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Characteristics of a Problem in AI
In AI, the characteristics of a problem often determine the complexity of the solution approach. Key
characteristics include:
State Space: The collection of all possible states that can be reached from the initial state by
applying actions.
Initial State: The starting point from which the problem-solving process begins.
Goal State: The desired end condition or outcome that the solution aims to achieve.
Actions: The operations or moves that transform one state into another.
Transition Model: The rules that describe how actions affect the state.
Path Cost: A measure of the cost or effort required to reach a particular state from the initial
state.
Solution Path: The sequence of actions that leads from the initial state to the goal state.
Natural Deduction is a proof system used in logic to derive conclusions from premises through a
series of inference rules. It is designed to mirror the natural reasoning process. Key components
include:
Premises: The initial assumptions or statements from which conclusions are drawn.
Inference Rules: Logical rules used to derive new statements from existing ones. Examples
include Modus Ponens, Modus Tollens, and Disjunction Introduction.
For example, in natural deduction, if you have premises P and P → Q, you can use Modus Ponens to
conclude Q.
3. Intelligent System in AI
An intelligent system is an AI system that can perform tasks that typically require human intelligence.
These systems are characterized by:
Learning: The ability to improve performance over time by acquiring knowledge or skills.
Reasoning: The ability to make decisions based on available information and logical
inference.
Adaptation: The ability to adjust behavior in response to changes in the environment or new
information.
Examples include autonomous vehicles, recommendation systems, and personal assistants like Siri or
Alexa.
4. A* Algorithm
A* (A-star) is a widely used search algorithm for finding the shortest path from a start node to a goal
node in a graph. It combines the advantages of Dijkstra’s Algorithm and Greedy Best-First Search by
using both the cost to reach the node and a heuristic estimate of the cost to the goal.
o f(n): The total estimated cost of the cheapest solution through node n.
Example: Finding the shortest path on a grid from (0,0) to (3,3) with various costs associated with
each cell.
Approach: Explores all nodes at the present depth level before moving on to nodes at the
next depth level.
6. Predicate Logic
Predicate Logic extends propositional logic by including variables and quantifiers. It allows more
expressive statements.
Predicates: Functions that return true or false. Example: P(x) where P is a predicate and x is a
variable.
Quantifiers:
domain for which the predicate is true. Example: ∃x P(x) means "There exists at least
o Existential Quantifier (∃): Asserts that there exists at least one element in the
7. Propositional Logic
Propositional Logic is a branch of logic dealing with propositions that are either true or false.
P QP→Q
TT T
TF F
F T T
F F T
8. Heuristic Search
Heuristic search is a strategy to improve the efficiency of search algorithms by using heuristic
functions to estimate the cost of reaching the goal.
Heuristic Function (h(n)): Provides an estimate of the cost from node n to the goal.
Purpose: Guides the search process towards the goal more efficiently than uninformed
search strategies.
Example: In the A* algorithm, heuristic functions help prioritize which nodes to explore based on
their estimated distance to the goal.
Forward Reasoning:
Approach: Starts from known facts and applies inference rules to derive new facts until the
goal is reached.
Backward Reasoning:
Approach: Starts from the goal and works backward to determine what facts need to be true
to achieve the goal.
Example:
Forward Reasoning: Given facts like "All humans are mortal" and "Socrates is a human", you
can infer "Socrates is mortal".
Backward Reasoning: To prove "Socrates is mortal", you would check if it can be derived
from "Socrates is a human" and the rule "All humans are mortal".
10. History of AI
1950s: The term "Artificial Intelligence" is coined by John McCarthy. Early work includes the
Turing Test and the Logic Theorist.
1960s-70s: Development of early AI programs like ELIZA and SHRDLU. AI research focuses on
symbolic reasoning and problem-solving.
1990s: AI achieves milestones such as IBM's Deep Blue defeating chess champion Garry
Kasparov.
Control knowledge refers to information that guides the search process or decision-making in an AI
system. It helps in:
Deciding which actions to take: Helps in focusing the search in the most promising
directions.
