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UDP (1)

User Datagram Protocol (UDP) is a connectionless and unreliable Transport Layer protocol used for time-sensitive data transmissions, such as VoIP and DNS queries. It features a simple 8-byte header and supports low-latency communication, making it suitable for applications that can tolerate some data loss. However, UDP lacks reliability and congestion control, making it vulnerable to attacks like DDoS and limiting its use in applications requiring guaranteed delivery.

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0% found this document useful (0 votes)
3 views

UDP (1)

User Datagram Protocol (UDP) is a connectionless and unreliable Transport Layer protocol used for time-sensitive data transmissions, such as VoIP and DNS queries. It features a simple 8-byte header and supports low-latency communication, making it suitable for applications that can tolerate some data loss. However, UDP lacks reliability and congestion control, making it vulnerable to attacks like DDoS and limiting its use in applications requiring guaranteed delivery.

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User Datagram Protocol (UDP)

User Datagram Protocol (UDP) is a Transport Layer


protocol. UDP is a part of the Internet Protocol suite,
referred to as UDP/IP suite. Unlike TCP, it is an unreliable
and connectionless protocol. So, there is no need to
establish a connection before data transfer. The UDP helps
to establish low-latency and loss-tolerating connections
over the network. The UDP enables process-to-process
communication.
What is User Datagram Protocol?
User Datagram Protocol (UDP) is one of the core protocols of the
Internet Protocol (IP) suite. It is a communication protocol used
across the internet for time-sensitive transmissions such as video
playback or DNS lookups . Unlike Transmission Control Protocol
(TCP), UDP is connectionless and does not guarantee delivery, order,
or error checking, making it a lightweight and efficient option for
certain types of data transmission.
UDP Header
UDP header is an 8-byte fixed and simple header, while for TCP it
may vary from 20 bytes to 60 bytes. The first 8 Bytes contain all
necessary header information and the remaining part consists of data.
UDP port number fields are each 16 bits long, therefore the range for
port numbers is defined from 0 to 65535; port number 0 is reserved.
Port numbers help to distinguish different user requests or processes.
● Source Port: Source Port is a 2 Byte long field used to identify the port number
of the source.
● Destination Port: It is a 2 Byte long field, used to identify the port of the
destined packet.
● Length: Length is the length of UDP including the header and the data. It is a
16-bits field.
● Checksum: Checksum is 2 Bytes long field. It is the 16-bit one’s complement of
the one’s complement sum of the UDP header, the pseudo-header of information
from the IP header, and the data, padded with zero octets at the end (if necessary)
to make a multiple of two octets.
Notes – Unlike TCP, the Checksum calculation
is not mandatory in UDP. No Error control or
flow control is provided by UDP. Hence UDP
depends on IP and ICMP for error reporting.
Also UDP provides port numbers so that is can
differentiate between users requests.
Applications of UDP

