Metal Gear Solid 3 - Subsistence - Official Guide
Metal Gear Solid 3 - Subsistence - Official Guide
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100 2 2. Mountaintop
108
120
3. Ghost Factory
4 4. Lost Forest
REDITS
DEVELOPMENT EDITOR // Brian Shotton
126 5. Killhouse A
130 6 6. Killhouse B SCREENSHOT-EDITOR // Michael Owen
OPERATION
ONAKE EATER
Due to the unfortunate setbacks of Virtuous
SIGINT SIGNS ON
Mission, a new campaign has been coordinated
A new weapons and in the joint interests of the United States
equipment technician
and the Soviet Union, two nations forced to
ıs available via
collaborate due to the severe threat of the
radıo to provide
situation. Although badly wounded during the
OPERATION information regarding
SNAKE the technical side previous mission, operative CIA agent “Naked
FATER of combat. SIGINT Snake” has been reassigned to complete this
is the sauuy young new and more complex mission. The main
tech responsible e objectives are to rescue Sokolov, destroy the
for creating Snake's Shagohod, and to kill the defector and traitor formerly known as “The
Motion Detector, Bo .” Because her COBRA Unit comrades will most likely not stand
Active Sonar, and idly by, Snake is expected to encounter and kill them as well. Hence the
other cutting edge
reptile-exterminating mission name, “Operation Snake Eater.”
equipment. However,
most of the time
he discusses the
details of recent
HITE MS OUND
None
Back in Action .
Snake is now equipped with the
M1911A1, a .45 caliber gun that fires
lethal rounds. Any target shot with
this weapon may be killed; there is no
tranquilizer gun for now. However, you
are about to lose this weapon. Use the
M1911A1 to your hearts content for
hunting until the next cinema.
v v
Dremuchij Swampland Dremuchij East
OPERATION SNAKE EATER
Snake emerges on a ledge overlooking the area. Once he drops down from this ledge, Dremuchij East wò paint,
NR ST
cannot be revisited. If you haven't collected food and medicinal supplies, go back and hunt for them
before you proceed.
EJ . Grenades
Dremuchij Swampland
A
Grenade | T Yv
Stun G | : Dremuchij South
Stocking Up on Explosives
Head straight through the item-less Swampland area to Snake's drop point during the previous mission.
The south section of the area contains several packs of various grenade types, as well as rare foods
such as a Markhor goat and a European Rabbit hopping around near the cliffs edge. The goat may
butt Snake with its horns if he gets too close, so attack it from the rear with the Survival Knife to obtain
its rare restorative meat.
DREMUCHIJ NORTH — A
‘ITEMS FOUND
: None
DOLINOVODNO
:ITEMS FOUND
=o NEREO i EFAA DVG o
Smoke G |
Raindrop
i Camouflage E
LF Me
(UNIFORM/RAINDROP}
: Smoke Grenades (SMOKE G)
: Guards still patrol this area, but without a gun you cannot shoot
:down a hive to drive them off. A guard usually stands at the
: south end of the rope bridge for a moment after Snake enters
ifrom the south. He then turns and walks slowly across to the
:north side. The quickest way to take him down is to follow him
ivery carefully onto the bridge, pressing the Directional Pad
: button to stalk quietly. Grab him and slit his throat, then drag a v
Dremuchij North
ihis body out of sight. Shake his body for an item. ae —
Cross the tilting bridge carefully to avoid falling off the side. Falling off the west side of the bridge and hanging
can be detrimental, especially if the guard that patrols the sloping path to the northwest spots you. Sneak up
behind the path guard and overtake him with CGC tactics.
ADAM
AND EVA
RASSVET
ITEMS FOUND Chyornyj Prud
A
AK-47
Face/Zombie j
Smoke Grenades
Thermal Goggles
Bug Juice
v
Dolinovodno
Home of the Ambushes
The box can be used to
wee Snake in plain sight, The area is strangely devoid of guards.
but this works only in normal Move into the warehouse ruins,
situations and not during and ascend the stairs to the raised
alerts. The box can also be platform to find the AK-47. There is
used for instant transport a stack of crates in the area beside
between areas by employing Sokolov’s former holding room. Press
methods described later in the Action button © to climb atop
this brief.
the crates and collect the Cardboard
Box A.
In the yard east of Sokolov’s room is some Bug Juice. Behind the ruins is the Zombie Face Paint. This |
ghoulish design for Snake’s mug will not be very useful until later stages in the game. ne
Collect the Mine Detector and then enter Sokolov's former holding room.
Open the locker in the lower left corner to find another set of Thermal
Goggles. A cutscene begins upon exiting the room. Snake meets EVA, an
accomplice of ADAM. She gives Snake a bevy of gifts, including another
Mk22, the M1911A1, and the Scientist Camouflage. During the
introductory scenes, you can press t) when the button icon appears
onscreen...
Making a stand inside the room is noble, but extremely dangerous. Follow EVA through
the floor hatch by pressing the Action button to open it. Crawl southeast under the
floorboards and emerge from the hole so that Snake is still inside the ruins.
The Ocelot team splits in half. Four men are stationed at positions all over Rassvet,
while the other four breach the room where they think Snake and EVA are hiding. Stay
out of view and watch as the four-man team runs into the building and breaks through
the door. Run to a position just outside the doorway and lightly toss a grenade into the
room to eliminate all four of them at once!
Two men are positioned in the east yard. Climb onto the crates stacked against the
window in the room below Sokolov’s former holding cell. Shoot the barrels just outside
the window to create an explosion that should kill the two unseen men. ~
Another man is sniping from the roof. He tends to crouch too close to the south edge
of the partially collapsed structure. Position Snake no more than a foot south of the roof’s broken edge, and
look upward to try to spot the man. Equip the AK-47 and use First Person Aiming œB as well as barrel sighting
-A to ambush the rooftop soldier.
The final soldier is positioned outside the westernmost wall of the ruins. Approach the
wall, lie flat on the ground, and look at the wall in First Person View to locate a hole you
can crawl through. Move toward the hole and get as close as possible without going
through. If even a finger on Snake’s hand goes through the hole, the watchful soldier
spots him. When you're well positioned, look through the hole and aim high at the
guard's kneecap with the suppressed M1911A1. Shooting him in the leg causes him to
double over in pain, exposing his head. Quickly shoot him in the head to finish him off.
When no more Ocelot soldiers remain, head toward the northeast corner of the area.
After a scene, head northeast and exit through the newly opened gate.
OPERATION SNAKE EATER
_|:ITEMS
EATONFOUNDPADD = Boishaya Past South
A
Grenades
Navigate west along the shoreline and then wade a few feet into the
water to obtain grenades and ammo. In order to reach the next
area, Snake must swim across to the north shore, or he can swim
to the west shore and head north from there. Both methods of
ingress are covered further as you read ahead.
To cross the pond, simply wade into the water to the deep part, where Snake automatically begins
treading water. Use the Left Analog Stick to move Snake in any direction across the water's surface.
While treading water, Snake moves faster when he is not holding weapons or items.
— Snake can cross the entire lake treading water, but swimming under
aT the surface is much faster. Press or to dive underwater. The
view shifts automatically to First Person. Press or to swim
forward. Tap either button repeatedly to swim at a rapid pace. While
swimming underwater, Snake’s oxygen meter, or 02 Gauge, drops
continuously. The amount of time that Snake can hold his breath
underwater is dependent on the amount of Stamina remaining.
Be sure to eat plenty of food and keep Stamina high in order to accomplish longer swims. As oxygen
gets close to running out, press the button rapidly to surface. If Snake runs out of oxygen while
— —— underwater, he begins to choke and his Health Gauge begins to decrease gradually.
In shallow areas, Snake wades at an incredibly slow pace. To speed things along, press & to crouch and then move the Left Analog
Stick to lie down in the water. Snake enters swim mode. While swimming at such a shallow depth, be careful not to look upward or you
at
may accidentally surface. With this method, you should be able to swim right up to the shoreline before
surfacing.
LEECHES!
If Snake's Stamina Gauge appears to be depleting too rapidly, open the Cure menu and check for the
possibility of leech parasites. Leeches are easily removed by burning them off with the Cigar in the Cure
menu, but by then the damage ts already done. Use Bug Juice frequently to prevent leech parasitism as
much as possible while swimming in the water.
OPERATION SNAKE EATER
—_—_—_—_—_—_—_—__——_——
The water is full of tasty Arowana fish, but Indian Gavial crocodiles are also present. Equip the Thermal
Goggles occasionally to double check their locations and make sure they do not come too close. A
crocodile in close range can bite Snake with its powerful jaws and thresh him to death in a heartbeat.
Crocodiles in the shallows can be survived, but those floating in the water deal instant death.
Either swim in a wide radius around the crocs, or use underwater-compatible weapons, such as the
AK-47 or the M1911A1, to kill them. Dead crocodiles and fish float
to the surface, transform into rations, and then drop with weight to
the bottom. Equip the Thermal Goggles to spot items in the dark and
dirty water. |SSS TS ST SS SL RAI NATE
OPERATION
SNAKE
“EATER Watch out for the
hidden pitfall trap in this
TAU
LANE EU area. Equip the Thermal
Goggles and look north. The
BEYOND THE
Ii ST BASE
STOCKPILE RATIONS! glowing red patch of leaves
on the ground is the pit.
Ed
Stepping on it means instant
death.
The areas ahead are almost completely devoid of wildlife and useful
plants due to the enemies’ electrical traps. Before proceeding too
far ahead, make sure Snake has a plentiful supply of Indian Gauial
and Arowana\meat, as well as the mushrooms and fruits available in
this aged. Poogress through the next few areas is slow, and Snake's
hunger eguld become too great if it's neglected!
he Western Shore
i he a
As mentioned above, there are two exits from this area. But first, swim to the northeast corner of
the area to obtain Chaff Grenades and the GA-KO Camouflage. This bizarrely patterned uniform
sometimes makes strange noises that might be heard by enemies. Use caution in wearing it.
Climb the tree near the water's edge. Face south on the branch so
that Snake hangs from the best side of the rope. Press Action
to drop into a hanging position, and shimmy outward along the rope
tied to the branch. Continue outward until Snake is positioned directly
over another rope below, then press to release the rope. Start
tapping immediately to Drop-Catch onto the lower rope.
Shimmy along the rope to a small island where the Crocodile Cap is located. This cap allows Snake
to disguise himself as an Indian Gavial and hide from aerial attacks. Drop off the same ledge into the
water to collect Stun Grenades and M1911A1 Bullets x21. Return via the south passage to the
west bank and head north if you wish to exit that way.
Danger Due North
the
On the north bank, a tripwire is strung between the two trees on either side of the exit. Equipping
Goggles in this area triggers a call from EVA. If instead you set off the trap accidentally, she calls
Thermal
spiked
to make fun of your incompetence. Shoot the tripwire from a safe distance, and you can bypass the
log easily.
‘ITEMS FOUND
| |
= Jy „Claymore (x10 qty.) [c] = Claymore
ae e 2
50 HUNGRY...
There are no food
sources whatsoever
in this area, so if you Uniform/Splitter
run out of supplies and
Snake’s tummy starts
grumbling, you must
retreat to the previous
area and do some
underwater fishing.
Electric Barriers
Electrified fences block the passages into the area.
Equip the Thermal Goggles to see the electric barrier
more clearly. If Snake runs into the fence, the shock
damage is somewhat minimal. The true damage is
all the noise Snake makes while getting shocked,
which usually draws the attention of guards from
all over this area. The power supply for the fence
is the vertical solid strip at one end or the other.
Destroying the power supply with the M1911A1
makes the fence safe, but makes it difficult to clearly
see a path under the obstacle. With the Thermal
Goggles equipped, examine the fence to find either
a broken section of the fence or a dog ditch you
can crawl through, depending on which entrance
brought you to this area. v v
Chyornyj Prud Chyornyj Prud
UPEHALION SNAKE EATER
|ial
Continue wearing the Thermal Goggles and crawl across the next sector. Ten Claymores set
up around the
area might go off if you attempt to run through. The Claymores are calibrated to detect a standing
target
in motion. However, you can pass through in the Crawling position without setting off any
of them. Crawl
over the Claymores to deactivate and collect them for your own use.
proceeding this way due to the two guards posted just a few yards to the north, as well as several
tripwires installed in the area beyond. However, if you insist on getting through the raised opening, shoot
out the power box at the end of the fence to the right. Then back up and get a running start. Perform a
forward roll with just the right timing to dive through the hole in the fence.
Two guards stand stationary watch on either side of a gap in the electrified fence. Another guard patrols the
area beyond the fence, making it difficult to take out both guards at once with an incendiary device. Before
proceeding, note that there are several trip wires in this area that rattle cans filled with beans to alert the
guards. Use thermal imaging to detect all the tripwires in the area before moving in.
= (Sp/M1911A1) C
Mate M1911A1 Bullets
WP G
NT
AK-47 Bullets
Grenades
„~ Mk22 Bullets x24 (x2 qty.) | StunG
Water Camouflage
_(UNIFORM/WATER)
. Russian Ration
„~ Calorie Mate
.. Bandages
SP/M1911A1
i
Lau. Antidote
TNT
INFILTRATING THE BASE
„~ AK-47 Bullets x120 Entering this area via the eastern path ıs strategically advantageous. With
high visibility and many soldiers, this base ıs a hotspot where Snake can get
Grenades trampled repeatedly. This brief provides a tested method for clearing all the
soldiers quietly while collecting a truckload of valuable items and equipment.
. Stun Grenades (STUN G) While our method is by no means the only strategy that can be used here, it will
aid players in forming their own approach.
Stand just inside the eastern entrance into the base zone, and watch the guard on patrol by the fence straight
guard
ahead. Wait for the guard to pass in front of the mounted .2O0-caliber machine gun. Then charge the
and use COC maneuvers to throw him down hard enough to knock him unconscious. Hide his body behind the
trees a few feet to the south, and prepare for the next guard, who patrols around the nearby helicopter.
Watch the helicopter guard walk around the south side of the craft. Then charge
beyond the fence, run up behind the soldier, and use the hard-toss CQC maneuver
to knock him out. Drag him to the ferns directly south of the helicopter to hide
his body.
|a a
OPENING DOORS
OPERATION Shake opens doors by collision. If he runs through the door full speed, he barges
in, loudly slamming the door open. However, if he stops
SNAKE briefly in front of a door and then moves gently into it, Snake opens the door with precision
and stealth. It doesn’t matter in this particular
EATER
ase, as no one is inside the barracks. But keep this in mind when you open subsequent doors.
Collect the M1911A1 Suppressor by the barracks window. Crawl under the back two
bunks to locate a
Mousetrap and Mk22 Bullets x24. A stationary soldier guards the rear door
of the room behind the
i Te barracks, so do not go through the west door. Instead, exit via the same door you came in.
Outside the barracks, head south around the orange wall and drop into the shallow
trench. Crawl west on your belly with the Tree Bark Camouflage equipped. When
you reach the end, climb out, roll diagonally northwest toward the next trench and
drop inside. Follow the second trench north to the Snow Face Paint.
Continue crawling northward in the same trench until you're just past the first
r |apee ==] diagonal curve in the route. Rise
to a knee, look northwest and
outside the fence.
DY-NA-MITE!
Veterans of previous Metal
Gear games can think of
TNT as the “C4” of the past.
Press © to set a block of
TNT, move a safe distance
away, and press © to
detonate the explosive. When
Snake's back Is pressed
against a wall, press O to
affix a TNT block to the spot where Snake's hand rests.
Up to five TNT charges can be set simultaneously and then
detonated one by one.
You can climb a tree at the east end of the forward ledge to
obtain White Phosphorus Grenades. Pick up the handgun
ammunition only when you run out of your own. At certain times |
during the battle, men from Ocelot unit appear in the woods to
the south. They cannot be shot, so don’t waste the ammo.
=e) NON-LETHAL ALTERNATIVE ġ between stones. As the battle progresses, Ocelot gets better
at ricocheting bullets off the rocks behind Snake in order to hit
Consider defeating
him while he is under cover. Run from cover to cover, stopping
Ocelot by draining his
at the cliff's ledge momentarily to shoot Ocelot as he passes
Stamina gauge instead
of his Life gauge. on the other side of the crevice. Staying behind cover for too
Follow the strategy long serves no purpose, because Ocelot’s bullets can find.
outlined on this page, you anywhere.
but use the Mk22
exclusively. After the _ Three Hornets’ Nests har
post-battle cinematic, “Shoot down a nest
Snake will find the of hiding. While he stands out in the open waving off the
Animals Camouflage in swarm, toss a Grenade his way or fire the AK-47 at him. If Smoke
the cave next to him Grenades detonate near his hiding spot, Ocelot steps into the open
as a reward for his and starts coughing uncontrollably. Shoot him repeatedly while he’s
efforts. frozen in his tracks.
Sometimes Ocelot steps out and begins to reload. While this would
seem to be nothing more than a cinematic, it is actually your best
Opportunity to strike. Press START to return to playing, aim at Ocelot,
and shoot him repeatedly while he reloads.
Above all, Ocelot wants a “fair” fight. If you use Grenades or the
AK-47, he considers it “cheating.” The Ocelot unit soldiers in the
woods to the south shoot Snake from behind if you “cheat.” This is
supposed to be a duel, pistol against pistol. Whether or not you
abide by the unwritten rules is up to you.
—
P oo
MISSION OBJECTIVE THREE:
= Snake’s standoff with Ocelot is cut short by
interference from The Pain. Forced to jump into the
crevice, Snake lands miraculously unharmed in the
dank and dark underground cave EVA mentioned. As
she described, Snake must navigate through the cave
and continue north to complete his mission.
Torch
. Berum (2 qty.)
ee Battery
.. Grenades
.. Bug Juice
OPERATION SNAKE EATER
|——————_—_—_—_—_——————_—_———
Unable to See
The Thermal Goggles can be equipped to highlight items, animals
and mushrooms in the environment. However, the stone walls and
corridors remain black and invisible even in this mode. The Binoculars
lighten the area being viewed. Use the Binoculars to look around, find
an exit, and continue. The Map can be used to determine possible
passage locations and inch your way forward. However, this requires
that you open the Survival Viewer frequently and it takes time.
A great light source is just a dozen yards away. Head east from so be sure to stock these
for upcoming events. Eat
the starting point into a larger cave with three exits. Follow
one and then speak to Para-
the northwestern passage to a room where water cascades
Medic to view an extremely
off a higher ledge. In an alcove between the two waterfalls is amusing conversation.
the skeleton of a lost spelunker, along with White Phosphorus
Grenades and the Torch. Remove the Torch from your backpack
immediately and equip it. Now you have a good light source to use
until Snake’s eyes better adjust to the darkness.
145.73
| guess there's no harm done. Should we
let him keep believing it?
Gave-to-Gave Search
Directly across from the waterfall is a narrow cleft in the wall. Follow this thin passage northwest, and do not fall
off the ledge into the area below. Continue north, go prone, and crawl through a floortevel crawlspace.
