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End Material Islands

The document outlines the creation and configuration of various SkyIslandTypes in a Minecraft mod, including specific blocks and settings for each type. It also details the setup of a SkyIslandGenerator with different sizes and types of sky islands, specifying parameters for their generation. Additionally, it includes commands to disable respawning and capture teleports within the game environment.

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0% found this document useful (0 votes)
4 views2 pages

End Material Islands

The document outlines the creation and configuration of various SkyIslandTypes in a Minecraft mod, including specific blocks and settings for each type. It also details the setup of a SkyIslandGenerator with different sizes and types of sky islands, specifying parameters for their generation. Additionally, it includes commands to disable respawning and capture teleports within the game environment.

Uploaded by

hyper7152
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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setFogColor(#000000)

generateEndCity()

setSingleBiome("minecraft:sky")

//Creates a new SkyIslandType. The argument is a biome id.


sky = new SkyIslandType("minecraft:sky")

endstone = new SkyIslandType("minecraft:sky")


endstone.setMainBlock(<minecraft:end_stone>)
endstone.disableBiomeBlockReplacement()
endstone.disableDecorations()
endstone.disableAnimals()

inferium = new SkyIslandType("minecraft:sky")


inferium.setMainBlock(<mysticalagriculture:storage>)
inferium.disableBiomeBlockReplacement()
inferium.disableDecorations()
inferium.disableAnimals()

ender = new SkyIslandType("minecraft:sky")


ender.setMainBlock(<thermalfoundation:ore_fluid:4>)
ender.disableBiomeBlockReplacement()
ender.disableDecorations()
ender.disableAnimals()

prosperity = new SkyIslandType("minecraft:sky")


prosperity.setMainBlock(<mysticalagriculture:storage:5>)
prosperity.disableBiomeBlockReplacement()
prosperity.disableDecorations()
prosperity.disableAnimals()

obsidian = new SkyIslandType("minecraft:sky")


obsidian.setMainBlock(<minecraft:obsidian>)
obsidian.disableBiomeBlockReplacement()
obsidian.disableDecorations()
obsidian.disableAnimals()

purpur = new SkyIslandType("minecraft:sky")


purpur.setMainBlock(<minecraft:purpur_block>)
purpur.disableBiomeBlockReplacement()
purpur.disableDecorations()
purpur.disableAnimals()

purpurpillar = new SkyIslandType("minecraft:sky")


purpurpillar.setMainBlock(<minecraft:purpur_pillar>)
purpurpillar.disableBiomeBlockReplacement()
purpurpillar.disableDecorations()
purpurpillar.disableAnimals()

endbricks = new SkyIslandType("minecraft:sky")


endbricks.setMainBlock(<minecraft:end_bricks>)
endbricks.disableBiomeBlockReplacement()
endbricks.disableDecorations()
endbricks.disableAnimals()

dragonegg = new SkyIslandType("minecraft:sky")


dragonegg.setMainBlock(<ogdragon:dragon_egg>)
dragonegg.disableBiomeBlockReplacement()
dragonegg.disableDecorations()
dragonegg.disableAnimals()

skyIslands = new SkyIslandGenerator()


skyIslands.setRegionSize(29)
addGenerator(skyIslands)

//Adds sky islands. Arguments are radius, number of times to attempt to generate in
each region, and whether each island should choose a random type (true), or if
types should be used in order (false).
large = skyIslands.addSkyIslands(100, 1, false)
//Adds a SkyIslandType to the island generator.
large.addType(endstone)
large.addType(inferium)
large.addType(ender)
large.addType(prosperity)
large.addType(obsidian)
large.addType(purpur)
large.addType(purpurpillar)
large.addType(endbricks)

medium = skyIslands.addSkyIslands(50, 32, false)


medium.addType(endstone)
medium.addType(inferium)
medium.addType(ender)
medium.addType(prosperity)
medium.addType(obsidian)
medium.addType(purpur)
medium.addType(purpurpillar)
medium.addType(endbricks)
medium.addType(dragonegg)

small = skyIslands.addSkyIslands(25, 64, false)


small.addType(endstone)
small.addType(inferium)
small.addType(ender)
small.addType(prosperity)
small.addType(obsidian)
small.addType(purpur)
small.addType(purpurpillar)
small.addType(endbricks)
small.addType(dragonegg)

tiny = skyIslands.addSkyIslands(10, 128, false)


tiny.addType(endstone)
tiny.addType(inferium)
tiny.addType(ender)
tiny.addType(prosperity)
tiny.addType(obsidian)
tiny.addType(purpur)
tiny.addType(purpurpillar)
tiny.addType(endbricks)
tiny.addType(dragonegg)

disableRespawning()
captureTeleports()

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