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ConsistAA.lua

The document is a Lua script for a Roblox game that creates a loading screen with animations and notifications. It includes various UI elements, such as frames and text labels, and implements a loading sequence with dynamic text updates. Additionally, it features a library for creating UI windows and tabs, along with anti-cheat mechanisms and notification systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

ConsistAA.lua

The document is a Lua script for a Roblox game that creates a loading screen with animations and notifications. It includes various UI elements, such as frames and text labels, and implements a loading sequence with dynamic text updates. Additionally, it features a library for creating UI windows and tabs, along with anti-cheat mechanisms and notification systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if not game:IsLoaded() then

game.Loaded:Wait()
end

--< Loader >--

local Background = Instance.new("ScreenGui")


local Frame = Instance.new("ImageLabel")
local Frame_2 = Instance.new("ImageLabel")
local Title = Instance.new("TextLabel")
local Text = Instance.new("ScreenGui")
local TextUI = Instance.new("Frame")
local Loading = Instance.new("TextLabel")
local Image = Instance.new("ScreenGui")
local Warper = Instance.new("Frame")
local Animated = Instance.new("ImageLabel")

--Properties:

Background.Name = "Background"
Background.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

Frame.Name = "Frame"
Frame.Parent = Background
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BackgroundTransparency = 1.000
Frame.BorderColor3 = Color3.fromRGB(53, 0, 1)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.5, 0, 0.464705884, 0)
Frame.Size = UDim2.new(0, 304, 0, 504)
Frame.Image = "rbxassetid://3570695787"
Frame.ImageColor3 = Color3.fromRGB(50, 50, 50)
Frame.ImageTransparency = 0.001
Frame.ScaleType = Enum.ScaleType.Slice
Frame.SliceCenter = Rect.new(100, 100, 100, 100)
Frame.SliceScale = 0.120

Frame_2.Name = "Frame"
Frame_2.Parent = Background
Frame_2.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_2.BackgroundTransparency = 1.000
Frame_2.BorderColor3 = Color3.fromRGB(53, 0, 1)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.5, 0, 0.464705884, 0)
Frame_2.Size = UDim2.new(0, 300, 0, 500)
Frame_2.Image = "rbxassetid://3570695787"
Frame_2.ImageColor3 = Color3.fromRGB(30, 30, 30)
Frame_2.ImageTransparency = 0.001
Frame_2.ScaleType = Enum.ScaleType.Slice
Frame_2.SliceCenter = Rect.new(100, 100, 100, 100)
Frame_2.SliceScale = 0.120

Title.Name = "Title"
Title.Parent = Frame_2
Title.AnchorPoint = Vector2.new(0.5, 0.5)
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0.5, 0, 0.0930555537, 0)
Title.Size = UDim2.new(1, 0, 0.186111107, 0)
Title.Font = Enum.Font.SourceSansBold
Title.Text = "CONSIST WAS HERE"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 50.000
Title.TextStrokeTransparency = 0.750
Title.TextTransparency = 0.001

Text.Name = "Text"
Text.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Text.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

TextUI.Name = "TextUI"
TextUI.Parent = Text
TextUI.AnchorPoint = Vector2.new(0.5, 0.5)
TextUI.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextUI.BackgroundTransparency = 1.000
TextUI.Position = UDim2.new(0.5, 0, 0.699999988, 0)
TextUI.Size = UDim2.new(0, 300, 0, 37)

Loading.Name = "Loading"
Loading.Parent = TextUI
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Loading.BackgroundTransparency = 1.000
Loading.BorderSizePixel = 0
Loading.Position = UDim2.new(0.5, 0, 0, 0)
Loading.Size = UDim2.new(1, 0, 1, 0)
Loading.Font = Enum.Font.SourceSansBold
Loading.Text = ""
Loading.TextColor3 = Color3.fromRGB(255, 255, 255)
Loading.TextSize = 30.000
Loading.TextStrokeTransparency = 0.750
Loading.TextTransparency = 0.001

Image.Name = "Image"
Image.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Image.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Warper.Name = "Warper"
Warper.Parent = Image
Warper.AnchorPoint = Vector2.new(0.5, 0.5)
Warper.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Warper.BackgroundTransparency = 1.000
Warper.ClipsDescendants = true
Warper.Position = UDim2.new(0.5, 0, 0.449999988, 0)
Warper.Size = UDim2.new(0, 200, 0, 200)

Animated.Name = "Animated"
Animated.Parent = Warper
Animated.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Animated.BackgroundTransparency = 1.000
Animated.Size = UDim2.new(1, 0, 1, 0)
Animated.Image = "http://www.roblox.com/asset/?id=12998277905"
Animated.ImageTransparency = 0.001

-- Scripts:
local function SPQUHL_fake_script() -- Loading.LocalScript
local script = Instance.new('LocalScript', Loading)
local function QIFE_fake_script()
local script = Instance.new('LocalScript', Image)

local warperFramerate = 30
local lastFrame = 1
local frames = 32
local rows = 6
local columns = 6

local AnimationFrameWrapper = script.Parent.Warper

local AnimatedSprite = AnimationFrameWrapper.Animated

local t = tick()

AnimatedSprite.Size = UDim2.new(columns,0,rows,0)

local function AnimationFunction()


end

local function UpdateWarper(f)


if tick()-t >= 1/warperFramerate then
lastFrame = lastFrame + 1
if lastFrame > frames then lastFrame = 1 end
local CurrentColumn = lastFrame
local CurrentRow = 1
repeat
if CurrentColumn>columns then
CurrentColumn = CurrentColumn - columns
CurrentRow = CurrentRow + 1
end
until not(CurrentColumn>columns)

AnimationFrameWrapper.Animated.Position = UDim2.new(-
(CurrentColumn-1),0,-(CurrentRow-1),0)
print(CurrentColumn,CurrentRow)
f()

t = tick()
end
end

game:GetService("RunService").RenderStepped:Connect(function()
UpdateWarper(AnimationFunction)
end)
end
coroutine.wrap(QIFE_fake_script)()
local plr = game.Players.LocalPlayer.Name
script.Parent.Text = "Loading"
wait(0.5)
script.Parent.Text = "Loading."
wait(0.5)
script.Parent.Text = "Loading.."
wait(0.5)
script.Parent.Text = "Loading..."
wait(0.5)
script.Parent.Text = "Loading.."
wait(0.5)
script.Parent.Text = "Loading."
wait(0.5)
script.Parent.Text = "Loading"
wait(0.5)
script.Parent.Text = "Welcome, "..plr.."!"
end
coroutine.wrap(SPQUHL_fake_script)()
getgenv().bgblur = Instance.new('BlurEffect', game.Lighting)
for i = 1,15,-1 do
getgenv().bgblur.Size = getgenv().bgblur.Size - 1
wait(0.04)
end
transparencyyy = 0
for transparencyyy = 1,0,-0.1 do
Frame.ImageTransparency = transparencyyy
Frame_2.ImageTransparency = transparencyyy
Animated.ImageTransparency = transparencyyy
Title.TextStrokeTransparency = transparencyyy
Title.TextTransparency = transparencyyy
Loading.TextTransparency = transparencyyy
Loading.TextStrokeTransparency = transparencyyy
wait(0.05)
end
wait(5)
for transparencyy = 0,1,0.1 do
Frame.ImageTransparency = transparencyy
Frame_2.ImageTransparency = transparencyy
Animated.ImageTransparency = transparencyy
Title.TextStrokeTransparency = transparencyy
Title.TextTransparency = transparencyy
Loading.TextTransparency = transparencyy
Loading.TextStrokeTransparency = transparencyy
wait(0.04)
end
for i = 15,-100,-1 do
getgenv().bgblur.Size = getgenv().bgblur.Size - 1
wait(0.04)
end

