Loner Companion v1.0
Loner Companion v1.0
COMPANION
ZOTIQUEST GAMES
introduction ...........................................................................3
the story-driven play..........................................................5
what drives loner .................................................................6
preparing for your journey .............................................8
the mechanics of play....................................................... 20
embracing the emergent narrative ........................... 37
fictional positioning in practice................................. 49
balancing story and mechanics................................... 61
enhancing solo play experience .................................. 67
advanced concepts and customization.................... 73
Loner Companion
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introduction
In September 2021, I created Loner as a free ten-page docu-
ment. It was simply my own way of playing solo games,
with simple rules, no fancy dice, and a focus on character
and story.
I'm a concise writer, and Loner reflects that. With this Com-
panion I try to fill the gap: to explain well how to play Loner
and to accompany this by the extension of the example
contained in the Core Rules. You will find again Zahra and
her world here. She is dear to me because she was in my
first playtest!
introduction 3
purpose of this handbook
Welcome to the Loner Companion! Think of this guide as
the seasoned friend by your side, ready to dive deeper into
Loner, a solo RPG crafted for minimalist, emergent story-
telling. This isn’t just a handbook; it’s a peek behind the cur-
tain to uncover why Loner functions the way it does and
how you can unlock its full potential in your adventures.
We’re exploring the core of what makes Loner unique and
how you can make that magic come to life.
core principles
Loner is about telling your story — one that unfolds in the
quiet and wonder of solo play. Three key ideas shape the ex-
perience: Fiction First, Emergent Narrative, and Fictional
Positioning. Together, they invite you to let narrative take
the lead, so that every twist and turn feels natural and com-
pelling.
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the story-driven play
Loner isn’t just about mechanics; it’s about creativity, adapt-
ability, and getting swept up in immersive storytelling. By
keeping the story at the center, Loner provides a unique,
unpredictable solo RPG experience, where the journey is a
revelation—for you and your character alike.
rules-light mechanics
The mechanics of Loner are designed to be intuitive and
easy to remember. With a simple resolution system, Loner
keeps gameplay flowing: you roll a six-sided die to gauge
success or failure, with higher rolls bringing better results.
No elaborate stats or calculations, just the Oracle, which
guides your story with a “yes” or “no.” Questions like “Is
there anyone nearby?” or “Does the door open quietly?”
keep things fluid. This approach minimizes distractions, let-
ting the story take center stage.
tag-based descriptions
Instead of numerical stats, Loner uses tags: descriptive
phrases that capture essential traits, skills, and characteris-
tics. Tags focus on what your character is naturally good at,
what they struggle with, and how they navigate their world.
Decisions come from the story, not a spreadsheet of stats.
Tags provide flexibility and guide meaningful choices. They
keep you focused on what matters, helping you shape a
story that’s as rich as it is personal.
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generic yet focused gameplay
Loner can adapt to any setting, but it’s not trying to be a
one-size-fits-all RPG. It’s designed for quick resolutions and
storytelling, not for tactical depth or strict simulation. This
focus lets Loner excel at compact, evocative stories, making
it adaptable to fantasy, sci-fi, mystery, horror, and more. The
system is versatile yet always stays true to its core strengths:
simplicity, emergent storytelling, and fictional positioning.
Whether exploring haunted ruins or distant galaxies, Loner
keeps mechanics light, ensuring the focus stays on creativ-
ity and immersion.
Example
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exploring familiar or uncharted worlds
Perhaps you feel drawn to a familiar setting, something
from a beloved book, a classic TV show, or an RPG world you
know well. This can make for a smooth start, as you’ll al-
ready have a feel for the world’s rhythms, its rules, and its
storytelling possibilities.
Example
You could even roll for a few random tropes and let them
guide your story, or jump into an Adventure Pack to get a
quick-start framework filled with plot hooks and story
beats. Whether you go with classic elements or dive
straight into a ready-made scenario, these tools offer end-
less fuel for storytelling.
Example
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your protagonist
Your protagonist is the heart of your Loner adventure — a
character with unique traits, goals, and a background that
will drive the story forward. Building a well-rounded protag-
onist makes the game more immersive and provides you
with a clear lens through which to navigate the twists,
turns, and challenges that lie ahead.
Example
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Example
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Example
Example
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Having taken her in after her parents’ deaths,
he’s both a father figure and a manipulative force
in her life. His loyalty to Zahra is genuine, but his
motives aren’t always transparent; he occasionally
withholds information for her “own good.” Tagged
as Resourceful and Protective, Tobias adds layers of
both support and complication to Zahra’s journey,
nudging her toward goals that align with his
agenda, whether or not she fully agrees.
