DT Lab Manual - Final
DT Lab Manual - Final
BACHELOR OF TECHNOLOGY
II SEMESTER
LaboratoryCERTIFICATE
Manual
This is to certify that
INDEX
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Introduction to design thinking:
1 Introduce the concept of design thinking, its benefits, and
the overall process.
Empathy mapping exercise:
2 Have participants conduct interviews with potential users
and create empathy maps to gain a deeper understanding
of their needs, wants, and pain points.
Define the problem statement:
3 Based on the empathy mapping exercise, have participants
synthesize their findings and define a problem statement.
Ideation session:
4 Have participants generate as many ideas as possible to
solve the problem statement. Encourage wild,
unconventional, and innovative ideas.
Prototyping session:
5 Have participants select one or more ideas and create a
low‐fidelity prototype to test their assumptions and
validate their ideas.
Testing and feedback session:
6 Have participants test their prototypes with potential
users and gather feedback on what works, what doesn't,
and what could be improved.
Refine and iterate on prototype:
7 Based on the feedback, have participants refine and
iterate on their prototype to improve its usability,
functionality, and appeal.
Presentation of final prototype:
8 Have participants present their final prototype to the rest
of the group, explaining their design decisions, insights,
and learnings.
PRACTICAL 1
AIM: Introduction to design thinking:
Introduce the concept of design thinking, its benefits, and the overall process
Design Thinking is an iterative process that empowers individuals and teams to approach
problems with a creative and user‐centered mindset. It emphasizes understanding the needs
of users, challenging existing assumptions, and reimagining solutions through
experimentation and prototyping. By fostering empathy, collaboration, and innovation,
Design Thinking encourages a culture of adaptability and continuous improvement.
Focusing on the user: Prioritizing the needs and experiences of the end‐user ensures
solutions are relevant and impactful.
Encouraging creativity: Open ideation sessions inspire diverse ideas and innovative
approaches.
Promoting collaboration: Cross‐functional teamwork brings varied perspectives to
the table, enhancing problem‐solving capabilities.
Minimizing risks: Testing prototypes early allows teams to learn quickly and refine
solutions without significant investments.
Driving change: By rethinking conventional practices, Design Thinking enables
organizations to adapt to evolving challenges and opportunities.
Ultimately, Design Thinking empowers individuals to not only address immediate challenges
but also to cultivate a mindset that values learning, experimentation, and empathy in all
aspects of problem‐solving.
1. Empathize: Gain deep insights into the users' needs and challenges by conducting
interviews, observations, and research.
2. Define: Synthesize findings from the empathize phase to articulate a clear problem
statement or point of view (POV).
3. Ideate: Brainstorm and explore a wide range of creative solutions without judgment.
4. Prototype: Build simple, tangible representations of ideas to test their feasibility and
usability.
5. Test: Gather feedback by presenting prototypes to users, iterating based on their
input to refine the solution.
The essence of Design Thinking lies in its human‐centered approach to innovation and
problem‐solving. It focuses on understanding and addressing the needs of people to create
meaningful and effective solutions. Key aspects that capture the essence of Design Thinking
include:
1. Empathy: Deep understanding of the users’ experiences, emotions, and needs forms
the foundation of the process.
2. Problem Reframing: Challenging assumptions and redefining problems ensures
solutions address the core issues.
3. Creativity and Innovation: Encouraging out‐of‐the‐box thinking to generate novel
ideas and solutions.
4. Collaboration: Bringing together diverse perspectives fosters richer insights and more
holistic solutions.
Design Thinking is a versatile methodology that can be applied across various domains and
industries to address diverse challenges. Some notable applications include:
4. Healthcare:
o Addressing patient care challenges by designing empathetic solutions.
o Examples: Simplifying medical device interfaces or improving hospital layouts
for efficiency.
5. Education:
o Redesigning curriculums and learning environments to enhance student
engagement.
o Examples: Creating innovative teaching tools or designing collaborative
classroom spaces.
6. Social Innovation:
o Tackling complex societal challenges such as poverty, climate change, and
access to clean water.
o Examples: Developing affordable housing solutions or sustainable farming
techniques.
7. Technology:
o Building user‐centered digital experiences.
o Examples: Enhancing usability of websites, apps, and software platforms.
1. Enhanced Innovation:
o Fosters creativity by encouraging diverse perspectives and out‐of‐the‐box
thinking.
2. User‐Centered Solutions:
o Focuses on understanding and addressing user needs, ensuring relevance and
effectiveness.
3. Risk Reduction:
o Early prototyping and testing help identify flaws and gather feedback, reducing
the cost of failures.
4. Improved Collaboration:
o Encourages teamwork across disciplines, leading to holistic solutions.
5. Faster Problem‐Solving:
o Iterative processes accelerate learning and solution development.
6. Adaptability:
o Promotes a culture of continuous learning and adaptability to changing
circumstances.
7. Competitive Advantage:
o Businesses leveraging Design Thinking can differentiate themselves by offering
superior customer experiences and innovative products.
8. Empowerment and Engagement:
o Teams feel more invested and motivated through collaborative, creative
processes.
Design and Design Thinking are closely related concepts, but they represent different
approaches and scopes of work. Here’s a contrast between them:
The end result is often a final product, The outcome is an iterative process
Outcome system, or service that meets design that leads to a refined solution or
specifications. prototype, often evolving over time.
1. Orientation:
o Design: Focused on creating something tangible, like a product, graphic, or
space, with emphasis on aesthetics and functionality.
o Design Thinking: A problem‐solving methodology that focuses on
understanding the people you're designing for, generating creative solutions,
and iterating on them.
2. Process:
o Design: Often a linear process that begins with a concept and moves toward a
finalized product or solution.
o Design Thinking: An iterative process that moves back and forth between
different phases like empathy, ideation, and testing to refine solutions
continuously.
3. Problem‐Solving Approach:
o Design: Focuses on solving a specific design problem (e.g., creating an efficient
chair, designing a logo).
o Design Thinking: Aims to solve complex, open‐ended problems (e.g.,
improving customer experience, designing a service) by understanding the
underlying issues, needs, and context.
4. Human‐Centeredness:
o Design: While design can consider users, it may not always prioritize deep
empathy with the end‐user.
o Design Thinking: Puts human empathy at the core, seeking to deeply
understand users' emotions, behaviors, and pain points before creating a
solution.
5. Flexibility and Adaptability:
o Design: Once a solution is reached, it tends to be finalized, often with little
revision unless there’s a problem.
o Design Thinking: Promotes continuous refinement, with prototypes and ideas
evolving based on feedback and testing.
6. Mindset:
o Design: A more traditional and specialized skill, focused on applying
knowledge to create specific products.
o Design Thinking: A mindset and approach that can be applied by anyone in any
field, not limited to designers, to foster innovation and solve problems
creatively.
7. Iterative and Collaborative:
o Design: Follows more linear and individualistic approach
o Design Thinking: Involves iterative and collaborative process.
Summary:
Design is about creating and making things look or function in a certain way, focusing
on the end result.
Design Thinking is about the process of approaching problems creatively and
iteratively, involving empathy and user‐centered solutions. It goes beyond aesthetics
to explore how to solve problems effectively for the people it affects.
Complementary Relationship:
1. Synergy in Innovation: Design and Design thinking are not mutually exclusive; they
can complement each other to drive holistic innovation, combining the aesthetic and
functional aspects with user‐centric problem‐solving.
2. Integration in Product Development: By integrating Design Thinking into the design
process, organizations can create products that are not only visually appealing but also
deeply resonate with users’ needs and experiences.
3. Balancing Creativity and Practicality: The fusion of design and design thinking allows
for the harmonious integration of creative expression with the pragmatic focus on
addressing real‐world challenges.
1. Holistic Design Strategies: Organizations can leverage both design and design thinking
to develop comprehensive strategies that encompass aesthetic appeal, functional
excellence and user centric approach.
2. Cultivating a Culture of Innovation: By embracing both design and design thinking,
companies can foster a culture that values creativity, empathy and continuous
improvement driving sustained innovation.
3. Market Differentiation: The integration of design and design thinking in the design
process can lead to the creation of products and experiences that stand out in the
market, resonating deeply with users.
1. Empathize
Key Outcome: A deep understanding of the user's context and pain points.
2. Define
Key Outcome: A focused problem statement that guides the next stages.
3. Ideate
Key Outcome: A pool of potential solutions, with a few prioritized for prototyping.
4. Prototype
Key Outcome: Tangible prototypes ready for user feedback and testing.
5. Test
Key Outcome: Improved solutions that are closer to meeting user needs effectively.
Key Outcome: A fully realized solution that delivers measurable value to users.
Iterate Frequently: View each phase as flexible and return to earlier steps if needed.
Collaborate Actively: Engage diverse perspectives to uncover richer insights and
solutions.
Stay User‐Centric: Regularly validate ideas and prototypes with actual users.
Balance Creativity and Feasibility: Encourage bold ideas but ground them in practical
considerations.
Conclusion
Navigating the design thinking process is about embracing ambiguity, maintaining empathy,
and continuously iterating toward a solution that resonates deeply with users. By following
these steps, individuals and teams can transform complex challenges into innovative
opportunities.
PRACTICAL 2
AIM: Empathy mapping exercise:
Have participants conduct interviews with potential users and create empathy maps to gain
a deeper understanding of their needs, wants, and pain points.
Introduction:
Importance of Empathy:
User‐Centric Approach: Empathy ensures that the design process is focused on the
end user, allowing designers to step into the shoes of the people they are designing
for.
Problem Identification: Through empathy designers can identify and define the real
problems and pain point experienced by the users, laying the foundation for effective
problem‐solving.
Iterative Design: Empathy encourages an iterative approach to design, where
feedback from users is valued and incorporated into the design process, leading to
continuous improvement.
Case Studies:
1. User Interviews
Empathy Maps: Organizing qualitative data into a visual format to understand user
behaviors, needs, and feelings from multiple perspectives.
Behavior Analytics: Analyzing user interactions with products and social media
sentiment to understand user emotions, preferences, and pain points.
Sentiment Analysis: Leveraging natural language processing to understand user
sentiments expressed in feedback, reviews, and social media.
1. Cultivating Empathy
2. Ethical Considerations
4. Impactful Implementation
Iterative Design Process: Use a cyclical approach where user feedback is gathered and
applied continuously, improving the design with each iteration.
User Validation: Validate design concepts with real users through testing and
feedback to ensure solutions truly address their needs and expectations.
Empathy as a Mindset: Foster empathy not just as a tool but as a core mindset,
ensuring it informs every aspect of the design and decision‐making process.
Exercise:
PROBLEM:
IDEA: Simplify the pairing process with clear step by step instruction. Provide visual aids or
tutorials to guide users regarding the pairing process.
Q. What strategies would you use to improve the range and signal strength of Bluetooth
connections?
PRACTICAL 3
AIM: Define the Problem Statement:
Based on the empathy mapping exercise, have participants synthesize their findings and
define a problem statement.
Explain how POV can be used in defining the design problem?
The Point of View (POV) is a crucial step in the design thinking process. It helps frame the
problem in a way that is user‐centered, ensuring the design solution is tailored to meet the
needs, motivations, and challenges of the target audience. A well‐defined POV statement
provides clarity and direction, guiding the design team toward effective and impactful
solutions.
Let’s explore how PoV can be used in defining the design problem using a structured approach
Insight Integration
User Research Synthesis: Consolidate and analyze research data to distill key insights that
reveal users' core needs and motivations.
Pattern Recognition: Identify recurring themes and behaviors across user data to uncover
actionable insights for defining the POV.
Collaborative Refinement: Work with cross‐functional teams to refine insights, ensuring
diverse perspectives shape a well‐rounded and impactful POV.
Application of PoV in Defining Design Problems:
User‐Centric Problem Framing:
Exercise:
TECH – 1: POV TEMPLATE
TECH 4: 4W AND 1H
1. What is the issue?
Ans: Bluetooth connection keeps dropping
2. Why is the connection dropping?
Ans: Due to the weak Bluetooth signal.
3. When does the weak signal occur?
Ans: During the peak usage times or when multiple devices are active.
4. Who is affected by the issues?
Ans: Users of the Bluetooth enabled device.
5. How can this issue be resolved?
Ans: By implementing a frequency channel selection algorithm could potentially
resolve the Bluetooth connectivity issues by reducing interference from other
wireless devices.
PRACTICAL 4
AIM: Ideation Session:
Have participants generate as many ideas as possible to solve the problem statement.
Encourage wild, unconventional, and innovative ideas.
Ideation for Solutions:
Ideation is the process of generating,
developing, and refining creative ideas to
solve a problem or seize an opportunity. It
involves brainstorming, exploring
possibilities, and thinking innovatively to
uncover new solutions or approaches.
Ideation can be done individually or
collaboratively, often using techniques like
mind mapping, sketching, or role‐playing.
The goal is to foster creativity and push
beyond conventional thinking to discover
unique and effective solutions. It’s a crucial
step in design thinking, innovation, and
problem‐solving frameworks.
Setting the Stage for Ideation:
1. Understanding the Ideation Process
User Research: Conduct surveys and interviews to understand user
needs, preferences, and pain points.
Implementation Planning
Continuous Improvement
Exercise:
IDEATION: Ideation is the process in design thinking process, where the goal is to generate a
diverse range of creative solutions to given problem or challenge.
BRAINSTORMING: is a widely recognized ideation technique that encourage the free flow of
ideas within a group setting.
“Bio inspired Networking “: Mimic warm intelligence seen in nature for dynamic
communication.
“Sound Waves “: Utilizes ultrasonic or infrasonic waves for communication alongside
Bluetooth.
Telepathic Pairing: Enable devices to pair based on user intention, bypassing.
Quantum Entanglement: Explore the possibility of instant communication via
quantum entanglement.
AI – powered Adaption: Develop AI that learns user behavior to optimize Bluetooth
connectivity.
SCAMPER TECHNIQUE:
is a powerful tool for generating innovative ideas.
a) Substitute: ‐
Substitute traditional Bluetooth technology with a news, more advanced
version.
Substitute Bluetooth with an alternative wireless communication
technology such as LIFI.
b) Combine: ‐
Combine Bluetooth with rear Field communication for quicker and more
reliable pairing.
Combine Bluetooth with AI to automatically troubleshoot and fix
connection issues.
c) Adapt: ‐
Adapt Bluetooth protocols to be more adaptive to different environment
conditions.
Adapt Bluetooth to work seamlessly with other wireless technologies like
Wi‐Fi.
d) Modify: ‐
Modify Bluetooth antennas and transmitters for better range and signal
strength.
Modify Bluetooth software to allows for easier manual connection when
automatic fails.
e) Put to another use: ‐
Use Bluetooth connectivity for more than just audio, like data transfer
and device synchronization.
Utilize Bluetooth becomes for indoor navigations and location – based
services.
f) Eliminate: ‐
Eliminate the need for manual pairing by implementing automatic
connection protocols.
Eliminate interference by using a frequency – hopping spread sputum
technique.
g) Reverse / Rearrange: ‐
Reverse the connection process by mating devices automatically search for
available connections.
Rearrange Bluetooth protocols to prioritize connection stability over data
transfer speed.
PRACTICAL 5
AIM: Prototyping Session:
Have participants select one or more ideas and create a low‐fidelity prototype to test their
assumptions and validate their ideas.
Introduction
Prototyping is the process of
creating an early model or
simulation of a product,
system, or concept to test and
refine its functionality, design,
and usability. It helps visualize
ideas, identify potential issues,
and gather feedback from
stakeholders before full‐scale
development begins.
Prototypes can range from
simple sketches and
wireframes to interactive
digital models or physical mockups. This iterative process saves time and resources by
addressing challenges early. Prototyping is widely used in industries like software
development, product design, and engineering to ensure the final product meets user needs
and expectations.
Understanding Prototyping
Defining Prototyping
Importance of Prototyping
Prototyping Process
Benefits of Prototyping
User‐Centric Design
Mitigating Misinterpretation
Building Consensus
Exercise:
A prototype is a preliminary version of a product or system that is used for testing, evaluation
and experimentation. It can range a simple mock or sketch to a more reddened
representation of the final product. Depending on the stage of development and goals of
prototyping process.
Prototype and created to:
1. Test Assumption
2. Gather Feedback
3. Iteration Quickly
4. Reduce Risk
Types of Prototypes:
1. Low Fidelity: Suitable for the early stage of the process
2. Medium Fidelity: Suitable for the last stage of prototype model
Steps:
Steps :
Setup and connection: connect the EEG sensor and Bluetooth module to the
microcontroller using jumpers wires and a bread.
Programming: write a program to read brainwave data from the EEG sensor and
interpret it for pairing process. Program the Bluetooth module to send pairing signal
to nearby device.
Enclosure design: design a simple enclosure using 3D printer or cardboard to house
the components ensure there are opening for the sensor LED lights and any necessary
buttons or switches.
Pairing process: when the user concentrates on a specific thought the EEG sensor
detects the brainwave pattern and sends a pairing signal via Bluetooth to nearby
devices. LED lights provide feedback to the users during the pairing process.
Outcomes :
The low fidelity prototype demonstrates the concept of telepathic pairing for
Bluetooth device using simple materials, providing a tangible representation of the innovation
idea.
The middle fidelity prototype demonstrates the feasibility of using brainwave
technology for Bluetooth pairing, providing a more polished and functional representation of
the innovation idea compared to the low fidelity prototype.
PRACTICAL 6
AIM: Testing and Feedback Session:
Have participants test their prototypes with potential users and gather feedback on what
works, what doesn't, and what could be improved.
Introduction
Testing the solution in Design Thinking is a critical
step to validate ideas and gather user feedback. It
involves creating prototypes and testing them with
real users to identify strengths, weaknesses, and
areas for improvement. This stage emphasizes
empathy by focusing on how users interact with
and respond to the solution. Testing often leads to
iterations, where insights drive refinements to
better address user needs. It ensures that the final
solution aligns closely with the problem and
provides value to the target audience.
Identifying Metrics: Define measurable indicators that align with project goals to
track performance and impact.
Testing Strategy: Develop a systematic approach to evaluate the solution's
effectiveness against chosen metrics.
Risk Assessment: Identify potential risks, assess their impact, and plan mitigation
strategies to ensure success.
Effective Test Planning: Create a structured roadmap detailing the scope, approach,
resources, and schedule for testing.
Quantifying Product Requirements: Translate product needs into measurable and
testable criteria to ensure clarity and alignment.
Defining Clear Test Objectives: Establish specific, actionable goals for testing to
validate functionality and performance.
Feedback Loops: Establish mechanisms to gather and integrate user insights for
ongoing refinement.
Iterative Approach: Adopt a cyclical process of testing, learning, and improving to
enhance the solution continuously.
Evolving with Technology: Stay adaptable by leveraging emerging technologies to
remain relevant and innovative. Explore advancements in Bluetooth technology to
improve connection stability and range.
Clear Reporting: Present findings in a concise and structured format for easy
understanding.
Visual Representation: Use charts, graphs, and visuals to simplify complex data and
highlight key insights.
Actionable Recommendations: Provide specific, practical suggestions to drive
informed decision‐making.
Continuous Iteration: Regularly refine and enhance the solution based on insights
and performance.
Agile Adaptation: Embrace flexibility to quickly respond to changes and user needs
during development.
Feedback‐Driven Development: Use user feedback as a foundation for prioritizing
and implementing improvements.
Flexibility and Adaptability: Stay open to changes and adjust the product or
approach based on evolving user needs.
Continuous Engagement: Maintain ongoing communication with users to gather
fresh insights and build lasting relationships.
Feedback‐Enabled Innovation: Leverage user feedback as a catalyst for driving new
ideas and innovative solutions.
Exercise:
Introduction:
Testing the solution in Design thinking involves validating prototypes with real users to ensure
they effectively address the identified problem. Through testing sessions diverse participants
interact with prototypes providing feedback and insights.
Identifying Metrics: Establishing Key performance indicators (KPI) and success metric
for the project is crucial. For Example
o Success Rate: 90% of Pairing Attempts Are Successful
o Time to Pair: Average Pairing Time is Less than 30 seconds.
o Error Rate: Less than 10% of pairing attempts.
o User Satisfaction: Average user satisfaction rating of 4 out of 5
Testing Strategy: A good test strategy helps define a testing approaches and
establishes guidelines rules and parameters for the testing process. For Example
o Alpha Testing: Test the accuracy of brainwave detection with the ECG Sensor
o Beta Testing: Recruit a group of users to test the prototype in different
environment and situations.
o User Acceptance Testing: Final Testing with potential end‐user
Risk Assessment: Try to foresee all possible risks related to the project. For Example
o Technical Risks: Test for Stability and Compatibility with different devices.
o Usability Risks: Provide clear instructions and guidance for the pairing process.
o Environmental Risks: Test for interference from external factors. Also test the
effective range of the telephonic pairing device.
Feedback Loops:
o After each testing phase, gather feedback from users on their experience with
Bluetooth connectivity issue.
o Regularly review and analyze feedback from users to identify areas for
improvement in the Bluetooth connectivity solution.
Iterative Approach:
o Implement changes to the pairing algorithm or module based on user
feedback, then test the updated prototype with users to gather further
feedback and make improvements.
Evolving with Technology:
o Explore advancements in Bluetooth technology to improve connection
stability and range.
Understanding‐User Needs
User‐Centric Approach:
o Persona Development: Create User Personas (e.g. “Tech Savvy Professional”,
“Elderly Users”.
o Conduct user interviews to understand user feelings and challenges.
Feedback Collection Methods:
o Gather feedback on user experience with Bluetooth pairing.
o User Interviews.
o Observe users using prototypes for usability issues.
Identifying Pain Points:
o Observe user frustrations during pairing process.
o Analyze survey responses for command paint points.
o Map out moments of frustration in the pairing process.
Feedback Questions:
What did you like about the telepathic pairing device?
What aspects of the prototypes did you find confusing or difficult to use?
Was there any issue you encountered while using this prototype?
Do you have any suggestions for improving the functionality or usability of the device?
How likely are you to use a device like this in real life?
Responding to User Feedback
Implementing Iterative Improvements
PRACTICAL 7
AIM: Refine and Iterate on Prototype
Based on the feedback, have participants refine and iterate on their prototype to improve
its usability, functionality, and appeal.
Objective:
The goal of this phase is to improve the prototype based on user feedback. By refining and
iterating on the design, you enhance its usability, functionality, and overall appeal to ensure
that it better meets the needs of the users.
Procedure:
1. Review Feedback:
o Analyze Collected Data: Begin by thoroughly reviewing all feedback gathered
from the testing phase. Identify common patterns, issues, and areas of
improvement highlighted by users.
o Categorize Insights: Group the feedback into categories, such as usability
issues, functionality concerns, or aesthetic preferences. Prioritize addressing
the most critical issues first.
o Identify Root Causes: Focus on understanding the underlying reasons behind
negative feedback. For example, if users struggled with navigation, investigate
whether the design is intuitive or if additional guidance is required.
2. Refine the Prototype:
o Address Usability Issues: Modify the design to resolve any usability challenges.
This could involve simplifying tasks, improving navigation, adding labels or
instructions, or adjusting the layout for better clarity.
o Enhance Functionality: Based on user suggestions, add or adjust features that
increase the functionality of the prototype. This might involve improving
interaction flow, fixing bugs, or integrating additional features that users find
helpful.
o Improve Aesthetic Appeal: Evaluate the visual design based on user feedback.
Adjust colors, typography, icons, or other design elements to ensure they align
with user preferences and create a more visually appealing and engaging
experience.
3. Develop New Iterations:
o Create Updated Prototypes: Develop new versions of the prototype
incorporating the changes from the previous step. This might involve low‐
fidelity sketches, wireframes, or digital mockups, depending on the stage of
development.
o Ensure Incremental Improvements: Focus on making small, targeted
adjustments rather than overhauling the entire prototype. The goal is to refine
rather than completely redesign.
4. Test New Prototypes:
o Conduct Further Testing: Once the prototype has been refined, conduct
another round of testing with the same or new participants. Observe how they
interact with the updated design and gather feedback on the changes made.
o Test for Specific Changes: If you made specific improvements (e.g., adjusting
a feature or adding a new function), focus on testing those areas to confirm
the effectiveness of the changes.
5. Iterate Again:
o Make Adjustments: Based on the new round of feedback, make any necessary
further adjustments to the prototype.
o Cycle of Iteration: Continue the cycle of refining, testing, and gathering
feedback until the prototype reaches a level of usability, functionality, and
appeal that aligns with the users' needs and expectations.
Outcome:
The refinement and iteration phase ensures that the prototype evolves based on real user
feedback. This iterative process leads to a more polished and effective design that better
meets the users' needs. The goal is to create a user‐centered solution that is both functional
and enjoyable to use.
Exercise:
Based on the feedback, have participants refine and iterate on their prototype to improve its
usability, functionality, and appeal.
Feedback highlights common pain points such as confusion during the paring process
and connection stability issue.
4. Prototype Testing
Users find the redesigned pairing interface much easier to user and
understand.
The optimized connection algorithm results in a significant reduction
connection drops.
The redesigned pairing interface receives positive feedback from users, who find it
much more user friendly.
