TFR Events IRQ
TFR Events IRQ
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.1.a
add_stability = -0.1
hidden_effect = {
IRQ = {
country_event = { id = iraq.2 days = 365 }
}
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.2.a
hidden_effect = {
country_event = { id = iraq.3 days = 30 }
add_stability = 0.15
set_party_name = {
ideology = conservative
name = IRQ_new_conservative_party
long_name = IRQ_new_conservative_party_long
}
retire_character = IRQ_barham_salih_char
recruit_character = IRQ_abdul_rashid_char
set_nationality = {
target_country = ABK
character = IRQ_muqtada_sadr_char
}
add_popularity = {
ideology = authoritarian_democrat
popularity = -0.2
}
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.3.a
hidden_effect = {
676 = {
set_demilitarized_zone = yes
}
1176 = {
set_demilitarized_zone = yes
}
country_event = { id = iraq.4 days = 30 }
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.4.a
add_stability = -0.1
hidden_effect = {
675 = {
set_demilitarized_zone = yes
}
1177 = {
set_demilitarized_zone = yes
}
1179 = {
set_demilitarized_zone = yes
}
1180 = {
set_demilitarized_zone = yes
}
country_event = { id = iraq.5 days = 30 }
add_manpower = 15000
}
}
}
#Isis Begins Operations Again and who the FUCK ARE THE SOLDIERS OF HEAVEN
country_event = {
id = iraq.5
title = iraq.5.t
desc = iraq.5.d
picture = GFX_southern_iraq_anarchy
fire_only_once = yes
is_triggered_only = yes
immediate = {
hidden_effect = {
set_global_flag = IRQ_civil_war_flag
IRQ = {
add_manpower = 20000
add_ideas = IRQ_iraqi_civil_war
set_variable = { disband_fraction = 0.5 }
disband_units_fraction = yes
clear_variable = disband_fraction
}
FIA = {
every_state = {
limit = {
is_core_of = IRQ
}
add_core_of = FIA
}
transfer_state = 1177
transfer_state = 1179
load_oob = "FIA_2020"
add_ideas = IRQ_iraqi_civil_war
}
BUK = {
every_state = {
limit = {
is_core_of = IRQ
}
add_core_of = BUK
}
transfer_state = 676
transfer_state = 1176
load_oob = "BUK_2020"
add_ideas = IRQ_iraqi_civil_war
}
#IAI = {
# every_state = {
# limit = {
# is_core_of = IRQ
# }
# add_core_of = IAI
# }
# transfer_state = 675
# load_oob = "IAI_2020"
# add_ideas = IRQ_iraqi_civil_war
#}
ABK = {
every_state = {
limit = {
is_core_of = IRQ
}
add_core_of = ABK
}
transfer_state = 1180
load_oob = "ABK_2020"
add_ideas = IRQ_iraqi_civil_war
}
IRQ = {
declare_war_on = {
target = BUK
type = annex_everything
}
declare_war_on = {
target = FIA
type = annex_everything
}
declare_war_on = {
target = ABK
type = annex_everything
}
}
BUK = {
declare_war_on = {
target = ABK
type = annex_everything
}
declare_war_on = {
target = FIA
type = annex_everything
}
}
FIA = {
declare_war_on = {
target = ABK
type = annex_everything
}
}
random_list = {
35 = {
IRQ = {
transfer_state = 675
load_oob = "IAI_2020"
}
}
35 = {
ABK = {
transfer_state = 675
load_oob = "IAI_2020"
}
}
20 = {
BUK = {
transfer_state = 675
load_oob = "IAI_2020"
}
}
10 = {
FIA = {
transfer_state = 675
load_oob = "IAI_2020"
}
}
}
}
}
option = {
name = iraq.5.a
effect_tooltip = {
add_ideas = IRQ_iraqi_civil_war
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.6.a
BUK = {
declare_war_on = {
target = KUW
type = annex_everything
}
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.7.a
declare_war_on = {
target = KUR
type = annex_everything
