwell (4), which provides you with the perfect sniping opportunity from above.
Using the balcony railing, crouch down, and then aim your weapon through the railing’s bars to hit the enemies below.

‘ 101/101
HEECERSESREETRERTRER

THE WAITING ROOM


THE REGEPTIONIST’S DESK
There is a desk positioned in the northeast section of the Waiting Room (6a) that
is right next to the only entrance. Crouch behind it and train your weapon on the
entrance, eliminating any opponents who foolishly run in.
| Graniny Gorki Lab a a A

SPECIAL DELIVERY
You can also hide behind this desk in a Box and wait for
opponents to rush in and get into position. While they're
busy trying to cover the door, you can take the time
to take them out while already in their own base
of operations.

THE WALL PROVIDES GOVER


The wall in the Waiting Room (6) juts out a little near the southwestern side (6b), which provides a bit of cover. Climb up the set c
cushions to gain some height and then watch and wait. When you see a target head into the hall to the north (Sd), use the leanini
technique in First Person view mode and take them out. Watch out for the potted plant, which sits to the north of this position, as |
can act as cover for your enemies and also get in the way of your shot.

A TRIP TO THE BATHROOM


Yes, the Lab has a bathroom. Although why would you stand around in the Bathroom (8) while a war is going on outside? That’s the
point — the bathroom and its stalls are often overlooked and provide a good amount of cover. While people may check the Locke
Nook (7), they don’t enter the bathroom nearly as much.

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THE PANTRY
If you're forced to retreat from the
balcony {1a}, and you think someone’s
following you, there’s a Pantry (10) you
can duck into and hide in, then use its
relative safety of cover to watch the
hallway for enemies rushing past.

THE LIBRARY'S CORNER


You can use the Library (9) on the second floor to eliminate opponents running into the hallway. Crouch in the southeastern part of
the room (9a) behind the desk. Ready your weapon in First Person view mode, then take down anyone who dares come running into
the room.

MISCELLANEOUS
USE THE SHOTGUN
The confined nature of this level makes the Shotgun one of the most devastating weapons available. Having more range than you'd think,
and packing enough power to knock your opponents over when you hit them, this weapon makes the final kill shot all the more easy.

Always be aware of how much ammo ts left in your Shotgun’s chamber. While this weapon is supremely powerful, it
does have a downside — reloading. Reloading takes time and can leave you vulnerable. It’s a good idea to ensure
you're out of the line of fire before attempting to reload.
Graniny Gorki Lab

THE COMPROMISING CAMERAS


There are Monitors placed all around
this map — most of which are stationed
in key spots where people hide out.
Use this to your advantage by using
the Monitor and cycling through each
camera until you figure out where people ` -> a EETL 3 rs n
101/101
HEINI

are positioned.

If you're hiding near one of the cameras,


the smart thing to do is to take them
out. Fire a few rounds on the camera
until it starts smoking, then equip the
Monitor to check the camera’s status
afterwards.

smn,

LOOK FOR THE LIGHT


Don't forget — the blinking light means someone's watching you!

LISTEN UP!
There are many different types of floor in the Lab, and almost every one of them gives off a different sound. Due to the map’s sma
nature, you can hear almost everything going on. Listen and learn each sound. Once you do this, you can tell where your enemies ar
and where they're going.

Sete 101/101
CINT ELELE
CAPTURE MISSION MODE
Getting the Kerotan in this level generally winds up being a battle to get out of the spawn areas. Teams spawn in both the Courtyard
and Office (51 and S2), which generally creates an endless and deadly tug of war match.

The Kerotan only spawns in one location, and it can be accessed


by two entrances that are within close proximity of one another
— a walkway (7a), and a crawlspace (7b). The key to getting
to the Kerotan is getting out of the spawn areas as quickly as
possible, and then making your way to the Locker Room (7)
safely. Scope out any kind of protection the other team may have
set up on the way, and take it out or avoid it altogether.

In Rescue Mission mode, the protecting team starts up near the


Locker Room (54), while the rescue team starts in the Office
(53). If you're protecting the Gako, do not underestimate the
power of rolling down into the Lounge (5) from the balcony above
and waiting for your enemies to take the bait.

If you're on the rescue team, remember that your opponents


probably have set up protection in the hallway by the Locker
Room, as well as in the Library (9). The Gako only spawns in one place — the Locker Room (7). However, oftentimes, the opposing
team will move it into the Bathroom (8), as covering one entrance is easier.

In this mode, the sets of Microfilm spawn in two different


locations. The first is in the Courtyard (1), while the second is in
the Lounge (5). These areas are right next to each other, though
the Microfilm in the Lounge is easier to cover.

Remember, the Courtyard is accessible by nine different points.


The only way to cover most of them is to use the landing, and
even then Snake may choose to come through this way.

If you're Snake, plan your strategy ahead of time. While it may be quicker to head toward the goal in the Waiting Room (6), check to
see if it's heavily guarded using the Monitor. If the goal upstairs near the Locker Nook (7) is clear, head for that location instead.

TEAM SPAWN POINTS


As you may have noticed from the map, there are more spawn points in this level than others. This is because of how radically different
the missions are laid out. For example, in Capture Mission mode, the spawn points are right next to each other in the Courtyard and
Office (S1 and S2) so that the Kerotan is in the center. In Rescue Mission and Team Deathmatch modes the spawn points are near
the Waiting Room and Locker Room (S83 and S4), so that you are about as far apart as you can get.
_ SUBSISTENCE
Pillbox Purgatory

> >> PIRSIOTENG


Pillbox Purgatory
To understand Pillbox Purgatory, you first have to dissect its name ani
the meaning behind it. A pillbox, as used by the military, is a bunker-lik
defensive warfare fortification used to protect personnel and equipment
ding to religious literature, is a place of punishmen
for those who must make amends for the transgressions they committer
in life. In Pillbo> L ory, you start in an underground hallway wher
mmonpiace. When you try to escape thi:
gunfire and move ol wide open spaces provide even more of i
hellish nightmare. It Is like you're getting punished for playin
this map.

1 Underground Hallway

2. The Main Hill


3. Cement Plains

Lower Purgatory

pillbox purgatory
If you are skilled in the art of sniping, lay
down heavy suppression fire by exiting the
spawn points (S1 and S2) and assuming
the prone position at either end of the
Main Hallway (1j, 1k). The key to using this
technique is speed.

Since both teams spawn near the end of the


hallway, you must immediately get in place.
Position yourself on the floor and use a bit
of the wall as cover. Aim using the First Person view mode and quickly take down the enemies at the other end of the hallway using
the SVD or XM1611. The first team to set up suppression fire by using this tactic is the one that usually dominates.

GET OUT ALIVE


If your enemies manage to get a good sniper setup at the end of the hallways (1j, 1k) before you do, it's very hard to get out of the
spawn point (S1, S2) alive — by the time you get out of there and aim your weapon, you're pretty much toast.

