Chapter - 1 - Multimedia System
Chapter - 1 - Multimedia System
Definition of Multimedia :-
‚Multimedia can be defined as a technology that enjoying the verify of media including
text, graphics, Audio, Video and Animation either separately or combination using
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computers to communicate the ideas and spread information.‛
Elements of Multimedia :-
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Audio Animation
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Multimedia
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It includes 0 to 9 numbers or digits.
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iii) Special Characters :-
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It includes $ , * , , , + , - , ‚ ‚ , ‘ ‘ , etc
2) Graphics :-
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- Graphics includes pictures, clip arts, line arts, and photographs.
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- Graphics are created by using verify of tools such as: MS- Paint any other drawing
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Software.
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3) Audio :-
- Audio includes switches, music and any other type of sound.
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- Animation is the motion of a picture to display specific information.
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- In Animation first draw the no. of images by using input process.
- Combines these images by using composition stage.
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- Crating a series of images by using CLUT that is ( Color Look Up Table)
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- Techniques animations are morphing kinematics, 2D, 3D, etc.
- For Example: Manipulating and moving of an object along a vector or path.
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Application of Multimedia :-
- Multimedia is a widely used in the heterogeneous environment and places from
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1) MM in Business
2) MM in Education
3) MM Home
4) MM in Public Places
5) Presentation MM
6) MM for Entertainment
7) Document Image
1) MM in Business :-
- MM is widely used in Business. In Business multimedia can be used is marketing
advertisement and presentations.
- Video conferencing is most effective tool in Business.
- Video conferencing is widely use as transfer information as well as training purpose.
2) MM in Education :-
- MM is widely in education sector. These education sectors are as School, Colleges.
- Now a days, in school used is traditional teaching methods is making in MM
application such as presentation of LCD projector and some animated movies
designed for student.
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- For study, each lesion gets records student can play them and when they can
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understands better.
3) MM Home :- U
- It has already entered our home in terms of television set.
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- It has become very powerfully.
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- Now a day’s everyone is making the use of DTH service provide by service provider.
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- It also provides education kits or program’s and games to make child intelligent.
4) MM in Public Places :-
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- MM is widely used in public places such as Air Stations, Bus Stands, and Hospitals
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etc.
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- If kiosks have been setup at different places, so that we can get lot of information
about needed by us through it.
- At the Post Office, if kiosks have been setup, so that we can get lot of information
about different skims under the Central Post.
5) Presentation MM :-
- It is widely used in Boardroom presentation.
- That may have even include CBT’s ( Computer Based Training)
- They generally presented by using LCD’s and other presentation display systems.
6) MM for Entertainment :-
- We can watch different T.V. shows cartoon films as well as different videos and we
can also placed computer based games.
- MM is widely used in Home application like as; we can watch No. of T.V. channels
from different countries at our Home.
7) Document Image :-
- It is used to create the combination of text and images.
- Document imaging is widely used in low offices, countries and State Govt.
- Document imaging is the process of scanning that is used to paper document
converted into digital images and stored in CD’s or DVD’s.
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Global Structure of Multimedia :-
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1) Device Domain
2) System Domain
3) Application Domain
4) Cross Domain
1) Device Domain :-
- That contains digital audio and video technology that is based on digital signal
processing.
- Different methods of processing the image, graphics and animation for processing are
descried.
- Audio technology includes switches, music and any other type of sound
- Video technology includes the digital representation by using T.V. development and
HDTV Medias demands of compression techniques.
- Storage devices like as CD’s, DVD’s and other removable disks are used to storing
different Medias.
- On the hand N/W’s with their higher bandwidth and higher storage capacity for
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transmission the different Medias LED to networked multimedia applications.
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2) System Domain :-
- An interface between system and device domain is specific by computer technology.
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- Operating system servers an interface between computer Software and Hardware
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components.
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- Operating system provides services by using computer resources such as, main
memory, processor, Input and output devices
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- Database system allows a structured data access and management of large amount of
database.
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- The services of system domain are offered to the application domain through the
proper programming abstractions.
- The Examples of programming abstraction are programming longs or Object
Oriented Hierarchy application domain contains a document handling.
- A document is the structured set of information presented in different Medias and
representing or recording at the time of presentation.
- That provides to the user through a user interface.
4) Cross Domain:-
- The synchronization is being the temporal relationship among various Medias.
- That relates to many components across the all domains.
1) Broadcast Standard :-
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There are some broadcasts standards are as follows
i) NTSC
ii) PAL
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iii) SCEAM
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iv) HDTV
v) UDTV.
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i) NTSC :-
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- That paints 625 lines and at the frame rate 50 frames per second.
iv) HDTV :-
- It stands for High Definition Television.
- It supports the broadcast standard in all Countries.
- It also supports the high quality pictures and provides 1080 to 1125 lines in 60
pictures are displayed.
v) UDTV :-
- It stands for Ultra Definition Television.
- It supports 3000 lines and to provide above 60 pictures per second.
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2) Hypermedia :-
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- The users or developers can use the different elements on the
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- The best Example of Hypermedia is WWW that is World Wide Web.
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- The designer provided the linked element structure on the web that is
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interactive media.
- Such as interactive multimedia is called as Hypermedia.
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- User or developer can send or receiving the messages on the different sites is available
on the internet.
- That is they provide hyper speech.
3) 3D – Technology and Holography :-
- 3D technology provides important two areas such as painting devices and displays.
- Pointing devices are used to manipulating the objects on 3D displays are as: stereo
displays, valuementic displays etc.
- These are used to holography techniques.
- Holography means, creating the images by using laser bimce.
- It also used to RGB color combination 3D effects.
4) Fuzzy Logic :-
- Fuzzy logic is actually works with DSP’s that is Digital Signal Processors.
- DSP is a development of fuzzy logic signal processors (FLP’s).
- It provides interesting multimedia to being addressed by using fuzzy logic.
- It also provides graphics data comparison and images voices or so all
5) DSP :-
- DSP stands by Digital Signal Processing.
- DSP chips are used to different applications such as: European digital cellular
telephone systems, digital serves in hard disk drivers and facts.
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- DSP architecture contains memory management and hard drivers and drives and
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multitasking.
- A synchronization and communication multiple timer services (set the clock) devices
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independent to input and output.
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Question Bank
Q. 1. Define Multimedia? Explain elements of Multimedia in detail. 7/8
Q. 2. Define Multimedia? Explain Application of Multimedia in detail. 7/8
Q. 3. Explain Global Structure of Multimedia in detail. 7/8
Q. 4. Explain Evolving Technologies of Multimedia in detail. 7/8
Q. 5. What is Multimedia? 5