Civolution Errata EN V 1
Civolution Errata EN V 1
ack.4,BOTTOM:
as all costUpgrade
spaces are yourconsidered
Research moduleinactive.toAsthe usual,
nextiflevel
the face-up2Thensuccess
choose points.
f19any LeapIt2 does not matter
territories
in evolution. theifcontinent.
on This this isapplies
only via one of
youyour
In ifeach of own
these
have more stored 1 step (RB-31).
ibleinvention
(RB-27). stack is empty afterwards, refill it with the top card from actions the
territories, (formaterials
example
you can now inviayouryour
stand Sustenance
up allthan
storage weak module)
anytribes
of the or
that via
youacivilizations
other card there.
have like has in its d20 Library. TOP
face-down
BOTTOM: invention
Upgrade stack
your(RB-28).
Procreation module to level III if D13
BOTTOM:“Mill”.own Advance yourTake disc up 1 step 1 step (RB-31). BO
iparity. storage: to 3on of the
yourFavor
stored of materials
Agera track. and place each of
The
ven’t ability(RB-27).
already of card B5 “Compound eyes” can be used. d9
b17Road.Humps. TOP:
them TOP:On
onto each
None anyof ofofyour
your
your turns
tribes
feature in which
that are onyou
spaces. perform thein Desert
encampments 1 step (RB-31).
cer.f15
TOP:Brainwave. This1only applies
fromifyouryoursupply
disc onand theplace
Knowledge track d21 City walls. TO
Activity: Take
is aheadspaceof allofother
marker
yourdiscs there:on Take
Errata list
whichthe top card from
havethe
it key actionneed
territories
(for first edition
oneface-upadditionally
b18 Fur. TOP:
“Performto
f20 Tsunami. be
US/EU) 1fedprocreation”
in the Feeding
This- updated (RB-16)
phase
applies if you10/01/2024at toleast
retain once,
their you
state can
have the most boats on the continent (RB-33).
ny storage console you already orperform
are stepthe
Intied forB of key
the each action
most: “Perform
Feeding
You phase,
must 1 migration”
whenone
choose (RB-14)
theofstrong
your boats tribes on thetrack 1 step (RB-3
insight stack
e markers. BOTTOM:of theAdvance
researchyour display
discand install
1 step it immediately
on the Favor of in your with one of
are scored, the new
check theandtribes
weather immediately
gauge after you add that tribeIftoyou track 1 step (RB-3
continent return it to itsfirst. If the
recess onweather
your indicator
console. is on
have any
on that boat, remove them from it and return them to your d22 Brewery. BO
stage partition for free. This means you follow the usual steps of the
track. aeither
territory (provided
the tribes
Rainy weather it is still
space strong).
or the This
Cold includes
weather your
space,turns you in the
score 2
ght vision. Rulebook
key action TOP:“Install
Activity:1 research
If adjacent card” (RB-24)
to any but ignore
revealed Cave on steps
the 3 and 4, as phase
Event
success supply.the
points and for each
You Incomeof your
cannot phase.
savestrong (Intribes
them the
viaIncome
instead
the specialphase, onlyhowever,
of action 1 “Deus
point as Prestige, and Cult
ex machina”
ent all boat, leave it in its notchd23 Castle. BOTT
costisspaces
at leastare considered inactive. As usual,
one ofifyour
the tribes
face-up insight
each
usualof your actions is considered part of the on same
there one territory with at least (RB-33).
(RB-33). If you have a raw material thatturn.)
acestack is empty
fromafterwards,
your supplyrefill it with
ontothe topStone
card or
from the face- d10
b19 Tusks. TOP:TOP: Intime
step A boat
ofperform
every
1 marker either your your Aqueduct.when Eachplace
you you
the backFeeding
aonto
huntyour phase
(RB-19), (RB-33),
console.you Ifgain check
not, 3 steps (RB-31).
take a marker
downPage
e storage space.33:
insight stackIn(RB-28).