To get out alive and in one piece, equip both a Box and Stun Grenades. Next, quickly un-equip the Box, toss a Stun Grenade out in the
hallway, then re-equip the Box before the grenade explodes. Once the grenade flashes, run into the hallway and head to one of the
closest exits (1e and 1f) still wearing the Box.

Using the ladder (1i) is dangerous. If by


some luck you manage to get to the ladder
without dying, climbing up it paints a huge
target on your back for anyone who happens
to be in the hallway. To make matters worse,
when you get near the top of the ladder you
can’t even see the area above to check it for
traps before stepping off.

Instead of using it to leave the area, use


one of the main exits (1e, 1f), or use the back stairs (1c, 1d). The remaining exit (1g) is almost as perilous as the ladder, though it is
sometimes useful, as oftentimes people are too busy fighting outside to keep an eye on it.
Pillbox Purgatory EE—E——E——————EEEEEEEEEEEE

KILL FROM GOVER


In the Underground Hallway (1), you can use the small alcoves in the walls (such as 1a and 1b) for cover. Hide here, then rotate th
camera to scope out what's going on further down the hallway.

If you want to take a shot at someone hanging around, don't just run into the hallway and fire. Instead, use the leaning technique ani
pop out from the alcove to take your shot.

CEMENT PLAINS AND MAIN HILL $


TRAP THE LADDER
While getting to this ladder is generally perilous, the risk is worth the reward. Since it's impossible to see what is waiting up top wher
you're climbing up, it’s easy to set traps. Using either Claymores or Books, position them so that enemies coming up the ladder ste;
onto them when they dismount.

101/
Pu

THE BACK STEPS


When you manage to get out to the Lower
Purgatory (4), you can head up to the Main
Hill (2) and use the sets of steps there (2a
and 2b) to get closer to where the enemy may
be camping. For example, if your opponents
are camping the southern end of the Main
Hallway (1k), you can use the southern-most
stairs (2b) to get closer, and then use the
leaning technique to get a shot on them.
careful to scout out the o first before takıng them down to the lower area. If you see a Box, fire on it
ae to ensure there is no one hiding underneath.

ONIPING FROM THE MAIN HILL


You can hide up on the top of the Main
Hill (2) and use the overhang (2c) as a
vantage point. Be sure to watch the steps
(2a, 2b), and the people sneaking around
them constantly.

BEWARE THE BOX


Even though a Box spawns up here often, the first reaction for players heading up this way Is to
check it by firing bullets into it. Your best bet is to not use ıt in this location.

SNIPE FROM THE RUSTED METAL STRUCTURE


Above the two alcoves used as goals in Capture Mission mode, there is a rusted metal structure that is perfect for hiding behind (4a).
After heading up the steps, head east. Watch your back while getting into position, and hide here in a Box. Scan the area often and
watch what is going on below you in the Lower Purgatory (4) and the Cement Plains (3). You can also crouch on the edges of structure
to get a better shot below, or lay prone on the edges and fire into the Cement Plains.

fg
ee as
|| USE THE EDGES OF THE RUSTED METAL STRUCTURE
If someone ts being tricky and
staying close to the stairs
(4a, 4b), pop up out of your
| hiding spot and approach the
| edge. Enter the First Person
view mode and use the leaning
technique to get a better shot
| on them from above. |
Pillbox Purgatory

YOU CAN'T HIDE FOREVER


If you're hiding behind the rusted metal structure [4a],
enemies can kill you fairly easily from the opposite side.
Watch the area around you closely and continuously scan
the environment for enemy movement.

COVER LOWER PURGATORY FROM THE OUTSIDE WALLS


If covering Lower Purgatory (4) from the rusted metal structure (4a) is becoming prohibitive, the outside walls to the north and soutt
of the Cement Plains (3e, 3f) suit this purpose as well. This location also gives you better coverage on the stacked boxes (4c, 4d) anc
stairs (4a, 4b) leading up to the Cement Plains (3).
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61/101
Co aaiireenrineenrrengna

USING THE GEMENT WALLS FOR GOVER


When positioned around the Cement
Plains (3), you can use the short cement KERJ
walls to the east (3b, 3c, 3d) for cover.
Crouch down out of view, and lean up
against them. Manipulate the camera to
scope out what's going on below or over
by the metal grating above the alcoves
(4a), and use it as a position to fire on
mm 70/1010
enn
your opponents.

GRATES AND GEMENT WALL TACTICS


The cement wall surrounded by wooden crates in the middle of the Cement Plains (3b) provides much more cover and shootin
possibilities than the other cement walls in the area (Sc, 3d). Position yourself to the right or left of the crates in order to give yoursel
more cover to the south or north, and use this position to scope out what's going on below.

You can also use this vantage point to take out anyone hiding around the rusted metal structure (4a), which is situated to the east.
When using the steps up to the Concrete
Plains (4a, 4b), approach them with care.
Opponents are often up above mowing
people down as they head up these steps.
Look around the walls surrounding the
steps to see up above — especially around
the red grating in the middle (4). When you
eo
do decide to head up these steps, equip a AS l : i A a ei
Box for extra speed and safety.
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Liv W TEAN

By hiding in enemy territory, you can get the drop on anyone running through the area. The little alcoves in the Lower Purgatory (4b,
4c) are perfect for this situation, especially in Capture Mission mode since the goals are stationed here.

When an opponent makes a break for the goal, quickly swoop in and equip a Box. While your enemy is preoccupied with setting the
Kerotan, you can pop out of the Box and eliminate them before they even see you coming. Don’t rush for the Kerotan, though. Stand
back, wait to see if anyone's following your enemy, and take them out first.

Hiding by the door is also recommended if you know someone's going to be running through it. When the enemy rushes to get in
position to cover the opening, you'll already be behind him and ready to take him out.

=n 10 1/709 = S om 00/101 mam 99/101


PARREEFISASEEATAY SeUESeRTCU TESTES Tee
Se ak

The alcoves in the Lower Purgatory (4b, 4c) have windows. Instead of approaching them from the main entrances or the center
hallway (1g), lean against the wall and scope them out. When you know someone is inside, eliminate him through the windows using
the First Person view mode. If someone's being stubborn and hard to kill, you can also lob a few grenades to smoke them out.