-----------------------------------------------------------------------------------
-------------------------

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/fear0004/UILIB/main/
UI"))()

local Window = Library:CreateWindow("CONSIST WAS HERE", Vector2.new(550, 605),


Enum.KeyCode.RightControl)

local Tab1 = Window:CreateTab("Anti Aim")


local Tab2 = Window:CreateTab("Aimviewer")
local Tab3 = Window:CreateTab("Settings")

local Groupbox1 = Tab1:CreateSector("Velocity", "Left")


local Groupbox2 = Tab1:CreateSector("Prediction", "Right")
local Groupbox3 = Tab1:CreateSector("Unresolvable", "Right")
local Groupbox4 = Tab2:CreateSector("Aimviewer", "Left")
local Groupbox5 = Tab3:CreateSector("Settings", "Left")
local Groupbox6 = Tab3:CreateSector("Visuals", "Right")

--< bypass anticheat >--

hookfunction((gcinfo or collectgarbage), function(...)


return math.random(5000000,200)
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
local protect = newcclosure or protect_function

if not protect then


protect = function(f) return f end
end

setreadonly(mt, false)
mt.__namecall = protect(function(self, ...)
local method = getnamecallmethod()
if method == "Kick" then
wait(9e9)
return
end
return old(self, ...)
end)
hookfunction(game:GetService("Players").LocalPlayer.Kick,protect(function()
wait(9e9) end))

--< Custom Notis >--

local TweenService = game:GetService("TweenService")

local Notification = Instance.new("ScreenGui")


local Holder = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")

Notification.Name = "Notification"
Notification.Parent = game.CoreGui
Notification.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Holder.Name = "Holder"
Holder.Parent = Notification
Holder.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Holder.BackgroundTransparency = 1.000
Holder.BorderColor3 = Color3.fromRGB(27, 42, 53)
Holder.Position = UDim2.new(0.0072954637, 0, 0.0105048735, 0)
Holder.Size = UDim2.new(0, 243, 0, 240)

UIListLayout.Parent = Holder
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 4)

local rainbowcolor

spawn(function()
while wait() do
local r = (math.sin(workspace.DistributedGameTime/2)/2)+0.5
local g = (math.sin(workspace.DistributedGameTime)/2)+0.5
local b = (math.sin(workspace.DistributedGameTime*1.5)/2)+0.5
local color = Color3.new(r, g, b)
rainbowcolor = color
end
end)

function notify(text,color,time,rainbowmode)
local Template = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local ColorBar = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")

Template.Name = text
Template.Parent = Holder
Template.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Template.BorderColor3 = Color3.fromRGB(0, 0, 0)
Template.Size = UDim2.new(0, 0, 0, 0)
Template.Transparency = 1

UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(147, 147, 147)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(39,
39, 39))}
UIGradient.Rotation = 90
UIGradient.Parent = Template

ColorBar.Name = "ColorBar"
ColorBar.Parent = Template
ColorBar.BackgroundColor3 = color
ColorBar.BorderSizePixel = 0
ColorBar.Size = UDim2.new(0, 2, 0, 22)
ColorBar.Transparency = 1
if rainbowmode then
spawn(function()
while wait() do
ColorBar.BackgroundColor3 = rainbowcolor
end
end)
end

TextLabel.Parent = Template
TextLabel.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 8, 0, 0)
TextLabel.Size = UDim2.new(0, 0, 0, 22)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 14.000
TextLabel.TextStrokeTransparency = 0.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.Transparency = 1

Template.Size = UDim2.new(0,TextLabel.TextBounds.X+13,0,22)
local goal2 = {}
goal2.Transparency = 0
local tweenInfo2 = TweenInfo.new(0.5)
local tween12 = TweenService:Create(Template, tweenInfo2, goal2)
local tween22 = TweenService:Create(ColorBar, tweenInfo2, goal2)
local tween32 = TweenService:Create(TextLabel, tweenInfo2, goal2)
tween12:Play()
tween22:Play()
tween32:Play()

delay(time,function()
local goal = {}
goal.Transparency = 1
local tweenInfo = TweenInfo.new(0.5)
local tween1 = TweenService:Create(Template, tweenInfo, goal)
local tween2 = TweenService:Create(ColorBar, tweenInfo, goal)
local tween3 = TweenService:Create(TextLabel, tweenInfo, goal)
tween1:Play()
tween2:Play()
tween3:Play()
delay(0.51,function()
Template:Destroy()
end)
end)
end
notify("CONSIST ARTIC",Color3.fromRGB(255, 255, 255),2,false)
--< Velocity Stats >--

local rs = game:GetService("RunService")
local localPlayer = game.Players.LocalPlayer
local target
local uis = (game:GetService("UserInputService"))
local StarterGui = game:GetService("StarterGui")
local plr = game.Players.LocalPlayer
local Character = plr.Character
local renderstepped = game:GetService("RunService").RenderStepped
local heartbeat = game:GetService("RunService").heartbeat
local mouse = game.Players.LocalPlayer:GetMouse()

local Stats = Instance.new("ScreenGui")


local Frame = Instance.new("Frame")
local Frame2 = Instance.new("Frame")
local TopLine = Instance.new("Frame")
local TopLine2 = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local ClientStatsLabel = Instance.new("Frame")
local Index = Instance.new("TextLabel")
local Stats_Velocity = Instance.new("Frame")
local Index_2 = Instance.new("TextLabel")
local Value = Instance.new("TextLabel")
local Stats_RotVelocity = Instance.new("Frame")
local Index_3 = Instance.new("TextLabel")
local Value_2 = Instance.new("TextLabel")
local Stats_Rotation = Instance.new("Frame")
local Index_4 = Instance.new("TextLabel")
local Value_3 = Instance.new("TextLabel")
local Stats_Position = Instance.new("Frame")
local Index_5 = Instance.new("TextLabel")
local Value_4 = Instance.new("TextLabel")
Stats.Name = "Stats"
Stats.Parent = game.CoreGui
Stats.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame2.Parent = Stats
Frame2.AnchorPoint = Vector2.new(1, 0.5)
Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BackgroundTransparency = 0
Frame2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 2
Frame2.Position = UDim2.new(1, -15, 0.43109877, 0)
Frame2.Size = UDim2.new(0, 200, 0, 110)

