0% found this document useful (0 votes)
336 views81 pages

Loner Companion v1.0

The Loner Companion is a guide for a minimalist solo RPG that emphasizes story-driven gameplay through principles like Fiction First, Emergent Narrative, and Fictional Positioning. It provides insights on preparing for adventures, choosing genres, and utilizing tags instead of complex mechanics to enhance immersion. The document aims to support players in unlocking the full potential of their storytelling experience while keeping the gameplay simple and adaptable.

Uploaded by

iamominix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
336 views81 pages

Loner Companion v1.0

The Loner Companion is a guide for a minimalist solo RPG that emphasizes story-driven gameplay through principles like Fiction First, Emergent Narrative, and Fictional Positioning. It provides insights on preparing for adventures, choosing genres, and utilizing tags instead of complex mechanics to enhance immersion. The document aims to support players in unlocking the full potential of their storytelling experience while keeping the gameplay simple and adaptable.

Uploaded by

iamominix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 81

LONER

ANOTHER SOLO RPG


COMPANION
LONER
ANOTHER SOLO RPG

COMPANION

ZOTIQUEST GAMES
introduction ...........................................................................3
the story-driven play..........................................................5
what drives loner .................................................................6
preparing for your journey .............................................8
the mechanics of play....................................................... 20
embracing the emergent narrative ........................... 37
fictional positioning in practice................................. 49
balancing story and mechanics................................... 61
enhancing solo play experience .................................. 67
advanced concepts and customization.................... 73

Loner Companion

© 2024 Roberto Bisceglie

This work is licensed under the Creative Commons Attribu-


tion-ShareAlike 4.0 International License. To view a copy of
this license, visit http://creativecommons.org/licenses/by-sa/
4.0/ or send a letter to Creative Commons, PO Box 1866,
Mountain View, CA 94042, USA.

2 loner companion
introduction
In September 2021, I created Loner as a free ten-page docu-
ment. It was simply my own way of playing solo games,
with simple rules, no fancy dice, and a focus on character
and story.

Loner was downloaded more than a thousand times. I was


amazed! It was just a collection of other people's material,
arranged to support my game. Its development was over. I
used it often and decided to share it with the wider com-
munity. I had declared there would never be a second edi-
tion, but then something happened.

An Italian Solo RPG community was born. They were curious


to try a game that was easy to play solo. They demanded
that I translate Loner. I did, but I wasn't convinced.

People asked me lots of questions about the game. I had to


add more examples, diagrams, and explanations. This led to
the second edition of Loner.

The Italian community also came up with Adventure Packs.


They needed ready-to-use tags and asked for a lot of them!

Thank the Italian community if you have the current edition


of Loner!

I indeed liked it so much, I keep creating new settings!

There was still something missing. I thought that using


qualifiers (tags) in solo games was now common among
role-players. It was not actually the case, and many have
asked for help on how to play Loner.

I'm a concise writer, and Loner reflects that. With this Com-
panion I try to fill the gap: to explain well how to play Loner
and to accompany this by the extension of the example
contained in the Core Rules. You will find again Zahra and
her world here. She is dear to me because she was in my
first playtest!

I hope you find this useful!

introduction 3
purpose of this handbook
Welcome to the Loner Companion! Think of this guide as
the seasoned friend by your side, ready to dive deeper into
Loner, a solo RPG crafted for minimalist, emergent story-
telling. This isn’t just a handbook; it’s a peek behind the cur-
tain to uncover why Loner functions the way it does and
how you can unlock its full potential in your adventures.
We’re exploring the core of what makes Loner unique and
how you can make that magic come to life.

This isn’t a lecture — it’s a conversation. Whether you're just


starting out or already in the thick of your story, this guide
offers insights and guidance to help you deepen your jour-
ney. It’s here to clarify, inspire, and, above all, enhance your
understanding of what makes Loner special.

core principles
Loner is about telling your story — one that unfolds in the
quiet and wonder of solo play. Three key ideas shape the ex-
perience: Fiction First, Emergent Narrative, and Fictional
Positioning. Together, they invite you to let narrative take
the lead, so that every twist and turn feels natural and com-
pelling.

● Fiction First: In Loner, story drives everything—even the


rules. Instead of getting tangled in numbers or bogged
down by endless dice rolls, Loner uses tags and
encourages intuitive choices. Tags provide structure but,
more importantly, let you follow your character’s
instincts. This way, you stay immersed, focusing on what
matters: what your character wants and what’s
happening now in the story.
● Emergent Narrative: Loner lets the story grow and
surprise you. Without a preset path, your decisions —
and the unexpected turns prompted by the Oracle —
guide the narrative. Each session is unique, a journey in
which you are both author and audience, discovering
alongside your character. Loner creates a space for
storytelling where every choice builds depth, and every
answer reveals something new.
● Fictional Positioning: This idea is all about rooting your
character’s actions within the story’s context. Your
character’s abilities, history, and the scene itself
combine to shape what’s possible. It’s not about stats
but about the choices that feel real. This principle allows
your character’s background and motivations to breathe
life into each action, shaping the journey in ways that
feel authentic and grounded.

4 loner companion
the story-driven play
Loner isn’t just about mechanics; it’s about creativity, adapt-
ability, and getting swept up in immersive storytelling. By
keeping the story at the center, Loner provides a unique,
unpredictable solo RPG experience, where the journey is a
revelation—for you and your character alike.

fiction first: story takes the lead


In Loner, story sets the pace, guiding gameplay and me-
chanics alike. The rules are light, emphasizing character
growth over complex systems. Instead of a pile of stats,
Loner uses simple tags that capture essential traits and
skills like "skilled locksmith" or "keen observer." Tags keep
things practical, serving the story without unnecessary de-
tail. By focusing on fiction first, you remain fully immersed,
shaping scenes around your character’s journey and what
makes each moment memorable.

emergent narrative: discover the story as


you go
One of the joys of Loner is its emergent narrative. There’s no
fixed storyline; instead, each choice your character makes —
and the unexpected responses from the Oracle—drive the
adventure. This invites tension, mystery, and unexpected
depth. The Oracle guides these twists by answering ques-
tions about the world around your character. Maybe you
wonder, “Does the door open quietly?” or “Is there anyone
nearby?” Every answer shapes the course of the story, keep-
ing you on your toes as you explore. This creates an experi-
ence that feels alive, with surprises at every turn.

fictional positioning: your character in


context
In Loner, fictional positioning grounds actions within the
story itself, rather than in rigid numbers. Decisions are
guided by what’s true for your character: their skills, experi-
ences, and the context of each scene. Imagine a skilled lock-
smith breaking into a building — the action makes sense
without needing a number to validate it. A tag like “skilled
archer” eases archery tasks, while “afraid of heights” could
make a rooftop chase a harrowing ordeal. By focusing on
what makes sense for your character, every choice is rooted
in narrative, giving weight and meaning to every turn of the
story.

the story-driven play 5


what drives loner
These principles make Loner an approachable, story-driven
experience that values immersion and adaptability. Each
idea supports a minimalist RPG where storytelling takes the
spotlight, keeping it portable, quick to pick up, and perfect
for a solo journey, wherever it might lead.

minimalism and portability


In Loner, simplicity reigns. You need just a few basics to
play: six-sided dice for resolving challenges, writing tools for
notes and tracking, and a character sheet for tags and de-
tails. This minimal setup reflects Loner's philosophy of keep-
ing focus on the narrative. It’s a lean structure that makes
the game portable, ready to play wherever you are. Optional
materials can add depth, but the essentials remain light.
With this approach, Loner lets you fully immerse in the
story, free from setup and gear.

rules-light mechanics
The mechanics of Loner are designed to be intuitive and
easy to remember. With a simple resolution system, Loner
keeps gameplay flowing: you roll a six-sided die to gauge
success or failure, with higher rolls bringing better results.
No elaborate stats or calculations, just the Oracle, which
guides your story with a “yes” or “no.” Questions like “Is
there anyone nearby?” or “Does the door open quietly?”
keep things fluid. This approach minimizes distractions, let-
ting the story take center stage.

tag-based descriptions
Instead of numerical stats, Loner uses tags: descriptive
phrases that capture essential traits, skills, and characteris-
tics. Tags focus on what your character is naturally good at,
what they struggle with, and how they navigate their world.
Decisions come from the story, not a spreadsheet of stats.
Tags provide flexibility and guide meaningful choices. They
keep you focused on what matters, helping you shape a
story that’s as rich as it is personal.

6 loner companion
generic yet focused gameplay
Loner can adapt to any setting, but it’s not trying to be a
one-size-fits-all RPG. It’s designed for quick resolutions and
storytelling, not for tactical depth or strict simulation. This
focus lets Loner excel at compact, evocative stories, making
it adaptable to fantasy, sci-fi, mystery, horror, and more. The
system is versatile yet always stays true to its core strengths:
simplicity, emergent storytelling, and fictional positioning.
Whether exploring haunted ruins or distant galaxies, Loner
keeps mechanics light, ensuring the focus stays on creativ-
ity and immersion.

what drives loner 7


preparing for your journey
choosing a genre or setting
Every Loner journey begins with setting the stage — choos-
ing a genre or setting that defines the tone, themes, and at-
mosphere for your adventure. This decision shapes your
story’s world, hinting at the challenges your protagonist
might face. Here are some thoughts to guide you.

Example

To prepare Zahra’s journey, you decide on a cyber-


punk dystopia as your setting. This genre, with its
themes of corporate dominance, underground
movements, and advanced-yet-decadent technol-
ogy, perfectly suits Zahra’s mission to save her planet
from environmental collapse. Here, the Leton Corpo-
ration’s facilities would be high-tech, guarded by
drones and scanners, with hidden environmental se-
crets that hint at corporate corruption.
In contrast, if you chose a post-apocalyptic waste-
land as the setting, Zahra’s journey would feel more
gritty and resource-driven. Leton Corporation might
instead be a roving band of technocrats hoarding
precious resources, and Zahra’s main challenge
could involve navigating lawless zones and dealing
with scavenger gangs just to reach their headquar-
ters.
Or, a space opera setting would transform the narra-
tive into a sweeping adventure among the stars.
Zahra’s ship, the Century Skylark, would play a larger
role, as hyperspace jumps and interstellar factions
complicate her mission. The Leton Corporation
might be one of many galactic players competing for
control, and her path would involve alliances, cosmic
lore, and high-stakes chases across planets.
Choosing a genre shapes not only the look and feel
of Zahra’s journey but also the kinds of obstacles, al-
lies, and resources that appear. Each setting choice
enriches Zahra's personal stakes and brings new lay-
ers to her character’s evolution.

8 loner companion
exploring familiar or uncharted worlds
Perhaps you feel drawn to a familiar setting, something
from a beloved book, a classic TV show, or an RPG world you
know well. This can make for a smooth start, as you’ll al-
ready have a feel for the world’s rhythms, its rules, and its
storytelling possibilities.

Or, you might feel ready to push into uncharted territory.


Loner invites you to experiment and explore new genres
and worlds—maybe even blend a few together. Ever
thought about mixing noir with medieval fantasy? Or diving
into a science-fiction horror mashup? This freedom allows
you to craft a unique, hybrid landscape for your story, where
unexpected twists are around every corner.

Example

If you choose to set Zahra’s adventure in a familiar


cyberpunk cityscape, inspired by classic sci-fi like
Blade Runner or Ghost in the Shell, you’ll already
have a sense of the gritty, neon-lit streets and tower-
ing megacorporations. Zahra’s skills as a “Witty
Street Cat” would fit naturally here, allowing you to
lean into her streetwise tactics as she navigates cor-
porate skyscrapers, back-alley markets, and bustling
underground tech havens. The Leton Corporation’s
security might include familiar cyber-enhanced
guards and hovering drones, making it easy to visu-
alize her stealthy infiltration and what she’ll face.
On the other hand, if you’re excited to push into un-
charted territory, you might blend a cyberpunk noir
with a touch of medieval mysticism. Here, Zahra’s
world could be a medieval city overtaken by steam-
punk machinery, where the Leton Corporation is a
mage’s guild blending magic with cutting-edge
clockwork. Zahra’s knife and low O2 supplement
would take on new roles—a dagger laced with rare
alloys, and a vial of enchanted mist that sustains her
stamina. Each twist and turn might surprise even
you as the GM, as Zahra finds herself up against
magical security wards and ancient guild politics in
addition to the familiar tech espionage.
This approach to setting helps bring fresh surprises
and challenges, breathing new life into Zahra’s quest
and making each encounter feel like an unexplored
frontier.

preparing for your journey 9


playing with tropes and adventure packs
If you’re seeking a spark of inspiration, consider drawing on
classic tropes or one of the Adventure Packs in the Loner
Complete rules. Tropes like the “reluctant hero,” “haunted
location,” or “lost artifact” provide timeless narrative founda-
tions, helping you anchor your character within a familiar
genre while opening new story possibilities.

You could even roll for a few random tropes and let them
guide your story, or jump into an Adventure Pack to get a
quick-start framework filled with plot hooks and story
beats. Whether you go with classic elements or dive
straight into a ready-made scenario, these tools offer end-
less fuel for storytelling.

The flexibility of Loner means each journey can be as


unique as the world you envision. Whether you start with a
beloved universe or something entirely your own, this
choice is the first step in shaping your adventure. With the
world in place, it’s time to breathe life into your protagonist
and see where their story takes you.

Example

To add new dimensions to Zahra’s journey, you de-


cide to use the “Reluctant Hero” trope. Zahra isn’t
out to save the world for glory; she’s a seasoned
street cat who’s only stepping up because she feels
personally responsible for her dying planet. This re-
luctance makes her actions feel conflicted and adds
weight to her decisions, especially when facing dan-
gerous figures like the Leton Corporation. Her men-
tor Tobias Wethern knows this, sometimes using her
guilt to push her into high-risk situations. This trope
shapes Zahra’s character, making her moments of
bravery feel raw and grounded, influenced as much
by duty as by inner conflict.
For an alternate route, you decide to try one of the
Loner Adventure Packs, The Artifact Retrieval Mis-
sion. In this scenario, Zahra’s mission shifts to recov-
ering a legendary piece of lost tech, rumored to be
hidden in an abandoned research station in deep
space. The research station is filled with eerie rem-
nants of past experiments, lending a “haunted loca-
tion” vibe as Zahra explores the dark, echoing corri-
dors. Each clue she finds points to the tech’s im-
mense power and potential consequences, making
her wonder if retrieving it is truly worth the risk.

10 loner companion
your protagonist
Your protagonist is the heart of your Loner adventure — a
character with unique traits, goals, and a background that
will drive the story forward. Building a well-rounded protag-
onist makes the game more immersive and provides you
with a clear lens through which to navigate the twists,
turns, and challenges that lie ahead.

the power of a strong concept


A compelling character begins with a strong concept — a
simple yet evocative phrase that captures the essence of
who they are. Think of it as your protagonist’s defining trait,
blending personality and role into a single, memorable im-
age. A concept like "Witty Street Cat" or "Cunning Al-
chemist" doesn’t just tell you what your character can do; it
hints at how they see the world and engage with it. This
iconic description should make your character feel distinct
and suited to the setting you’ve chosen, setting them apart
and inviting you to see the world through their eyes.