The cave Snake emerges into is filled with Vampire Bats. Collect the
medicinal items at the south end of the cave. Carrying the Torch or
$ shooting a weapon in this chamber sends the bats into a flying frenzy.
c . Equip the Active Sonar and press the Left Analog Stick (L3) to emit a
signal. Sonar emissions send the bats back to their perches on the ceiling.
Drop to the ground and crawl through the next passage heading
southeast. Emerging, head south and avoid falling into the wide
central pit for the moment. Collect the Night Vision Goggles
located on the south edge of the chasm. The Night Vision Goggles
are the best possible way to see in the dark cave at all times, but
they consume battery power quickly.
Sunken Treasures
Jump into the central, water-filled pit to find a surprisingly
distasteful Russian Ration. Swim through the submerged chute
to a water-filled tunnel. After catching a breath on the surface, use
the Thermal Goggles to easily spot the M19 Bullets and AK-47
Bullets on the tunnel floor. Be sure to hunt and collect seafood
swimming in the water.
Navigate south to Snake's initial starting point. In the chamber with three paths, follow the short
east tunnel. Beside the remains of another unlucky cave explorer are Grenades and M1911A1
ammunition in addition to more Russian Glowcaps.
The tunnel emerges atop the waterfall platform. Serum lies near
=a —— the south corner of the falls. Do not drop off the ledge. Instead,
continue north. Along the way lies another skeleton guarding
ammunition. Collect the Bug Juice on the left as you continue
into the next passage.
OPERATION SNAKE EATER
i L. M37
Snow Camouflage
one (UNIFORM/SNOW)
OPERATION : AMMO
SNAKE J
EATER
Uniform/Snow
v
Chyornaya Peschera Cave Branch
As soon as Snake enters, divert down the narrow side passage to the right. This path emerges into
a bat-filled cave where an M37 shotgun lies, in addition to Mk22 Bullets. Crawl north under a ledge
and follow the crawlspace tunnel. The tunnel heightens briefly to allow Snake to stretch his legs and
collect the Snow Camouflage.
Continue crawling through the next tunnel, which winds all way
back to the west side of the map. Emerging, head south to find
Smoke Grenades and ammunition. Head north from there to
the sunshine-lit
cave.
SO) NON-LETHAL ALTERNATIVE eee eee ee teen nee te tee teen ence esse sees neserreseses o-
It's possible to defeat
The Pain by depleting his Mk22 Bullets x24
=a q
Stamina gauge. Use the
Mk22 exclusively during AMMO
M1911A1
AK-47 Bullets x120 Bullets x21
the fight against him to
defeat him in a non-lethal
manner. Extra bullets can
be found on a rock above
the water; Snake can The Pain controls a swarm of hornets, making
acquire them during both direct combat extremely difficult. The Pain’s
portions of the battle.
island in the center of the water-filled chamber is
After the fight, follow the
narrow ledge on the side inaccessible to Snake, but The Pain can send his
of the cave counter- hornets over the
clockwise from the north, water’s surface to
and then leap to the
attack with various
platform in the center to
find the Hornet Stripe methods.
Camouflage.
Be sure to have plenty of food on hand, because you'll spend a lot of time underwater. The
water is full of Crabs, Maroon Sharks and Arowanas, so do a little fishing if necessary.
Just be aware that shooting fish in the water may reveal your position to The Pain. You can
return to areas where The Pain’s explosives detonated in the water to collect fish killed by
the blasts.
Equip the Water Camouflage and the Snow Face Paint for the best invisibility, then dive
underwater and remain motionless. When The Pain cannot see you for a while, his hornet
armor relaxes and you can ambush him from underwater. Equip the Thermal Goggles and
stare at The Pain's platform until he moves to the edge and bends to search the water. If
you can see that he is not covered with hornets, shoot him. Make sure you're continually
well fed to extend the O2 gauge and hide in the water as long as possible.
OPERATION SNAKE EATER
_
When The Pain’s health drops to half, he changes tactics and starts
using bullet bee attacks. If hit, you must enter the Cure menu and use the
see mae knife to dig out the bullet, then patch the wound with Disinfectant, Styptic,
EATER the Suture Kit, and Bandages. Otherwise Snake continuously loses health.
Avoid the bullet bees by diving underwater and swimming a lap around
The Pain’s pedestal.
ITEMS FOUND
Claymore (2 qty.) = Claymore
f AMMO
i AK-47 Bullets x120
v
Chyornaya Peschera Cave
MISSION OBJECTIVE FOUR:
Darkness is falling on the land once again as
another day ends in Operation Snake Eater.
Undercover of darkne , Snake must penetrate a
highly Secured area on the path to the research
facility to the north. Guards riding hovercraft and
patrolling tricky areas make it hard to pass through
undetected.
[= | Rat (RAT)
PONIZOVJE SOUTH
: i
Ponizovje Warehouse:Exterior
ITEMS FOUND ._......... g A
ue Chaff Grenades (CHAFF G)
West
Ponizovje
Vv
Chyornaya Peschera Cave Entrance
OPERATION SNAKE EATER
The Stretch
Wear the Raindrop or Splitter camouflage and equip the Crocodile Cap to help fool the
guards floating on their strange hovercraft in this area. When Snake crouches and lies
prone in the shallow water, the guards think he is just a crocodile feeding in the stream.
Anytime a guard is directly overhead and Snake is out in the open, lie prone with the
Crocodile Cap on and stay underwater until the guard moves on. The length of time
before the guard goes away can be quite long, so keep Snake's Stamina high at all times
to allow for a longer O2 gauge. Swim upstream with the Crocodile Cap on, and the illusion
should allow you to pass through. The jets under the guard’s vehicles burn Snake and ead to detection if he cries out in pain. While
swimming through the shallow stream, watch out for light halos on the water's surface and swim around them if possible.
/PONIZOVJE WEST
ITEMS FOUND
M1911A1 Suppressor
(SP/M1911A1)}
TNT
Grenades
The risk of detection here is really high. If you’re discovered, the guards radio for backup. The
reinforcements for this area are hovercraft guards, so you must avoid being seen at all costs.
Getting onto the Docks
Move slowly across the surface up to the backside of a sunken
rowboat, and view the docks area. One guard patrols the long
dock to the west, while the other patrols in front of the armory
SP/M1911A1
to the north. Watch the guard on the dock furthest out and wait
for him to turn and walk north. Submerge and swim southwest to
find an M1911A1 Suppressor underwater. Then swim north to
the bottom edge of the dock and surface.
Close in on the guard patrolling near the armory by lying flat on the
dock, and change camouflage to raise the Camo Index. Whenever
the guard turns away from the water, crawl north and up the stairs. Crawl onto the concrete area
directly west of his route, and shoot him or tranquilize him from this relatively close range. Just watch
out for venomous Cobalt Blue Tarantulas crawling behind the barrels to the left of the steps.
e] The days of haphazardly sniping with a pistol are over. Inside the armory is the Dragunov Sniper
Rifle, along with TNT and plenty of other ammo. Remember to set a charge and blow the armory to
weaken the soldiers in this area.
Enter
AMMO +
SVD Bullet x40
AMMO
fn M1911A1 Bullets x21
M1911A1 Suppressor
A (SP/M1911A1)
MMO
(um AK-47 Bullets x120
Ponizovje South
OPERATION SNAKE EATER
Sniper Assault
Snake spots Sokolov, but he is unable to pursue because of Volgin’s ez]
“Kuwabara Kuwabara.” This area is very hard to enter without ge E fan
being spotted. With the SVD in hand, you can snipe all the guards
from the entrance. All three of them are radiomen, so you have
to pull this off fast. Shoot the guard that patrols near the door in
the northeast corner of the dock. Then shoot the one standing at
the south end of the dock. By that point, the guard that patrols the
northwest corner should come around the crates to see what is
happening. Shoot him before he radios in. Even if an attack team
enters the area, all they can do is watch the docks. Shoot the
barrels on the dock to kill the attack team in massive explosions.
OPERATION
SNAKE
EATER a Reload with the SVD Bullets Those who found the Dragunov Sniper Rifle and have a quick
trigger finger can sidestep a later boss battle. Do so by sniping
corks submerged
g in the water in
The End on the dock as he Is wheeled back inside the warehouse.
the southwest corner near
Immediately equip the sniper rifle when the cinematic ends and
the canal gate. Check in the shoot the guard pushing the wheelchair. Continue firing at the
rowboats and swim under the wheelchair-bound old man until you kill him. You'll know you
docks to find items, and then succeeded in taking him out if the wheelchair blows up and flies
go inside the warehouse. through the air toward Snake's position.
Those playing through the game for the first time are advised to
|e SE IN THE allow The End to be wheeled safely back inside the warehouse.
—_ The battle against The End ıs one of the highpoints in the game; it
would be a shame not to witness it firsthand.
Antidote
Bandage
Disinfectant
Mk22 Suppressor
. (SP/Mk22}
Instant Noodles
. (NOODLES)
3 =
+
Calorie Mate
Mousetrap
The High Ascent
Ascend the stairs in the corridor and go quietly
through the orange doorway. Move quietly south to
obtain Serum and Antidote. The guard that starts
in a position near the stairs eventually makes his
way to the southwest corner to check the garage
door passage. In a crouching or prone position,
look west through the rail and watch for the guard
to stop in the doorway. Tranquilize or kill the guard,
then descend the stairs to the lower floor without
being seen by the guard on the top level. Pull the
tranquilized guard out of sight and do what you
want with him.
Check the position and view of the guard on the top level as you move
in to take out the guard patrolling near the stairs. Then move south eecitren era
to a stack of crates. Climb onto the crates, lie flat, and use the SVD Sa SNOR } 65>
to take out the guard on the top level.
S151
AETEITIT
Time now to collect all the items in the area, including the Desert
Face Paint near the south garage door. Ascend the stairs to
the second level, move south, and jump over the rail. Drop onto
the central crates and collect the Mk22 Suppressor. Then go
upstairs again and through the door into the Food Storehouse.
Collect the food items and set a TNT bomb to blow up the room,
weakening the force in this area.
OPERATION SNAKE EATER
.. Book
No guards patrol this area because they have set up traps
everywhere to ensnare intruders. Equip the Thermal Goggles
to spot the dozen or so traps set in the area. A spike log hung
in a tree in the west portion of the area still has a scientist's
corpse impaled upon it. Poor guy may have been trying to
escape. A Book has been left just right of the area's center,
and someone dropped Instant Noodles in the northwest corner.
While going for the Life Medicine on the east ridge, watch out for a pitfall trap and a trip wire
strung between explosives. If you’re caught in the snare trap located on the west side of the
area, which hangs Snake upside down from a tree, press Action © to cut loose his foot.
M1911A1 Suppressor
tem (SP/M1911A1}
Perimeter Defenses
Crawl into the area, moving east along the wall to the corner, where an Mk22 Suppressor lies in the
grass. Then crawl west along the wall to the opposite end of the electrified fence. Change camouflage as
necessary as you crawl from one type of terrain to another. Kill a Taiwanese Cobra crawling in the grass
by hitting it with the Survival Knife in a prone position. A Milk Snake lurks the west end of the electrified
fence, where a hole has been torn in the barbed wire. Crawl through the fence opening when the western
sentry moves to the east end of his route.
Move north around the west corner of the wall. Look upward into the tree
above to shoot a Sunda-Whistling Thrush perched on a branch above.
An M1911A1 Suppressor lies in the northwest niche. Press your back against the wall near the south
corner to spot a ground-level crawl hole leading under the wall into the courtyard.
OPERATION
SNAKE
EATER
XM16E1
TNT
|
|
|
|
Stay flat on your belly in the grass
until the two guards patrol further
north. Then crawl east toward
the trucks and hide under the
south vehicle, where Mk22 and
M19 bullets are stashed. Use
a suppressed weapon to shoot
From the balcony
or tranquilize the guard patrolling
> you can get oul
the southwest corner of the area.
Then watch the guard patrolling
the nearby area to the north. When he is moving northeast, leave your hiding spot and grab him. Either knock him out or slit his throat.
Snipe the remaining guard patrolling the east side of the courtyard with the SVD, or sneak to his side of the yard and administer an Mk22
dart when he patrols the northeast corner.
the facility.
The staff entrance is the door to the right of the double doors.
Before going inside, change Snake into the Scientist Camouflage
and no face paint.
attacks. Press to adjust your glasses. This convinces a guard to disregard Snake and move on.
Some of the guards are brutal sadists, and may punch out Snake just because they feel like it. Do not
retaliate. Instead, wait until the guard tells you to get back to work, and beat it out of there!
Scientists who see Snake's face peer in closely and soon realize that
he’s not one of the staff. They become scared and cry out. Guards
patrolling nearby immediately set off the alarms when they hear
such outcries. Whenever a Scientist is in the room, turn Snake’s
back to him until the guy gives up trying to recognize you.
OPERATION
SNAKE Wearing the Scientist Camouflage, Snake cannot use CQC or No PANT
NAKED fey
EATER his normal weapons. He must find special undercover espionage
weapons found inside the lab in order to neutralize guards or
scientists. To perform normal CQC actions, especially to interrogate
guards for directions or tips, position Snake behind a stationary
character and switch to another camouflage, such as Naked, and
grab the person before he turns and spots Snake.
Move through the lobby to the north end of the corridor beyond.
Open the wooden door carefully and proceed east through the foyer
to the stairs.
|papan GORKI
Knockout Handkerchief
(HANDKER)
XM16E1 Suppressor
(SP/XM16E1}
Battery
The Scientist's Tranquilizer of Choice i
>> itn near the froglike
Go into the guard’s post and grab the Cigar Gas-Spray. When character on the shelf
equipped, Snake appears to be smoking a cigar. But in truth the
against the west wall of the
small tube in his mouth emits a highly effective tranquilizer that
break room and call Para-
knocks out one or more personnel standing within one foot directly
in front of Snake. Use the Cigar Gas-Spray to knock out scientists Medic on the radio. Para-
and guards before they can identify Snake as an intruder. Enter the Medic recognizes the doll as
wooden door across the hallway from the guard’s room. Kerotan, a magical character
who has been around a long
The scientist in this small break
time in Japan. When you're
room is quite troublesome to get
past. Knock him out swiftly with alone in the room, punch
the Cigar Gas-Spray, and then stuff his body into one of the lockers the Kerotan doll to make it
so that he is not discovered. The left locker contains Knockout emit noise. Kerotan can be
Handkerchiefs, which work in a fashion similar to the Cigar Gas- punched three times before
Spray. However, due to the fumes emitted by waving the kerchief,
its vocal box breaks. There
Snake runs a risk of knocking himself out!
1s one Kerotan in nearly
every area of the game, and
finding and attacking them
all unlocks bonus content.
Continue through the northeast door from the break room into a Check the Kerotan Locations
cubicle area where two or three scientists perform research. If chapter at the back of this
any scientist identifies Snake as an impostor, which is a possibility
book for more information.
in these tight quarters, he runs to the north end of the room and
pulls the alarm switch.
;;
Granin
Go through the northwest door and into next room to meet the drunken Granin.
Granin gives Snake Key A, which opens the second orange door in the Ponizovje
Warehouse a few clicks back. The key works automatically on the door back in
the warehouse, even if it’s stored in the Backpack. After the scene, return to
the lab and run out of the cubicle area as quickly as possible.
OPERATION SNAKE EATER
Serum
Ointment
Suture Kit
OPERATION
SNAKE Bandage
EATER
Go through the wooden door into a small reference room. Turn your back to the scientist or knock him
out with Cigar Gas-Spray to prevent him from identifying you. Pick up the medical supplies in the room,
then exit and go north past the red door. The red door leads outside to a courtyard surrounded by
windows through which Snake can be seen. Even scientists are not allowed to go outside, and Snake
will be arrested if he’s spotted here. Instead, descend the stairs at the north end of the corridor.
Antidote
Mousetrap
Fly Camouflage
(UNIFORM /FLY)
Instant Noodles
(NOODLES)(2 qty.)
The next room to the north in the corridor leads to a restroom. The third stall door is locked. Use punches
and kicks when no guards are in the room to break down the door. Be sure to move away as the panel falls,
or Snake takes damage. Inside the third stall is the Fly Camouflage.
To destroy this food storehouse and weaken the guards throughout this stage, change out of the Scientists
Camouflage and place a TNT charge in the room. Exit the room and go outside through the next door in
the corridor to a raised platform above the courtyard. There is a Book located there. Press (0) to detonate
the charge in the next room, switch back to the Scientist Camouflage, and return inside. Reinforcements
arrive to investigate the bomb, but they should move right past Snake in the corridor.
To get out of the facility with less likelihood of detection, move north past the restroom on the upper level.
operation Check the leftmost locker to find XM‘16E1 Bullets, and open the next locker to find AK-47 Bullets. Go
SNAKE through the red door.
EATER
Outside, drop over the rail and hang, then drop to the ground below. With
the food storeroom inside destroyed, all the guards should now be hungry.
All the items previously found in this area should have now reappeared,
except the Oyama Face Paint {assuming you previously acquired it). Crawl
through the southeast hole in the wall to the exterior fortifications area, and
crawl through the hole in the electrified fence. Continue south.
AK-47 Bullets
XM16E1 Bullets
M37 Bullets
_BATTLE-SPECIFIC ITEMS
eee eee eee nee ee cence eee eens eee ns se rensesseeeseresss ©
Cure yourself from the wound inflicted by The Fear during the
cinema. Use a Serum to negate the poisoning, then use the
Knife, Styptic, Suture Kit, and Bandage to repair the crossbow
bolt wound. Each subsequent crossbow bolt that pierces
Snake should not require poison treatment, but use the other
items to extract the bolt and facilitate healing during the
battle.
PONIZOVJE WAREHOUSE e
ITEMS FOUND ok
Antidote
Bandage
Styptic
Disinfectant
Mk22 Suppressor
(SP/Mk22)
Mousetrap
[usoBoyehag
ynog
dust Passing Through...
When entering the warehouse from the north, the guard that normally patrols the top level takes up a
new route on the mid level. Descend the stairs while he is patrolling the south portion of the platform,
and then move downstairs and slip behind him for a quick takedown.
All the items in this area have reappeared, except for food items and the
Desert Face Paint (unless you didn’t acquire it previously). Work your way
from guard to guard to the bottom level. The card key Granin provided opens
the orange door beside the previous entrance in the southeast corner.
SVYATOGORNYS SOUTH
‘ITEMS FOUND
MELLOW MUSHROOMS
Do noteat the Spatsa
Mushrooms unless you're
absolutely certain there are
no enemies nearby. Eating
these mushrooms causes
Snake to immediately fall
asleep. Although this enables
him to replenish his Health
and Stamina, it leaves him
vulnerable to attack. Consider
tossing Spatsa Mushrooms
in front of hungry guards to
tranquilize them.
| aT Se
| XM16E1 Bullets |
enemy pear ne|
:Throughout this sometimes-
:rainy area, the brush is
: extremely heavy. and visibility is
OPERATION
SNAKE : poor. Plunge ahead too hurriedly,
EATER and you could bump into a
: guard without seeing him. Use
:caution and occasionally put on
i the Thermal Goggles to spot
i guards and neutralize them.
