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Capstone Project Problem Statement

The document outlines a capstone project assessing the impact of digital lens usage on eye dryness, particularly focusing on digital eye strain (DES) which has increased due to prolonged digital device use during the COVID-19 pandemic. It discusses the symptoms of DES, management strategies, and the need for innovative solutions in digital screen optimization. The project involves a market survey and data analysis to develop a web application addressing the risk factors associated with digital screen usage among undergraduates.

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0% found this document useful (0 votes)
15 views2 pages

Capstone Project Problem Statement

The document outlines a capstone project assessing the impact of digital lens usage on eye dryness, particularly focusing on digital eye strain (DES) which has increased due to prolonged digital device use during the COVID-19 pandemic. It discusses the symptoms of DES, management strategies, and the need for innovative solutions in digital screen optimization. The project involves a market survey and data analysis to develop a web application addressing the risk factors associated with digital screen usage among undergraduates.

Uploaded by

22r15a0513
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Capstone-Project-1: Assessing Impact of Digital Lens

Usage on Eye Dryness using Schirmer's Effect - Returned

Capstone-Project-1: Assessing Impact of Digital Lens Usage on Eye Dryness


Title
using Schirmer's Effect This assignment has attachments
Student Mandadi Harshitha Reddy

Instructions
Overview

Digital eye strain (DES) is an entity encompassing visual and ocular symptoms
arising due to the prolonged use of digital electronic devices. It is characterized by
dry eyes, itching, foreign body sensation, watering, blurring of vision, and headache.
Non-ocular symptoms associated with eye strain include stiff neck, general fatigue,
headache, and backache. A variable prevalence ranging from 5 to 65% has been
reported in the pre-COVID-19 era. With lockdown restrictions during the pandemic,
outdoor activities were restricted for all age groups, and digital learning became the
norm for almost 2 years. While the DES prevalence amongst children alone rose to
50–60%, the symptoms expanded to include recent onset esotropia and vergence
abnormalities as part of the DES spectrum. New-onset myopia and increased
progression of existing myopia became one of the most significant ocular health
complications. Management options for DES include following correct ergonomics
like reducing average daily screen time, frequent blinking, improving lighting,
minimizing glare, taking regular breaks from the screen, changing focus to distance
object intermittently, and following the 20-20-20 rule to reduce eye strain.
Innovations in this field include high-resolution screens, inbuilt antireflective coating,
matte-finished glass, edge-to-edge displays, and image smoothening graphic effects.
Further explorations should focus on recommendations for digital screen
optimization, novel spectacle lens technologies, and inbuilt filters to optimize visual
comfort. A paradigm shift is required in our understanding of looking at DES from an
etiological perspective, so that customized solutions can be explored accordingly.

Technology has transformed every realm of our lives in the information age, from
healthcare to education. The digital revolution, or the third industrial revolution,
commenced in the 1980s, showing no signs of deceleration. Prompt communication,
extensive availability of information, and most imperative, going paperless or GO
GREEN are various advantages. However, every action comes with its opposite
reaction, and the digital revolution is no deviation from this rule. As outlined by the
American Optometric association, digital eye strain encompasses a cluster of ocular
and vision-related problems attributed to prolonged usage of desktops, laptops,
mobile phones, tablets, e-readers, and storage devices .

According to the American Optometric Association, the usage of digital devices


continuously for two hours is adequate to bring about digital eye strain. However,
during the recent outbreak of novel Coronavirus disease-19 (COVID-19) declared by
World Health Organization, there has been an upsurge in the usage of digital
devices. Several countries worldwide declared a nationwide lockdown to shut down
activities that necessitate human assembly and interactions, including educational
institutions, malls, religious places, offices, airports, and railway stations, to contain
the spread of the virus.
Digital eye strain has been used synonymously with ocular asthenopia secondary to
digital devices, computer vision syndrome, eye strain post computer or mobile
usage, or even visual fatigue. The most common symptom is a sense of eye
discomfort. This may be in the form of watering, redness, and itching in the eyes.
The patients may complain of dryness in the eyes. Apart from this, a frequent
complaint is blurry vision. The patient typically complains of blur and clear vision
episodes, and eye strain. This usually reduces their concentration but improves after
rest. Another set of symptoms is that the patient complains of glare, excessive
sensitivity to light, and inability to keep the eyes open.

The project employs a market survey on the problem pertaining to 'Assessing Risk
Factors regarding prolonged use of Digital Screens on Eyes among Undergraduates'.

The dataset for the project generated using primary data collected has been given in
the attachment.

Project Tasks:

The dataset for the project generated using primary data collected has been given in
the attachment.

Project Outcomes:

The project teams shall explore, visualize and model the dataset to design and build
ready to use product on a web API platform using the following tools:

a. Use Anaconda Python Jupyter for EDA, Data Cleaning & Model building.

b. Identify & Evaluate the best model.

c. Build a web application using Flask API framework.

Prepare a project report on the problem statement and submit a detailed


analysis carried out in the experiment. The project teams shall submit such
detailed project report on the said problem statement and upload the same onto LMS
on or before the scheduled date mentioned against the project.

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