Disabled Backup 43disabledayaka
Disabled Backup 43disabledayaka
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideAyakaPosition]
hash = 0107925f
vb0 = ResourceAyakaPosition
[TextureOverrideAyakaBlend]
hash = 3d534190
vb1 = ResourceAyakaBlend
handling = skip
draw = 29093,0
[TextureOverrideAyakaTexcoord]
hash = 0c7e5f66
vb1 = ResourceAyakaTexcoord
[TextureOverrideAyakaVertexLimitRaise]
hash = 9d2c1c5d
[TextureOverrideAyakaIB]
hash = 347bb8f8
handling = skip
[TextureOverrideAyakaHead]
hash = 347bb8f8
match_first_index = 58209
ib = ResourceAyakaHeadIB
ps-t0 = ResourceAyakaHeadDiffuse
ps-t1 = ResourceAyakaHeadLightMap
drawindexed = auto
[TextureOverrideAyakaBody]
hash = 347bb8f8
match_first_index = 11565
ib = ResourceAyakaBodyIB
ps-t0 = ResourceAyakaBodyDiffuse
ps-t1 = ResourceAyakaBodyLightMap
drawindexed = auto
[TextureOverrideAyakaDress]
hash = 347bb8f8
match_first_index = 0
ib = ResourceAyakaDressIB
ps-t0 = ResourceAyakaDressDiffuse
ps-t1 = ResourceAyakaDressLightMap
run = CustomShaderTransparency
[TextureOverrideAyakaFaceHeadDiffuse]
hash = 146097c4
ps-t0 = ResourceAyakaFaceHeadDiffuse
; CommandList -----------------------
; Resources -------------------------
[ResourceAyakaPosition]
type = Buffer
stride = 40
filename = AyakaPosition.buf
[ResourceAyakaBlend]
type = Buffer
stride = 32
filename = AyakaBlend.buf
[ResourceAyakaTexcoord]
type = Buffer
stride = 20
filename = AyakaTexcoord.buf
[ResourceAyakaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaHead.ib
[ResourceAyakaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaBody.ib
[ResourceAyakaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaDress.ib
[ResourceAyakaHeadDiffuse]
filename = AyakaHeadDiffuse.dds
[ResourceAyakaHeadLightMap]
filename = AyakaHeadLightMap.dds
[ResourceAyakaBodyDiffuse]
filename = AyakaBodyDiffuse.dds
[ResourceAyakaBodyLightMap]
filename = AyakaBodyLightMap.dds
[ResourceAyakaDressDiffuse]
filename = AyakaDressDiffuse.dds
[ResourceAyakaDressLightMap]
filename = AyakaDressLightMap.dds
[ResourceAyakaFaceHeadDiffuse]
filename = AyakaFaceHeadDiffuse.dds
[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.7
blend_factor[1] = 0.7
blend_factor[2] = 0.7
blend_factor[3] = 1
handling = skip
drawindexed = auto