Example

When creating Zahra, you decide her core concept


will be “Witty Street Cat”. This short phrase captures
her resourcefulness and quick wit, as well as her life
spent navigating urban environments. “Street Cat”
hints at her survival skills, suggesting a character
who knows how to stay one step ahead, dodge dan-
ger, and operate in the shadows. This concept
doesn’t just describe her skills—it shows how she
sees herself: as a lone survivor, at home in the city’s
hidden corners, who knows how to get by but is
wary of trusting others.
To dig deeper, you add another layer to her concept
with a tagline: “Sly enough to survive, hopeful
enough to risk everything.” This tagline reflects her
inner conflict—while she’s used to playing it safe, her
dream of saving her world pushes her into greater
risks. This internal tension gives Zahra complexity,
making her journey about more than just accom-
plishing tasks; it’s also about her growth as someone
who starts to care beyond her own survival.

preparing for your journey 11


defining traits with tags
Tags give your protagonist depth, capturing their skills,
quirks, and limitations in a way that’s flexible and descrip-
tive. Unlike traditional RPG stats, tags highlight specific
qualities without locking you into rigid numbers. Here are
the key tags you’ll choose for your protagonist:

● Skills: Start by picking two defining skills that set your


character apart — unique talents or areas of expertise
that make them stand out. Maybe they’re an "Engine
Whisperer" or a "Sharp-Eyed Tracker." Avoid overly
general skills and go for something that tells a story
about who they are and where they come from. These
are the skills that make them memorable and capable
in ways that feel personal and real.
● Frailty: This tag represents a vulnerability or flaw,
something that brings extra depth and, sometimes,
complication to your story. It could be a physical
limitation, a personal fear, or a social quirk, like "Quick to
Anger" or "Easily Distracted." A frailty isn’t just a
weakness; it’s a chance to explore your character’s
growth and resilience in the face of challenges.
● Gear: These are the essential items or unique tools your
protagonist carries with them. These could be weapons,
tools, or symbolic objects — things like "Old Compass" or
"Hacker’s Toolkit." Everyday items are assumed, so focus
on gear that holds a special significance or narrative
importance, giving it a meaningful role in the story.

Tags don’t offer mechanical advantages; they guide how


your protagonist approaches situations, adding a personal,
narrative-driven layer to every encounter.

12 loner companion
Example

To flesh out Zahra as the “Witty Street Cat,” you give


her a set of tags that emphasize her talents, weak-
nesses, and essentials:
Skills:
● Streetwise: Zahra has spent her life on the gritty
streets and knows how to read people and places
at a glance. This skill isn’t just practical; it’s instinc-
tive, making her quick to spot threats and hidden
opportunities.
● Nimble: With years of experience evading pur-
suers, Zahra moves with feline agility. She’s excel-
lent at squeezing into tight spaces, making silent
getaways, and scaling walls, all of which make her
ideal for infiltration and escape.
Frailty:
● Merciful: Zahra has a soft spot for those in need,
and she’s uncomfortable causing harm unless it’s
absolutely necessary. This kindness is often a
strength, but it can be a frailty when it leads her to
hesitate at critical moments or when opponents
exploit her compassion.
Gear:
● Knife: This simple, reliable weapon is both a tool
and a symbol of her readiness to face danger.
Though she uses it as a last resort, Zahra’s knife is
always within reach, a reminder of the rough life
she’s led.
● Low O2 Supplement: Zahra carries this small
emergency oxygen supplement, essential for
traversing low-oxygen areas or surviving in harsh
environments. It’s a reminder of the environmental
issues on her home planet and her personal stake
in finding a solution.
These tags bring Zahra to life, guiding her interac-
tions, challenges, and moments of growth through-
out the adventure.

preparing for your journey 13


framing the journey: goals, motives, and nemesis
These elements give shape to your protagonist’s journey,
creating a framework for their actions and the obstacles
they’ll encounter:

● Goal: What is your protagonist striving to achieve? A


clear, ambitious goal keeps the story moving and
provides direction, even in open-ended scenarios. Goals
like "Reclaim a Lost Artifact," "Uncover a Hidden
Conspiracy," or "Save Their Hometown" ground the
character’s motivations and give purpose to their
actions.
● Motive: This is the “why” behind their goal—the
emotional drive that fuels their journey. Is it redemption,
revenge, or a need for justice? Motives bring depth to
every decision, adding an emotional layer that makes
each action resonate and gives weight to the choices
your character makes.
● Nemesis: A nemesis is the force working against your
protagonist, creating tension and obstacles along the
way. This could be an individual, an organization, or even
a hostile environment — something like "The Syndicate,"
"Corrupt Officials," or "The Treacherous Terrain." A well-
defined nemesis keeps the stakes high and adds layers
of conflict that make the story dynamic and engaging.

With a strong concept, nuanced tags, and clearly defined


motivations, your protagonist becomes a character worth
rooting for, one whose story will unfold with depth and rich-
ness. As you step into the world of Loner, your well-rounded
protagonist is ready to take on whatever lies ahead — one
choice at a time.

14 loner companion
Example

For Zahra, the “Witty Street Cat,” these elements cre-


ate a framework that drives her journey:
● Objective: “Obtain unknown technology.” Zahra’s
immediate focus is on finding and securing ad-
vanced technology that could reverse the environ-
mental decline of her home world. This goal leads
her to corporate vaults, secret research facilities,
and hidden labs, where each step brings her closer
to uncovering powerful tech that could make or
break her mission.
● Motive: To save her planet from atmosphere col-
lapse. Zahra’s deeper drive is to protect her planet’s
future. Growing up amidst worsening air quality
and seeing the effects of atmospheric degradation
on her community, she feels compelled to act. This
personal stake makes her journey more than just
an adventure; it’s a fight for survival, not only for
herself but for everyone she cares about.
● Nemesis: The Naturalist Order. This organization
sees itself as a defender of natural order and be-
lieves in letting ecologically failing planets, like
Zahra’s, collapse without intervention. They are op-
posed to any technology that could artificially re-
verse such a “natural process.” The Naturalist Or-
der’s operatives are determined to stop Zahra from
retrieving and applying the tech she seeks, putting
her at odds with a well-organized, ideologically
rigid force that stands in stark opposition to her
mission.

preparing for your journey 15


expanding the world
A captivating story isn’t just about your protagonist — it’s
about the world they inhabit. In Loner, adding Non-Playing
Characters (NPCs), organizations, distinctive locations, and
key events enriches the narrative and provides your protag-
onist with allies, rivals, mysteries, and challenges. These ele-
ments act as story anchors, shaping your protagonist’s jour-
ney and adding depth and complexity to each scene.

crafting npcs and organizations


NPCs and organizations are more than just background de-
tails — they breathe life into your world, giving your protag-
onist dynamic relationships to explore and new layers of
conflict and support.

● NPCs: Like your protagonist, NPCs benefit from a strong


concept and a few descriptive tags. These tags establish
each NPC’s role in the story and define their connection
to the protagonist. For example, "Tobias, Loyal
Informant" or "Selene, Ambitious Rival" immediately
suggests personality, loyalties, and potential conflicts. A
well-chosen NPC can add unexpected twists, present
moral challenges, or inspire growth in your protagonist,
making each interaction feel meaningful.
● Organizations: Organizations introduce larger forces
that might support or hinder your protagonist’s goals.
These could be shadowy guilds, government agencies,
or renegade factions. Defining an organization’s goals,
motives, and level of influence adds another layer of
tension. For instance, "The Naturalist Order" might be a
clandestine group resisting technological progress,
creating friction if your protagonist relies on advanced
gear in a futuristic setting.

Use NPCs and organizations thoughtfully, giving them mo-


tivations that intersect with your protagonist’s journey.
These connections build emotional stakes, creating impact-
ful choices and deepening the emergent narrative.

Example

To make Zahra’s world feel lived-in and complex, you


introduce a few key NPCs and organizations that will
impact her journey in meaningful ways:
NPCs:
● Tobias Wethern, Loyal Informant: Tobias is
Zahra’s mentor and a former data broker with con-
nections across the galaxy.

16 loner companion
Having taken her in after her parents’ deaths,
he’s both a father figure and a manipulative force
in her life. His loyalty to Zahra is genuine, but his
motives aren’t always transparent; he occasionally
withholds information for her “own good.” Tagged
as Resourceful and Protective, Tobias adds layers of
both support and complication to Zahra’s journey,
nudging her toward goals that align with his
agenda, whether or not she fully agrees.
● Melina Reade, Expert Hacker: Melina is Zahra’s
close ally and a skilled hacker with deep ties to the
underground tech scene. With tags like Connected
and Innovative, Melina provides Zahra with critical
access to encrypted systems and hidden networks.
She’s driven by a desire to help Zahra find tech so-
lutions that could reverse their planet’s ecological
collapse. Their partnership is genuine and support-
ive; Melina’s insights and skills often make the dif-
ference when Zahra needs to bypass corporate se-
curity or decipher complex data. Melina might even
be teaching Zahra a bit of hacking, empowering
her to take on some of these tech challenges her-
self.
Organizations:
● The Naturalist Order: This secretive organization
advocates for planetary “purity” and believes that
failing ecosystems should be left to “natural evolu-
tion” without artificial intervention. To them,
Zahra’s mission is misguided and dangerous, as it
disrupts their idea of natural balance. The Order is
highly organized, with operatives who can infiltrate
government and corporate ranks. Their goals are
tagged as Ruthless and Eco-Purist, which directly
oppose Zahra’s tech-driven solutions. The Naturalist
Order’s reach is vast, and they are willing to use
sabotage, propaganda, and political influence to
counter her efforts.
● Leton Corporation: A powerful entity that monop-
olizes technology on Zahra’s planet and controls
the trade of advanced tech. While they don’t di-
rectly oppose environmental preservation, Leton’s
sole interest is profit, and they view Zahra’s efforts
as a disruption to their market. Tagged as Greedy
and Well-Connected, Leton often indirectly aids the
Naturalist Order’s cause by restricting access to the
technology Zahra seeks.

preparing for your journey 17


defining locations and events
Locations and events form the stage and backstory of your
adventure, making the world feel vivid and immersive. A
few key locations and significant events provide a backdrop
you can draw from, adding depth and inspiration when
needed.

● Locations: Memorable locations ground the world and


add character to each setting. They can be as detailed or
minimal as you like, depending on their importance.
Every location should reflect your chosen genre and
setting, from urban streets cloaked in shadow to
ancient, forgotten temples. Think about evocative
descriptions like "The Smoke-Filled Alley" or "The
Shattered Observatory" that hint at possible encounters
or dangers, setting the tone for what your protagonist
might face.
● Events: Defining significant events, whether historical
or recent, enriches the world’s backstory and provides
hooks for your protagonist’s journey. An event might be
something sweeping, like "The Fall of the Crimson
Empire," or immediate, like "The Disappearance of Key
Scientists." These events can influence NPCs’ actions or
motivations, impacting the protagonist’s journey or
shaping the challenges they encounter.

By weaving together well-defined NPCs, organizations, lo-


cations, and events, you create a world that feels layered
and alive. These elements provide your protagonist with
connections, places to explore, and conflicts to navigate,
transforming the story into a rich, immersive experience. As
the journey unfolds, this expanded world will introduce sur-
prises, decisions, and challenges that make every
playthrough unique and engaging.

Example

To make Zahra’s world more immersive, you estab-


lish several key locations and events that shape her
journey and set the tone for her encounters:
Locations:
● The Smog-Drenched Markets: Located in Zahra’s
home city, these bustling markets are where she
learned to survive. Vendors sell black-market goods
and oxygen filters, and people trade rumors as cur-
rency. Dim lights and perpetual haze cloak every
corner, making it a risky yet valuable place for gath-
ering intel. Zahra frequently comes here to connect
with underground contacts, making this market a
vital part of her network.
18 loner companion
● Leton Corporation Vault: A heavily guarded facil-
ity on the edge of the city, housing some of the
most advanced tech on the planet. The vault is
known for its “no-questions-asked” security, pa-
trolled by AI drones and concealed traps. Leton’s
vault is Zahra’s ultimate target for retrieving the
unknown technology she needs to save her
planet’s atmosphere. Its sterile, imposing design re-
flects the corporation’s disregard for anything but
profit and power.
● The Ruined Biodome: Once a thriving test site for
atmospheric research, this abandoned biodome
lies just outside the city. After a massive failure that
led to toxic leaks, the biodome was condemned
and remains empty—except for a few scavengers
brave enough to explore it. Zahra sees this location
as a relic of failed attempts to save her planet and a
stark reminder of what’s at stake.
Events:
● The Atmospheric Collapse: This recent event
brought Zahra’s world to the brink. A chain reac-
tion, triggered by environmental neglect and failed
corporate interventions, led to widespread atmo-
spheric decay. Air quality plummeted, and now
low-O2 supplements and filtration masks are com-
monplace. This event shapes Zahra’s motives, as it
affects every layer of society, from the struggling
street vendors in the markets to the powerful execs
who downplay the crisis.
● The Scientist Exodus: Five years ago, a mass de-
parture of environmental scientists occurred. Ru-
mor has it they were either recruited by, or de-
fected to, the Naturalist Order, taking invaluable re-
search with them. This event adds a layer of mys-
tery to Zahra’s journey: if she can locate any of
these scientists, she might find knowledge essen-
tial to reversing the atmospheric damage—if
they’re even willing to help her.

preparing for your journey 19


the mechanics of play
understanding tags and descriptors
In Loner, tags and descriptors are your main tools for driving
the narrative and guiding gameplay. Tags are concise, de-
scriptive phrases that capture essential qualities about
characters, scenes, and objects, while descriptors add addi-
tional layers of context. Rather than relying on numbers,
Loner uses tags to highlight abilities, challenges, and other
details in the story, making each scene feel fluid and true to
the characters and setting.

types of tags: traits, details, conditions


Tags in Loner fall into three main categories, each bringing
its own layer of depth and nuance to the unfolding narra-
tive:

● Traits: Traits capture unique abilities, flaws, or defining


qualities for your protagonist and other characters. For
example, traits like "Stealthy" or "Hot-Tempered" reveal
aspects of a character’s personality, strengths, or
vulnerabilities. Traits help you anticipate how characters
might react to challenges, allowing their personalities to
shine through in the story.
● Details: These tags provide descriptive elements of the
environment or scene that influence gameplay. For
instance, a location might have tags like "Dimly Lit" or
"Crowded Market." Details set the tone and provide
context for your protagonist’s actions, presenting
advantages or obstacles based on the scene’s unique
characteristics.
● Conditions: Conditions reflect temporary states—
physical, mental, or social — that impact the protagonist
or other characters. These could arise from actions,
conflicts, or encounters, such as "Injured," "Stressed," or
"Distrusted." Conditions introduce immediate
challenges, affecting your protagonist’s choices and
interactions, and adding stakes to the story.

Example

In Zahra’s mission to secure tech from the Leton Cor-


poration, tags play a crucial role in guiding the narra-
tive and shaping her encounters:
● Traits: Zahra’s trait “Nimble” reflects her agility,
making her an expert at slipping through tight spa-
ces or dodging security measures. When she
reaches the vault’s ventilation system, this trait

20 loner companion
helps her navigate quickly and quietly, allowing her
to avoid detection by Leton’s drones. Another trait,
“Merciful,” comes into play during a confrontation
with a junior guard; Zahra hesitates, reluctant to
harm someone just doing their job. This trait-driven
hesitation adds depth, showing how her personal-
ity influences her actions, even when it complicates
her goals.
● Details: The vault’s security corridor has tags like
“Dimly Lit” and “Echoing Footsteps.” These details
give Zahra advantages and obstacles: the dim
lighting helps her stay hidden, but the echoing
footsteps mean every movement she makes is am-
plified, risking exposure. These tags shape her ap-
proach, encouraging her to tread carefully and
adding suspense as she makes her way through
the facility.
● Conditions: Zahra is hit with the “Fatigued” con-
dition after hours of navigating complex security
systems and bypassing Leton’s defenses. This con-
dition affects her physical capabilities, making her
more likely to slip up and be noticed. Later, she
gains the “Trusted” condition after convincing
Melina to join her for a risky hack into Leton’s
servers, which could mean additional support on
her next mission or access to Melina’s network of
contacts.

using tags to shape the narrative


In Loner, tags are interpretive and qualitative rather than
numerical, allowing them to shape the narrative without
bogging it down with calculations or comparisons. This flex-
ibility lets you decide when a tag influences a scene, help-
ing you respond to the flow of the story in a natural way.

For instance, if your protagonist has the "Agile" trait and


faces a climbing challenge, you might see this tag as offer-
ing an advantage in their attempt. On the other hand, if
they’re affected by a condition like "Exhausted," it might
create a disadvantage for similar physical actions. Using
tags intuitively lets gameplay progress smoothly while
keeping decisions grounded in the story’s context.