Heme 101/107 SESE 101/101


Petty ' eee
Pillbox Purgatory

You can use the stack of wooden crates to north (4d) to cover both of the small alcoves (4b, 4c}, as well as the corridor that runs
between them. This is a long stretch of land and you can sometimes headshot opponents all the way on the other side of the Lower
Purgatory (4).
=

The crates located to the south


in the Lower Purgatory (4e)
are situated in a completely
= \ different configuration than
HIDE FOR RESULTS the ones to the north (4d). To
Don't just lay utilize these to the fullest, use
prone in the the edge of the rusted metal
grass while you crate in conjunction with the
set up your leaning technique to pick off
shots, as this your targets.
leaves your
entire body
man 61/
open. Instead, Seeveeeeennyny

crouch behind
these crates
and sit in wait
with your gun. REPEAT
You can also PERFORMANCE
| hide around You can also

| this area ina hop up onto the

| Box, waiting wooden crates

and watching surrounding the

for people larger rusted

running through one, and use the

unaware of your same tactics

presence, then you used on the

take them out. wooden crates


, ae
to the north.
CAPTURE MISSION MODE
There is only one spawn point for the
Kerotan in this map, and it’s up on the
Main Hill (2). Once you manage to get out of
the Underground Hallway (1), you probably
won't have too much trouble getting to the
Kerotan. This isn’t as good as it sounds,
however, since the enemy is probably getting
into position around the small alcoves (4b,
4c) where the goals are located, or up
around the rusted metal structure (4a).

Since the goals are located closely together, once someone gets the Kerotan to the goal, get ready for an endless bout of back
and forth from goal to goal. If you manage to place the Kerotan, cover it quickly. Make sure no one is behind you, and defend it with
your life.

If you have the Flamethrower, you may be able to flame


the goal for a while so no one gets to it, but this Is
not a long time solution.

If you're playing against experienced


opponents, the odds of getting out of the
spawn points (S1 and S2) alive are slim.
Your only chance for survival is to shoot
your way out of the hallway with extreme
prejudice and head toward the Gako.

The duck spawns around the rusted metal


structure (4a), and is already in a good
place for the defensive team to protect it.
This means they probably won’t bother moving it. For success to happen, you must either get there first or be a sure shot.

You cannot play Sneaking Mission mode on Pillbox Purgatory.

TEAM SPAWN POINTS


In Pillbox Purgatory, you generally spawn in the large vaults (S1, S2) at either end of the Main Hallway (1). Getting out of here can
be tough if the enemies have set up suppression fire at the other end of the hall. Sometimes if you’re lucky, you will spawn around the
steps up to the Main Hill (1c, 1d), or the hallways leading to the Lower Purgatory (1e, 1f).
High Ice

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High ice is dark. High ice is cold. High Ice is so | oe youll probably
get lost around your own spawn point. Set in the mountains, perpetua
snow falls for what seems to be an eternity, miprorige: the standoffs,
which highlight the beginning of most matches on this etda. Littëred with
trucks, crates, and most ofall snow, to survive in this harsh environment

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Storage Bunker

Eastern Hill

Northern Meadow“ “u

pe Northern Hill
Northern Trail

Cargo Area

Southeast Corner

Eastern Trail

Entrance Gate

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O. Security Bunker
GENERAL TACTICS
DARK VS. LIGHT
High Ice is an incredibly dark map, which makes traversing its tunnels and paths a challenging
proposition. Not only is the level set at night, there is also a perpetual snow storm that reduces
viability to a minimum. For this reason, Ocelot soldiers with their sleek black uniforms have it
made here.

LYING DOWN ON THE JOB


It looks like the drivers showed up with their trucks (6d and 7a), but decided it was too cold to unload
them. Their loss is your benefit. These eight wheelers make for an excellent source of cover.

Go prone on the south-side of this truck (7a), and position yourself facing toward the other trucks
(6d) to your left. Using your weapon of choice, watch the hills and the area around the truck to take
out anyone who comes close.

alcoves of this

of them lead
to somewhere.
However, in
the southwest

section of the When using the tactic above, be aware of opponents


map there is sneaking up behind you. When you're prone, you're
a dead end. If extremely vulnerable.
chased into
this corner, you
have to fight off
anyone following
dou Thee PRONE IN THE PLANTS
also a common : ; . o.
Because this level is already so dark, it may seem unnecessary to use further cover. However, hiding
respaum pami in the foliage is a Metal Gear Solid 3 staple, so don't be surprised to find someone prone at your
Best to stay
feet. There are several places that players can do this (2a, 2b, 2c, 3b, 3c, 4a, 6c, 7a, 8a, 9a,
out of here all
and 9c). Make sure you have player names turned on — this way you at least have some chance
together. of spotting your enemies.
High Ice

LEAVE THE GOGGLES AT HOME


Not only is this map dark, but it’s cold
too. This means that the typically handy
Thermal Goggles are almost useless at long
distances. The best they can offer at long
ranges is the ability to track your opponents’
movements. Stick with your own eyes and
don't bother equipping the goggles.

GOOD SPOTS FOR SNIPING


There are several plant covered
hills (2a, 4a, 8a, and Qa) that
offer a bird’s eye view of the
map. Go prone or crouch and
use these vantage points to
your advantage.

r a

| USE THE HILLS FOR GOVER


| While you're up ona hill, wait
| at its top and use ıt or cover.
| Crouching is the best way
| to go. If you go prone, you
|| automatically go into First
|
| Person view mode and cannot
|\ see below you very well.

ROAD KILL
Visibility is so low on this map that you can actually lie down in the open and snipe your opponents. There is no better place to do this
than by the front gate (9b).

Assume the prone position, enter into the First Person view mode, and wait for the fun to start. Be wary of enemies coming from the
Security Bunker (10) to the east, as experienced players tend to check the road for snipers.

mame sto
Prone titi!
PRECIOUS CARGO
The cargo crates (6a, 6b) can make for excellent cover, especially if there is someone on a hill making quick work out of your team.
Use the 3d camera to look around the sides of the crates and pick your target. Now, use the first person lean feature to get rid of
any pests you spot. This can also be used on ground troops as well.

USE THE TIRES


The large tires of the parked trucks (6d,
7b) make for excellent cover when hiding
under the trucks. In most cases, it’s not
recommended you hide under trucks, but
in this instance, the darkness of the level
offers an added benefit.

i
TALIS 5 mmm 60/101
ETA FAREAENEEAENE

BOXED OUT PART |


Boxes in this level only spawn in three spots: The Security Bunker (10), the Cargo Area (6), and the Storage Bunker (1). If you happen
to come across a Box in a different spot, check your Radar. If it's not a friendly unit, light it up.

BOXED OUT PART II


Some of the most popular areas in this
level are the Bunkers (1, 10). An effective
strategy is to break one of the Boxes in
the Bunkers and then take its place in a
Box of your own. This is especially helpful in
Capture Mission Mode, since the Bunkers
are where the goals are located.
SHOOT FROM THE TRAILS
The trails (5, 8) can be a good place from
which to shoot at your opponents. The trail
openings (5a, 5b, 8a, 8b) cover the Cargo
Area (6), the Northern Hill, and the Open
Meadow (3). When using them, be cautious
and don't let your guard down — it's easy to
be snuck up on from behind.

THE STACKED GRATES IN THE GARGO AREA


In the Cargo Area (6) there is a set of crates stacked three high (6b). Climb or roll to get up onto them. Use them to your advantage,
but don’t stay on top of them long.