Frame.Parent = Stats
Frame.AnchorPoint = Vector2.new(1, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Frame.BackgroundTransparency = 0
Frame.BorderColor3 = Color3.fromRGB(60, 60, 60)
Frame.BorderSizePixel = 1
Frame.Position = UDim2.new(1, -15, 0.43109877, 0)
Frame.Size = UDim2.new(0, 200, 0, 110)

TopLine.Parent = Stats
TopLine.AnchorPoint = Vector2.new(1, 0.5)
TopLine.BackgroundColor3 = Color3.fromRGB(19, 119, 255)
TopLine.BackgroundTransparency = 0
TopLine.BorderColor3 = Color3.fromRGB(60, 60, 60)
TopLine.BorderSizePixel = 0
TopLine.Position = UDim2.new(1, -15, 0.4, 0)
TopLine.Size = UDim2.new(0, 200, 0, 1)

TopLine2.Parent = Stats
TopLine2.AnchorPoint = Vector2.new(1, 0.5)
TopLine2.BackgroundColor3 = Color3.fromRGB(19, 119, 255)
TopLine2.BackgroundTransparency = 0
TopLine2.BorderColor3 = Color3.fromRGB(60, 60, 60)
TopLine2.BorderSizePixel = 0
TopLine2.Position = UDim2.new(1, -15, 0.378, 0)
TopLine2.Size = UDim2.new(0, 200, 0, 1)

UIListLayout.Parent = Frame
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

ClientStatsLabel.Name = "ClientStatsLabel"
ClientStatsLabel.Parent = Frame
ClientStatsLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
ClientStatsLabel.BackgroundTransparency = 0
ClientStatsLabel.BorderColor3 = Color3.fromRGB(60, 60, 60)
ClientStatsLabel.BorderSizePixel = 0
ClientStatsLabel.Size = UDim2.new(1, 0, 0, 22)

Index.Name = "Index"
Index.Parent = ClientStatsLabel
Index.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Index.BackgroundTransparency = 0
Index.BorderColor3 = Color3.fromRGB(60, 60, 60)
Index.BorderSizePixel = 0
Index.Position = UDim2.new(0, 5, 0, 0)
Index.Size = UDim2.new(1, -10, 1, 0)
Index.Font = Enum.Font.SourceSansBold
Index.Text = "Velocity Stats"
Index.TextColor3 = Color3.fromRGB(255, 255, 255)
Index.TextSize = 17
Index.TextStrokeTransparency = 0.000

Stats_Velocity.Name = "Stats_Velocity"
Stats_Velocity.Parent = Frame
Stats_Velocity.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Stats_Velocity.BackgroundTransparency = 0
Stats_Velocity.BorderColor3 = Color3.fromRGB(60, 60, 60)
Stats_Velocity.BorderSizePixel = 0
Stats_Velocity.Size = UDim2.new(1, 0, 0, 22)

Index_2.Name = "Index"
Index_2.Parent = Stats_Velocity
Index_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Index_2.BackgroundTransparency = 0
Index_2.BorderColor3 = Color3.fromRGB(60, 60, 60)
Index_2.BorderSizePixel = 0
Index_2.Position = UDim2.new(0, 5, 0, 0)
Index_2.Size = UDim2.new(0.5, -5, 1, 0)
Index_2.Font = Enum.Font.SourceSans
Index_2.Text = "Velocity"
Index_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Index_2.TextSize = 13.000
Index_2.TextStrokeTransparency = 0.000
Index_2.TextXAlignment = Enum.TextXAlignment.Left

Value.Name = "Value"
Value.Parent = Stats_Velocity
Value.AnchorPoint = Vector2.new(1, 0)
Value.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Value.BackgroundTransparency = 0
Value.BorderColor3 = Color3.fromRGB(60, 60, 60)
Value.BorderSizePixel = 0
Value.Position = UDim2.new(1, -5, 0, 0)
Value.Size = UDim2.new(0.5, -5, 1, 0)
Value.Font = Enum.Font.SourceSans
game:GetService("RunService").heartbeat:Connect(
function()
Value.Text =

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.X)
) ..
", " ..

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Y)
) ..
", " ..
tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Z)
)
end
)
Value.TextColor3 = Color3.fromRGB(255, 255, 255)
Value.TextSize = 13.000
Value.TextStrokeTransparency = 0.000
Value.TextXAlignment = Enum.TextXAlignment.Right
Stats_RotVelocity.Name = "Stats_RotVelocity"
Stats_RotVelocity.Parent = Frame
Stats_RotVelocity.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Stats_RotVelocity.BackgroundTransparency = 0
Stats_RotVelocity.BorderColor3 = Color3.fromRGB(60, 60, 60)
Stats_RotVelocity.BorderSizePixel = 0
Stats_RotVelocity.Size = UDim2.new(1, 0, 0, 22)

Index_3.Name = "Index"
Index_3.Parent = Stats_RotVelocity
Index_3.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Index_3.BackgroundTransparency = 0
Index_3.BorderColor3 = Color3.fromRGB(60, 60, 60)
Index_3.BorderSizePixel = 0
Index_3.Position = UDim2.new(0, 5, 0, 0)
Index_3.Size = UDim2.new(0.5, 10, 1, 0)
Index_3.Font = Enum.Font.SourceSans
Index_3.Text = "RotVelocity"
Index_3.TextColor3 = Color3.fromRGB(255, 255, 255)
Index_3.TextSize = 13.000
Index_3.TextStrokeTransparency = 0.000
Index_3.TextXAlignment = Enum.TextXAlignment.Left

Value_2.Name = "Value"
Value_2.Parent = Stats_RotVelocity
Value_2.AnchorPoint = Vector2.new(1, 0)
Value_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Value_2.BackgroundTransparency = 0
Value_2.BorderColor3 = Color3.fromRGB(60, 60, 60)
Value_2.BorderSizePixel = 0
Value_2.Position = UDim2.new(1, -5, 0, 0)
Value_2.Size = UDim2.new(0.5, -5, 1, 0)
Value_2.Font = Enum.Font.SourceSans
game:GetService("RunService").heartbeat:Connect(
function()
Value_2.Text =

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity
.X)) ..
", " ..

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity
.Y)) ..
", " ..
tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity
.Z))
end
)
Value_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Value_2.TextSize = 13.000
Value_2.TextStrokeTransparency = 0.000
Value_2.TextXAlignment = Enum.TextXAlignment.Right

Stats_Rotation.Name = "Stats_Rotation"
Stats_Rotation.Parent = Frame
Stats_Rotation.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Stats_Rotation.BackgroundTransparency = 0
Stats_Rotation.BorderColor3 = Color3.fromRGB(60, 60, 60)
Stats_Rotation.BorderSizePixel = 0
Stats_Rotation.Size = UDim2.new(1, 0, 0, 22)

Index_4.Name = "Index"
Index_4.Parent = Stats_Rotation
Index_4.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Index_4.BackgroundTransparency = 0
Index_4.BorderColor3 = Color3.fromRGB(60, 60, 60)
Index_4.BorderSizePixel = 0
Index_4.Position = UDim2.new(0, 5, 0, 0)
Index_4.Size = UDim2.new(0.5, -5, 1, 0)
Index_4.Font = Enum.Font.SourceSans
Index_4.Text = "Rotation"
Index_4.TextColor3 = Color3.fromRGB(255, 255, 255)
Index_4.TextSize = 13.000
Index_4.TextStrokeTransparency = 0.000
Index_4.TextXAlignment = Enum.TextXAlignment.Left

Value_3.Name = "Value"
Value_3.Parent = Stats_Rotation
Value_3.AnchorPoint = Vector2.new(1, 0)
Value_3.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Value_3.BackgroundTransparency = 0
Value_3.BorderColor3 = Color3.fromRGB(60, 60, 60)
Value_3.BorderSizePixel = 0
Value_3.Position = UDim2.new(1, -5, 0, 0)
Value_3.Size = UDim2.new(0.5, -5, 1, 0)
Value_3.Font = Enum.Font.SourceSans
game:GetService("RunService").heartbeat:Connect(
function()
Value_3.Text =

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Rotation.X)
) ..
", " ..