● Melina Reade, Expert Hacker: Melina is Zahra’s
close ally and a skilled hacker with deep ties to the
underground tech scene. With tags like Connected
and Innovative, Melina provides Zahra with critical
access to encrypted systems and hidden networks.
She’s driven by a desire to help Zahra find tech so-
lutions that could reverse their planet’s ecological
collapse. Their partnership is genuine and support-
ive; Melina’s insights and skills often make the dif-
ference when Zahra needs to bypass corporate se-
curity or decipher complex data. Melina might even
be teaching Zahra a bit of hacking, empowering
her to take on some of these tech challenges her-
self.
Organizations:
● The Naturalist Order: This secretive organization
advocates for planetary “purity” and believes that
failing ecosystems should be left to “natural evolu-
tion” without artificial intervention. To them,
Zahra’s mission is misguided and dangerous, as it
disrupts their idea of natural balance. The Order is
highly organized, with operatives who can infiltrate
government and corporate ranks. Their goals are
tagged as Ruthless and Eco-Purist, which directly
oppose Zahra’s tech-driven solutions. The Naturalist
Order’s reach is vast, and they are willing to use
sabotage, propaganda, and political influence to
counter her efforts.
● Leton Corporation: A powerful entity that monop-
olizes technology on Zahra’s planet and controls
the trade of advanced tech. While they don’t di-
rectly oppose environmental preservation, Leton’s
sole interest is profit, and they view Zahra’s efforts
as a disruption to their market. Tagged as Greedy
and Well-Connected, Leton often indirectly aids the
Naturalist Order’s cause by restricting access to the
technology Zahra seeks.
Example
Example
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helps her navigate quickly and quietly, allowing her
to avoid detection by Leton’s drones. Another trait,
“Merciful,” comes into play during a confrontation
with a junior guard; Zahra hesitates, reluctant to
harm someone just doing their job. This trait-driven
hesitation adds depth, showing how her personal-
ity influences her actions, even when it complicates
her goals.
● Details: The vault’s security corridor has tags like
“Dimly Lit” and “Echoing Footsteps.” These details
give Zahra advantages and obstacles: the dim
lighting helps her stay hidden, but the echoing
footsteps mean every movement she makes is am-
plified, risking exposure. These tags shape her ap-
proach, encouraging her to tread carefully and
adding suspense as she makes her way through
the facility.
● Conditions: Zahra is hit with the “Fatigued” con-
dition after hours of navigating complex security
systems and bypassing Leton’s defenses. This con-
dition affects her physical capabilities, making her
more likely to slip up and be noticed. Later, she
gains the “Trusted” condition after convincing
Melina to join her for a risky hack into Leton’s
servers, which could mean additional support on
her next mission or access to Melina’s network of
contacts.
Example
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scene structure and flow
In Loner, the story unfolds one scene at a time — each
scene a small, self-contained chapter in your protagonist’s
journey. Every scene serves as a stepping stone, advancing
the story and adding layers to the narrative. The way you
start and guide these scenes has a big impact on the story’s
pacing and tone, helping maintain a rhythm that feels both
natural and engaging.
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making decisions through the oracle
In Loner, the Oracle is your trusty guide for navigating the
unknown. When you encounter moments of uncertainty —
whether the outcome of an action is unclear or there are
multiple narrative directions to choose from — the Oracle
offers a simple, flexible way to find answers and keep the
story moving. It’s a way of letting chance, character, and set-
ting combine to shape the story in surprising and engaging
ways.
1. Roll 1d6 for Chance and 1d6 for Risk: The higher roll
determines the answer.
○ Chance Die is Higher: The answer is Yes.
○ Risk Die is Higher: The answer is No.
2. Modifiers for Complications or Benefits: Specific dice
combinations add extra layers to the answer:
○ If both dice are low (3 or less), add a “but…” This
suggests a minor drawback even if the answer is
“yes” or a small advantage if it’s “no.”
○ If both dice are high (4 or more), add an “and…”
This suggests a particularly favorable outcome with
“yes” or added difficulty with “no.”
○ If both dice are equal, the answer is “Yes, and…”
and you add a point to the Twist Counter for
potential narrative surprises down the line.