Move to the guard you just took out and shake him for items.
Continue north and then head east up a slope. Drop and
v
crawl in the grass with Leaf Camouflage on, and allow a guard Svyatogornyj South
patrolling the area atop the ridge to approach you. Neutralize
him when he comes into range.
Continue north and follow the path into another wide section of forest. Crawl on the ground as you clear
the corner, and shoot the guard that patrols the closest. Go north past him into the grass beyond the
logs. Use the sniper rifle on the last guard in the area by facing northeast and firing. Head east to a
side area before going north.
Ammo Bait
There is a pack of XM16E1 Bullets on the west side of the map’s upper portion. However, they sit
on the opposite side of a pitfall trap. Use the Thermal Goggles to spot the danger, and get the ammo
safely.
pedo
SVVATOGORNY EAST
„ Calorie Mate x2 (C. MATE) | Food Stores
2x C Mate
d Ration
ee
Fa Russian Ration (Ration) 5
H AMM
Mabel |SVD Bullets x40
M63
|L TNT
XM16E1 Suppressor
/. (SP/XM16E1)
H AMMO
R Mk22 Bullets x24
i
EOLUS | M1191141 Bullets x21
/. Book
A Two-Man Patrol
Two guards approach together, so take cover. Allow both of them to pass,
because the second man is the guy with the radio. Shoot the second guard,
enabling you to sneak up behind the other guard.
Watch the guard patrolling the cabin’s surrounding deck, and drop onto the shed roof |
when he moves around the corner. Enter the food storehouse to find two Calorie
Mates and a Russian Ration. To avoid an alert, wait to destroy the warehouse until
all the guards are neutralized.
OPERATION SNAKE EATER
E
Rooftop Ambushes
Exit the shed and equip a suppressed pistol. A guard patrols the deck of the nearby cabin. Wait for him
to go to the front. Then run north of cabin while he’s not looking, climb up the tree, and drop onto the
cabin’s roof.
Crawl across the roof heading east. Find a portion where a slat is
missing, allowing you to look down into the room below. Aim at the door
in the room below. When the guard inside comes into the back room,
shoot him in the head.
Cabin intricacies
The main room contains various types of ammo. Climb over the crates in the back room to obtain the
M63, an awesome machine gun you will love using near the end of the game. If you need to escape, a
trap door in the floor behind the crates lets you slip under the house. Enter the barracks on the west side
of the house and crawl under the north bed to find TNT. Under the east bed is an XM1GE1 Suppressor.
Collect the other items in the room and return to the previous area in the woods.
|aad
EMERGENGY DIVE!
_SOKROVENNO
4 f something goes wrong
and the enemy engages In
pursuit, lead them into the Sokrovenno North Sokrovenno North
cabin. Once all the guards
follow Snake inside, head to
one of the windows tn the
SOUTH A A A A
+
oO
Š
[=]
c
c
o
=
=)
=
~
[-]
o
SOKROVENNO WEST
West
Sokrovenno
v v v v
Sokrovenno South Sokrovenno South
ouuanouyos
yuo
Mk22 Bullets
x24
OPERATION This battle takes place across three areas to the north of
SNAKE
the starting position. The End is an expert sniper and a
EATER
master of camouflage and positioning. As an energetic
young solider, Snake must root him out of his hiding
spots and keep the old man on the run.
|
during the battle, a special scene occurs where The End
captures Snake and leaves him in the jail cells of Graniny
Gorki Lab B1. All enemies reappear in their respective
||
areas, just to set you back that much further. Avoid this
hassle to the best of your abilities by hunting and eating SS : an eae
well throughout the battle.
|
ok around to the south
rd the path that leads up to the cliff from which The
End was just shooting. Either you will run into him as he tries to
escape from that area, or he will have already moved into one of the |
_ sniping positions close to the southeast corner of the area. Root him
aut by running from sniping point to sniping point until you find him hiding
in the brush. The End detects Snake immediately and usually fires a dart
or sets off a stun grenade that momentarily blinds and deafens him. But
_ these attacks inflict only minor damage as long as you remove the tranquilizer
needle quickly. Blasting The End a few times with the shotgun is worth the risk,
as long as Snake's Stamina is high.
NOOOLANO FA
TIGER STRIPE itag,
if The End moves through mud, he leaves footprints that make him
easier to track. If ever you completely lose track of The End during
a close-range shooting exchange, follow him through the closest exit
into the next area, and search the closest sniping points to find him.
If that fails, work your way around the area from sniping point to
sniping point until you discover him.
game map to help you aim toward the sniping point marked in red, and hold | E8 to look
through the cope to find The End. The scope of his rifle casts a glare in the sunlight
that sometimes betrays his location. Blast him three or four times with the Dragunov,
and then pursue him quickly to the next area.
Occasionally it begins to rain, at which point The End might go to a sniping point and fall
asleep. This is a great opportunity to run up on him and blast him without retaliation,
assuming you can find and shoot him before he snaps awake.
„Serum (2 qty.)
„Grenades
„Chaff Grenades
Theinhospitable Wastes
: Equip the Choco Chip
: Camouflage and Desert
Face Paint to better blend
: into the rocky environment.
è Run west and slide down the
embankment. Once Snake is
at the bottom of the slope,
there is no going back to
previous stages. Be extremely ee
careful of the wildlife in this
area, because much of it is poisonous. For example, a Thai
Cobra in the path can strike almost without warning due to haw
well it blends into the ground. Emperor Scorpions are hard to
spot, but they sting Snake and inflict poisoning if he steps near
them. Keep a good supply of Serums on hand at all times, and
cure poisoning immediately.
Sniper Assault
There are four guards in the next area. Move some distance into
the section, following the west cliff along the left side to a light-
colored rise that stands out above the rest. Lie on the embankment
and wait for the closest guard to move to the easternmost end of
his route. Use the Dragunov to take him down.
The idea is to shoot all the guards when they cannot see each THEM’S GOOD VITTLES!
other in order to avoid raising an alarm. Take each guard out
»>White-Rumped Vultures
at the furthest outside point of his patrol path. Allow the most settle on dead guards and
distant guard patrolling the back area to come as far forward eat their flesh. Kill these
as possible before sniping him. Wait to shoot the guard holding buzzards to score some
the RPG on the high ledge until last. The fifth guard cannot be really good meat.
seen from this area.
OPERATION SNAKE EATER
G
OPERATION
SNAKE
EATER
Styptic
Bandage
„Splint
Serum . .
To get the drop on the first guard, race into the
Disinfectant area and proceed a few feet up the slope. Hide
in an alcove to Snake’s right, and wait for the
RPG-7 guard on the level above to cross down in front of
the alcove. Then you can grab him, interrogate
TNT him, or dispose of him by your favorite means.
While collecting the many items to the right of the point where
you attacked the guard, watch out for an Emperor Scorpion on
the ground. Kill or capture the little beast, even though it does not
supply much nourishment.
HOLE YOUR FIRE
When you reach the anti-
Ascend the slope to the next level, and enter a small cave to find a Thai
aircraft gun, avoid the
Cobra guarding several items. Then continue up the slopes, angling the
temptation to mount it
camera upward and to the left to watch the guards on higher ledges. and blast the patrolling
helicopter out of the
If you used TNT to destroy the helicopter air. Only a shoulder-
parked at the Bolshaya Past Base, mounted rocket launcher
then no helicopter patrols this area. is capable of taking out a
In a way, the area is more difficult = ———— | Hind in a single shot, and
without a circling Hind. This is because even then the explosion
a hovercraft guard takes the place of the Hind, and the guard is triggers a full-scale
in a tricky location. Shooting the hovercraft guard is improbable oo including an air
raid siren.
until every other guard is subdued. If the hovercraft guard’s vehicle
explodes while guards remain in the area, the area
breaks into alert. However, there is a way to sneak past the hovercraft guard.
located. Drop to your belly and crawl through the tunne to a point where you
can watch the hovercraft guard. The best time to crawl out d move is when
Now you must take down the guard patrolling the next rise without alerting
the hovercraft guard. Press your back behind a boulder just below the guard’s
position so that the hovercraft guard is visible. Wait until the hovercraft guard
descends in altitude and turns away, then dash up behind the guard in fatigues,
take him out quietly, and hide behind the boulder atop the ridge. Wait for the
hovercraft guard to rise and then descend, and make your way toward the right
side of the S6R@6A™Move along this ledge, crawling and lying prone in plain sight
That leaves only the guard positioned behind the upper left building. You can take him out with a CQC
grab. Flank him by running around the building, and attack him from the side.
Inside the lowest building is the RPG-7, a weapon that is essential for
the trials ahead. Collect the items in the other buildings and proceed to
the next area. If you wish to blow up the provisions storehouse in this
area, make sure to go back down the slope and take out the hovercraft
guard first, if applicable.
OPERATION
SNAKE
EATER
KRASNOGORJE MOUNTAINTOP
Krasnogorje Mountaintop Ruins
ITEMS FOUND
Grenades
Smoke Grenades
TNT
Claymore
Bandage
Ointment
Krasnogorje
Mountainside
Suture Kit
A helicopter definitely patrols this area. Because the aircraft is incapable of sighting Snake or sounding
the alarm, Move when the chopper buzzes past to hide the sound of Snake's footsteps.
:None
| d Noodi
: ..XM16E1 Bullets x80
FERNIS |
911A1 Bullets |]
i
L i ; |
i
| | /\ XM16E1 pee |
| „Claymore
Claymore |
aia
Grenades
M1911A1 Bullets x 21
OPERATION
Bandage
SNAKE
EATER Ointment
Battery
Krasnogorje
Mountainside
oe Ea
“BATTERY
Climb over the ridge, drop down, and
take out the guard on the ledge below
with a CQC grab from behind. Drop
down another level and go through the Krasnogorje Mountaintop
red door with the key from EVA.
Descend the stairs to the bottom level. Starting with the Grenades in the corner below the stairs, work
your way inward, collecting the items listed above. Follow the corridor out to a balcony overlooking a chasm,
then head around the west side to a ladder. Drop to the level below to encounter The Fury.
Disinfectant
Bandage
iEJ |. Qintment
= rs|
(SP/M1911A1}
{SMOKE G) SVD Bullets x40 Bandage
Grenades
SUPPLY SHORTAGE
Demolishing the enemy's resources is important, because Snake must infiltrate in and out of Grozny) Grad for the rest of the game.
OPERATION SNAKE EATER
|SS a aeR Ee SSS DSO
GHOIGE OF EXPLORATION
Taking Down the Southwest
With the northwestern quad now firmly under your control,
Crawl to the bottom corner of there are options as to how to proceed. You can either
the northwest trailer and equip explore all four outer areas of Groznyj Grad and the
the suppressed XM16E1. Look detention facility to the east, or you can opt for a more
direct route with less enemy contact by trying to make
northwest to spot a guard patrolling
your way into the Weapons Lab's East Wing. Doors on the
around the hangar building, and
north and west walls lead to other areas. And you can crawl
take him out by aiming down the through a small hole in the east wall to reach the southeast
barrel. quadrant, where the detention facility is located.
Move quietly to the southeast While this walkthrough explores the details of all areas, it
corner of the lowest hangar in is not necessary to navigate them all. In fact, there is less
OPERATION the aisle’s backside. Corner peek likelihood of detection when you take the more direct route.
SNAKE
EATER to see the status of the guards
patrolling around the open-topped
{ABA
fiba personnel truck. When you're
able, crawl across the ground
heading west, and creep under
the truck. Continue belly creeping
up to the front end of the vehicle.
From this vantage point, use the
suppressed XM16E1 to take out the two guards patrolling both
sides of the roadway between the hangars. Do not overlook the
M1911A1 Suppressor located on the armored transport parked
just south of the north exit.
JGRANNY GORKI
HAR
|WOOBLAND
IRONT
Snake has two possible ways to enter the Weapons Lab's East Wing. One
choice is to proceed north through the northeast quad and locate a small,
orange door just to the right of the massive hangar doors.
GROZYNJ
A less direct route is to infiltrate the northwest quadrant and make
your way north to a truck parked near the munitions depot. Climb into
the back of the truck unseen and equip Cardboard Box A, which you
procured way back in Rassvet. When a guard sees the box marked
“Weapons Lab: East Wing,” he drives off in the truck and delivers
the box to one of the storage rooms in the East Wing. Snake is then
inside the facility. Naturally, this option is not available if you overlooked
Cardboard Box A at Rassvet.
Grab the M1911A1 Bullets located near the stack of crates, and
creep up to the southwest corner of the building. Peek around the
corner and watch the patrol route of the guard watching the front of
the building. When his back is turned, Snake can easily slip inside the
detention center.
LEAVE THAT BOX ALONE!
2
___*
As indicated on the map above, Cardboard Box C Is located in the
alleyway east of the detention center. Avoid acquiring the item at
this time; if you take it now, you will not be able to obtain the item
later..should you happen to be detaine eriod.
S
my
Other Routes In
If you infiltrate this area from the northeast quad, enter via the southwest
crawl hole and not the eastern door. If Snake steps through the eastern
door in the north wall, two guards spot him almost instantaneously.
Entering from the west, avoid detection by using the XM16E1 to take
out the guards patrolling near the woodpile and along the south side of
the detention building.
A series of storm drain ducts runs between the northeast and southeast
quads. In the northeast quad’s northeast corner, enter the storm drains
via the open hatch on the provisions storehouse’s north side. Crawl
south, killing Rats for sustenance. Exit the duct via the opening on the north side of the prison building. Quickly take down the two guards
patrolling to the north and east before you're detected.
pac ra
rE e
To proceed to the northeast quad without being detected, climb the ladder on the south side of the
building. From the north edge of the rooftop, look down and quietly snipe the guard below. Then take out
the guard patrolling near the woodpile to the west. The western crawl hole into the northeast quadrant
is the safest and least visible route into the area.
TREAD LIGHTLY!
2
___*
When you're moving along the east wall, walk quietly to avoid
detection by the guard posted on the other side of the wall. If Snake's
footsteps are heard, the guard begins making his way to the door in
the north wall. If he continues to hear from within southeast
quad, eventually enters to investi
wa
Nie
Exit the bedroom quietly, and crawl up the east side of the corridor to
the corner. Through the bars on the window, snipe the guard inside
the office with a headshot. Open the office door quietly by pressing the
Action button , and collect the Camera in the north corner of the
room. There are no other items in this area, so you can ignore the
OPERATION guard patrolling in front of the cells.
SNAKE
EATER
You can easily take out the guard patrolling east of the bunker by using CQC grabbing tactics or a bullet in the back of his head. Just be
sure to take him down as he leaves the south point of his route and is headed north up the alley.
The guard that checks the boxes stacked west of the bunker is trickier. The best method to deal with him seems to be lying flat at the
southwest corner of the bunker and sniping him with the XM16E1 as he rounds the corner of the middle crate stack.
Collect the Calorie Mates and a Russian Ration in the storehouse, and set some TNT charges to blow the building. Hunger now drives
the guards throughout Groznyj Grad to reveal their locations; it’s easy to distract them by tossing food and rations into their paths. Hungry
guards eat rotten and poisonous foods to their own detriment.
ITEMS FOUND
This area is actually quite easy to traverse. Simply run north along the east wall when guards are not looking. A patrol dog sleeps on an
area surrounded by metal plates, but as long as you avoid stepping loudly on the metal you can easily bypass him.
However, the guard patrolling north-to-south near the sleeping dog's location is problematic. You must take him out with a long-distance snipe.
Climb into the back of the truck parked a few yards southeast of the ammo depot, and equip Cardboard
Box A. A guard immediately notices the location marked on the box, and decides to return it to its proper
area. Snake buys a ticket directly inside the Weapons Lab’s East Wing.
"BE
(SCORPION)
Major Raikov's starting point is inside the weapons lab area on the
upper level. Exiting there, he moves down the south stairs and ther
heads north up the center to the stairs at the north end. Ascendinc
the other stairs, he moves through the file room south into the locker
room. He basically waits there until you sneak up behind him—grab hirn
and drag him south to the lockers.
When you sneak up behind Raikov in the locker room, first check
— the area for a scientist that sometimes pokes around in this room
Because the scientist normally stands north behind Raikov, use a Cigar
Gas-Spray on him first and then take down the Major.
Although no red appears in Snake's health bar, open the Cure screen to view his status. A Fake Death Pill is lodged in Snake's leg. Dig i
out with the Fork to obtain the pill. Additionally, Ocelot stabbed a transmitter into Snake’s back during the scene. Remove the transmitter
unless you wish for the guards to follow your every movement for the rest of the game.
Option 1: When the guard is nearby, use the Fake Death Pill to
collapse. Although the continue screen appears, the item window
can still be opened and you can use items. When the guard notices
es
that Snake is “dead” and opens the cell door, take the Revival Pill pp SMACE IS DEAD
implanted in Snake’s tooth and overpower the guard.
With either of the two methods listed above, keep in mind that, unless Snake kills the guard, an alert is triggered that lasts throughou
Groznyj Grad as Snake tries to escape.
Option 3: The guard tosses various food items into the cell after he comes out of his post across the
hall. Position Snake in front of the window through which the guard throws the items, and toss the items
out of Snake's cell in First Person View. When the guard spots the items on the ground, he consumes
them. If he consumes rotten food, his stomach seizes up and he is driven to the bathroom. Now you car
open the cell door by dialing the radio frequency as described above. Follow the guard into the restroon
down the hall and take him out on the can—if you enjoy that kind of thing.
Another method is far more complex, but it allows you to view additional cinemas. Toss the food items
into the corridor as described above. After the guard consumes three or four items, an additional scene
between the guard and Snake occurs. During the scene, press RŒ when the icon appears to view the
GROZYNJ
|GRA
backside of the guard's photo. The radio frequency that opens the jail cell door is written on the back of
the picture. This scene is additionally beneficial because the guard unknowingly passes Snake his Cigar
Gas-Spray weapon.
Make your way along the east wall to the north part of the area, being
careful to tiptoe past the dozing patrol hound. Follow the wall directly
north to an enclosed area. Crawl under the pipes to an open hatch.
Styptic
Every guard, boss and NPC you have killed appears during
the battle. Therefore, this battle ostensibly will be longer or
shorter depending on how many enemies you snuffed out. If
the bosses are the only enemies you killed, then they appear
one after another and that is all. If your body count is high,
this event could prove to be quite a time-eater. Notice
that The End's parrot appears if you blasted it during the
previous boss fight.
: When Snake reaches the skeleton at the end of the stream, his
ail remaining life is instantly drained and the continue screen appears.
