Guide_to_ESL_in_Waterdeep
Guide_to_ESL_in_Waterdeep
ESL in Waterdeep
A language learning supplement for
Chapter 1 of Waterdeep: Dragon Heist.
Introduction: For anyone looking to use D&D with language learners. This guide provides lists of
Phrasal Verbs, and examples of how to use them, alongside location activities.
by Speakwithdice
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property
of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The
Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
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English Learning with D&D
The Goal of this Guide
To provide DM's, who use D&D to enhance English learning, with a way to integrate learning into
Waterdeep Dragon Heist sessions. This is ideally for learners who are intermediate level and
higher. The focus is on phrasal verbs they wouldn't be able to practice as often in regular
conversation.
Pick and Choose the Phrasal verbs, vocabulary and grammar you wish your players to be able to
access before the game.
Provide Players with a pre-game sheet, well before the game if possible. Only include the phrasal
verbs NPC's may use that you think won't expose the direction your story is taking.
You can use the NPC and Location worksheets provided at the end of this guide to prepare which
words and phrasal verbs you wish to use for each session.
NPC's
Friendly faces (anyone)
Count on Volothamp Geddarm:
You can count on me. Volo has an excerpt of speech written in the
Depend on book. Adapt this to fit the level of your players and if
You can depend on me. possible include some of the phrasal verbs.
Krentz
Back me up
Come on guys back me up.
Knock out
With that hit he knocks Yagra out.
Wise up
You stupid people need to wise up to this city or
you're going to get killed.
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Hyustus Staget & The City Watch
Answer back Renaer Neverwinter
Don't you answer back to me. Tell one from the other
Charge with They couldn't tell me from him.
I'm charging these guys with murder. Tell us apart
Account for This happens more often than I like honestly, people
What about you? Can you account for your can never tell us apart.
whereabouts? Muddle them up
Clear off They always muddle us up
Clear off, you're bothering me. Involved in
Cool off Everyone always assumes I'm involved in my father's
You need to cool off or I'm going to use force. businesses.
Follow up Live up to
I need to follow up on this information. I was never able to live up to his expectations.
Stake out
We were on stake out here before. Grum'Shar
Deal with
Go deal with them.
Xoblob Finish off
Aimed at I'm going to finish this off.
These items are aimed at the more fashion conscious Go against
members of your team . How dare you go against the Xanathar guild.
Based on
Based on the looks of you, you're here to buy some of Zemk
my fine curios. Carry out
Cater to Don't worry I will carry out his orders to the end.
I cater to all kinds here. Size up
Interest you in As he looks at you, you can see he is sizing you up.
Could I interest you in this item here.
Locations
Yawning Portal
Die down
The noise begins to die down after the fight.
Egg on
Other patrons are egging them on.
Adjectives:
Noisy, Cluttered, Warm, Bustling, Wooden, Suitable,
Bright, Crowded, Large, High Ceiling, Lively
Activity:
Introduction activity. Requires pre-generated
characters and pictures, or have the players provide
you with images that other players have not seen.
Have learners describe their characters to each other.
Then use the images to have the other players assign
the correct images to each player. Number the images
and have players connect images to character names.
Players who are correct receive initiative.
Activity:
After providing players with a description of the tavern
and or an image, prompt players to discuss the
differences between this tavern and the Yawning
Portal. Having images for both will be helpful.
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Zhentarim Hideout
Break in Sewers
You break into the room. Blocked up
The sewers smell like the worst blocked up toilet.
Adjectives:
Empty, Roomy, Dusty, Dim, Shabby, Windowless, Adjectives:
Old, Foul Smelling, Vile, Narrow, Subterranean, Grimy,
Filthy, Tributary, Muddy, Leaky, Clogged
Activity:
Investigation Using prepositions to describe what the Activity:
players are seeing when they roll investigation. Have Puzzle game using images of the Xanathar to show
them explain this to each other in character, by telling which ways to go. Left: Xanathar with 2 yellow
them each descriptions individually. Eyestalks on the left. Right: Xanathar with 3 blue
Eyestalks on the right. Forward: Xanathar with 1 red
After Players find the Paper Bird Eyestalks in the middle. A DC 10 Intelligence roll can
Activity: help the players identify the code.
Paper Bird Handout Adaptation:
Provide players with an actual paper bird that they can
unfold with directions on it. Use with the Waterdeep Xanathar Guild Hideout
map. Provide a reason for the players to use at a
location of your choosing. Adjectives:
The bird flies into the air quickly after speaking the Gloomy, Dark, Damp, Narrow, Underground, Stinking,
name of the person you wish to find. It returns shortly Deep
after and has directions under it's folds. Each fold
leads to the next location before it finally leads players
to the sewers. To make it more interesting have one Activity:
player read out the directions and another player find Use the battle in this encounter to encourage players
the location on the map. Provide positive and or to interrogate an NPC and find out more information.
negative encounters depending on if they reach the Encourage the use of who, what, why questions.
correct location. If they are unable to find the right
locations, provide help in the guise of NPC's willing to
help them read the directions.
Prompts:
For use in any situation you feel them to be relevant. These are to encourage players to discuss their
character's thoughts and feelings more. To get them better into the characters minds, but also to get them
practicing discussion of experiences and feelings through a character.
Has your character ever experienced a similar situation before? Use this when players wish to roll to do
something. If they describe an event in their character's history well that is similar to this situation give
players advantage
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Players Phrasal Verbs
Phrasal verbs, followed by examples you could use in game, or adapt to make your own.
− Check out (to look at or examine a person or thing that seems interesting)
We need to check out the building over there.
− Dying for a drink (to need a drink, usually alcoholic, after experiencing a hard time)
I'm dying for a drink. (After something difficult has been done)
− Wise up (to learn about the bad side of or negative things about something)
You need to wise up to how things really work around here.
− Catch up with (to meet someone after a long time and chat)
I wanted to catch up with her this weekend.
− Weigh up the pros and cons (to think about the advantages and disadvantages)
You should weigh up the pros and cons before making a decision.
− Run by (to discuss something with someone to see what they think of it)
Why don't you run it by your friend over there and see what they think.
− Iron out the details (to get rid of the problems and make it right for all involved)
We can iron out the details later, for now let's just get out of here.
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− Charge with (to be officially put into police custody for a crime)
We don't want to be charged with murder.
− Tell one from the other (to see the differences between two things)
I can't tell one from the other, they both look the same.
− Muddle them up (to confuse the identity of two similar people or things)
They must have muddled them up and took the wrong one.
− Stand out
− Outstanding
− Fire away
− Goes with
− Put up with
− Catch up with
− Called in
− Mixed up in
− Pay you back
− Bend in
− Think it over
− Think through risks
− Weigh up the pros and cons
− Run it by your friend
− Bounce back
− Iron out the details
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NPC Language Sheet
Name
Important Statistics
Important information
Legal disclaimer
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is
used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019 by James Bowden and published under the
Community Content Agreement for Dungeon Masters Guild.
Not for resale. Permission granted to print or photocopy this document for personal use only.
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