Tags in Loner guide the narrative without imposing hard


boundaries on what your protagonist can or cannot do.
They encourage creative, story-driven decisions, helping you
build scenes, interactions, and choices that feel authentic
and engaging.

the mechanics of play 21


Whether your protagonist finds success or stumbles, tags
ensure the outcomes feel true to both character and world,
striking a balance between structure and narrative free-
dom.

Example

Zahra’s mission at the Leton Corporation vault pro-


vides several opportunities for her tags to shape the
narrative dynamically:
● As Zahra approaches a tall, slippery wall to access
the vault’s ventilation system, her “Nimble” trait
gives her an advantage for the climb. You interpret
this tag as making it easier for her to find footholds
and move quickly without making noise, allowing
her to slip past any nearby guards without detec-
tion. Her nimbleness adds confidence to the scene,
making her approach feel precise and calculated.
● Later, when Zahra tries to hack the security con-
sole inside, the “Fatigued” condition from earlier
kicks in, creating a disadvantage. Fatigue makes
her less focused and her fingers shake slightly as
she types, which slows her down and raises the risk
of triggering an alarm. This condition doesn’t pre-
vent her from hacking but adds tension, making
each attempt to override the system more sus-
penseful.
● Finally, Zahra encounters an unexpected obsta-
cle: a locked data room door with a complex secu-
rity interface. Luckily, her ally Melina has the “Ex-
pert Hacker” tag, which you interpret as giving
them an advantage in deciphering the intricate
code. Working together, Melina quickly bypasses
the system, with Zahra’s support, and they access
the data room successfully. This cooperative use of
tags not only emphasizes Melina’s skills but also
strengthens the sense of teamwork and shared ex-
pertise.
Throughout the mission, these tags offer interpretive
guidance, allowing each scene to unfold naturally
without hard rules restricting Zahra’s options.
Whether her tags provide an advantage, a disadvan-
tage, or simply inform her decisions, they enrich the
story by highlighting her strengths, vulnerabilities,
and relationships, keeping each encounter fresh and
engaging.

22 loner companion
scene structure and flow
In Loner, the story unfolds one scene at a time — each
scene a small, self-contained chapter in your protagonist’s
journey. Every scene serves as a stepping stone, advancing
the story and adding layers to the narrative. The way you
start and guide these scenes has a big impact on the story’s
pacing and tone, helping maintain a rhythm that feels both
natural and engaging.

starting scenes with purpose


Each scene in Loner works best when it starts with a pur-
pose or question. Even if it’s as simple as “What’s waiting in
this room?” or “How does my protagonist handle this unex-
pected encounter?” a purpose provides direction and helps
tie the scene back to your protagonist’s goals. This way, the
story moves forward with a sense of intentionality, making
each scene feel like a meaningful step.

So, where do you begin? Here’s a simple approach:

1. Set a Goal: What does your protagonist hope to achieve


in this scene? Maybe they’re hunting for a clue,
negotiating with a contact, or escaping a tense
situation. Defining a goal clarifies what success or
failure would look like, creating stakes and giving the
scene a sense of purpose.
2. Ask Key Questions: Start each scene by asking a few
guiding questions — something that gives the scene
structure and direction. For example, you might ask, “Is
the room as empty as it looks?” or “Does the contact
show up on time?” These questions frame the scene,
giving you points to consult the Oracle and add
unexpected twists.
3. Define the Scene’s Mood: Set the tone. Is the scene
tense, quiet, suspenseful? Mood influences how
characters interact and how your protagonist
experiences the world. If you’re not sure, consider rolling
a quick Oracle check to get a read on the scene’s vibe —
maybe it’s Dramatic, Quiet, or Unexpected. Varying the
mood can bring fresh energy and keep the pacing
dynamic.

Starting each scene with a purpose, questions, and mood


gives you a solid foundation for compelling storytelling,
keeping the journey immersive and on track.

the mechanics of play 23


Example

In Zahra’s mission to infiltrate the Leton Corporation


subsidiary, each scene is crafted with a clear purpose
and structure to keep her story engaging and fo-
cused.
1. Set a Goal: Zahra’s goal in this scene is to locate the
datapad containing the vital tech information she
needs. Her objective is clear: search for clues that will
lead her to the secured data room. This goal immedi-
ately sets stakes — success means getting closer to
saving her planet, while failure could leave her ex-
posed to Leton’s security forces.
2. Ask Key Questions:
Question 1: “Is there anyone in the corridor when
Zahra enters?” — This question helps determine the
immediate environment and whether she needs to
use her Nimble trait to stay hidden.
Question 2: “Is the security system functioning at full
capacity?” — This shapes her approach. If the system
is operating as usual, she’ll need to be extra cautious,
relying on her skills and potentially using Melina’s
hacking assistance.
Each question builds tension and guides the scene,
offering points to consult the Oracle. The answers in-
fluence whether Zahra advances smoothly or en-
counters unexpected obstacles that force her to
adapt.
3. Define the Scene’s Mood: Zahra is navigating a
dark, high-security hallway late at night, so you set a
Tense mood. Every sound is amplified in the silence,
and she’s acutely aware of the ticking clock on her
mission. The mood choice emphasizes suspense, as
each step forward feels like a small gamble against
Leton’s tight security.
Next Scene
After discovering that the data room is guarded, you
set up another scene with purpose, questions, and a
mood:
Goal: Zahra’s new goal is to find a way past the
guards without triggering an alarm. Now the stakes
are even higher, as a single misstep could alert secu-
rity.
Key Questions:
● “Are the guards distracted by anything?” — If so,
Zahra might be able to slip by unnoticed.
24 loner companion
● “Does Zahra spot an alternative route?” — This
question opens the possibility of an unexpected
twist, potentially revealing a vent or maintenance
access.
● Mood: High-Stakes Tension. Every detail, from the
guards’ footsteps to Zahra’s own breathing, builds
an atmosphere of heightened awareness. You roll
an Oracle check to confirm the intensity of the
scene, and it turns up Dramatic, reinforcing the ur-
gent, life-or-death feel of Zahra’s stealthy approach.
By starting each scene with a specific goal, guiding
questions, and a defined mood, you create a frame-
work that moves Zahra’s story forward with purpose.
The structure keeps her journey tense and immer-
sive, while Oracle checks add spontaneous elements
that make each scene feel fresh and layered with
possibility.

keeping the action moving


Once you’re into the scene, the key to an engaging solo ex-
perience is keeping the action fluid and responsive. Loner
uses a straightforward structure to keep momentum with-
out needing to overplan or rely too heavily on mechanics.

1. Identify Expectations and Challenges: As your


protagonist navigates the scene, think about what they
expect based on their traits and the context. When an
outcome is uncertain, ask the Oracle a simple question,
using tags to consider if they have an advantage or
disadvantage. This process adds a bit of structure
without disrupting the flow of the story.
2. Let the Oracle Drive the Story Forward: The Oracle’s
responses — especially ones with a “but…” or “and…”
modifier—are perfect for injecting twists that add depth
and complication. When something unexpected
happens, think about how it impacts your protagonist’s
goal. Does it shift the stakes or open a new challenge?
The Oracle is a prompt, nudging you to interpret
creatively and adapt in ways that feel natural to the
story.
3. Transition Smoothly to the Next Scene: Once the
scene’s main purpose is wrapped up, think about where
the story leads next. This might come from your
protagonist’s actions, or you might roll for the next
scene’s mood to set the tone. Whether the next scene
arrives with drama or a moment of calm, seamless
transitions keep the story moving, helping you maintain
the narrative’s flow.

the mechanics of play 25


Example

Zahra finally reaches the Leton Corporation’s data


room door. She’s mentally prepared for a straightfor-
ward hack — after all, Melina’s given her some point-
ers, and Zahra’s Streetwise trait gives her confidence
in handling unfamiliar tech. However, you recognize
that the situation may not be as expected, so you
consult the Oracle.
1. Identify Expectations and Challenges: Zahra ex-
pects the data room’s lock to be manageable, even if
it’s advanced. But the Oracle rolls a “Yes, but…” result,
introducing a twist: she can start the hack, but half-
way through, the lock system sends out a silent ping
to security. Zahra’s Streetwise trait gives her a slight
advantage here — she immediately recognizes this
warning sign and stops before triggering an alarm.
Now, she has to think quickly: does she risk finishing
the hack, or find an alternate approach?
2. Let the Oracle Drive the Story Forward: Seeing
the silent ping as a complication, you interpret it as a
potential escalation. Zahra decides to stay and finish
the hack, but you consult the Oracle to ask, “Can she
do this before security arrives?” The result, “No,
and…” signals that she’s only halfway done when she
hears heavy footsteps approaching. This twist
prompts her to quickly disengage from the console,
hiding behind nearby equipment. She’s now left
with a half-complete hack and more pressure than
ever.
This “No, and…” Oracle result raises the stakes, creat-
ing a time-sensitive scenario where Zahra must re-
think her approach — does she wait for the guard to
leave, or plan a distraction?
3. Transition Smoothly to the Next Scene: To wrap
up, you consider where the story naturally leads
next. Zahra’s immediate priority is to avoid detection,
so the next scene will focus on escaping unnoticed
while still inching toward her goal. You decide to set
a Tense mood, with Zahra in a silent standoff as she
watches the guard linger. The scene transition flows
naturally from her situation, keeping up the pressure
but also giving a brief lull to think about her next
steps.

26 loner companion
making decisions through the oracle
In Loner, the Oracle is your trusty guide for navigating the
unknown. When you encounter moments of uncertainty —
whether the outcome of an action is unclear or there are
multiple narrative directions to choose from — the Oracle
offers a simple, flexible way to find answers and keep the
story moving. It’s a way of letting chance, character, and set-
ting combine to shape the story in surprising and engaging
ways.

crafting effective closed questions


The Oracle works best with closed questions — those that
can be answered with a straightforward “yes” or “no.” Ask-
ing questions in this way keeps the Oracle’s responses easy
to interpret while allowing you to guide the narrative with
clarity.

To make your questions effective, consider these guidelines:

1. Keep it Specific and Focused: Clear, focused questions


lead to answers that you can act on immediately. For
example, instead of asking, “Does the protagonist
escape unharmed?” try breaking it down: “Does the
guard notice the protagonist?” or “Does the protagonist
find an unlocked exit?” These smaller questions let the
situation unfold in manageable steps, creating a
nuanced story.
2. Anchor Questions in Context: Consider the current
scene, your protagonist’s goals, and any relevant tags.
Grounding questions in the story’s immediate context
adds cohesion and makes the narrative feel organic. If
your protagonist is skilled in stealth, you might ask,
“Does their stealth help them stay hidden?” rather than
a broad question like, “Do they succeed?”—keeping the
answer true to the character’s strengths.
3. Let the Oracle Surprise You: Use the Oracle to add
unexpected twists. Try to avoid framing questions in a
way where a “yes” or “no” would halt the story. Instead,
consider how either outcome can lead to new
possibilities, pushing the narrative forward even if the
answer isn’t what the protagonist expected.

the mechanics of play 27


rolling dice: chance and risk
In Loner, each Oracle question is answered by rolling two
six-sided dice — one for Chance and one for Risk. This
method keeps things simple while allowing a range of out-
comes that reflect both success and complication.

1. Roll 1d6 for Chance and 1d6 for Risk: The higher roll
determines the answer.
○ Chance Die is Higher: The answer is Yes.
○ Risk Die is Higher: The answer is No.
2. Modifiers for Complications or Benefits: Specific dice
combinations add extra layers to the answer:
○ If both dice are low (3 or less), add a “but…” This
suggests a minor drawback even if the answer is
“yes” or a small advantage if it’s “no.”
○ If both dice are high (4 or more), add an “and…”
This suggests a particularly favorable outcome with
“yes” or added difficulty with “no.”
○ If both dice are equal, the answer is “Yes, and…”
and you add a point to the Twist Counter for
potential narrative surprises down the line.

These modifiers create richer storytelling possibilities,


adding depth and unpredictability to the Oracle’s answers.
The result is a story that grows organically, with each deci-
sion building on the last.

advantage and disadvantage: adding depth to


actions
Loner uses Advantage and Disadvantage to reflect how the
protagonist’s traits, conditions, and surroundings affect
their actions, adding a layer of realism and keeping the
story grounded in the character’s experience.

● Advantage: When the situation or tags favor the


protagonist, add an extra Chance Die. Roll both Chance
Dice and keep the higher one. This represents a greater
likelihood of success.
● Disadvantage: When conditions or negative tags create
obstacles, add an extra Risk Die. Roll both Risk Dice and
keep the higher one, reflecting the increased difficulty
or risk of failure.

For example, if your protagonist is trying to climb a cliff and


has the “Athletic” trait, you’d add a Chance Die, rolling two
and keeping the higher result. If they’re trying to climb
while “Exhausted,” you’d add a Risk Die, rolling two and
keeping the higher.

28 loner companion
The Advantage and Disadvantage mechanics keep game-
play balanced and reflect the character’s unique strengths
and challenges, letting you interpret outcomes that feel au-
thentic to the story. With closed questions, the Oracle’s dice
mechanics, and the Advantage/Disadvantage system, you
have everything you need to keep the narrative moving in
ways that are both structured and spontaneous. Each deci-
sion, guided by the Oracle, adds layers of meaning to the
journey, making every turn in the story feel impactful and
fresh.

Example

Zahra is hiding behind equipment as a guard enters


the data room, with her goal of retrieving the data-
pad still unresolved. You consult the Oracle to decide
her next moves and potential outcomes.
1. Crafting Effective Closed Questions: To navigate
this situation, you break down her actions into spe-
cific, actionable questions.
Question 1: “Does the guard immediately notice
Zahra’s hiding spot?”
Question 2: “Is the datapad stored in an accessible
location?”
These questions focus on immediate concerns and
help move the story forward step-by-step, creating
suspense as each answer influences her next choice.
2. Rolling Dice for Chance and Risk:
First Question Roll: You roll the Chance and Risk
dice to answer, “Does the guard immediately notice
Zahra’s hiding spot?”
Chance Die: 2
Risk Die: 3
Result: No, because the Risk Die is higher.
The guard doesn’t see her, but because both dice
rolled lower than 4, you add a “but...” complication.
You decide that although she’s hidden, the guard
stops nearby and starts checking the area thor-
oughly, creating more tension. Zahra will need to
stay extra quiet if she wants to avoid detection.
3. Advantage and Disadvantage: Adding Depth
Now Zahra decides to inch closer to the datapad
while staying out of sight. Because she has the Nim-
ble trait, you grant her Advantage for this action.
You roll two Chance dice and one Risk die:

the mechanics of play 29


Chance Dice: 3 and 5 (keep the 5, the higher roll)
Risk Die: 4
Result: Yes (the Chance Die is higher), and since both
dice are higher than 3, the result is “Yes, and…”
Zahra not only reaches the datapad unnoticed but
finds an unexpected benefit — a security code is
written on a sticky note attached to it, which she can
use to bypass another layer of security on her way
out.
4. Letting the Oracle Surprise You
As Zahra grabs the datapad, you ask the Oracle one
last question to wrap up the scene: “Is the datapad
wired to a silent alarm?” This question invites a possi-
ble twist if the answer is yes.
Chance Die: 4
Risk Die: 4
Result: Yes, but... because the dice are equal, mean-
ing a point is added to the Twist Counter.
The answer “Yes, but...” indicates that not only is
there an alarm, but it immediately alerts the Natural-
ist Order’s operatives rather than standard security,
adding a new layer of danger. With the Twist
Counter now active, Zahra’s simple heist has esca-
lated, setting up complications in future scenes.
5. Transition Smoothly to the Next Scene: As the
guard’s radio crackles to life, Zahra knows she needs
to make a fast exit. For the next scene, you roll for
mood and get Dramatic. This scene transition flows
smoothly, with Zahra now racing to escape, aware
that the Naturalist Order may soon be after her.