BOTTOM: theAdvance
Mystery yourOakdisc 1example,
step on the “Mountains how
1 food B”
many should
marker settlements
more read
than you “Mountains
the have on
hunting the D”.
continent.
from your supply and place it in the boat’s notch when you return it. Ziggurat. BO
table normally For each
yields. of them d24
The ability
track. of card B5 “Compound eyes” can be used. b20
do theHooves.
following: Check which you territories
of Agera ThenTOP: gain Whenever
2 success points and are
migrate to adjacent
place a Grassland
1 marker to the building
or Hill
from your supply onto 4 steps (RB-31).
f16 tail.
ehensile Admiration. This only
TOP: Activity: appliesany
Transport if on your
2 of yourGold,
rawJade, and Copperground
materials territory, ofyouthatcan
your settlement
Wood decide andspace
either
storage choose
to settle
and upthere
1to 2 of
marker as your
ontotribes
usual or
yourcrossin these
Cottonthrough storage d25 Arena. BOTT
storage spaces,
he continent to youryou have (RB-18).
storage a higher BOTTOM:
total of stored materials
Upgrade your than anyterritories
itof
to a territory (whether
space. adjacent theyto areit.inIf the
thatsame adjacentterritory
territoryor inisdifferent
anotherones). and your disc on t
ctionthe other to
module civilizations
Glossary the next levelhas on its own Gold,
if possible (RB-27). Jade, and Copper storage Now,
Grasslandfor the Only actual boats on the continent count for this, so the ability of d26 Observatory
or duration
Hill territory, of this
you Feeding
can phase,
decide all
again of
to the
eithertribes
settlethat you
there
spaces:
ippers. TOP:Advance
In additionyourtodisctheon the Prestige
actions of your track 3 steps.
Production chose
or cross this way B28
though
card do not
it and require
“Gills”so on.does any
The not food
rules
apply to here.
for retain
crossing their state.
through
However, have that cardtrack 3 steps and
territories
if you
e, dof17theCorruption. This onlya applies
following: Choose if you have
Water territory thatmore moneyto
is adjacent markersd11
applyCourthouse.
as usual TOP:
(RB-16).
installed when Activity:
you remove Returnan 1 money
actual boat marker and 1this
through ideaevent, any d27 University. B
than
rritory any
inPage of 3:
which the
youTheother
havetext civilizations:
at about
least one tribePerform
card the only
B21
(having key action
should “Install
tribesread:
in b21 Magnetoreception.
marker to tribes
your supply
and raw toTOP:
advance
material yourTake
Activity:
from discs
that1boatonof any
your 2strong
remain differenttribes
in the Water 2 steps and your d
fromterritory.
ater1territory
goal chip” (RB-26),
itself does notignoring
count). theThen
requirement of thatingoal
place a marker thatchip. progress
anywheretracks on the1 continent
step each.and place it upright onto a free encampment d28 Pyramid. BO
territory and transport it directly to your storage the same way d12
in anyMonastery.
foreign land TOP: Activity:
territory. ThisChoose
meansup youtocan 2 ofonlyyour weak atribes
choose territory 2 steps and your d
ould if it was on a boat there (RB-18). It doesn’t matter whether anywhere
where there onisthe continent
a free encampment and return themwhere
available, to youryou supply.
have For none each
of d29 Temple. BOT
Goal chips
tually have a boat there or whether there is a marker on it. of
yourthem youand
tribes, gainwhere
5 success therepoints. Youone
is at least cannot tribeuse the special
of another action
civilization and Culture track
“Deus
(whichex you machina”
are not allowed(RB-33) to to displace
save anyinto of these tribes. You only gain
the wilderness). d30 School. BOT
To install a goal chip from your goal area in your stage partition via
b22points
the Colortheifchange.
key
you action TOP:“Install
actually remove1the
Example: goal
If chip”
tribe.
