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Se Schema Iii-I

The document outlines key concepts in Software Engineering, covering fundamentals, Agile methodologies, software requirements, design, and quality testing. It includes detailed explanations of software characteristics, processes, user stories, and the impact of UI design on usability. Each section is accompanied by diagrams to illustrate the concepts discussed.

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mnvrkrishnapriya
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0% found this document useful (0 votes)
12 views6 pages

Se Schema Iii-I

The document outlines key concepts in Software Engineering, covering fundamentals, Agile methodologies, software requirements, design, and quality testing. It includes detailed explanations of software characteristics, processes, user stories, and the impact of UI design on usability. Each section is accompanied by diagrams to illustrate the concepts discussed.

Uploaded by

mnvrkrishnapriya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

III B.

TECH I SEM

SOFTWARE ENGINEERING

Max Marks:70

https://chatgpt.com/c/67c5cc03-4c50-8009-be64-7b95739e0050

UNIT-I: Software Engineering Fundamentals

Q1. (a) Explain the Nature of Software and its Key Characteristics. (7 Marks)

Answer:

Software is a set of instructions that perform specific tasks. Unlike hardware, it does not
wear out. The key characteristics include:

 Complexity: Software is more complex than hardware due to numerous interactions.

 Invisibility: Software cannot be seen physically, making its management challenging.

 Customizability: Software can be modified easily compared to hardware.

 Maintainability: Regular updates and bug fixes are possible.

Diagram: Software Characteristics Overview

Q1. (b) Explain process patterns and process assessment. (7 Marks)

Answer:

 Process Patterns: Reusable techniques for software development, categorized into:

o Task Patterns (specific software tasks)

o Stage Patterns (different stages of development)

o Phase Patterns (entire development phases)

 Process Assessment: Evaluates the effectiveness of a software process. Models


include:

o CMMI (Capability Maturity Model Integration)

o SPICE (Software Process Improvement & Capability Determination)

Diagram: Process Pattern Framework


Q2. (a) Describe the Software Process and its Importance in Software Development. (7
Marks)

Answer:

The software process is a structured set of activities to develop software, consisting of:

1. Communication: Gathering requirements.

2. Planning: Defining scope and scheduling.

3. Modeling: Designing system structure.

4. Construction: Coding and testing.

5. Deployment: Delivering the final product.

6.  Improving software quality – A well-defined process ensures reliability, efficiency,


and maintainability.
7.  Reducing development risks – Structured workflows help identify and mitigate
risks early.
8.  Managing complexity – Helps in handling large-scale software development
systematically.
9.  Enhancing productivity – Clear process frameworks reduce rework and improve
team coordination.
10.  Ensuring customer satisfaction – Well-defined processes ensure the software
meets user requirements effectively.

Q2. (b) Define software engineering. How is it different from simple coding or
programming? (7 Marks)

Answer:

 Software Engineering: The application of systematic principles to software


development.

 Differences from Coding:

o Coding is just writing code, while software engineering involves design,


architecture, and quality control.

o Software engineering focuses on maintainability, scalability, and security.

Diagram: Software Engineering as a Layered Technology

UNIT-II: Agile & Extreme Programming (XP)


Q3. (a) What is the difference between functional and non-functional requirements, and
how are both captured in agile processes? (7 Marks)

Answer:

 Functional Requirements: Define what the system should do (e.g., login, search
feature).

 Non-Functional Requirements: Define system properties (e.g., security,


performance).

 Agile Approach:

o Captured using user stories.

o Functional requirements are part of backlog items.

o Non-functional requirements are maintained as quality attributes.

Diagram: Functional vs. Non-Functional Requirements

Q3. (b) Discuss the role of user stories in requirements gathering in Agile frameworks. (7
Marks)

Answer:

 User Story Structure: “As a [user], I want [feature], so that [benefit].”

 Role in Agile:

o Helps understand end-user needs.

o Enhances team collaboration.

o Forms the basis of iterative development.

Diagram: User Story Template & Backlog Representation

Q4. (a) What are the risks associated with Extreme Programming (XP) practices, and how
can they be mitigated? (7 Marks)

Answer:

 Risks in XP:

o Overemphasis on coding leads to lack of documentation.

o Frequent changes may introduce instability.

 Mitigation Strategies:
o Regular team meetings.

o Maintaining minimal documentation.

o Strict version control.

Diagram: XP Development Cycle

Q4. (b) Explain the principles and practices of the Agile Process. (7 Marks)

Answer:

 Principles: Customer collaboration, working software over documentation,


responding to change.

 Practices: Standup meetings, iterative releases, continuous integration.

Diagram: Agile Manifesto & Scrum Framework

UNIT-III: Software Requirements & Modeling

Q5. (a) Explain the use of scenario-based modeling in capturing software requirements. (7
Marks)

Answer:

 Definition: A way to capture software requirements through real-world scenarios.

 Use-Case Approach:

o Defines interactions between users and the system.

Diagram: Use-Case Diagram Example

Q5. (b) What are the activities of requirements elicitation and analysis? (7 Marks)

Answer:

 Elicitation:

o Stakeholder interviews.

o Surveys.

 Analysis:

o Refining and documenting requirements.

Diagram: Requirement Engineering Process Flow


UNIT-IV: Software Design & Architecture

Q7. (a) Discuss the different design concepts that influence software architecture. (7
Marks)

Answer:

 Key Concepts:

o Abstraction: Simplifying complex structures.

o Modularity: Dividing into components.

o Encapsulation: Hiding implementation details.

Diagram: Software Design Concepts Hierarchy

UNIT-V: Software Quality & Testing

Q9. (a) Discuss the impact of poor user interface design on software adoption and
usability. Provide examples from real-world software. (7 Marks)

Answer:

 Impact of Poor UI:

o Reduced user engagement.

o Increased error rates.

o Lower adoption rates.

Examples:

 Windows Vista (Confusing UI led to user dissatisfaction)

 Early Facebook (Cluttered interface improved over time)

Diagram: UI/UX Principles in Software

Q10. (a) How does test-driven development (TDD) ensure that software meets quality
standards? (7 Marks)

Answer:

 TDD Cycle:

1. Write test cases before coding.


2. Implement functionality.

3. Refactor and optimize.

Diagram: TDD Lifecycle (Red-Green-Refactor)

This document contains detailed answers with diagrams based on Roger Pressman’s
Software Engineering: A Practitioner’s Approach for each 7-mark question. Let me know if
you need more details! 🚀

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