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.8.a
BUK = {
white_peace = PER
retire_character = IRQ_Salah_Mukhtar
transfer_state = 413
remove_ideas = BUK_iran_war
country_event = { id = iraq.7 days = 20 }
if = {
limit = {
ZET = {
owns_state = 656
}
}
BUK = {
transfer_state = 656
}
}
if = {
limit = {
KUW = { exists = yes }
}
BUK = {
country_event = { id = iraq.6 days = 40 }
}
}
PER = {
remove_ideas = PER_iraq_war
}
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.9.a
set_cosmetic_tag = IRQ_radio_silence
}
}
#Victory in Kurdistan
country_event = {
id = iraq.10
title = iraq.10.t
desc = iraq.10.d
picture = GFX_report_iraqi_naqshbandi_order_attack
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.10.a
add_stability = 0.03
add_political_power = 75
random_owned_controlled_state = {
create_unit = {
division = "name = \"4. Fedayeen Saddam\" division_template
= \"Fedayeen Saddam\" start_experience_factor = 0.0"
allow_spawning_on_enemy_provs = yes
owner = ROOT
}
create_unit = {
division = "name = \"3. Liwa Jaysh\" division_template
= \"Reconstructed Infantry Division\" start_experience_factor = 0.0"
allow_spawning_on_enemy_provs = yes
owner = ROOT
}
create_unit = {
division = "name = \"5. Fedayeen Saddam\" division_template
= \"Fedayeen Saddam\" start_experience_factor = 0.0"
allow_spawning_on_enemy_provs = yes
owner = ROOT
}
}
}
}
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.11.a
add_equipment_to_stockpile = {type = support_equipment_1 amount = 300
producer = SOV }
add_equipment_to_stockpile = {type = infantry_equipment_2 amount = 1000
producer = SOV }
add_equipment_to_stockpile = {type = anti_air_equipment_1 amount = 300
producer = SOV }
add_equipment_to_stockpile = {type = anti_tank_equipment_1 amount = 300
producer = SOV }
add_equipment_to_stockpile = {type = modern_tank_chassis amount = 150
producer = SOV }
add_equipment_to_stockpile = {type = motorized_equipment_1 amount = 150
producer = SOV }
add_equipment_to_stockpile = {type = mechanized_equipment_2 amount =
150 producer = SOV }
}
}
#Soviet Advisors
country_event = {
id = iraq.12
title = iraq.12.t
desc = iraq.12.d
picture = GFX_report_iraqi_naqshbandi_order_attack
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.12.a
add_ideas = BUK_soviet_advisors
load_oob = "BUK_spetsnaz"
}
}
#Invitation to COMECON
country_event = {
id = iraq.13
title = iraq.13.t
desc = iraq.13.d
picture = GFX_report_iraqi_naqshbandi_order_attack
fire_only_once = yes
is_triggered_only = yes
option = {#accept
name = iraq.13.a
SOV = {
country_event = { id = iraq.14 days = 5 }
}
ai_chance = {
factor = 50
modifier = {
add = 15
has_country_flag = SOV_sent_economic_assistance
}
modifier = {
add = 10
has_country_flag = SOV_sent_volunteers
}
}
}
option = {#deny
name = iraq.13.b
country_event = { id = iraq.15 days = 5 }
ai_chance = {
factor = 50
}
}
}
#Accept
country_event = {
id = iraq.14
title = iraq.14.t
desc = iraq.14.d
picture = GFX_report_iraqi_naqshbandi_order_attack
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.13.a
BUK = {
add_ideas = SOV_comecon_member
}
}
}
#Deny
country_event = {
id = iraq.15
title = iraq.15.t
desc = iraq.15.d
picture = GFX_report_iraqi_naqshbandi_order_attack
fire_only_once = yes
is_triggered_only = yes
option = {
name = iraq.15.a
add_political_power = -50
}
}