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Rotation.Y)
) ..
", " ..
tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Rotation.Z)
)
end
)
Value_3.TextColor3 = Color3.fromRGB(255, 255, 255)
Value_3.TextSize = 13.000
Value_3.TextStrokeTransparency = 0.000
Value_3.TextXAlignment = Enum.TextXAlignment.Right

Stats_Position.Name = "Stats_Position"
Stats_Position.Parent = Frame
Stats_Position.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Stats_Position.BackgroundTransparency = 0
Stats_Position.BorderColor3 = Color3.fromRGB(60, 60, 60)
Stats_Position.BorderSizePixel = 0
Stats_Position.Size = UDim2.new(1, 0, 0, 22)

Index_5.Name = "Index"
Index_5.Parent = Stats_Position
Index_5.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Index_5.BackgroundTransparency = 0
Index_5.BorderColor3 = Color3.fromRGB(60, 60, 60)
Index_5.BorderSizePixel = 0
Index_5.Position = UDim2.new(0, 5, 0, 0)
Index_5.Size = UDim2.new(0.5, -5, 1, 0)
Index_5.Font = Enum.Font.SourceSans
Index_5.Text = "Position"
Index_5.TextColor3 = Color3.fromRGB(255, 255, 255)
Index_5.TextSize = 13.000
Index_5.TextStrokeTransparency = 0.000
Index_5.TextXAlignment = Enum.TextXAlignment.Left

Value_4.Name = "Value"
Value_4.Parent = Stats_Position
Value_4.AnchorPoint = Vector2.new(1, 0)
Value_4.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Value_4.BackgroundTransparency = 0
Value_4.BorderColor3 = Color3.fromRGB(60, 60, 60)
Value_4.BorderSizePixel = 0
Value_4.Position = UDim2.new(1, -5, 0, 0)
Value_4.Size = UDim2.new(0.5, -5, 1, 0)
Value_4.Font = Enum.Font.SourceSans
game:GetService("RunService").heartbeat:Connect(
function()
Value_4.Text =

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X)
) ..
", " ..

tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y)
) ..
", " ..
tostring(math.round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)
)
end
)
Value_4.TextColor3 = Color3.fromRGB(255, 255, 255)
Value_4.TextSize = 13.000
Value_4.TextStrokeTransparency = 0.000
Value_4.TextXAlignment = Enum.TextXAlignment.Right

game:GetService("RunService").Heartbeat:Connect(
function()
TopLine2.Visible = getgenv().velostats
TopLine.Visible = getgenv().velostats
Frame.Visible = getgenv().velostats
Frame2.Visible = getgenv().velostats
end
)

--groupboxes

local Toggles = {}
local Sliders = {}
local Keybinds = {}

getgenv().PriorityAccess = nil
local predbreakerb =
Groupbox2:AddToggle(
"No Prediction",
false,
function(state)
getgenv().predbreaker = state
getgenv().PriorityAccess = "No Prediction"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("No Prediction "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,predbreakerb)
local K1 = predbreakerb:AddKeybind()
table.insert(Keybinds,K1)

local customvelocityb =
Groupbox1:AddToggle(
"Custom Velocity",
false,
function(state)
getgenv().customvelocity = state
getgenv().PriorityAccess = "Custom Velocity"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Custom Velocity "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,customvelocityb)
local K2 = customvelocityb:AddKeybind()
table.insert(Keybinds,K2)

local XAxisSlider = Groupbox1:AddSlider(


"X Axis",
-16384,
0,
16384,
1,
function(value)
getgenv().customvelocityX = value
end
)
table.insert(Sliders,XAxisSlider)

local YAxisSlider = Groupbox1:AddSlider(


"Y Axis",
-16384,
0,
16384,
1,
function(value)
getgenv().customvelocityY = value
end
)
table.insert(Sliders,YAxisSlider)
local ZAxisSlider = Groupbox1:AddSlider(
"Z Axis",
-16384,
0,
16384,
1,
function(value)
getgenv().customvelocityZ = value
end
)
table.insert(Sliders,ZAxisSlider)
local predictionmultib =
Groupbox2:AddToggle(
"Prediction Multiplier",
false,
function(state)
getgenv().predictionmulti = state
getgenv().PriorityAccess = "Prediction Multiplier"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Prediction Multiplier "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,predictionmultib)
local K3 = predictionmultib:AddKeybind()
table.insert(Keybinds,K3)

local PredMultSlider = Groupbox2:AddSlider(


"Multiplier",
0,
0,
20,
1,
function(value)
getgenv().multiplier = value
end
)
table.insert(Sliders,PredMultSlider)

local negativepredb =
Groupbox2:AddToggle(
"Negative Prediction",
false,
function(state)
getgenv().negativepred = state
getgenv().PriorityAccess = "Negative Prediction"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Negative Prediction "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,negativepredb)
local K8 = negativepredb:AddKeybind()
table.insert(Keybinds,K8)

local NegativePredMultSlider = Groupbox2:AddSlider(


"Multiplier",
0,
0,
20,
1,
function(value)
getgenv().negativemultiplier = value
end
)
table.insert(Sliders,NegativePredMultSlider)

local moonwalkb =
Groupbox3:AddToggle(
"Moon Walk",
false,
function(state)
getgenv().moonwalk = state
getgenv().PriorityAccess = "Moon Walk"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Moon Walk "..realstate,Color3.fromRGB(255, 255, 255),2,false)
end
end
)
table.insert(Toggles,moonwalkb)
local K11 = moonwalkb:AddKeybind()
table.insert(Keybinds,K11)

local mwmultib = Groupbox3:AddSlider(


"Multiplier",
0,
25,
50,
1,
function(value)
getgenv().mwmulti = value
end
)
table.insert(Sliders,mwmultib)

local networksleepb =
Groupbox3:AddToggle(
"Network Sleep",
false,
function(state)
getgenv().NetworkSleepBlatant = state
getgenv().PriorityAccess = "Network Sleep Blatant"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Network Sleep "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,networksleepb)
local K12 = networksleepb:AddKeybind()
table.insert(Keybinds,K12)

local NetworkSleepPowerb = Groupbox3:AddSlider(


"FFlag Rate",
0,
1,
15,
1,
function(value)
getgenv().NetworkSleepPower = value
end
)
table.insert(Sliders,NetworkSleepPowerb)