30 loner companion
interpreting oracle responses
In Loner, interpreting the Oracle’s responses is where much
of the narrative magic happens. The dice rolls provide an
answer — often a straightforward “yes” or “no” — but modi-
fiers like “and…” or “but…” add layers that can shift the direc-
tion of the story, building tension, surprise, and depth.
Knowing how to interpret these responses lets you infuse
each scene with nuance, creating a story that feels alive and
unpredictable.

understanding modifiers: yes/no, and/but


The Oracle’s answers aren’t always simple. Modifiers —
“and…” or “but…” — add context, creating outcomes that are
richer than a plain “yes” or “no.” Here’s a breakdown of what
these mean in practice:

● Yes: The action or attempt succeeds as expected—no


complications, no surprises. This is your straightforward
success.
● No: The attempt doesn’t go as planned, and your
protagonist doesn’t achieve the goal. It’s a
straightforward roadblock.
● Yes, and…: Not only does the action succeed, but there’s
an extra benefit. Maybe your protagonist gains useful
information or a hidden advantage, pushing the story in
an unexpectedly favorable direction.
● Yes, but…: The action succeeds, but with a catch. Your
protagonist might achieve their goal but face a minor
setback or consequence—a new obstacle, a delay, or a
price to pay.
● No, and…: The action fails, and something worse
happens. This outcome raises the stakes, introducing
additional challenges or new threats that make the
situation more precarious.
● No, but…: The action fails, but there’s a silver lining.
While the protagonist doesn’t get what they want, they
might gain a small advantage or avoid an even worse
outcome.

Using these modifiers helps create dynamic, layered story-


telling. A “Yes, but…” outcome, for example, doesn’t just stop
at success — it opens new possibilities, creating challenges
or twists that keep your protagonist adapting and the story
evolving.

the mechanics of play 31


Example

Zahra attempts to hack the door lock to access the


Leton Corporation server room. You ask the Oracle,
“Does Zahra manage to hack the lock?”
1. Yes
● Roll Result: Chance Die is 5, Risk Die is 3, result-
ing in Yes
● Interpretation: Zahra successfully hacks the lock
as expected, and the door opens with no complica-
tions. She can proceed into the server room imme-
diately. The straightforward success allows her to
stay focused on her mission without additional
challenges or benefits.
2. No
● Roll Result: Chance Die is 2, Risk Die is 4, result-
ing in No
● Interpretation: Zahra fails to hack the lock and
finds herself stuck outside the server room. This
roadblock forces her to reconsider her approach—
perhaps she needs to find an alternative entry
point, or wait until someone else opens the door.
The outcome is a simple setback, adding suspense
without additional twists.
3. Yes, and…
● Roll Result: Chance Die is 5, Risk Die is 4, result-
ing in Yes, and…
● Interpretation: Zahra hacks the lock, and in addi-
tion, she gains control over the facility’s cameras,
allowing her to disable surveillance temporarily.
This added benefit not only lets her access the
server room but also provides an unexpected ad-
vantage for her next moves.
4. Yes, but…
● Roll Result: Chance Die is 3, Risk Die is 2, result-
ing in Yes, but…
● Interpretation: Zahra succeeds in hacking the
lock, but just as she opens the door, she hears ap-
proaching footsteps. Although she gains access to
the server room, she must act quickly to avoid be-
ing detected, adding urgency to her success.
5. No, and…
● Roll Result: Chance Die is 4, Risk Die is 5, result-
ing in No, and…

32 loner companion
● Interpretation: Zahra’s attempt fails, and the lock
triggers a silent alarm. This double setback not only
prevents her from entering the server room but
also summons guards, turning her mission into an
immediate escape scenario. The stakes rise as she
now faces unexpected consequences for her failed
hack.
6. No, but…
● Roll Result: Chance Die is 1, Risk Die is 3, resulting
in No, but…
● Interpretation: Zahra doesn’t manage to open
the lock, but she notices a nearby ventilation shaft
that might provide an alternate route into the
server room. While her attempt was unsuccessful,
this “but…” result introduces a workaround, keep-
ing her progress intact despite the initial failure.

managing equal dice and the twist counter


When the Chance and Risk dice show the same number, it
signals an especially positive result — but with a twist on
the horizon. This outcome is read as “Yes, and…,” but it also
contributes to the Twist Counter, which adds suspense and
unpredictability.

● Equal Dice (Yes, but…): Here, the answer is “Yes, but…”.


It’s an outcome that favors the protagonist’s goals, but it
also builds up the Twist Counter.
● Twist Counter: Each time you roll equal numbers on the
dice, add 1 to the Twist Counter. When it hits a certain
threshold (typically 3), a Twist event occurs, resetting
the counter to 0. A Twist is a narrative disruption—
maybe an unexpected character appears, the setting
shifts, or a new goal comes into focus.

To determine the Twist, you can roll 2d6 and consult a Twist
Table for ideas, or simply interpret based on what feels right
for the current scene. Twists keep the narrative fresh,
adding complexity and surprise, and they make sure that
the story doesn’t fall into a predictable rhythm.

the mechanics of play 33


Example

Zahra is hiding behind a console in the Leton Corpo-


ration’s server room, hoping to download the data
she needs. She carefully inserts her device into the
datapad and begins the transfer. You ask the Oracle,
“Does Zahra complete the download undetected?”
1. Equal Dice (Yes, but…)
● Roll Result: Chance Die is 4, Risk Die is 4, result-
ing in Yes, but…
● Interpretation: Zahra completes the download
successfully, but just as the file transfer finishes,
her device triggers a silent alarm that she didn’t an-
ticipate. This means she has what she came for, but
security will soon be on high alert, cutting her es-
cape time drastically. Since the dice are equal, you
also add 1 to the Twist Counter.
2. Twist Counter:
● This “Yes, but…” result increases the Twist Counter
to 3, reaching the threshold and triggering a Twist.
You reset the Twist Counter to 0 and roll on the
Twist Table (or interpret directly) to determine the
nature of the Twist. Rolling 2d6, you get a result
that reads “An unexpected ally arrives.”
● Applying the Twist: Just as Zahra tucks the data-
pad away, she hears a familiar voice in her earpiece:
it’s Melina, her hacker ally, who managed to over-
ride Leton’s security feeds momentarily. Melina
guides her to a hidden maintenance exit she un-
covered in the system—a risky but faster escape
route. However, Melina warns that she can only
hold off security’s detection for a few seconds, forc-
ing Zahra to act fast.
● This Yes, but… outcome with a Twist creates a suc-
cess with heightened stakes. Zahra’s mission is on
track, but the silent alarm adds urgency and forces
her into a tense, time-sensitive escape. Meanwhile,
the Twist introduces Melina as a last-minute helper,
bringing a welcome but temporary advantage. This
combination of “Yes, but…” and Twist keeps the
story engaging and layered with both risk and sup-
port, ensuring Zahra’s escape is anything but pre-
dictable.

34 loner companion
handling ambiguous answers
Sometimes, Oracle responses can feel ambiguous or chal-
lenging to interpret. When this happens, don’t worry —
there are ways to keep the story flowing:

1. Think Broadly: Consider the larger context of the scene.


If the answer feels vague, look for a way it could
influence the story in a meaningful direction. Use
ambiguity as a creative opportunity to steer the
narrative where it aligns with your protagonist’s goals or
creates compelling complications.
2. Avoid Over-Questioning: Try not to ask too many follow-
up questions to clarify a single Oracle response. Two or
three follow-ups at most will keep things moving
without bogging down the scene. If it still feels unclear,
interpret the result loosely and treat it as a “Yes, but…” to
keep the story progressing.
3. Trust Your Instincts: Sometimes, the best outcomes
come from a quick judgment call. If an answer seems
open-ended, trust your sense of what would make for
the most interesting story beat. Use the Oracle as a
guide, but let your intuition drive the interpretation,
focusing on what will keep the protagonist’s journey
engaging and the narrative flowing.

Interpreting Oracle responses is a balance of structured me-


chanics and creative storytelling. By thoughtfully handling
modifiers, using the Twist Counter to create suspense, and
embracing ambiguity when it arises, you’ll keep each deci-
sion meaningful, allowing every response to add texture
and surprise to your protagonist’s adventure.

the mechanics of play 35


Example

Zahra needs to access the Leton Corporation’s main-


frame to uncover additional security flaws before she
leaves. You ask the Oracle, “Is the mainframe termi-
nal within reach?” and roll for an answer.
1. Roll Result: Chance Die is 3, Risk Die is 3, resulting
in Yes, but… with equal dice, adding a point to the
Twist Counter. However, the answer feels somewhat
vague since “Yes, but…” doesn’t immediately clarify
the exact challenge.
2. Think Broadly: To interpret this, consider the
larger scene. Zahra’s goal is to reach the terminal, so
a “Yes, but…” answer could mean the terminal is ac-
cessible but has an unexpected complication. Per-
haps it’s in a restricted zone, which adds extra risk.
This interpretation adds depth by aligning with the
high-security environment, without needing addi-
tional clarification.
3. Avoid Over-Questioning: To keep the story mov-
ing, you decide against asking further questions like
“Is the restricted zone guarded?” or “Is there another
way in?” Instead, you proceed with the “Yes, but…”
result as it stands, imagining Zahra’s challenge is to
access the terminal without alerting guards.
4. Trust Your Instincts: Deciding what will make the
story interesting, you interpret the “but…” as a timer
issue: Zahra has limited time before a guard checks
this area. This adds urgency, requiring her to work
quickly or risk discovery. You let intuition guide this
twist, keeping the scene exciting without excessive
clarification.

36 loner companion
embracing the emergent
narrative
letting the story unfold
The beauty of Loner lies in its emergent narrative — a story
that evolves naturally from your protagonist’s actions, the
Oracle’s guidance, and unexpected twists along the way.
Unlike traditional RPGs with a predefined beginning, mid-
dle, and end, Loner is about discovering the plot as you go.
Every playthrough is unique, a journey that surprises and
unfolds in real time. Embracing this storytelling style means
allowing the story to take shape in ways that are fluid, un-
predictable, and deeply personal.

letting go of preconceptions
One of the most liberating aspects of Loner is the chance to
let go of preconceived ideas about where the story “should”
go. In traditional games, you might start with a set narrative
arc, but here, the narrative emerges through the interplay
between your protagonist’s choices, the Oracle’s responses,
and the world they inhabit.

● Release Narrative Control: Instead of planning every


twist and turn, begin each scene with an open mind. Let
the Oracle’s responses, along with your protagonist’s
actions, shape the story. This approach opens up
possibilities you may not have anticipated, allowing the
story to go in directions that feel fresh and unforced.
● Welcome Surprises: Embrace the Oracle’s role as a co-
storyteller, even if its guidance takes you somewhere
unexpected. The Oracle’s modifiers, twists, and “Yes,
but…” outcomes introduce surprises that can shift the
narrative away from your initial expectations. This
unpredictability is at the heart of Loner, creating a sense
of adventure as you explore the story alongside your
protagonist.

embracing the emergent narrative 37


Example

Zahra’s original mission was straightforward: infil-


trate the Leton Corporation, retrieve the datapad,
and exit quietly. However, as the story progresses,
unexpected twists and Oracle responses reshape her
journey in surprising ways.
1. Release Narrative Control
● Zahra sneaks into the data room successfully, but
the Oracle’s “Yes, but…” response introduces a silent
alarm she hadn’t anticipated. Instead of forcing the
story back on track by ignoring the alarm or find-
ing a quick fix, you let this twist take control. Zahra
now faces new stakes — her goal remains the
same, but the tension has shifted as she realizes
her escape will be more challenging.
●Rather than focusing on a clean getaway, Zahra
has to adapt her strategy. This unplanned turn
leads to a more complex scenario: she decides to
try a risky route through the ventilation ducts to
avoid the security now sweeping the data room.
2. Welcome Surprises
● While hiding in the vents, you ask the Oracle if t
here are any unanticipated encounters nearby. The
response is “Yes, and…” — an unusual result in the
confined vent system. Embracing this as a surprise,
you decide that Zahra overhears a conversation be-
tween two Leton employees discussing a new
project, which hints at a potentially darker secret
within the corporation.
● This discovery changes Zahra’s perspective. Her
mission to retrieve technology to save her planet
suddenly feels like part of a larger mystery. She de-
cides to dig deeper, pushing her to take on a side
goal that could impact her main mission — a new,
unplanned thread that adds richness and complex-
ity to the narrative.
Evolving the Story
By letting go of the original plan, Zahra’s story
evolves from a straightforward infiltration into a lay-
ered tale of intrigue and high stakes. Instead of forc-
ing events back on track, you let the Oracle’s re-
sponses introduce new angles and goals, making
Zahra’s journey feel spontaneous and deeply immer-
sive. The story that unfolds feels fresh, unexpected,
and driven by Zahra’s choices and her world’s unpre-
dictable twists.

38 loner companion
building the story as you go
As you let go of control, the story begins to build itself
through choices, reactions, and the Oracle’s influence. Each
response, twist, and outcome is a building block, adding
depth and momentum to the unfolding narrative.

● Layering Scenes: Each scene contributes a new layer to


the story. As your protagonist faces challenges, interacts
with NPCs, or makes tough decisions, the narrative
gains depth. While it helps to start each scene with a
goal, allow events to unfold naturally, drawing
connections between scenes to give the story continuity
and meaning.
● Shaping Character Arcs: In Loner, your protagonist’s
development is an ongoing process. Their goals,
motives, and relationships evolve as they encounter new
situations. For instance, a “Yes, and…” response might
reveal an unexpected strength, while a “No, but…” could
bring vulnerability to the surface. These moments
contribute to your protagonist’s growth, giving their
journey emotional weight and resonance.
● Using Twists as Turning Points: Twists add pivotal
moments, altering your protagonist’s course and
injecting new momentum into the story. When a Twist
occurs, take it as an opportunity to introduce something
game-changing—perhaps a new adversary, a surprising
ally, or a hidden truth. These turning points keep the
story engaging, providing memorable scenes that push
your protagonist’s journey forward.

Letting the story guide you creates a narrative that feels or-
ganic and full of surprises. In Loner, each decision, Oracle re-
sponse, and unexpected turn builds a world that’s alive and
evolving, where every moment brings something new. Em-
bracing the emergent narrative transforms the gameplay
experience into a journey of discovery—for both you and
your protagonist. Each scene becomes a step into the un-
known, revealing a story that’s as compelling as it is unpre-
dictable.

embracing the emergent narrative 39


Example

Zahra’s mission at Leton Corporation has become


more than just a straightforward heist. With each
scene, her choices, Oracle responses, and twists have
layered new dimensions onto her journey.
1. Layering Scenes
In the first scene, Zahra sneaks into the data room
with a clear goal: retrieve the datapad and get out.
She encounters unexpected obstacles, such as hid-
den guards and an alarm that complicates her es-
cape.
Moving into the next scene, you follow this with her
attempt to find a safe route out, but the Oracle an-
swers “No, but…” when she tries to access an exit
door. She’s forced into the ventilation system in-
stead, where she overhears Leton employees dis-
cussing experimental technology tied to her own
goal of atmospheric preservation.
Each scene builds upon the last, giving Zahra’s mis-
sion continuity. Her goals have expanded naturally:
she’s no longer just obtaining tech but also gather-
ing information about Leton’s deeper activities,
transforming her from a simple thief into an investi-
gator uncovering a conspiracy.
2. Shaping Character Arcs
The Oracle’s responses help shape Zahra’s character
as she navigates each challenge. A “Yes, and…” out-
come during her escape reveals her resilience as she
quickly adapts to changing circumstances, even
seizing an opportunity to gather extra intel in a risky
situation.
Later, a “No, but…” when she tries to contact her ally,
Melina, forces Zahra to improvise and act alone. This
vulnerability—knowing she has to fend for herself—
adds a new layer to her arc, showing her grappling
with fear and doubt as she dives deeper into danger.
Over time, these moments show her growth from a
cautious “street cat” into someone who’s willing to
take bigger risks for a cause.
3. Using Twists as Turning Points
With the Twist Counter full, you roll for a Twist and
get a prompt indicating a “Surprising Ally.” Zahra un-
expectedly encounters a Leton scientist, Dr. Harlan,
who is sympathetic to her cause and disillusioned
with the corporation’s activities.