Do not be fooled; this is merely a ruse of The Sorrow. Open the
item menu and use a Revive Pill to continue the game.
MISSION OBJECTIVE NINE:
SHAGOHOD
Although beaten,
tortured and forced
to make a desperate
escape, Snake’s resolve
is only reaffirmed by the
horrors he faced inside
Groznyj Grad. After
radio communication with
EVA, he must proceed
north along a stream
to rendezvous with her
at a waterfall. Ocelot
Unit soldiers may be
searching the falls area
for him. Armed with
only an SAA Colt Action
Army revolver, Snake
must make every shot
TIKHOGORNYJ
: ITEMS FOUND
:None
Remove the transmitter as soon as possible. Hold | £12 and aim the | Tikhogornyj: Behind Waterfail
a
SAA at the soldiers’ heads to kill them swiftly. Soldiers appear four |
at a time in the area near the waterfall as long as the transmitter |
remains lodged in Snake.
OPERATION
SNAKE
EATER
ADAM
AND EVA
M1911A1 Suppressor
(SP/M1911A1)
Styptic
|ucone
AK-47 Bullets
Bandage
Cardboard Box B
SP/Mk22
Reclaiming Equipment N
[SAA Bullets
\ Groznyj Grad SE
cE
| semanas
| spmk22
Groznyj Grad NW
[Groznyj Grad SW |
Greater Numbers
= Additional soldiers patrol this area, including one guard that moves
from tank to tank, checking under the treads. Navigating through
this area becomes a little tricky and the threat of detection is
slightly higher, but its still possible to slip through unnoticed.
Change back into the Splitter Camouflage and Face Paint to cloak
yourself as much as possible. Move downward from Snake's initial
hiding spot to the south wall, then head east to the door. Proceed
north behind the armored truck transport. Following this wide
path, Snake should be well out of the guards’ sight range even
though he runs in the open.
OPERATION SNAKE EATER
EC ————a
OPERATION
SNAKE
EATER
ADAN
|AND EVA
Get Back on the Truck
A guard posted on the nearby spotlight tower may spot Snake if he
runs out in the open. Dash northward, hugging the east wall to avoid
being seen. Upon reaching the corner behind a small stairway, crouch
for a moment and check the position of the guard patrolling around
the armored truck on the other side of the quad. If he is looking east,
avoid moving until he turns and walks away.
Move onto the metallic area where the patrol dog is still dozing, drop to
the ground, and crawl to avoid being seen or heard by the mutt. Crawl
over to the cargo truck parked in the north section of the area, climb
into the back, and equip Cardboard Box C for easy access to the Shagohod hangar.
:eas UNIFORM/
pm SNEAKING
>f UNIFORM /
MAINTENANCE
Either on your way through the building or after arriving in the hangar via cardboard box, head to the locker room on the second level of
the East Wing to acquire new camouflage. Inside the locker where Raiden’s...uh, Raikov’s body was stashed, open the door to find the
Sneaking Camouflage. This camo reduces damage and Stamina consumption by half, making it very useful for the rest of the game.
The items you previously found in this area have returned, just in case you wish to check the other lockers for items. The Maintenance
Camouflage is in the second locker from the north, on the east side of the area. This uniform allows Snake to masquerade as one of
the technicians currently working to prepare Shagohod for its final test.
GROZNYS GRAD WEAPONS LAB: WEST WING CORRIDOR L
ITEMS FOUND
Return to the crosswalk where Snake had to pose as Raikov to get past security. Someone has left
several useful items at the west end of the corridor, including an always-useful Life Medicine.
AMMO
SAA Bullets x18 (2 qty.) Mk22 Bullets x24 [| Instant Noodles
{NOODLES)
Russian Ration N] Life Medicine {LF MED)
(RATION)
recognize Snake as an impostor. The outcry they raise draws the powerful recovery aids, are
attention of the guards. If ever a maintenance man is dangerously hidden under the trucks
close to blowing your cover, quickly equip the Cigar Gas-Spray and
parked at the north end of
tranquilize him. Otherwise, simply turn your back to him until he loses
interest and walks away. the hangar. In light of events
CÈ NON-LETHAL ALTERNATIVE
Volgin can be defeated using
nothing but the Mkee. After
each of his attacks, move into
position behind him or off to
his side, quickly equip the
Mk2e, and fire at him from the
hip. Snake can often get in two
hits before Volgin counters.
Pick up the extra bullets from
the northwest corner of the
chamber to remain well armed.
Snake acquires the invaluable
opeRAT Cold War Camouflage for his
SNAKE
efforts.
EATER
> “lita
®-
@ m- C smc
G-
Finally, the Shagohod itself plows through the last pursuers and
tries to slam into the motorbike. Shoot the screw treads under the
behemoth to slow it down. When Volgin fires rockets, toss a Chaff
Grenade to confuse their tracking, and shoot them out of the sky
with the M63.
OPERATION
SNAKE
EATER
ADAN
AND EVA
sa SPECIFICATIONS ARMAMENT
tae
EVA continues piloting the motorcycle in circles around the spinning Shagohod. Immobilize the _
machine by firing RPG-7 rockets at its treads. When Volgin complains that he cannot move, EVA then
pilots the bike to the rear side of the Shagohod and stops. Aim for the damaged and smoking section at
the back of the Shagohod's head, and fire one or two rockets. Use the scope to aim all of your shots, and
use tactical reloads to prepare the weapon quickly, rather than waiting for Snake to do it manually. When the
| Shagohod fires a volley of missiles, quickly toss a Chaff Grenade to confuse their targeting, and switch to the M63
an attempt to blow them from the sky.
in
BATTLE-S
The final battle against the Shagohod begins with Volgin atop
the metal hulk, chasing EVA around on her motorcycle. Run
to the outside edge of the area and grab one of the mounted weapons.
Fire a barrage of bullets with Volgin himself as your target. When the
madman loses interest in EVA and comes after Snake, release the
weapon and try to dodge roll out of the Shagohod'’s path.
Once Valgin’s sights are trained on Snake, it’s time to dodge a series
of devastating attacks. Volgin fires two machine guns on the machine's
front, which wave back and forth in consecutive arcs. Avoid this attack
by running directly away from the Shagohod, even if it means dropping
over the side of the cliff and hanging from the edge. At least the
machineguns cannot hit you while you're hanging.
Volgin may also fire missiles at Snake; start running and toss
a Chaff Grenade to throw off the missiles’ tracking. Continue
punning in a circle, and dive-roll as needed to avoid the explosions.
As in the previous chase sequences, equip the M63 and mow down = x A - oes EO
the motorcyclists chasing EVA and Snake. Enter First Person View : =
and aim shots more specifically whenever EVA skids to a halt at a
roadblock or ambush zone.
LAZOREVO SOUTH
ITEMS FOUND
After escaping from the roadblock, EVA and Snake find a squad of hovercraft-riding guards hot on their tail. Equip the RPG-7 and blow
each out of the sky before they do significant damage to Snake.
When EVA starts shouting about a log in the path, turn around to Pures ga
“ats Eg
face the front of the vehicle, and use scope sighting to destroy the
tree trunk blocking the path.
LAZOREVO NORTH
ITEMS FOUND
ous ues Use the RPG-7 to obliterate motorcycle squads in direct pursuit behind
your vehicle. When motorcycles zip across the stream and fire from the
right bank, switch to the M63 and fire across the river, aiming just slightly
ahead of each motorcycle.
Grenade...
so AYO ccoi
iAAK-47. Bullets.x120
M1911A1.Bullets. x21
efsokzoeZ
yon
OPERATION SNAKE EATER
lE
Guide EVA south from the starting point by pressing the Action button [tri] tc
wave a beckoning hand. EVA must be within Snake's line of sight in order to see
the hand signal and obey. Take only about five to steps away from EVA, and ther
beckon for her. Repeat this pattern of movement and waving to guide her out oi
the woods as quickly as possible.
If the soldiers do catch up with Snake and EVA, which is more likely to occur at the start, EVA stays and fights until the last soldier is
dead. Fire a sub machinegun and use Grenades to take out clusters of soldiers as quickly as possible. Try to get away as soon as the
wave of enemies subsides.
If EVA is injured during combat, open the Cure screen and treat her wounds the same as you would Snake. You must be standing no
more than roughly five feet from EVA in order to cure her.
Leaving the Soldiers Behind
The western path leads southward, eventually arriving at a tree trunk
that acts as bridge across a ravine. Lead EVA across the trunk, and
then go back onto the limb and set at least two Claymores to slow
down the soldiers further.
‘ITEMS FOUND
None
South
Zaozyorje
Ambushes Ahead
In this area, the soldiers are already set up in sniper positions and lying
in wait. Leave EVA behind and crawl forward with the best possible
camouflage. Use the Thermal Goggles to spot the soldiers crouched
in the woods. Take them out with the sniper rifle. Avoid shooting them
anywhere but in the head to avoid an all out firefight.
ROKOVOJ BEREG
‘ITEMS FOUND
OPERATION :
SNAKE :
EATER
f'y
AND EVA
C8 NON-LETHAL ALTERNATIVE
It isn't easy, but it is
possible to defeat The Boss
by using nothing but the
Mkee. Successfully depleting
her Stamina gauge nets
Snake the: stewaye-ucet |ammo] XXM16E1 Bullets x80 ammo] M1911A1 Bullets x21
Snake Camouflage for
subsequent play-throughs of
Story Mode.
Immediately open the menu and switch to the Snow Face
Paint and Snow Camouflage. The Boss starts off by charging
at Snake. When in range, she begins a complex series of take
down moves. Tap the |7 button rapidly to try to break out
of her grip. If Snake breaks free, punch and kick her until she
groans and falls onto her back. Quickly equip the M37 shotgun,
look down at her prone body and blast her. Even if The Boss
wins the grappling match and tosses Snake to the ground, get
up as soon as possible, and punch her until she falls. Getting
her on her back is important soe that you can get away
and hide.
the opportunity to flee. Run toward the outer edge
of the area and quickly go prone in the flowers.
With the Snow Camouflage and Face Paint
equipped, Snake becomes virtually invisible to
The Boss. Crawl toward the outside of the
area a little further, and then turn to face
the center. Equip the SVD sniper rifle and
rise to a crouching position. Scan the area
for signs of movement, often indicated by a
flurry of flower petals kicked up by The Boss.
Once you spot her, rapidly fire four or five
shots right into her chest before she can
return fire. When she falls, drop back
to your belly and crawl to a new sniping
position. Then rise to a knee and look
for her again. Try to repeat this portion of
the strategy as much as possible, because
sniping her inflicts much more damage than
grappling with her.
Provided you can beat The Boss within the ten-minute time limit, the mission is basically complete. There are a few odds and ends to
take care of before the final credits roll, but to keep this guide’s content spoiler-free, it's nothing you can’t handle on your own. Enjoy
taking in the end of the story!
OPERATION SNAKE EATER
MONKEY-SNAGGIN’ BASICS
story mode. This light
remains blue so long as
the monkey ıs unaware
of Snake's presence. The
Despite Snake's obvious displeasure with being sent back into the jungle for such a lowbrow mission,
light turns yellow when it
is In a state of caution, chasing down those cheeky monkeys makes for a fun, lighthearted break from the life-or-death seriousness
and it turns red when of Operation Snake Eater. This optional gameplay mode contains five unique missions, each taking place at
it sees Snake trying to a different locale visited in the main story. Only the first three missions are initially available. The final two
capture it. “Snake Vs. Monkey” missions become unlocked after completing the main story made.
Snake is equipped with state-of-the-art monkey catching gadgetry and has even gone through the trouble
of donning the rare Banana Camouflage in hopes of luring the unsuspecting, butt-slapping, monkeys
toward him with the sweet aroma of their favorite treat. Snake's full compliment of weapons and items
include the following:
®@EZ Gun
®e stun Grenades
fS Directional Microphone
A Active Sonar
9 Thermal Goggles
1o Scope
Using the EZ Gun to zap the monkeys with a bolt of electricity stuns them and knocks them to the
ground for roughly five seconds. Once a monkey is stunned, Snake must run up and snag it before it
jumps back to its feet and runs away—or worse! Monkeys don't like being held in captivity and many
will stand and fight if they feel they're cornered. Monkeys are surprisingly strong, and Snake’s CAC
tactics are no match for the agile creatures. Monkeys may run up to Snake and knock him down, but
they might resort to tossing monkey-matter at him—and nobody wants that! Lastly, another monkey
tactic involves holding up makeshift shields to block the EZ Gun darts. It's still possible to zap them in
the head, but monkeys with shields are obviously harder to capture, as they present a much smaller
target.
The goal of “Snake Vs. Monkey” isn’t to just capture the monkeys, but to do it as quickly as possible.
Although stealth tactics often take longer to employ than a run-and-gun approach in the main story
mode, it is far more efficient to capture the monkeys as stealthily as possible. Unlike enemy guards,
which run toward Snake and try to fight him, the vast majority of the monkeys try to run and hide
once they're spotted. Even when the monkeys run away in plain sight, they are quite swift and can be
very difficult to shoot with the EZ Gun while they're on the move. However, monkeys are not nearly as
intelligent as humans, and together with his superior brainpower and Banana Camouflage, Snake can
get surprisingly close to his quarry before they notice him.
Although the five missions each take place in different terrain, one proven strategy works in each of them. As soon as the mission
begins, quickly equip the EZ Gun and the Active Sonar. Send out a Sonar beacon every five seconds or so to keep tabs on the monkeys’
whereabouts and try to move into a position where Snake can stun and capture multiple monkeys simultaneously. Stun Grenades are
very beneficial in a few instances, but Snake should ultimately rely on the EZ Gun almost exclusively.
THOSE SILLY CLIMBING MONKEYS
love to climb trees and buildings,
Often, a blip appears on the Sonar yet no mankay is to be seen. When this happens, try looking up. Monkeys
to Snake's feet.
so don’t forget to glance skyward every now and then to spot stragglers. Once shot, the monkey tumbles down
THE MISSIONS
Each mission has three preset times that represent first, second, and third place. Follow the tips listed for each mission
to finish it
in gold medal time! Each monkey's initial location is shown on the maps, and theyre numbered in the order in which we recommend
on the
capturing them. Monkeys move around a bit, especially if theyre scared, so their locations may vary slightly from those shown
maps. Nevertheless, the maps should prove useful in your quest to unlock the secret awards.
: Sweep across the map in a counter-clockwise loop. Shoot the three dancing monkeys from a safe
i distance, and then rush in to capture them before they recover. A fourth monkey dangles from the
Ítree overhead. Follow the edge of the map into the southeast area of the loop, and look for the
aes ee E71...
;monkeys in the grass and tree stump on the map’s outer portion.
The two hardest monkeys to find are labeled #9 and #10 on the
map. Monkey #9 is high in a tree near the center of the map.
Monkey #10 is on the hill directly behind that tree and can be
very difficult to see. It’s possible to get a clean shot on monkey
#10 from the north side of the hill, but beware that the monkey
tumbles to the southeast and lands on the other side of the
large tree.
JAKE
MONKEY
Exit to the east and shoot the
monkey in the window, along
with the one to the north. Use
somersaults to cover ground
quickly, and pick up both before the
shock wears off. Quickly climb the
ladder to the roof, and shoot the
sunbathing monkey located there.
He doesn't roll down to the ground,
so shooting him from elsewhere is
not an option.
Shoot the two monkeys near the stack of crates in the center of
the ruins while you're on the roof, and jump down and snag them.
Exit to the grassy area to the west, and immediately turn to the
left and shoot the monkey there. Three monkeys can be found near
the stairs. One tiptoes across the beam above the ground, another
sleeps on the upper platform, and yet another dangles from a
piece of scrap metal. The final monkey is in the interior room of
the factory, where Snake had to go during the “Virtuous Mission”
to find Doctor Sokolov.
‘MISSION 4 APE FEAR
: The Bolshaya Past Base is a moderately large,
sprawling complex, and there are numerous
: places for a cheeky monkey to hide. Snake must
move fast to complete this mission in time.
: The final mission takes place at the Graniny Gorki laboratory facility. Monkeys are split between the first and second floor of the building,
: but there is no access to the basement. The only outdoor monkeys are on the second floor ledge and in the central courtyard outside
: the library.
:Run into the main reception area of the laboratory on the first floor CEN : or |
: to take out the three visible monkeys right away. Head north to the aes
: large atrium area and capture the three monkeys there. Spend a
second to try to shoot the monkey down from the railing on the
second floor balcony; he doesn’t always fall to the first floor, so be
ready to move on without him.
Return to the main hallway on the first floor and head east. Capture
the two monkeys in the hall outside the library. There are two more
monkeys in the library. Enter the small courtyard and shoot the
monkey on the ground. Then turn and aim at the one on the ledge
over the door. With twelve of the monkeys caught, it's time to head
up the stairs.
There are two monkeys in the hall overlooking the downstairs atrium.
Try to shoot the monkey on the railing at an angle from across the
room so that the impact knocks him off the railing and onto the
second floor hallway. If he happens to fall to the floor, simply ignore
him and move on—he'll return to the railing soon enough.
Run to the northeast corner of the second floor, and capture the
monkey on the toilet in the bathroom. Another monkey is down the
hall to the west. There are only two monkeys left, and they're in the
south section of the second floor.
JAKE
ONKEY
Earn the top-ranked time in each of the five missions to unlock the
following secrets:
DIGEERENGESIBEIWEENRSUBSISTENGESANDSRERSISTENGE
The controls for Online Mode and Snake Eater are basically the same, but they differ in the respects listed below.
LEANING
and other items management when only it’s safe to do so.
While in first person mode, hold the @® button to lean to your right and the
to lean to your left. How far you lean depends on how hard you press
Online Mode does not use the traditional Normal Mode Camera. The the buttons. You can also use a weapon while doing this — simply press
new Third Person Camera from the main game is the primary camera. the button to bring it up. With certain firearms, you can also use the
Controlled with the right analog stick, the Third Person Camera delivers OD button to aim it. If you are using a first-person only weapon(SVD, MOSIN
a 360 degree view of the environment around you. With default settings, N., and the RPG-7), you will have to hold the @ button to be able to lean
holding the R1 button allows you to enter First Person view mode. Tapping as mentioned above.
the button while you are in Third Person view mode moves the camera
so that it snaps to the direction your character is facing.
Creeping allows you to cut down on the noise your footsteps makes, allowing
you to sneak up on the enemy. Use the directional buttons to achieve this.
The First Person view mode allows you to look around while remaining
stationary. With default settings, holding the @ button allows you to enter
first person view. Lightly pressing the button and holding the button
while in First Person allows you to manually aim most of the weapons, or
use their scopes if they are equipped with them. The following weapons are
first-person only: SVD, MOSIN N., and the RPG-7.
Persistence
CLOSE QUARTERS COMBAT You can silence some guns, such as the XM16E1 and the M1911A1, by
holding the @ button, and then pressing the @ button. You only get one
suppressor per gun, however, so unless you pick up a fallen enemy or
comrade’s ammo, it breaks after a while.