Eni won|
mmm 94/1015,
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ROLL WITH IT
To access the other set of crates inside the Cargo Area [6a], you have to reach the top of stacked crates [6a]
and then roll onto them. This ıs only handy in case an item spawns here.

FOLLOW THE FOOTPRINTS


Thanks to the wet, snowy conditions, the
ground in High Ice is muddy. Mud, when
walked through, leaves footprints. This
can be advantageous, because if you see
a set of footprints in one of the Bunkers
leading to a Box, you know that someone
is hiding inside there. Just remember, the
reverse goes for you as well.
CAPTURE MISSION MODE
This level is huge, and generally the beginning of the match is
a standoff. Both teams typically set up sniping positions around
the Kerotan, and it’s usually one brave soul who is sick of waiting
that goes to get it.

The real strategy doesn’t start until the Kerotan is moving. If the
other team manages to get the frog, quickly head to their base
in an attempt to get theirfirst and then hide in a Box to launch
a surprise attack.

CREATIVE FLAMETHROWING
If you are on the Red Team, grab the Flame Thrower and
of your base. When the Keroten Is placed at your goal,
Be careful for enemies tossing grenades through the fi
they're Stun Grenades. This tactic can also be done at the blue goal, but
since it has two entrances, you have to be careful of players shooting into
the building from the one you're not covering.

RESCUE MISSION MODE |%


The Gako spawns in the Supply Bunker (1), while the goal is in
the Security Bunker (10). Rescue team spawns in the southeast
corner (7), while the guarding team spawns in the Northern
Trail (5).

A useful tactic is to not go rushing for the Gako, and instead take
your time and set up a sniping position.

A good defensive team tactic would be to hide in a corner of the Security Bunker, break a Box and take its place. When you see that
the Gako is almost to the goal, pop out and kill the unfortunate carrier.

SNEAKING MISSION MODE


You cannot play Sneaking Mission mode on High Ice.

TEAM SPAWN POINTS


On High Ice, both of the spawn points are on either end of the map. The first spawn point is located to the lower portion of the map
to the southwest (S1). The second spawn point is located in the upper portion of the map to the northeast (S2).

Due to the large nature of this map, everyone has ample time to get into good positions. Take your time, be cautious and don't get
cocky — rushing in can only cause the unnecessary loss of life.
Brown Town

PERSIO TENGE
Brown Town
It takes just one look at Brown Town to understand how it got its name.
Not only are the | oads covered in dirt, but all the buildings in the town
are colored three shades of brown. If this isn’t enough to stake a claim
on the name, there's a constant flow of dry, choking dust in this map,
which makes reading ings at a distance very difficult. The only respite
you have from this 4 sty haze is the red bricked Underground Hallways
and Office Building

First Underground Hall

Second Underground Hall

Office Area

Garage

The Store

Main Street

Second Level Office

Open Eastern Area

Theatre
underground hallway

GENERAL TACTICS
UNDERGROUNDAHAVLWAYSH
KILLER LOCATION - UNDERGROUND HALLWAY 1
This corner (1a) is an excellent hiding /
ambush place (1a) in the twisting and
turning corridors of the First Underground
Hallway (1). Equip a Box and hide behind the
wooden crates while you wait for someone
to come down the stairs (1b) to the right,
or the stairs (1c) to the left.

KILLER LOCATION - UNDERGROUND HALLWAY 2


In the Second Underground Hallway (2),
there is a set of crates (2a) you can hide
behind that allows you a view of the hallway
while providing necessary visual cover.
However, be careful of opponents shooting
through the crates. If someone knows you're
there, the thin wood isn’t going to keep you
protected.
| Brown Town

SHOOT THROUGH THE GATE


From the platform just outside of the second floor office you
can see right through the rusted wrought iron gates. Line up
your headshots carefully and the enemy will never know what
hit them.

AIM THROUGH THE CRACK


Use this area to fire through the crack in
the loading dock door at your opponents
outside (7c). This position is especially
useful in Capture Mission Mode, as one
of the bases is located right outside of
this crack.

feet 101/101
mitts

LOADING DOCK CRAWLSPAGE


The loading dock (3) has a hole in the wall (3b) that is a little bigger than most average crawlspaces
in the game. You can crawl through here to get outside. It lets you out just under the metal stairs
(8c) leading to the second floor.

PEEPING GUARD
The broken windows in the Second Floor
Office (8) allow you to see enemies coming
up the stairs. If you spot someone, roll out
of the window behind them and pick them
off from behind.

| FIRE AND FORGET


When in the Underground Hallways, make sure you
rotate the camera to look around the corners.
Many experienced players will wait on the other
side with a Flamethrower equipped, and then pop
out and toast you if you're not careful. Of course,
you could do the same to them.
DESK JOB
In the second level office, there are two
desks that you can crawl under or hide
behind in a Box. It’s likely that you will raise
suspicions, but it's hard for players to shoot
the Box in First Person view mode from
afar, and by the time they get close enough
to target you, you should have already been
able to pop up and take them out.

MNINESTHEET
A VIEW TO KILL
Main Street (7) is a busy place and this
bustling nexus can best be viewed (and
attacked] from the stairs (1c) directly north
of it. If you keep your head below ground
level by crouching, you can use watch for
enemies above. From this view, it's possible
to also peek right into the Theatre's second
floor platform.

USE THE PILLARS


There are two areas in this level that contain pillars — one by the Theatre (10b), and the other by
the Store (6b). Use them to hide and peek around to judge the best time to jump out and target
your opponents.

JUNKED GARS PROVIDE GOOD GOVER


GHEGK THE ALLEY
There are a number of broken down cars littering the streets, and they make for good cover.
When at the
Crouch behind one and pick off your foes.
pillar by the
Theatre [10b], be
sure to check
the alleyway
across the
| street for any
| enemies hiding |
|
along its length.

st
| Brown Town

BROWN TOWN'S BEST POINT TO SNIPE


Even though it seems like you are left out
in the open, this spot next the wrecked
car (10c) is a great sniping spot (10c).
Go prone and press against the car with
your left side, using its body for cover. Next,
equip an appropriate firearm, such as the
SVD, aim your weapon down the street, and
let the headshots begin.

AN OVERLOOKED GORNER
In the northwest part of the map is a garage (5). There is one part of the garage that is of some
interest — a small corner (5b) that usually goes unchecked. This isa great place to equip a Box and
watch the action.

EASY PREY IN THE ALLEYWAY


A highly trafficked area is the alley (6c) behind
the store. A popular shortcut for players,
you can make quick work of opponents
trying to use it. The wooden crates here are
flimsy, and can easily be shot through.

fewer 100/101
m

This map is littered with abandoned trucks


high enough off the ground to crawl under.
Doing so isnt really recommended for
Rescue Mission Mode, but if you want to
catch a few enemies by surprise, this is the
way to go. Just nudge yourself under one
and go to town on the kneecaps and ankles
of passersby.