40 loner companion
Dr. Harlan offers to help her locate the critical data
but warns her of hidden traps set by the Naturalist
Order, who has secretly funded part of Leton’s re-
search.
This Twist becomes a turning point, altering Zahra’s
course. Not only does she gain an ally in Dr. Harlan,
but she also uncovers the connection between Leton
and her nemesis, the Naturalist Order, raising the
stakes. This new information reshapes her mission,
pulling her deeper into a web of corporate and ideo-
logical conflict that she hadn’t anticipated.

bringing twists and surprises into the


story
Twists and surprises are what keep an emergent narrative
alive, introducing fresh, unexpected elements that reshape
your protagonist’s journey and keep the story compelling. In
Loner, twists often happen when the Twist Counter reaches
its limit, signaling a shift that might bring new challenges,
reveal hidden motives, or alter the story’s direction alto-
gether. Learning how to handle these twists effectively adds
intrigue and excitement, helping you create a journey that’s
rich in surprises.

making the most of the twist counter


The Twist Counter is a tool for building tension, indicating
when the story could benefit from a surprising turn. Each
time you roll equal numbers on the Oracle dice, you add 1 to
the Twist Counter. When it reaches the threshold (typically
3), a twist is triggered, and the counter resets to zero. This
pacing keeps the story unpredictable without overwhelm-
ing it with constant surprises.

● Building Anticipation: As the Twist Counter climbs, you


get a growing sense that something is about to happen.
Use this build-up to enrich your scenes, foreshadowing
possible changes. Knowing a twist is coming can make
each moment feel dynamic, encouraging you to lean
into the tension.
● Timing Twists Thoughtfully: While the Twist Counter
tells you when a twist occurs, you get to choose the best
moment to introduce it within the current scene.
Sometimes, ending a scene with a twist maximizes its
impact, leaving the protagonist with new stakes to
consider. Other times, a mid-scene twist can shake
things up, disrupting your protagonist’s plans and
adding immediate tension.

embracing the emergent narrative 41


generating and integrating twists
When it’s time for a twist, it’s your chance to interpret it in a
way that enhances the story. You can roll 2d6 and consult
the Twist Table for prompts like “An unexpected ally ap-
pears” or “The goal changes”. These suggestions are a start-
ing point—you decide how to apply them, using the twist to
add depth and intrigue.

● Adapting the Twist to the Scene: Consider the current


context and your protagonist’s goals. If the Twist Table
suggests “An encounter hinders the hero,” think about
what kind of setback would make sense here. Perhaps
an ally suddenly reveals a hidden agenda, or an old rival
reappears. Tailoring twists to fit the protagonist’s
situation makes them feel relevant, keeping the story
cohesive.
● Creating Defining Moments: A well-placed twist can
become a turning point in the story, shifting your
protagonist’s perspective or altering the stakes. For
example, a twist like “A new object or clue changes the
scene” could introduce a valuable artifact that unveils
critical information — or raises new questions. Twists like
these give your protagonist new reasons to push
forward or reconsider their path, adding layers of
meaning to the journey.
● Balancing Surprise with Continuity: Twists are there to
surprise, but they should also feel like a natural
extension of the story. Avoid introducing twists that feel
jarring or break the story’s continuity. Instead, think of
twists as ways to reveal hidden aspects of the world or to
add complexity to existing relationships. A well-
integrated twist might uncover a side of an NPC you
hadn’t considered or add new dimensions to the setting,
making it feel richer and more connected.

Thoughtfully incorporating twists keeps the story flexible


and engaging. By using the Twist Counter to manage the
flow of surprises and finding ways to integrate twists mean-
ingfully, you create a narrative that feels cohesive yet full of
anticipation. Each twist becomes a pivot that sends the
story in a new direction, adding layers of mystery and dis-
covery to your protagonist’s journey in Loner.

Example

Zahra has just downloaded critical information from


the Leton Corporation’s server room, but the Twist
Counter is at 2, creating anticipation for an imminent
surprise.

42 loner companion
Each move she makes feels like it could trigger
something unexpected, keeping you on edge as you
plan her escape.
1. Building Anticipation: Knowing the Twist Counter
is close to 3, you use the tension to emphasize her
surroundings. Zahra carefully retraces her steps, lis-
tening for any signs of approaching guards, feeling a
sense of growing unease. This small detail hints that
something unusual might soon disrupt her plans,
and you stay alert to opportunities to reveal a twist.
2. Triggering the Twist: As Zahra reaches the exit,
you roll equal numbers on the Oracle dice, bringing
the Twist Counter to 3 and triggering a twist. Con-
sulting the Twist Table, you roll and get “An unex-
pected ally appears.” This prompt can be interpreted
in various ways, so you consider what kind of ally
would add depth to the current situation.
3. Adapting the Twist to the Scene: Given Zahra’s
situation and the tense, high-stakes escape, you de-
cide that a Leton employee—an engineer named
Cade, who dislikes the corporation’s practices—ap-
pears at the exit. Cade is just leaving work and sees
Zahra’s predicament, offering her a hidden path out
of the building. This twist feels natural, adding a
layer of complexity and intrigue to her escape, espe-
cially as Cade hints that he’s familiar with some of
the information she’s stolen.
4. Creating a Defining Moment: As Zahra follows
Cade, she realizes that he might know more about
Leton’s shady operations and could even be willing
to help her again in the future. This brief alliance
adds a potential future contact in the corporation
and marks a turning point for Zahra, who starts
thinking about possible allies on the inside. Cade’s
assistance changes her perception of Leton, showing
her that not everyone within the corporation is her
enemy.
5. Balancing Surprise with Continuity: Although un-
expected, the twist is cohesive, fitting seamlessly
with the story. Cade’s appearance doesn’t feel forced;
instead, it reveals a hidden aspect of the setting—a
small resistance within Leton itself. This twist deep-
ens the narrative, expanding Zahra’s world by sug-
gesting there are insiders who disagree with the cor-
poration’s actions and who could become valuable
assets.

embracing the emergent narrative 43


developing characters and relationships
In Loner, the people your protagonist meets are more than
background details—they’re characters with their own mo-
tives, personalities, and potential to impact the story in
meaningful ways. Developing these NPCs and the relation-
ships between them adds layers of emotional depth, mak-
ing each choice resonate and raising the stakes in ways that
feel personal and real. By creating a cast of dynamic charac-
ters with whom your protagonist interacts, you turn the
journey into a story where every connection matters.

letting npcs evolve over time


NPCs in Loner can fill a variety of roles — supportive allies,
antagonistic rivals, wise mentors, or morally ambiguous fig-
ures whose motives remain unclear. While an NPC might
seem straightforward at first, they can grow and change as
the story progresses, adding complexity and keeping the
narrative fresh.

● Dynamic Motivations: Let NPCs adapt to the events


around them, considering how their goals might evolve.
A once-loyal ally might start to question your
protagonist’s actions, or a longstanding enemy could
reveal unexpected vulnerabilities. By allowing NPCs to
grow and shift in response to the story’s twists, you
make them feel like living, breathing characters rather
than static figures.
● Revisiting Key Characters: Bringing back NPCs who
made an impression in earlier scenes adds continuity
and depth. When an NPC reappears, they may carry the
impact of their last encounter with your protagonist,
making the world feel interconnected. A rival from an
early scene might return with changed goals, or an ally
could come back bearing news that complicates your
protagonist’s plans. Recurring NPCs add a sense of
realism, giving your protagonist’s actions lasting
consequences.
● Using Tags to Reflect Change: Just as your protagonist
has tags that represent their traits, NPCs can evolve
through updated tags that reflect their shifting roles. A
tag like “Reluctant Ally” could become “Trusted
Confidant” if a bond is established, or shift to “Betrayed
Associate” if trust is lost. Updating tags keeps NPCs
dynamic and responsive, making their growth visible in
a way that enhances the story’s flow.

44 loner companion
deepening connections and adding tension
The connections your protagonist builds with NPCs create a
web of support, tension, and personal stakes that make the
journey emotionally rich and engaging. Whether these rela-
tionships are alliances, rivalries, or something in between,
they offer opportunities for storytelling that feel meaningful
and real.

● Building Trust and Loyalty: Strong connections with


allies provide more than just support — they add
emotional weight. As your protagonist interacts with a
particular NPC over time, they can build trust and
loyalty, creating bonds that might lead the NPC to offer
assistance in crucial moments. Small actions—like
sharing secrets, working together, or facing challenges
side by side—can strengthen these alliances, making
them valuable sources of support and personal stakes.
● Introducing Conflict and Personal Stakes: Rivals,
antagonists, and even allies with differing viewpoints
add tension and challenge, forcing your protagonist to
consider their actions carefully. Conflicts don’t have to
be outright battles; they can be rooted in moral
disagreements, competing goals, or unresolved
grievances. For instance, an ally might question your
protagonist’s methods, creating moral dilemmas that
add weight to their choices and encourage self-
reflection.
● Exploring Emotional Complexity: Relationships with
NPCs grow richer when they reveal vulnerabilities and
flaws. An NPC might struggle with their own challenges,
or betray the protagonist under pressure, introducing
complications that feel real. A trusted ally could turn
against your protagonist—not out of malice, but
because of desperation or fear. These moments of
complexity make the narrative feel authentic and
deepen the emotional stakes.
● Letting Relationships Shape the Story: Interactions
with NPCs can provide your protagonist with new
motivations or challenges that drive the narrative
forward. A plea for help from a close friend or an
adversary’s vendetta could shift the course of events,
giving your protagonist fresh reasons to act. Weaving
these relationships into the plot ensures that character
interactions are more than just side elements — they’re
integral parts of the story that shape your protagonist’s
journey.

embracing the emergent narrative 45


Example

Throughout her mission, Zahra encounters various


NPCs who bring complexity to her journey and influ-
ence her decisions, each developing a unique rela-
tionship with her.
1. Letting NPCs Evolve Over Time
● Tobias Wethern, Mentor: Tobias initially plays the
role of Zahra’s mentor and close confidant. He sup-
ports her mission by providing key intel and acts as
a father figure. However, as Zahra gets deeper into
her mission, you allow Tobias’s motivations to shift.
His tag changes from “Loyal Informant” to “Protec-
tive but Secretive”, reflecting his growing doubts.
He begins withholding information, fearing that
Zahra is in over her head, and his increasing protec-
tiveness introduces tension in their relationship.
Zahra’s trust in Tobias is challenged, forcing her to
navigate the mission with less guidance than be-
fore.
● Melina Reade, Hacker Ally: Melina starts as an
ally helping Zahra hack through Leton Corpora-
tion’s security. After a few missions together, her
tag shifts from “Expert Hacker” to “Trusted Part-
ner” as their teamwork strengthens. They confide
in each other, and Melina shares her own motives
for taking on Leton—her family, too, has suffered
from the corporation’s actions. This deepens their
relationship, making Melina not just a collaborator
but a close friend Zahra can rely on. Their evolving
connection adds emotional weight, especially as
Melina takes greater risks to help Zahra.
2. Deepening Connections and Adding Tension
● Building Trust and Loyalty: Zahra’s bond with
Melina strengthens after they successfully retrieve
sensitive data from Leton’s servers. During the mis-
sion, Zahra saves Melina from a guard, cementing
their loyalty to each other. Now, Melina is willing to
go to great lengths to support Zahra, and Zahra
feels the responsibility of protecting her friend. This
bond provides Zahra with a reliable ally but also
adds emotional stakes — if Melina is ever compro-
mised, Zahra would feel compelled to step in, even
at great personal risk.
● Introducing Conflict and Personal Stakes: Cade,
the Reluctant Insider: Cade, a Leton engineer
Zahra encounters in a twist, initially helps her es-
cape the building.

46 loner companion
However, Cade’s tag evolves from “Reluctant Ally”
to “Conflicted Informant” when he begins to ques-
tion Zahra’s methods and motives. Although sym-
pathetic to her cause, Cade warns her that her in-
creasingly bold actions could put innocent employ-
ees at risk. This disagreement introduces conflict as
Zahra is forced to consider whether her mission
justifies the potential harm. Their moral tension
deepens the story, adding layers to Zahra’s deci-
sions and making each choice feel weightier.
3. Exploring Emotional Complexity: Tobias’s protec-
tiveness becomes a weakness when, in a moment of
desperation, he leaks Zahra’s location to Leton Cor-
poration, hoping it will scare her away from the mis-
sion. This betrayal is rooted in his fear for her safety
rather than malice, but it has serious repercussions.
Zahra realizes that she can no longer rely on him
fully, causing her to question his motives and push-
ing her to operate more independently. This betrayal
strains their relationship, but it also drives Zahra’s
growth, hardening her resolve and independence.
4. Letting Relationships Shape the Story: After her
rift with Tobias, Zahra’s relationship with Melina be-
comes central to her mission. With Melina’s technical
expertise and Zahra’s streetwise instincts, they form
a powerful team. When Melina uncovers intel about
Leton’s connection to the Naturalist Order — Zahra’s
nemesis — it changes the story’s trajectory, making
their battle with Leton even more personal. Zahra’s
interactions with both Melina and Cade bring new
insights and add urgency to her mission, as she now
has a clearer view of Leton’s larger plans.

embracing the emergent narrative 47


48 loner companion
fictional positioning in practice
understanding your character’s place in
the story
Fictional positioning in Loner is all about grounding your
protagonist’s actions in their unique identity within the
world. It’s knowing not just what they can do, but how and
why they would approach any given situation. By embrac-
ing fictional positioning, you bring consistency and depth
to your protagonist’s decisions, creating a story that feels
rooted in their personality, abilities, and goals. This ap-
proach transforms choices from simple actions into mean-
ingful expressions of who your character is.

aligning actions with character traits


Your protagonist’s traits — skills, frailties, and personal moti-
vations — serve as their guideposts in the story. Using these
traits to shape their choices keeps their actions authentic
and consistent, making each decision feel like a natural re-
flection of who they are.

● Let Traits Guide Decisions: When your protagonist


faces a choice, consider how their traits might shape
their approach. A protagonist with the “Stealthy” trait,
for instance, would likely favor cautious, discreet
solutions, while someone tagged as “Impulsive” might
jump in without overthinking. These traits add layers to
your character’s decisions, helping you make choices
that feel genuine to their personality.
● Embrace Frailties to Add Tension: Frailties bring
challenges that reveal your protagonist’s vulnerabilities
and make their journey more relatable. A character with
“Fear of Heights” may hesitate or struggle in high
places, while “Easily Distracted” could cause your
protagonist to overlook critical details. These frailties
aren’t just obstacles — they’re opportunities to explore
your protagonist’s limits, adding tension and making
their victories feel earned.
● Use Goals and Motives as a Compass: Your
protagonist’s goals and motives give purpose to their
actions. If they’re driven by a motive like “Protecting a
Loved One,” they might prioritize others’ safety over
their own interests. Letting these motivations inform
your choices deepens the connection between your
protagonist and their journey, creating a narrative that
feels intentional and character-driven.

fictional positioning in practice 49


shaping the world through your character’s
actions
In Loner, your protagonist doesn’t just react to a static
world—they actively influence it, making choices that leave
a mark on their surroundings, relationships, and the story it-
self. Through fictional positioning, you empower your pro-
tagonist to shape the world around them in meaningful
ways.