Pick your weapon according to its range capabilities. For example, if you
need to do shoot at a target from a long way away, the SVD or Mosin G
(lethal and trang) are the best guns for the situation. If you need to target
an enemy up close and personal, the M37 Shotgun is better. Medium-range
weapons include the XM16E1 and the AK-47. The XM16E1 is the best all
around gun, and can be used for short and long range targeting as well the
fact that it can be suppressed.
In the main game, you can use CGC to restrain an enemy and then perform a
variety of actions on him, but in Online Mode you can only perform the “throw” LOGK-ON TARGETING
action. To use CQC, you must have a CQC-able weapon equipped. Throwing While equipped with special weapons like handguns and sub-machine guns,
enemies to the ground enough times will stun them, allowing you to get an you can lock onto a player by facing the target whose player name and
easy kill. Just like in the main game, you can pick up a stunned body with the gauge you can see above their head and pressing the @ button. As long
® button as long as you don't have a weapon equipped. After picking up a as you hold the @ button down, you stay locked-on and continue to face
body, you can drag it to wherever you want before they wake up. If you drop the target.
a stunned body, it will drop its primary weapon. Do this a second time and
they drop their support weapon. You can keep doing this until they run out of
weapons, but they will never drop their knife or secondary weapon. This is an KILLS
effective tactic in the Sneaking and Capture Mission Modes, as if you just kill
your enemy, they quickly respawn fully loaded. SANE.
roam nus
When you're low on stamina, your character has a harder time keeping Just as the name implies, a “Headshot” is a shot to the head. These shots
his gun still in First Person view mode. Find a Food Item to remedy this normally kill in one hit with a primary weapon (except the Mosin N., which
situation if at all possible. instantly stuns any enemy), or two shots with a secondary pistol.
Everyone is equipped with a Knife. It can never be taken away from you,
NO SURVIVAL VIEWER and in the right hands, is a powerful one-hit kill weapon. With the Knife
equipped, lightly pressing the ® button causes your character to execute a
The Survival Viewer is very important in the main game, but it does not
exist in Online Mode. You cannot use options such as CURE when playing simple slash, tap it mutiple times, and you can chain the slashes together.
online. However, the true power of the Knife comes out when you firmly press the
® button. This causes them to forcefully stab the Knife, and if this connects
with another player, it's a one-hit kill. To use this tactic effectively, CQC
FOOD CAPTURE someone and stab him as he gets up.
In the main game there are plants and animals to be used for food capture,
but these do not exist in Online Mode. Food items in Online Mode recharge
your stamina the moment you pick them up. SALUTING
USING WEAPONS
Boxing Uphill
Ascending stairs and steep hills is achieved faster when equipped with a
Box.
Easy Headshot
Ladders are a useful tool for getting up to higher locations or traversing an While in the confined quarters of the Box, all of your body is in one small
area. To climb a ladder, approach it and lightly tap the ® button to ascend area. This means that it's easy to be the victim of a headshot.
or descend it.
BOX TACTICS
a Otis
The Map in your ltem Menu shows you the whole layout of the level; X's
represent items that can be picked up; goal items; goals; and teammates.
If you see a lot of X's appear when someone dies, you can tell where he
Boxes offer immunity from certain attacks: died. This also works the other way — if you see an X disappear, then you
Stun Grenades: While you do see the bright light of a Stun Grenade, you know someone's there and just picked up an item.
don't suffer from its blinding effects.
Books: While the Books are pleasing to look at (Raikov excluded), the Box
acts as a blinder keeping you from being entranced by them.
Fire: If you happen to be set on fire by either an exploding barrel or a
grenade, put on a Box to put out the fire quickly.
In Metal Gear Online, you can play as one of the three guard types from Metal Gear Solid 3: Snake Eater.
Leader: Raikoy a. ee os
Good in: Lost Forest and Svyatorgornyj East
Leader: Ocelot mn
Good
in: High Ice and Ghost Factory
P
ersistence SSS SS a ES ea SPRINT
LEADACHARACTERS
SNAKE (NAKED SNAK “JAGK”/ “JOHN”)
Bio: The legendary hero himself, Naked Snake is a member of the CIA's Bio: The effeminate major rumored to be in a relationship with Colonel
newly formed Special Forces branch “Fox Unit.” Former apprentice of Volgin, Raikov is well known in the ranks of the GRU he commands for his
“The Boss”, he helped crated the hand-to-hand combat style, CQC (Close unique penchant for checking a soldier's identity by their... private parts.
Quarters Combat), with her. In Online Mode, Snake is only available in Raikov was made a fool of by Naked Snake during operation “Snake Eater”
Sneaking Mission Mode, and he fights by himself against the guards who and ultimately knocked out and left to die in one of the lockers in Graznyj
are trying to kill him. Snake's life and strength are directly proportional to Grad clad only in his underwear. In Metal Gear Online, however, Raikov is no
how many other guards are playing. For instance, if Snake is up against joke. His CQC Maneuver is an instant stun, and he’s not affected at all by
seven guards, he is able to mow through the guards and take bullets like the Book item. When special characters are activated, the best player on
an unstoppable tank. If he’s only up against one or two guards, he’s more the team gets to be Raikov only when the GRU are selected.
like a mule and a cart than a tank. Snake also comes equipped with stealth
camouflage, as well as three different sets of camouflage he can use to Leads: GRU S —
better blend in with his surroundings.
Character Voice: Charlie Schlatter OO
Member of: Fox Unit (fights alone) Nationality: Russian - ee
Character Voice: David Hayter Salute: The Regular Salute (asinMGS3) _
CGC Move: He grabs you, and then crouches to grab onto your private
stuns instantly. _
Bio: Sokolov is the Russian scientist who was the chief designer on the
Shagohod Project. It is said that he was the brain behind the multi-cluster
engine used in the A1 Vostok Rocket that sent Yuri Gagarin into space.
Bio: Ocelot is the commander of a special group of the Spetsnaz, known Weak and old, instead of leading the soldiers he’s assigned to, he lags
fittingly enough as the Ocelot Unit. He is so proficient with revolvers that behind them. In game terms, this means if you're Sokolov, you're the one
he can use his Single Action Army to ricochet bullets around corners and doing the worst on the KGB team. Luckily, Sokolov comes equipped with a
hit his marks from afar. Where Ocelot’s interests lie is unknown, but if one stealth camo, and this can be used to help if you're doing poorly.
were to try to find a rival to Snake, it would be this man. In Online Mode,
Ocelot has the option of picking the SAA on the Locker Room screen. When
special characters are activated, the best player on the team gets to be
Ocelot only when the Ocelot Unit is selected.
j „Stan
Bio: Making her first Metal Gear appearance, Reiko Hinomoto suplexes her Bio: Making her first Metal Gear appearance, Rowdy Reiko suplexes her way
way from Konami's Rumble Roses series of wrestling games. Reiko was from Konami's Rumble Roses series of wrestling games. After leaving home
trained in the art of wrestling from an early age by her mother, and was at the age of 18 to seek revenge for her mother's death, Reiko Hinomoto
told ten years ago her mother died in an wrestling accident while on tour fell in with a rough crowd and eventually became the leader of a biker gang
in the U.S. At the age of 18, Reiko was finally old enough to leave Japan to known as the Road Warriors as Rowdy Reiko, taking on the moniker of
seek revenge for her mother’s death by making a name for herself in the ‘Queen Cobra’. Rowdy Reiko is the Heel (or bad version of Reiko), and her
wrestling circuit. Reiko Hinomoto is the Face (or good version of Reiko), and demeanor and speech reflect this. Unlike the other special characters,
her demeanor and speech reflect this. Unlike the other special characters, Rowdy Reiko has to be unlocked. To do this, the player ID you are using to
Reiko has to be unlocked. To do this, the player ID you are using to host the host the game has to either have a ranking (such as Chameleon and Flying
game has to either have a ranking (such as Chameleon and Flying Squirrel), Squirrel), or 50 hours of gameplay. Reiko is a little different than the other
or 50 hours of gameplay. Reiko is a little different than the other special special characters, since if you turn the option for Reiko on in the host
characters, since if you turn the option for Reiko on in the host options, options, she will always be on the red team, while Rowdy Reiko will always
she will always be on the red team, while Rowdy Reiko will always lead the lead the blue team.
blue team.
Leads: Blue Team Only (All Soldier Types) mmm
Leads: Red Team Only (All Soldier Types) Character Voice: Autumn SUMMer sn
Character Voice: Autumn Summer Nationality: Japanese eps
Salute: Squats down with her legs wide, and then pops up gyrating her
body and head. nn
CQC Move: Her specialty ‘Sunrise Suplex from Rumble Roses. Instant Stun..
There are five radically different online modes available in Metal Gear Online. Each of these modes has basic settings that can be changed from the Host
options menu. What is described here is the basic settings for these modes.
SNEANINGEMISSIONIMODE
One player is Snake and up to seven other players are guards. Snake must retrieve one of two sets of Microfilm (you may recognize these as the Philosopher's
Legacy from the main game), and then take it back to one of two goals within a set time limit. If the guards kill Snake, he fails.
PEROIS TENGE
City. Under Siege
City Under Siege is one of the largest levels in the Persistence. The
large number of buildings provides plenty of sniping Opportunities, while
abundant crevices and alleys provide plenty of places to hide. This means
that soldiers can be almost anywhere, and they typically are spread
pretty thin.
(Or
HNNAN
LUSA
Grassy Area
Northwestern Crates
Spawn Point 1
Fai
N
ONONO
Spawn Point 2
SENERAL TAETICS |E
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E= 29/101 E 101/101
CITATEN] CENTEA]
When you spawn on this map, 99% of the time you spawn near a set of stairs, which is adjacent to your enemy's spawn point (See 5
on map). Use the stairs (such as Sa) as cover to pick off your opponents’ with head shots while also protecting your own.
a SS
ity Under Siege
ee eee
GY COO
USE GRENADES
If the enemy ts
also hiding on
| the other set
of stairs, throw
Attempting to use the landing to the south (5) can be a perilous proposition, as this area is near
some grenades where your opponents respawn. Instead, use the Bank (5b) and its columns, or the small alley and
over as a its trashcan (5d) for cover to help you get across and to the other side of the street.
motivator — it
may smoke them Instead of using the main route by taking the stairs to get to the
out or force underground tunnel (5a), you can sneak down into the grassy
them to move. area (6) by use of the small alley (5e). Just be careful no one is
lying in wait behind nearby dumpsters or hiding in the grass.
Take extra caution when climbing up onto the Warehouse (3) — you are a big target. Not only is this because enemies on both
buildings (1 and 2) can see you clearly, but also because your footsteps make loud sounds on the metallic surface. If you have to
absolutely go up there, make it quick, and equip yourself with a Box.
You can use the Red Building (1) to snipe your opponents on the
Large Office Building, as well as below. The trick is to use the
building's assets effectively. The Red Building is small, but it has a lot
of architecture to hide around and to use for camouflage. Use this to
your advantage. If you're on the top of the Red Building shooting at
people near its pillars, don’t leave yourself out in the open. Instead,
use the four pillars as a hiding spot. Lean around them and pick your
shots carefully, changing your position often. This way you're not as
much of a target and harder to see without a scope.
-——
You can also snipe people on the other large building from behind the small ledge of the roof. Equip
a Box, and get a bead on any opponents across the way (if you feel secure, you can use the scope).
If you catch an opponent unaware, quickly pop up and take a headshot. Just remember, your head
will also be exposed, although not as much as if you were on the other side.
You can flip over to the Secondary Building from the Red Building (1). To do so, get a running start, and then flip at the edge. If you
don’t make it all the way, you still should be able to grab the ledge. Once up on the Secondary Building, quickly equip a Box, grab the
item, see if there are any kill opportunities below, and then get out of there.
Be careful when moving around on top of the buildings (1 and 2). Equip a Box and use look around to see who is in your immediate
surroundings. The enemy can sneak up on you from any side, so always watch and be cautious. Especially watch for people below
throwing grenades.
TEANTOUT
Le JO 27:03 30
—fu
Game 101/101 fi 101/101
CEROTTI] CEUCINTIITATT
If you're hiding in the alleyway at the back of the Red Building (1), use the corner of the building by the ladder (1e) and then lean ou
to fire down the steps. You can also use this technique to fire on opponents on the ledge to the east (5a), or hiding around near the
bank (5b).
If any opponents are stationed up on either the Red Building (1) or the Large Office Building, (2) and they've booby-trapped or are
protecting the ladder, use grenades to smoke them out. Just use caution and be aware of your position when throwing grenades.
Hiding in the alley to the west of the Red Building (1f) can be dangerous, as your opponents can see you from above and instantly take
you out with a head shot.
You can use the Large Office
Building (2) to snipe people on
the other building, as well as the
people below. The trick is to use
the building's assets effectively.
The Large Office Building is
really big, but it only has the
two stone pillars for cover and
hiding. If using this vantage point
to snipe, continually reposition
yourself and keep moving. Use
a Box to hide your head while
moving, and use corners to lean
out and snipe. If you lay prone,
be sure to pick a point that is
hard to see from the other building. Also, periodically move out to the front and do a quick sweep of the streets and alleys below. If
you just stay in the crouch position and start firing off randomly, you're likely to get tagged in the head.
| l G
This strategy can be dangerous, but sometimes worth the extra risk. Flip onto the pillars (marked 2c) on the back of the Large Office
Building (2). Next, position yourself at an angle, flip just so that you grab the edge of the pillar, then pull yourself back up. This way,
you can target anyone on the pavement below or climbing up the ladder.
| City Under Siege Se SE
ANDSUADDERS
aa
While you can protect the
ladders on either of the
buildings by setting up a point
man to guard them, it may
be better to lay traps. There
are a two ways to do this, but
both are not surefire tactics.
The first way is to place a Book at the top of the ladder and then kill your opponents when they stop to look at it. However, Books
disappear after a short period of time. The only way to use them effectively is to quickly lay one down when someone climbs onto the
building and then rush in for the kill once they've stopped to look at it.
The second is to place a Claymore at the top, which can be more effective than a Book. However, the Claymore is not strong enough
to outright kill your opponent, and may even blow them off of the building to the ground below.
When climbing the ladders to get to the top of these buildings (1 and 2), take a moment before you climb up all the way up to scope
out any traps or enemies lying in wait. If this is the case, quickly drop back down and reposition yourself to either lob grenades, or
find an angle from a distance so that you can see the enemies on the building. If you're playing a team game, you can also check the
safety or threat level of the building by using your Radar. If you see a team color up on the building that matches yours, you should
be safe.
If an opponent is on one building, don’t automatically go to the top of the other building to kill them
— its more than likely you will already be sighted you before you can get into position. Instead, try
to find other places on the ground where you can locate the enemy above and target them. This
includes hiding in a Box by the Bank (5b) and then popping up and aiming at either building (1 or
2), or hiding behind the roof of the Warehouse (3a) and then jumping out. If this approach doesn't
work, you can also get close to a building, watch your back, and then lob a few grenades.
——— | J J
You can sneak around the Red Building (1) and get into this good hiding/shooting position. To find
its location, first climb up the crates in located to the west (1c). Continue to it by heading south,
flipping over the small alley (1f), and then hiding in the corner (1d). Once there, equip a Box. You
are now in the perfect position to use the ledge to kill any opponents in the street below or climbing
up the Red Building's ladder.
When hiding/protecting the large Grassy Area (6), you can either cover the crawlspace entrance (4b) by lying prone/crouching on
the crates (6a), or, more effectively, hide in the northeast corner (6b) inside of a Box. From this vantage point you can scan the area
to see both entrances, as well as keep an eye on the crawlspace.
| City Under Siege b E A EE S E SPT
If you see items strewn about by the entrance to the crawlspace, chances are they are the
remains of a fallen foe or team member. This ıs a good indicator that there ıs someone inside the
crawlspace waiting for his or her next kill.
Always look for good hiding spots that let enable you to see down
long hallways (2b). Other good hiding places include areas where
you can duck behind crates and dumpsters (1g), and then equip
a Box.
1@ OF:43 21
— J E Sll
ka
The Kerotan spawns either under the bridge or on top of the green box. Locate it first before rushing in. If it's on top of the box, you
have to get up onto the top of the Office Building and flip over to it. This also means you're an inviting target, since it's quite easy to
snipe the green box from above and below from a number of different positions. Take extra caution if the Kerotan is below the bridge,
as its location is right next to an exploding oil drum.
The Gako spawns in only one place — on top of the same green box that the Kerotan sometimes spawns over. The same tactics for
the Capture Mission apply here. The only thing to remember is that the Red Team can pick up the poor duck and move him anywhere
they want.
a sli
When playing any mode with teams, the players generally spawn around the areas just south of the Red Building by the steps (51), or
in the underground tunnel (S2). This isn’t always 100% the case however, as players can spawn as far away as the Grassy Area (6)
or near the Red Building's ladder (1e).
Mountain Top-Kransogorje Mountain
=
or Krasnogorje Mountain, from playing
through the f
=
A
Metal Gear Solid 3 Snake Eater. While not
as big as many of t T layer levels, Mountain Top’s terrain can
be deceiving E 3.Pun and jump into, shacks to hide in,
ladders to clii hot through, and a whole underground
hallway to deal with. , is all played out on a steep incline.
piti
t onment clashes with almost all of the
lot of help from camouflage.
ortheastern Shack
ts
Hien
ETEESI
Spawn Point 1
CREEPING CRAWLERS
A good rule of thumb ıs to always keep ane
front of Southeastern Shack [1]. Since this
possible for an opponent to flip down and c
and your teammates out before you even kn
MHEUNDERGROUNDAHALLWAY
APPROACHING THE UNDERGROUND HALLWAY
When approaching the southern entrance
to the Underground Hallway (7a), watch
out for enemies lying in the prone position
at the top of the First Incline. Players like
to sit here and mow down people who
rush in, since they see you before you
see them.
ALTERNATIVES
If need be, take another route to get into the Hallway, or use a Flash Grenade to try to blitz them. The latter
option can be a bit dicey, as the doorway into the Hallway is very small, and the person hiding in there will
probably see you before you get the opportunity to lob the grenade.
When you first approach the Second Incline, put your back to the wall just to the west of it and then scope out any
enemies hanging
around the corner. If you see anyone, quickly stop and stay where you are. Instead of rushing in, equip your Stun Grenades
and
temporarily stun them. Once the grenade explodes, un-equip your box and run around the corner, gun at the ready. Taking out your
foe should be easy if he’s disoriented.