[
| CARS FOR COVER
| Almost all of the cars ın the level can be climbed on. They also
provide good cover if you need to duck behind something quickly
to avoid being fired on.
LURKING IN DOORWAYS
Hiding in doorways is an easy way to
jump out and surprise opponents. Position
yourself in a crouched position as far back
as you can move and equip a Box. Watch
for enemies who pass by and then pop out
and shoot them.

When attempting the doorway tactic above, use the Shotgun. It’s strong blast knocks enemies onto the ground and
Is a prime weapon for this sneaky attack.

THEATERRANDSUANDINGS
A TRIP TO THE THEATRE
The Theatre (10) is an excellent spot for taking out unwitting
opponents, as it has two areas that are perfect for ambushes
and sniping.

First up is the Second Floor Platform (10a), which is accessed by


the taking the stairs. From this vantage point, you have a clear
shot to the areas North and East of the Theatre. There is a
wall that protects you from the West, but be careful of enemies
coming up behind you. From this spot, you can also see the
second floor room of the office building (8) to the Northeast.

cipean
The next spot of interest is the pillars (10b) that occupy the
mm 30/101
entrance of the Theatre. You can use them to hide and peek
TETTI ITETTETETTETT
i]

around to judge the best time to jump out and decimate


your opponents.

USE TEAMWORK
The upper level of the Theatre (10a] ıs a highly
coveted spot, and players are willing to kill for
it. If you aren’t playing Deathmatch, try to get
one of your teammates to cover the stairs while
you pick off players from the roost above, or
vice versa.
Brown Town a a EE ETT

TOP OF THE LANDING


In the eastern part of the map, there is a landing (Sa) with crates that you can hide behind. This is
a great spot, as it covers the alleyway to the west (7d), the side street to the north, the entrance
to the lower office (4), the stairs to the office building's second level (8c), the crawlspace (3b), AND
the second level office (8).

While no one’s looking, run up the rusted steps and equip a Box when you get to the top. Now it’s
just a game of patience. Wait and manipulate the camera to scope out the areas around you. Be
careful not to move too much in order to not give yourself away.

TRIPLE GOVER
Across the street from the garage are a second floor room and a landing (6a). The room is very small and can only be accessed by
a rusted set of steps that lead up to a door. The door leads out to a landing that you can use to shoot at people on the street below.
If things get dicey on the landing, the little room is a good place to hide.

MISCELLANEOUS
USE THE SHOTGUN
The confined nature of this level makes
the Shotgun one of the most devastating
weapons available. Having more range than
you'd think, and packing enough power to
knock your opponents over when you hit
them, this weapon makes the final kill shot
all the more easy.

In Capture Mission Mode, the Kerotan only


spawns in one point in this level, and that
is in the center of an intersection between
two of the spawn points (53, S4).

The Kerotan is easy to get to from the


spawn points, and the key to winning
Capture Mission Mode on this map is to
get the Kerotan, take it back to your base,
and fortify it quickly.

If you spawn near the base to the east (near 7c), a good place to cover it is from the landing south of it (9a). The other goal is near
the garage (5), and you can do the same kind of cover from the landing to the west (Ga). It's a bit farther away, however, so it
might
not be as effective.
RESCUE MISSION MODE
In Rescue Mission Mode, the Gako spawns
in the second level office (8), and the
guarding team spawns close nearby (S4). It
may be better for the guard team to move
the Gako into the Underground Hallway,
since you can actually target the Gako and
the room it’s in from the top of the Theatre
(10a) if you have a long ranged weapon À = -
such as the SVD or RPG7. — pes

If you're on the rescue team and you're trying this tactic, don’t worry too much about the metal railing in your way between the Theatre
and the second level office. While they may get in your way visually, they won't get in the way of your shots.

SNEAKING MISSION MODE


As Snake, you typically start off on the east side of the map by the Store (6), while everyone else starts off in the First Underground
Hallway (1). The sets of Microfilm spawn pretty far apart — the first one near the Garage (5) and the other in the Office Area (4).

Snake has a bit of an advantage on this level, since it’s very easy to mistake the dust blowing around the entire level for the dull green
glow of Snake’s stealth camouflage and there are a lot of alleys and boxes for him to use as cover should he need to hide.

The key to winning is not to concentrate all of your men on one set of Microfilm and spread them apart equally. Snake is going to go
after one, and it will most likely be the one you're not guarding.

TIGER STRIPE yig,

"w

suð

à R

m 101/101 : Ss 101/101.
SPEEECTEETECTELTEES = = eat

TEAM SPAWN POINTS


There are four very closely related spawn points on this map. The first set for Team Deathmatch and Rescue Mission (S1, S2) is in
the Office Area (4) and the Garage (5). The other set of spawn points (S3, S4) is near the First Underground Hallway (1), and near
the Office Area (4).
Duel Mode

PERSIO TENGE
In Duel Mode, you get the opportunity to relive and replay all of Metal |
Solid 3: Snake Eater's most intense boss fights. Duel Mode is broken c
into two modes — Normal and Special. The major difference between the
is that Special offers an increased difficulty level with less weapons and ite
Beat them both to unlock some extra camo and face paint for the main
online games.

onake vs. Ocelot Unit


You're up against eight members of the elite Ocelot Unit Normal and te
Special. Pay attention to the clock and use it to your advantage. Slow
steady wins this race.

AK-47 (SPECIAL ONLY)

B. SMOKE GRENADES
open - : (NORMAL ONLY)
G. CARDBOARD BOX A
(SPECIAL ONLY)

ocelot unit
On Normal Mode, the eight enemies that make up Ocelot Unit are pushovers. As soon as the stage begins, equip the Suppressor on
your Mk22 and shoot the soldier just outside the window in the head.

Move under the bed and equip your Stun Grenades. Four guards begin to clear the room you're in around 25 seconds into the fight.
Throw a stun grenade at the two nearest the door, then another at the two that are farther away. If you want to take all four out at
once, aim a grenade at the man directly in front of the door. If it lands properly, it will take out all of them. If your timing is right, you
should be out of the room within 35 seconds.

Pause behind the boxes immediately to the right of the door and
look up at the roof. You should see a sniper appear fairly quickly.
Tranquilize him, as well, then tranquilize the soldier standing
outside the window at the front of the room. Exit that room and
go into the main area. Run all the way over towards the stairs and
kneel down. Toss a stun grenade under the hole in the bottom of
the wall for the final kill.

