Term 3 Presentation
Term 3 Presentation
acceleration
RATES
Scalar
TYPES OF SPEED
• Constant speed - Speed that does not change
(same distance is travelled the same amount of
time)
1s
2
3
4
5
100 m
A
Average speed+= Distance moved
Time taken
Example:
A
Car travels 50m
time 2s
•It speeds up
•It slows down
•It changes direction
Speed Vs Velocity
- +
1s
2
3
4
5
0 1 2 3 4 5 6 7 8 9 10
cm
• Distance traveled: 7 cm
• Displacement: +3 cm
• Average speed: (7 cm) / (5 s) = 1.4 cm/s
• Average velocity: (+3 cm) / (5 s) = +0.6 cm/s
What’s your
vector
Victor?
What’s your
vector
Victor?
Quantities such as
velocity are called
vectors because they
have size and direction
Acceleration is the rate at which an
object increases speed or velocity.
Acceleration is the rate at which an
object increases speed or velocity.
a = v - u
t
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
a = 60 = 20m/s-2
3
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
a = 60 = 20m/s-2
Don’t forget that
3 acceleration is a
vector – it has size
and direction
Deceleration (retardation)
Deceleration
is negative
acceleration –
the object is
slowing down.
Eg. – 4m/s2
Constant acceleration example
6s
A B
The kinematic equations are a set of four equations that can be utilized to
predict unknown information about an object's motion if other information
is known.
The equations can be utilized for any motion that can be described as
being either a constant velocity motion (an acceleration of 0 m/s/s) or a
constant acceleration motion.
They can never be used over any time period during which the
acceleration is changing.
v2=u2+2as
v=u+at
s= (u+v) *t
2
v- final velocity
s- displacement
t- time
a- acceleration
The strategy involves the following steps:
4. Identify and list the equation that will be used to determine unknown information
from known information.
5. Substitute known values into the equation and use appropriate algebraic steps to
solve for the unknown information.
Distance
• A graph makes it easy
to see if changes in
one variable cause
changes in the other
variable (the effect).
THE DISTANCE VS. TIME GRAPH
Distance • To graph data,
you put time on
the horizontal (x)
axis – this is your
independent
Distance
variable.
• Distance goes on
the vertical (y)
axis – this is your
dependent
variable.
THE DISTANCE VS. TIME GRAPH
• Distance vs. time data tells Distance
you the runner’s position at
different points in time. Distance
• The runner is at 50 meters
after 10 sec., 100 meters after
20 sec. and 150 meters at 30
sec.
A STRAIGHT, DIAGONAL LINE
INDICATES…
• Constant Speed
Why is the line in a constant
speed graph straight and
diagonal?
constant speed
Stationary
Speed = 8 = 1 km/h
8
ACCELERATION FROM VELOCITY : TIME
GRAPH
ACCELERATION FROM VELOCITY : TIME
GRAPH
Steady
acceleration
ACCELERATION FROM VELOCITY : TIME
GRAPH
Steady velocity
Steady
acceleration
ACCELERATION FROM VELOCITY : TIME
GRAPH
Steady velocity
Steady
deceleration
Steady
acceleration
ACCELERATION FROM VELOCITY : TIME
GRAPH
Acceleration = V -
U
t
ACCELERATION FROM VELOCITY : TIME
GRAPH
Acceleration = V -
U
t
ACCELERATION FROM VELOCITY : TIME
GRAPH
Acceleration = 3 – 0 / 2
= 1.5 m/s/s (m.s-2)
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Calculate the acceleration for each
of the 4 sections of the graph.
60
Velocity
40
m/s
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Acceleration = V - Calculate the acceleration for each
U of the 4 sections of the graph.
60 t
Velocity
40
m/s
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Calculate the acceleration for each
of the 4 sections of the graph.
60
Velocity
40
m/s
20
Acceleration = 40 - 0 =
4m/s2
0 10
Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Calculate the acceleration for each
of the 4 sections of the graph.
60
Velocity
40
m/s
20
Acceleration = 0 (no
change in velocity)
0
Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Calculate the acceleration for each
of the 4 sections of the graph.
60
Velocity
40
m/s
20
Acceleration = 20 - 0 =
2m/s2
0 10
Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
80
Calculate the acceleration for each
of the 4 sections of the graph.