BOX IT UP
Before you throw any grenades, you should 8
you're inside a Box, you're immune to the flash of S
the Box, throw the grenade at your oppone
grenade explodes.
mil
You can hide near the top of the Underground Hallway (7), as there's a small corner space (7c) to the right of the ladder. Get in to
position and equip a Box. If an opponent rushes up the hallway toward the ladder, you can quickly un-equip the Box and grab them with
CQC. However, use caution when attempting this tactic — your enemy may get suspicious of the Box from above in the Northeastern
Shack (5) and fire down on it.
ieee 184,
When on the middle part of the mountain near the Center Shack (2), use the footholds/steps (2a, 2b, and even as far away as 4a)
leading up from the trenches as sniping points. Get into position and crouch in wait inside a Box. When you see an enemy running
toward your position, you can easily gun him down.
| Mountain Top-Kransogorje Mountain
TREAD GAREFULLY
When trying to evade an attack while on
the western Hill with the Wooden Crates
(6) near the Deep Chasm (9), be careful
not to flip off the mountain and kill yourself.
This goes especially double when carrying
the Kerotan or Gako in Capture and Rescue
Mission Modes. If you flip off the mountain
while holding either of these token items, the
other team gets an automatic win.
THERM AINGHIVATOE
AN OBVIOUS SNIPING POINT - TOO OBVIOUS!
You can use the small inclined ledge (4b) on the most middle-eastern point of the map as a sniping point. However, there is a great
amount of risk involved in doing so. This area is hazardous — you are exposed to the enemy from many angles (such as from the
shack below (1), and the dirt ridge (6b) to the west), and you become even more of a target when getting down from this position
(the way the ledge is set up, there’s no way to get back up to The Main Hilltop without first sliding down further). That being said,
this sniping point can still be useful, and if you plan to use it, use it with strategy. Utilize what cover you have to the west by moving
back and surveying what's below. If you get a kill, don’t stick around too long afterwards. Once someone knows you're up here, you
become cannon fodder.
The Main Hilltop (4) on the middle-eastern most part of the level is a great sniping point, especially compared to the small inclined
ledge (4b). Lay prone, and pinpoint your targets. Once a target is acquired, pop up and quickly take them down with a headshot.
THENORTHEASTERN
PROTECT YOUR BACK USING GLAYMORES
The ladder at the Northeastern Shack
(5), which is accessed from below
by the Underground Hallway (7), can
be a problem. It's location leaves you
unprotected from behind while using the
Main Hilltop (4) as a vantage point. To
combat this problem and protect your
back while sniping from The Main Hilltop,
head up to the Northeastern Shack
at the top of the mountain and plant
Claymores for a defensive booby-trap.
Mountain Top-Kransogorje Mountain
Plant two Claymores in the Northeastern Shack (5), making sure that you put at least one set of
laser beams over the hole in the floor, crossing over the ladder top. Hide a third Claymore outside
so that its laser beams cross over the threshold of the door, and it is partially obscured to those
running out of the shack. By planting these, at worst you have an alarm for when enemies are
heading up through the shack, and at best they will deal damage and injury.
mountain so no
When heading uphill on the mountain — especially when you're going up to the shack in the
northeast (5) by way of the closest trench (5a) — use a Box. Not only do you run uphill faster, but
your head won't be poking up above the ridge and be a target.
Using the box for speed is a good general rule of thumb, especially on maps where a lot of the terrain is uphill.
BEAMINDEUIROFSTHEMONITORS
This level has Monitors (labeled M on the map) that can be used to view your enemies’ positions and vice versa. If the
light on the
Monitor is blinking, this means that someone else is using it to and can see you. Shoot at them to disable them.
— ee oe Pa a>
+
CAPTURE MISSION
The Kerotan only spawns in one place on this map — on the hill between the Middle Shack (2) and the entrance to the
Underground Hallway (7a).
It's a mad dash for either of the teams to get the Kerotan
quickly. The Red Team may have a little more of an advantage
since they are slightly closer to their goal point. If you’re coming
up from below, watch for headshots. If you're above, go for the
headshot. And if you get the Kerotan and need to take it down
the mountain quickly, be tricky and flip over the trench and the
small dips in the broken wall (located to the southwest of the
Kerotan) in order to get to the blue goal point a bit quicker. If
you're stuck in the trenches, use a Box to keep your head down
and hope for the best.
The Gako spawns at the very top of the mountain (near S2),
and is very hard to grab. The only way to successfully reach it
is to use smart tactics, such as equipping a Box and quickly
eliminating any enemies encountered.
The sets of Microfilm spawn in two very different places on this map. The first location is out in the open, and is only covered by two
sets of wooden crates (8a), which you and your enemy can shoot through (not to mention snipe from above). While this makes it
harder to pick up, it’s also really close to the goal located in the Southeastern Shack (1).
PeSereeees
+
CORECTII
ONO
AONA
a The Long Ditch
ghost factory :
EE
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sREN
interior
GENERAL TAGTIGS 4.
USING THE METAL GONTAINER
There is a Large Metal Container and Tarp (5) to the north that is high enough off the ground for you to crawl under. Use this semi-
hidden area to get under and shoot unsuspecting targets.
Ghost Factory
\
x
Key areas for this tactic include the Grassy Areas around the Main Structures to the north and south (4a and 5b), as well as the
Grassy Field all the way to the west (6).
Rita
| Ghost Factory
Make sure you are completely covered by a truck to prevent your head or feet from being exposed by staying close
to the tires
whenever you stop. Hiding under a truck is not a good ides, as you will be easy to see spot and can quickly
become a sitting duck.
In addition to all of the doors leading into the Factory, you can
also roll into any of the open windows (1d) and gain easier
access to the first level. However, be sure to check the inside
of the Factory for opponents before entering.
The boarded-up window to the south (1e), located in the Machine Shop (1), can provide both a good vantage and firing point, while
also providing slight visual cover. Be careful though, as these boards will not stop bullets. If an enemy spots you, take evasive action
and evacuate or find a place to hide as fast as possible.
cee s OSS
a =
When in the Machine Shop (1), remember that it's dark and especially hard to see other players. This is especially true if they're the
Ocelot unit, due to the dark color of their uniforms.
If
Opponents may be hiding inside, and if there’s a box that seems out of place, be sure to check it by firing on it with your weapon.
possible, silence your gun first so as not to give away your position to anyone nearby.
When trying to head to the other end of the map in a hurry (such as when the other team has the Kerotan in Capture Mission), running
on
around the open perimeter of the level makes you an easy target. Instead of staying out in the open, roll into one of the windows
the outside of the Factory and enter the Machine Shop (1). Inside, navigate your way through the machinery and find an exit, such as
to the south of the Fallen Debris (2f). You can take the exit above by heading up to the second floor using the same debris.
Diem- 15 03:25 14
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Ghost Factory ea...
SEGOND FLOOR $
HIDING ON THE SEGOND FLOOR
On the second floor, there’s a room to the north that has a
good wall to hide and lurk behind. Use this wall to watch people
rushing up from either the crates to the south (1e), or up the
Fallen Debris (2f). If you see someone, roll out and eliminate
them. Since the enemy is sometimes down below on the
debris, it is harder for them to guess from which way your fire
is coming.
r
ROLLING UP THE STAIRS
|The metal stairs (2d, 2e) on this level have a distinctive sound
|
| when you run up them, and can very easily give your location
{ When going through the crates and heading up to the roof, make sure you turn the
camera quickly to survey the roof behind you before even stepping all the way up. This
way, you can see anyone waiting, and you have a better chance of surviving if there’s
more than one enemy.
46101
Ghost Factory
SMALL PILLARS
There are a series of small pillars located all around the roof of the Factory (3) that you can climb up onto. Standing on these pillars
sometimes provides a better vantage point than the edges of the building when trying to fire on anyone below. The downside to
this is that you are a bigger target with more of your body exposed, and you also run the risk of either falling or getting blown off
the building.
These pillars are also useful for quickly dropping to the ground below safely. If you need to get off the roof quickly, hop
on one of these pillars and walk off. You should grab the ledge and hang, then you can drop down from here without
taking damage.
>
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‘mm 101/101
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USE GRENADES
If you're on the roof, and you know enemies are hiding behind
the Cement Building (4) or the Metal Container and Tarp (5), you
can go to either edge and throw grenades behind them to smoke
people out. When doing this, be careful not to overthrow — it's
easy to lob your grenades outside of the playable area. Since you
can only carry a limited amount of grenades at a time, you don’t
want to waste them.
Ghost Factory
The second spawn point for the Kerotan is to the east, right near the ladders (2h). Approach it with caution, as there usually is a ton
of enemies guarding it. If you manage to get the Kerotan, try to cut through the building and head toward your goal. Remember, if you
have the Kerotan it’s better to be a moving target than a stationary one.
ON 101/101
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The Gako is located directly west of the Metal Container and Tarp (5). The Red Team always spawns near it — don't
expect it to be
there long.
When approaching the Gako, don’t rush in. Take your time and ensure you're able to successfully grab it. This is especially
important
in Rescue Mission Mode, since once you're killed, you're also a Ghost for the rest of the round.
(14 22]
USING THE DUCT SYSTEM (RESCUE MISSION MODE)
If you're on the Red Team and you have to protect the Gako, the
best tactic is to get it quickly and take it down to the ventilation
shafts under the Factory.
Proceed deep into the ventilation shafts, and hide behind one of
the hard to reach corners (such as U1 and U2). Equip a rifle,
such as the SVD, and pick off anyone crawling through trying to
steal the Gako away from you.
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The sets of Microfilm in this level are located in very close proximity from one another. There's one in the Machine Shop (1) with all
the machinery, as well as one up near the ladders (1d).
Both of Snake's goals are located on either end of the Grassy Field to the west (6), and aren't a very long trek from either sets of
Microfilm. It's very easy for Snake to win in this level if he uses the Chaff Grenade and plays it smart on his way to the goal. You just
have to play it smarter.
The key to spotting Snake is to watch the grass. If the grass seems to move by itself, then it's most assuredly Snake running through it
wearing the Stealth Camo. Use this knowledge to your advantage, and coordinate with your teammates to take Snake out. Outsmarting
the Snake in the grass is the key to victory.
Lost Forest
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Deep Forest
Meadow
Eastern Cliff
Western Cliff
lost forest
GENERA
L TAGT
IGS
Raet Lak
One good way to get the drop on an opponent is to CQC him when he tries to run by. Just be sure to have a weapon handy to dispatch
them completely.
BOX 1S BAD
DO NOT hide in a box here! it sticks out like a thumb and just puts a big bulls eye over you. A lot of people make
this mistake, and a lot of them end up biting the dust because of it.
FULL OF TRAPS
| The tall grass in this level is a great place to hide Books and Claymores. It’s very difficult to see these traps since they sit so low, ani
it's more likely that players heading through the tall grass will be watching more for players than what's on the ground.
A NIGE VIEW
With a bird’s eye view of the world below,
the Cliffs (3, 4) make for excellent sniping
spots. Not only can you cover the area
below, but you can also target enemies off
in the distance.
An alternative to using the top of the hill for sniping is to use its
slope. You can easily pick off targets attempting to ascend the
hill, since you'll generally see them before they see you.
When ascending to the top of either the Eastern or Western Cliff (3, 4) using the sloping hills (3b, 4a), hug the dirt walls and look
around the corner. Be careful not to give your position away to anyone who happens to be sniping there. If you spot someone, use
the leaning technique to dispatch him quickly. If you see Claymores set up as a deterrent, shoot them from afar to detonate them anc
clear the way.
If you know that someone is on the top of one of the Cliffs (3.
4), or near their entrances, try using a grenade to blast therr
out of hiding. If you use a Stung Grenade, be sure to equip
a Box before it explodes in order to avoid blitzing yourself ir
the process.
In the Lost Forest, the only place that is populated with boxes
is the Depot (5) to the south. If you like to employ the tactic of
hiding out in Boxes and popping up behind unsuspecting foes,
this is the only place you can do that on this level.
In Capture Mission mode, the Kerotan always spawns on the center log (2b) in the
Meadow (2). Due to the small size of this map, it’s not too long before someone
snatches up the frog. Instead of rushing after the Kerotan blindly, let your opponents
pick it up first, while you and your teammates position yourselves around the entrances
of their goal and prepare an ambush.
The Gako in this level appears in the Deep Forest (1), just north of the Cave (1a). The
goal is located in the Depot (5). On this level, it's actually easier for the defending team
to let the other team grab the Gako, waiting for them to come to the goal. Head to the
Depot while everyone else worries about the duck, and equip a Box in which to hide.
When your opponents rush in and attempt to place the Gako, blow them away.
The Shotgun is highly recommended for this scenario, due to its tendency to knock
down its target. You can also snipe them with the RPG 7 if you're skilled and lucky
— just don’t wait for it to reload to finish the job.
choice is to kill or
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Killhouse A
a COVER WHERE YOU GAN FIND IT
Use the cement blocks and the metal crates placed around the map (such as 1a, b, c, d, e and f) for cover. With your back against
them, move toward the edges and sweep the area to get a bead on any enemies hiding in the grass. Watch to make sure no one’s
setting traps, such as books, and make a mental note of where they're placing them if they do. The key here is to do this quickly, since
your time in the Killhouse maps is usually short.
To get up to this area, climb all the way up the crates to the east of the cement block (1e). Turn toward the cement block and roll
onto it. Lay prone, making sure that no one has seen you get up here — especially from the metal crate pile located to the west of
the box (1c) — then start your killing spree. This is the only cement block on which this can be accomplished.
IA NAS ti | A vre
In Capture Mission Mode, the Kerotan only spawns in the middle of the map. Since the map is
so small, it’s hard to take it slow and approach the Kerotan with caution. This is one of the few
instances where rushing in with weapons blazing can pay off. Also, be mindful that in all of the
Killhouse maps, only 15 seconds is required to win instead of the traditional 20.
PERSIO TENGE
Killhouse B, while still prescribing to the same deadly, quick action theme
as Killhouse A, offers quite a bit more strategic possibilities. An even
larger warehouse than its predecessor, Killhouse B’s floors are lined with
many cement pillars that support a network of catwalks built in between
them.
2 s The Catwalks
catwalks
GENERAL TACTICS
THE
REGON YOUR SURROUNDINGS
Since the entire warehouse is built similarly and there are few unique places to hide, you must to be attentive to what’s going on around
you. To do this without getting your head blown off, hide at the corners of the cement pillars along the ground floor, and use them in
conjunction with the various crates for cover.
BE UNPREDICTABLE
When you want to travel from one side of the map to another, don't always do so in a
straight line. Zigzag between the different sets of PILLARS and stop at the edges of each
as you move. Take a quick look around, and then move down another row after you've
ascertained that it’s safe both in front and behind you.
TEMPORARY INVINGIBILITY
After killing an enemy, they often respawn close to your position. When a player respawns, they
have a few moments of invincibility where they are invulnerable to attack. Keep this in mind and
don't waste your time or ammo trying to instantly take them down. It’s possible that you may leave
yourself open if you empty a clip into an invulnerable enemy only to have him return fire and kill you
while you're reloading your weapon.
Kilhouse B
CRAWLSPAGES = DANGER
There are crawlspaces under four of the nine cement pillars in this map (1a). While it may seem like a good idea to crouch and crawl
under one at first, by the time you are able to get on your knees, you're most likely already going to be on your back... bleeding from
a volley of gunshot wounds fired by the enemy.
If this doesn't discourage you, take extra precautions and ensure you have the time, or get a teammate to provide cover before you commit.
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THECATWALKS
CATWALK CHECK AND GLEAR
Killhouse B has an intersecting series of catwalks up above its pillars. Getting up here
opens up a lot more killing and strategic opportunities that are not available in Killhouse
A, and this extra vantage point is often overlooked by your opponents.
When getting up onto the catwalk, it's best to verify that it's safe to do so first. If
someone is up there, use a grenade or pick him off before climbing up.
|
CHECK THE BONES
While on the catwalk, check
|the outer edges of the map
| for Boxes. If you see one,
| equip your weapon [silence
| it if possible], then fire on
|the Box to see if someone is
i hiding Inside.
THE GORNERS OF THE GATWALK
Use the four corners of
the catwalk and scope out
enemies using the First
Person View. Be sure to
also keep an eye around the
metal crate in the middle, as
opponents like to use it as
cover and hide behind it.
In Killhouse B, the Gako is located in the upper northern corner behind the catwalks. Much like
Killhouse A, whoever is protecting the Gako will probably pick it up and move it to a safer place
very quickly. As before, play it safe and don’t rush in guns blazing. Instead, use the stealth and
diversionary tactics you've learned to get to it methodically, killing off the enemies guarding it first.
Killh
Killhouse
C is s. Each of these quadrants has
aneous items and objects sitting
in the middle of | A ised for cover or to gain a higher
view of the level d B, Killhouse C is more closed
in and claustror “A PS combat in here can get a bit
frantic, making
[| Quadrant 1
uadrant 2
It's also possible to throw grenades over the wall from ground level.
LSS
Killhouse C
Do not underestimate the vantage point provided by the small boxes found along the perimeter of
all of the quadrants. You can these boxes to get a little higher and pinpoint the heads of opponents
running through the map. It also helps that the enemies often do not check the corners of the
quadrants when they run through, giving you plenty of breathing room to set up shop. CEN
DON'T LINGER
It’s best to use
these stacked
crates for a
quick kill. Don’t
linger for more
|
than a few |
l
||
seconds, as
your opponents
|
get the bead on
|
Do not underestimate taking the long way through the map. If you head into a certain quadrant and
keep getting killed, go around the other way and try to sneak up on your opponent from behind.
you quickly and
return fire with
|
|
deadly results.
Ka
This tactic is especially helpful when used at the entrance between the spawn points (S1 and S2), and helps keep opponents from
getting into your base and killing your teammates.
THE HOT ZONE FAGTOR
A hot zone in any stage is an area heavily traveled by opponents.
When your opponents have all of their attention placed elsewhere
(such as when your team has the Kerotan in Capture Mission
Mode), make your way into their hot zone, crouch off to the side,
and equip a Box. Now all you have to do is wait.
While this may seem like the same old hide in a Box routine, sitting in the hot zone is a lot more dangerous. Stay on your toes, and
make sure you get the drop on your enemy when they appear before they figure out your ploy.
In Capture Mission Mode, the Kerotan spawns at the most northern point of the map, between two
of the quadrants (2 and 3). Getting to the Kerotan is more of a race than anything else, as most
defenses you can set up in Killhouse C fall apart quickly. Keeping the Kerotan is key here, and you
have to be a little trickier than just running in and killing whoever has the Kerotan to take it.
When you get the Kerotan to your base, set up some Claymores or Books around it as a deterrent
and have your teammates cover all the angles and entrances. Finally, be mindful that in all of the
Killhouse maps, only 15 seconds is required to win instead of 20.
In Rescue Mission Mode, the Gako is located in the southern quadrant of the map (1).
Just like in the prior Killhouse maps, whoever is protecting the Gako will most likely
pick it up and move it to a safer place very quickly. Before running in to try and pick up
the Gako, employ confusion tactics, such as tossing various types of grenades before
rushing in to grab it.