Special poses a different challenge. There are ten guards instead of eight, and your supplies are limited. Take out the first guard that
you can see outside, then climb on the very foot of the bed and take out the other. Prepare a Grenade, and toss that into the next
room when they shoot down the door. Run to the underground tunnel (hugging the walls to avoid detection) and come out the back
side of the building. Loop around, ignoring the ladder for now, and run to the cluster of barrels. Stand on your tip-toes and shoot the
guard off in the distance. A headshot isn’t necessary, but it helps. Run back to the ladder, but keep your camera tilted up towards
the roof as you do. Look for the barrel of the sniper’s rifle. If you see it just over the ladder, wait until it disappears, count to five, and
climb up. If you're lucky, he'll be facing in another direction. Headshot him and go back down the ladder. Head for the stairs after that,
and climb up. If you look at the ruined wall near the stairs, you should just be able to make out an Ocelot hiding in some tall grass.
Headshot him. Go back down the stairs and hug the wall directly in front of you. Slide all the way down it until you see the final Ocelot
standing by a tree. Duck, slide over that last little bit, and throw a Stun Grenade as hard as you can. He'll get curious when you pop
out from behind cover, but he’s far enough away that it won't matter.
| Duel Mode

onake vs. Ocelot


Ocelot is an expert gunfighter who thinks very highly of himself and his skills. Use his arrogance
against him. Approach the center of the crevice to enter into a quick-draw gun battle.

In terms of difficulty level, both Normal and


Special Modes for this stage are on about
an even keel. The only real difference is
in the equipment available to you. A few
strategies apply to both modes, however.
If you're against getting shot, play hide and
seek with Ocelot. It'll take time, but you'll
eventually wear him down with little lost life
of your own. Otherwise, stay right where
you begin the stage — this is the best
vantage point.

Slip into first person mode and use


whatever weaponry you choose. The Mk22
comes highly recommended in Normal
Mode, as do Stun Grenades. Shoot him in
the head when he’s talking and when he
pauses to reload, but avoid the temptation
to hit him while he’s on the run. Make each
shot count. When you're low on ammo, or
01:24:10
he’s behind the big tree reloading, throw a
Stun Grenade.

OREGIAL
On Special Mode, it’s a bit tougher due to a lack of equipment. Use the M37
to knock him down, then equip your SVD. Go for headshots for maximum
efficiency, but one or two shots to the chest will work, too. Use your spray-
Mk22 AMMO and-pray high rate of fire guns to slow him down, and the SAA to shoot him
NORMAL MODE ONLY) in the head when you have a clear shot. You can even skip his reloading cut

M1911A1 AMMO scene and get a free shot in.


NORMAL MODE ONLY)
Approaching the center of the crevice often results in Ocelot coming out to
AK-47 AMMO
challenge you to a quick draw battle. It is not too hard to win it. Use the
NORMAL MODE ONLY)
M37 to be sure you hit him, then fire at him with your rifle when he gets
WHITE PHOSPHOROUS back up.
GRENADES
(NORMAL MODE ONLY)

GRENADES
(NORMAL MODE ONLY)
Snake vs. The Pain
The Pain is insane. His bees and hornets have the ability to attack you, form a protective armor
around him, and distract you. Once you injure The Pain enough, he changes his attacks and
Summons angrier bees. Make use of your grenades to deplete his armor and use the water to avoid
his attacks.

the pain

Normal Mode is
most efficient when
you are going for a
kill. Bring up your
M1911A1 and
immediately start
shooting The Pain in
the head. Once his
health is depleted
around a fifth,
he'll summon his
. armor. Use either
N the grenades or
your M37 tö! take
~% down the armagr,
- EN then shoot him
. TA ga again’ with.either the
w- : on thg. =
Ta » M1911A1
E e AK-47 — whichever `
Aa Mk22 AMMO
you feel ‘most confortable- With as both work well.
Ba M1911A1 AMMO E “Repeat this method and he'll go dowa,in no time.

Cc. AK-47 AMMO ~y In the, second battle, simply dg the same thing. The

D : M37 AMMO AK-47 Toûnds on the island you start on are here for
Po wi
a very good reason. Make use of them.
3
= sect,
E= GRENADE
5] = =

OREGIAL
Special Mode ends up being a tranquilizer battle. Use your Mk22. If you can handle headshots at distance, go for it. Otherwise, play
it safe and go for the chest. When his armor comes up, throw a regular grenade or a Stun Grenade to bring it right back down.
There’s an island on the other side of where you begin fighting him that has Mk22 ammo. Swim over there and make that your
base. When he summons the red hornets, dive into the water and wait it out. You can shoot him while they're buzzing around, but
you'll take more damage than you can give.
Duel Mode

Snake vs. The Fear


The Fear is invisible, extremely fast, and inhumanly agile. Make use
of your goggles and the trees for cover. Predict his movements
and out-think him, but beware the booby traps set around
the stage.

//
NORMAL MODE
A. Mmeamvo
B. M1911A1 AMMO
G. XMI AMMO
D. AK47 AMMO
E. M37 AMvO
F. SVD AMMO

G. GRENADE
SPECIAL MODE
Mk22 AMMO

M1911A1 AMMO

XM16E1

AK-47

M37

GRENADE

STUN GRENADE

TNT

NORMALEMOD
If you're careful, you can beat The Fear in one minute or less
on Normal Mode. As soon as the fight begins, look directly
up and shoot him twice wi ith your Mk22. He leaps away, but
don’t worry about him just yet.
Use your manual camera control to seek
out a set of poison mushrooms that are
at the base of a tree. Shoot them and
leave them on the ground.

Equip your Thermal Goggles and track


The Fear. Every time he lands on a
branch, you need to put a tranquilizer
dart into him — two, if possible. Once you drain his stamina to almost nothing, he looks for something to eat. If you didn’t shoot the mushrooms,
he'll regain stamina.If you did, he'll be poisoned and open to more shots.

This stage’s Special Mode is a great deal more difficult. You don’t have access to the Thermal Goggles, so you have to be extraordinarily alert.
Play it just as you would on Normal, but be sure to use the new manual camera to track him. Look for the source of his arrows, take aim, and
fire as soon as possible. If he says “Burn!” immediately dodge. This takes longer than it did on Normal, but it’s definitely doable.
onake vs. The End ; ; T
A. Mk22 AMMO
(NORMAL ONLY)
The End is the ultimate marksman. He will fire from cover and i E
B. XM16E1 AMMO
move. He has a limited number of spots to snipe from on this
sprawling level, so use your map to scope him out.
G. M37 AMMO
(NORMAL ONLY)
D. SVD AMMO
E. MOSIN NAGANT AMMO
(SPECIAL ONLY)

F. TNT (NORMAL ONLY)

NORMAL
This ultimate sniping battle is also the longest
battle in Duel Mode. It’s also the one that’s sure
to give you a run for your money. Unless you
get off a lucky shot and hit The End in the head
early on with a shot from your Mosin Nagant,
you're in for the long haul. The first thing you
should do is ignore him completely. Explore all
of the level, using the map on the pause screen
often. Memorize the sniping spots and learn the
quickest routes to get to and from them. Once
you know the stage like the back of your hand,
you're ready for battle.