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The Advantage and Disadvantage mechanics keep game-
play balanced and reflect the character’s unique strengths
and challenges, letting you interpret outcomes that feel au-
thentic to the story. With closed questions, the Oracle’s dice
mechanics, and the Advantage/Disadvantage system, you
have everything you need to keep the narrative moving in
ways that are both structured and spontaneous. Each deci-
sion, guided by the Oracle, adds layers of meaning to the
journey, making every turn in the story feel impactful and
fresh.
Example
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interpreting oracle responses
In Loner, interpreting the Oracle’s responses is where much
of the narrative magic happens. The dice rolls provide an
answer — often a straightforward “yes” or “no” — but modi-
fiers like “and…” or “but…” add layers that can shift the direc-
tion of the story, building tension, surprise, and depth.
Knowing how to interpret these responses lets you infuse
each scene with nuance, creating a story that feels alive and
unpredictable.
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● Interpretation: Zahra’s attempt fails, and the lock
triggers a silent alarm. This double setback not only
prevents her from entering the server room but
also summons guards, turning her mission into an
immediate escape scenario. The stakes rise as she
now faces unexpected consequences for her failed
hack.
6. No, but…
● Roll Result: Chance Die is 1, Risk Die is 3, resulting
in No, but…
● Interpretation: Zahra doesn’t manage to open
the lock, but she notices a nearby ventilation shaft
that might provide an alternate route into the
server room. While her attempt was unsuccessful,
this “but…” result introduces a workaround, keep-
ing her progress intact despite the initial failure.
To determine the Twist, you can roll 2d6 and consult a Twist
Table for ideas, or simply interpret based on what feels right
for the current scene. Twists keep the narrative fresh,
adding complexity and surprise, and they make sure that
the story doesn’t fall into a predictable rhythm.
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handling ambiguous answers
Sometimes, Oracle responses can feel ambiguous or chal-
lenging to interpret. When this happens, don’t worry —
there are ways to keep the story flowing:
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embracing the emergent
narrative
letting the story unfold
The beauty of Loner lies in its emergent narrative — a story
that evolves naturally from your protagonist’s actions, the
Oracle’s guidance, and unexpected twists along the way.
Unlike traditional RPGs with a predefined beginning, mid-
dle, and end, Loner is about discovering the plot as you go.
Every playthrough is unique, a journey that surprises and
unfolds in real time. Embracing this storytelling style means
allowing the story to take shape in ways that are fluid, un-
predictable, and deeply personal.
letting go of preconceptions
One of the most liberating aspects of Loner is the chance to
let go of preconceived ideas about where the story “should”
go. In traditional games, you might start with a set narrative
arc, but here, the narrative emerges through the interplay
between your protagonist’s choices, the Oracle’s responses,
and the world they inhabit.
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building the story as you go
As you let go of control, the story begins to build itself
through choices, reactions, and the Oracle’s influence. Each
response, twist, and outcome is a building block, adding
depth and momentum to the unfolding narrative.
Letting the story guide you creates a narrative that feels or-
ganic and full of surprises. In Loner, each decision, Oracle re-
sponse, and unexpected turn builds a world that’s alive and
evolving, where every moment brings something new. Em-
bracing the emergent narrative transforms the gameplay
experience into a journey of discovery—for both you and
your protagonist. Each scene becomes a step into the un-
known, revealing a story that’s as compelling as it is unpre-
dictable.
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Dr. Harlan offers to help her locate the critical data
but warns her of hidden traps set by the Naturalist
Order, who has secretly funded part of Leton’s re-
search.
This Twist becomes a turning point, altering Zahra’s
course. Not only does she gain an ally in Dr. Harlan,
but she also uncovers the connection between Leton
and her nemesis, the Naturalist Order, raising the
stakes. This new information reshapes her mission,
pulling her deeper into a web of corporate and ideo-
logical conflict that she hadn’t anticipated.
Example
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Each move she makes feels like it could trigger
something unexpected, keeping you on edge as you
plan her escape.
1. Building Anticipation: Knowing the Twist Counter
is close to 3, you use the tension to emphasize her
surroundings. Zahra carefully retraces her steps, lis-
tening for any signs of approaching guards, feeling a
sense of growing unease. This small detail hints that
something unusual might soon disrupt her plans,
and you stay alert to opportunities to reveal a twist.
2. Triggering the Twist: As Zahra reaches the exit,
you roll equal numbers on the Oracle dice, bringing
the Twist Counter to 3 and triggering a twist. Con-
sulting the Twist Table, you roll and get “An unex-
pected ally appears.” This prompt can be interpreted
in various ways, so you consider what kind of ally
would add depth to the current situation.