When playing any mode with teams, players spawn around the general area of two points (51 and 52). The first spawn point is in
southwestern quadrant (4), while the other is in the southeastern quadrant (1). The spawn points in this map are so close that being
careful and setting traps is key when playing this level.
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VANTAGE FROM THE WINDOWS
You can use the windows (1c) on the inside
of the Run Down Cabin (1) to see what's
going on outside. Hug up against the walls
directly next to the windows, and rotate the
camera to spot anyone lurking outside.
iOUT THROUGH
KEEP OUT FROM UNDER THE TABLE
|||
THE WINDOWS i
There is a table located in the main room of the Run Down Cabin (1) is high enough off the floor for
If you need to you to crawl under. While you can use this vantage point to surprise players rushing into the main
get through the entrance, it’s not recommended. You are really vulnerable when under this table due to the second
Run Down Cabin entrance to the south — it’s impossible to watch both entrances at once.
(1) quickly, don’t
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|doors. Instead, |
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Using the above tactic also has its limitations. Once you kill someone [unless you're in Rescue or Sneaking Mission
Mode], your hiding space is revealed.
If the roof gets hot and people are firing, you can recede to the north of the building, and hide behind the other incline. Just be careful
your opponents are not using the area above the small shack (4a) to stake out the back side of the cabin.
ROOFTOP TRAPS
When staking claim to the cabin rooftop (1) for sniping, it pays to place some Claymores above the ladder (1b) behind you. Position
their lasers in a cross pattern, being careful not to step into the beams of the mines you've already placed. Ensure they are close
enough to the ladder rungs that you'll cause some damage to the unlucky sap that tries to sneak up on you. On the minus side, if you
are playing with teammates, doing so effectively cuts them off from the top of the cabin.
DISMANTLING TRAPS
If you find that someone’s booby trapped the
with Claymores, equip some [explosive] grenades t
detonate them. If this doesn’t work, or you d
grenades to take them out, use the First Pers
see if you can catch sight of the edges of the mines from the
ground. If you can, aim your weapon and shoot them out.
SOUTHEASTERN GLEARING |2
FIRE FROM THE COVER OF THE GRASS
To the north of the Southeastern Clearing (2) there are two
patches of grass (2a) useful for covering the Run Down Cabin
(1). Unless an enemy is close nearby, you can use camouflage
and the prone position to make yourself almost invisible to
anyone from a distance.
There is also another cover point [2c], which is closer to the south. As with this grassy area, it is also a good
place for covering the woods.
V FOR VICTORY
Situated around the map, especially in the Southeastern Clearing
(2), are many trees that split off in the middle making a ‘V’
shape. If you're close to one of these trees when you see a
potential target, center yourself in the middle, use the two stalks
as cover, and fire on your enemy. While this position doesn’t keep
you completely hidden, it’s a great way to get some extra cover
from errant bullets fired in your general direction.
BATTERY LIFE
Use the Thermal Goggles sparingly. They have a limited battery life and are useless once the batteries have heen depleted.
Due to their relatively short length, mounds only provide cover from one angle. Stay alert and check every
direction if you plan to use them for cover and fire.
Use the grass for cover and equip a strong weapon. It's easy to pick off people below
with any of the assault rifles — you don’t even need to bother with the SVD.
If you choose to hide inside, use the crack in the wall as a place
to scope out what's going on outside. Hiding here in a Box is also
possible, since Boxes sometime spawn around this area.
In you choose to hide underneath, crouch close to the back so you're harder to see. While this area
offers protection from three sides, the vantage point is minimal — you can only shoot people who
come close to your position.
You can use the grass on the mid-western hill (4c) of the Deep Forest (4) as a sniping point. Assume the prone position in the grass
and fire on anyone who runs up the hill. You have the advantage, as you are more likely to see them before they
see you.
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As an alternative to the grass on the mid-western hill, you can also use the tree and stone hill to the south of it (4d)
as a sniping point.
Set up at this location, aiming your gun between the tree and hill, and targeting the enemies below.
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A third good sniping point for this map is the located in the Deep Forest closer to the southern end of the level (4e). This area overlooks
the niche in the Middle Depression (3c), and from this point you can see most of the area below (3), as well as the plains of grass
near the Run Down Cabin (1).
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You can set up shop and snipe people even from the trees in the far south of Deep Forest (4h). Using the SVD or the
to enter its sights. While this method isn’t
the Run Down Cabin (1) to the north with the scope, and watch for any unlucky soldiers
in a set spot, and the coverage
of the cabin (1) isn’t as good, it
does offer an alternative to the
three main sniping points.
Using the crevice in the eastern hill (4b) is a great way to cover the roof and underside of the Run Down Cabin (1). To hide here, it’s
best to crouch with your back to the hill and inch your way closer to the edge. Quickly pop up and take your shot, then hide again. Be
careful of grenades, as this is an easy point to target from many different locations.
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This large tree creates inside Middle Depression (4c) is the only decent spot for cover in this area. Hiding behind the
tree provides
protection to the north. Using the leaning technique, you can take out enemies situated in that general direction.
The only downfall of this position is that it’s below one of the best sniping points in the level (4e) — if an enemy sees you from up
above, you're probably a goner.
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If the enemy is using the mid-western hill (4c) as a sniping point and sneaking around by to the south isn’t an option, consider
hitting
them with Stun Grenades.
The Kerotan is located to the north, in the main room of the Run Down Cabin (1). When approaching the Kerotan, instead of going
directly north toward its position, head south and work your way around the Deep Forest (4).
If you're on the red team, be careful. Someone may set up camp on the northwestern sniping point (4a) and target your base
repeatedly. Do not overlook this area, and be careful of the explosive barrels when running around the cabin.
The blue team’s goal is located in the same spot on the exact opposite side of the cabin, so while it may not be as deadly as the
northwestern sniping point, you still need to watch the area south of the cabin (2) for people looking to steal back the prize.
The Gako is located in the back room of the Run Down Cabin
(1). The defending team spawns around this area (S2), while the
rescue team spawns way to the south (S1).
If you're on the defending team, you may want to move the Gako to a point that's better protected. The goal is hard to get to from the
cabin, as it’s far into the Deep Forest (3). It may be easier just to kill all of the members on the opposing team.
MODE 5] a z : E —
SNEAKING MISSION
The first set of Microfilm is located on top of a crate that you have to climb to get to. Instead of climbing, roll up onto the crate to
get it a bit quicker.
Pick your Microfilm carefully. While the first one rnay be a little harder to get to, your opponents may set up shop and guard the
second one from a number of different locations, making it the tougher of two to grab.
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The Courtyard (1) is the nexus of the level and can be accessed by one door, a crawlspace, six windows, and a landing. While the other
rooms may have specific teams of enemies hiding out picking people off, the Courtyard is always bustling with many different players
of various teams because of its central location. This makes it the key to traveling anywhere in the level quickly. This also makes it the
key to taking out your opponents effectively.
One example of how the Courtyard can be used effectively is to use it to quickly circumnavigate your enemies and approach them
from behind. You can do this by rolling through the window in the Office (1c) out into the Courtyard, and then continuing on by rolling
through the windows leading to the Lounge (1d). From the Lounge (5), backtrack around the hallways (3d - 3c - 3b - 3a) until you
come out behind your enemies.
Graniny Gorki Lab
The Books you can place as traps have a limited effect due to their temporary nature — put one down and it disappears not too long
afterwards. In lightly traveled areas, Books are almost useless, especially when theyre seen and avoided. The Courtyard (1) is different.
In this section of the Lab, players are constantly rolling into and out of the area, rushing around, and rarely check what's on the grounc
ahead of them. Gauge the distance a player travels when rolling through one of the windows into the Courtyard (around 1b and 1c) anc
place a Book in that spot. Wait for someone to pop in and get caught by the Book's alluring visage, and take them out.
|
|
|
SHOOT THROUGH THE BLASS
When you're near any windows
You can cover the Courtyard (1) from above using the landing just to the west of it (1a). If you keep crouched near
the edge and keep
yourself from becoming a target, you can headshot your enemies as they run through the main door (1b), as well
as anyone rolling
through the windows (1c and 1d). You can also take out anyone trying to get up the ladder.
Henin
THE LADDER SCENARIO
When sniping your opponents from the landing (1a) above the
Courtyard (1), eventually someone is going to get wise and
attempt to head up the ladder (1e) and kill you. To put a stop to
this nonsense, move up to the edge of landing and face the side
of the ladder. Enter the First Person view mode, lean to the right,
and then aim down. You should then be in the perfect position to
target the enemy for a headshot.
THERM AINGHAULWAYGANDESTAIRWELL
SUPPRESSION FIRE FROM THE STAIRS
If you're a solid marksman, you can
head to the north of the Main Hallway
(1), and use the Stairwell’s second set
of steps (4b) to fire on anyone running
down the corridor. First check to see if
getting into position is safe. When it is,
move to the top of these steps onto the
landing and go prone. Enter into the First
Person view mode, silence your weapon,
if possible, and wait. VVhen anyone sets
foot in the hallway, take him or her out.
While crouching to keep your head safe, look around to spot any enemies to the south. When you find a mark, equip a weapon, go inti
First Person view mode, then pop up of the crouch position and aim quickly to take out your desired target with a headshot. Crouct
back down and repeat as necessary.
=i
|
|
j Do not stand on |
i the stairs and |
ae | CUTTING OFF ACGESS TO HALLWAYS
While using it
If you're lucky enough to find the flamethrower, you can use it to cut off access to the hallways (such
to quickly run |
as the ones between 3c and 3d). However, don't shoot an unending stream of fire down the hallway
| up steps ıs a |
— this not only gives away your position, but also gives the enemy a chance to throw grenades at
| good idea, just |
you. Instead, wait at one of the hall corners. When someone is foolish enough to rush in without
standıng on | thinking, let him have it.
the steps and
| equipping it makes
you a bigger |
target than
without. A box
with legs doesn’t
fool anybody.
HIDING IN THE BACK OF THE LOUNGE
Players tend to overlook the Lounge (5) — using it as a means to get from point A to point B. This means that it's quite easy to hide
in there and get the drop on anyone foolish enough to be caught unawares.
Climb up on the couches and put yourself into the northeastern corner. When the enemy runs through, target their heads and take
them out. As a bonus, it’s a little harder to see you from the balcony above if you crouch in the corner.
‘ 101/101
HEECERSESREETRERTRER
SPECIAL DELIVERY
You can also hide behind this desk in a Box and wait for
opponents to rush in and get into position. While they're
busy trying to cover the door, you can take the time
to take them out while already in their own base
of operations.
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THE PANTRY
If you're forced to retreat from the
balcony {1a}, and you think someone’s
following you, there’s a Pantry (10) you
can duck into and hide in, then use its
relative safety of cover to watch the
hallway for enemies rushing past.
MISCELLANEOUS
USE THE SHOTGUN
The confined nature of this level makes the Shotgun one of the most devastating weapons available. Having more range than you'd think,
and packing enough power to knock your opponents over when you hit them, this weapon makes the final kill shot all the more easy.
Always be aware of how much ammo ts left in your Shotgun’s chamber. While this weapon is supremely powerful, it
does have a downside — reloading. Reloading takes time and can leave you vulnerable. It’s a good idea to ensure
you're out of the line of fire before attempting to reload.
Graniny Gorki Lab
are positioned.
smn,
LISTEN UP!
There are many different types of floor in the Lab, and almost every one of them gives off a different sound. Due to the map’s sma
nature, you can hear almost everything going on. Listen and learn each sound. Once you do this, you can tell where your enemies ar
and where they're going.
Sete 101/101
CINT ELELE
CAPTURE MISSION MODE
Getting the Kerotan in this level generally winds up being a battle to get out of the spawn areas. Teams spawn in both the Courtyard
and Office (51 and S2), which generally creates an endless and deadly tug of war match.
If you're Snake, plan your strategy ahead of time. While it may be quicker to head toward the goal in the Waiting Room (6), check to
see if it's heavily guarded using the Monitor. If the goal upstairs near the Locker Nook (7) is clear, head for that location instead.
1 Underground Hallway
Lower Purgatory
pillbox purgatory
If you are skilled in the art of sniping, lay
down heavy suppression fire by exiting the
spawn points (S1 and S2) and assuming
the prone position at either end of the
Main Hallway (1j, 1k). The key to using this
technique is speed.
To get out alive and in one piece, equip both a Box and Stun Grenades. Next, quickly un-equip the Box, toss a Stun Grenade out in the
hallway, then re-equip the Box before the grenade explodes. Once the grenade flashes, run into the hallway and head to one of the
closest exits (1e and 1f) still wearing the Box.
If you want to take a shot at someone hanging around, don't just run into the hallway and fire. Instead, use the leaning technique ani
pop out from the alcove to take your shot.
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|| USE THE EDGES OF THE RUSTED METAL STRUCTURE
If someone ts being tricky and
staying close to the stairs
(4a, 4b), pop up out of your
| hiding spot and approach the
| edge. Enter the First Person
view mode and use the leaning
technique to get a better shot
| on them from above. |
Pillbox Purgatory
61/101
Co aaiireenrineenrrengna
You can also use this vantage point to take out anyone hiding around the rusted metal structure (4a), which is situated to the east.
When using the steps up to the Concrete
Plains (4a, 4b), approach them with care.
Opponents are often up above mowing
people down as they head up these steps.
Look around the walls surrounding the
steps to see up above — especially around
the red grating in the middle (4). When you
eo
do decide to head up these steps, equip a AS l : i A a ei
Box for extra speed and safety.
A art
NR SS.
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Lies 3
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Liv W TEAN
By hiding in enemy territory, you can get the drop on anyone running through the area. The little alcoves in the Lower Purgatory (4b,
4c) are perfect for this situation, especially in Capture Mission mode since the goals are stationed here.
When an opponent makes a break for the goal, quickly swoop in and equip a Box. While your enemy is preoccupied with setting the
Kerotan, you can pop out of the Box and eliminate them before they even see you coming. Don’t rush for the Kerotan, though. Stand
back, wait to see if anyone's following your enemy, and take them out first.
Hiding by the door is also recommended if you know someone's going to be running through it. When the enemy rushes to get in
position to cover the opening, you'll already be behind him and ready to take him out.
The alcoves in the Lower Purgatory (4b, 4c) have windows. Instead of approaching them from the main entrances or the center
hallway (1g), lean against the wall and scope them out. When you know someone is inside, eliminate him through the windows using
the First Person view mode. If someone's being stubborn and hard to kill, you can also lob a few grenades to smoke them out.
You can use the stack of wooden crates to north (4d) to cover both of the small alcoves (4b, 4c}, as well as the corridor that runs
between them. This is a long stretch of land and you can sometimes headshot opponents all the way on the other side of the Lower
Purgatory (4).
=
crouch behind
these crates
and sit in wait
with your gun. REPEAT
You can also PERFORMANCE
| hide around You can also
Since the goals are located closely together, once someone gets the Kerotan to the goal, get ready for an endless bout of back
and forth from goal to goal. If you manage to place the Kerotan, cover it quickly. Make sure no one is behind you, and defend it with
your life.
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High ice is dark. High ice is cold. High Ice is so | oe youll probably
get lost around your own spawn point. Set in the mountains, perpetua
snow falls for what seems to be an eternity, miprorige: the standoffs,
which highlight the beginning of most matches on this etda. Littëred with
trucks, crates, and most ofall snow, to survive in this harsh environment
typhi
tiibh,
Storage Bunker
Eastern Hill
Northern Meadow“ “u
pe Northern Hill
Northern Trail
Cargo Area
Southeast Corner
Eastern Trail
Entrance Gate
aAONDOA
WN
O. Security Bunker
GENERAL TACTICS
DARK VS. LIGHT
High Ice is an incredibly dark map, which makes traversing its tunnels and paths a challenging
proposition. Not only is the level set at night, there is also a perpetual snow storm that reduces
viability to a minimum. For this reason, Ocelot soldiers with their sleek black uniforms have it
made here.
Go prone on the south-side of this truck (7a), and position yourself facing toward the other trucks
(6d) to your left. Using your weapon of choice, watch the hills and the area around the truck to take
out anyone who comes close.
alcoves of this
of them lead
to somewhere.
However, in
the southwest
r a
ROAD KILL
Visibility is so low on this map that you can actually lie down in the open and snipe your opponents. There is no better place to do this
than by the front gate (9b).
Assume the prone position, enter into the First Person view mode, and wait for the fun to start. Be wary of enemies coming from the
Security Bunker (10) to the east, as experienced players tend to check the road for snipers.
mame sto
Prone titi!
PRECIOUS CARGO
The cargo crates (6a, 6b) can make for excellent cover, especially if there is someone on a hill making quick work out of your team.
Use the 3d camera to look around the sides of the crates and pick your target. Now, use the first person lean feature to get rid of
any pests you spot. This can also be used on ground troops as well.
i
TALIS 5 mmm 60/101
ETA FAREAENEEAENE
Eni won|
mmm 94/1015,
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ROLL WITH IT
To access the other set of crates inside the Cargo Area [6a], you have to reach the top of stacked crates [6a]
and then roll onto them. This ıs only handy in case an item spawns here.
The real strategy doesn’t start until the Kerotan is moving. If the
other team manages to get the frog, quickly head to their base
in an attempt to get theirfirst and then hide in a Box to launch
a surprise attack.
CREATIVE FLAMETHROWING
If you are on the Red Team, grab the Flame Thrower and
of your base. When the Keroten Is placed at your goal,
Be careful for enemies tossing grenades through the fi
they're Stun Grenades. This tactic can also be done at the blue goal, but
since it has two entrances, you have to be careful of players shooting into
the building from the one you're not covering.
A useful tactic is to not go rushing for the Gako, and instead take
your time and set up a sniping position.
A good defensive team tactic would be to hide in a corner of the Security Bunker, break a Box and take its place. When you see that
the Gako is almost to the goal, pop out and kill the unfortunate carrier.
Due to the large nature of this map, everyone has ample time to get into good positions. Take your time, be cautious and don't get
cocky — rushing in can only cause the unnecessary loss of life.
Brown Town
PERSIO TENGE
Brown Town
It takes just one look at Brown Town to understand how it got its name.
Not only are the | oads covered in dirt, but all the buildings in the town
are colored three shades of brown. If this isn’t enough to stake a claim
on the name, there's a constant flow of dry, choking dust in this map,
which makes reading ings at a distance very difficult. The only respite
you have from this 4 sty haze is the red bricked Underground Hallways
and Office Building
Office Area
Garage
The Store
Main Street
Theatre
underground hallway
GENERAL TACTICS
UNDERGROUNDAHAVLWAYSH
KILLER LOCATION - UNDERGROUND HALLWAY 1
This corner (1a) is an excellent hiding /
ambush place (1a) in the twisting and
turning corridors of the First Underground
Hallway (1). Equip a Box and hide behind the
wooden crates while you wait for someone
to come down the stairs (1b) to the right,
or the stairs (1c) to the left.
feet 101/101
mitts
PEEPING GUARD
The broken windows in the Second Floor
Office (8) allow you to see enemies coming
up the stairs. If you spot someone, roll out
of the window behind them and pick them
off from behind.