● Engage with the Setting: Think about how your


protagonist’s skills or background might allow them to
affect their environment. For example, a character with
“Technically Skilled” could disable a security system or
repair machinery, using their abilities to navigate high-
tech settings. By interacting with the world in ways
unique to their skill set, your protagonist gains agency,
reinforcing their role in the story.
● Influence NPC Relationships: Your protagonist’s traits
also impact their relationships with NPCs. A character
tagged as “Charismatic” might find it easier to gain
trust or sway others, while someone “Gruff” could meet
resistance or suspicion. These traits make interactions
more dynamic, as NPCs react to your protagonist’s
personality, creating a story where relationships feel
earned and nuanced.
● Generate Consequences with Every Action: Every
decision has the potential to shape the narrative,
producing consequences that ripple through the story.
If your protagonist leans into a frailty like “Reckless”, it
could lead to a setback, conflict, or even a moment of
growth. Alternatively, using skills or acting with purpose
can bring rewards, form alliances, or advance their goals.
By letting these choices influence the world, your
protagonist leaves a lasting impact, making the story
feel like an active dialogue between character and
environment.

Understanding and using fictional positioning in Loner


turns each action into a meaningful expression of your pro-
tagonist’s identity. By aligning decisions with their traits
and allowing these choices to shape the world, you create a
narrative where your protagonist’s unique perspective and
personality are essential, making their journey feel natural,
immersive, and true to their place in the story.

50 loner companion
Example

As Zahra infiltrates the Leton Corporation, her fic-


tional positioning shapes every aspect of her ap-
proach and the story’s unfolding consequences.
1. Aligning Actions with Character Traits
●Guiding Decisions with Traits: Zahra has the
“Nimble” and “Streetwise” traits, and these influ-
ence her choice to navigate the building through
unmonitored back corridors and ventilation shafts.
Rather than opting for a bold entry or a head-on
confrontation, she uses her agility to slip into
smaller, hidden spaces. This cautious, stealthy ap-
proach feels consistent with her traits, as her nim-
bleness and street smarts help her avoid attention,
keeping her actions aligned with her skill set.
●Embracing Frailties to Add Tension: Zahra’s “Mer-
ciful” frailty brings additional layers to her choices.
When she encounters a low-level security guard,
she hesitates to incapacitate him, opting instead to
misdirect him. This hesitation adds tension, as she
sacrifices efficiency for her moral code. By not tak-
ing out the guard, she risks him noticing her later,
but this decision makes sense given her compas-
sionate nature, adding an element of self-imposed
challenge and personal growth.
●Using Goals and Motives as a Compass: Zahra’s
primary goal is to save her planet from atmo-
spheric collapse, and this motivation guides her
choices throughout the mission. When she faces a
choice between securing additional data that
might help her cause or covering her tracks for an
easier escape, she chooses to gather the data. This
commitment to her mission, even at her own risk,
highlights her dedication and reminds her why
she’s in such a dangerous situation to begin with.

fictional positioning in practice 51


2. Shaping the World Through Zahra’s Actions
●Engaging with the Setting: With her “Streetwise”
trait, Zahra instinctively knows how to avoid being
noticed in crowded environments. As she moves
through Leton’s high-security facility, she uses her
knowledge of corporate buildings — such as under-
standing typical guard shifts or hiding spots — to
her advantage. Her background lets her treat the
facility like a familiar urban landscape, turning the
environment into something she can navigate with
skill. This engagement not only reinforces her char-
acter but brings the corporate setting to life
through her perspective.
●Influencing NPC Relationships: As Zahra encoun-
ters Cade, a Leton engineer who’s sympathetic to
her cause, her “Merciful” nature helps her connect
with him. Instead of threatening or coercing Cade,
she appeals to his better judgment, showing empa-
thy for his disillusionment with Leton. Her genuine,
non-threatening approach encourages Cade to
trust her, and he agrees to help her access secured
areas. This connection feels earned, shaped by her
compassionate nature, making Cade an ally she
might turn to in the future.
●Generating Consequences with Every Action:
Throughout the mission, Zahra’s actions have both
immediate and lasting effects. Her choice not to
harm the guard leaves him alert, which compli-
cates her escape when he later spots her and raises
an alarm. This consequence leads Zahra into a
tense pursuit, adding stakes that highlight her
struggle between compassion and necessity. Alter-
natively, Zahra’s decision to secure extra data from
Leton’s servers provides her with valuable informa-
tion about the corporation’s environmental viola-
tions, advancing her primary mission and equip-
ping her with leverage she can use in future en-
counters.

52 loner companion
interacting with the game world
In Loner, interacting with the game world isn’t just about
passing or failing challenges; it’s about showing who your
protagonist is, what they’re capable of, and how they re-
spond under pressure. Every encounter — whether social,
physical, or mental — gives them a chance to reveal more of
their personality and approach, adding layers to the journey.
By using tags strategically, you can turn their strengths into
advantages, mitigate weaknesses, and find creative ways to
overcome obstacles. These interactions make the story dy-
namic and grounded in your character’s unique perspec-
tive.

tackling social, physical, and mental challenges


As your protagonist moves through the story, they’ll en-
counter different kinds of challenges, each calling for a
unique approach. These varied encounters keep the narra-
tive fresh, engaging, and always rooted in your character’s
specific skills and limitations:

● Social Challenges: These situations revolve around


communication and interaction with NPCs. Whether it’s
persuading, intimidating, or just getting a feel for
someone’s intentions, your protagonist’s social skills and
personality traits come into play. Traits like
“Charismatic,” “Empathetic,” or “Blunt” can shape how
they engage with others, whether they’re charming an
ally or facing off with a rival. Every social challenge
reflects how they see and respond to the people around
them, making the outcome feel grounded in who they
are.
● Physical Challenges: Physical challenges test attributes
like strength, agility, or endurance. These might involve
sneaking, climbing, or even fighting, and tags like
“Stealthy,” “Strong,” or “Quick” can make a difference.
But don’t forget about how the setting and environment
play a role here too. Sometimes, the environment’s tags
interact with your protagonist’s abilities in unexpected
ways, adding depth to the scene and requiring them to
adapt on the fly.
● Mental Challenges: These test your protagonist’s mind
— whether it’s solving a puzzle, resisting a mental strain,
or thinking on their feet. Tags like “Logical,” “Sharp-
Eyed,” or “Calm Under Pressure” help them navigate
these situations, while frailties like “Impatient” or “Easily
Distracted” might make things tougher. These
moments reveal their mental strengths and struggles,
creating tension and allowing for growth when they’re
pushed to their limits.
fictional positioning in practice 53
using tags for advantage and disadvantage
Tags in Loner are more than just descriptors; they’re tools to
gain an advantage or manage a disadvantage in any given
situation. How you use these tags keeps interactions
grounded in your protagonist’s unique capabilities, letting
you respond to each challenge in a way that feels authentic.

● Playing to Strengths with Advantage: When a situation


aligns with a positive tag, give your protagonist an
advantage by adding an extra Chance Die to the Oracle
roll. This simple adjustment reflects their expertise or
natural ability without needing complex mechanics. For
example, if they have the “Persuasive” tag, they’ll have
an advantage in social negotiations, while “Resilient”
might help them weather a physically challenging
moment. Using tags in this way makes interactions feel
smooth and organic, driven by story rather than stats.
● Acknowledging Weaknesses with Disadvantage: On
the other hand, if a frailty or external factor hinders your
protagonist, add an extra Risk Die to represent this. For
example, a protagonist with “Self-Doubt” might struggle
in high-stakes situations, or someone tagged as
“Physically Frail” could face difficulties with feats of
strength. These disadvantages aren’t just obstacles;
they’re reminders of the character’s vulnerabilities,
making every success feel more meaningful and earned.
● Thinking Creatively with Tags: Don’t be afraid to
interpret tags flexibly. If your protagonist has
“Observant”, maybe they not only notice small details
but can also pick up subtle cues from NPCs or read a
room’s mood. Tags aren’t just traits—they’re tools you
can use creatively to shape interactions, solve problems,
and add depth to the story.

By exploring a range of challenges and thoughtfully using


tags, interactions in Loner feel rooted in your protagonist’s
unique abilities. This approach keeps gameplay grounded
in the character, making the world feel responsive to their
skills and limitations. Every encounter becomes an opportu-
nity to build the narrative, reflect character growth, and re-
veal new layers of the journey, making each moment mem-
orable and true to the protagonist’s journey.

54 loner companion
Example

As Zahra continues her mission in the Leton Corpo-


ration’s facility, she encounters a range of challenges
that require her to adapt and rely on her specific
traits to succeed.
1. Tackling Social Challenges
●Scenario: Zahra needs information from Cade, the
Leton engineer she met during a previous mission.
She suspects he knows more about Leton’s envi-
ronmental projects but hasn’t revealed everything.
●Using Tags: Zahra’s “Merciful” tag gives her a
compassionate approach, making her naturally in-
clined to connect on a personal level. This approach
influences her to appeal to Cade’s better nature
rather than pressuring him.
●Advantage in Play: Because her approach aligns
with her compassionate nature, you give Zahra an
extra Chance Die when she rolls to see if Cade
opens up. The result is a Yes, and…, meaning not
only does Cade share critical information about
Leton’s project, but he also warns her of hidden
surveillance zones in the facility, giving her an edge
as she moves forward.
2. Tackling Physical Challenges
●Scenario: Zahra finds herself needing to bypass a
high-security area. The only available route is a vent
high above, requiring agility to reach.
●Using Tags: With her “Nimble” trait, Zahra can
take on this task with confidence. However, she’s
also “Fatigued” from her long mission, adding a
disadvantage.
●Applying Advantage and Disadvantage: To repre-
sent her nimbleness, Zahra gets an extra Chance
Die. But due to her fatigue, she also gains an extra
Risk Die, simulating both her agility and her physi-
cal exhaustion.
●Outcome: The roll results in Yes, but…. Zahra
climbs the vent successfully, but her fatigue causes
her to make noise, alerting a guard who begins in-
vestigating nearby. This success with a complica-
tion keeps her progress realistic, reflecting both her
strengths and her limits.

fictional positioning in practice 55


3. Tackling Mental Challenges
●Scenario: Zahra reaches a data console with files
encrypted in complex code, needing to decode
them quickly before security detects her presence.
●Using Tags: Although Zahra isn’t a hacker, her tag
“Streetwise” allows her to intuitively understand
basic patterns and clues, which she can leverage.
Additionally, she remembers some pointers from
her ally Melina.
●Creative Tag Use: You interpret “Streetwise” to
mean Zahra can recognize familiar encryption
shortcuts used in public systems she’s encountered
on the streets, giving her an angle to work with.
She also takes a quick note from Melina, granting
her a situational edge.
●Outcome: This tag and situation allow Zahra to
complete the task just in time, even without tech-
nical expertise, by leaning on her resourcefulness.
4. Reflecting Character Growth Through Chal-
lenges: Overcoming these varied challenges shows
Zahra’s adaptability and growth. Her successes
aren’t simply a result of luck; they’re rooted in her
traits and grounded in her limits. Each challenge re-
veals something new about her character: her com-
passion with Cade, her agility tempered by exhaus-
tion, and her quick thinking under pressure.

56 loner companion
impacting the narrative
In Loner, every choice your protagonist makes is a spark
that shapes their journey, affects relationships, and leaves a
mark on the world around them. Decisions aren’t just about
getting from point A to B — they’re about who your protag-
onist is becoming. Each choice is a thread in the story,
weaving a dynamic, personal narrative that grows as they
do. Let’s talk about how to spot those key moments for
character growth and make choices that keep the story
compelling.

recognizing opportunities for growth


Growth in Loner happens through setbacks, interactions,
and quiet moments. It’s not something you plan so much as
something you watch for — a chance to deepen your pro-
tagonist’s character in ways that surprise both you and the
story.

● Learning from Setbacks: Failure in Loner isn’t an


ending; it’s an inflection point. When your protagonist
faces a setback — be it a plan gone wrong, an ally lost, or
an unexpected twist — consider how they respond,
adapt, or learn. These moments are where resilience
lives, revealing a protagonist who grows not because
they always succeed, but because they keep going.
● Relationships as Catalysts: NPCs are more than just
faces in the crowd; they’re mirrors and foils for your
protagonist. Allies can push your character to be better
or tempt them to compromise their values. Rivals might
challenge them, forcing them to confront parts of
themselves they’d rather ignore. Think of each
relationship as a potential turning point, an opportunity
to explore how your protagonist evolves alongside
others.
● Embracing Reflection: In the quieter spaces of the story,
let your protagonist pause and take stock. What have
recent events changed in them? What doubts, fears, or
hopes are surfacing? Reflection grounds your
protagonist’s journey, turning choices into lasting
impacts, shaping their motivations, and making their
growth feel lived-in and real.

fictional positioning in practice 57


making meaningful choices
Meaningful choices in Loner aren’t just about immediate
gains—they’re about who your protagonist is and who
they’re becoming. Each decision isn’t just a move forward;
it’s a statement, a reflection of their values, and a testament
to what matters most.

● Aligning with Goals and Motives: When faced with a


choice, look to your protagonist’s long-term goals. Does
this decision bring them closer to what they want, or
does it lead them somewhere unexpected? A character
motivated by loyalty, for example, may sacrifice personal
gain for the sake of an ally. Grounding choices in their
motives adds direction, reminding you why they’re on
this journey in the first place.
● Balancing Relationships: Choices rarely exist in a
vacuum, especially when people are involved. When
your protagonist must choose between helping an ally
or pursuing their goal, consider how this might impact
their relationships. Prioritizing an ally might deepen
loyalty, but delay their journey, while focusing on the
goal could create tension. These choices make
relationships feel real, bringing stakes to your
protagonist’s connections and showing what they’re
willing to risk.
● Weighing Risks and Rewards: Some choices come with
a mix of risk and potential reward. Does your protagonist
take the dangerous shortcut, confront a powerful foe, or
trust an unlikely ally? Weighing these decisions makes
the stakes feel tangible, adding suspense and revealing
your protagonist’s willingness to take chances (or play it
safe). Each risk they take shows a bit more of their
courage, caution, or desperation.
● Adapting to Twists and Surprises: Twists in Loner aren’t
obstacles — they’re opportunities to evolve. When the
Oracle throws a curveball, your protagonist’s
adaptability takes center stage. Whether they adjust
their goals, navigate a sudden challenge, or work with
an unexpected ally, these responses show a character
who isn’t just along for the ride but is actively steering
their story.