● Used for simple request-response communication when the size of data is less
and hence there is lesser concern about flow and error control.
● It is a suitable protocol for multicasting as UDP supports packet switching.
● UDP is used for some routing update protocols like RIP(Routing Information
Protocol).
● Normally used for real-time applications which can not tolerate uneven delays
between sections of a received message.
● VoIP (Voice over Internet Protocol) services, such as Skype and WhatsApp, use
UDP for real-time voice communication. The delay in voice communication can be
noticeable if packets are delayed due to congestion control, so UDP is used to ensure
fast and efficient data transmission.
● DNS (Domain Name System) also uses UDP for its query/response messages. DNS
queries are typically small and require a quick response time, making UDP a suitable
protocol for this application.
● DHCP (Dynamic Host Configuration Protocol) uses UDP to dynamically assign IP
addresses to devices on a network. DHCP messages are typically small, and the delay
caused by packet loss or retransmission is generally not critical for this application.
● Following implementations uses UDP as a transport layer protocol:
○ NTP (Network Time Protocol)
○ DNS (Domain Name Service)
○ BOOTP, DHCP.
○ NNP (Network News Protocol)
○ Quote of the day protocol
○ TFTP, RTSP, RIP.
● he application layer can do some of the tasks through UDP-
○ Trace Route
○ Record Route
○ Timestamp
● UDP takes a datagram from Network Layer , attaches its
header, and sends it to the user. So, it works fast.
Advantages of UDP
● Speed: UDP is faster than TCP because it does not have the overhead of
establishing a connection and ensuring reliable data delivery.
● Lower latency: Since there is no connection establishment, there is lower latency
and faster response time.
● Simplicity: UDP has a simpler protocol design than TCP, making it easier to
implement and manage.
● Broadcast support: UDP supports broadcasting to multiple recipients, making it
useful for applications such as video streaming and online gaming.
● Smaller packet size: UDP uses smaller packet sizes than TCP, which can reduce
network congestion and improve overall network performance.
● User Datagram Protocol (UDP) is more efficient in terms of both latency and bandwidth.
Disadvantages of UDP
● No reliability: UDP does not guarantee delivery of packets or order of delivery,
which can lead to missing or duplicate data.
● No congestion control: UDP does not have congestion control, which means that it
can send packets at a rate that can cause network congestion.
● Vulnerable to attacks: UDP is vulnerable to denial-of-service attacks , where an
attacker can flood a network with UDP packets, overwhelming the network and
causing it to crash.
● Limited use cases: UDP is not suitable for applications that require reliable data
delivery, such as email or file transfers, and is better suited for applications that can
tolerate some data loss, such as video streaming or online gaming.
How is UDP used in DDoS attacks?
A UDP flood attack is a type of Distributed Denial of Service (DDoS) attack
where an attacker sends a large number of User Datagram Protocol (UDP) packets
to a target port.
● UDP Protocol : Unlike TCP, UDP is connectionless and doesn’t require a
handshake before data transfer. When a UDP packet arrives at a server, it
checks the specified port for listening applications. If no app is found, the
server sends an ICMP “destination unreachable” packet to the supposed
sender (usually a random bystander due to spoofed IP addresses).
● Attack Process :
○ The attacker sends UDP packets with spoofed IP sender addresses to random
ports on the target system.
○ The server checks each incoming packet’s port for a listening application
(usually not found due to random port selection).
○ The server sends ICMP “destination unreachable” packets to the spoofed
sender (random bystanders).
○ The attacker floods the victim with UDP data packets, overwhelming its
resources.
● Mitigation : To protect against UDP flood attacks, monitoring network traffic for sudden
spikes and implementing security measures are crucial. Organizations often use specialized
tools and services to detect and mitigate such attacks effectively.
UDP Pseudo Header
● The purpose of using a pseudo-header is to verify that the UDP packet has reached its
correct destination
● The correct destination consist of a specific machine and a specific protocol port number
within that machine
UDP Pseudo Header Details

● The UDP header itself specify only protocol port number.thus , to verify the
destination UDP on the sending machine computes a checksum that covers
the destination IP address as well as the UDP packet.
● At the ultimate destination, UDP software verifies the checksum using the
destination IP address obtained from the header of the IP packet that carried
the UDP message.
● If the checksum agrees, then it must be true that the packet has reached the
intended destination host as well as the correct protocol port within that host.
User Interface

A user interface should allow the creation of new receive ports,


receive operations on the receive ports that returns the data octets and
an indication of source port and source address, and an operation that
allows a datagram to be sent, specifying the data, source and
destination ports and address to be sent.
IP Interface

● The UDP module must be able to determine the source and destination
internet address and the protocol field from internet header
● One possible UDP/IP interface would return the whole internet datagram
including the entire internet header in response to a receive operation
● Such an interface would also allow the UDP to pass a full internet
datagram complete with header to the IP to send. the IP would verify
certain fields for consistency and compute the internet header checksum.
● The IP interface allows the UDP module to interact with the network layer of
the protocol stack, which is responsible for routing and delivering data
across the network.
● The IP interface provides a mechanism for the UDP module to communicate
with other hosts on the network by providing access to the underlying IP
protocol.
● The IP interface can be used by the UDP module to send and receive data
packets over the network, with the help of IP routing and addressing
mechanisms.

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