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The document provides configuration settings for the character Ayaka, including texture overrides and resource definitions for various components such as position, blend, and diffuse maps. It specifies handling instructions and buffer details for rendering. Additionally, it includes a note about the .ini file generation and support contact information.

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actkfkdgo1
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0% found this document useful (0 votes)
12 views3 pages

Disabled Backup 43disabledayaka

The document provides configuration settings for the character Ayaka, including texture overrides and resource definitions for various components such as position, blend, and diffuse maps. It specifies handling instructions and buffer details for rendering. Additionally, it includes a note about the .ini file generation and support contact information.

Uploaded by

actkfkdgo1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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; Ayaka

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideAyakaPosition]
hash = 0107925f
vb0 = ResourceAyakaPosition

[TextureOverrideAyakaBlend]
hash = 3d534190
vb1 = ResourceAyakaBlend
handling = skip
draw = 29093,0

[TextureOverrideAyakaTexcoord]
hash = 0c7e5f66
vb1 = ResourceAyakaTexcoord

[TextureOverrideAyakaVertexLimitRaise]
hash = 9d2c1c5d

[TextureOverrideAyakaIB]
hash = 347bb8f8
handling = skip

[TextureOverrideAyakaHead]
hash = 347bb8f8
match_first_index = 58209
ib = ResourceAyakaHeadIB
ps-t0 = ResourceAyakaHeadDiffuse
ps-t1 = ResourceAyakaHeadLightMap
drawindexed = auto

[TextureOverrideAyakaBody]
hash = 347bb8f8
match_first_index = 11565
ib = ResourceAyakaBodyIB
ps-t0 = ResourceAyakaBodyDiffuse
ps-t1 = ResourceAyakaBodyLightMap
drawindexed = auto

[TextureOverrideAyakaDress]
hash = 347bb8f8
match_first_index = 0
ib = ResourceAyakaDressIB
ps-t0 = ResourceAyakaDressDiffuse
ps-t1 = ResourceAyakaDressLightMap
run = CustomShaderTransparency

[TextureOverrideAyakaFaceHeadDiffuse]
hash = 146097c4
ps-t0 = ResourceAyakaFaceHeadDiffuse

; CommandList -----------------------

; Resources -------------------------
[ResourceAyakaPosition]
type = Buffer
stride = 40
filename = AyakaPosition.buf

[ResourceAyakaBlend]
type = Buffer
stride = 32
filename = AyakaBlend.buf

[ResourceAyakaTexcoord]
type = Buffer
stride = 20
filename = AyakaTexcoord.buf

[ResourceAyakaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaHead.ib

[ResourceAyakaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaBody.ib

[ResourceAyakaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AyakaDress.ib

[ResourceAyakaHeadDiffuse]
filename = AyakaHeadDiffuse.dds

[ResourceAyakaHeadLightMap]
filename = AyakaHeadLightMap.dds

[ResourceAyakaBodyDiffuse]
filename = AyakaBodyDiffuse.dds

[ResourceAyakaBodyLightMap]
filename = AyakaBodyLightMap.dds

[ResourceAyakaDressDiffuse]
filename = AyakaDressDiffuse.dds

[ResourceAyakaDressLightMap]
filename = AyakaDressLightMap.dds

[ResourceAyakaFaceHeadDiffuse]
filename = AyakaFaceHeadDiffuse.dds

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.7
blend_factor[1] = 0.7
blend_factor[2] = 0.7
blend_factor[3] = 1
handling = skip
drawindexed = auto

; .ini generated by GIMI (Genshin-Impact-Model-Importer)


; If you have any issues or find any bugs, please open a ticket at
https://github.com/SilentNightSound/GI-Model-Importer/issues or contact
SilentNightSound#7430 on discord

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