TBC 601 Computer Graphics
TBC 601 Computer Graphics
1 Contact Hours: 42 L 2 T1 P 2
2 Examination Duration (Hrs): Theory 0 3 Practical 0 2
4 Credits: 0 3
5 Semester:
Autumn Spring Both
9 Course Outcome:
CO1 Understanding of the structure of an interactive computer graphics system, and the
separation of system components.
CO2 Apply the algorithms to draw graphic objects.
CO3 Design and apply two dimensional and three dimensional graphics and transformations.
CO4 Analyze the vector and matrices representation of graphics objects.
CO5 Apply and implements the clipping and filling techniques on graphics objects.
CO6 Analyze the importance of projections and animations.
Graphic Era Deemed to be University, 2021 / Review-06 Effective from Academic Year 2021-22
projection, Visible lines and surfaces identification, Hidden surface removal
algorithms.
5 Animation: Introduction to Animation, Principles of Animation, Types of 8
Animation, Types of Animation Systems: Scripting, Procedural,
Representational, Stochastic, etc.
GKS Standards, GKS Primitives – Polyline, Polymarker, and Fill area, Text,
GKS Workstation and Metafiles.
TOTAL 42
11 Suggested Books:
Sl. NO. NAME OF AUTHERS/BOOKS/PUBLISHERS YEAR OF
PUBLICATI
ON/REPRI
NT
1 Donald Hearn and M. Pauline Baker, “Computer Graphics”, PHI 2008
2 Steven Harrington, “Computer Graphics: A Programming Approach”, TMH 2000
3 V.K.Pachghare, “Computer Graphics”, Second Edition, Laxmi Publications 2011
4 P. K. Singh, Rajendra Kumar, ”Computer Graphics (GBTU)”, First Edition, Vikas 2010
Publishing House Pvt. Ltd.
5 Newman and Sproul, “Principle of to Interactive Computer Graphics”, McGraw Hill 2005
Graphic Era Deemed to be University, 2021 / Review-06 Effective from Academic Year 2021-22