3. Adapting the Twist to the Scene: Given Zahra’s
situation and the tense, high-stakes escape, you de-
cide that a Leton employee—an engineer named
Cade, who dislikes the corporation’s practices—ap-
pears at the exit. Cade is just leaving work and sees
Zahra’s predicament, offering her a hidden path out
of the building. This twist feels natural, adding a
layer of complexity and intrigue to her escape, espe-
cially as Cade hints that he’s familiar with some of
the information she’s stolen.
4. Creating a Defining Moment: As Zahra follows
Cade, she realizes that he might know more about
Leton’s shady operations and could even be willing
to help her again in the future. This brief alliance
adds a potential future contact in the corporation
and marks a turning point for Zahra, who starts
thinking about possible allies on the inside. Cade’s
assistance changes her perception of Leton, showing
her that not everyone within the corporation is her
enemy.
5. Balancing Surprise with Continuity: Although un-
expected, the twist is cohesive, fitting seamlessly
with the story. Cade’s appearance doesn’t feel forced;
instead, it reveals a hidden aspect of the setting—a
small resistance within Leton itself. This twist deep-
ens the narrative, expanding Zahra’s world by sug-
gesting there are insiders who disagree with the cor-
poration’s actions and who could become valuable
assets.
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deepening connections and adding tension
The connections your protagonist builds with NPCs create a
web of support, tension, and personal stakes that make the
journey emotionally rich and engaging. Whether these rela-
tionships are alliances, rivalries, or something in between,
they offer opportunities for storytelling that feel meaningful
and real.
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However, Cade’s tag evolves from “Reluctant Ally”
to “Conflicted Informant” when he begins to ques-
tion Zahra’s methods and motives. Although sym-
pathetic to her cause, Cade warns her that her in-
creasingly bold actions could put innocent employ-
ees at risk. This disagreement introduces conflict as
Zahra is forced to consider whether her mission
justifies the potential harm. Their moral tension
deepens the story, adding layers to Zahra’s deci-
sions and making each choice feel weightier.
3. Exploring Emotional Complexity: Tobias’s protec-
tiveness becomes a weakness when, in a moment of
desperation, he leaks Zahra’s location to Leton Cor-
poration, hoping it will scare her away from the mis-
sion. This betrayal is rooted in his fear for her safety
rather than malice, but it has serious repercussions.
Zahra realizes that she can no longer rely on him
fully, causing her to question his motives and push-
ing her to operate more independently. This betrayal
strains their relationship, but it also drives Zahra’s
growth, hardening her resolve and independence.
4. Letting Relationships Shape the Story: After her
rift with Tobias, Zahra’s relationship with Melina be-
comes central to her mission. With Melina’s technical
expertise and Zahra’s streetwise instincts, they form
a powerful team. When Melina uncovers intel about
Leton’s connection to the Naturalist Order — Zahra’s
nemesis — it changes the story’s trajectory, making
their battle with Leton even more personal. Zahra’s
interactions with both Melina and Cade bring new
insights and add urgency to her mission, as she now
has a clearer view of Leton’s larger plans.
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Example
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interacting with the game world
In Loner, interacting with the game world isn’t just about
passing or failing challenges; it’s about showing who your
protagonist is, what they’re capable of, and how they re-
spond under pressure. Every encounter — whether social,
physical, or mental — gives them a chance to reveal more of
their personality and approach, adding layers to the journey.
By using tags strategically, you can turn their strengths into
advantages, mitigate weaknesses, and find creative ways to
overcome obstacles. These interactions make the story dy-
namic and grounded in your character’s unique perspec-
tive.
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Example
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impacting the narrative
In Loner, every choice your protagonist makes is a spark
that shapes their journey, affects relationships, and leaves a
mark on the world around them. Decisions aren’t just about
getting from point A to B — they’re about who your protag-
onist is becoming. Each choice is a thread in the story,
weaving a dynamic, personal narrative that grows as they
do. Let’s talk about how to spot those key moments for
character growth and make choices that keep the story
compelling.
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balancing story and mechanics
keeping mechanics simple and intuitive
Loner is built around the idea that mechanics should serve
the story, not get in its way. The rules are lean, keeping
gameplay fluid and letting you stay focused on your protag-
onist’s journey. With fewer dice rolls and a design that
keeps referencing rules to a minimum, Loner lets you spend
more time immersed in the narrative and less time manag-
ing stats.