Locating The End on Normal Mode isn't that


tough. Once you've learned the sniping spots,
use your D. Mic and listen for snoring or
talking to find which one he is at.

The Thermal Goggles also work


when you're absolutely lost. Use
your foreknowledge of the stage
to either set yourself up for
a killing (or tranquilizing) shot,
or to get close enough to use
your M37 on him if you can’t
get a proper shot. Crawling and
wearing the proper camouflage for the zone is extremely helpful, as it makes it harder for The End to see you.

Be wary when aiming, as well. The End can see the glare of the sun off your gun’s scope and he will shoot as soon as his aim is
correct. You have to be faster.

OREGIAL
Special Mode takes away all your advantages. You're left with an SVD and a Mosin Nagant with which to attack The End. Here, you
absolutely have to behave as if this were a real sniping battle. Know the sniping spots and scan them with your Binoculars. Once you've
found him, aim true and take your shot. It’s going to be a long, tiring battle.

If you find yourself getting blasted over and over again, either find a tree to hide behind or lob a Smoke Grenade for cover and pick a
direction to run away. If you know where he’s shooting from, find a better vantage point. Otherwise, it's game over.
| Duel Mode a a a a a a aT ITE EE a a a aT

onake vs. The Fury


It's dark and extremely hard to see. The Fury is not subtle, so use that against him. Pause, listen
and be ready to react at a moment's notice. His flamethrower is devastating. Beware the barrels.

A Mk22 AMMO (NORMAL ONLY)

B M1911A1 AMMO (NORMAL ONLY)

c XM16E1 AMMO (Mk22 AMMO IN SPECIAL)

D. AK-47 AMMO (NORMAL ONLY)

E SVD AMMO (NORMAL ONLY)

F. GRENADE (CARDBOARD BOX A IN SPECIAL)

G TNT (SPECIAL ONLY)

H CLAYMORE [SPECIAL ONLY)

NORMAL
The Fury is tough in both Normal and Special modes, but he fall
prey to a couple of easy tricks. When the stage starts, equi
your Combat Knife and keep your eyes open. Listen and look fo
his flames and try to gauge in which direction he’s moving. Try t
catch him from behind and perform the knife combo on him. |
knocks him down and drain a healthy chunk of his life.

If you do this near an intersection, you can turn his tricks bac
the fury on him and dash down another tunnel and hide. If you can’t ge
away in time, he blasts you as soon as he stands up.

Another method is using the M37


instead of the Combat Knife. It may
take a little longer, but it is safer. You
can target him from a distance and
get a bit of a running start. The M37
is extraordinarily effective when you
catch The Fury near the barrels that
are scattered around his stage. They
explode, and take even more of his life
with them.

On Special Mode, you lose the M37. You still have both pistols, however, so your options are open. Tricking him with the barrels is still quit
effective and slightly easier than tranquilizing him. Even better is the fact that going for the kill, rather than tranquilize, means that you hav
everi more options. You can use the Combat Knife when you find yourself close or the M1911A1 when you're at a distance.

Sneaking is the key here. The Fury is not subtle. He talks, he stomps, and he fires off random shots. Figure out where he is or where he i
going to be and get behind him for the shot.

If you're having trouble, knock on a wall. He'll shout and hopefully come in your direction. By the time he gets there, you should be elsewhere
but still near enough to take a shot at him.
onake vs. Colonel Volga
Volgin is a monster. His electric blasts have both range and strength, and his rapid-fire bullets inflict
plenty of pain. Ocelot occasionally distracts him and he feels compelled to respond. Watch for an
opening and take it immediately.

A. Mk22 AMMO (NORMAL ONLY)


B. M9111 AMMO (NORMAL ONLY)
C. AK7 AMMO (NORMAL ONLY)
D. SCORPION AMMO (NORMAL ONLY)
E= XM16E1 AMMO (NORMAL ONLY)

Switch to your default view mode on this one


— it'll make this a great deal easier. Don’t worry
about fist fighting. Just wait for Volgin to open
up, then dash in and throw him down using CQC.
Next, use the pistol of your choice to take him
paseanas
out. lts somewhat easier with the Mk22, since
colonel volga
both that and the throw drain his stamina.

In the second round, go prone to avoid his shots


and leap over the low electricity beams.

NOLPAINT
CER STRI
EPH
ara

SREGIAIEMODE
Special Mode is much harder. Keep your view manually controlled using the new camera mode and behave as if it's normal, but avoid
using grenades. Take it slow and make use of every available opening.

It is likely that you only can put two rounds into Volgin at any one time, so don’t take chances unless you are absolutely sure you have
a solid shot. Volgin has all the tools he needs to dominate you, so keep your head on straight.

The key here is to hit and run. You aren't going to be able to stand toe-to-toe with Volgin in either mode. Learn his moves and react
accordingly. He does certain motions before each attack, each of which gives you time to either run and prepare for cover or dash
in and throw him down using CQC. Better timing is required the lower his health gets, as he'll often turn invulnerable just as you get
close enough to attack him. When he’s glowing all over, stay away.
| Duel Mode a

onake on Bike vs. Pursuers


Snake and Eva have to make a mad motorcycle dash through the belly of the beast and away fron
the Shagohod. Eva is behind the wheel, while Snake runs interference with his stock of weaponry
Thankfully, you have plenty of tools at your disposal.

This mission is a breeze on Normal Mode. You've got infinite ammi


: and tons of weapons at your disposal. The only thing you particular!
aL ae 3 e need to worry about is that there are two enemies with RPG
lurking about on a couple of rooftops in the second area.

The shotgun seems like it would be a good choice, but its slov
rate of fire hurts it. The XM16E1 is what we recommend.

nopan
m
pra
45x

Special Mode throws a curveball — limited ammo. Here, you must pick your shots rather than spraying madly. Start with the XM16E1
and only use the M37 or SVD when necessary. Otherwise, behave as if this were simply Normal with more enemies to shoot.
Volgin is angry and he is going to prove it to you. The first half of this battle has you riding on Eva’s
motorcycle. Use your rockets on Shagohod’s treads. The second half separates the two of you, so
pick your shots carefully and dodge Shagohod’s missiles.

shagohod

The strategy for Shagohod is the same on both Normal


and Special Modes. You have infinite ammo for the first
half, so unleash your rockets with wild abandon. Blow
up the treads to stop it, then fire as many rockets as
possible into the back of the Shagohod. Make use of
the quick reload (double tap @) and hold both and
@ to stay aimed at your target. Once you've damaged it
enough, you're on to phase two.

You've got less ammo for the second phase, so play it


safe. You'll get an occasional bit of help in the form of an
ammo box, but don’t count on it. As before, use a rocket
to blast the Shagohod's treads, then break out the Mosin
Nagant. A headshot takes off over a fourth of his health.