MNINESTHEET
A VIEW TO KILL
Main Street (7) is a busy place and this
bustling nexus can best be viewed (and
attacked] from the stairs (1c) directly north
of it. If you keep your head below ground
level by crouching, you can use watch for
enemies above. From this view, it's possible
to also peek right into the Theatre's second
floor platform.
st
| Brown Town
AN OVERLOOKED GORNER
In the northwest part of the map is a garage (5). There is one part of the garage that is of some
interest — a small corner (5b) that usually goes unchecked. This isa great place to equip a Box and
watch the action.
fewer 100/101
m
[
| CARS FOR COVER
| Almost all of the cars ın the level can be climbed on. They also
provide good cover if you need to duck behind something quickly
to avoid being fired on.
LURKING IN DOORWAYS
Hiding in doorways is an easy way to
jump out and surprise opponents. Position
yourself in a crouched position as far back
as you can move and equip a Box. Watch
for enemies who pass by and then pop out
and shoot them.
When attempting the doorway tactic above, use the Shotgun. It’s strong blast knocks enemies onto the ground and
Is a prime weapon for this sneaky attack.
THEATERRANDSUANDINGS
A TRIP TO THE THEATRE
The Theatre (10) is an excellent spot for taking out unwitting
opponents, as it has two areas that are perfect for ambushes
and sniping.
cipean
The next spot of interest is the pillars (10b) that occupy the
mm 30/101
entrance of the Theatre. You can use them to hide and peek
TETTI ITETTETETTETT
i]
USE TEAMWORK
The upper level of the Theatre (10a] ıs a highly
coveted spot, and players are willing to kill for
it. If you aren’t playing Deathmatch, try to get
one of your teammates to cover the stairs while
you pick off players from the roost above, or
vice versa.
Brown Town a a EE ETT
While no one’s looking, run up the rusted steps and equip a Box when you get to the top. Now it’s
just a game of patience. Wait and manipulate the camera to scope out the areas around you. Be
careful not to move too much in order to not give yourself away.
TRIPLE GOVER
Across the street from the garage are a second floor room and a landing (6a). The room is very small and can only be accessed by
a rusted set of steps that lead up to a door. The door leads out to a landing that you can use to shoot at people on the street below.
If things get dicey on the landing, the little room is a good place to hide.
MISCELLANEOUS
USE THE SHOTGUN
The confined nature of this level makes
the Shotgun one of the most devastating
weapons available. Having more range than
you'd think, and packing enough power to
knock your opponents over when you hit
them, this weapon makes the final kill shot
all the more easy.
If you spawn near the base to the east (near 7c), a good place to cover it is from the landing south of it (9a). The other goal is near
the garage (5), and you can do the same kind of cover from the landing to the west (Ga). It's a bit farther away, however, so it
might
not be as effective.
RESCUE MISSION MODE
In Rescue Mission Mode, the Gako spawns
in the second level office (8), and the
guarding team spawns close nearby (S4). It
may be better for the guard team to move
the Gako into the Underground Hallway,
since you can actually target the Gako and
the room it’s in from the top of the Theatre
(10a) if you have a long ranged weapon À = -
such as the SVD or RPG7. — pes
If you're on the rescue team and you're trying this tactic, don’t worry too much about the metal railing in your way between the Theatre
and the second level office. While they may get in your way visually, they won't get in the way of your shots.
Snake has a bit of an advantage on this level, since it’s very easy to mistake the dust blowing around the entire level for the dull green
glow of Snake’s stealth camouflage and there are a lot of alleys and boxes for him to use as cover should he need to hide.
The key to winning is not to concentrate all of your men on one set of Microfilm and spread them apart equally. Snake is going to go
after one, and it will most likely be the one you're not guarding.
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m 101/101 : Ss 101/101.
SPEEECTEETECTELTEES = = eat
PERSIO TENGE
In Duel Mode, you get the opportunity to relive and replay all of Metal |
Solid 3: Snake Eater's most intense boss fights. Duel Mode is broken c
into two modes — Normal and Special. The major difference between the
is that Special offers an increased difficulty level with less weapons and ite
Beat them both to unlock some extra camo and face paint for the main
online games.
B. SMOKE GRENADES
open - : (NORMAL ONLY)
G. CARDBOARD BOX A
(SPECIAL ONLY)
ocelot unit
On Normal Mode, the eight enemies that make up Ocelot Unit are pushovers. As soon as the stage begins, equip the Suppressor on
your Mk22 and shoot the soldier just outside the window in the head.
Move under the bed and equip your Stun Grenades. Four guards begin to clear the room you're in around 25 seconds into the fight.
Throw a stun grenade at the two nearest the door, then another at the two that are farther away. If you want to take all four out at
once, aim a grenade at the man directly in front of the door. If it lands properly, it will take out all of them. If your timing is right, you
should be out of the room within 35 seconds.
Pause behind the boxes immediately to the right of the door and
look up at the roof. You should see a sniper appear fairly quickly.
Tranquilize him, as well, then tranquilize the soldier standing
outside the window at the front of the room. Exit that room and
go into the main area. Run all the way over towards the stairs and
kneel down. Toss a stun grenade under the hole in the bottom of
the wall for the final kill.
Special poses a different challenge. There are ten guards instead of eight, and your supplies are limited. Take out the first guard that
you can see outside, then climb on the very foot of the bed and take out the other. Prepare a Grenade, and toss that into the next
room when they shoot down the door. Run to the underground tunnel (hugging the walls to avoid detection) and come out the back
side of the building. Loop around, ignoring the ladder for now, and run to the cluster of barrels. Stand on your tip-toes and shoot the
guard off in the distance. A headshot isn’t necessary, but it helps. Run back to the ladder, but keep your camera tilted up towards
the roof as you do. Look for the barrel of the sniper’s rifle. If you see it just over the ladder, wait until it disappears, count to five, and
climb up. If you're lucky, he'll be facing in another direction. Headshot him and go back down the ladder. Head for the stairs after that,
and climb up. If you look at the ruined wall near the stairs, you should just be able to make out an Ocelot hiding in some tall grass.
Headshot him. Go back down the stairs and hug the wall directly in front of you. Slide all the way down it until you see the final Ocelot
standing by a tree. Duck, slide over that last little bit, and throw a Stun Grenade as hard as you can. He'll get curious when you pop
out from behind cover, but he’s far enough away that it won't matter.
| Duel Mode
OREGIAL
On Special Mode, it’s a bit tougher due to a lack of equipment. Use the M37
to knock him down, then equip your SVD. Go for headshots for maximum
efficiency, but one or two shots to the chest will work, too. Use your spray-
Mk22 AMMO and-pray high rate of fire guns to slow him down, and the SAA to shoot him
NORMAL MODE ONLY) in the head when you have a clear shot. You can even skip his reloading cut
GRENADES
(NORMAL MODE ONLY)
Snake vs. The Pain
The Pain is insane. His bees and hornets have the ability to attack you, form a protective armor
around him, and distract you. Once you injure The Pain enough, he changes his attacks and
Summons angrier bees. Make use of your grenades to deplete his armor and use the water to avoid
his attacks.
the pain
Normal Mode is
most efficient when
you are going for a
kill. Bring up your
M1911A1 and
immediately start
shooting The Pain in
the head. Once his
health is depleted
around a fifth,
he'll summon his
. armor. Use either
N the grenades or
your M37 tö! take
~% down the armagr,
- EN then shoot him
. TA ga again’ with.either the
w- : on thg. =
Ta » M1911A1
E e AK-47 — whichever `
Aa Mk22 AMMO
you feel ‘most confortable- With as both work well.
Ba M1911A1 AMMO E “Repeat this method and he'll go dowa,in no time.
Cc. AK-47 AMMO ~y In the, second battle, simply dg the same thing. The
D : M37 AMMO AK-47 Toûnds on the island you start on are here for
Po wi
a very good reason. Make use of them.
3
= sect,
E= GRENADE
5] = =
OREGIAL
Special Mode ends up being a tranquilizer battle. Use your Mk22. If you can handle headshots at distance, go for it. Otherwise, play
it safe and go for the chest. When his armor comes up, throw a regular grenade or a Stun Grenade to bring it right back down.
There’s an island on the other side of where you begin fighting him that has Mk22 ammo. Swim over there and make that your
base. When he summons the red hornets, dive into the water and wait it out. You can shoot him while they're buzzing around, but
you'll take more damage than you can give.
Duel Mode
//
NORMAL MODE
A. Mmeamvo
B. M1911A1 AMMO
G. XMI AMMO
D. AK47 AMMO
E. M37 AMvO
F. SVD AMMO
G. GRENADE
SPECIAL MODE
Mk22 AMMO
M1911A1 AMMO
XM16E1
AK-47
M37
GRENADE
STUN GRENADE
TNT
NORMALEMOD
If you're careful, you can beat The Fear in one minute or less
on Normal Mode. As soon as the fight begins, look directly
up and shoot him twice wi ith your Mk22. He leaps away, but
don’t worry about him just yet.
Use your manual camera control to seek
out a set of poison mushrooms that are
at the base of a tree. Shoot them and
leave them on the ground.
This stage’s Special Mode is a great deal more difficult. You don’t have access to the Thermal Goggles, so you have to be extraordinarily alert.
Play it just as you would on Normal, but be sure to use the new manual camera to track him. Look for the source of his arrows, take aim, and
fire as soon as possible. If he says “Burn!” immediately dodge. This takes longer than it did on Normal, but it’s definitely doable.
onake vs. The End ; ; T
A. Mk22 AMMO
(NORMAL ONLY)
The End is the ultimate marksman. He will fire from cover and i E
B. XM16E1 AMMO
move. He has a limited number of spots to snipe from on this
sprawling level, so use your map to scope him out.
G. M37 AMMO
(NORMAL ONLY)
D. SVD AMMO
E. MOSIN NAGANT AMMO
(SPECIAL ONLY)
NORMAL
This ultimate sniping battle is also the longest
battle in Duel Mode. It’s also the one that’s sure
to give you a run for your money. Unless you
get off a lucky shot and hit The End in the head
early on with a shot from your Mosin Nagant,
you're in for the long haul. The first thing you
should do is ignore him completely. Explore all
of the level, using the map on the pause screen
often. Memorize the sniping spots and learn the
quickest routes to get to and from them. Once
you know the stage like the back of your hand,
you're ready for battle.
Be wary when aiming, as well. The End can see the glare of the sun off your gun’s scope and he will shoot as soon as his aim is
correct. You have to be faster.
OREGIAL
Special Mode takes away all your advantages. You're left with an SVD and a Mosin Nagant with which to attack The End. Here, you
absolutely have to behave as if this were a real sniping battle. Know the sniping spots and scan them with your Binoculars. Once you've
found him, aim true and take your shot. It’s going to be a long, tiring battle.
If you find yourself getting blasted over and over again, either find a tree to hide behind or lob a Smoke Grenade for cover and pick a
direction to run away. If you know where he’s shooting from, find a better vantage point. Otherwise, it's game over.
| Duel Mode a a a a a a aT ITE EE a a a aT
NORMAL
The Fury is tough in both Normal and Special modes, but he fall
prey to a couple of easy tricks. When the stage starts, equi
your Combat Knife and keep your eyes open. Listen and look fo
his flames and try to gauge in which direction he’s moving. Try t
catch him from behind and perform the knife combo on him. |
knocks him down and drain a healthy chunk of his life.
If you do this near an intersection, you can turn his tricks bac
the fury on him and dash down another tunnel and hide. If you can’t ge
away in time, he blasts you as soon as he stands up.
On Special Mode, you lose the M37. You still have both pistols, however, so your options are open. Tricking him with the barrels is still quit
effective and slightly easier than tranquilizing him. Even better is the fact that going for the kill, rather than tranquilize, means that you hav
everi more options. You can use the Combat Knife when you find yourself close or the M1911A1 when you're at a distance.
Sneaking is the key here. The Fury is not subtle. He talks, he stomps, and he fires off random shots. Figure out where he is or where he i
going to be and get behind him for the shot.
If you're having trouble, knock on a wall. He'll shout and hopefully come in your direction. By the time he gets there, you should be elsewhere
but still near enough to take a shot at him.
onake vs. Colonel Volga
Volgin is a monster. His electric blasts have both range and strength, and his rapid-fire bullets inflict
plenty of pain. Ocelot occasionally distracts him and he feels compelled to respond. Watch for an
opening and take it immediately.
NOLPAINT
CER STRI
EPH
ara
SREGIAIEMODE
Special Mode is much harder. Keep your view manually controlled using the new camera mode and behave as if it's normal, but avoid
using grenades. Take it slow and make use of every available opening.
It is likely that you only can put two rounds into Volgin at any one time, so don’t take chances unless you are absolutely sure you have
a solid shot. Volgin has all the tools he needs to dominate you, so keep your head on straight.
The key here is to hit and run. You aren't going to be able to stand toe-to-toe with Volgin in either mode. Learn his moves and react
accordingly. He does certain motions before each attack, each of which gives you time to either run and prepare for cover or dash
in and throw him down using CQC. Better timing is required the lower his health gets, as he'll often turn invulnerable just as you get
close enough to attack him. When he’s glowing all over, stay away.
| Duel Mode a
The shotgun seems like it would be a good choice, but its slov
rate of fire hurts it. The XM16E1 is what we recommend.
nopan
m
pra
45x
Special Mode throws a curveball — limited ammo. Here, you must pick your shots rather than spraying madly. Start with the XM16E1
and only use the M37 or SVD when necessary. Otherwise, behave as if this were simply Normal with more enemies to shoot.
Volgin is angry and he is going to prove it to you. The first half of this battle has you riding on Eva’s
motorcycle. Use your rockets on Shagohod’s treads. The second half separates the two of you, so
pick your shots carefully and dodge Shagohod’s missiles.
shagohod
ORMA
The Boss is a pushover on both Normal and Special Modes. The key to the Normal battle is the Handkerchief. If you're close and The
Boss is firing, wave the Handkerchief in her face. She stops for a moment. In Normal Mode, this gives you enough time to knock her
to the ground with CQC.
A
d di 4
On Special Mode, the above tactic just gives you a little breathing room. Stay close to her at all times, and do your best to keep on
her tail when she runs away. Using your guns only complicates the fight — leave them out.
The Boss often tries to CQC you when you get close. When this is about to happen, Snake grunts and an exclamation point appears
over his head. Press and hold Circle. Snake will counter her attack and leave her stunned. At this point, use your own CQC. You can
defeat her without getting hit once if you're careful, and this is by far the most efficient method of taking her out.
xtras and Unlockables
PERSIO TENGE
Extras and Unlockables
If there is one thing for certain, it’s that Hideo Kojime
his MGS team add plenty of hidden extras in their I
Gear Solid Games, and Subsistence is no exception. E
is the list of unlockable content:
ALIVE TSUGHINOKO
Unlock the Infinity Face Paint by completing Snake Eater with Tsuchinoko
Duel Mode unlocks and becomes available on Persistence by completin
the MSX versions of Metal Gear and Metal Gear 2.
alive in Snake Eater.
DEFEATING BOSSES ONLINE MODE - REIKO HINOMOTO FACE AND HEEL VERSIONS
In order to Unlock Reiko Hinomoto from Rumble Roses, the player ID yo
The following Special Camouflage Fatigues and items can be found in each are using to host the game has to either have achieved a ranking (suc
stage by defeating all bosses with a zero Stamina Gauge. as Chameleon and Flying Squirrel), or have logged in over 50 hours 4
gameplay. Reiko is a little different than the other special characters, sinc
Qcelot: Animal camouflage (found in following stage)
if you turn the option for Reiko on in the host options, her Face version w
The Pain: Hornet stripe camouflage always be on the red team, while her alter ego, Rowdy Reiko (Heel version
The Fear: Spider camouflage will always lead the blue team.
The End*: Mosin Nagant
The Fury: Fire camouflage (found in following stage) METAL GEAR ACID 2 GROSSOVER
Once you obtain the Camera be completing Snake Eater, you can then tak
The Sorrow* *: Spirit camouflage
pictures and view them in 3D using the Solid Scope in Metal Gear Acid 2
Volgin: the Cold War camouflage
The Boss: Snake camouflage
you can obtain the Banana Camouflage by completing all Snake vs Monkey stages
with the first prize. (Both items are obtained after saving data.)
a ee
YOU NEED TO BE
BRADYGAMES CONNECTED:
te ©) Check out the first walkthrough or key strategy from
j each new Official Strategy Guide!
pme
a: iyiaba ) 2,Resi
t
dent
:
hs a8 hor
WWWBRADYGAMES:COM/CONNECTED
AT LEAST WHEN
YOU DIE NOW,
YOU WON'T DIE
ALONE.
METAL GEAR GOES MULTIPLAYER.
Solid Snake just added a new weapon to his arsenal: the net.
Introducing Metal Gear Solid 3: Subsistence with unprecedented
online play. There are multiple players and online modes, a
controllable third-person camera, a Secret Theater mode and four
complete games in one: multiplayer online, an enhanced Metal Gear
Solid 3: Snake Eater, and the original Metal Gear and Metal Gear 2.
A MULTIPLAYER MISSION
=
AGAINST OTHER AGENTS ONLINE.
PLAY
PLAYING FROM:
SAN FRANCISCO, CA ]
__ ee PLAYING FROM:
2 ; NEW YORK, NY
SUBSISTENCE
ie L PlayStation.2 ma]
Intense Violence . (ee a D
KONAMI® is a registered trademark of KONAMI CORPORATION, © 2005 KONAMI. All rights reserved. © 1987 2005 KONAMI. METAL GEAR SOLID © SUBSISTENCE” “PlayStation” and the “PS” Family logo are registered tradem
Sony Computer Entertainment Inc. Online play requires internet connection and Memory Card {8MB} (for PlayStation 2) (each sold separately}. The Online icon is a trademark of Sony Computer Entertainment America Inc. The
icon is a trademark of the Entertainment Software Association.
hte a Tt bout teu
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“Detal
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Specific map-driven strategy. Know the locations
of every spawn point, weapon, building, and hole.
Learn how to take out your opponents without
them even seeing you.
|
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WW
ii
BOSS STRATEGIES GE
COMPLETE SNAKE EATER COVERAence
: on
We give you classified intellig
For both Snake Eater and Dual Mode, we
have Boss specific strategies so you can the original single player experience,
be all you can be. including MAPS, BOSS TACTICS, BONUS
MISSIONS, and KEROTANS.
M O O N )
i ISBN 0--7440- 0754-2
©1987 2006 Konami Digital Entertainment Co., Ltd. KONAMI” is a registered trademark of KONAMI CORPORATION,
OIUA ii 52073°007T54 6