whatsnew
whatsnew
Below you will find the latest and greatest information on Terminator: Dark Fate - Defiance™. Information
in this document supersedes that in the official game manual.
Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system. The vast majority
of reported problems are resolved by upgrading all drivers to the latest versions.
If you are still experiencing problems with the game, please use our Ticket System or post in the
Terminator: Dark Fate - Defiance Support Forum. Please provide as much detail on your issue as you
can.
To obtain optimum game performance, close all other applications before beginning a game.
Change History:
• Some improvements have been made to the Interchange multiplayer map: issues with the path
and some buildings have been fixed, player spawns have been changed in version 2vs2,
environmental sounds have been added.
• Deployment of weapons for units located inside buildings has been removed. Now soldiers will
shoot immediately after moving to the desired firing position in buildings.
• Deployment time for trailers that can shoot while attached has been significantly reduced.
• In multiplayer, the ability has been added to choose the direction inside a building for squads or to
disembark them in another building using the appropriate orders available when selecting a
building with infantry inside (previously did not work for clients).
• Fixed an issue with the helicopter freezing due to an attempt to disembark passengers before the
helicopter has fully landed.
• Fixed a bug with Himars shooting, when instead of opening fire it started moving forward.
• Fixed a bug with disappearing ATGMs in multiplayer.
• Minor UI fixes.
• Fixed several rare random crashes.
• Fixed bugs with shooting from the loopholes of the passenger trailer in multiplayer.
• Fixed a bug due to which animations of vehicle doors were not played on the client.
v1.03.972 – 21st May 2024
• Fixed an issue that was the cause of save games breaking (which caused a crash when loading).
• Significantly changed the beginning of the campaign mission with the attack on the Main
Integrator Camp (due to complaints that there was a misunderstanding of what to do in this
mission). After the update, it is not recommended to use saves made on this mission in older
versions.
• Fixed a bug where the game might not launch if there are Unicode characters in the path.
• Minor UI fixes.
• Fixed several rare random crashes.
• Fixed minor memory leaks.
• Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct
textures.
• Improved helicopter landing (an issue that made it too difficult to find a suitable place).
• Slightly increased damage from hand grenades.
• For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased.
• Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for
kills.
• Fixed a regression that in a certain case (and only when using old saves) led to the appearance of
enemy vehicles that cannot be attacked.
• Fixed a bug due to which moving a unit by double-clicking did not work if there were too many
slots on the right side of the Reinforcement screen.
• Fixed a bug that led to negative values of resources received when selling or disassembling units.
• In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store
(after Abiquiu).
• Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers.
• In the Fort Worth mission, additional checks have been added to the exit area to exclude the exit
of Charest and civilians.
• Fixed that "Digital storm" could only be used once (then it stopped working).
• Fixed an issue in the final mission where the allied Founders units could get stuck, which is why
their evacuation was not counted.