By staying open to growth and making meaningful choices,


your protagonist’s journey in Loner becomes a layered nar-
rative of evolution and self-discovery. Every decision moves
them closer to who they’re meant to be, grounding the
story in a journey that’s as immersive as it is impactful.
Through growth and choice, Loner becomes more than a
game — it’s the story of a character becoming something
more in a world shaped by each step they take.
58 loner companion
Example

As Zahra delves deeper into her mission within Leton


Corporation, every choice and challenge nudges her
toward personal growth, revealing new sides of her
character and impacting her journey in unexpected
ways.
1. Recognizing Opportunities for Growth
●Learning from Setbacks: Zahra is caught by sur-
prise when an attempt to disable a security system
fails, triggering an alarm and forcing her into a
tense escape. This failure is a turning point — she’s
shaken, realizing she may be in over her head with-
out Melina’s guidance. Rather than giving up, Zahra
resolves to learn basic hacking techniques from
Melina, turning a setback into an opportunity to ex-
pand her skills. This moment highlights her adapt-
ability and willingness to improve, adding resilience
to her journey.
●Relationships as Catalysts: Cade, a Leton engi-
neer and reluctant ally, challenges Zahra’s dedica-
tion to her mission. During a tense conversation, he
questions whether her methods risk harming inno-
cent people, casting doubt on her tactics. Zahra ini-
tially bristles, but the conversation lingers, making
her rethink her approach. Cade’s critique prompts
Zahra to become more cautious and strategic, valu-
ing safety alongside her goal. This growth is
spurred by an ally’s influence, showcasing her abil-
ity to adapt and consider others’ perspectives.
●Embracing Reflection: After a narrow escape,
Zahra takes a quiet moment to reflect. Her fatigue
and growing responsibilities weigh on her, and she
questions if she’s truly prepared to face the Natu-
ralist Order. This moment of vulnerability deepens
her motivations — she’s driven not only by duty to
her planet but also by a newfound determination
to prove herself capable. The reflection allows her
to gather strength, adding a personal, introspective
layer to her journey.

fictional positioning in practice 59


2. Making Meaningful Choices
●Aligning with Goals and Motives: Zahra’s primary
goal is to obtain the technology needed to save her
planet, but in one scene, she encounters a Leton
scientist with vital information. She faces a choice:
press the scientist for answers, risking exposure, or
take a safer route that doesn’t disrupt her plans.
Guided by her commitment to her planet, she
chooses to confront the scientist despite the risk.
This choice, rooted in her motive, reveals her
courage and selflessness, affirming her dedication
to her mission.
●Balancing Relationships: Later, Zahra learns that
Melina is in danger due to her hacking activities
within Leton. Zahra must choose between helping
Melina escape or continuing her mission. If she aids
Melina, she risks missing a key opportunity to steal
the datapad — but leaving Melina would strain
their friendship. Zahra chooses to help Melina,
deepening their bond but delaying her mission.
This choice shows the weight of relationships in her
life, making Melina’s safety just as important as her
goal, adding emotional depth to her decisions.
●Weighing Risks and Rewards: Zahra encounters
an opportunity to use a shortcut through a heavily
monitored area. It would save her valuable time but
carries a high risk of being discovered. Weighing
the options, Zahra decides to take the risk, tapping
into her “Nimble” trait to move swiftly and carefully.
The choice reflects her daring side, willing to gam-
ble for the sake of progress. Success in this instance
boosts her confidence, but the risk taken under-
scores her willingness to face danger head-on, re-
vealing both her courage and her tendency to take
calculated risks.
●Adapting to Twists and Surprises: During a mis-
sion twist, Zahra learns that the Naturalist Order
has spies within Leton. This surprise forces her to
reconsider her strategy, shifting her goal to root out
these spies before proceeding with her original
mission. Zahra’s quick decision to adapt her plans
shows her flexibility and resourcefulness, as she
shifts focus to the immediate threat. This response
reveals her growth as a tactician, showcasing her
ability to handle unexpected challenges without
losing sight of her main objective.

60 loner companion
balancing story and mechanics
keeping mechanics simple and intuitive
Loner is built around the idea that mechanics should serve
the story, not get in its way. The rules are lean, keeping
gameplay fluid and letting you stay focused on your protag-
onist’s journey. With fewer dice rolls and a design that
keeps referencing rules to a minimum, Loner lets you spend
more time immersed in the narrative and less time manag-
ing stats.

minimal dice rolling


Dice in Loner are there for those pivotal moments when the
outcome genuinely matters — where there’s tension, risk, or
a meaningful choice on the line. Every roll is there to drive
the story forward, so each one feels significant without dis-
rupting the flow.

● Dice for Key Decisions: Rolls are for moments where


the outcome isn’t obvious and could shape the direction
of the story. Think big choices, unexpected risks, or
conflicts with real stakes. By rolling only when it matters,
the mechanics become a tool for suspense rather than a
routine step.
● The Oracle Keeps It Simple: The Oracle’s
straightforward yes/no answers, occasionally modified
with “and…” or “but…”, give you quick, nuanced
responses without drawing you into a labyrinth of
calculations. One roll is all it takes to resolve questions,
letting you get right back into the story.
● Interpretation Over Precision: Instead of exact
numbers, Loner gives you outcomes you can interpret
within the context of the story. This qualitative approach
means you’re thinking about what makes sense for the
narrative, rather than interrupting for number-
crunching.

balancing story and mechanics 61


rules at a glance
The rules in Loner are intentionally easy to remember. This
means fewer disruptions, even for new players. Just the es-
sentials are needed to keep gameplay smooth and keep the
focus on character choices and story development.

● Concise Core Mechanics: The essentials—the Oracle


responses, Twist Counter, and tags for advantage or
disadvantage—are easy to remember and don’t require
lengthy explanations. This simplicity makes it easy to
stay in character, focusing on the story rather than
flipping through rulebooks.
● Handy Visual Aids: Quick-reference tools, like the Twist
Table, keep the game moving. Summaries are there
when you need them, but they’re easy to glance at and
move on, so you’re not bogged down by constantly
having to check the rules.

By keeping things streamlined, Loner makes it easy to dive


into the story without getting distracted. Minimal dice rolls
and quick-reference rules give you the structure you need,
but keep things light enough that you can focus on what
really matters: your protagonist’s journey and the unfolding
narrative.

62 loner companion
using harm and luck in conflicts
Conflicts in Loner are pivotal points where the stakes rise
and the story’s tension peaks. With the Harm and Luck sys-
tem, each encounter is designed to feel meaningful and im-
pactful, keeping conflict resolution swift and focused. Luck
serves as a resource that helps your protagonist sidestep or
minimize harm, while Harm reflects the real toll that con-
flicts take. This system creates a balance where conflicts feel
intense but are easy to manage, blending mechanics and
storytelling seamlessly.

understanding conflict resolution


Conflict resolution in Loner is about making each move
count. Instead of drawn-out exchanges, conflicts focus on
the outcome of your protagonist’s actions, keeping the pace
dynamic and the stakes high.

● Player-Facing Rolls: In Loner, conflict resolution is based


on your protagonist’s actions, with the Oracle
determining outcomes. You’re consulting the Oracle to
answer critical questions about their attempts, with the
focus on what your protagonist is doing. If the conflict
involves several actions, you might roll for each, but each
roll keeps the action centered on their choices and skills.
● Using Tags for Edge: Just like with any other challenge,
your protagonist’s traits play into conflict resolution.
Tags that represent their strengths give an advantage
through an extra Chance Die, while negative tags or
harsh environmental factors introduce disadvantage
with an added Risk Die. This keeps the resolution
grounded in the character, making each conflict feel
unique and true to who your protagonist is.
● Luck as a Buffer: Luck is your protagonist’s safeguard in
conflicts, absorbing harm and representing their knack
for avoiding serious consequences. As Luck drains, so
does their ability to brush off injury or setbacks. Think of
Luck as a buffer—once it’s exhausted, any harm hits
harder, and the stakes become more immediate.

balancing story and mechanics 63


applying damage and consequences
When your protagonist takes Harm, it impacts their Luck
first. Once Luck is gone, the narrative consequences ramp
up, giving conflicts a real sense of urgency while keeping
bookkeeping light.

● Resolving Harm with Luck: Harm in Loner is measured


by reducing Luck, with the amount depending on the
Oracle’s outcome:
○ Yes, and… (success plus a bonus): Your protagonist
succeeds, dishing out serious harm (3 Luck points).
○ Yes… (plain success): Success with moderate harm (2
Luck points).
○ Yes, but… (success with a setback): Success with
light harm (1 Luck point).
○ No, but… (failure with a silver lining): Failure, but the
harm is softened (1 Luck point).
○ No… (plain failure): Failure with moderate harm (2
Luck points).
○ No, and… (failure with added consequence): Failure
with severe harm (3 Luck points).
● When Luck Runs Out: When your protagonist’s Luck
hits zero, real consequences come into play. This might
mean an injury, capture, or a critical setback that shifts
the story. Without traditional hit points, running out of
Luck moves the narrative toward tangible consequences
— lost equipment, strained relationships, or the need for
recovery time.
● Tailoring Harm to Fit the Story: Harm in Loner reflects
the type of conflict your protagonist faces. In a physical
struggle, Harm could mean injury or exhaustion; in a
social encounter, it could be reputation damage or loss
of influence. Each outcome is shaped to match the
scene, keeping the story relevant and the consequences
meaningful.

With the Harm and Luck system, Loner keeps conflicts


quick yet consequential. By using Luck as a finite resource
and interpreting Harm narratively, each encounter feels like
a real test of resilience, creating tension without bogging
down the story. This approach ensures conflicts stay
grounded in the protagonist’s journey, with every challenge
carrying weight and every outcome adding depth to their
story.

64 loner companion
prioritizing narrative flow
In Loner, the story is front and center, and keeping the nar-
rative flow smooth is essential for an immersive experience.
The game’s streamlined design aims to minimize distrac-
tions and focus on what matters most: the journey of your
protagonist. By prioritizing simplicity and clarity in decision-
making and conflict resolution, Loner helps you avoid un-
necessary mechanics, ensuring the story progresses natu-
rally and with emotional impact.

avoiding overcomplication
Overly complex mechanics or too much focus on minor de-
tails can bog down the story, robbing it of its momentum.
Loner embraces simplicity, keeping the mechanics light so
you can stay focused on your protagonist’s journey.

● Streamlined Decisions and Rolls: Stick to essential rolls,


only consulting the Oracle when the outcome is
genuinely uncertain or impactful. This reduces
interruptions and keeps the focus on the narrative. By
limiting dice rolls to moments of real tension or mystery,
you maintain the story’s momentum and ensure each
roll has meaning.
● Context-Driven Interpretations: When interpreting
Oracle results, look at the broader context instead of
reaching for complex mechanics. A “Yes, but…” result, for
example, doesn’t need intricate rules — just think of a
minor complication that makes sense within the scene.
This approach keeps things intuitive and moving,
allowing the story to unfold naturally.
● Limit Scope of Questions: Avoid asking the Oracle a
string of questions about one situation; this can create
unnecessary detail. Instead, make a judgment call or use
a single answer creatively to keep the scene moving. By
limiting questions, you avoid getting bogged down and
keep your protagonist advancing through the narrative.

balancing story and mechanics 65


letting story moments shine
Every scene in Loner offers an opportunity to delve into your
protagonist’s world, their choices, and their relationships.
Focusing on the most impactful moments lets the story
breathe, creating memorable experiences that resonate.

● Highlighting Key Scenes: Let the important scenes—


like big decisions, conflicts, or emotional encounters —
take the spotlight. Give these moments the attention
they deserve to develop fully. If your protagonist is
making a choice that affects a core relationship or goal,
spend time exploring their thoughts and possible
outcomes. Emphasizing these scenes adds depth and
makes their journey feel personal and meaningful.
● Using Twists to Propel the Story: Twists introduce
unexpected developments, adding excitement to the
story. When a twist occurs, consider how it might
change your protagonist’s goals, relationships, or plans.
Twists are ideal turning points that bring fresh
motivations or conflicts, pushing the story into new,
engaging directions.
● Building Reflection Between Action: Balance action
with quieter scenes where your protagonist can reflect
on recent events or decisions. These reflective moments
add emotional depth, allowing the story to slow down
and show your protagonist’s internal journey. Taking
time for introspection makes the narrative feel more
authentic and gives your protagonist room to grow.
● Creating Tension and Release: Alternate intense scenes
with moments of calm to keep the narrative’s rhythm
dynamic. After a high-stakes conflict, a quieter scene
offers space to regroup, adding contrast and making
each peak feel more significant. This ebb and flow keeps
the story engaging and helps every action scene feel
impactful.

By focusing on what matters — key scenes, impactful deci-


sions, and reflective moments — you ensure that the narra-
tive flow in Loner stays engaging and purposeful. This ap-
proach allows each scene to serve a unique purpose, con-
tributing to your protagonist’s journey in ways that are
meaningful and memorable. With a smooth narrative flow,
you keep the spotlight on your protagonist’s choices, rela-
tionships, and challenges, making Loner an immersive ex-
perience that captures the heart of a true adventure.

66 loner companion
enhancing solo play experience
techniques for immersion
Solo play in Loner is all about making the story world feel
vivid, real, and emotionally engaging. By using techniques
that focus on atmosphere, mood, and visualization, you can
step fully into your protagonist’s world, creating a rich and
immersive experience that keeps you connected to the nar-
rative.

creating atmosphere and mood


Setting the mood for each scene is key to crafting an emo-
tionally resonant solo play experience. By focusing on sen-
sory details and the emotional tone, you build a world that
feels alive and layered.

● Sensory Details: Use descriptive details to engage your


senses — imagine the sights, sounds, smells, and
textures of each scene. If your protagonist is navigating
a bustling market, think about the cacophony of voices,
the smell of spices, or the rough stone underfoot. These
sensory elements make the environment tangible,
helping you feel present in the scene.
● Setting the Emotional Tone: Each scene has its own
emotional flavor — anticipation, dread, peace, or
exhilaration. Before jumping into the action, take a
moment to reflect on the scene’s mood. Is there a
tension that builds with each step, or a serene calm as
your protagonist surveys the landscape? Letting this
emotional tone guide your choices and descriptions
keeps you connected to the narrative’s pulse, enriching
each moment.
● Background Sounds or Music: Ambient sound or music
can enhance the mood, helping you sink deeper into
the scene. Forest ambiance, soft instrumental music, or
the hum of city life can provide an atmospheric layer
that makes the world feel more immersive.

enhacing solo play experience 67


visualization and "theater of the mind"
“Theater of the Mind” is all about imagining scenes with cin-
ematic clarity, letting the story unfold like a movie in your
head. This visualization technique brings a powerful depth
to solo play, turning each moment into an immersive expe-
rience.

● Imagining Cinematic Shots: Picture each scene as if


you’re the director of a film. Imagine “close-ups” for
intense emotions or “wide shots” to capture sweeping
landscapes. Picture your protagonist’s expressions,
gestures, and movements in detail. This cinematic
approach brings the scene to life, helping you fully
visualize and inhabit the world.
● Exploring Internal Monologue: As the storyteller and
the protagonist, you have the unique chance to delve
into your character’s inner world. Let your protagonist’s
thoughts, doubts, or realizations flow naturally,
especially in moments of tension or decision. This inner
dialogue turns the story into a personal journey,
allowing you to experience each challenge and triumph
through your character’s eyes.
● Savoring Key Moments: In emotionally charged scenes,
take your time. Slow down to fully visualize the details—
this might be a quiet moment of self-reflection, an
intense confrontation, or the discovery of something
significant. By lingering on these moments, you create a
powerful sense of presence, making the story more than
just words and bringing it to life with vivid clarity.

By focusing on atmosphere, visualization, and emotional


depth, you transform solo play in Loner into a truly immer-
sive experience. Each scene becomes a unique chapter in
your protagonist’s journey, filled with moments that res-
onate and draw you further into the story’s world. Embrac-
ing these techniques ensures that your solo sessions are en-
gaging, memorable, and full of life.

68 loner companion
journaling and record-keeping
In Loner, journaling and keeping track of the story are key
practices that bring depth to your solo play experience. By
documenting your protagonist’s journey, their encounters,
and critical choices, you create a lasting narrative record
that enriches the story’s continuity and helps you stay con-
nected to your character’s evolution over time.

benefits of documenting your journey


Journaling isn’t just about remembering details — it’s about
capturing the story’s essence and watching your protago-
nist’s journey unfold in a way you can revisit, reflect on, and
appreciate as it grows.

● Creating a Tangible Chronicle: Each entry captures a


moment, choice, or conflict, turning gameplay into a
written record that feels cohesive and alive. This
continuity transforms your protagonist’s journey from a
series of scenes into a meaningful narrative you can look
back on.
● Reflecting on Character Growth: Key moments and
choices define your protagonist’s growth, and
documenting these moments gives you a chance to
reflect on how they’ve changed over time. You’ll see how
their motivations, outlooks, and relationships evolve,
which can make each new decision feel weighty and
impactful.
● Tracking Emotional and Narrative Arcs: As you record
interactions, struggles, and triumphs, you begin to see
recurring themes or emotional arcs. These insights allow
you to shape the story with a clear sense of direction,
building toward resolutions and climaxes that feel
earned and resonant.

enhacing solo play experience 69


methods for tracking progress
From simple notes to detailed reflections, there are many
ways to keep track of the journey. Choose what feels natural
for your style of play, letting it enhance your connection to
the story.