60
Velocity
40
m/s
20
Acceleration = 0 - 60 =
-3m/s2
0 20
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
60
Velocity
40
m/s
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Velocity
40
m/s
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
20
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
20
Area =
400m2
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Area =
100m2 Remember that the area of a
60 Area =
400m2 triangle is ½ x base x height.
Area =
Velocity 200m2
40
m/s
20
Area =
400m2
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Area =
100m2 Remember that the area of a
60 Area =
400m2 triangle is ½ x base x height.
Area =
Velocity 200m2
40
m/s
20
Area = Area =
400m2 600m2
0
Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Area =
100m2 Remember that the area of a
60 Area =
400m2 triangle is ½ x base x height.
Area =
Velocity 200m2
40
m/s
20
Area = Area =
400m2 600m2
0
Time/s
10 20 30 40 50
The total distance travelled = 200 + 400 + 400 + 100 + 600 = 1700m
What Is Uniform Motion?
Imagine that you could take a picture of a car traveling down a straight
road every second. It might look something like the diagram that
you're seeing on your screen right now.
Did you notice that the car travels the exact same distance every second?
That's because this is an example of uniform motion, in which an object
travels equal distances in equal time intervals. If any object has uniform
motion, then it also has a constant velocity.
One way to represent the motion of an object is to make a position-time
graph. If you made a graph of the car's position over the three seconds
shown, it would look like the one on your screen right now.
Looking at this graph, you can tell right away that the motion is
uniform, because the graph forms a straight line with a constant
slope. The slope of a position-time graph will tell you the velocity of
an object, which is 10 m/s for the car shown earlier.
What Is Non-Uniform
Motion?
We've seen what uniform motion looks like, but objects don't always
exhibit uniform motion. Many times, they speed up or slow down so that
their motion is no longer uniform. Let's look at the car again, and see
what's happening now.
Does it still have uniform motion? No, you can see that now the
car is going a different distance in each second. When objects like
this car exhibit non-uniform motion, it means that they travel
different distances in equal time intervals. In this case, during the
first second the car travels 5 m. It travels 10 m during the next
second, and then 15 m during the third second.
What would this look like on a position-time graph? Let's plot
these points and see:
Unlike the graph of uniform motion, this position-time graph of
non-uniform motion does NOT have a constant slope, because the
velocity of the car is changing every second. In the first second, the
velocity is only 5 m/s, but this increases to 15 m/s for the third second.
Free fall
Acceleration of free fall (g)
Which object
will hit the
ground first?
Acceleration of free fall (g)
Which object
will hit the
ground first?
Obviously the
brick (because the
feather is slowed
much more by the
air)
Acceleration of free fall (g)
No air
resistance,
objects both
fall with the
same downward
acceleration.
In a
In air
vacuum
Acceleration of free fall (g)
No air
resistance,
objects both
fall with the
same downward
acceleration.
Acceleration of
free fall =
9.8m/s2
In a Given the
In air
vacuum symbol ‘g’
Acceleration of free fall (g)
No air
resistance,
objects both
fall with the
o same downward
d t
d e acceleration.
u n 2
r o s
e n m/ Acceleration of
t 10
Of free fall =
9.8m/s2
In a Given the
In air
vacuum symbol ‘g’
Acceleration and gravity
Acceleration and gravity
Falling objects
accelerate towards
The atmosphere
the ground at
creates an upward
10m/s2 due to
force that slows
gravity. The force
down falling
of gravity always
objects. This is
acts towards the
known as air
centre of the Earth.
resistance or drag.
Acceleration and gravity
Falling objects
accelerate towards
The atmosphere
the ground at
creates an upward
10m/s2 due to
force that slows
gravity. The force
down falling
of gravity always
objects. This is
acts towards the
known as air
centre of the Earth.
resistance or drag.
Acceleration and gravity
Falling objects
accelerate towards
The atmosphere
the ground at
creates an upward
10m/s2 due to
force that slows
gravity. The force
down falling
of gravity always
objects. This is
acts towards the
known as air
centre of the Earth.
resistance or drag.
Speed
(m/s)
Drag
Time (s)
Acceleration and gravity
Drag
Weight
Time (s)
Acceleration and gravity
Drag
Terminal velocity
C
Weight
Speed
(m/s)
Time (s)
PHYSICS – Speed, velocity and
acceleration