Users also report a noticeable improvement in connection stability with the optimized
algorithm.
6. Finalize Prototype
OUTCOMES:
The telepathic pairing device prototypes has been refined and iterated based on user
feedback resulting in an improved version that is more user friendly, functional and appealing.
The final prototype is ready for further testing and presentation to stake holders.
PRACTICAL 8
AIM: Presentation of Final Prototype
Have participants present their final prototype to the rest of the group, explaining their
design decisions, insights, and learnings.
Objective:
The purpose of the final prototype presentation is to showcase the refined solution, explain
design decisions, and share the insights and learnings gained throughout the design thinking
process. This step allows for feedback from peers and stakeholders and ensures the design
aligns with the project goals and user needs.
Procedure:
3. Gather Feedback:
o Encourage Questions and Discussion: Open the floor to questions, comments,
and feedback from the group. Be prepared to explain your decisions and
reasoning in greater detail.
o Take Note of Feedback: Record any constructive feedback that can help
further improve the design. Pay attention to any new perspectives or
suggestions that may have been missed during the design process.
4. Reflect on the Process:
o Review Learnings: Reflect on the overall design thinking process. What worked
well? What challenges were faced? How did user feedback influence the final
design? This reflection can help in understanding the value of the iterative
process.
o Consider Future Improvements: If there’s time or opportunity, consider how
the prototype could be further improved or expanded in the future based on
the presentation feedback and ongoing user needs.
Outcome:
The presentation of the final prototype serves as an opportunity to demonstrate the results
of the design thinking process. It allows participants to articulate their design decisions, share
key learnings, and receive valuable feedback from peers and stakeholders. The presentation
also helps ensure that the prototype meets user needs and expectations, and it provides a
platform for refining the design further if necessary.
Exercise:
Presentation of our final prototype
INTRODUCTION:
Welcome everyone, to the presentation of our final telepathic pairing device prototypes. Over
the past weeks, our teams have been hard at work designing and refining innovative solutions
to address the challenges of Bluetooth connectivity issues.
Throughout this journey, our teams have prioritized user‐centric design, continuously
iterating on our prototypes based on valuable feedback from testing sessions.
As we present our final prototypes, we invite you to explore the design decisions, insights and
learnings that have shaped our solutions. We believe that this presentation session will not
only highlight the creativity and ingenuity of our teams but also inspire further collaboration
and refinement as we continue to innovate in the field of telepathic pairing technology.
PROTOTYPE PRESENTATION:
Team 1: “Mind Sync”
Good Morning/Afternoon/Evening everyone. We are team “Mind Sync” and we are thrilled
to present our final telepathic pairing device prototype to you today. Our goal with the mind
sync device is to revolutionize the Bluetooth pairing experience by leveraging EEG technology
to establish a seamless connection between devices.
Design Decision:
o We Began by focusing on simplicity and user friendliness.
o Our design incorporates a slack, minimalist interface that guides users through
the pairing process with ease.
o By analyzing brainwave patterns, mind sync device eliminates the need for
cumbersome pairing codes or complicated setup procedures.
Demonstration:
o Now let’s demonstrate mind sync device in action.
o As you can see, the interface displays a simple prompt instructing user to focus
their attention on establishing a connection.
o Within seconds, the devices are paired and users can seamlessly transfer data
without any interruptions or delays.
Design Decisions:
o Our design approach focused on streamlining the pairing process and
providing real‐time feedback to users.
o We implemented a user‐friendly interface that guides users through the
pairing process step by step, eliminating confusion and frustration.
o Additionally, we integrated visual and auditory feedback mechanisms to
enhance user understanding and engagement.
Demonstration:
o Let’s now demonstrate the Neuro Link device in action.
o As you can see, the interface provides clear instructions, guiding users through
the pairing process with ease.
o Visual and Auditory cues indicate the status of pairing process, providing users
with immediate feedback and reassurance.
Closing Remark
o Thanks to both teams for their insightful presentations and engaging
discussions. It’s clear that a tremendous amount of effort and creativity went
into the development of these prototypes.
o Let’s continue to build on the momentum generated today as we work towards
future refining and improving our telepathic pairing device solutions.
OUTCOMES:
Participants will have the opportunity to showcase their final telepathic pairing device
prototypes, share their design process and insights and receive feedback from their peers.
This presentation session will foster learning, collaboration and further refinement of the
prototypes.