Fashion Design Project
Fashion Design Project
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Have textbook charts of types of necklines, collars, sleeves, skirts, pants, jackets, etc. and professional design
drawings out for the students to look at while coming into class.
State the agenda for the day.
Time: 5 minutes
Body:
Practice Design Exercise
1. Each student needs: a picture of an outfit from a magazine, a piece of trace paper, croquis.
2. Demo for the students giving them tips.
Do not “glue” the fabric to the model…create a look that the fabric drapes.
Add dimension to the fabric (sleeves are drawn like the top of a bottle/can).
Use irregular line and spacing to create flow and drape…clothes don’t hang in straight lines.
Bottoms of skirts aren’t straight…they are curved.
3. Have the student lay their trace paper over the croquis…and while looking at the mag pic…draw it.
Time: 20 minutes
Peer Evaluation
1. Have students lay out their work with a blank sheet of paper next to it that has a t-chart on it. The t-
chart should be labeled with a + and – as the column headings.
2. Students walk around the room leaving + and – comments for their peers on how they can improve.
OR put them in small groups to do the same exercise.
Time: 15 minutes
Conclusion:
Introduce Project – show examples of past projects
Go over guidelines with them.
Assign Company Name/Logo, Target Market paragraph, Tag/label - due tomorrow.
Time: 10 minutes
Lesson: Fashion Design Cumulative Project – Day 2 Rendering Teacher: Sasha Gartin
Class: Fashion/Interior/Culinary Design
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Collect company name/logo, target market paragraph, and tag/label.
Show Rendering Powerpoint of different mediums – colored pencil, marker, watercolor, etc. Show both interior
design and fashion design photos.
Have textbook charts of types of necklines, collars, sleeves, skirts, pants, jackets, etc. and professional design
drawings out for the students to look at while coming into class.
State the agenda for the day.
Time: 10 minutes
Body:
Practice Rendering
1. Each student needs their picture and drawing from the previous day.
2. Demo for the students giving them tips.
Colored pencils – soft, sheer fabrics
Color in little circular motions
Layers upon layers make a good effect…marker, pencil – mix mediums
Add highlights and shadows…put a sun source
You could even demo this…put a light on something for the students to see shadows
3. Have the student render their traced image while looking at the mag pic…color. The goal here is to
have them try to match the coloring of the photo.
Time: 30 minutes
Peer Evaluation
1. Put students in groups of 3 and have them discuss ways to improve.
Time: 5 minutes
Conclusion:
Homework –
Render a picture (everyone should render the same picture so that they can use them the next day in class)
Find 5-10 inspiration pictures for the final project - due tomorrow.
Time: 5 minutes
Lesson: Fashion Design Cumulative Project – Day 3 Designing Teacher: Sasha Gartin
Class: Fashion/Interior/Culinary Design
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Hand back graded company name/logo and target market paragraph.
Have students lay out their inspiration pictures. Give a quick completion grade for having them.
Have students tape their rendered picture up on the board.
Discuss the differences in rendering…ask students what they found that worked. Demonstrate that just by
changing color…you change the entire design.
Time: 15 minutes
Body:
Workday on Final Project Sketches
1. Students will select croquis drawings they will be using and have trace paper/pencils.
2. Play a FIDM fashion show that has great music while they are sketching…if they get stuck they can
look to it for inspiration.
Time: 35 minutes
Conclusion:
Homework – finish one design, find fabric samples
Lesson: Fashion Design Cumulative Project – Day 4 Designing Teacher: Sasha Gartin
Class: Fashion/Interior/Culinary Design
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Open it up for discussion on what they are struggling with…see if other students can help give tips.
Time: 5 minutes
Body:
Workday on Final Project Sketches
1. Students will select croquis drawings they will be using and have trace paper/pencils.
2. Play a FIDM fashion show that has great music while they are sketching…if they get stuck they can
look to it for inspiration.
Time: 45 minutes
Conclusion:
Homework – finish all three designs – due tomorrow
Find Fabric samples
Lesson: Fashion Design Cumulative Project – Day 5 Rendering Teacher: Sasha Gartin
Class: Fashion/Interior/Culinary Design
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Make copies of designs so the students have blank “coloring worksheets.”
Time: 5 minutes
Body:
Workday on Rendering Final Sketches
1. Students will select colored pencils/markers/etc. to render.
2. Play a FIDM fashion show that has great music while they are sketching…if they get stuck they can
look to it for inspiration.
Time: 45 minutes
Conclusion:
Homework – all rendered final designs due tomorrow
Find Fabric samples
Lesson: Fashion Design Cumulative Project – Day 6 Final Board Layouts Teacher: Sasha Gartin
Class: Fashion/Interior/Culinary Design
Standards:
N16.0 Integrate knowledge, skills, and practices required for careers in textiles and apparels.
N16.2 Evaluate fiber and textile products and materials
N16.3 Demonstrate fashion, apparel, and textile design skills.
N16.3.3 Utilize elements and principles of design in designing, constructing, and/or altering textile,
apparel, and fashion products.
Objectives:
1. The student will be able to explain the role of fashion designers in the apparel industry.
2. The student will be able to describe the design process.
3. The student will be able to distinguish between styles of necklines, collars, and sleeves.
4. The student will be able to identify styles of dresses, shirts, skirts, pants, jackets, and coats.
5. The student will be able to apply information of the design process into a realistic simulation project.
Introduction:
Demo how to layout a board…have a template drawn on the board.
Students can play with layout while teacher is giving suggestions/reminders.
Talk about the importance of having a plan/layout before gluing/mounting.
Time: 20 minutes
Body:
Workday on putting together the final board.
1. Students will select adhesives/glue/tape
2. Play music while they are working.
Time: 30 minutes
Conclusion:
Homework – Final board…it cannot be taken home. Students will have to come in on off periods.
Passion for Fashion - Design Project
Presentation Date: _______________________
Assignment: To show your understanding of the design process you will be creating a clothing line
which you design for. Please read the following guidelines to help you with your project.
3. Inspiration board.
1. Find 5-10 inspirational pictures/items that you will create your line from. These should not
be pictures of clothes. Fashion designers get their inspiration from other sources.
The target market paragraph can be glued to the back of the board.
Concept Board:
Excellent Good Fair Missing Score
Company Typed/computerized Typed/computerized, Handwritten,
Name/Logo professional, needed more creativity/professionalism /5
creative +5 creativity +3 lacked +1
Target Typed, 8-10 topics 4-7 topics were 1-3 topics identified
Market were addressed, addressed, some /15
thorough research research
+15 +10 +5
Inspiration 5-10 pictures – 3-4 pictures - mostly 1-2 pictures – used
Pictures didn’t use other got inspiration mainly pictures of /6
fashion pictures outside of the clothes
+6 fashion world +4 +2
Design 1 Realistic, Clean Stiff looking on No clean lines, Not
Lines, Rendered, croquis, Clean Lines, rendered, Significantly /20
Creative, Original Rendered, Needed lacking in
+20 more creativity +15 creativity/originality +10
Design 2 Realistic, Clean Stiff looking on No clean lines, Not
Lines, Rendered, croquis, Clean Lines, rendered, Significantly /20
Creative, Original Rendered, Needed lacking in
+20 more creativity +15 creativity/originality +10
Design 3 Realistic, Clean Stiff looking on No clean lines, Not
Lines, Rendered, croquis, Clean Lines, rendered, Significantly /20
Creative, Original Rendered, Needed lacking in
+20 more creativity +15 creativity/originality +10
Fabric 3 or more swatches, 2-3 swatches, close Missing 1 or more
Swatches accurate in color, in color, appropriate swatch, color is off, did /9
appropriate in in weight, clean cuts not choose appropriate
weight, clean cuts weights, uneven cuts
+9 +6 +3
Label/Hang Typed/computerized Typed/computerized, Handwritten, creativity &
Tag professional, needed more professionalism lacked /5
creative +5 creativity +3 +1
Overall Items mounted Most items mounted Items were not mounted
Board Design appropriately, no appropriately, no appropriately, glue/tape /20
glue/tape, layout glue/tape, layout showed, layout and
was planned, lacked in flowing spacing were
spacing even together, spacing unprofessional
+20 problems +15 +10
Presentation On time, prepared, On time, prepared, Wasn’t prepared, no
excited, smiled, limited excitement, excitement/smiles/eye /20
good eye contact, smiled, little eye contact, limited
enjoyed their contact, explained explanation
project, explained most things
thoroughly +20 +15 +10
TOTAL:
/140
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