local aimlockcontrolb = Groupbox1:AddToggle(


"Mouse Control",
false,
function(state)
getgenv().aimlockcontrol = state
getgenv().PriorityAccess = "Mouse Control"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Mouse Control "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,aimlockcontrolb)
local K4 = aimlockcontrolb:AddKeybind()
table.insert(Keybinds,K4)

local MSCNTRLSLIDER = Groupbox1:AddSlider(


"Multiplier",
0,
0,
100,
1,
function(value)
getgenv().mousecontrolmultiplier = value
end
)
table.insert(Sliders,MSCNTRLSLIDER)
local yoffsetb =
Groupbox1:AddToggle(
"Y Offset",
false,
function(state)
getgenv().yoffset = state
getgenv().PriorityAccess = "Y Offset"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Y Offset "..realstate,Color3.fromRGB(255, 255, 255),2,false)
end
end
)
table.insert(Toggles,yoffsetb)
local K5 = yoffsetb:AddKeybind()
table.insert(Keybinds,K5)

local YOffSetSlider = Groupbox1:AddSlider(


"Multiplier",
-2000,
0,
2000,
1,
function(value)
getgenv().yoffsetmul = value
end
)
table.insert(Sliders,YOffSetSlider)

local orbitb = Groupbox1:AddToggle(


"Orbit",
false,
function(state)
getgenv().circleMode = state
getgenv().PriorityAccess = "Orbit"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Orbit "..realstate,Color3.fromRGB(255, 255, 255),2,false)
end
end
)
table.insert(Toggles,orbitb)
local K10 = orbitb:AddKeybind()
table.insert(Keybinds,K10)

local orbitspeedb = Groupbox1:AddSlider(


"Speed",
0,
0,
100,
1,
function(value)
getgenv().speedorbit = value
end
)
table.insert(Sliders,orbitspeedb)

local orbitdistanceb = Groupbox1:AddSlider(


"Distance",
0,
0,
100,
1,
function(value)
getgenv().radorbit = value
end
)
table.insert(Sliders,orbitdistanceb)

local nearestplayerb = Groupbox1:AddToggle(


"Nearest Player",
false,
function(state)
getgenv().nearestplayer = state
getgenv().PriorityAccess = "Nearest Player"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Nearest Player "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,nearestplayerb)
local K9 = nearestplayerb:AddKeybind()
table.insert(Keybinds,K9)

local lockdestroyerThing = Groupbox1:AddToggle(


"Lock Destroyer",
false,
function(state)
getgenv().lockdestroyer = state
getgenv().PriorityAccess = "Lock Destroyer"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Lock Destroyer "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,lockdestroyerThing)
local K6 = lockdestroyerThing:AddKeybind()
table.insert(Keybinds,K6)

local lockdestroyerThing2 = Groupbox1:AddToggle(


"Lock Destroyer v2",
false,
function(state)
getgenv().lockdestroyerv2 = state
getgenv().PriorityAccess = "Lock Destroyer v2"
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Lock Destroyer "..realstate,Color3.fromRGB(255, 255,
255),2,false)
end
end
)
table.insert(Toggles,lockdestroyerThing2)
local K7 = lockdestroyerThing2:AddKeybind()
table.insert(Keybinds,K7)

local aimviewerr =
Groupbox4:AddToggle(
"Aim Viewer",
false,
function(state)
_G.enable = state
local realstate = state and "Enabled" or "Disabled"
if getgenv().SendNotifs then
notify("Aimviewer "..realstate,Color3.fromRGB(255, 255, 255),2,false)
end
target = closest()
end
)
table.insert(Toggles,aimviewerr)
_G.enable = false
_G.method = "MousePos"
_G.switch = "x"
_G.width = 0.3
_G.color = Color3.fromRGB(19, 119, 255)

Groupbox4:AddDropdown("Keybind",{"a", "b", "c", "d", "e", "f", "g", "h", "i", "j",
"k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y",
"z"},"x",false,function(choice)
_G.switch = choice
end)

_G.povviewer = false
local povseer =
Groupbox4:AddToggle(
"POV Viewer",
false,
function(state)
_G.povviewer = state
end
)
table.insert(Toggles,povseer)

aimviewerr:AddColorpicker(
Color3.fromRGB(19, 119, 255),
function(color)
_G.color = color
end
)

_G.rainbow = false
local rainbow =
Groupbox4:AddToggle(
"Rainbow",
false,
function(state)
_G.rainbow = state
end
)
table.insert(Toggles,rainbow)

local widdthst = Groupbox4:AddSlider(


"Width",
0,
3,
10,
1,
function(value)
_G.width = value/10
end
)
table.insert(Sliders,widdthst)
_G.material = "ForceField"
Groupbox4:AddDropdown("Material",
{"Plastic","ForceField","Neon","SmoothPlastic","Wood","WoodPlanks","Marble","Basalt
","Slate","CrackedLava","Concrete","Limestone","Granite","Pavement","Brick","Pebble
","Cobblestone","Rock","Sandstone","CorrodedMetal","DiamondPlate","Foil","Metal","G
rass","LeafyGrass","Sand","Fabric","Snow","Mud","Ground","Asphalt","Salt","Ice","Gl
acier","Glass","Air","Water"},"ForceField",false,function(choice)
_G.material = choice
end)

local velostats =
Groupbox6:AddToggle(
"Velocity Stats",
false,
function(state)
getgenv().velostats = state
end
)
function Reset()
local before = getgenv().SendNotifs
getgenv().SendNotifs = false
for i,v in pairs(Toggles) do
v:Set(false)
end
for i,v in pairs(Sliders) do
v:Set(0)
end
for i,v in pairs(Keybinds) do
v:Set(Enum.KeyCode.Clear)
end
getgenv().SendNotifs = before
end

Groupbox5:AddButton("Reset Settings", function() Reset() end)

Groupbox5:AddDropdown("UI Key",
{"RightControl","Tab","Minus","Comma","Period","Semicolon","V","Insert","Home","End
"},"RightControl",false,function(choice)
Window.hidebutton = Enum.KeyCode[choice]
end)