● Scene Summaries: Write a brief summary after each


scene, covering the major events, Oracle outcomes, and
notable interactions. This lets you quickly capture the
essentials and see your protagonist’s progress without
diving too deeply into detail.
● Character and Relationship Logs: Dedicate a section to
tracking your protagonist and significant NPCs,
recording changes in relationships, motivations, and any
tags that shift over time. This log brings consistency to
interactions, helping you see how alliances deepen or
rivalries escalate naturally.
● Goal and Motivation Updates: As the story progresses,
your protagonist’s goals might shift. Keep a record of
these changes, noting what caused them and how they
impact future decisions. This lets you keep your
character’s actions grounded in their evolving
motivations.
● A Journal of Key Moments: For a more introspective
approach, create a journal that focuses on emotionally
charged moments. Describe how your protagonist felt,
what choices they made, and how these experiences
shape them. This narrative style captures the internal
journey, giving you a record that feels personal and
character-driven.
● Visual Elements and Sketches: If you enjoy drawing,
add sketches, maps, or diagrams to your records.
Portraits of characters, sketches of key scenes, or
diagrams of relationships can bring a new layer of
immersion, helping you visualize the world in greater
detail and adding a creative element to your journey.

By combining journaling with simple record-keeping, you


make each session of Loner feel like a story unfolding in real
time. These notes not only give continuity to your protago-
nist’s journey but also serve as a touchstone for their
growth, decisions, and the world they navigate. The result is
a story that feels immersive and cohesive, with each
recorded detail adding weight and meaning to the path
your character treads.

70 loner companion
managing pace and tension
In Loner, a well-paced rhythm of dramatic and quiet scenes
creates a dynamic and engaging story. Alternating between
high-stakes moments and quieter interludes allows you to
build tension, provide space for reflection, and keep the pro-
tagonist’s journey varied and compelling. Using tools like
the Scene Mood Table helps you guide the tone of each
scene, ensuring a natural flow that moves seamlessly be-
tween action, suspense, and calm.

balancing dramatic and quiet scenes


Alternating between intense and reflective scenes enriches
the narrative, establishing emotional highs and lows that
make the story feel realistic and alive.

● Building Toward the Climax: Dramatic scenes are those


powerful moments when your protagonist confronts
conflict, makes critical choices, or discovers new
information. Placing these scenes strategically builds
suspense, creating a steady climb toward an exciting
climax. The protagonist’s journey feels increasingly
urgent as they tackle each new challenge, pushing the
story forward and raising the stakes.
● Creating Space for Reflection and Recovery: After the
adrenaline of a dramatic scene, quiet scenes offer a
chance for the protagonist to catch their breath. These
moments of introspection, bonding with NPCs, or
planning next steps add depth and give emotional
weight to the story. They allow you to explore your
protagonist’s internal world, making their journey feel
more personal and giving them the energy to face
what’s coming next.
● Escalating Stakes Gradually: Alternating between
dramatic and quiet scenes while steadily raising the
stakes creates a sense of momentum. With each new
encounter, risks get higher, and quiet moments become
more precious, giving the protagonist a chance to
regain their focus before the next challenge. This
balance between rising tension and temporary relief
keeps the narrative dynamic and compelling.

enhacing solo play experience 71


using the scene mood table
The Scene Mood Table is a tool to set the tone for each new
scene, ensuring the story flows naturally and keeps tension
well-balanced. With a quick roll on the Scene Mood Table,
you can decide whether the upcoming scene will be calm,
suspenseful, or urgent.

● Dramatic Scene: When the table suggests a dramatic


scene, it’s a cue for conflict, tension, or high stakes.
These are the action-heavy scenes where your
protagonist faces antagonists, navigates risks, or
grapples with twists. Use these moments to propel the
story and confront your protagonist with challenges
that demand growth or adaptation.
● Quiet Scene: A quiet scene signals a chance to slow
things down. Focus on small but meaningful moments,
like introspection, strengthening bonds with allies, or
reassessing goals. These scenes offer your protagonist
space to regroup, adding nuance and emotional
resonance to the journey.
● Meanwhile Scene: A “Meanwhile…” result shifts the
focus briefly, showing events beyond the protagonist’s
awareness. These scenes might involve an antagonist’s
plans, a developing threat, or an ally’s actions elsewhere.
By adding layers of suspense and hinting at larger forces
at play, “Meanwhile” scenes give the story a sense of
depth and foreshadow potential challenges for the
protagonist.

By using the Scene Mood Table to balance between dra-


matic, quiet, and “Meanwhile…” scenes, you create a well-
paced story that flows effortlessly from action to introspec-
tion. Each scene contributes meaningfully to the protago-
nist’s journey, whether by adding tension or creating space
for reflection. This balance of intensity and calm gives Loner
its rhythm, making every moment—whether thrilling or
tender—feel purposeful and worth exploring.

72 loner companion
advanced concepts and
customization
handling complex situations
In Loner, there will be times when a scene calls for added
flexibility or a touch of creativity to maintain the story’s flow.
Maybe the current rules need a slight adjustment, or you
want to bring in a minor mechanic for a unique scenario.
The goal isn’t to complicate gameplay but to ensure that
the narrative stays engaging and true to your protagonist's
journey, even as things get trickier.

adapting rules to fit the narrative


Solo play often brings surprises that call for some cus-
tomization. Adjusting the rules as needed keeps the me-
chanics in service of the story, ensuring that complex situa-
tions stay immersive rather than restrictive.

● Expanding the Oracle’s Range: There are times when


the Oracle’s simple yes/no format may feel too narrow
for a multifaceted scene. If that happens, try breaking
down the situation into a few more specific questions,
each highlighting different aspects of the scene. For
example, rather than a single, broad question, ask a few
nuanced ones to cover all layers of the scene. This
approach can make complex situations more
manageable while keeping each detail relevant.
● Adapting Tags for Dynamic Situations: Occasionally, a
tag might need to flex to fit a particular scene’s
demands. For example, a “Stealthy” tag might usually
imply concealment, but in a heist scenario, it could
extend to quick, discreet hand movements. Allowing
tags to adapt to context lets your protagonist’s
strengths feel even more relevant, adding depth to how
they navigate challenges.
● Adjusting Difficulty with Dice Tweaks: For especially
challenging scenes, a minor tweak to the dice
mechanics can raise the stakes effectively. You might
add or remove dice or introduce situational modifiers. In
a high-risk confrontation, for instance, a “Yes, but…”
could be treated as a “Yes, and…” to add tension, or you
could reduce Luck to reflect the difficulty. These small
changes enhance the experience without overhauling
the system.

advanced concepts 73
introducing new mechanics sparingly
While Loner thrives on minimalism, there are occasions
where a light, temporary mechanic can elevate the experi-
ence. Adding a new rule here and there should be done
carefully — just enough to support the moment without
disrupting the overall simplicity.

● Temporary Rules for Special Situations: For one-time


events like a complex puzzle, a fast-paced chase, or a
layered heist, you could introduce a rule that applies
solely to that scene. For example, you could use a
“timer” to measure rounds in a chase or create “progress
points” for a puzzle that requires multiple steps. These
temporary additions enrich specific scenes and can be
retired afterward to keep gameplay streamlined.
● Applying Special Conditions: Specific conditions can
add stakes to a scene by affecting your protagonist’s
abilities. If your protagonist is “Fatigued,” they might
face limitations on physical tags until they rest. Or if
they’re “Distracted,” they might encounter a
disadvantage in mental tasks for a particular scene.
These conditions ground the story in realistic stakes
without adding too much complexity.
● Custom Rolls for Narrative Depth: Occasionally, a
special roll can heighten the drama of a pivotal moment.
For instance, in a high-stakes negotiation, you might use
a “three-roll challenge” where each roll represents a
stage of persuasion. The protagonist needs two
successes out of three for a complete win. Temporary
mechanics like this introduce tension without altering
the Oracle’s basic function.

By selectively adapting rules and adding temporary me-


chanics, you give Loner the flexibility to handle unique,
complex moments while keeping storytelling central. This
balance allows you to fully engage with the narrative, ensur-
ing that your protagonist’s journey remains both immersive
and manageable, no matter what challenges arise.

expanding beyond the basics


Loner is designed to be simple and accessible, but if you're
looking to add new layers or tailor gameplay to your specific
story, there are plenty of ways to expand and customize.
Whether it’s adding environmental challenges, tracking re-
lationships, or creating custom tags, these optional en-
hancements deepen the storytelling experience, making
each session feel unique and perfectly in tune with your
narrative style.

74 loner companion
incorporating additional game elements
Adding a few optional elements can enhance the story by
letting you explore specific themes in more detail. The trick
is to keep things streamlined — these elements should en-
rich, not complicate, your narrative.

● Environmental Hazards and Obstacles: Spice up your


world by introducing obstacles like rough terrain, severe
weather, or supernatural phenomena. Treat these as
narrative-driven challenges that impact tags or demand
creative problem-solving. For instance, in a desert
setting, an "Intense Heat" condition could sap your
protagonist's Luck or add disadvantage to physical
actions. This adds stakes and keeps your protagonist on
their toes.
● Resource Management: If survival is central to your
story, consider tracking a few key resources like food,
water, or ammo. No complex system is needed — just
note when they’re used, which can add tension and
encourage strategic thinking. For example, limited
supplies might push your protagonist to seek out allies
or explore risky terrain to keep going.
● Timed Challenges or Deadlines: Adding a time
constraint can create urgency in a scene. A simple
"countdown" mechanic can turn up the heat when the
protagonist has a limited number of actions to escape or
complete a task. Imagine trying to escape a crumbling
building with a ticking clock; each action counts, and
the countdown amps up the suspense.
● Relationship Trackers: If your protagonist has
meaningful, recurring interactions with certain NPCs, a
relationship tracker can help show how those dynamics
evolve. Simple scales like "Hostile," "Neutral," and "Ally"
work well. Positive or negative actions shift the
relationship, affecting how NPCs respond in the future
and adding a layer of continuity to these connections.

advanced concepts 75
creating custom tags and traits
Custom tags and traits give you the freedom to craft a pro-
tagonist, NPCs, or items that align more closely with your
story’s themes and setting. This personalization adds depth,
making every element of the game feel authentic and
unique to your world.

● Unique Protagonist Traits: Build tags that reflect your


protagonist’s specific skills, background, or personality.
Instead of a generic "Strong" or "Intelligent," try tags like
"Desert Survivalist" for someone raised in harsh climates
or "Haunted by the Past" for a character wrestling with
inner demons. Tailored traits help ground the
protagonist’s actions and decisions in their story,
making them feel like a real part of the world.
● Specialized NPC Tags: NPCs should have tags that
encapsulate their role and add meaning to their
interactions with the protagonist. An informant might
have "Streetwise" or "Well-Connected," while a nemesis
could be tagged "Grudge Holder" or "Relentless
Pursuer." These tags bring out each NPC’s personality,
making them memorable and adding narrative texture
to your protagonist’s journey.
● Object and Location Tags: Important items and
locations can have tags too, capturing their essence or
significance. A mystical artifact might carry a
"Soulbound" or "Ancient Knowledge" tag, while a castle
might be "Haunted Grounds" or "Echoes of the Past."
These tags make your world feel alive, giving your
protagonist tangible elements to interact with and
shape their journey.
● Dynamic Traits and Evolving Tags: Tags can evolve as
the story progresses, reflecting growth and change in
your protagonist and the world. For example, an
"Inexperienced" tag might become "Seasoned Fighter"
after hard-won experience. Letting tags evolve over time
shows how your protagonist is shaped by their choices,
highlighting growth and resilience in the face of
challenges.

By incorporating optional elements and crafting custom


tags and traits, you add layers of depth and personalization
to Loner, making each session feel distinct and tailored to
your story. These additions are optional but can bring fresh
challenges, emotional nuance, and a richer connection to
your protagonist’s journey, giving you even more freedom
to mold the game to your vision and immerse yourself
deeply in the world you're creating.

76 loner companion
personalizing your adventure
In Loner, you’re the director, author, and player, giving you
the freedom to shape a game that feels uniquely yours. By
customizing mechanics, exploring different genres, and fo-
cusing on what matters most to you, you can create an ex-
perience that’s deeply personal and perfectly aligned with
your storytelling style. Loner is designed to flex around your
preferences, making each session a reflection of your cre-
ativity and vision.

tailoring the game to your preferences


Everyone approaches storytelling differently — some focus
on character introspection, others on high-stakes conflict,
and some love a mix. The beauty of Loner lies in how easy it
is to adapt to your style. You can adjust the mechanics, add
custom elements, or emphasize certain aspects of play,
making the game feel like a natural extension of your cre-
ative process.

● Adjusting Mechanics for Pacing: If you prefer a fast-


paced narrative, simplify how you interact with the
Oracle — maybe skip less critical rolls or let intuition
guide certain outcomes. For a more detailed approach,
add extra steps for conflict resolution or introduce mini-
challenges within scenes. By adjusting the mechanics to
fit your preferred pace, the game stays in sync with your
storytelling rhythm.
● Emphasizing Character Growth: If character evolution
is central to your experience, build in moments of self-
reflection and internal conflict. You might create
milestones for your protagonist to reach, each unlocking
a new trait or refining an existing one. Focusing on
growth adds richness to your character’s journey,
making their choices and experiences feel profound and
lasting.
● Focusing on Relationships: To bring relationships into
focus, give NPC interactions a central role. Simple
trackers can help you monitor how NPCs react to your
protagonist over time, making each encounter feel
meaningful and emotionally charged. This approach
makes relationships integral to the narrative,
heightening the impact of each decision.
● Adapting Difficulty for Story Themes: Some stories
thrive on survival and hardship, while others prioritize
narrative flow over challenge. If your story is one of
endurance, introduce limited resources or harsh
conditions. If it’s about discovery, focus on clues and
revelation rather than conflict.

advanced concepts 77
experimenting with different genres
Loner is versatile, adapting easily to different genres and let-
ting you explore worlds and themes that inspire you. Trying
out new genres introduces fresh elements, from tag possi-
bilities to setting details, making each session feel distinct
and allowing you to explore a range of storytelling flavors.

● Fantasy and Mythology: If your protagonist’s journey


involves magic, ancient relics, or mythical creatures, dive
into a fantasy setting. Create tags like “Mage’s
Apprentice” or “Dragon Slayer,” and let the Oracle
represent fate or a mystical power. Fantasy settings
open the door to epic quests, magical conflicts, and
profound discoveries.
● Science Fiction and Exploration: For a high-tech world,
try a sci-fi theme filled with advanced technology, alien
encounters, and unexplored planets. Tags like
“Cybernetic Enhancements” or “Starship Navigator” fit
well here, and your Oracle could represent an AI or
networked intelligence. Sci-fi settings add a futuristic
edge, blending exploration with existential questions.
● Horror and Suspense: If you love a dark, unsettling
atmosphere, a horror setting could be perfect. Use tags
like “Paranormal Sensitivity” or “Survivor Instincts” to
bring out the fear factor, and let the Oracle introduce
ominous presences or cryptic threats. Horror keeps the
tension high, creating suspenseful encounters and eerie
mysteries that challenge your protagonist’s courage.
● Historical Drama or Period Piece: For a story set in a
past era, tailor tags and scenes to fit historical context.
Tags like “Court Etiquette” or “Swordsmanship” bring
period authenticity, and you can weave real historical
events or societal tensions into the story. A historical
setting adds depth, exploring themes like loyalty, honor,
or forbidden love in a rich, specific world.
● Mystery and Noir: In a mystery or noir setting, every
shadow hides a secret, and every choice has
consequences. Tags like “Observant Detective” or “Black
Market Ties” work well in this genre, and the Oracle can
lead you through clues, red herrings, and reveals. A
mystery story builds suspense with each twist, creating
a trail of intrigue for your protagonist to unravel.

78 loner companion
This game is

GEARED TOWARDS

LONER
It means that it is based on Loner - Another solo
RPG.
This game is designed to throw you into the heart
of the adventure without worrying about
numbers and statistics. It focuses on the narrative
flow alone.
Loner Core Rules are free to download, and you
can find the printed version for a few bucks.
Loner is generic; you can play your favorite genre
or setting in it. If you want to see how it can be
adapted to different genres, the Complete
Edition is also available.
You can find all the information at:
https://loner.zotiquestgames.com/

advanced concepts 79

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy