End Material Islands
End Material Islands
generateEndCity()
setSingleBiome("minecraft:sky")
//Adds sky islands. Arguments are radius, number of times to attempt to generate in
each region, and whether each island should choose a random type (true), or if
types should be used in order (false).
large = skyIslands.addSkyIslands(100, 1, false)
//Adds a SkyIslandType to the island generator.
large.addType(endstone)
large.addType(inferium)
large.addType(ender)
large.addType(prosperity)
large.addType(obsidian)
large.addType(purpur)
large.addType(purpurpillar)
large.addType(endbricks)
disableRespawning()
captureTeleports()