Groupbox5:AddToggle("Notifications",true,function(state) getgenv().SendNotifs =
state end)

function closest()
local a = math.huge
local b

for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= plr and v.Character and v.Character:FindFirstChild("Head") and
v.Character:FindFirstChild("HumanoidRootPart")
then
local c =
game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(c.X,
c.Y)).Magnitude

if a > d then
b = v
a = d
end
end
end
return b
end

mouse.KeyDown:Connect(
function(z)
if z == _G.switch and _G.enable == true then
target = closest()
if getgenv().SendNotifs then
notify("Aimviewing "..tostring(target.Name),Color3.fromRGB(255,
255, 255),2,false)
end

end
end)

local avp = Instance.new("Part",game.Workspace)


avp.CanCollide = false
avp.Anchored = true
avp.Size = Vector3.new(0.1,0.1,0.1)

task.spawn(
function()
rs.RenderStepped:Connect(
function()
if not target or not target.Character then
return
end
if _G.enable and target.Character:FindFirstChildWhichIsA("Tool")
and target.Character:FindFirstChild("BodyEffects") and
target.Character:FindFirstChild("Head") then
local unfixedval =
target.Character.BodyEffects[_G.method].Value -- Raw vector3 from player

avp.Size = Vector3.new(_G.width,_G.width,
(target.Character.Head.Position-unfixedval).Magnitude)
avp.CFrame =
CFrame.lookAt((target.Character.Head.Position+unfixedval)/2,unfixedval,Vector3.new(
0,0.1,0))
local midpoint = (target.Character.Head.Position+unfixedval)/2
local offset = (midpoint).Magnitude >= 1000 and
(midpoint).Magnitude or 0
avp.CFrame = avp.CFrame * CFrame.new(0,0,offset)

if not _G.rainbow then


avp.Color = _G.color
end
avp.Material = Enum.Material[_G.material]
else
avp.Position = Vector3.new(2^16,2^16,2^16)
avp.Size = Vector3.new(0.1,0.1,0.1)
end
if _G.povviewer then
workspace.CurrentCamera.CameraSubject =
target.Character:FindFirstChild("Humanoid")
game.Workspace.CurrentCamera.CoordinateFrame =
CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p,
target.Character.BodyEffects[_G.method].Value)
avp.Transparency = 1
else
workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
avp.Transparency = 0
end
end
)
end
)
task.spawn(
function()
while wait() do
if _G.rainbow then
print("wow")
for i = 0,1, 0.01 do
avp.Color = Color3.fromHSV(i, 1, 1)
wait()
end
else
avp.Color = _G.color
end
end
end)

local var = (false)

game:GetService("RunService").Heartbeat:Connect(function()
local renderstepped = game:GetService("RunService").RenderStepped

-- predictionmulti

if getgenv().predictionmulti == true and getgenv().multiplier ~= nil and


getgenv().PriorityAccess == "Prediction Multiplier" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity *
getgenv().multiplier
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity

-- predbreaker

elseif getgenv().predbreaker == true and getgenv().PriorityAccess == "No


Prediction" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity * 0
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity

-- negativepred

elseif getgenv().negativepred == true and getgenv().negativemultiplier ~= nil and


getgenv().PriorityAccess == "Negative Prediction" then
local velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity * -
getgenv().negativemultiplier
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity

-- moonwalk

elseif getgenv().moonwalk == true and getgenv().mwmulti ~= nil and


getgenv().PriorityAccess == "Moon Walk" then
getgenv().mwmult = getgenv().mwmulti /100
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection *
-getgenv().mwmult

-- NetworkSleepBlatant

elseif getgenv().NetworkSleepBlatant == true and getgenv().NetworkSleepPower ~= nil


and getgenv().PriorityAccess == "Network Sleep Blatant" then
getgenv().pornsleep = 15 - getgenv().NetworkSleepPower
local loop = game:GetService("RunService").Heartbeat:Connect(function()
setfflag("S2PhysicsSenderRate", getgenv().pornsleep)
setfflag("PhysicsSenderMaxBandwidthBps", math.round(math.pi *
getgenv().pornsleep))
sethiddenproperty(game.Players.LocalPlayer.Character.HumanoidRootPart,
"NetworkIsSleeping", true)
task.wait()
sethiddenproperty(game.Players.LocalPlayer.Character.HumanoidRootPart,
"NetworkIsSleeping", false)
end)
task.wait(0.01)
loop:Disconnect()

-- customvelocity

elseif getgenv().customvelocity == true and getgenv().PriorityAccess == "Custom


Velocity" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local cfram = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(getgenv().customvelocityX, getgenv().customvelocityY,
getgenv().customvelocityZ)
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cfram

-- lockdestroyer

elseif getgenv().lockdestroyer == true and getgenv().PriorityAccess == "Lock


Destroyer" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity

game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
velocity * 0 + Vector3.new(10000000000000000000, 10000000000000000000,
10000000000000000000)

game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity =
velocity * 0 + Vector3.new(10000000000000000000, 10000000000000000000,
10000000000000000000)
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= velocity

-- lockdestroyerv2

elseif getgenv().lockdestroyerv2 == true and getgenv().PriorityAccess == "Lock


Destroyer v2" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(math.random(1,16384),math.random(1,16384),math.random(1,16384))
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity

-- mousecontrol

elseif getgenv().aimlockcontrol == true and getgenv().mousecontrolmultiplier ~=


nil and getgenv().PriorityAccess == "Mouse Control" then
uhnawiodaiojda = {

_Jdiwoadojiaw_jfiawoda_jdawiodakdlawdkowa12389121jdawidjawioj89248913nuijsdad982198
me182wfy1w9cmdf897qwyeh89uv1erhn138h9v3ney731erhw1e1e879mw8v71hnwe78w1e8h7w17he9817
wnbve78we78whnv78dw178neh1w7vh87dh1wvnhd8791hd78suijovdoasvdikhsmiumqwaidqhwidw =
"",
iojgsji9aw0d0adaw9da90daiwad =
jsodij,dijavwodj,iajoivdw,iovaod,jw0edawdjda9dioweudjwa09d98qvhmu90shvaduq889qvdhm8
0dqhwdvwqq,ubieoiudqwmvdushduoivnuv98023nuv18ernu1892nv9u =
_Jdiwoadojiaw_jfiawoda_jdawiodakdlawdkowa12389121jdawidjawioj89248913nuijsdad982198
me182wfy1w9cmdf897qwyeh89uv1erhn138h9v3ney731erhw1e1e879mw8v71hnwe78w1e8h7w17he9817
wnbve78we78whnv78dw178neh1w7vh87dh1wvnhd8791hd78suijovdoasvdikhsmiumqwaidqhwidw,
aouspdynvoia0aunm89210y89mvweu1298ev1mu98v919wvuemv81uwveu018vem1v1=1,
idhamw9d98cmy2189yvd8901yv891 = game,
oioiajosi,dcj98wcj98e,w,jiodrfoijsiPJEI,}
dwaiojdwiodawoiaoiajjoijzxdc = {FAPJFAIOF,jw0edawd,
jda9dioweudjwa09d9,
qvhmu90shvaduq889qvdhm8,dqhwdv,
wqqijwqjd9qjd9qwd = "HeyMa",iujg9ehmv9duhvm9802v89dwuad8uavav =
uhnawiodaiojda.idhamw9d98cmy2189yvd8901yv891:FindFirstChild("Players")}
oiwjadaiwgmkjoawoadw =
{ awoudajdwaawd,djoiadadjaioawdawdjawdjiawd,dajiawjidawjdiawjio,

h8j7wa98j0dqwjwdw=dwaiojdwiodawoiaoiajjoijzxdc.iujg9ehmv9duhvm9802v89dwuad8uavav.Lo
calPlayer,
ijojoiasdja,sicoaijcvio,apsd,iw0a9wdcaw9oacjdwa,cdadcawdjciaowc,dawcdjwiac,wajioajc
diadjiajifj}
akdawpadkadd =
{ dwadkiawkawda,cdwdhvufighevf,sdfvfhewuiweviuewfv,wwvhuiwevwefhvuiwv,weuhvweuivfhw
eiuvweh,vuhwwehufwehiwfhwuiwfhv,fhuwvwiuwhvuwefvhwiehufvwv,huivwfhvwuivuwhvfuwv,asd
huwdwauhdwa,dhdwuihadufuygehdqaudwih,qwhdwihtoigjguiasuidhqwamwuhwiqqdhqqwdh,

uihijaiwdjciiawucodhajwciusdmcwh,waiojdaijoajidodjioad,dwauchusd,cwahcsdhuiwhuiacsh
uihuiwachuishudiuihw,ashdfges,vdasdv,dd,vxvz,ziu,uzvucvzcvhzviuzvuir,vweuwivwu,we,w
hvewhuvewuiewhfiuiueqduiqwedhqwiudqwhiduqwd,aijodoiajcwiacjocsiojdcawijca =
0.1,qwdhuiqwdhuqdiuqwdusxuaidhsidasudiasasahd = game.Players:GetPlayers()
[1].Character:FindFirstChild("HumanoidRootPart"),ouihsdfjiusdfd9uivqqm =
oiwjadaiwgmkjoawoadw.h8j7wa98j0dqwjwdw.Character,ijawd9ijawojawd,awidadjwqa,dv,seui
hdjjuedj,adsiohjfoiarjaejgiore,grjoigegjoraegeogijoigoigeg =
game.Players.LocalPlayer:GetMouse().Hit,gjeorigogijargjirgijo}
eiwjadwadiujadawdaw =
{eajgijgioa,gjiorgieojagojoejaojigeojijig,graejgeaigjeaijgijarejgioea,
awedadasvdwvqawdvwaqvd =
idhamw9d98cmy2189yvd8901yv891,jioawsojdiajoiwaiiwaiodijdawidawdjawidj,waidojadiojao
ijfoiwejfiowJWiofojfjaewo,ajiojfaiojfafpjcoipbjobicvjoibv,cbcoijbcvoiroigwfwjeiffvc
,bjioxcjioveiofisofsf =
0.12133131312412341232313,bjcioxcjvioxcjovjoeiwfiw,cra9odowaidjawwdodad =
akdawpadkadd.ouihsdfjiusdfd9uivqqm.HumanoidRootPart,
oijwsajiodjoijaiovsiovaoivwaivd = oiwjadaiwgmkjoawoadw.h8j7wa98j0dqwjwdw.Character,
fjuiwaijdajiwadajdwaoijajiaioa,dwiadajawijoaiojwajiodawawdijdaad,jwadjioajijaiawwd,
awiuhdaiuhdwahuidahiuwaiuhdahdiuawduwmhwudauid,uhiawijuadiuawdiuawiuaw,adiaudhuawdi
aduhugihad,uidhawhudiadiushiduusiwh,aiusduiwhaifuashdiuasd,wuhaisdhwa,
iujwadiojhawdioawdjawiodwaojd,adjioawdaijodaiwojdjaiowd =
game:GetService("RunService"),awjiodadoijawdjoiawdawoidwaoji,dawdiojawd,ijoawjoi,aw
j,oiawoj,ida}
iwaojdjoaiwajiodawaw =
{wijajioadjioaawaw,oidjoidoijaojidojidaojiwdojiawdjoiajo,iajoidaojidjoiwadjoiajdoia
w,jd,jaidjoiajdoiajoidajoidajoidj,iojdoijodiajoidajoidaojidajoidjoiawdjoiaojidaw,da
wjodjaooawjiijodawjoawjoidajoidaw,odjoaidjiwajidajiodwjoadjoaidoji,ad,iajoidjaodajo
djoiajdoiwajiojdiowajoidaoidjoawjdoiajoidwjoajdjoiwa,idajodoajidojajoidwajoidawjoia
joidwjao,djwajdioawjoidajidoawjiojawoiajoi,doigjsdfi,adfjdgdsgdf,gfsgfgs,gsgsfgbuhd
fguhidhuisfgh,sfhguif,ghfgsghusifgdshguisghriudfuihgdafzhg,aeuihew,EGFUIfEWH,
uehJFOSIEFJSEIODJW,AWIJOjio =
eiwjadwadiujadawdaw.adjioawdaijodaiwojdjaiowd.RenderStepped ,JIFOSIAFJ =
eiwjadwadiujadawdaw.adjioawdaijodaiwojdjaiowd.RenderStepped,IioJFijioSF,IOJSFijF,JF
,FJf,JOI,IUHSEF,}
oakwwaadokpwdkopadkopasd = {SUHEFUISI,UHFesh,faheiuf =
eiwjadwadiujadawdaw.adjioawdaijodaiwojdjaiowd.RenderStepped,uhifh,uiah,iufeauhifhi}
local waijodwaijoawdjioawda =
{uafuhi,fuhi,eawuih,fwuhifhuifduhifsaiuhfseauhifasiuhfsdhggzzhcvuizchviuzFuyesrguiw
uehfuiwhfuiwehfiwemfehui9weuifhwfmwe,weuhiewiofweuifhwoiuduishfuisefihewiufwfiwehfw
iwfewufhhmuihwefo = qwdhuiqwdhuqdiuqwdusxuaidhsidasudiasasahd,uhwwehfwweufuhhwh =
qwdhuiqwdhuqdiuqwdusxuaidhsidasudiasasahd,fwhifhiwefhowehofwehfowe,
eouidfjoidjwoidqwiodjqwdqwdqjo =
akdawpadkadd.grjoigegjoraegeogijoigoigeg.Position, oijawoidjajwaiawiiawoFPWIJFFAIO
= 0.1+0.01+0.01,ijuawujid,cauwcdwiaucdhndcau =
0.1+0.01+0.01,FAJIOEPASIASE,FJFISFIAEFF,iodrfgpjseifosefse,fiosefopiagiajjF,iJ,FJji
fWFJF,Epioj,wIPFWIPw,fiWFO,PIPJFIE,FJ,IPOepf,jwejpfiP,IJEWFPIJOFif,wf,j,fjF,JFF,jf,
wjF,JOF,JOJO,FJ,OFWjo,J,OJ,OFJ,wfj,wpj,fpjoifweio,wfwjop,wiopf,piwfiwop,ewfwopi,
}ijdaiodjwadjioawjioawdjioawd =
{pjiioweoiifjwiofjoeifewiofijefjiowe,fewiofwjofiewoiwfwjifjwefjweopffjif,fwijoewjfi
owfjiowjopfwifoifwjeofipf,wfjowiefppfdskfiospfjeowiifjw,fewpoewfopwijefwjoepfwpfjw,
ijwodajw9dawidawod = waijodwaijoawdjioawda.eouidfjoidjwoidqwiodjqwdqwdqjo,
oijdaijdowdjwamioadwjdioadjai,awiowaoidihouzidhfmzdhfuohea =
waiojdaijoajidodjioad and waiojdaijoajidodjioad:FindFirstChild("Hey
Fear"),UHIxdvzdhuifiuhfsehui,uhifiaudhiuosjh9c,iuhseddheuiwdhqouwwad =
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Velocity,ioawdioauwdiawjiaidoasjsovd,adjio
vwvoidphsvjvdoivawjvd,wvdijpaodpaosjdpoiajofwaoipfejwu8f9j9sIFje,fwfjoiwjfiwowejwff
f = IPOepf and nil or nil or nil or nil or nil or nil or nil or nil or nil or nil,