This is not a complex battle. Volgin is very open to attacks


at nearly all times.

onake vs. The Boss


The Boss is the ultimate soldier and you have to take her down. Beware the range on her machine gun
and don’t underestimate the power of her CQC. Move in close, counter her, and go for the win.

ORMA
The Boss is a pushover on both Normal and Special Modes. The key to the Normal battle is the Handkerchief. If you're close and The
Boss is firing, wave the Handkerchief in her face. She stops for a moment. In Normal Mode, this gives you enough time to knock her
to the ground with CQC.

A
d di 4

On Special Mode, the above tactic just gives you a little breathing room. Stay close to her at all times, and do your best to keep on
her tail when she runs away. Using your guns only complicates the fight — leave them out.

The Boss often tries to CQC you when you get close. When this is about to happen, Snake grunts and an exclamation point appears
over his head. Press and hold Circle. Snake will counter her attack and leave her stunned. At this point, use your own CQC. You can
defeat her without getting hit once if you're careful, and this is by far the most efficient method of taking her out.
xtras and Unlockables

PERSIO TENGE
Extras and Unlockables
If there is one thing for certain, it’s that Hideo Kojime
his MGS team add plenty of hidden extras in their I
Gear Solid Games, and Subsistence is no exception. E
is the list of unlockable content:

COMPLETE SNAKE EATER


Beat Metal Gear Solid: Snake Eater the first time through to unlock these item:

Brown face paint


Soviet flag face paint
English flag face paint
French flag face paint
German flag face paint
Italian flag face paint
Spanish flag face paint
Swedish flag face paint
Japanese flag face paint
American flag face paint
Desert Tiger camouflage fatigue
Flectar camouflage fatigue
AUSCOM Desert (Australian camouflage desert) fatigue
Tuxedo
Camera

SHOOT ALL KEROTANS / NO ALERT MODE


Unlock the Stealth Camouflage by shooting all Kerotan
frogs in Snake Eater.
UNLOGKS FOR BEATING DUEL MODE
Unlock the Green Face Paint by winning first prize in Normal Mode for &
You can also get the Stealth Camouflage by completing the game without Boss Duels. In addition, the user can get DPM Camouflage Fatigue k
entering Alert Mode. winning first prize in Special Mode for all Boss Duels. (Both items can b
obtained after saving data.)

ALIVE TSUGHINOKO
Unlock the Infinity Face Paint by completing Snake Eater with Tsuchinoko
Duel Mode unlocks and becomes available on Persistence by completin
the MSX versions of Metal Gear and Metal Gear 2.
alive in Snake Eater.

DEFEATING BOSSES ONLINE MODE - REIKO HINOMOTO FACE AND HEEL VERSIONS
In order to Unlock Reiko Hinomoto from Rumble Roses, the player ID yo
The following Special Camouflage Fatigues and items can be found in each are using to host the game has to either have achieved a ranking (suc
stage by defeating all bosses with a zero Stamina Gauge. as Chameleon and Flying Squirrel), or have logged in over 50 hours 4
gameplay. Reiko is a little different than the other special characters, sinc
Qcelot: Animal camouflage (found in following stage)
if you turn the option for Reiko on in the host options, her Face version w
The Pain: Hornet stripe camouflage always be on the red team, while her alter ego, Rowdy Reiko (Heel version
The Fear: Spider camouflage will always lead the blue team.
The End*: Mosin Nagant
The Fury: Fire camouflage (found in following stage) METAL GEAR ACID 2 GROSSOVER
Once you obtain the Camera be completing Snake Eater, you can then tak
The Sorrow* *: Spirit camouflage
pictures and view them in 3D using the Solid Scope in Metal Gear Acid 2
Volgin: the Cold War camouflage
The Boss: Snake camouflage

Check out walkthroughs for the old school Metal o


*The End drops Moss camouflage if you hold him up. w
Gear games at BRADYGAMES.COM/SUBSISTENCE FE
** The Spirit Camouflage is automatically placed in the Backpack when you touch the O
(Free site and book registration required) W
Sorrow’s body and complete the stage.
Z
It's free and fast! Z
0
MONKEY MASK AND BANANA CAMOUFLAGE - SNAKE VS MONKEY
Unlock the Monkey Mask by completing all stages in Snake vs Monkey. In addition,
a)

you can obtain the Banana Camouflage by completing all Snake vs Monkey stages
with the first prize. (Both items are obtained after saving data.)
a ee

YOU NEED TO BE
BRADYGAMES CONNECTED:
te ©) Check out the first walkthrough or key strategy from
j each new Official Strategy Guide!

Save 15% on BradyGames.com* — and save even more


with members-only coupons and deals!
*Membership discount does not apply to downloadable electronic products,

BONUS ONLINE CONTENT


Register your books on our site for access to extra
content such as bonus level strategy, multiplayer tactics,
or character moves & stats!

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WWWBRADYGAMES:COM/CONNECTED
AT LEAST WHEN
YOU DIE NOW,
YOU WON'T DIE

ALONE.
METAL GEAR GOES MULTIPLAYER.
Solid Snake just added a new weapon to his arsenal: the net.
Introducing Metal Gear Solid 3: Subsistence with unprecedented
online play. There are multiple players and online modes, a
controllable third-person camera, a Secret Theater mode and four
complete games in one: multiplayer online, an enhanced Metal Gear
Solid 3: Snake Eater, and the original Metal Gear and Metal Gear 2.

A MULTIPLAYER MISSION
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kmand] Sexual Themes e BROADBAND ONLY www.konami.com

KONAMI® is a registered trademark of KONAMI CORPORATION, © 2005 KONAMI. All rights reserved. © 1987 2005 KONAMI. METAL GEAR SOLID © SUBSISTENCE” “PlayStation” and the “PS” Family logo are registered tradem
Sony Computer Entertainment Inc. Online play requires internet connection and Memory Card {8MB} (for PlayStation 2) (each sold separately}. The Online icon is a trademark of Sony Computer Entertainment America Inc. The
icon is a trademark of the Entertainment Software Association.
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WUUUIPLAVEN MAPS AND STRATES =.=


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Specific map-driven strategy. Know the locations
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Learn how to take out your opponents without
them even seeing you.

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BOSS STRATEGIES GE
COMPLETE SNAKE EATER COVERAence
: on
We give you classified intellig
For both Snake Eater and Dual Mode, we
have Boss specific strategies so you can the original single player experience,
be all you can be. including MAPS, BOSS TACTICS, BONUS
MISSIONS, and KEROTANS.

$15.99 USA/$19.99 CAN


www.bradygames.com www.konami.com/gs

M O O N )
i ISBN 0--7440- 0754-2

©1987 2006 Konami Digital Entertainment Co., Ltd. KONAMI” is a registered trademark of KONAMI CORPORATION,
OIUA ii 52073°007T54 6

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