Procedural Knowledge:
Declarative Knowledge:
Definition: Knowledge about facts and information that can be stated or declared.
Difference: Procedural knowledge is about processes and actions, while declarative knowledge is
about facts and concepts.
13. Applications of AI
State Space Search involves exploring a space of possible states to find a solution to a problem.
Features:
o Search Strategy: Methods used to explore the state space (e.g., BFS, DFS).
o Goal Test: Determines if the current state meets the goal criteria.
Example: In the 8-puzzle problem, each arrangement of tiles represents a state, and the search aims
to find the sequence of moves that solves the puzzle.
15. Matching
Logic Programming is a type of programming paradigm that is largely based on formal logic. It allows
the expression of knowledge in a formal way using rules and facts, and the logic system can
automatically infer new information or make decisions based on the given knowledge.
Facts
Facts are simple, declarative statements that express information that is assumed to be true. They
are the basic units of information in a logic programming system.
Rules
Rules define relationships between facts. A rule generally has a head (the conclusion) and a body
(the conditions). The rule states that if all the conditions in the body are true, then the conclusion
(head) is also true.
Example:
Facts:
prolog
Copy code
Rule:
prolog
Copy code
This rule states that if X is the parent of Z and Z is the parent of Y, then X is the grandparent of Y.
Querying the Logic System: If we query grandparent(john, susan)., the system will infer from the
given facts and the rule that this is true because John is the parent of Mary, and Mary is the parent of
Susan.
Artificial Intelligence (AI) is a broad field with numerous sub-areas, each focusing on different aspects
of making machines intelligent. Some of the key sub-areas of AI are:
Description: ML is the study of algorithms that enable computers to learn from data and
improve their performance over time without being explicitly programmed. It includes
techniques like supervised learning, unsupervised learning, and reinforcement learning.
Description: NLP deals with the interaction between computers and humans using natural
language. It involves the development of algorithms to process and understand human
language.
3. Computer Vision:
Description: This sub-area focuses on enabling machines to interpret and make decisions
based on visual data from the world. It involves techniques for object detection, image
classification, and facial recognition.
4. Robotics:
Description: Robotics combines AI with mechanical engineering to design, build, and operate
robots that can perform tasks autonomously or semi-autonomously.
5. Expert Systems:
Description: Expert systems are AI programs that simulate the decision-making abilities of a
human expert. They use a knowledge base and inference rules to solve complex problems.
Description: A subset of ML, deep learning involves neural networks with many layers (deep
neural networks) to model and solve complex problems by learning hierarchical
representations of data.
Description: AGI is a theoretical form of AI that would have the ability to understand, learn,
and apply knowledge across a wide range of tasks, much like a human. It's an area of ongoing
research.
These sub-areas collectively contribute to the development of intelligent systems that can perform
tasks that typically require human intelligence.
Resolution Refutation is a fundamental method used in automated theorem proving and logic
programming. It is a complete inference rule for propositional logic and is used to prove the
unsatisfiability of a set of clauses.
Basic Concepts:
Resolution Rule:
You can derive a new clause C3=(B∨C)C_3 = (B \vee C)C3=(B∨C) by resolving on the literal AAA.
Resolution Refutation:
Resolution refutation is used to prove that a set of clauses is unsatisfiable (i.e., it leads to a
contradiction).
Procedure:
1. Convert the problem into CNF: All logical expressions are converted into CNF.
2. Negate the statement to be proved: Add the negation of the statement you want to prove to
the set of clauses.
3. Apply the resolution rule: Repeatedly apply the resolution rule to derive new clauses.
4. Derive the empty clause: If the empty clause is derived (a contradiction), the original set of
clauses is unsatisfiable, and the negated statement must be false, hence proving the original
statement.
Example:
3. ¬Q\neg Q¬Q
4. ¬R\neg R¬R
Steps:
Negate the statement PPP, which is already covered by ¬P\neg P¬P in the clause set.
Since we derived the empty clause, the original set of clauses is unsatisfiable, proving that PPP is
indeed false.
Resolution refutation is powerful because it provides a mechanical procedure for proving the validity
or unsatisfiability of logical statements in propositional logic.