iojaswpijdawi,avdoiaoapdjowsjdaviwopvajd,vowoiwavpjhpiovgj93evjdajsIpovDE,FIWEJOVIW
JFIOPJEFVOIAEJFIOVSEF,IPIOSJFVIOSOFJDIVESOVjipf,EJIOPJIOSEIOPFVSFIEFiFIOWV,EIVsjIOj
igi,vioesjdifovioaps,
ioswejoiwdaiodjawoidawdjwad =
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Velocity, ihoawodawdawdjspdk9dwa =
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Velocity,uijaidawidadjawawjiodji39h8r19 =
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Position,iojwoidajoijaioszjpsjdizjdzsdpidz
js = "WellFare Check",iomawdawdjiwdoiawdjoawa =
type(iojwoidajoijaioszjpsjdizjdzsdpidzjs),
iojsejmsdfisjveo,vjuiawiodajiovawioj}
wiaojdawjoidajoidasoid =
{vdajiodvawjojvoiojivj,wavjioajivdajiowavjioadv,dvajiowdvji0jogjivfejsfvs =
(ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod-
ijdaiodjwadjioawjioawdjioawd.uijaidawidadjawawjiodji39h8r19)/
waijodwaijoawdjioawda.cauwcdwiaucdhndcau, ijoawoidjidawoidjawwawd =
(ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod-
ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod)/
waijodwaijoawdjioawda.cauwcdwiaucdhndcau, ijwoadjoiwdajwiodajda =
(ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod+ijdaiodjwadjioawjioawdjioawd.uijai
dawidadjawawjiodji39h8r19)*waijodwaijoawdjioawda.cauwcdwiaucdhndcau,
oiajwdiojjioawdjiowdoaiwja =
(ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod+ijdaiodjwadjioawjioawdjioawd.uijai
dawidadjawawjiodji39h8r19)/waijodwaijoawdjioawda.cauwcdwiaucdhndcau,
oijawdjidjioawjioawiawiowaioawiod =
(ijdaiodjwadjioawjioawdjioawd.ijwodajw9dawidawod-
ijdaiodjwadjioawjioawdjioawd.uijaidawidadjawawjiodji39h8r19)*waijodwaijoawdjioawda.
cauwcdwiaucdhndcau,

uiwebhmruwibrhemuiwhefwbfmwhbf,whbwewhbuwehuoiwhuiowohubhuoiuhoifuhiwuhfiohuoibwfbi
hwehuiowbhiuofuhwe,hu,isdhuisd,fubdsuhsfuh,iof,uihobd,huios,houdfb,suhdfb,huidfsduo
hfsdbiofehouwb,euihwebowefibwj,bwjoibwejoifwejoibwej,bfwejiwejfbiwifbjiewb,fewjifwb
jiofwjibofwjiofjbiwe,wfeiwjiwowjiofbjiofwbji,jefwiobjiofejiewfbjoiwebjoiew,jjbwiejw
bjobibjw,
}
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Velocity =
wiaojdawjoidajoidasoid.dvajiowdvji0jogjivfejsfvs
oakwwaadokpwdkopadkopasd.faheiuf:Wait()
eiwjadwadiujadawdaw.cra9odowaidjawwdodad.Velocity =
ijdaiodjwadjioawjioawdjioawd.iuhseddheuiwdhqouwwad

-- nearest player

elseif getgenv().nearestplayer == true and getgenv().PriorityAccess == "Nearest


Player" then

local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity

local nearestPlayer = nil


local minDistance = math.huge
for i, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= game.Players.LocalPlayer then
local otherCharacter = otherPlayer.Character
if otherCharacter and otherCharacter:FindFirstChild("HumanoidRootPart")
then
local distance = (otherCharacter.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if distance < minDistance then
nearestPlayer = otherCharacter.HumanoidRootPart
minDistance = distance
end
end
end
end
if nearestPlayer then
local direction = (nearestPlayer.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).unit
direction = Vector3.new(direction.x, -math.abs(direction.y), direction.z)
local velocitypro = Vector3.new(direction.x * (minDistance * 10), 0,
direction.z * (minDistance * 10))
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocitypro
end
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel

-- Orbit

elseif getgenv().circleMode == true and getgenv().PriorityAccess == "Orbit" and


getgenv().radorbit ~= 0 and getgenv().speedorbit ~= 0 then

local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity

local theta =
math.rad( game:GetService("Workspace").DistributedGameTime * getgenv().speedorbit *
(( 101 - getgenv().radorbit)/10))

local x = math.sin(theta) * getgenv().radorbit


local z = math.cos(theta) * getgenv().radorbit

local direction = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position +


Vector3.new(x, 0, z) -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).unit
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
direction * (getgenv().radorbit * 10)

renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel

-- yoffset

elseif getgenv().yoffset == true and getgenv(). yoffsetmul ~= nil and


getgenv().PriorityAccess == "Y Offset" then
local velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local assemblyvelocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
local oldvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldvel.X, getgenv(). yoffsetmul, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
=
Vector3.new(oldvel.X, getgenv().yoffsetmul, oldvel.Z)
renderstepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= assemblyvelocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = velocity
end
end)

function SaveConfig()
local config = {}
for i,v in pairs(Library.flags) do
if (v ~= nil and v ~= "") then
if (typeof(v) == "Color3") then
config[i] = { v.R, v.G, v.B }
elseif (tostring(v):find("Enum.KeyCode")) then
config[i] = v.Name
elseif (typeof(v) == "table") then
config[i] = { v }
else
config[i] = v
end
end
end
writefile("gg.antilock", game:GetService("HttpService"):JSONEncode(config))
end

function LoadConfig()
if not isfile("gg.antilock") or readfile("gg.antilock") == "" then return end
local DecodedConfig =
game:GetService("HttpService"):JSONDecode(readfile("gg.antilock"))
local NewConfig = {}
for i,v in pairs(DecodedConfig) do
if (typeof(v) == "table") then
if (typeof(v[1]) == "number") then
NewConfig[i] = Color3.new(v[1], v[2], v[3])
elseif (typeof(v[1]) == "table") then
NewConfig[i] = v[1]
end
elseif (tostring(v):find("Enum.KeyCode.")) then
NewConfig[i] = Enum.KeyCode[tostring(v):gsub("Enum.KeyCode.", "")]
else
NewConfig[i] = v
end
end

Library.flags = NewConfig

for i,v in pairs(Library.flags) do


for i2,v2 in pairs(Library.items) do
if (i ~= nil and i ~= "" and i ~= "Configs_Name" and i ~= "Configs" and
v2.flag ~= nil) then
if (v2.flag == i) then
pcall(function()
v2:Set(v)
end)
end
end
end
end
end

wait(1)
LoadConfig()
while wait() do
SaveConfig()
end

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