you (RB-26),
BOTTOM:
install a card Advance
whose instant your 2 steps (RB-31) an
you must fulfill the requirement of that goal chip. All requirements disc
bonus 1 step are
giveson listed
you below
the2 Favor
steps of in
onAgera the order
track.
the Technology of their
track and goal2 IDs. steps on the d31 Lighthouse. B
Page 6: The text about card D13 should read: d13 Prestige TOP: you
Mill.track, Activity:
mustChooseadvanceany one on
1 step territory. There, you
the Technology must
track and track 2 steps (RB-
stand
1 stepall onlying tribes up,
the Prestige no matter
track. You can tousewhich each civilization
of the remainingthey belong. 2 steps d32 Fountain. TO
Goals 1 to 4. On the For
onGoaleach
any 25
ofone. Onthat
the the you
progresscontinent,
strengthen
tracks (either thison way,
theyou same gain or1on success Goals
different point. 30 to 34Advance
ones). . At your disc
continent, there must be at least Ifyou
youmust
BOTTOM: install have
Advance at least
a card your
whose 2disc
of your
1 stepbonus
instant on the Favor
gives you of3Agera onleast
stepstrack. the 2 cards of this
1 territory of this type in which d14settlements
Tavern.track,
Technology (RB-22).
TOP: Activity:
you mustReturn advance 1 food
2 steps marker
on the to Technology
the supply type to must
gain be installed
track
you have at least 1 of your farms 3andsuccess
can use points and 2 money
the remaining stepmarkers. BOTTOM:track.
on any progress Advance If you ininstall
your the discstage
a partition
and at least 1 of your tribes. 2card
stepswhoseon the Favorbonus
instant of Agera gives track.
you 1 step each on 3 different of progress
your console.
d15
tracks, Sewer. TOP: Activity:
you cannot use thisReturn ability 1(RB-31).
food marker to the supply to gain
Page 9: Goals 5 to 8. On the of goal chips 35 to 39 1isGoal
The explanation missing
focus 26 . Onand
marker, the
2 idea should
continent,
markers, read:
and 3 success points. BOTTOM: Goals 35 to 39.
continent, there must be at you mustyour
Advance have at 2least
disc steps 2 ofon the Favor of Agera track. Your disc on this
least 1 territory of this type in a16yourResidence.
statues (RB-22). TOP: InItthe doesn’t
Site phase, you can ignore the effect progress of track must
which you have at least 2 of Glaciers (RB-33). If the weather indicator triggers a negative effectreached
matter if they are on the same have in at least
your tribes. or on
step A of different
the Event Building (RB-34), you can choose to ignore space
phasegrounds. that effect.3.
Goals 9 and 10. On the Goal 27. On the continent, Goals 40 to 45. You
continent, there must be at you must have both of your must have at least
least 1 territory of this type in boats (RB-21). It doesn’t 2 feature markers of
which you have at least 3 of matter if there are any tribes this type.
your tribes. or raw materials on them.
Goals 11 to 16. On the Goal 28. You must have at least Goals 46 to 63. You
continent, there must be at 8 activation dice. It doesn’t matter must return 1 stored
If you come
least 2 across
territoriesany mistakes
of this type in Civolution you likearetoonshare,
if they the dicefeel free
spaces of to contact us material of this type
via email: info@deep-print-games.com
in each of which you have at your console and/or below them. to your supply to fulfill
this goal.
Thanks!least 1 of your tribes. Since each civilization already starts
the game with 6 activation dice, you Goal 64. You must
Goals 17 to 24. On the have to acquire 2 additional ones return 3 food markers
continent, you must have at (RB-28) to reach this goal. to your supply to fulfill
least 2 tribes whose territory/ this goal.
territories are adjacent to any Goal 29. You must have at least
site of this type. Both tribes 3 fate dice. Since each civilization
can be in the same territory already starts the game with
Goal 65. You must
or in different territories that 1 fate die, you have to acquire
return 3 money markers
are adjacent to the same or 2 additional ones (RB-28) to reach
to your supply to fulfill
different sites of this type. this goal.
this goal.