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using harm and luck in conflicts
Conflicts in Loner are pivotal points where the stakes rise
and the story’s tension peaks. With the Harm and Luck sys-
tem, each encounter is designed to feel meaningful and im-
pactful, keeping conflict resolution swift and focused. Luck
serves as a resource that helps your protagonist sidestep or
minimize harm, while Harm reflects the real toll that con-
flicts take. This system creates a balance where conflicts feel
intense but are easy to manage, blending mechanics and
storytelling seamlessly.
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prioritizing narrative flow
In Loner, the story is front and center, and keeping the nar-
rative flow smooth is essential for an immersive experience.
The game’s streamlined design aims to minimize distrac-
tions and focus on what matters most: the journey of your
protagonist. By prioritizing simplicity and clarity in decision-
making and conflict resolution, Loner helps you avoid un-
necessary mechanics, ensuring the story progresses natu-
rally and with emotional impact.
avoiding overcomplication
Overly complex mechanics or too much focus on minor de-
tails can bog down the story, robbing it of its momentum.
Loner embraces simplicity, keeping the mechanics light so
you can stay focused on your protagonist’s journey.
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enhancing solo play experience
techniques for immersion
Solo play in Loner is all about making the story world feel
vivid, real, and emotionally engaging. By using techniques
that focus on atmosphere, mood, and visualization, you can
step fully into your protagonist’s world, creating a rich and
immersive experience that keeps you connected to the nar-
rative.
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journaling and record-keeping
In Loner, journaling and keeping track of the story are key
practices that bring depth to your solo play experience. By
documenting your protagonist’s journey, their encounters,
and critical choices, you create a lasting narrative record
that enriches the story’s continuity and helps you stay con-
nected to your character’s evolution over time.
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managing pace and tension
In Loner, a well-paced rhythm of dramatic and quiet scenes
creates a dynamic and engaging story. Alternating between
high-stakes moments and quieter interludes allows you to
build tension, provide space for reflection, and keep the pro-
tagonist’s journey varied and compelling. Using tools like
the Scene Mood Table helps you guide the tone of each
scene, ensuring a natural flow that moves seamlessly be-
tween action, suspense, and calm.
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advanced concepts and
customization
handling complex situations
In Loner, there will be times when a scene calls for added
flexibility or a touch of creativity to maintain the story’s flow.
Maybe the current rules need a slight adjustment, or you
want to bring in a minor mechanic for a unique scenario.
The goal isn’t to complicate gameplay but to ensure that
the narrative stays engaging and true to your protagonist's
journey, even as things get trickier.
advanced concepts 73
introducing new mechanics sparingly
While Loner thrives on minimalism, there are occasions
where a light, temporary mechanic can elevate the experi-
ence. Adding a new rule here and there should be done
carefully — just enough to support the moment without
disrupting the overall simplicity.
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incorporating additional game elements
Adding a few optional elements can enhance the story by
letting you explore specific themes in more detail. The trick
is to keep things streamlined — these elements should en-
rich, not complicate, your narrative.
advanced concepts 75
creating custom tags and traits
Custom tags and traits give you the freedom to craft a pro-
tagonist, NPCs, or items that align more closely with your
story’s themes and setting. This personalization adds depth,
making every element of the game feel authentic and
unique to your world.
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personalizing your adventure
In Loner, you’re the director, author, and player, giving you
the freedom to shape a game that feels uniquely yours. By
customizing mechanics, exploring different genres, and fo-
cusing on what matters most to you, you can create an ex-
perience that’s deeply personal and perfectly aligned with
your storytelling style. Loner is designed to flex around your
preferences, making each session a reflection of your cre-
ativity and vision.
advanced concepts 77
experimenting with different genres
Loner is versatile, adapting easily to different genres and let-
ting you explore worlds and themes that inspire you. Trying
out new genres introduces fresh elements, from tag possi-
bilities to setting details, making each session feel distinct
and allowing you to explore a range of storytelling flavors.
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This game is
GEARED TOWARDS
LONER
It means that it is based on Loner - Another solo
RPG.
This game is designed to throw you into the heart
of the adventure without worrying about
numbers and statistics. It focuses on the narrative
flow alone.
Loner Core Rules are free to download, and you
can find the printed version for a few bucks.
Loner is generic; you can play your favorite genre
or setting in it. If you want to see how it can be
adapted to different genres, the Complete
Edition is also available.
You can find all the information at:
https://loner.zotiquestgames.com/
advanced concepts 79